[HN Gopher] The New York Times buys Wordle ___________________________________________________________________ The New York Times buys Wordle Author : lucis Score : 294 points Date : 2022-01-31 21:34 UTC (1 hours ago) (HTM) web link (www.nytimes.com) (TXT) w3m dump (www.nytimes.com) | talawahtech wrote: | > Wordle was acquired for an undisclosed price in the low-seven | figures. | lucis wrote: | https://web.archive.org/web/20220131213921/https://www.nytim... | hwers wrote: | Glad the guy made bank from it. I'd literally had a few worried | minutes about the injustice of making something so viral and it | not e.g. translating to more security health and happiness for | his family. | d23 wrote: | Great job Josh! | julienb_sea wrote: | I wonder what % of NYT app users do the daily crossword. I would | imagine its a very significant percentage, which likely is why | NYT is interested in acquiring and integrating a new word game | into their app experience. | colinmhayes wrote: | NYT crossword has a different subscription than NYT news. I | suspect increasing the number of news subs who also have a | crossword sub is a major part of this acquisition. They'll | start showing "play wordle on our crossword app" ads on the | main app. | mttjj wrote: | I still enjoy "playing" this every day. I'm down to a 3-4 guess | average. I suppose I'll keep playing as long as my Safari Web App | continues to function the same as it does today. Once it no | longer works or is locked behind a bunch of ads then I'll go back | to doing something else for 10-30 mins every morning. | ChrisArchitect wrote: | Ready for the NYT_First_Said to NYT_Wordle clue pipeline | voxadam wrote: | Paywall bypass: https://archive.ph/ShuaI | smallerfish wrote: | Or just click padlock in the chrome location bar, choose | cookies, and block all cookies on the domain. | cletus wrote: | This reminds me of another fad (Draw Soemthing). Zynga bought | OMGPOP for $200M [1] right at its peak of popularity, shutting it | down a year later [2]. | | Remember another fad: HQ Trivia [3]? | | I honestly don't even know what Wordle is. No shade on anyone who | enjoys it. I just don't think anyone will be talking about it in | 6 months. | | [1]: https://www.forbes.com/sites/tomiogeron/2012/03/21/zynga- | acq... | | [2]: https://techcrunch.com/2013/06/04/zynga-shuts-down-omgpop- | on... | | [3]: https://productmint.com/what-happened-to-hq-trivia/ | Buttons840 wrote: | Check out out. It's a very simple word game that requires no | login. No ads. | | You're probably right about it being a temporary fad. | teen wrote: | Wordle is too easy if you have a text editor and a scrabble word | finder. Neither of which I would consider cheating... I think | it's a fad unless they change the game up. | [deleted] | evan_ wrote: | Baseball is too easy if the batter has a tennis racket and a | motorcycle. | florkledorkle wrote: | That comparison doesn't hold, though. You'd ground quite | short with a tennis racket because of the give in the racket | (which absorbs all the momentum in the ball that you're | using), and by the time you were to get atop the motorcycle | to ride to first after you hit that ground ball, you'd | already be out. I bet it'd be pretty close to a bunt or break | the racket, honestly. Baseballs have energy and a big part of | it is utilized in the hit to add to distance. Think about the | inverse: hitting a tennis ball with a bat instead of a | racket. | | Even with a perfectly placed hit it's hard to imagine a | motorcycle improving the run to first, too, and that gets | even worse when you're thinking about other bases. Going to | first you have the momentum of your swing to help you get | going too, particularly if you bat left. I'd honestly like to | see that tried, because I bet a runner would win every time | even if you made the rule touching with a tire instead of | your body. | | I'm struggling to improve on your metaphor, though, and | historically cheating has focused on other things like sticky | balls to improve handling. I think it's pretty hard to hit | better with a different tool than a bat, short of making the | bat bigger but keeping its properties. Maybe a treated 2x4? | Corked bats come to mind too as something that's been tried, | and what that does to the bat and swing is interesting, but | it pretty conclusively doesn't make you hit better or farther | (the opposite; we've played with it on my team). | evan_ wrote: | Fine. It's easy if the batter has one of these: | | https://youtu.be/Puo6Vgcbxps | | And we assume that the motorcycle is already started and | warmed up and the base path is paved etc. etc. | | Also the batter has a gun. | soylentgraham wrote: | Similarly I get exceptional times in marathons, when I ride my | motorbike and start half way around the course. | pdpi wrote: | "Given the Opportunity, Players Will Optimize The Fun Out of a | Game" | | Wordle is a game. Games are meant to be fun. If you want to | enjoy the game, don't meta-game it. Stop using a text editor | and a word finder and see why we actually still enjoy it. | cors-fls wrote: | > Wordle was acquired for an undisclosed price in the low-seven | figures. | | Did I read that right ? Wordle was valued above 1M. It seems | crazy from the outside but I guess I never realized how popular | it. | steve_adams_86 wrote: | For what it's worth, I haven't played a game consistently for | close to 20 years but Wordle stuck like glue for some reason. | I've only missed two words in 3 weeks. It's kind of addictive. | I might stop tomorrow, who knows, but it's interesting that I'm | still returning to it day after day. | | I'm notoriously bad at picking up habits too, even if it's | something I want to do. | yupper32 wrote: | It's addictive but it's