[HN Gopher] The New York Times buys Wordle
       ___________________________________________________________________
        
       The New York Times buys Wordle
        
       Author : lucis
       Score  : 294 points
       Date   : 2022-01-31 21:34 UTC (1 hours ago)
        
 (HTM) web link (www.nytimes.com)
 (TXT) w3m dump (www.nytimes.com)
        
       | talawahtech wrote:
       | > Wordle was acquired for an undisclosed price in the low-seven
       | figures.
        
       | lucis wrote:
       | https://web.archive.org/web/20220131213921/https://www.nytim...
        
       | hwers wrote:
       | Glad the guy made bank from it. I'd literally had a few worried
       | minutes about the injustice of making something so viral and it
       | not e.g. translating to more security health and happiness for
       | his family.
        
       | d23 wrote:
       | Great job Josh!
        
       | julienb_sea wrote:
       | I wonder what % of NYT app users do the daily crossword. I would
       | imagine its a very significant percentage, which likely is why
       | NYT is interested in acquiring and integrating a new word game
       | into their app experience.
        
         | colinmhayes wrote:
         | NYT crossword has a different subscription than NYT news. I
         | suspect increasing the number of news subs who also have a
         | crossword sub is a major part of this acquisition. They'll
         | start showing "play wordle on our crossword app" ads on the
         | main app.
        
       | mttjj wrote:
       | I still enjoy "playing" this every day. I'm down to a 3-4 guess
       | average. I suppose I'll keep playing as long as my Safari Web App
       | continues to function the same as it does today. Once it no
       | longer works or is locked behind a bunch of ads then I'll go back
       | to doing something else for 10-30 mins every morning.
        
       | ChrisArchitect wrote:
       | Ready for the NYT_First_Said to NYT_Wordle clue pipeline
        
       | voxadam wrote:
       | Paywall bypass: https://archive.ph/ShuaI
        
         | smallerfish wrote:
         | Or just click padlock in the chrome location bar, choose
         | cookies, and block all cookies on the domain.
        
       | cletus wrote:
       | This reminds me of another fad (Draw Soemthing). Zynga bought
       | OMGPOP for $200M [1] right at its peak of popularity, shutting it
       | down a year later [2].
       | 
       | Remember another fad: HQ Trivia [3]?
       | 
       | I honestly don't even know what Wordle is. No shade on anyone who
       | enjoys it. I just don't think anyone will be talking about it in
       | 6 months.
       | 
       | [1]: https://www.forbes.com/sites/tomiogeron/2012/03/21/zynga-
       | acq...
       | 
       | [2]: https://techcrunch.com/2013/06/04/zynga-shuts-down-omgpop-
       | on...
       | 
       | [3]: https://productmint.com/what-happened-to-hq-trivia/
        
         | Buttons840 wrote:
         | Check out out. It's a very simple word game that requires no
         | login. No ads.
         | 
         | You're probably right about it being a temporary fad.
        
       | teen wrote:
       | Wordle is too easy if you have a text editor and a scrabble word
       | finder. Neither of which I would consider cheating... I think
       | it's a fad unless they change the game up.
        
         | [deleted]
        
         | evan_ wrote:
         | Baseball is too easy if the batter has a tennis racket and a
         | motorcycle.
        
           | florkledorkle wrote:
           | That comparison doesn't hold, though. You'd ground quite
           | short with a tennis racket because of the give in the racket
           | (which absorbs all the momentum in the ball that you're
           | using), and by the time you were to get atop the motorcycle
           | to ride to first after you hit that ground ball, you'd
           | already be out. I bet it'd be pretty close to a bunt or break
           | the racket, honestly. Baseballs have energy and a big part of
           | it is utilized in the hit to add to distance. Think about the
           | inverse: hitting a tennis ball with a bat instead of a
           | racket.
           | 
           | Even with a perfectly placed hit it's hard to imagine a
           | motorcycle improving the run to first, too, and that gets
           | even worse when you're thinking about other bases. Going to
           | first you have the momentum of your swing to help you get
           | going too, particularly if you bat left. I'd honestly like to
           | see that tried, because I bet a runner would win every time
           | even if you made the rule touching with a tire instead of
           | your body.
           | 
           | I'm struggling to improve on your metaphor, though, and
           | historically cheating has focused on other things like sticky
           | balls to improve handling. I think it's pretty hard to hit
           | better with a different tool than a bat, short of making the
           | bat bigger but keeping its properties. Maybe a treated 2x4?
           | Corked bats come to mind too as something that's been tried,
           | and what that does to the bat and swing is interesting, but
           | it pretty conclusively doesn't make you hit better or farther
           | (the opposite; we've played with it on my team).
        
             | evan_ wrote:
             | Fine. It's easy if the batter has one of these:
             | 
             | https://youtu.be/Puo6Vgcbxps
             | 
             | And we assume that the motorcycle is already started and
             | warmed up and the base path is paved etc. etc.
             | 
             | Also the batter has a gun.
        
         | soylentgraham wrote:
         | Similarly I get exceptional times in marathons, when I ride my
         | motorbike and start half way around the course.
        
         | pdpi wrote:
         | "Given the Opportunity, Players Will Optimize The Fun Out of a
         | Game"
         | 
         | Wordle is a game. Games are meant to be fun. If you want to
         | enjoy the game, don't meta-game it. Stop using a text editor
         | and a word finder and see why we actually still enjoy it.
        
       | cors-fls wrote:
       | > Wordle was acquired for an undisclosed price in the low-seven
       | figures.
       | 
       | Did I read that right ? Wordle was valued above 1M. It seems
       | crazy from the outside but I guess I never realized how popular
       | it.
        
         | steve_adams_86 wrote:
         | For what it's worth, I haven't played a game consistently for
         | close to 20 years but Wordle stuck like glue for some reason.
         | I've only missed two words in 3 weeks. It's kind of addictive.
         | I might stop tomorrow, who knows, but it's interesting that I'm
         | still returning to it day after day.
         | 
         | I'm notoriously bad at picking up habits too, even if it's
         | something I want to do.
        
