[HN Gopher] Epic Games acquires Bandcamp ___________________________________________________________________ Epic Games acquires Bandcamp Author : kylestetz Score : 510 points Date : 2022-03-02 17:14 UTC (5 hours ago) (HTM) web link (variety.com) (TXT) w3m dump (variety.com) | danso wrote: | Maybe change of ownership won't significantly affect Bandcamp's | operation, but my limited consumer-facing experience with Epic -- | via its game store -- has given me such a bad taste that I'm not | keen on using any storefront service managed by Epic. | | And this is despite the vast majority of my Epic game library | being free (literally hundreds of games) or deeply discounted -- | the storefront is really that bad. For example, when AWS went | down a couple months ago, both the store app was non-functional. | Apparently, the game store depends on S3 for game thumbnails and | other metadata, and its caching is...non-optimal. I think I | could've accessed my games by running their executables directly | from file explorer. But 4 years in, this kind of slapped together | design decision -- on top of EGS _still_ being bare bones | compared to Steam -- seems indicative of poor management. | | Obviously, Bandcamp as a relatively mature storefront is not in | the same situation. And remaining alive and sustainable probably | outweighs what negatives Epic might bring as owner. | MikusR wrote: | Steam has been running for 18 years and still has problems. | johnnyanmac wrote: | "when AWS went down a couple months ago, both the store app was | non-functional. Apparently, the game store depends on S3 for | game thumbnails and other metadata, and its caching is...non- | optimal." | | I don't see that as some kind of dealbreaker. Just an unideal | choice for a consumer who may want everything to be offline and | cached. The storefront is very likely some electron wrappper | for their website, so I wouldn't be too surprised if their | thumbnails were stored on some other server. Steam isn't too | different in regards to that architecture (just not using AWS, | since they preceeded that). | | Games are available offline as of some year+ ago so that outage | should not have affected your ability to run games. | aasasd wrote: | Could I please get an overview of Epic's bad practices and | decisions? Currently my frustration from this is rather unfocused | --and mostly comes from Bandcamp being a couple heads above | everyone else in terms of user-friendliness and having | outstanding selection: from Gruuthaagy, Jungle Death and Mamaleek | to big names. | BolexNOLA wrote: | My main gripe is their willingness to support systems that are | functionally gambling directed at children. I also didn't love | their attempt to essentially "weaponize" their young teen | fortnite audience when they got into that dispute with Apple a | few years ago over in-game purchases transferring from their | end to the iOS version. | dancemethis wrote: | Uh-oh. | almet wrote: | It's really sad to see these almost "public goods" platforms be | acquired by other companies, which will probably turn them in | something else at some point because their vision isn't the same. | | This could probably be avoided by using different strategies. For | instance, if Bandcamp was an NGO of some sort, or has a social | contract attached to it, etc. it could have terms for not being | acquired. | | You, capitalism. Again. | conradfr wrote: | I don't get it and I don't see this being positive for me as a | customer of Bandcamp, which is the only place I buy music online | from. | | Now if they can finally make the Android app a decent music | player I'll revise my judgment :) | [deleted] | hemloc_io wrote: | Here's a thought. | | Maybe Epic's strategy is to fight Apple/Steam (Marketplace | monopolies more generally)? | | They're already fighting Apple/Steam w/ gaming, maybe they're | looking to have a music store already. I think undercutting fees | charged by either could be a big win in their eyes. | prepend wrote: | I use all three and Epic is by far the worse software. Their | platform requires root access on machines. It starts up when I | don't want it. It acts like malware. It also pegs my cpu at | 100% at unpredictable times and download lots of data. | | It's good that someone is fighting Apple and Steam, but I wish | some better company would enter the fight. As it is now, I'd be | sad if Epic won. | heleninboodler wrote: | I think it's interesting to note that Bandcamp has the same | quarrel with Apple that Epic does. Doesn't (or didn't) their | app have a brief explanatory note about why they have to send | you to the browser to make a music purchase that was a subtle | complaint about Apple's shitty policies? | ryantgtg wrote: | Yes, "music purchases are not available on your device" or | some such. Apple's terms forbids them from saying it's due to | Apple's policy. Furthermore the