also impossible to burn out since | it's just one per day. | | If it was unlimited I would have likely gotten bored of it | day 2. | akozak wrote: | Given their metrics (reportedly ~2M daily actives & growing) it | struck me as cheap. | redisman wrote: | The road to monetize those players and to make let's say $2M | net would be a huge pain in the ass. I would also have just | sold and moved on to the fun part of a new project | dymk wrote: | I enjoy Wordle specifically because it's zero friction to | play (aka there are no ads, no signup, no popups, no nags to | subscribe for "$1 a week") - which of course will be the | first thing NYTimes adds. | | Real bummer, I enjoyed the collective experience of sharing | the emoji square badges with friends in group chats. It was a | fun daily challenge that anybody could hop in on at any time. | bowmessage wrote: | Dordle is arguably more fun and won't be hidden behind a paywall | in the near future :) https://zaratustra.itch.io/dordle | guiseroom wrote: | Seven figures for a five-letter word game. | leifg wrote: | Is there any IP attached to wordle? | | What was preventing them from paying someone to build a clone? | ceejayoz wrote: | Backlash. https://www.nbcnews.com/pop-culture/pop-culture- | news/creator... | | > A developer who created a copycat iOS version of Wordle | admitted that he was "wrong" to try to monetize the daily word | game after he generated backlash online and Apple removed the | clone from its App Store. | xtracto wrote: | I wonder, now that the original Wordle is owned by a mega- | corp, would people feel the same if other clones appeared? | jeffbee wrote: | Kinda wild since it's just a javascript ripoff and slight mod | of Word Mastermind, which was itself based on an older but | similar game. | woobar wrote: | I think these two ideas made it a success more than some | old games it is built on: | | 1. Whole world playing against each other trying to guess | same word every day | | 2. Easy way to share your results without spoiling the game | [deleted] | paxys wrote: | Wordle _is_ the IP. | tcpekin wrote: | Congrats to Josh for a 7 figure payout - I just hope it remains | as barrier-free as it does now. | 1123581321 wrote: | Wordle could be an effective free feeder into NYT's more | complex games and the game subscription. I hope they don't | inhibit that. | paxys wrote: | https://twitter.com/nytimes/status/1488264128422678535 | | > for a price "in the low seven figures" | | That's a lot cheaper than I expected, considering it has a | dedicated daily user base in the millions. ~$1/active user is an | absolute steal if you are just talking customer acquisition, let | alone the actual asset and brand. NYT essentially just bought the | hottest new social network. | | On the other end though, a single developer getting paid millions | for a few days worth of work certainly doesn't hurt. | tehwebguy wrote: | > That's a lot cheaper than I expected | | Yeah, same here. I would like to compare the most valuable | numbers to something like HQ Trivia, which was far more | expensive to run (even when they weren't giving away $X00k per | day in prize money). | | Something very special about it, a few items that jump out at | me: | | - No permissions nags or signup required | | - Massively popular seemingly overnight, despite no multiplayer | features | | - Sharing your score is both cryptic / interesting to noobs and | a big network factor | | - The one-puzzle-per-day part seems to put bring everyone | together | zerocrates wrote: | Spelling Bee already is free and shares many qualities with | Wordle: one puzzle per day, simple premise... I wonder if you | see them try to add more "sharing" features to it. I see | people share redacted screenshots of Spelling Bee every once | in a while, but it's more work to do that. | thematrixturtle wrote: | The free version of Spelling Bee is limited: it cuts off | once your score reaches "Solid", less than half way to | "Genius". | zerocrates wrote: | It does? I haven't tried the free version in a long time | but now that you say it, that does ring a bell... | | Well that certainly doesn't help for virality. | cm2012 wrote: | Agreed, it's a coup for the new york times customer acquisition | team. | karaterobot wrote: | I have to assume this figure is for the name alone. | 6gvONxR4sf7o wrote: | I expect the factors keeping it from being higher include: the | possibility that it's a fad and vanishes as fast as it rose, or | the fact that recreating it from scratch is also just a couple | days work. | Eridrus wrote: | I think an undervalued bit of value here is that everyone is | guessing the same word every day, enabling the social sharing | of "wordle plots". | | So even if you have a recreation, you need to own the | canonical word list to gain the social sharing value that | helped it spread. | sharkweek wrote: | I'm having flashbacks to Zynga buying Draw Something right as | it was peaking for 200 million before a total collapse. | | That being said, Wordle at a few million for access to that | many daily users... Doesn't take a ton of them signing up for | NYTimes puzzle accounts to make the math pencil out. | | Happy for the creator, avid fan of the game myself. It's the | perfect 10 minute break in the middle of the day. | cableshaft wrote: | I'm not planning on stopping anytime soon. I'm sure I will | eventually but for now it's a fun quick puzzle that I'm not | allowed to get sucked into for more than 10 minutes a day. | | Seriously trying to internalize some design lessons from it | and might pivot a couple puzzle game ideas (that are still | pretty early) to incorporate some of the ideas of Wordle. | Unforunately those puzzle ideas aren't quite as inherently | viral, in that they pretty