           | yupper32 wrote:
           | It's addictive but it's also impossible to burn out since
           | it's just one per day.
           | 
           | If it was unlimited I would have likely gotten bored of it
           | day 2.
        
         | akozak wrote:
         | Given their metrics (reportedly ~2M daily actives & growing) it
         | struck me as cheap.
        
           | redisman wrote:
           | The road to monetize those players and to make let's say $2M
           | net would be a huge pain in the ass. I would also have just
           | sold and moved on to the fun part of a new project
        
           | dymk wrote:
           | I enjoy Wordle specifically because it's zero friction to
           | play (aka there are no ads, no signup, no popups, no nags to
           | subscribe for "$1 a week") - which of course will be the
           | first thing NYTimes adds.
           | 
           | Real bummer, I enjoyed the collective experience of sharing
           | the emoji square badges with friends in group chats. It was a
           | fun daily challenge that anybody could hop in on at any time.
        
       | bowmessage wrote:
       | Dordle is arguably more fun and won't be hidden behind a paywall
       | in the near future :) https://zaratustra.itch.io/dordle
        
       | guiseroom wrote:
       | Seven figures for a five-letter word game.
        
       | leifg wrote:
       | Is there any IP attached to wordle?
       | 
       | What was preventing them from paying someone to build a clone?
        
         | ceejayoz wrote:
         | Backlash. https://www.nbcnews.com/pop-culture/pop-culture-
         | news/creator...
         | 
         | > A developer who created a copycat iOS version of Wordle
         | admitted that he was "wrong" to try to monetize the daily word
         | game after he generated backlash online and Apple removed the
         | clone from its App Store.
        
           | xtracto wrote:
           | I wonder, now that the original Wordle is owned by a mega-
           | corp, would people feel the same if other clones appeared?
        
           | jeffbee wrote:
           | Kinda wild since it's just a javascript ripoff and slight mod
           | of Word Mastermind, which was itself based on an older but
           | similar game.
        
             | woobar wrote:
             | I think these two ideas made it a success more than some
             | old games it is built on:
             | 
             | 1. Whole world playing against each other trying to guess
             | same word every day
             | 
             | 2. Easy way to share your results without spoiling the game
        
           | [deleted]
        
         | paxys wrote:
         | Wordle _is_ the IP.
        
       | tcpekin wrote:
       | Congrats to Josh for a 7 figure payout - I just hope it remains
       | as barrier-free as it does now.
        
         | 1123581321 wrote:
         | Wordle could be an effective free feeder into NYT's more
         | complex games and the game subscription. I hope they don't
         | inhibit that.
        
       | paxys wrote:
       | https://twitter.com/nytimes/status/1488264128422678535
       | 
       | > for a price "in the low seven figures"
       | 
       | That's a lot cheaper than I expected, considering it has a
       | dedicated daily user base in the millions. ~$1/active user is an
       | absolute steal if you are just talking customer acquisition, let
       | alone the actual asset and brand. NYT essentially just bought the
       | hottest new social network.
       | 
       | On the other end though, a single developer getting paid millions
       | for a few days worth of work certainly doesn't hurt.
        
         | tehwebguy wrote:
         | > That's a lot cheaper than I expected
         | 
         | Yeah, same here. I would like to compare the most valuable
         | numbers to something like HQ Trivia, which was far more
         | expensive to run (even when they weren't giving away $X00k per
         | day in prize money).
         | 
         | Something very special about it, a few items that jump out at
         | me:
         | 
         | - No permissions nags or signup required
         | 
         | - Massively popular seemingly overnight, despite no multiplayer
         | features
         | 
         | - Sharing your score is both cryptic / interesting to noobs and
         | a big network factor
         | 
         | - The one-puzzle-per-day part seems to put bring everyone
         | together
        
           | zerocrates wrote:
           | Spelling Bee already is free and shares many qualities with
           | Wordle: one puzzle per day, simple premise... I wonder if you
           | see them try to add more "sharing" features to it. I see
           | people share redacted screenshots of Spelling Bee every once
           | in a while, but it's more work to do that.
        
             | thematrixturtle wrote:
             | The free version of Spelling Bee is limited: it cuts off
             | once your score reaches "Solid", less than half way to
             | "Genius".
        
               | zerocrates wrote:
               | It does? I haven't tried the free version in a long time
               | but now that you say it, that does ring a bell...
               | 
               | Well that certainly doesn't help for virality.
        
         | cm2012 wrote:
         | Agreed, it's a coup for the new york times customer acquisition
         | team.
        
         | karaterobot wrote:
         | I have to assume this figure is for the name alone.
        
         | 6gvONxR4sf7o wrote:
         | I expect the factors keeping it from being higher include: the
         | possibility that it's a fad and vanishes as fast as it rose, or
         | the fact that recreating it from scratch is also just a couple
         | days work.
        
           | Eridrus wrote:
           | I think an undervalued bit of value here is that everyone is
           | guessing the same word every day, enabling the social sharing
           | of "wordle plots".
           | 
           | So even if you have a recreation, you need to own the
           | canonical word list to gain the social sharing value that
           | helped it spread.
        
           | sharkweek wrote:
           | I'm having flashbacks to Zynga buying Draw Something right as
           | it was peaking for 200 million before a total collapse.
           | 
           | That being said, Wordle at a few million for access to that
           | many daily users... Doesn't take a ton of them signing up for
           | NYTimes puzzle accounts to make the math pencil out.
           | 
           | Happy for the creator, avid fan of the game myself. It's the
           | perfect 10 minute break in the middle of the day.
        
