[HN Gopher] ZX Spectrum at 40: a look back ___________________________________________________________________ ZX Spectrum at 40: a look back Author : elvis70 Score : 134 points Date : 2022-02-19 14:45 UTC (8 hours ago) (HTM) web link (www.nme.com) (TXT) w3m dump (www.nme.com) | TheOtherHobbes wrote: | I think this gets some of the Spectrum experience, and misses | other parts. | | It was never really an open system. The firmware was closed | source (you could eventually buy an unofficial disassembly) but | you couldn't update it with your own changes. You could add | external hardware, with some effort, but it was never trying to | compete with a backplane system like S-100. | | What it did have - apart from very low initial cost and wide | availability - was instant-on (no formatting, no setting up, no | downloading and installing), staged progress from beginner to | expert (i.e. from BASIC to assembler), a small comprehensible | system (the manual explained everything BASIC could do, assembler | needed an extra book or two but was still very manageable) a very | large market with very low cost of entry and high margins (you | could write a game, advertise it for almost no money, and send | out the initial copies from home with no duplication costs), and | a supportive culture of print magazines, occasional TV news and | documentaries, and computer shows. (Face to face clubs were much | rarer and less influential.) | | The physical case design was just plain cool. And it worked with | your own TV, which was _almost_ like being on TV. | | So basically a combination of instant gratification, tiny-system | simplicity with tough constraints that rewarded clever solutions | and creativity, low-friction financial opportunity, cultural | reinforcement and support among peers working at a similar level, | distinctive aesthetics with a coolness of a sort, and | affordability. | | I don't think it's a coincidence that it happened not long after | punk and synth pop in music. Even if their output was very | different, all of of those had very similar cultural features. | noobermin wrote: | How did this compare to the Commodore 64? A few of the details | are similar it sounds like, (instant-on, a small comprehensible | system although with a bunch of add-ons). I guess the c64 | wasn't as cheap. | rhizome wrote: | Closer to the VIC-20, which was $250 IIRC. | UncleSlacky wrote: | Yes, the C64 was more expensive (at least early on, when the | exchange rate was not in its favour), but also, Sinclair's | BASIC enabled use of all the graphics and sound features - | even if they weren't as sophisticated as the C64, they were | at least accessible without PEEKs and POKEs. | the_af wrote: | The C64's BASIC really frustrated me as a kid. Now I | understand there were license and "being a cheapskate" | issues regarding the lack of a newer BASIC version, but | imagine the even bigger impact the C64 would have had if | most of its features had been available via advanced BASIC | statements other than PEEK and POKE. | robotresearcher wrote: | Very similar. The C64 hardware was better, with a dedicated | audio chip, better color and (IIRC) hardware blit support for | sprites. Much better keyboard, too. | | But it was double the price, putting it out of reach for many | more families than the Spectrum. This made a kind of critical | mass that lead to a huge community around the spectrum in the | UK. And a fantastic burst of creativity as the barrier to | entry to writing video games dropped as low as it would ever | get. | egypturnash wrote: | The c64's sprites were not blitted, they were rendered | entirely by the video chip in a separate path from the | character/bitmap display. | Joeboy wrote: | The C64 was much more game-ready out of the box, with a | joystick port, an excellent sound chip and hardware sprites. | Also I think the C64 had a decent disk drive available at | launch, which the Spectrum never really got one of. | | Perhaps the best thing about the Spectrum was that the | manual, which documented the built in BASIC programming | language and also the Z80 asm opcodes. | | Edit: I should probably steer clear of culture war topics but | let's be honest - the designers cut every corner they could | think of and consequently the Spectrum looked and sounded | atrocious compared to the luxurious C64. But I probably do | owe my tech career to one. | elvis70 wrote: | The 6K VRAM + <1K attribute memory allowed for fast scrolling | for games like Rastan and R-Type and fast animation for | simulation games. | TomVDB wrote: | Everyone but ZX Spectrum owners understood that the C64 was | superior in every way imaginable. | | The Speccy owners tried to prove otherwise during countless | arguments in the schoolyard, but deep down they knew. | 123pie123 wrote: | I had both, speccy first and then a C64 later | | I used the C64 only for games, and the spectrum for my own | programs and the odd top game | | and yes I was on both sides in the playground, | | but the C64 had something missing that the spectrum had, | hard to put a finger on it, the spectrum did have inferior | games (based on the specifications), but It was more | accessable or hackable (in todays speak) | | I'd say the spectrum kids was more into modding it, typing | their own code from magazines and learning stuff, but the | C64 kids used it more like console. and could not see the | reason for having a spectrum (due to the inferior spec | etc..) | TomVDB wrote: | I didn't do any speccy hacking, but the C64 was IMO | amazing in the regard. The way you could reprogram the | VIC each horizontal line into different video modes, | changing the screen width to make borders disappear, the | way you could disable the kernal ROMs to expose more DRAM | etc. | | But all machines of that era were so low level with | plenty of tricks to exploit. | Marazan wrote: | Ah yes, I'll be back to check on all the solid filled 3d | games the C64 had. | | The C64 was a great music-synth with the capability to do 1 | certain type of game kside scrollers) in 16 shades of brown | vut that was it. | | The sheer endless variety of games the Speccy supported | knocked the C64 into a cocked hat. | TomVDB wrote: | Good to see that those misguided schoolyard buddies have | survived to old age as well! | kayamon wrote: | You talk about schoolyard arguments but you seem to be | the only one here trying to start them. | rwmj wrote: | Price! C64 cost PS399 at launch, while the top of the line | Spectrum was PS175 (and there was a cut-down model for | PS125). In today's prices it's around $500/700 for the | Spectrum vs $1600 for the Commodore. And the UK was | considerably poorer than the US in the early 80s too. The | Commodore certainly did more, but entry price really | mattered. | | [All prices from Wikipedia] | compiler-guy wrote: | Sinclair had terrible keyboards too. C64 had pretty good | keyboards for the day. | noobermin wrote: | Thanks, I couldn't find a usd dollar amount for the | spectrum. I did know the c64 cost $1600 in today's prices | (that's a good self-built pc today, not quite gamer specs | but still decent) | ido wrote: | c64 famously had its price cut very aggressively multiple | time shortly after introduction, as commodore tried to | drive texas instruments out of the home computing market | (they succeeded, with atari and the rest of the industry | becoming collateral damage). I believe not even a year | later it cost half as much. | stewbrew wrote: | Oh come on. The size of the ROM was 16kb. Do you have an idea | what is the size of the microcode in your Intel CPU? | | I'm sure you could have replaced the chip containing the ROM | and replace it with your own version. Things were a little bit | more rough back then. | razzio wrote: | This is exactly what I did. | | I made the ROM writable by soldering a CMOS ram chip across | the ROM (was it 16KB?) and any write to the ROM would end up | in the RAM. A switch selected either the ROM or RAM to read | from. On startup simply copy the ROM to the RAM and flip the | switch. | | From there on you can read/write the original ROM and modify | it to your hearts content. | grujicd wrote: | My only "spectrum" was a paper one - a keyboard drawn from a | magazine pic. Now you know there's something worse than a rubber | keyboard! Never got the real thing though, ended up with Atari | 800XL, better comp in many aspects but pretty rare thing in | 80-ties ex YU. | hallarempt wrote: | I was twelve when I got mine. We first had a 16k spectrum on loan | from the primary school where my mom was a teacher -- together | with a hefty course in Informatics from the Dutch LOI training | school. When the little chap had to go after a month, because | another teacher needed training, I was inconsolable. Shortly | after, we got a _48_k spectrum, because I already had showed I | could code up stuff on the 16k one. | | I had to work for it, though! I had to raise my score for English | from 3/10 to at least 7/10, or no speccy. Fortunately, all | sinclair magazines were in English, so by