much just have one solution and | not multiple paths to a solution you can show off...but at | least the one set challenge per day I can incorporate. | pge wrote: | I am actually surprised how high the price is given this. | Hard for me to imagine Wordle is still popular a year from | now.NYT must be counting on converting x% of Wordle users | into subscribers so the acquisition price is effectively | advertising spend. | cyral wrote: | Due to it being so simple to make, there are also tons of | clones of the app on the app stores since there isn't | actually an official app. I imagine a lot of people are | actually playing those clones and not the website. | distribot wrote: | Is the couple days work thing really relevant? You could have | a solid Airbnb clone in a couple months (I'd imagine) and | it's worth thousands of times Wordle. I think it has to be | customer base, IP, and developer team that they're really | paying for. | woah wrote: | > You could have a solid Airbnb clone in a couple months | (I'd imagine) | | I've never worked there, but I imagine you are hilariously | wrong. You couldn't even make static copies of the website | and mobile apps on all platforms in a couple months. That's | not even talking about the servers needed to serve a high | volume CRUD app with built in messaging platform. There's | also the fact that none of it would stay running without | the active maintenance by the ops team and developers. | Zooming out, the consumer facing stuff we are talking about | probably makes up about 10% of their total codebase and the | practices around it. Zooming further out, the business | would grind to a halt without the operational practices and | personnel keeping it running. | | You might be able to make a clone of what Airbnb looked | like a few months after it started in a few months. | bbulkow wrote: | While building all of airbnb is hard, let's look at a | clone like outdoorsy, which is airbnb for rv's. It was | very functional a year ago, and i doubt if it took a | decent team more than a few months. The lore of how to | build for scale is now far more widely known, and anyone | doing dd on a codebase can figure out if scaling a | monolith will require a full scorched earth or whether | its has nice modularity allowing it to scale in flight, | and/or get to fairly high scale with light application of | autoscale shards and now commonplace cloud methodology. | | The issue is brand and usability, and wordle has it. The | method for social sharing is genius, i think. A great | example of privacy by design (sharing is explicit and | through an image not a share button going who knows | where). | gowld wrote: | There is no Wordle IP except the name and the color scheme. | | Developer time would cost $10K. | | Customer base... who like wordle because it's a simple, | clean, free, not NYT. | sequoia wrote: | There's not much network effect for wordle. If you make | another one tomorrow I can just as easily play it there. To | be honest buying his game was as much a courtesy from the | times as anything, if they were unscrupulous and didn't | fear brand hit, they could simply copy it. | luplex wrote: | It might be a defensive acquisition. They don't want free | word games to be out there. They want a monopoly on word | games. | zamadatix wrote: | They definitely bought it for the current userbase not | the actual content, the NY Times article opens straight | into how they are hoping to switch it to a subscription | after the "initial" period. | | Even if they only convert 2% of current players to 1 | years worth of subscription that's 2 million of whatever | "low millions" they put into it without having to grow | their own userbase from scratch while competing with the | original free one everyone is already using today. | tasha0663 wrote: | You could have a better Twitter even faster. So I suspect | you're right. | | Isn't the dev team one guy? I don't think they are hiring | him. | tasha0663 wrote: | Also the possibility that it will lose all its charm now that | NYT has to figure out how to make money from it. Part of the | fun is that its a goofy little niche project. | colinmhayes wrote: | NYT does crosswords well. I suspect they'll put wordle on | the crossword app and use it to get people to get a | crossword subscription. | tinco wrote: | Maybe I'm overly optimistic but it's such a low amount that | maybe NYT doesn't really need to recuperate much. Just | attaching their brand to it and posting a message on it | every month or two is already worth it for them. | jccalhoun wrote: | While I play wordle, I'm not sure that it will be popular a | year from now so I think that's a good price for him. | justinator wrote: | But but but Wordle is one step beyond Towers of Hanoi when it | comes to basic programming exercises. | vxNsr wrote: | Considering there is no revenue at all right now, and he's | likely spending thousands on hosting, he was probably dying to | offload it. Especially bec there's 100s of knockoffs now. | bcrosby95 wrote: | From what I can tell it's all client side, including all 5 | letter words. You could host it pretty cheaply. | Syonyk wrote: | > _Considering there is no revenue at all right now, and he's | likely spending thousands on hosting, he was probably dying | to offload it._ | | Thousands? | | It's a 60kb Javascript file, seems quite static to all users, | and appears to be cached and delivered from CloudFlare. I | don't think their free accounts have bandwidth limits, just | feature limits, so... it's probably more "pennies" on hosting | than "thousands." Given the popularity of it, it's a good bet | that it's almost always in the CF cache, so very few requests | going through to the origin. | | This is more of a "You could