Apple policy forbids them | from directly linking to the website purchase page. | | I'm sure bandcamp received a huge amount of customer support | messages about this. It's confusing to most people. | BolexNOLA wrote: | If epic wants to "fight" Apple they need a far better UX. | Severian wrote: | Fucking god dammit. This is all I have to say. My one joy and | it'll probably be ruined with bullshit. | [deleted] | throwhauser wrote: | I don't know anything about Epic Games, but as a huge fan of | Bandcamp, this feels like a bit of a drag. | | There's something about Bandcamp that seems exactly right. It's | an open, fair and creative way to discover and publish music, | that is really distinct from the rest of the music business. | | I'm struggling to see how that fits into a gigantic video game | company. If it has to pull in so much money that it "moves the | needle" at Epic at all, I don't see how it can remain anything | close to what it is today. | munificent wrote: | Every time a small successful tech company gets swallowed by a | behemoth, I feel sad. Bandcamp was one of the good ones. If | Panic ever gets bought, I'll straight up cry. | | An ecosystem thrives by having a variety of organisms of | different species and sizes interacting. The tech business | ecosystem increasingly looks more like a giant pasture of | uniform grass being grazed by half a dozen aging tumorous cows. | Apocryphon wrote: | Everyone's forgotten that monocultures are bad. | | For what it's worth, Panic appears to be one of those smaller | indie developers similar to say Bare Bones Software or the | Omni Group. I think those are sustainable non-startup | software shops that can exist and persist on their own. | AdmiralAsshat wrote: | If you think of Epic not as a videogame company but as any | other multi-billion dollar company that exists to "Maximize | return for our investors by any means necessary," It makes | sense. Take a company that is making money and has a large | user-base, then "increase profits" (usually to the detriment of | everyone involved except the company). | ryantgtg wrote: | I'm with you. Never heard of this Epic Games company. This is | worrying. | | I fell behind on downloading all of my 426 purchases on | bandcamp, but now I feel a strong desire to catch up. | johnnyanmac wrote: | "Never heard of this Epic Games company. " | | Creators of Unreal Engine, one of the two de facto 3rd party | game engines in the industry, created way back in the 90's. | You very likely played some game or 6 that was made using it. | Also the developers of several games themselves like Gears of | War, Unreal Tournament, Infinity Blade, and Bulletstorm. | | But I guess more recently people would call them "The | creators of Fortnite", that free to play battle royale that | usurped PUBG as "the face" of the genre. They also have a PC | game store that is relatively recent and under some ire from | consumers for reasons that'd take a whole essay to fully | explain. | | As a middleman between games and developers, the reasons to | purchase a music vendor is numerous. Time will tell what they | do with it, but most of their previous aquisitions are hands- | off. | ryantgtg wrote: | Thank you. Ok, I guess have heard of them then. I played | Unreal! And I've heard many mentions of the Unreal engine. | | > but most of their previous aquisitions are hands-off | | Thanks. | | Given the immediate negative reactions that people have to | this news (see the countless "what is a bandcamp | alternative?" posts going around right now), I wonder how | it will impact one of Bandcamp's most important assets: | their Daily blog. From what I can tell, the blog posts are | largely written by independent music journalists. The | topics are all over the place (in a good way), and they are | fun, personal ways to discover music. Will we see some of | these core writers leave (on their own volition)? Likewise, | will the direction of what is highlighted in these posts | shift to align with other Epic assets? | | On the technical end, there are plenty of legitimate | complaints about Bandcamp's app. I would imagine Epic = | more resources for the app, for better or for worse. | petarb wrote: | This makes me happy for the Bandcamp employees who will hopefully | get a good payout for their hard work but sad for what Bandcamp | will become in the future under Epic. | | I've really enjoying going into their record store / small | intimate venu in Oakland, CA. | drewda wrote: | I misread this as Epic Games acquiring Basecamp and was | scratching my head for a few minutes :) | lghh wrote: | I read this correctly and I'm still scratching my head. | vernie wrote: | Welp this fuckin' sucks. Good going Tim Epic. | dec0dedab0de wrote: | I haven't been in an active band for over a decade, but back when | I was bandcamp was the only way we ever got money online. We had | it set to