             | cableshaft wrote:
             | I'm not planning on stopping anytime soon. I'm sure I will
             | eventually but for now it's a fun quick puzzle that I'm not
             | allowed to get sucked into for more than 10 minutes a day.
             | 
             | Seriously trying to internalize some design lessons from it
             | and might pivot a couple puzzle game ideas (that are still
             | pretty early) to incorporate some of the ideas of Wordle.
             | Unforunately those puzzle ideas aren't quite as inherently
             | viral, in that they pretty much just have one solution and
             | not multiple paths to a solution you can show off...but at
             | least the one set challenge per day I can incorporate.
        
           | pge wrote:
           | I am actually surprised how high the price is given this.
           | Hard for me to imagine Wordle is still popular a year from
           | now.NYT must be counting on converting x% of Wordle users
           | into subscribers so the acquisition price is effectively
           | advertising spend.
        
           | cyral wrote:
           | Due to it being so simple to make, there are also tons of
           | clones of the app on the app stores since there isn't
           | actually an official app. I imagine a lot of people are
           | actually playing those clones and not the website.
        
           | distribot wrote:
           | Is the couple days work thing really relevant? You could have
           | a solid Airbnb clone in a couple months (I'd imagine) and
           | it's worth thousands of times Wordle. I think it has to be
           | customer base, IP, and developer team that they're really
           | paying for.
        
             | woah wrote:
             | > You could have a solid Airbnb clone in a couple months
             | (I'd imagine)
             | 
             | I've never worked there, but I imagine you are hilariously
             | wrong. You couldn't even make static copies of the website
             | and mobile apps on all platforms in a couple months. That's
             | not even talking about the servers needed to serve a high
             | volume CRUD app with built in messaging platform. There's
             | also the fact that none of it would stay running without
             | the active maintenance by the ops team and developers.
             | Zooming out, the consumer facing stuff we are talking about
             | probably makes up about 10% of their total codebase and the
             | practices around it. Zooming further out, the business
             | would grind to a halt without the operational practices and
             | personnel keeping it running.
             | 
             | You might be able to make a clone of what Airbnb looked
             | like a few months after it started in a few months.
        
               | bbulkow wrote:
               | While building all of airbnb is hard, let's look at a
               | clone like outdoorsy, which is airbnb for rv's. It was
               | very functional a year ago, and i doubt if it took a
               | decent team more than a few months. The lore of how to
               | build for scale is now far more widely known, and anyone
               | doing dd on a codebase can figure out if scaling a
               | monolith will require a full scorched earth or whether
               | its has nice modularity allowing it to scale in flight,
               | and/or get to fairly high scale with light application of
               | autoscale shards and now commonplace cloud methodology.
               | 
               | The issue is brand and usability, and wordle has it. The
               | method for social sharing is genius, i think. A great
               | example of privacy by design (sharing is explicit and
               | through an image not a share button going who knows
               | where).
        
             | gowld wrote:
             | There is no Wordle IP except the name and the color scheme.
             | 
             | Developer time would cost $10K.
             | 
             | Customer base... who like wordle because it's a simple,
             | clean, free, not NYT.
        
             | sequoia wrote:
             | There's not much network effect for wordle. If you make
             | another one tomorrow I can just as easily play it there. To
             | be honest buying his game was as much a courtesy from the
             | times as anything, if they were unscrupulous and didn't
             | fear brand hit, they could simply copy it.
        
               | luplex wrote:
               | It might be a defensive acquisition. They don't want free
               | word games to be out there. They want a monopoly on word
               | games.
        
               | zamadatix wrote:
               | They definitely bought it for the current userbase not
               | the actual content, the NY Times article opens straight
               | into how they are hoping to switch it to a subscription
               | after the "initial" period.
               | 
               | Even if they only convert 2% of current players to 1
               | years worth of subscription that's 2 million of whatever
               | "low millions" they put into it without having to grow
               | their own userbase from scratch while competing with the
               | original free one everyone is already using today.
        
             | tasha0663 wrote:
             | You could have a better Twitter even faster. So I suspect
             | you're right.
             | 
             | Isn't the dev team one guy? I don't think they are hiring
             | him.
        
           | tasha0663 wrote:
           | Also the possibility that it will lose all its charm now that
           | NYT has to figure out how to make money from it. Part of the
           | fun is that its a goofy little niche project.
        
             | colinmhayes wrote:
             | NYT does crosswords well. I suspect they'll put wordle on
             | the crossword app and use it to get people to get a
             | crossword subscription.
        
             | tinco wrote:
             | Maybe I'm overly optimistic but it's such a low amount that
             | maybe NYT doesn't really need to recuperate much. Just
             | attaching their brand to it and posting a message on it
             | every month or two is already worth it for them.
        
         | jccalhoun wrote:
         | While I play wordle, I'm not sure that it will be popular a
         | year from now so I think that's a good price for him.
        
         | justinator wrote:
         | But but but Wordle is one step beyond Towers of Hanoi when it
         | comes to basic programming exercises.
        
         | vxNsr wrote:
         | Considering there is no revenue at all right now, and he's
         | likely spending thousands on hosting, he was probably dying to
         | offload it. Especially bec there's 100s of knockoffs now.
        
           | bcrosby95 wrote:
           | From what I can tell it's all client side, including all 5
           | letter words. You could host it pretty cheaply.
        
           | Syonyk wrote:
           | > _Considering there is no revenue at all right now, and he's
           | likely spending thousands on hosting, he was probably dying
           | to offload it._
           | 
           | Thousands?
           | 
           | It's a 60kb Javascript file, seems quite static to all users,
           | and appears to be cached and delivered from CloudFlare. I
           | don't think their free accounts have bandwidth limits, just
           | feature limits, so... it's probably more "pennies" on hosting
           | than "thousands." Given the popularity of it, it's a good bet
           | that it's almost always in the CF cache, so very few requests
           | going through to the origin.
           | 
           | This is more of a "You could host it on a home ISP" type
           | project with how well caching systems handle it. Or toss it
           | in a Google Cloud Storage bucket, which has reduced egress
           | fees to CF and it'll still be constantly cached.
           | 
           | Nothing I see indicates it's the slightest bit expensive to
           | host.
        
