[HN Gopher] Why I collect and read old computer manuals
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       Why I collect and read old computer manuals
        
       Author : remoquete
       Score  : 48 points
       Date   : 2022-02-16 21:16 UTC (1 hours ago)
        
 (HTM) web link (passo.uno)
 (TXT) w3m dump (passo.uno)
        
       | svachalek wrote:
       | Now I'm really sad that I don't have the manual for the TI-99/4A
       | which was the first computer I used. IIRC it's where I learned
       | everything about both operating it and programming it, starting
       | from nothing. It's so true that we just don't have anything like
       | it anymore.
        
         | genghisjahn wrote:
         | https://www.digitpress.com/library/manuals/ti994a/ti%20exten...
        
       | gnicholas wrote:
       | Our first computer was a Mac Plus. As a kid, I read the various
       | system manuals from front to back, several times over. Ditto for
       | the manuals that came with different software programs, our
       | printer, etc.
       | 
       | As I grew up, we got replacement computers, and I read the
       | manuals for those too, building on the knowledge from the first
       | computer. At some point, computers stopped coming with manuals.
       | This seems a shame, but it's understandable since there are so
       | many features.
       | 
       | Any tips on how to teach kids the basics of how to use a
       | computer? Obviously they pick up a lot of stuff by watching, but
       | how do you give them a good foundation in what an OS is, the
       | basics of RAM, paging, etc.?
        
         | fathyb wrote:
         | Video games can be great to introduce kids to computers and
         | hardware. They might get interesting in building a computer to
         | get good performance, which requires picking parts, looking at
         | reviews and so on.
         | 
         | You can introduce them to more advanced OS concepts like memory
         | through hacking. It's better if you have something to show and
         | impress. Try following a tutorial beforehand to cheat in a solo
         | game by changing some memory values. Try something old, most
         | modern games have protections in place.
         | 
         | There is also the more creative aspect with modding. A kid
         | making a map mod might begin to understand the concept of
         | vertices, polygons, shading and so on. Shaders are an awesome
         | too, although more advanced. ShaderToy has a nice interactive
         | library.
         | 
         | It's very hard to get kids into something that's not
         | immediately gratifying. It's better to go steps by steps, let
         | them pick interests by themselves, and support them when they
         | want to learn more. Torrent some CAD software if they need it!
        
           | akselmo wrote:
           | Partial reason why I got into programming was because games I
           | liked had map editors and mod support. At first the basics
           | were fine, just making levels but the more and more I did
           | them, the more power I wanted over the mods.. And thats when
           | I got interested in programming. :)
        
       | TheOtherHobbes wrote:
       | Death Star supersite for old docs is bitsavers.org.
       | 
       | It doesn't have much consumer tech - Spectrum, Amiga, Atari,
       | Apple - but it does have a lot of mainframe and mini manuals and
       | docs, quite a bit of a S100 and PC, and even a few internal
       | development and strategic memos and other historical docs from
       | some of the major manufs.
       | 
       | In passing - minor grammar nitpick for OP. In a couple of places
       | you've written "than what", which is not commercial English.
       | "Than" is better on its own.
        
         | remoquete wrote:
         | Not overly concerned with being commercial, but always eager to
         | improve my English. Suggestion applied; thanks, kind stranger!
        
       | commandlinefan wrote:
       | Old documentation was based on the didactic principle of
       | presenting the foundation before jumping into the specifics.
       | Online documentation seems to forget that there's even such a
       | thing as "foundational background".
        
         | jvanderbot wrote:
         | The best datasheets do this too. However, I'm getting quite
         | tired of skipping the section about I2C _every time_. I get it,
         | there 's logical highs and logical lows and those need to
         | happen with certain timing constraints. Still, there those
         | pictures are, every time.
        
           | throwanem wrote:
           | Yeah, but it's easy to skip once you know what it is and that
           | you understand it already. For someone who doesn't, having it
           | present may be vital.
           | 
           | In my opinion, the same is true of computing - as a mentor,
           | especially when working with folks who don't come to
           | programming from a "typical" background, there's a lot of
           | basic context that has to be conveyed precisely because so
           | much of our docs assume they can leave out all the stuff that
           | "everybody knows".
        
             | rhn_mk1 wrote:
             | The worst is where you assume a vanilla implementation of
             | some basic functionality, so you skip the explanation, but
             | actually, there's a quirk inside that you only discover
             | after scratching your head for a while.
             | 
             | Newbies are lucky in this way, that they don't have even a
             | mistaken reason to skip reading the basics.
        
         | iib wrote:
         | I read a comment once (that it will be impossible for me to
         | find again), that suggested that this is actually a baked in
         | assumption and it depends on the audience.
         | 
         | Audiences in Europe were more likely to find it useful to be
         | presented with the working theory first, and examples later, as
         | a specialization of the theory.
         | 
         | American audiences tended to prefer working examples first, and
         | then a generalization to form a theory.
        
       | zwieback wrote:
       | I remember spending hours and hours reading the manuals from my
       | Apple ][, especially the monitor ROM listing Steve Wozniak wrote.
        
       | open-source-ux wrote:
       | I also enjoy reading old computer manuals. You can learn a lot
       | from reading them about how to structure technical material and
       | how to write clear explanations (without assuming the reader is
       | an expert). Sometimes, it's even a pleasure to read old computer
       | manuals. And who can say the same about documentation today?
       | 
       | Here are two excellent examples of computer-related writing:
       | 
       |  _Usborne 1980s Computer Books_
       | 
       | These books have been discussed a few times before here on Hacker
       | News. Children's publisher Usborne have made available for free
       | some classic computer books from the 1980s aimed at kids. The
       | books use illustrations extensively to explain concepts. Not only
       | are these books well written with clear, concise explanations,
       | they are also more readable and enjoyable than many programming
       | and computing books published for adults today. Anyone writing a
       | technical guide (of any kind) would benefit from reading these as
       | a source of ideas and inspiration:
       | 
       | https://usborne.com/gb/books/computer-and-coding-books
       | 
       |  _Visual Basic 3.0 Programmer 's Guide_
       | 
       | Here is a PDF scan of the well-written Visual Basic Programmer's
       | Guide from 1993. (It's a 26mb download)
       | 
       | https://dos.retro.software/downloads/send/237-books/1420-mic...
        
       | [deleted]
        
       | bartread wrote:
       | This is great. I regret getting rid of my old computers and
       | manuals. The ZX Spectrum+ manual was indeed a joy, the C64 manual
       | less so, and the Amiga manuals were a bit boring (though a friend
       | kindly gave me some replacements for the latter a couple of years
       | back). Anyway, I learned to program, in BASIC of course, from the
       | ZX Spectrum+ manual, so I'll always have a soft spot in my heart
       | for it. It's still genuinely better than most modern technical
       | documentation and, though it covers all the bases quite
       | thoroughly (excluding assembly and machine code), it's not even a
       | very long read.
        
       | IBCNU wrote:
       | You are not alone haha
        
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