[HN Gopher] There Are Too Many Video Games
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       There Are Too Many Video Games
        
       Author : Zanni
       Score  : 24 points
       Date   : 2022-02-02 22:23 UTC (36 minutes ago)
        
 (HTM) web link (bottomfeeder.substack.com)
 (TXT) w3m dump (bottomfeeder.substack.com)
        
       | trixie_ wrote:
       | People say all the time, "why spend all that money on space when
       | there's so many problems on Earth?"
       | 
       | Why do people never say the same thing about all the money spent
       | on video games and Starbucks? Which is arguably a lot more money.
        
         | rlayton2 wrote:
         | Those might be the same people who say "why do you do research
         | in field X, rather than on cancer research?". Why do you have a
         | job as an admin rather than go back to school and become a
         | cancer scientist?
         | 
         | It's easier to criticize the actions of others than to take
         | responsibility.
        
         | kiba wrote:
         | Space colonization is simply jumping third or fourth steps
         | removed from the dream of making our Earth more livable and
         | more ecologically diverse, or learning how to build and make an
         | acrology.
         | 
         | From that perspective, it's no wonder why people think it's a
         | waste of space, because they saw no meaningful purpose.
         | Meanwhile, we're doing the opposite of terraforming Earth, by
         | making it more unlivable everyday.
        
       | ModernMech wrote:
       | This post gets weirder and weirder as it goes on. It seems to end
       | up at a place suggesting that society is going to crumble around
       | us as everyone spends their time making and playing indie video
       | games. I think that's a little sensational, to say the least.
       | 
       | Here is the central thesis. There's a lot to get through before
       | you get to this.                 Writing a game nobody plays
       | discharges your energy and creates the feeling of achievement,
       | but it's all empty calories and then your car falls into a
       | sinkhole. If your game succeeds, it's even worse. Your customers
       | are now also expending all of their energy too, playing your game
       | alone in a room. Meanwhile, sinkholes.            THAT is why I
       | say there are too many indie games. They aren't sustainable.
       | There is too much time wasted, and that will be true until time
       | is applied to making the world work and bridges not fall down and
       | food be in stores. Probably your time.
        
         | solarmist wrote:
         | I think it's a bit more than just that, but yeah, it's not very
         | well defined or detailed. A bit of a jobs version of everyone
         | wants to be an influencer on social media, but it's making
         | everyone lonelier.
         | 
         | https://news.ycombinator.com/item?id=30185251
        
         | kiba wrote:
         | It's crumbling around us in part because we decided to
         | overspend on infrastructure we don't need for one of the most
         | inefficient form of transportation.
         | 
         | Instead of improving things we already have, we decided to move
         | to the 'frontier', or worse, demolish perfectly good streets.
        
         | sorry_outta_gas wrote:
         | yeah, I don't know about that, my indie game phase was
         | fundamental to my carrer in 'hard' science.
         | 
         | computers are great creative outlets for selfexpression toying
         | around with games isn't a bad thing
         | 
         | the shoe making thing is a bit odd because for a lot of people
         | it's a similar creative outlet
        
       | solarmist wrote:
       | I feel like his point is that we've put creators, of all forms of
       | media, on such a high pedestal that we're neglecting the mundane
       | things that keep life running smoothly.
       | 
       | I guess it's a job/career version of "social media is making us
       | all lonelier." Everyone wants to be a creator like everyone wants
       | to be an influencer...
       | 
       | Okay, sure, but why are we doing that? I feel like it's something
       | more fundamental that's gone off the rails. This is a form of
       | society-wide coping mechanism until we can identify and try out
       | solutions to whatever that fundamental issue is.
        
       | dvt wrote:
       | > This is a whole another blog post, so I'll paint with broad
       | strokes for now. My city, Seattle, is crumbling. We don't have
       | the energy to maintain the roads, and our bridges are literally
       | falling apart. We can't even maintain what our grandparents
       | built, let alone make any grand new projects.
       | 
       | What in the world does this have to do with people creating art?
       | Maybe the crumbling infrastructure is emblematic of poor
       | leadership (N.B. we aren't allowed to blame Democrats for running
       | Seattle into the ground in tech circles), corrupt politicians,
       | poor city planning, etc.
       | 
       | I get it, let's blame the musicians (what?)! The point is
       | genuinely completely devoid of any through-line.
       | 
       | > The reason a young, enterprising indie dev can churn out
       | product is because that person is surrounded by cheap products
       | made overseas in punishing conditions by people we never see.
       | These are the delicious fruits of Empire.
       | 
       | What a "college freshman" take on things, I wouldn't even know
       | where to start.
        
         | ModernMech wrote:
         | I really think this post is best read as the author trying to
         | convince himself that he should abandon his own indie video
         | game project.
        