             | gabrielsroka wrote:
             | From an interview with the developer:
             | 
             | > put Cloudflare in front of my website; then more
             | recently, we migrated the hosting to Amazon S3, which can
             | scale indefinitely as long as I'm happy to pay for it.
             | 
             | ...
             | 
             | > it does cost me a bit to keep the servers up to run
             | Wordle
             | 
             | https://techcrunch.com/2022/01/12/josh-wardle-interview-
             | word...
        
           | dymk wrote:
           | He's probably paying tens of dollars per month if he put
           | Cloudflare in front of it.
        
           | rtkwe wrote:
           | I think part of the success of wordle was the network effect
           | of having a single word to share your success or failure with
           | everyone who's playing. For a group of friends you could
           | probably get people to switch but there's still the wider
           | population effect of the shared puzzle each day. That second
           | is much harder for any copycats to replicate.
        
         | atarian wrote:
         | Who could have predicted a game with no strings attached would
         | end up selling for so much.
        
         | Scarbutt wrote:
         | Did the dev had some copyright/patents on the game? Why didn't
         | the NY Times just clone it? Surely they could have leverage
         | their users to start to use their version?
        
           | gowld wrote:
           | They are buying the audience, like HN or Reddit.
        
         | rtkwe wrote:
         | > NYT essentially just bought the hottest new social network.
         | 
         | No one comes to wordle wanting a social network. It's nice
         | because there's no built in social or ad bs and the results can
         | easily be shared anywhere you want if you want.
        
           | giarc wrote:
           | No ads, no pay to play, no upgrades, no sign in, no social
           | graph, takes 2 minutes per day, everyone plays the same/one
           | puzzle per day, unwritten rules you don't ruin it for others,
           | etc etc. The perks are great, I hope the NYT doesn't change
           | it. I could take an ad, but changes to anything else might
           | make me stop playing.
        
           | paxys wrote:
           | I disagree. In fact I'd say no one comes to wordle just to
           | play a word game for 5 minutes and then forget about it.
           | People share their solution grids all over the internet and
           | private groups. They discuss their strategies and favorite
           | start words. Late night hosts all play it on their shows.
           | There's a new Wordle meme trending on Twitter every day. Heck
           | people are so passionate about it that online backlash forced
           | Apple to remove clones from the App Store and Twitter to
           | remove bots that post spoilers - in under a day.
        
             | doodpants wrote:
             | > In fact I'd say no one comes to wordle just to play a
             | word game for 5 minutes and then forget about it.
             | 
             | I do. And I'd be surprised if I'm the only one.
        
               | julian55 wrote:
               | You're not.
        
               | [deleted]
        
               | paxys wrote:
               | Sure you aren't the only one, but looking at real data vs
               | anecdotes (https://morningconsult.com/2022/01/20/wordle-
               | millennials/), 59% of adults and 73% of millennials who
               | play wordle are sharing their results on social media.
        
               | Haydos585x2 wrote:
               | My favourite part is that I don't need to care or think
               | about it once I'm done. I can have a nice little puzzle
               | to start the day and then move on.
        
           | greymalik wrote:
           | > there's no built in social or ad bs and the results can
           | easily be shared anywhere you want if you want
           | 
           | Not for much longer. NYT has to recoup that investment
           | somehow.
        
             | artificial wrote:
             | Call to uninstall the app?
        
               | zippergz wrote:
               | There is no app to uninstall.
        
               | ezekg wrote:
               | Oh there will be, though.
        
             | mortenjorck wrote:
             | There is one freemium model for Wordle that has seemed
             | obvious to me since the first time I launched it on a
             | laptop after playing the first few on mobile: sync. The
             | emphasis on historical play data and streaks make portable
             | continuity a premium good for this particular game.
             | 
             | I had actually kind of been hoping Wardle would have the
             | same idea and that I would at some point be able to pay a
             | few dollars a year for an account I could sign into to keep
             | my Wordle career in sync. It looks like that account will
             | now be an NYT account, and while it won't make me a
             | subscriber by itself, it's one more benefit to weigh in
             | potentially subscribing at some point.
        
             | RandallBrown wrote:
             | Wordle would actually fit in perfectly with the NYT
             | crossword app.
             | 
             | The business model is that you get the latest puzzle for
             | free and you can pay a subscription to get access to old
             | ones. Not sure how much money they make, but I've paid more
             | to them than most apps in the store.
        
             | singlow wrote:
             | I am a regular user of the NYT games page. As long as you
             | have adblock enabled its a pretty good experience. For some
             | games they might post a leaderboard and certain games like
             | the crossword require you to have a subscription. But many
             | others are free and have no login requirement such as the
             | Spelling Bee [1].
             | 
             | 1. https://www.nytimes.com/puzzles/spelling-bee
        
               | missedthecue wrote:
               | I ran into this after a few minutes of play.
               | 
               | https://i.imgur.com/b8P2iVM.png
        
             | missedthecue wrote:
             | It could simply be content for their offering. Like when
             | Netflix buys the right to a movie, they don't inject ads
             | into it, it simply makes a Netflix subscription marginally
             | more enticing.
             | 
             | And for the NYT, a company that made a $55M profit last
             | quarter, it's probably a good bet.
        
         | meerita wrote:
         | I agree it's cheap. Maybe the creator didn't wanted to engage
         | into a complicated negotiation and sold.
        
         | notahacker wrote:
         | Probably worked out as a better monetization strategy than
         | slapping AdSense on it...
        
         | dwighttk wrote:
         | what is a social network? It is just user accounts, no
         | connections.
        
       | mortenjorck wrote:
       | Odd that they (understandably) don't disclose what they paid, but
       | then drop the rather unambiguous hint of "lower seven figures."
       | Congratulations to Wardle; not a bad exit for an ingeniously
       | simple web-based game.
        