Easter I had scored | 10/10! | | And after that... I coded, I gamed, I read books, bought extra | programming languages, coded, gamed -- and by the end of my high | school career, its keyboard had died. | | The empty shell hangs from a picture hook in my study, to remind | me of where I came from, and also, because I have always loved | its gorgeous design. | | (Weird to think that the speccy sold 5 million units or so... | Which is about the number of people using my open source | application Krita every month, too.) | earth_walker wrote: | My first computer was a Spectrum 48k. My school bought a ZX81 and | a logo turtle - one for the whole school. We went down as a class | and got to play with it a group, calling out instructions that | the teacher would type in. Other kids seemed to get bored with it | quickly, but I was hooked. | | At home, I went on and on about this to my parents. | | My mother had done punch card work in University so recognized | how big of a leap it was to be able to have a computer in the | house. A few days later they announced that we would get one. | | This was in Asia, and the Spectrum 48k had just been released | there. Games rarely made it all that way, but the magazines did, | so I spent hours upon hours typing code in, bug fixing, modifying | things here and there. Save it to cassette tape. I still have | dreams where the sound of software loading from cassette appears | - kind of like the sound a modem makes connecting, but longer and | somehow softer. | | Every few years we'd go on holiday to the UK and I'd save up my | pocket money to buy as many games on cassette as I could. Then | I'd spend the rest of my holiday reading and re-reading the | inserts, trying to imagine what the game would be like when I | finally get it home. Titles like Ghostbusters, Dungeon master, | The Hobbit, Zzoom, Chess, Horace and the spiders, there was even | a 3d maze with skulls and jewels. It wasn't all good through - I | waited weeks to play Cookie only to get home and find the | cassette didn't load properly! | | But the most time I spent was trying to write my own games in | Basic. It was amazing - a machine with everything you needed | right there, a language, colours, sounds, all built in, ready for | a young mind to explore. The keyboard even had the keywords and | colours printed on each key and the editor knew when to expect a | keyword rather than a letter. The whole of Basic was right there | in front of me to explore without having to read through thick | manuals. | | After a while the 128k came out, and the new games no longer | worked on my lowly 48k machine, and as my cassette tapes started | to wear out or worse (where I lived there was one particular | insect that liked to make little clay nests in cassette | tapes...). Soon I was a teen and more interested in meatspace | than the gaming world, but that early programming experience | informed so much of my life and career. | | Fond memories. Thank you, Sinclair, for opening up a whole world | to me. | mdb31 wrote: | I have _very_ fond memories of the ZX Spectrum. By modern, or | even contemporary, standards, it 's a weirdly under-powered | machine, yet it introduced a (mostly "continental") generation to | gaming, programming and much more. | | The built-in BASIC made the Spectrum very accessible. But it was | also quite limited, mostly due to being very slow. But: the great | thing was, all the machine code that processed said BASIC was | right there, in the ROM, just waiting to be examined. | | I still remember disassembling the machine code responsible for | handling the "LOAD" and "SAVE" commands, which were an interface | between memory and the tape deck (the only long-term storage | available). It was surprisingly small and elegant, and easily | modified to perform certain tricks, such as varying the baud rate | of the cassette interface, the order in which bytes were loaded | (allowing for cool effects like "the screen is populated, but not | from top-to-bottom, but the other way around), and many other | things. | | And this was all waaaaay before the Internet, relying on | (photocopies of) library books about the Z80 and magazine | articles, which arrived late-if-at-all. At some point, I'm pretty | sure I had memorized the purpose of every "OS-related" memory | location of the Spectrum (all 16384 bytes of it). | | The complexity of today's systems makes all of that impossible. | But that's mostly nostalgia talking: the capabilities of the | Spectrum would be laughed away (and