host it on a home ISP" type | project with how well caching systems handle it. Or toss it | in a Google Cloud Storage bucket, which has reduced egress | fees to CF and it'll still be constantly cached. | | Nothing I see indicates it's the slightest bit expensive to | host. | gabrielsroka wrote: | From an interview with the developer: | | > put Cloudflare in front of my website; then more | recently, we migrated the hosting to Amazon S3, which can | scale indefinitely as long as I'm happy to pay for it. | | ... | | > it does cost me a bit to keep the servers up to run | Wordle | | https://techcrunch.com/2022/01/12/josh-wardle-interview- | word... | dymk wrote: | He's probably paying tens of dollars per month if he put | Cloudflare in front of it. | rtkwe wrote: | I think part of the success of wordle was the network effect | of having a single word to share your success or failure with | everyone who's playing. For a group of friends you could | probably get people to switch but there's still the wider | population effect of the shared puzzle each day. That second | is much harder for any copycats to replicate. | atarian wrote: | Who could have predicted a game with no strings attached would | end up selling for so much. | Scarbutt wrote: | Did the dev had some copyright/patents on the game? Why didn't | the NY Times just clone it? Surely they could have leverage | their users to start to use their version? | gowld wrote: | They are buying the audience, like HN or Reddit. | rtkwe wrote: | > NYT essentially just bought the hottest new social network. | | No one comes to wordle wanting a social network. It's nice | because there's no built in social or ad bs and the results can | easily be shared anywhere you want if you want. | giarc wrote: | No ads, no pay to play, no upgrades, no sign in, no social | graph, takes 2 minutes per day, everyone plays the same/one | puzzle per day, unwritten rules you don't ruin it for others, | etc etc. The perks are great, I hope the NYT doesn't change | it. I could take an ad, but changes to anything else might | make me stop playing. | paxys wrote: | I disagree. In fact I'd say no one comes to wordle just to | play a word game for 5 minutes and then forget about it. | People share their solution grids all over the internet and | private groups. They discuss their strategies and favorite | start words. Late night hosts all play it on their shows. | There's a new Wordle meme trending on Twitter every day. Heck | people are so passionate about it that online backlash forced | Apple to remove clones from the App Store and Twitter to | remove bots that post spoilers - in under a day. | doodpants wrote: | > In fact I'd say no one comes to wordle just to play a | word game for 5 minutes and then forget about it. | | I do. And I'd be surprised if I'm the only one. | julian55 wrote: | You're not. | [deleted] | paxys wrote: | Sure you aren't the only one, but looking at real data vs | anecdotes (https://morningconsult.com/2022/01/20/wordle- | millennials/), 59% of adults and 73% of millennials who | play wordle are sharing their results on social media. | Haydos585x2 wrote: | My favourite part is that I don't need to care or think | about it once I'm done. I can have a nice little puzzle | to start the day and then move on. | greymalik wrote: | > there's no built in social or ad bs and the results can | easily be shared anywhere you want if you want | | Not for much longer. NYT has to recoup that investment | somehow. | artificial wrote: | Call to uninstall the app? | zippergz wrote: | There is no app to uninstall. | ezekg wrote: | Oh there will be, though. | mortenjorck wrote: | There is one freemium model for Wordle that has seemed | obvious to me since the first time I launched it on a | laptop after playing the first few on mobile: sync. The | emphasis on historical play data and streaks make portable | continuity a premium good for this particular game. | | I had actually kind of been hoping Wardle would have the | same idea and that I would at some point be able to pay a | few dollars a year for an account I could sign into to keep | my Wordle career in sync. It looks like that account will | now be an NYT account, and while it won't make me a | subscriber by itself, it's one more benefit to weigh in | potentially subscribing at some point. | RandallBrown wrote: | Wordle would actually fit in perfectly with the NYT | crossword app. | | The business model is that you get the latest puzzle for | free and you can pay a subscription to get access to old | ones. Not sure how much money they make, but I've paid more | to them than most apps in the store. | singlow wrote: | I am a regular user of the NYT games page. As long as you | have adblock enabled its a pretty good experience. For some | games they might post a leaderboard and certain games like | the crossword require you to have a subscription. But many | others are free and have no login requirement such as the | Spelling Bee [1]. | | 1. https://www.nytimes.com/puzzles/spelling-bee | missedthecue wrote: | I ran into this after a few minutes of play. | | https://i.imgur.com/b8P2iVM.png | missedthecue wrote: | It could simply be content for their offering. Like when | Netflix buys the right to a movie, they don't inject ads | into it, it simply makes a Netflix subscription marginally | more enticing. | | And for the NYT, a company that made a $55M profit last | quarter, it's probably a good bet. | meerita wrote: | I agree it's cheap. Maybe the creator didn't wanted to engage | into a complicated negotiation and sold. | notahacker wrote: | Probably worked out as a better monetization strategy than | slapping AdSense on it... | dwighttk wrote: | what is a social network? It is just user accounts, no | connections. | mortenjorck wrote: | Odd that they (understandably) don't disclose what they paid, but | then drop the rather unambiguous hint of "lower seven figures." | Congratulations to Wardle; not a bad exit for an ingeniously | simple web-based game. | endisneigh wrote: | i don't get it. | | wordle got popular because NYT publicized it, then they buy it. | | why would they buy it? They could've just cloned it in a few days | with their team, no? | gaws wrote: | > why would they buy it? They could've just cloned it in a few | days with their team, no? | | It would be very obviously the NYT ripped the game off from the | original, and that wouldn't look good. They had the money to | buy it and did so. | endisneigh wrote: | companies rip things off all of the time. purchasing is | hardly the only option, or even the best option. | cm2012 wrote: | They bought it for low 7 figures, thats a huge bargain. It | would have cost them that much in developer time to build it, | forget about the marketing. | endisneigh wrote: | you have to be joking. you think it would cost 7 figures to | recreate wordle? | cm2012 wrote: | For a big company like the NYtimes, it would not surprise | me. But in any case the built in audience is what they're | buying. | grepLeigh wrote: | In my experience, businesses are wildly capital-inefficient | at shipping software. | | The personnel needed to ship something in a tech org with | 100s or 1000s of employees might look like... | | - Front-end developer - Back-end developer - DevOps / Infra | - UX/Designer - Product Manager - Engineering Manager - | Security, Risk & Compliance, Legal (ensure someone doesn't | sue NYT over some mis-worded privacy policy or mis-use of | user data) | | If project planning occurs in quarters (or half-quarters, | for those "nimble" cos), getting the Wordle project green- | lit means spending 1/4-1/8th year of salaries/benefits for | this squad all-in. | | Kudos to the creator for making this sale! Great timing, | hope the money is life-changing in the best possible way. | swalls wrote: | What? Even a junior dev could clone Wordle in a day, maybe | add a week for polishing the animations and such. | cr1895 wrote: | > It would have cost them that much in developer time to | build it | | I'm not really into the backstory but isn't this game a quick | project of one software engineer in his free time? | alx__ wrote: | Because that would have been an asshole move. This gets them | views, goodwill, and probable revenue stream. In long term | probably worth more than what they paid | thehappypm wrote: | Why would anyone play the clone? The real game is free and | has the network effect. | endisneigh wrote: | I'd agree if they don't touch it at all, but since they | bought it they're going to monetize it. what difference does | it make at that point? do people not go on instagram for | shamelessly ripping off snapchat? wordle itself is just a | clone of lingo, etc. etc. | tasha0663 wrote: | Instagram predates Snapchat | colinmhayes wrote: | I disagree. I think they'll throw it on their already | monetized crossword app(they claim to have 1 million | subscribers) as a freebee to get people in the door. They | might let you do extra words if you have a subscription, | but a lot of the beauty of wordle is 1 word per day which | creates a strong network. | jffry wrote: | They could also go the route of "daily word is free, | archives are part of the subscription", or similar | dools wrote: | You can clone a website but you can't clone a million people | searching "wordle" every day in Google. | | So imagine they did clone it then they paid a million dollars | in paid traffic to it OR they would simply be preaching to the | choir. | | A million is probably a fraction of NYT total paid ad spend | monthly and look at what they're getting for that! | | It's a bargain | ChrisArchitect wrote: | goodwill. And he was looking for someone to take over 'running | it', surely offloading monitoring it/any kind of server upkeep | and a department of NYT games ppl making the clues etc would be | helpful at this point. Hats off to him. | zwieback wrote: | Congrats! I'll keep playing until the paywall comes crashing down | on my fingertips. | cbdumas wrote: | This makes perfect sense and fits in well with their games | subscription offering [0]. I'll be sad to see Wordle go behind a | paywall but this is great for the creator. | | [0] https://www.nytco.com/press/both-cooking-and-games- | reach-1-m... | gpas wrote: | I remember when almost everyone here was against his choice to | not monetize from the first day. Instead he released a user | friendly app, no ads, no trackers. Great success, massive user | base, huge money. | | Well played. | redisman wrote: | 7 figures for a solo dev game of such small scope is amazing, | people here have way too high expectations. Most indie games | make $0-10000 | milemi wrote: | It's a standalone js app and all the future words are in it. You | can get a word for any date by setting your system clock to that | date. | TameAntelope wrote: | I'm guessing they'll jumble that around a bit and hide future | answers when they integrate it into their app. | alx__ wrote: | Yes, but there's little joy in doing that. | milemi wrote: | Until now, but sticking it to NYTimes might create some joy. | basisword wrote: | How does cheating yourself out of fun 'stick it' to anyone | but yourself? | trollied wrote: | It's insane that they purchased it - the game itself is a rip-off | of a UK gameshow from the 1980s: | https://en.wikipedia.org/wiki/Lingo_(British_game_show) | Graffur wrote: | What exactly are the NYT buying here? Are they buying the traffic | which must be quite large. Or are they buying users? Surely | Wordle is a passing fad and, in