       | endisneigh wrote:
       | i don't get it.
       | 
       | wordle got popular because NYT publicized it, then they buy it.
       | 
       | why would they buy it? They could've just cloned it in a few days
       | with their team, no?
        
         | gaws wrote:
         | > why would they buy it? They could've just cloned it in a few
         | days with their team, no?
         | 
         | It would be very obviously the NYT ripped the game off from the
         | original, and that wouldn't look good. They had the money to
         | buy it and did so.
        
           | endisneigh wrote:
           | companies rip things off all of the time. purchasing is
           | hardly the only option, or even the best option.
        
         | cm2012 wrote:
         | They bought it for low 7 figures, thats a huge bargain. It
         | would have cost them that much in developer time to build it,
         | forget about the marketing.
        
           | endisneigh wrote:
           | you have to be joking. you think it would cost 7 figures to
           | recreate wordle?
        
             | cm2012 wrote:
             | For a big company like the NYtimes, it would not surprise
             | me. But in any case the built in audience is what they're
             | buying.
        
             | grepLeigh wrote:
             | In my experience, businesses are wildly capital-inefficient
             | at shipping software.
             | 
             | The personnel needed to ship something in a tech org with
             | 100s or 1000s of employees might look like...
             | 
             | - Front-end developer - Back-end developer - DevOps / Infra
             | - UX/Designer - Product Manager - Engineering Manager -
             | Security, Risk & Compliance, Legal (ensure someone doesn't
             | sue NYT over some mis-worded privacy policy or mis-use of
             | user data)
             | 
             | If project planning occurs in quarters (or half-quarters,
             | for those "nimble" cos), getting the Wordle project green-
             | lit means spending 1/4-1/8th year of salaries/benefits for
             | this squad all-in.
             | 
             | Kudos to the creator for making this sale! Great timing,
             | hope the money is life-changing in the best possible way.
        
           | swalls wrote:
           | What? Even a junior dev could clone Wordle in a day, maybe
           | add a week for polishing the animations and such.
        
           | cr1895 wrote:
           | > It would have cost them that much in developer time to
           | build it
           | 
           | I'm not really into the backstory but isn't this game a quick
           | project of one software engineer in his free time?
        
         | alx__ wrote:
         | Because that would have been an asshole move. This gets them
         | views, goodwill, and probable revenue stream. In long term
         | probably worth more than what they paid
        
           | thehappypm wrote:
           | Why would anyone play the clone? The real game is free and
           | has the network effect.
        
           | endisneigh wrote:
           | I'd agree if they don't touch it at all, but since they
           | bought it they're going to monetize it. what difference does
           | it make at that point? do people not go on instagram for
           | shamelessly ripping off snapchat? wordle itself is just a
           | clone of lingo, etc. etc.
        
             | tasha0663 wrote:
             | Instagram predates Snapchat
        
             | colinmhayes wrote:
             | I disagree. I think they'll throw it on their already
             | monetized crossword app(they claim to have 1 million
             | subscribers) as a freebee to get people in the door. They
             | might let you do extra words if you have a subscription,
             | but a lot of the beauty of wordle is 1 word per day which
             | creates a strong network.
        
               | jffry wrote:
               | They could also go the route of "daily word is free,
               | archives are part of the subscription", or similar
        
         | dools wrote:
         | You can clone a website but you can't clone a million people
         | searching "wordle" every day in Google.
         | 
         | So imagine they did clone it then they paid a million dollars
         | in paid traffic to it OR they would simply be preaching to the
         | choir.
         | 
         | A million is probably a fraction of NYT total paid ad spend
         | monthly and look at what they're getting for that!
         | 
         | It's a bargain
        
         | ChrisArchitect wrote:
         | goodwill. And he was looking for someone to take over 'running
         | it', surely offloading monitoring it/any kind of server upkeep
         | and a department of NYT games ppl making the clues etc would be
         | helpful at this point. Hats off to him.
        
       | zwieback wrote:
       | Congrats! I'll keep playing until the paywall comes crashing down
       | on my fingertips.
        
       | cbdumas wrote:
       | This makes perfect sense and fits in well with their games
       | subscription offering [0]. I'll be sad to see Wordle go behind a
       | paywall but this is great for the creator.
       | 
       | [0] https://www.nytco.com/press/both-cooking-and-games-
       | reach-1-m...
        
       | gpas wrote:
       | I remember when almost everyone here was against his choice to
       | not monetize from the first day. Instead he released a user
       | friendly app, no ads, no trackers. Great success, massive user
       | base, huge money.
       | 
       | Well played.
        
         | redisman wrote:
         | 7 figures for a solo dev game of such small scope is amazing,
         | people here have way too high expectations. Most indie games
         | make $0-10000
        
       | milemi wrote:
       | It's a standalone js app and all the future words are in it. You
       | can get a word for any date by setting your system clock to that
       | date.
        
         | TameAntelope wrote:
         | I'm guessing they'll jumble that around a bit and hide future
         | answers when they integrate it into their app.
        
         | alx__ wrote:
         | Yes, but there's little joy in doing that.
        
           | milemi wrote:
           | Until now, but sticking it to NYTimes might create some joy.
        
             | basisword wrote:
             | How does cheating yourself out of fun 'stick it' to anyone
             | but yourself?
        
       | trollied wrote:
       | It's insane that they purchased it - the game itself is a rip-off
       | of a UK gameshow from the 1980s:
       | https://en.wikipedia.org/wiki/Lingo_(British_game_show)
        
       | Graffur wrote:
       | What exactly are the NYT buying here? Are they buying the traffic
       | which must be quite large. Or are they buying users? Surely
       | Wordle is a passing fad and, in a year, will retain less than 40%
       | of all players playing right now. After that, how many are going
       | to buy a NYT subscription based on this.
       | 
       | They could have gotten Wordle recreated in less than a week. iirc
       | NYT used to employ Rich Harris of Svelte fame so I would imagine
       | they have the developer skills to recreate Wordle.
       | 
       | Are they buying a brand? How can they make money off it?
       | 
       | Is this a marketing/advertising play?
        