rightfully so) these days. | stevesimmons wrote: | I did a similar thing with the ROM of the VIC-20. I didn't have | a printer though. So I wrote out the entire BASIC ROM in 6502 | assembly language, longhand, in my school exercise books | starting from the empty pages at the back... | | My greatest sense of accomplishment came from figuring out how | floating point arithmetic worked in an 8-bit processor, and | then the sin, cos and tan functions. | rcarmo wrote: | It was a thing of wondrous beauty, pretty much all rainbows and | unicorns, especially if you'd upgraded from a ZX81 :) | [deleted] | noobermin wrote: | I could have a rant about your last line there. I even long for | the days of the 00s when web programming was much more simpler | albeit a little hairy. The obtuseness of modern js development | is obscene and with little sincere justification. I think it's | true capabilities bring about some minimum level of complexity | but the level of complexity in modern software sometimes seems | rather unnecessary. | [deleted] | mdb31 wrote: | I sort-of get what you're saying here, I think, but I'm not | sure you're right. | | As an inquisitive young person, you are, quite likely, at | some point confronted with something that seems like magic. | | If you're truly (or perhaps excessively?) inquisitive, you | try to dissect that magic. Sometimes that leads to true | understanding, sometimes just to confusion, or at best the | understanding that you don't understand. | | The "home computers" of the 1980s were still simple enough to | allow "true understanding". But only up to some point: I | could find my way around a ZX Spectrum memory map just fine, | but could I have built such a machine from scratch? No way! | | In hindsight, I only understood a very small portion of the | technology I was working with, even though that understanding | was absolutely _mindblowing_ at the time. Today, that portion | would very likely have been "higher up the stack": let's | say, I would be an absolute master of the DOM using | Javascript, instead of a master of the ZX Spectrum ROM using | Z80 assembly. | | But would that portion be less "worthy" or less useful? I'm | not so sure... | laputan_machine wrote: | I don't think GP is talking about JavaScript dom | manipulation, i think they are talking about | typescript/babel/webpack/esm basically even before nyou | start programming in a high level language like js you have | to use a bunch of tools that you don't even know how they | work, it's just some magic config you set up and cross your | fingers. | | But maybe I'm reading too much into their post. | | I'm a dev of 12 years who cut my teeth on assembly and c, i | currently write "modern" js and I feel this way, if it's | far too complicated for me, it's going to be even worse for | a newbie | noobermin wrote: | Nope, you're 100% on the money. I'm talking about any | modern web app's dependencies and the mountain of tooling | overhead, it's all so complicated it's hard to really | understand completely. | pvg wrote: | Every desktop browser can drop you into a full-blown, | highly interactive IDE at the press of a button. It's far | more capable than any 8-bitter ROM BASIC but just as | accessible. | tragomaskhalos wrote: | There was a wonderful book called 'The Spectrum ROM | disassembly' that gave a full and detailed analysis of the | whole thing. A good chunk of the code was cloned from the ZX81, | but as you say the tape routines were very nice, as was the | stack-based calculator which was invoked via an RST call | followed by opcodes for pushing numbers plus all the arithmetic | and trig functions. I got knee deep into my own disassembly of | the Interface 1 (?) ROM which has all the microdrive code, but | never finished it :-/ | mdb31 wrote: | Yeah, that seems to have been a pretty popular book, but I've | literally never seen it. At the time, no library near me had | it available, and ordering it from the UK was just too | expensive for 13-year-old-me. I did have my own ROM | disassembly, in two school notebooks, that I still keep to | this day. Mu handwriting was pretty bad already then, though, | so I prefer to think of all this as "lost in time" anyway. | | Decades later, I did (pre-)order and read "The ZX Spectrum | ULA", which documents, in painful detail, the inner workings | of the custom Ferranti chip that powered most of the | Spectrum. | | This really did drive home the message that, no matter how | much I thought I understood the low-level workings of my | Speccy, there were still many lower-level layers left to | explore. Which, I guess, is the central lesson of IT... | belter wrote: | https://archive.org/details/CompleteSpectrumROMDisassemblyTh. | .. | razzio wrote: | Ah yes that brings back memories. I knew that book inside- | out. | | I made the ROM writable by soldering a CMOS ram chip across | the ROM (was it 16KB?) and any write to the ROM would end up | in the RAM. A switch selected either the ROM or RAM to read | from. On startup simply copy the ROM to the RAM and flip the | switch. | | After this operation, using 'The Spectrum ROM disassembly' | book the world was your oyster. I modified the ROM routines | for reading/writing those little tape drives and bypass copy | protection, for experimental purposes of course :) | YZF wrote: | I still have the book... | JoeDaDude wrote: | There was an enterprising coder who would sell a Basic compiler | the related Timex 2068 computer. It had lots of limitations, | such as only allowing one dimensional arrays, but I was able to | use it to implement Conway's Game of Life which I let run for | days on my CRT TV. | [deleted] | Instantix wrote: | The Spectrum was first a very beautiful object thanks to Rick | Dickinson. And, as a side note, he proved with the Spectrum Next, | he still have all his talent. | | Frankly, to have this object at home in the 80 was classy! A work | of art. | | And for me it's what define the Spectrum. The main games were not | the most beautiful but had a very distinctive and enjoyable | touch. A tiny machine but which a lovely and specific spirit. It | was a so nice time in my memory. | pjmlp wrote: | I remember seeing the ZX 81 assembly kits on electronic stores, | and eventually my parents managed to buy a Timex 2068 when they | became available. | | Now I feel rather old, but happy to have been part of the 8 bit | revolution. | hungryforcodes wrote: | Brilliant machine, sadly unsupported. Had built in sound via an | AY-3-8912, two Kempton compatible joystick ports, a cartridge | port and extra high resolution modes. Plus an incrediably cool | case. If you were determined you could get a Spectrum rom | cartridge to turn it into a Spectrum, a twister board and even | hookup micro drives... | pjmlp wrote: | It had good support on the Iberian Peninsula, because for | whatever reason Timex had a factory producing them close to | Lisbon. | | So no need for being determined, those eprom cartridges where | in every computer shop. | hungryforcodes wrote: | Ah yeah-- the "rogue" Timex-Sinclair subsidiary in | Portugal. Kind of a cool story. I've always wondered how it | happened, but glad that it did. | Andrew_nenakhov wrote: | Great machine. My first program was written on it, at an age of | 10. It was an animation of a flying bomber that dropped a bomb - | and to do that I learned how to redefine sprites, encoding bits | in hex! | tromp wrote: | The speccie certainly helped kickstart my computer science | career. Sinclair BASIC made for a friendly programming | experience, and once outgrown, I enjoyed learning the intricacies | of Z80 programming. Even the attribute color system where each | 8x8 block of pixels had one dedicated color byte including a | foreground color, background color, and I think brightness and | flash bits, proved very charming when I programmed a connect-4 | game using attribute memory as storage for the board. You could | literally see the alpha-beta game tree search progress through | the screen colors. Some of my favorite games were Lords of | Midnight, The Sentinel, and Underwurlde. Good times... | stevekemp wrote: | Definitely how I got my start too, and a lot of others of a | similar age: | | https://blog.steve.fi/how_i_started_programming.html | | My personal-favourite was "Chaos: The Battle of Wizards", by | Julian Gallop. I still play that every few months under | emulation. There are modern sequels and remakes, but I've | avoided them lest I be disappointed! | | But there were lots of great games, the Dizzy series, RoboCop, | Strider, R-Type, and many many more. | unfocussed_mike wrote: | > But there were lots of great games, the Dizzy series, | RoboCop, Strider, R-Type, and many many more. | | There was also the peculiar experience that the Spectrum | version of a game would often be more playable or essentially | faithful to its arcade parent than that of platforms with | more power (even the C64). | | Because the Spectrum developers had to work hard to make the | game playable in essentially monochrome, with nearly no | sound. There is no better way to make art than through | constraints, and the Spectrum was all constraints. | | All 8-bit systems benefited from this art-through-constraints | situation, though, and gaming culture owes everything to it. | This could be why I am more inclined to play a cartoon MMORPG | like Dofus than anything else; if a games designer is | unwilling to choose their own constraints I am going to find | the game uninteresting. | | [Edit to change last sentence: wrong choice of words] | wslh wrote: | Linked topic: where do you buy a working (used) ZX Spectrum | nowadays? The ones I quickly look at eBay are "untested". | rwmj wrote: | If you genuinely want the real thing, the best bet is to learn | how to restore them. There's a whole network of Youtubers who | teach people how to restore them[1], but you'll need basic | electronics and soldering skills. Beware that even once you've | obtained/fixed a ZX Spectrum, they won't work with modern TVs | or monitors. There's a simple mod for composite output, but | that means you have to find something with composite input. And | they're quite frustrating to use (I say this as someone who | owns two! including the legendary "toastrack" Spectrum 128K) | | If you just want a taster and/or to play games then I'd go for | emulation. | | [1] start with these two and follow the related channels: | https://www.youtube.com/c/NoelsRetroLab/videos | https://www.youtube.com/user/markfixesstuff | christkv wrote: | There is even a community spectrum next computer that is fully | compatible and then extended. Seems to be popular with people | who want to code for nostalgia. I'm more of an c64 and amiga | head and have my eye on the vampire v4 as it seems like it | scratch the nostalgia itch and could even be useable for | general computing. | christkv wrote: | Forgot the link https://www.specnext.com/ | wslh wrote: | Yes, a friend is even doing new joysticks and controllers: | https://www.youtube.com/channel/UCCX_dqlpVpYtlm2Es_PAZcA | register wrote: | The experience on an emulator is not always 100% accurate. | Sometimes the small lag added can change the gameplay feeling | considerably and there might be tiny differences in the sound | and the colors. I would suggest you to look for an FPGA | replica. An N-go board or a ZXUno is a very reliable replica of | the original hw for a decent price. If you have more money to | spend then try to purchase a used ZX Next. If you do not care | about such finesses then go for emulation though. | YZF wrote: | 40 years. I must be old. | | My ZX Spectrum was an upgrade from a ZX-81. I had the thermal | printer and a microdrive at some point. I have a few microdrive | cartridges still sitting around right here (I still have my | Speccy and the microdrive as well). | | Fond memories trying to write some simple programs, working | around the various limitations. Monopolizing the family TV, | sitting on the carpet in front of it tinkering with things... | | Lots of games, lots of pirating (copying tapes around). I did | actually buy a couple as well ;) Playing or programming with | other friends that owned Spectrums (and some rivalry/jealousy | with the guys with Commodore's or Apple II's). | harel wrote: | I ended up restoring and modding 2 Sinclairs just now (regular | speccy and the plus version). I remember it was much easier to | enter programs as a kid. Now my muscle memory in front of a | keyboard is working against me. Fast typing is frowned upon. | Still, despite all that, what a glorious piece of hardware. | neilwilson wrote: | Found myself humming the Avalon theme tune for no particular | reason the other day. | | Great times, to which I occasionally wish I could C9 | becurious wrote: | That and ED B0 are burned in my mind forever. | DaveSapien wrote: | Low Spec Gamer just dropped a brilliant (and entertaining) wee | video on the beginnings of the ZX Spectrum. | | https://www.youtube.com/watch?v=gKYOjDz_RT8 | flohofwoe wrote: | The Sinclair home computers (ZX80/81 and Speccies) were probably | the main inspiration for most Eastern European hobbyist | computers, because (unlike the C64, CPC or Atari 400) the | hardware was simple enough that it could be built with relatively | cheap domestic chips and standard TTL logic. | klelatti wrote: | It's easy to quibble about some aspects of the Speccy - the | rubber keyboard or the limited BASIC for example - but the key | thing is that it offered an awful lot for the price - starting at | PS125 in the UK when the cheapest BBC Micro was