a year, will retain less than 40% | of all players playing right now. After that, how many are going | to buy a NYT subscription based on this. | | They could have gotten Wordle recreated in less than a week. iirc | NYT used to employ Rich Harris of Svelte fame so I would imagine | they have the developer skills to recreate Wordle. | | Are they buying a brand? How can they make money off it? | | Is this a marketing/advertising play? | jklinger410 wrote: | NYT have probably the strongest crossword puzzle bases in the | world, they probably saw Wordle as either a competitor or a | nice addition. They have a side quest basically of owning | clever little games like that. | | My guess is they've been hearing about it a ton from their | crossword userbase and wanted the traffic, users, and IP. | pdpi wrote: | > My guess is they've been hearing about it a ton from their | crossword userbase and wanted the traffic, users, and IP. | | I'm sure that they've been hearing a lot about it internally | from their own crossword people as well. This probably had a | lot of internal buy-in. | yupper32 wrote: | It's probably a similar user base to the daily NYT mini | crossword. I can imagine it having a similar pay structure | too -- free daily, paid archive. | zimpenfish wrote: | > It's probably a similar user base to the daily NYT mini | crossword. | | I would bet there's not a lot of overlap - Wordle is pretty | much the antithesis of a crossword to me. Small number of | guesses, each guess gives you more information towards the | answer, and it's probably no more than 5 minutes for a | game. | pell wrote: | >so I would imagine they have the developer skills to recreate | Wordle | | To be fair, I think most averagely skilled developers could | copy Wordle within a very short time. I am very much reminded | of the game 2048 though. While it definitely was a fad too, it | still has a huge base of players even now. So maybe the NY | Times sees some potential there. | weeblewobble wrote: | I think NYT cloning wordle would have had a huge backlash. Lots | of bad PR, a wave of protest cancellations, etc. If they wanted | Wordle in the app this was the best way to do it. | corobo wrote: | Did you see the backlash to the knockoff apps that popped up? A | cheeky milly or two is cheaper than a boycott | underdeserver wrote: | You're all overthinking this. | | The Times crossword is a lot of fun for a lot of people. So is | Wordle. | | The Times bundles these with other games in their game | subscription. | | Let's say a 200,000 English speakers around the world pay 5 | bucks a month for it. Let's say Wordle pushes that to 250,000 | due to the extra exposure. Within a year they've recouped their | expenses. Everyone wins. | ceejayoz wrote: | They're buying the right to slap "like this game? try our other | ones! you'll love the $39.95/year crossword!" on the top of the | _real_ Wordle. | endisneigh wrote: | they're buying ad-space. | UncleMeat wrote: | > Surely Wordle is a passing fad and, in a year, will retain | less than 40% of all players playing right now. | | I think you are off by two orders of magnitude, at least. | | The entire pandemic has been full of these flash-in-a-pan | shared experiences. | | I don't get this purchase either. | colinmhayes wrote: | NYT crossword is the best word puzzle game app I've found. | They're adding another notch to that. Expect revenue model to | be similar to what they're already doing. 1 free a day, sub | to get more words(along with more of all the other games they | have). | joshuacc wrote: | What else? This is the only one that I am aware of. | behnamoh wrote: | NFTs are another example | pshc wrote: | Off the top of my head sourdough, Clubhouse, everything on | TikTok, Animal Crossing, Amongus... | cyral wrote: | TikTok is definitely still going stronger than ever. | Clubhouse on the otherhand was valued at $4b somehow and | has now been cloned by every other social media platform. | [deleted] | clarle wrote: | I think the New York Times got the perfect price for it, given | that half the comments in this thread are "wow, that's a lot | cheaper that I expected", and that the other half are "wow, | that's a ridiculous windfall for just a few days of work". | nsv wrote: | When wordle first started to rise in popularity, I saw a lot of | comments that the one-a-day format was too limiting, and people | would get bored and forget about the site because one puzzle | doesn't offer enough engagement. I think that actually it had the | opposite effect, keeping people coming back every day. It just | goes to show that what people say they want, and what actually | works, can be very different. | benoliver999 wrote: | I like the one-a-day idea, and that it's the same for everyone. | | However, the game itself is exactly the same as 'Lingo' - an old | US show that still has a UK version airing right now. It has also | had its own app for a while. | | It's amazing how a couple of extra touches can make something | explode in popularity. | secondcoming wrote: | To which UK TV show are you referring? It doesn't ring any | bells with me. | username3 wrote: | What are the extra touches for those who never played Wordle? | klyrs wrote: | I think the real thing that made it go viral are the | "certificates" it gives you for solutions, which get shared | on social media: | | https://www.kaggle.com/benhamner/wordle-1-6 | cryptoz wrote: | While that is a part of it, I have also heard that the | virality was somewhat forced by journalists writing about | wordle endlessly: as fans of word games themselves, | journalists boosted its popularity in the earlier days, | driving a lot of the 'viral' traffic. | [deleted] | superdisk wrote: | Can somebody tell me how to generate one of these | certificates? I can't find a button on the page at all to | do it and I feel like a moron, since everyone and their dog | is posting them on Twitter. | jffry wrote: | In the dialog that shows up after you finish Wordle, | click the big green Share button and it's copied to your | clipboard | ihuman wrote: | Press the graph icon next to the "WORDLE" on the top of | the screen, then press "share" | jamespullar wrote: | After successfully solving the daily puzzle, you're | presented with a small popup that includes stats and a | share button. The share button adds the sequence of | emojis to your clipboard. | vgel wrote: | When it pops up the results dialog after you win, there's | a green "Share" button in the bottom right. If you closed | the results dialog, you can get it to open again by | refreshing the page. | benoliver999 wrote: | Well, there's no timer in wordle whereas in lingo you are | against the clock. You only get to play one puzzle a day.The | solution is the same for the whole world every day. | | Part of its success is the simplicity I think, and the fact | you don't need an app. | defaultname wrote: | Free. No ads. Accessible to everyone. Convenient build-in share | functionality and a common experience (as you mentioned the | common daily word). And of course a clean, technically | excellent implementation. | | If it had a single barrier (install an app, create an account, | click through ads, etc), it would have been yet another of | countless word games. It was a brilliant confluence for a | momentary explosion in popularity. | | All along, though, people were yipping about the grand | benevolence and moral supremacy of this version versus clones | (when the app itself was, as you mentioned, not that derived | from an existing game, even aping the coloring), and that all | looks pretty silly now that the creator quite rightly managed a | pretty lucrative "exit" for a trivial work. And I _applaud_ | them for it, and respect the brilliant choices made to get | there. | benoliver999 wrote: | The implementation is so good. Completely client side, which | was a stroke of genius when it started getting really | popular. | dankwizard wrote: | And just like that, the fad passed. | davidw wrote: | Selling out now was absolutely the smart move unless he had big | plans to make some kind of Wordle-themed empire. | xchaotic wrote: | Agreed. Sooner or later the fad would have passed anyway. | sjg007 wrote: | Ah so this is how they will get subscriptions.. dastardly plan! | Zren wrote: | Link to the game: https://www.powerlanguage.co.uk/wordle/ | | Pretty fun. If you read his homepage | https://www.powerlanguage.co.uk/ he mentions he created Reddit's | "The Button" and "Place" April Fools games. Dude's pretty | creative. | weeblewobble wrote: | The Button was pretty cool. I really love the UX on Wordle. | Can't really explain why but it's just so pleasant to use. | jms703 wrote: | Whelp, it's now dead. Unusable as wirecutter, the last thing I | used that they bought. | eric_b wrote: | > At the time it moves to The New York Times, Wordle will be free | to play for new and existing players, and no changes will be made | to its gameplay. | | "At the time" is the sticky bit. | DrBenCarson wrote: | 1. There are a number of open source clones | | 2. If they want to spend 2M to build in features or integrate | with their crossword, why shouldn't they make something back on | it? | | NYT making money isn't scary. Imagine Microsoft getting its | hands on this. | ceejayoz wrote: | But it doesn't need new features, or to integrate with their | crossword. | | It's like adding truffle shavings and gold flakes to a hot | dog. It _misses the reason people love the hot dog_. | defaultname wrote: | Wordle is basically the 2022 Flappy Bird. It isn't | particularly fun or challenging, but there's a weird social | experience behind it. That fades fast, and I would say is | already fading rapidly. If he got a lucrative exit | strategy, good for him (though it makes all of the | _moralizing_ around clones pretty nonsensical). | marricks wrote: | Who knows, NYTimes could use it to justify the next Iraq war | /s | | More seriously, the creator promised to never have ads in | it[1] now it's going to be in a site that has ads. Whenever a | product/company is sold the creator can no longer make any | promises and prior promises are null and void. | | NYTimes isn't some benevolent benefactor, WORDLE could have | stayed in the realm of relatively untouched private | enterprises that makes people's lives a little bit better | (think Craigslist) and now I can look forward to a banner ad | telling me I need to subscribe to NYTimes to save democracy a | couple times a year. | | There are free clones, but talking to friends and random | distant co-workers about todays word was fun. That won't | last. | | [1] https://www.msn.com/en-us/entertainment/gaming/wordle- | will-s... | jordanpg wrote: | NYT has maintained several free to play games for years now. | This game is equally trivial with several of them, for example, | Spelling Bee. | | https://www.nytimes.com/crosswords | outside1234 wrote: | I mean they bought it for 7 figures - so yes, it might be a | subscription feature eventually? | | Its not like they pulled an AWS and just ripped off an open | source MIT licensed clone in their newspaper or something. | paxys wrote: | Note that they didn't mention advertising | JeremyNT wrote: | Surely a free alternative would quickly eclipse any paywalled | NYT version in popularity. Part of what made this game so | popular is that it's so accessible... no accounts, no ads, | nothing. | bitwize wrote: | Well, I'm not _as_ upset about this as I was about the Microsoft | /Actiblizzard merger, but I just can't wait for