         | micromacrofoot wrote:
         | I mean if you want to point at anything for blame... at least
         | point at government spending. More than half of federal
         | discretionary spending is on the military. Put a few % of that
         | towards infrastructure...
         | 
         | For reference .003% of the federal budget goes towards the
         | national endowment for the arts'
        
       | [deleted]
        
       | Mikeb85 wrote:
       | Imagine saying there's too much culture...
       | 
       | This just strikes me as an incoherent rant from someone whose
       | games obviously don't sell. IMO you can never have too much
       | music, books, recipes, or games. Culture is important and as we
       | get closer to a post-scarcity world people will expend less
       | effort on survival and more on art and culture. Or space travel
       | and technology that we don't _need_ (but which we have to create
       | because humans are curious).
        
       | IndexCardBox wrote:
       | Or maybe just the barriers to entry have significantly fallen. I
       | remember making stupid games on my C64 back in the day, the
       | difference was I didn't have a way to get it to people beyond my
       | immediate family and friends.
       | 
       | Couple low barriers to distribution with a culture that
       | encourages constant hustling for money and this is what you get.
        
       | derfnugget wrote:
       | Seems like you're burnt out and you're trying to burn out
       | everyone else as well. I create games in my free time for fun. I
       | enjoy it. I have a game on Steam. It's not great but it's not
       | nothing. And it's mine. Negative energy is what will make the
       | world crumble, and this is a blog post full of negative energy.
        
       | aeternum wrote:
       | "So many (too many) books are published every year, and it seems
       | everyone is writing a book. Perhaps we should all be reading more
       | and writing less!" -- Tracy Chevalier
        
       | pkaye wrote:
       | That is where universal basic income comes in place so everyone
       | can work on the fun stuff they want to work on.
        
         | smashem wrote:
         | Sounds like an interesting theory. Who will be the ones that do
         | the productive work that pays for UBI?
        
       | shmerl wrote:
       | Interestingly while there are more games, I kind of played less
       | games on average in the past year. Plus I already have a big
       | backlog of games to play so I haven't bought much either.
        
       | myhf wrote:
       | i want shorter games with worse graphics made by people who are
       | paid more to work less and i'm not kidding
        
       | friedturkey wrote:
       | Odd to focus on games when Seattle is propped up by a tech
       | industry with people being overpaid by hundreds of thousands to
       | make useless apps and websites.
       | 
       | Indie game devs are usually making things at home during their
       | downtime. As far as I know, there's no volunteer hobbyist bridge
       | repair club, so they're not really taking away from anything.
       | Meanwhile you have companies that have an easily replaceable
       | service like Slack selling for nearly 30 billion dollars. That's
       | what's swallowing up money and consuming the time of people who'd
       | otherwise be making something useful.
        
       | blinks wrote:
       | Imagine making this same point about books:
       | https://en.wikipedia.org/wiki/Books_published_per_country_pe...
        
         | mudita wrote:
         | The point has been made about books before, see, e.g. gwern:
         | https://www.gwern.net/Culture-is-not-about-Esthetics
        
         | hashmal wrote:
         | Or about movies! Although, to be fair, a similar mindset creeps
         | in that field too: it ceases to be art, or moving stories, or
         | mind-changing ideas from movie makers. Now it's all about
         | _content_ , and how much it is _consumed_.
         | 
         | I don't have data or facts to share, but I have a strong gut
         | feeling that people who consider art (in a very broad meaning,
         | including entertainment, games, music, etc) to be a commodity
         | are not only missing out, they make the world a worst place to
         | live in.
        
         | pessimizer wrote:
         | It's been done. There are too many books.
        
         | solarmist wrote:
         | He does.
         | 
         | Later in his post, he generalized to all media but keeps the
         | details video game specific.
         | 
         | Basically, I feel like his point is that we've put creators, of
         | all forms of media, on such a high pedestal that we're
         | neglecting the mundane things that keep life running smoothly.
         | 
         | Basically, a job/career version of social media making us all
         | lonelier, I guess. Everyone wants to be a creator like everyone
         | wants to be an influencer...
        
         | dvt wrote:
         | He does.
         | 
         | > Spotify now gets over 60000 new songs a day. Amazon now has
         | millions of books. My country has over 550 scripted TV shows in
         | production.
         | 
         | It's a weird point to make, and not really supported properly.
        
       | [deleted]
        
       | pessimizer wrote:
       | > Art is what we teach our kids is the most valuable thing. The
       | Disney movie Coco is about a boy from a family of shoemakers who
       | wants to blow them off and be a musician. Disney will never, ever
       | make a movie about a musician who dreams of making shoes. Even
       | though, well, try going a week without music and then a week
       | without shoes and see which is more necessary.
        
         | claudiulodro wrote:
         | Without shoes, the soles of your feet will eventually harden.
         | Without art, your soul will eventually harden.
        
         | musicale wrote:
         | 1. If I'm working at home I spend more time listening to music
         | than I do wearing shoes.
         | 
         | 2. Making shoes these days means working in a sweatshop
         | somewhere, which isn't an appealing dream.
         | 
         | 3. Disney makes more money from soundtracks than from shoes, so
         | you can see which one they might want to promote.
         | 
         | 4. Musicals are a popular animated film genre; shoe-icals, not
         | so much.
        
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       (page generated 2022-02-02 23:00 UTC)