optional to pay, and we would randomly get $5-30 from | people around the world. It wasn't much, but it always felt nice. | | I also like the way they handled payments to artists, I'm not | sure if they still do it this way, but back then your first 9 | payments would go directly to your paypal, and the 10th would go | to theirs. And they would balance it out to keep it where they | only took %10. | stjohnswarts wrote: | This is one my concerns. They will lose touch with the little | guys. Also, I have several musician friends and I only buy | their music from Bandcamp or straight from them. Some prefer | not to even bother with CDs/Vinyl and just point people at | Bandcamp as preferred vendor as they get a good cut of the | money. They seemed to be like a company that wasn't controlled | strictly by slick marketing (and empty promises) and bean | counters. | hwers wrote: | Got really confused because I thought it said Basecamp. | dang wrote: | Url changed from https://blog.bandcamp.com/2022/03/02/bandcamp- | is-joining-epi... to what looks like the best third-party | article. If someone knows a better URL, we can change it again. | NAR8789 wrote: | Why prefer a third-party article rather than the original | announcement? Presumably for neutrality? My gut instinct is to | prefer the original announcement because it seems more of a | primary source. How do you weight primariness vs neutrality? | | I respect your long experience moderating HN, so asking mostly | with the intent enrich my own intuition. Not a rhetorical | question. | dang wrote: | It's because corporate press releases are so lame [1]. They | don't give relevant background, they're saturated with | dystopian smarm (" _Since our founding in 2008, we've been | motivated by the pursuit of our mission_ "), and they're | ultimately all about spin. I don't mean to pick on particular | cases--it's across the board. You'd think the smarter people | at some of these companies would realize how well they'd | stand out by _not_ writing that way, but that 's surprisingly | rare. | | You're right to reference HN's 'original source' rule (" | _Please submit the original source. If a post reports on | something found on another site, submit the latter._ " - | https://news.ycombinator.com/newsguidelines.html), because | this is an exception to it. The reason we have exceptions is | that there's a higher organizing principle on HN, namely that | we're trying to optimize the site for curiosity [2]. | Optimizing means that when there's a conflict between that | rule and any other rule, the curiosity rule wins. | | Funnily enough the curiosity rule is an instance of itself | because it often produces decisions that are | counterintuitive, yet at the same time are surprisingly | clear. This case is one of the clear ones--it's obvious that | corporate press releases don't serve curiosity, and in fact | they're largely intended to smooth away anything that people | _would_ be curious about. | | [1] https://hn.algolia.com/?dateRange=all&page=0&prefix=true& | sor... | | [2] https://hn.algolia.com/?dateRange=all&page=0&prefix=true& | sor... | basisword wrote: | Thanks for explaining this. When I noticed the URL change I | was surprised but this makes sense. It would be great if we | could pin the original source link as the top comment | though. Frustratingly Variety doesn't seem to link to it | anywhere in their article and it's nice to have the | official release along with the commentary. | dang wrote: | If you want to post that link as a separate comment and | email hn@ycombinator.com (so I don't forget!) I'd be | happy to pin it to the top. | | Eventually we're going to build software for aggregating | related URLs. | johnnyanmac wrote: | >You'd think the smarter people at some of these companies | would realize how well they'd stand out by not writing that | way, but that's surprisingly rare. | | it's all about CYA. Better to be "smarm" than create any | opening for a legal storm that ruins the entire | acquisition, or tanks any public shares from the news. | | I'm still not too sure if the "curiosity" rule applies to | this new link, however. Half the article is just quoting | the source and another 40% just quoting the CEO's on how | happy and great the oppurtunity is. Not much real analysis | or introspection unless the audience had no idea what a | Bandcamp is. | | That's unfortunately better than 80% of modern jounralism, | but I digress. | HellDunkel wrote: | Lots of disappointed comments here. Would you guys really prefer | seeing bandcamp beeing bought by Apple? | fundamental wrote: | Ideally I (and I'd assume other commenters) would have | preferred to see bandcamp remain independent. It's not like | there's a huge need to scale up quickly or provide large | partnerships. Bandcamp was an effective way of paying small | independent musicians with a good overall website which should | have given bandcamp a reliable revenue source. Acquisition | likely means the website will get worse, artists will be driven | of onto other platforms (i.e. harder to discover ones), and if | there's alternative financial incentives then small artists | will likely end up making less (e.g. track streaming revenue). | | I'd be disappointed if apple had made the purchase, though it | would be less out of left field. | HellDunkel wrote: | I too would have prefered seeing bandcamp stay independent | but they were a privately owned company so that would have | required a huge amount of idealism (which eventually wanes) | or ambitions to compete with spotify. You can't always get | what you want. | fundamental wrote: | Personally I don't buy that line of argument. The endgame | for a business is not a binary choice between acquisition | or taking over the entire market. | Apocryphon wrote: | > The endgame for a business is not a binary choice | between acquisition or taking over the entire market. | | That's been the state of tech ever since Web 2.0 or so. | kevincrane wrote: | Hard agree, I really hate the trend of businesses having | to have "an exit", be it IPO or get swallowed by one of | like 6 behemoth companies. I love a good "we know who we | are and are happy being it" success story which I thought | Bandcamp was. | HellDunkel wrote: | Dont get me wrong, I am not happy at all about this | silicon valley ,,winner takes it all" mindset. Let me | explain how i see things. Bandcamp is for djs and | indepenent music lovers. Although djing has managed to | evaded streaming so far, it is almost inevitable to come. | I am sure the folks at bandcamp were very clear about | that and were looking to find a way to deal with the | situation. | micromacrofoot wrote: | It kind of is now (and I hate it). | | If you don't sell, it's likely the large companies trying | to buy you will copy you and use their piles of money to | undercut you out of business (and if they don't, any VC | backed startup can try). | | So you either survive as small and unnoticed, or become | big enough to be interesting (and then bought or killed | unless you achieve absurd growth). | | Tech is kind of a dark forest now | (https://thoughtcatalog.com/christine- | stockton/2021/02/heres-...). | | I've worked for 2 companies that didn't sell and were | obliterated this way. | lghh wrote: | Why did they have to compete with spotify? They are not a | music streaming service (at their core) or a podcast | publisher. | HellDunkel wrote: | Because streaming makes more sense and provides far | better metrics for artist compensation. | selfhoster11 wrote: | Except for those that, you know, prefer to _own_ music. | Their actual core audience. | HellDunkel wrote: | Can you really own music? See i have been collecting | vinyl for 20 years and know about the pleasure it can | provide. But with digital files scarcity, age, smell, | looks, condition no longer matter. There is nothing left | to ,,own". The only thing you own is your hard disk. | throw_nbvc1234 wrote: | > It's not like there's a huge need to scale up quickly or | provide large partnerships | | Is "good enough" compatible with "capitalism"? Even ignoring | the money aspect of things; you mention the website getting | worse but I'm not sure the website has fundamentally changed | (for better or worse) in a decade. Their iOS app isn't even | compatible with ipads, it's locked to a phone aspect ratio | with massive black bars surrounding it. Yet one could make | the argument that things were "good enough" tech wise. | Bandcamp (in my opinion) was a product/company that was good | enough. But there's doesn't seem to be societal incentives to | keep companies like that around in today's world... or maybe | you just don't hear about them lol | lowbloodsugar wrote: | I'd rather it remained independent, but if it was a choice | between Apple and Epic I'd pick Apple. Of course, Apple would | never buy them because they have iTunes. Since you raised the | comparison, what do you think Epic is going to do? How do you | think being dragged into Epic's war against Apple is going to | impact Bandcamp as a service? It clearly isn't being bought so | that it just continues as is (despite the promises). It's going | to be used as a weapon, which means it's going to have to | change. That change is likely to increase costs. Ultimately the | day will come were "We are sorry that Bandcamp doesn't meet our | customers' needs" [it no longer meets our needs of making | enough money, because of all the shit we added] "And so we are | adding new features to improve your experience" [ads, tracking, | selling your data, subscriptions, increased price]. | HellDunkel wrote: | I think the plan is to turn bandcamp into a streaming | service. | nerdponx wrote: | I think most people would prefer to see them remain independent | and successful as