         | jklinger410 wrote:
         | NYT have probably the strongest crossword puzzle bases in the
         | world, they probably saw Wordle as either a competitor or a
         | nice addition. They have a side quest basically of owning
         | clever little games like that.
         | 
         | My guess is they've been hearing about it a ton from their
         | crossword userbase and wanted the traffic, users, and IP.
        
           | pdpi wrote:
           | > My guess is they've been hearing about it a ton from their
           | crossword userbase and wanted the traffic, users, and IP.
           | 
           | I'm sure that they've been hearing a lot about it internally
           | from their own crossword people as well. This probably had a
           | lot of internal buy-in.
        
           | yupper32 wrote:
           | It's probably a similar user base to the daily NYT mini
           | crossword. I can imagine it having a similar pay structure
           | too -- free daily, paid archive.
        
             | zimpenfish wrote:
             | > It's probably a similar user base to the daily NYT mini
             | crossword.
             | 
             | I would bet there's not a lot of overlap - Wordle is pretty
             | much the antithesis of a crossword to me. Small number of
             | guesses, each guess gives you more information towards the
             | answer, and it's probably no more than 5 minutes for a
             | game.
        
         | pell wrote:
         | >so I would imagine they have the developer skills to recreate
         | Wordle
         | 
         | To be fair, I think most averagely skilled developers could
         | copy Wordle within a very short time. I am very much reminded
         | of the game 2048 though. While it definitely was a fad too, it
         | still has a huge base of players even now. So maybe the NY
         | Times sees some potential there.
        
         | weeblewobble wrote:
         | I think NYT cloning wordle would have had a huge backlash. Lots
         | of bad PR, a wave of protest cancellations, etc. If they wanted
         | Wordle in the app this was the best way to do it.
        
         | corobo wrote:
         | Did you see the backlash to the knockoff apps that popped up? A
         | cheeky milly or two is cheaper than a boycott
        
         | underdeserver wrote:
         | You're all overthinking this.
         | 
         | The Times crossword is a lot of fun for a lot of people. So is
         | Wordle.
         | 
         | The Times bundles these with other games in their game
         | subscription.
         | 
         | Let's say a 200,000 English speakers around the world pay 5
         | bucks a month for it. Let's say Wordle pushes that to 250,000
         | due to the extra exposure. Within a year they've recouped their
         | expenses. Everyone wins.
        
         | ceejayoz wrote:
         | They're buying the right to slap "like this game? try our other
         | ones! you'll love the $39.95/year crossword!" on the top of the
         | _real_ Wordle.
        
         | endisneigh wrote:
         | they're buying ad-space.
        
         | UncleMeat wrote:
         | > Surely Wordle is a passing fad and, in a year, will retain
         | less than 40% of all players playing right now.
         | 
         | I think you are off by two orders of magnitude, at least.
         | 
         | The entire pandemic has been full of these flash-in-a-pan
         | shared experiences.
         | 
         | I don't get this purchase either.
        
           | colinmhayes wrote:
           | NYT crossword is the best word puzzle game app I've found.
           | They're adding another notch to that. Expect revenue model to
           | be similar to what they're already doing. 1 free a day, sub
           | to get more words(along with more of all the other games they
           | have).
        
           | joshuacc wrote:
           | What else? This is the only one that I am aware of.
        
             | behnamoh wrote:
             | NFTs are another example
        
             | pshc wrote:
             | Off the top of my head sourdough, Clubhouse, everything on
             | TikTok, Animal Crossing, Amongus...
        
               | cyral wrote:
               | TikTok is definitely still going stronger than ever.
               | Clubhouse on the otherhand was valued at $4b somehow and
               | has now been cloned by every other social media platform.
        
             | [deleted]
        
       | clarle wrote:
       | I think the New York Times got the perfect price for it, given
       | that half the comments in this thread are "wow, that's a lot
       | cheaper that I expected", and that the other half are "wow,
       | that's a ridiculous windfall for just a few days of work".
        
       | nsv wrote:
       | When wordle first started to rise in popularity, I saw a lot of
       | comments that the one-a-day format was too limiting, and people
       | would get bored and forget about the site because one puzzle
       | doesn't offer enough engagement. I think that actually it had the
       | opposite effect, keeping people coming back every day. It just
       | goes to show that what people say they want, and what actually
       | works, can be very different.
        
       | benoliver999 wrote:
       | I like the one-a-day idea, and that it's the same for everyone.
       | 
       | However, the game itself is exactly the same as 'Lingo' - an old
       | US show that still has a UK version airing right now. It has also
       | had its own app for a while.
       | 
       | It's amazing how a couple of extra touches can make something
       | explode in popularity.
        
         | secondcoming wrote:
         | To which UK TV show are you referring? It doesn't ring any
         | bells with me.
        
         | username3 wrote:
         | What are the extra touches for those who never played Wordle?
        
           | klyrs wrote:
           | I think the real thing that made it go viral are the
           | "certificates" it gives you for solutions, which get shared
           | on social media:
           | 
           | https://www.kaggle.com/benhamner/wordle-1-6
        
             | cryptoz wrote:
             | While that is a part of it, I have also heard that the
             | virality was somewhat forced by journalists writing about
             | wordle endlessly: as fans of word games themselves,
             | journalists boosted its popularity in the earlier days,
             | driving a lot of the 'viral' traffic.
        
               | [deleted]
        
             | superdisk wrote:
             | Can somebody tell me how to generate one of these
             | certificates? I can't find a button on the page at all to
             | do it and I feel like a moron, since everyone and their dog
             | is posting them on Twitter.
        