those "You've | used 3 of your 5 free wordles for the month" modal popups to show | up! | daok wrote: | Can someone explain me how come Wordle can be acquire since it is | an implementation of another game called Lingo? Isn't there some | copyright or other intellectual property belonging to someone | else? | lapetitejort wrote: | Rules cannot be copyrighted. I can make a Wordle clone right | now and as long as I don't reuse assets/names there's nothing | they can do about it. See also 2048, which is a clone of 1024, | which is a clone of Threes. | tolien wrote: | > "The company said the game would _initially_ remain free to new | and existing players. " | | (emphasis mine) Guess that means a paywall in 3...2... | fells wrote: | Does this mean as soon as I enter my second guess, I'm going to | have a huge overlay to sign in to a New York Times account? | tomovo wrote: | Think of all the brands with 5 letter names! | AndrewKemendo wrote: | I was wondering the insidious way they would monetize but I | think you nailed it. | | Drink Your Ovaltine | yupper32 wrote: | OREOS will be the answer once a week. | quickthrowman wrote: | Yes, that is the day I stop playing wordle even though I'm a | NYT crossword subscriber. | sltkr wrote: | Isn't the site entirely static, including the word list and | daily answer? You should be able to download a local copy for | yourself and play that from now on. | alx__ wrote: | > The company said the game would initially remain free to new | and existing players | basisword wrote: | > initially | | Can't wait to phone them up to try and unsubscribe from my | Wordle account some day. | 52-6F-62 wrote: | I'm guessing it'll be bundled with their Spelling Bee and | Crossword games, which is a separate subscription (and also | easily cancelled). | js2 wrote: | The unsubscribe process has become easier. Last time I | unsubscribed-a few months ago-I didn't have to talk to | anyone, not on phone and not via online chat. | paxys wrote: | "Free" does not mean free from advertising and upsell. | bubblethink wrote: | It also won't work in private/incognito mode. | klohto wrote: | Here goes the private, ad-free experience. Hopeful Wardle sold it | under certain conditions considering he didn't monetize when he | had the chance. | | I know it'll remain like it was for some time but eventually be | monetized. | meetups323 wrote: | > Wordle was acquired for an undisclosed price in the low-seven | figures. | | Looks like he found a pretty solid monetization strategy. | crate_barre wrote: | A link to a html5 app in the App store on the wordle site | would have made a lot more than that. | redisman wrote: | That would literally make $0. What are you talking about? | Where is the revenue coming from? | petermcneeley wrote: | Does this mean Wordle was a free to play game? | https://en.wikipedia.org/wiki/Anglerfish | dmillar wrote: | I suppose we/(I?) should get started on an independent version. | There's no way the Times doesn't some how paywall or otherwise | ruin this. | greatjack613 wrote: | Oh man, another great game eaten by the big guys. Alternative - | https://wordlle.app | | Anyone here care to speculate on the reason why we are seeing so | many acquisitions in the game space? | thaumasiotes wrote: | There doesn't seem to be any reason you'd acquire Wordle in the | first place. It's trivial to recreate it. | 0xcde4c3db wrote: | I assume that they're buying the brand, not the product. | TameAntelope wrote: | Yeah, I'm fairly confident they'll just reimplement it in | their own app, as the code is trivial and honestly porting | it would be harder. | | I wouldn't be surprised if someone at NYT already built it | and has it feature flagged off or something. | VeninVidiaVicii wrote: | Weird. Did anyone else think NYT already owned Wordle? | jacquesm wrote: | For those of you thinking and commenting this was sold too cheap: | that's a life changing amount of money right that, you won't be | able to spend if you play it smart. | | Better _a_ deal at a lower than optimal valuation than _no_ deal | at the best possible price. | | This thing may go down as fast as it went up, better to | capitalize on it while it's hot. | eric_b wrote: | I can't read this link, but presumably this is the same content | without the paywall? https://www.nytco.com/press/wordle-new-york- | times-games/ | TT-392 wrote: | Well, I guess it is dead | glanzwulf wrote: | Can't wait for the godawful monetization. | | Congrats to the creator, I would've done the same. | anusood wrote: | I love it - have cracked the code so I get the word within 3 | attempts. All about the vowels. | shawnk wrote: | What if we Come to find out his COUSIN runs the games division in | NYT. Hahahaha classic story. | DantesKite wrote: | They're not just buying the game. It's trivial to make. They're | buying the social network that comes with it. | daenz wrote: | I foresee this triggering an influx of kitschy word games trying | to attain similar exits. | tasha0663 wrote: | I present, Flappy Words! | habitue wrote: | Nice job to the developer, this is probably the perfect time to | sell. Honestly, I could imagine the price dropping by half in a | few weeks as the fad dies down. | | Let NYT figure out how to monetize a simple easily copied game | like this. I don't envy the team who is responsible for making | this deal profitable for them. | cbdumas wrote: | This seems to fit very nicely into the set of mini games they | sell a separate subscription to. And if their own claims are to | be believed it seems that they have already successfully | monetized them https://www.nytco.com/press/both-cooking-and- | games-reach-1-m... ___________________________________________________________________ (page generated 2022-01-31 23:00 UTC)