an independent company. | danShumway wrote: | Why on earth are those the two options? | | Somebody breaks into my house and tracks mud all over the | floor, and the response is, "well, would you rather they killed | your dog? It could have been worse." | politelemon wrote: | While that would be worse, being acquired doesn't have to be | the only choice. The main reason everyone liked Bandcamp is its | independence. That independence translated into an excellent | marketplace which was great for users and artists. The | preference is that Bandcamp continues to be Bandcamp, not part | of an umbrella. | | Hope that explains it a bit. I'm quite sad and pessimistic | about this. We'll see how well our reactions fare in about 2-3 | years. | HellDunkel wrote: | Give them a chance- epic doesnt have a reputation of blowing | their aquisitions. It could be far worse! | p_j_w wrote: | >epic doesnt have a reputation of blowing their | aquisitions. | | They ditched the Linux version of Rocket League. That | counts as a blown acquisition to me. | posterboy wrote: | presumably it has a fall back in wine. | | Not supporting linux as a gaming platform is a down to | earth decision. It's reasonable, whether necessary or | not. As a linux user, I see a difference between the | expectation of Linux plus driver vendors to support games | and a game vendor to support linux, when it is often | depending on a busfactor of 1. | gxqoz wrote: | For me I'd rather it just remain independent. It already does | what it does well enough. There aren't any obvious features | that would improve the site for me, just a lot of further | monetization crap for users who fall for that stuff. | stjohnswarts wrote: | Not everything has to be a buy out. Why can't a business just | be a business and make some money for the owners and provide a | service for the users and grow organically (or not). I know HN | crowd often see that as an unnatural business model but it has | worked for small business for eons. | bluetidepro wrote: | I don't care who you are, when you get an offer for millions | and millions, I'm sure you'll quickly sing a different tune. | I'm sorry, but this kind of thinking is just silly. It's | always easy to say this kind of thing from the outside. | stjohnswarts wrote: | Sure but not everyone is driven strictly by profit. I | prefer to stay naive to not being motivated only by profit | in my life decisions. Yes, I've made decisions that turned | down large sums of money to maintain my happiness and sense | of being a moral human being. | _bohm wrote: | I'd prefer seeing Bandcamp continue to grow and prosper as its | own company | AndyKelley wrote: | This is why, as a user, you should prioritize relying on non- | profit services and software rather than for-profit companies. | donutshop wrote: | I hope they keep Bandcamp Fridays! | lostgame wrote: | Nothing good can come of this. :( | btdmaster wrote: | In case of DRM: https://www.defectivebydesign.org/guide/audio | g_sch wrote: | I'm having a little trouble understanding the motivation for this | move. Did Bandcamp have a poor revenue/profit outlook and were | they looking to scale? Was this just an exit for founders? I was | under the impression that they had a relatively stable and | profitable business, and strongly valued their branding and | positioning as independent. | matt_heimer wrote: | From the Epic side - they have to be looking at selling music | in-game as a source of additional revenue. You'll be able to | buy cassette tapes or virtual vinyl for your characters | boombox. Of course there will be a matching dance you can also | buy but maybe there will be a discount bundle. | paxys wrote: | Motivation for founders is a lot easier to understand than that | of the acquiring company. What on earth is Epic going to do | with Bandcamp? | Macha wrote: | Turn the Epic Games Store into a more general Play | Store/Apple Store competitor by expanding into other media | types? | paxys wrote: | The Epic Games Store is barely even functional for video | games. They haven't been able to implement table stakes | features like reviews and a shopping cart, despite | promising them for years now. Going wider and increasing | its surface area even further doesn't really sound like a | winning move. | johnnyanmac wrote: | User reviews are in the pipeline and shopping cart was | added last year. And I doubt there were technical | barriers that kept them from making this. Just a matter | of other priorities on the store not immediately visible | to western eyes (e.g., they have aggressively pursued | regional pricing for the last 18 months). | traskjd wrote: | I'm sure it's no coincidence that Apple is big in music and | they don't like Apple. Wonder what Tim is cooking up for Tim | on this one. | jerrybender wrote: | Metaverse concerts and fighting against Apple | acomjean wrote: | I can never tell if comments