PS300. | | This made computing with colour and enough memory to write | programs that were substantial and interesting available to a | much wider group than before. | | Sir Clive Sinclair had a unique genius for designing and then | marketing products that caught the public imagination. Sadly, he | seemed to lose interest in building on his success and quickly | moved on to the next project. Famously the C5 electric "car" but | also wafer scale memory! [1] | | If anyone hasn't seen Micro Men, on the Sinclair vs Acorn | rivalry, its definitely worth a watch: | | https://www.youtube.com/watch?v=XXBxV6-zamM | | And seeing some of the participants watch it and recall their own | versions of the story is good too: | | https://www.youtube.com/watch?v=yaonVYOTSsk | | [1] http://www.computinghistory.org.uk/det/3043/Anamartic- | Wafer-... | rahimnathwani wrote: | "the cheapest BBC Micro was PS300" | | This is a great point. The Acorn Electron (a PS129 cut down | version of the BBC Micro) wasn't available until a couple of | years later. | bane wrote: | It's almost impossible to understand how minimal and spare of a | design the Speccy was. Yet it fostered a creative community that | produced literally thousands of titles. It's something of a | lesson in how you don't need the most powerful computing device | to do great things. | buildsjets wrote: | Throughout 1982 I begged my parents for a ZX Spectrum, after | reading all about it in the computer magazines we had in our | public library for months. | | On Christmas morning, I woke up to a BASIC program running on the | TV screen welcoming me to my brand new TI-99 4/A. Probably a | better choice for us as I don't think I knew anyone else in the | US with a Spectrum. | | I still have the TI, it's upgraded to HDMI output using an FPGA | replacement for the display processor, and has all the software | ever released for it installed on one cartridge. Fun to break it | out when the family gathers for holidays. There's even some | modern game development going on that really shows how capable | the old hardware was, but was limited by primitive software | development tools and practices. | | https://circuitmaker.com/Projects/Details/Matthew-Hagerty/F1... | | https://endlos99.github.io/finalgrom99/ | noobermin wrote: | On the modern game dev around 80's machines, there is a sort of | rebirth of 80's computing lately. I was born in the 90's but I | learned 6502 asm to make an NES demo and now this thing is a | hobby of mine. Since it's the same cpu (albeit pretty different | arch) I'm learning about the C64 too now. | | It sounds like the TMS9900 has a very different architecture | with the workspace idea although it looks like the ti-99 4/a | only allowed you to do this scheme with only 128 words. The | idea itself sounds pretty cool. | the_af wrote: | A bit of advice: never let go of your TI. You'll regret it | after a few years, when nostalgia and the urge to turn it back | on strikes again. | | It happened to me as a middle aged guy when I remembered the | C64 my dad sold in order to buy me my first PC XT. | | That's why I ended up buying a retro clone of my cherished C64, | TheC64. ARM-inside running VICE, but it looks and behaves a lot | like a real C64. It has a real keyboard and you can use it to | program, not just run games. | noobermin wrote: | A decade later but the games I had growing up for the N64 and | gamecube now cost a pretty penny. I've learned now to buy the | best games for modern systems physical because in 2040 I | don't want to have to pay $200 to play metroid dread | JasonFruit wrote: | I had both a Spectrum (actually the Timex-Sinclair 1000) and a | TI-994/A. The TI was a lot more capable, but having the | Spectrum first was a good gradual learning experience. I think | it was a great way to get into computing and gain the lifelong | attitude that the computer does what I tell it, not what | someone else thinks it should do for me. | ionwake wrote: | I just saw they made a new ZX Spectrum version. | | It doesn't have grey keys. | | Sorry to be a negative nancy! - but whoever thought a new ZX | Spectrum should not have grey keys, made a slight error on that | decision. | | On all other aspects, I love the ZX good stuff all round, all the | best everyone working in this space. | UncleSlacky wrote: | The keyboard seems to be based on the Spectrum+: | https://img.microsiervos.com/images2017/ZX-Spectrum-Next.jpg ___________________________________________________________________ (page generated 2022-02-19 23:00 UTC)