               | jffry wrote:
               | In the dialog that shows up after you finish Wordle,
               | click the big green Share button and it's copied to your
               | clipboard
        
               | ihuman wrote:
               | Press the graph icon next to the "WORDLE" on the top of
               | the screen, then press "share"
        
               | jamespullar wrote:
               | After successfully solving the daily puzzle, you're
               | presented with a small popup that includes stats and a
               | share button. The share button adds the sequence of
               | emojis to your clipboard.
        
               | vgel wrote:
               | When it pops up the results dialog after you win, there's
               | a green "Share" button in the bottom right. If you closed
               | the results dialog, you can get it to open again by
               | refreshing the page.
        
           | benoliver999 wrote:
           | Well, there's no timer in wordle whereas in lingo you are
           | against the clock. You only get to play one puzzle a day.The
           | solution is the same for the whole world every day.
           | 
           | Part of its success is the simplicity I think, and the fact
           | you don't need an app.
        
         | defaultname wrote:
         | Free. No ads. Accessible to everyone. Convenient build-in share
         | functionality and a common experience (as you mentioned the
         | common daily word). And of course a clean, technically
         | excellent implementation.
         | 
         | If it had a single barrier (install an app, create an account,
         | click through ads, etc), it would have been yet another of
         | countless word games. It was a brilliant confluence for a
         | momentary explosion in popularity.
         | 
         | All along, though, people were yipping about the grand
         | benevolence and moral supremacy of this version versus clones
         | (when the app itself was, as you mentioned, not that derived
         | from an existing game, even aping the coloring), and that all
         | looks pretty silly now that the creator quite rightly managed a
         | pretty lucrative "exit" for a trivial work. And I _applaud_
         | them for it, and respect the brilliant choices made to get
         | there.
        
           | benoliver999 wrote:
           | The implementation is so good. Completely client side, which
           | was a stroke of genius when it started getting really
           | popular.
        
       | dankwizard wrote:
       | And just like that, the fad passed.
        
         | davidw wrote:
         | Selling out now was absolutely the smart move unless he had big
         | plans to make some kind of Wordle-themed empire.
        
           | xchaotic wrote:
           | Agreed. Sooner or later the fad would have passed anyway.
        
       | sjg007 wrote:
       | Ah so this is how they will get subscriptions.. dastardly plan!
        
       | Zren wrote:
       | Link to the game: https://www.powerlanguage.co.uk/wordle/
       | 
       | Pretty fun. If you read his homepage
       | https://www.powerlanguage.co.uk/ he mentions he created Reddit's
       | "The Button" and "Place" April Fools games. Dude's pretty
       | creative.
        
         | weeblewobble wrote:
         | The Button was pretty cool. I really love the UX on Wordle.
         | Can't really explain why but it's just so pleasant to use.
        
       | jms703 wrote:
       | Whelp, it's now dead. Unusable as wirecutter, the last thing I
       | used that they bought.
        
       | eric_b wrote:
       | > At the time it moves to The New York Times, Wordle will be free
       | to play for new and existing players, and no changes will be made
       | to its gameplay.
       | 
       | "At the time" is the sticky bit.
        
         | DrBenCarson wrote:
         | 1. There are a number of open source clones
         | 
         | 2. If they want to spend 2M to build in features or integrate
         | with their crossword, why shouldn't they make something back on
         | it?
         | 
         | NYT making money isn't scary. Imagine Microsoft getting its
         | hands on this.
        
           | ceejayoz wrote:
           | But it doesn't need new features, or to integrate with their
           | crossword.
           | 
           | It's like adding truffle shavings and gold flakes to a hot
           | dog. It _misses the reason people love the hot dog_.
        
             | defaultname wrote:
             | Wordle is basically the 2022 Flappy Bird. It isn't
             | particularly fun or challenging, but there's a weird social
             | experience behind it. That fades fast, and I would say is
             | already fading rapidly. If he got a lucrative exit
             | strategy, good for him (though it makes all of the
             | _moralizing_ around clones pretty nonsensical).
        
           | marricks wrote:
           | Who knows, NYTimes could use it to justify the next Iraq war
           | /s
           | 
           | More seriously, the creator promised to never have ads in
           | it[1] now it's going to be in a site that has ads. Whenever a
           | product/company is sold the creator can no longer make any
           | promises and prior promises are null and void.
           | 
           | NYTimes isn't some benevolent benefactor, WORDLE could have
           | stayed in the realm of relatively untouched private
           | enterprises that makes people's lives a little bit better
           | (think Craigslist) and now I can look forward to a banner ad
           | telling me I need to subscribe to NYTimes to save democracy a
           | couple times a year.
           | 
           | There are free clones, but talking to friends and random
           | distant co-workers about todays word was fun. That won't
           | last.
           | 
           | [1] https://www.msn.com/en-us/entertainment/gaming/wordle-
           | will-s...
        
         | jordanpg wrote:
         | NYT has maintained several free to play games for years now.
         | This game is equally trivial with several of them, for example,
         | Spelling Bee.
         | 
         | https://www.nytimes.com/crosswords
        
         | outside1234 wrote:
         | I mean they bought it for 7 figures - so yes, it might be a
         | subscription feature eventually?
         | 
         | Its not like they pulled an AWS and just ripped off an open
         | source MIT licensed clone in their newspaper or something.
        
         | paxys wrote:
         | Note that they didn't mention advertising
        
         | JeremyNT wrote:
         | Surely a free alternative would quickly eclipse any paywalled
         | NYT version in popularity. Part of what made this game so
         | popular is that it's so accessible... no accounts, no ads,
         | nothing.
        
       | bitwize wrote:
       | Well, I'm not _as_ upset about this as I was about the Microsoft
       | /Actiblizzard merger, but I just can't wait for those "You've
       | used 3 of your 5 free wordles for the month" modal popups to show
       | up!
        