are sarcastic are not... | | but "fortnite" by epic already had concert/online | experiences. They've been pretty fun. Maybe getting band | camp allows them access to artists they didn't have before? | | https://www.rollingstone.com/pro/news/fort-nite-concert- | seri... | bentcorner wrote: | They recently acquired Harmonix (original makers of Guitar | Hero and other rhythm games). Maybe they're trying to build a | GaaS music game? | kmfrk wrote: | Comedy option? The Epic Games Store will be the new iTunes. | | Licensing As A Service is probably a neat thing if it can be | done at scale on par with the Unreal Engine Marketplace. But | a lot of it boils down to "imagine if we could make IP law | straightforward" which is somewhat of a moonshot. | stu2b50 wrote: | Create a market for music licensing that Unreal engine | developers can use? | finder83 wrote: | This is my guess as well. Pretty much every Epic | acquisition is for Unreal. | wildpeaks wrote: | Game soundtracks are usually sold on Bandcamp, even for games | that aren't on the Epic Store. | | Also could be a source of creative content to generate NFTs, | maybe even tie that to licensing of music used in game | livestreams. | prepend wrote: | I assume it's because Epic presented a ton of cash and a small | but profitable company found it attractive. | | I can't imagine anyone wanting to work for or be part of Epic, | so that's my assumption of gobs of cash. | pier25 wrote: | But what's in it for Epic? | micromacrofoot wrote: | The Metaverse (Epic has hosted music events in Fortnite | that have had millions of attendees), diversifying their | game store. They've also bought art and 3D asset companies | recently. | xxr wrote: | Perhaps Epic originally wanted to purchase itch.io but | couldn't settle on a deal so they went to the O.G. instead? | merlincorey wrote: | You must have missed the recent news about Simon Peyton Jones | leaving Microsoft for Epic Games[0], then. | | [0] https://news.ycombinator.com/item?id=29131996 | efficax wrote: | Staff moves at that level are a lot different than your | average joe, huge paychecks involved and lots of insulation | from the product org | merlincorey wrote: | Are you suggesting the primary reason SPJ moved to Epic | Games is because they offered him more money than | Microsoft? | | Reading the message from SPJ[0] seems to indicate he is | excited for the people and projects he will be working on | as well as being given the freedom to continue working on | education, functional programming research, and | continuing to work in the Haskell ecosystem. | | Of course large amounts of money are involved for an | engineer of SPJ's renown and experience - that | requirement exists for any company that want's SPJ's | time. | | [0] https://discourse.haskell.org/t/an-epic-future-for- | spj/3573 | johnnyanmac wrote: | "I can't imagine anyone wanting to work for or be part of | Epic" | | creators of one of the two largest third party game engines? | A chance for your product to be integrated in a tool used by | game studios throughout the world? You really can't imagine | any reason past the monetary to work with Epic? | prepend wrote: | I think their products suck and are sleazy. I don't think | I'll ever be in a position where I have the opportunity, | and I'd work if I was starving, but I don't want to work | for a company that makes bad products as a result of a bad | philosophy. | | It's nice to be a programmer and have options but I | wouldn't work with a company that makes such invasive | software. | bstar77 wrote: | For first world issues, this is terrible. I love Bandcamp and | love supporting artists there. Epic is a scourge. | MisterTea wrote: | Not good in my book. I've been a huge fan and proponent of the | platform since 2017 and have made over 600 purchases since. | Mostly digital but also plenty of shirts, patches, an even | physicals of select albums. My only gripe was the somewhat | wanting android client which has just been fixed up (playlists | and queuing). | | I like it because its a simple and focused hub for artists and | fans. The social interaction of the site fells like a perfect | balance of presence and connection without any noise. You can see | who purchased an album and leave an album review but unable to | directly message users. User profiles are simply their collection | and a 400 character bio that can contain links. Another plus is | the simple web design they employ gives access to the mp3 if you | scrape the album page. As a plan 9 user without a modern browser | this made it easy to play the music by writing a script that | scraped the album page for the mp3 links and fed those into | play(1) creating a simple bandcamp player. | | Epic will bring nothing good to the service. | aarpmcgee wrote: | This is a little heartbreaking. The world just got a shade darker | so that a few people could become a lot