[HN Gopher] Show HN: Edit videos faster by automatically removin...
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       Show HN: Edit videos faster by automatically removing silences
        
       Our team is filled with technologists and creators, and when we
       record and edit videos, 80% of the time is spent chopping up the
       video, removing silences, and picking the right takes. So we
       decided to build a tool that did that for you -- or at least get
       you there most of the way!  Our initial implementation is somewhat
       naive and uses a user configurable silence threshold that just
       reads in volume levels. In the future, we'd like to use a
       frequency-based approach that focuses on the human voice. We're
       also open to ideas, so let us know if you have any!
        
       Author : shahahmed
       Score  : 34 points
       Date   : 2022-02-03 16:25 UTC (6 hours ago)
        
 (HTM) web link (www.kapwing.com)
 (TXT) w3m dump (www.kapwing.com)
        
       | [deleted]
        
       | itake wrote:
       | Instead of cutting out the silence spots, why not speed them up?
       | If the presenter is silent b/c they are drawing something on the
       | board (like in a lecture), then the result will feel a choppy.
        
         | shahahmed wrote:
         | that's a good idea. we'll try adding that, but i still think
         | there are a lot of situations of "dead air," like between takes
         | or long pauses.
        
       | jenthoven wrote:
       | Like this a lot, will save time on rough cutting. Did you use a
       | library for volume detection?
        
         | shahahmed wrote:
         | not for volume detection specifically, but we use the Web Audio
         | API pretty heavily for this!
        
       | powrtoch wrote:
       | Whoa. For years I've been seeing YouTube videos that seem to just
       | teleport choppily around what I assumed were silences. I always
       | assumed there was a standard tool that everyone used to do this.
       | I can do the equivalent thing to a podcast episode in like 5
       | seconds in Logic. The notion that people have been doing this by
       | hand is staggering, but kudos to you for finally coming along and
       | filling this niche.
        
         | darkteflon wrote:
         | Can I ask what tool / plugin you use to do this in Logic?
        
         | copperx wrote:
         | I'm pretty sure of seeing an ad for such a plugin more than 5
         | years ago. Is it now built in into most editors such as Final
         | Cut Pro?
        
           | shahahmed wrote:
           | if you know how to do this natively in Final Cut, I would
           | love to know how -- would be super useful for me!
        
         | shahahmed wrote:
         | thanks! yeah, we have several video editors on our team and i
         | edit a lot of videos - it's just how it is haha. there are
         | tools that help with this problem, but they tend to be plugins
         | or one-off tools, but we're happy that we can go end to end in
         | one spot all in the browser
        
       | unfocussed_mike wrote:
       | Somewhere in the afterlife, Harold Pinter is cursing.
        
         | shahahmed wrote:
         | i think pinter pauses will always be a thing! it's up to the
         | creator to decide what they're going for, certainly punchy
         | dialogue and jump cuts have their place + i think with this UX
         | we have, you can decide which pauses you want to keep
        
       | phren0logy wrote:
       | How would you compare your offering Descript? The pricing appears
       | similar.
        
         | shahahmed wrote:
         | i think there is overlap with descript, however i do think
         | descript is transcript-first, and they focus on that level of
         | control. I think video should be edited with a timeline as the
         | core driver. I'm sure the right answer is somewhere in the
         | middle, but I think having a robust timeline is important for
         | video editing
        
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       (page generated 2022-02-03 23:00 UTC)