[HN Gopher] Ethnographic research on Dynamicland ___________________________________________________________________ Ethnographic research on Dynamicland Author : heystefan Score : 68 points Date : 2022-01-22 15:40 UTC (7 hours ago) (HTM) web link (www.christophlabacher.com) (TXT) w3m dump (www.christophlabacher.com) | spdegabrielle wrote: | I would be nice it it delivered something. Such a shame. | miki123211 wrote: | The problem I see with Dynamicland and similar ideas is that the | internet exists now, and there's no going back. A physical, room- | sized computer system might have worked in the early 90s, but not | any more. Collaborating asynchronously with people across the | world is something we do regularly now, and Dynamicland doesn't | lend itself well to such collaboration. | | The beauty of computers is that information is not tied to any | physical manifestation. Several people can work on a document, | one using the screen of their phone in Palo Alto, another using a | braille display in Puerto Rico and yet another using voice | control in Beijing, all at the same time. Once one person updates | their representation of the document, all the other | representations follow. The document isn't inherently pixels or | sound waves or Braille dots, those are merely manifestations of | some underlying, more fundamental structure that exists purely in | the digital realm. | | Dynamicland takes this flexibility away. Once we start keeping | code in binders in a desk, those binders effectively become the | code, every other representation must ultimately be derived from | the contents of those binders. More importantly, there's no way | to automatically reflect the manipulations made to those | alternate representations on the paper contained in the binders. | This basically undoes everything the internet has given us, | making technology much more elitist and harder to access. | pavlov wrote: | Personally I'm desperate for anything that would let the | digital creative process escape the confines of the screen and | engage my body more. It has become increasingly painful to sit | in front of a screen for yet another repetitive, static round | of manipulating those purely digital structures through the | extremely limited affordances of keyboard and cursor control. | | I've tried the UI options that are available today for a | reasonable price: stylus and touchscreen like the MS Surface, | VR like the Oculus Quest. Neither solves much for me, perhaps | because of lack of applications. | | If Dynamicland could end up producing something that makes my | private work experience tangibly better, I'd be happy to accept | that the trade-off is that collaboration becomes more | difficult. (I don't do realtime collaboration today anyway, | even though it's theoretically possible.) | jayd16 wrote: | I don't know... Why not just look at the binder as a type of | input and display? Surely the content could be shared and | reproduced elsewhere. | scroot wrote: | The central question for Dynamicland is one of "media for | thought," and therefore the specifics of this or that | programming language (or "code") can't be that important. | | What is important, however, is taking a more holistic approach | to understanding how people think and how media can help in | that process. People actually think with their whole bodies. | There is a kinesthetic component to thinking that is important. | Computing today -- be it the desktop or the tablet -- has given | us tunnel vision in a sense. | Glench wrote: | > The beauty of computers is that information is not tied to | any physical manifestation. | | I wonder, can you articulate any reasons why this might | actually be harmful? | | Neil Postman: Five Things We Need to Know About Technological | Change: https://student.cs.uwaterloo.ca/~cs492/papers/neil- | postman--... | crispyambulance wrote: | > [...] More importantly, there's no way to automatically | reflect the manipulations made to those alternate | representations on the paper contained in the binders. This | basically undoes everything the internet has given us, making | technology much more elitist and harder to access. | | I think that "automatically reflecting the manipulations made | to alternate representations" is _exactly_ a core intention of | DynamicLand. They 're very much all about bringing computer | interaction seamlessly into the intimate physical workspaces of | humans. | | Admittedly, in the very few clips and info we've seen, this | isn't particularly dramatic. On the surface it's sort of like | an _inverted_ augmented-reality experience where the computer | asserts itself in physical space. Whereas in regular AR, we | assert ourselves in cyberspace. The project of DynamicLand, | IMHO, has a much larger scope than regular AR. Will it be | successful? -\\_(tsu)_ /- | | I am glad, however, that at least someone is trying this. I do | hope that Brett Victor resumes his amazing lectures. They were | really inspiring (this one in particular is a classic: | https://youtu.be/8pTEmbeENF4). | Pulcinella wrote: | Well it's nice to get some insight into Dynamicland, even if it's | not very flattering. | | I do wonder if the project is still under active development. I | imagine it's very frustrating to not have much to show after more | than half a decade of development. | skadamat wrote: | > I do wonder if the project is still under active development. | | They've publicly acknowledged that they're still working but | have been quiet. | | > I imagine it's very frustrating to not have much to show | after more than half a decade of development. | | Yes and No. I think, rightly so, they are concerned about pre- | mature commercialization. Tech transfer in HCI-like domains can | often be wrought with issues: | | "The Dynamic Medium Group's vision is rooted in the idea that | the computer revolution of the '70s and early '80s was cut | short, primarily by premature commercialization. While the | computer as a medium was still unfolding its potential, and way | before it could do so entirely, it was solidified into | commercial products, thereby stifling its free growth. Once | corporations had built their businesses on the ideas developed | so far, they were only interested in incremental change that | could easily be integrated into the products, rather than | revolutionary new ideas. | | Because of this cautionary tale and to avoid repeating history, | the group is wary when it comes to public attention and | deliberately reserved in what it shares. " | | However, I _do_ think that getting ongoing feedback & | recognition of impact is important even in long-term research | efforts. This was hinted at in Glen's note on why he left | Dynamicland: http://glench.com/WhyIQuitTechAndBecameATherapist/ | | The saddest observation through all this is ... why don't | academia or corporate research labs do this type of long-term, | personal computing focused research anymore? It's never been | easier to build a computer or an operating system, but nobody | has the appetite for it anymore. Maybe people feel that | operating systems and computers in their current form are here | to stay forever. Maybe the most we can do is port things | clumsily to VR or AR. | Glench wrote: | Hello it's me Glench, from the note. | | I think you reading into the workings of Dynamicland from my | note is a little misguided. I made that note to talk about my | own personal needs, not about how the lab worked. | | Even though my personal interest no longer lies in pursuing | it, Dynamicland to me remains the most visionary, furthest- | thinking research on human-computer interaction that exists | today. It really is a research project with a 100+ year | vision. | skadamat wrote: | Fair enough -- my mistake then. I would edit / delete if I | still could but I think HN has a edit timeout | Glench wrote: | No worries! | ipsum2 wrote: | on Glen's note: A few paragraphs in, I got a sense that | person's sudden revelation and change in career was due to | psychedelics. Searched for "LSD" ah, there it is. "In several | sessions over months I took LSD alone in my house with an | eyeshade on listening to music." There seems to be common | writing patterns from people who've used psychedelics | heavily. | heystefan wrote: | Bret Victor: "Maybe it takes a hundred years. It was a hundred | years from the invention of the printing press to books being | part of the general culture." | | From a different article: | https://tashian.com/articles/dynamicland/ ___________________________________________________________________ (page generated 2022-01-22 23:00 UTC)