       | daok wrote:
       | Can someone explain me how come Wordle can be acquire since it is
       | an implementation of another game called Lingo? Isn't there some
       | copyright or other intellectual property belonging to someone
       | else?
        
         | lapetitejort wrote:
         | Rules cannot be copyrighted. I can make a Wordle clone right
         | now and as long as I don't reuse assets/names there's nothing
         | they can do about it. See also 2048, which is a clone of 1024,
         | which is a clone of Threes.
        
       | tolien wrote:
       | > "The company said the game would _initially_ remain free to new
       | and existing players. "
       | 
       | (emphasis mine) Guess that means a paywall in 3...2...
        
       | fells wrote:
       | Does this mean as soon as I enter my second guess, I'm going to
       | have a huge overlay to sign in to a New York Times account?
        
         | tomovo wrote:
         | Think of all the brands with 5 letter names!
        
           | AndrewKemendo wrote:
           | I was wondering the insidious way they would monetize but I
           | think you nailed it.
           | 
           | Drink Your Ovaltine
        
           | yupper32 wrote:
           | OREOS will be the answer once a week.
        
         | quickthrowman wrote:
         | Yes, that is the day I stop playing wordle even though I'm a
         | NYT crossword subscriber.
        
           | sltkr wrote:
           | Isn't the site entirely static, including the word list and
           | daily answer? You should be able to download a local copy for
           | yourself and play that from now on.
        
         | alx__ wrote:
         | > The company said the game would initially remain free to new
         | and existing players
        
           | basisword wrote:
           | > initially
           | 
           | Can't wait to phone them up to try and unsubscribe from my
           | Wordle account some day.
        
             | 52-6F-62 wrote:
             | I'm guessing it'll be bundled with their Spelling Bee and
             | Crossword games, which is a separate subscription (and also
             | easily cancelled).
        
             | js2 wrote:
             | The unsubscribe process has become easier. Last time I
             | unsubscribed-a few months ago-I didn't have to talk to
             | anyone, not on phone and not via online chat.
        
           | paxys wrote:
           | "Free" does not mean free from advertising and upsell.
        
         | bubblethink wrote:
         | It also won't work in private/incognito mode.
        
       | klohto wrote:
       | Here goes the private, ad-free experience. Hopeful Wardle sold it
       | under certain conditions considering he didn't monetize when he
       | had the chance.
       | 
       | I know it'll remain like it was for some time but eventually be
       | monetized.
        
         | meetups323 wrote:
         | > Wordle was acquired for an undisclosed price in the low-seven
         | figures.
         | 
         | Looks like he found a pretty solid monetization strategy.
        
           | crate_barre wrote:
           | A link to a html5 app in the App store on the wordle site
           | would have made a lot more than that.
        
             | redisman wrote:
             | That would literally make $0. What are you talking about?
             | Where is the revenue coming from?
        
       | petermcneeley wrote:
       | Does this mean Wordle was a free to play game?
       | https://en.wikipedia.org/wiki/Anglerfish
        
       | dmillar wrote:
       | I suppose we/(I?) should get started on an independent version.
       | There's no way the Times doesn't some how paywall or otherwise
       | ruin this.
        
       | greatjack613 wrote:
       | Oh man, another great game eaten by the big guys. Alternative -
       | https://wordlle.app
       | 
       | Anyone here care to speculate on the reason why we are seeing so
       | many acquisitions in the game space?
        
         | thaumasiotes wrote:
         | There doesn't seem to be any reason you'd acquire Wordle in the
         | first place. It's trivial to recreate it.
        
           | 0xcde4c3db wrote:
           | I assume that they're buying the brand, not the product.
        
             | TameAntelope wrote:
             | Yeah, I'm fairly confident they'll just reimplement it in
             | their own app, as the code is trivial and honestly porting
             | it would be harder.
             | 
             | I wouldn't be surprised if someone at NYT already built it
             | and has it feature flagged off or something.
        
       | VeninVidiaVicii wrote:
       | Weird. Did anyone else think NYT already owned Wordle?
        
       | jacquesm wrote:
       | For those of you thinking and commenting this was sold too cheap:
       | that's a life changing amount of money right that, you won't be
       | able to spend if you play it smart.
       | 
       | Better _a_ deal at a lower than optimal valuation than _no_ deal
       | at the best possible price.
       | 
       | This thing may go down as fast as it went up, better to
       | capitalize on it while it's hot.
        
       | eric_b wrote:
       | I can't read this link, but presumably this is the same content
       | without the paywall? https://www.nytco.com/press/wordle-new-york-
       | times-games/
        
       | TT-392 wrote:
       | Well, I guess it is dead
        
       | glanzwulf wrote:
       | Can't wait for the godawful monetization.
       | 
       | Congrats to the creator, I would've done the same.
        
       | anusood wrote:
       | I love it - have cracked the code so I get the word within 3
       | attempts. All about the vowels.
        
       | shawnk wrote:
       | What if we Come to find out his COUSIN runs the games division in
       | NYT. Hahahaha classic story.
        
       | DantesKite wrote:
       | They're not just buying the game. It's trivial to make. They're
       | buying the social network that comes with it.
        
       | daenz wrote:
       | I foresee this triggering an influx of kitschy word games trying
       | to attain similar exits.
        
         | tasha0663 wrote:
         | I present, Flappy Words!
        
       | habitue wrote:
       | Nice job to the developer, this is probably the perfect time to
       | sell. Honestly, I could imagine the price dropping by half in a
       | few weeks as the fad dies down.
       | 
       | Let NYT figure out how to monetize a simple easily copied game
       | like this. I don't envy the team who is responsible for making
       | this deal profitable for them.
        
         | cbdumas wrote:
         | This seems to fit very nicely into the set of mini games they
         | sell a separate subscription to. And if their own claims are to
         | be believed it seems that they have already successfully
         | monetized them https://www.nytco.com/press/both-cooking-and-
         | games-reach-1-m...
        
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