richer (I assume). | vibemasterxl wrote: | If so, did those people not build (and thus own) this platform? | Is it not their right to sell it to others? I am not asking | this so much to challenge your statement, as I agree that it's | darker, but to demonstrate that clearly the platform delivered | value to music consumers like myself, and perhaps we as music | consumers should be willing to compensate the folks who build | "glue" like Bandcamp more in order to provide such a great | service in the future. | mkr-hn wrote: | If Bandcamp saw people who bought music on Bandcamp as | consumers, then Bandcamp didn't understand the people who | used it, and this might be for the best. | johnnyanmac wrote: | >If Bandcamp saw people who bought music on Bandcamp as | consumers, then Bandcamp didn't understand the people who | used it | | If they DIDNT see people who bought music as consumers, | they'd be shut down instead of acquired. It's still a | business, not a charity case. It costs money to host music | and pay the payment processors for the ability to let | people use credit cards. | | People who want some truly decentralized form of music | hosting/publishing would be better off going back to the | limewire dys than expecting a steady, supported website | provide all the expected niceties. | posterboy wrote: | Conversely, if Sweeney saw users as _participants_ , for | lack of a better word, this might be for ... the good? | | For whatever you have in mind, the question was basically | whether you see the users as the _owners_. I thought it is | a misleading question because it is riffing on a legal | notion of property and possession, without clearly | characterising that property, leaving open any illegal | aspect to be pointed out if that was your moral basis of | the argument. And indeed, one could attempt a hyperbolic | retort in which it should be definitely illegal, say, to | change a running system. Or how is leninist marxism for a | debatable mindset. Understandably you have rejected that | debate. Of course the users are an integral part of the | platform, and it 's a consequential facet of the culture | that some are already feeling sold-out. | | Eventually it's kind of subjective, when everyone values | the entity differently. | mkr-hn wrote: | I can't tell whether there's some point directed at the | comment you replied to or if this is some stream of | consciousness thing. | QuikAccount wrote: | Everyone here is really gloom and doom about this news but as | much as I love Bandcamp, they have made some decisions that | really made me not want to use the platform. For example, if an | artist releases a free song as part of an album, it is not | possible to add that song to your library without purchasing the | whole album. This makes no sense when I only like and want to | purchase say 2 or 3 songs off the album. This alone made me | uninstall the Bandcamp app and just go back to Spotify. | H1Supreme wrote: | That's not Bandcamp's fault. Whoever listed the album | configured it that way. There are settings for artists (or | labels or whoever) to allow people to purchase single songs, or | require that they buy the entire album. | | I've bought plenty of single tracks from albums. A few of them | as recently as this past weekend. | QuikAccount wrote: | Either I didn't explain it correctly or you didn't read what | I said entirely. | | If an album has a free song or single, you cannot add the | free song to your library unless you purchase the whole | album. Even if you are allowed to purchase individual songs | on the album. | moogly wrote: | It could be argued that the artist could've released that | free song as a single/its own "album". It's not uncommon to | see that. | stjohnswarts wrote: | I don't think Bandcamp's policies were ever going to work for | everyone, but I appreciate them, and am a pretty active | customer and user. I may have to reconsider that now if Epic | starts "improving" the service. | slothtrop wrote: | Absolutely terrible. It does not bode well for consumers when all | the good small players sell out. I feel like this has been a | worsening trend. | | Someone should get started on a viable alternative. Is it | possible to yield a mvp over a couple of weekends? :P | uncomputation wrote: | I really hope this is just one bad move and doesn't point to a | larger, inherent flaw in the business models of smaller, indie | companies. With Bandcamp now gone, there's one less case study of | truly free consumption and ownership in an increasingly | rented/"streaming"/subscribing world. | shmerl wrote: | That sounds worrying. Will they mess up DRM-free FLAC releases? I | have little trust for Epic. | MadcapJake wrote: | Is there any good kit out there for artists to self host their | own store/player? | indigochill wrote: | I don't yet know if it's any good, but I'm looking into | Funkwhale right now, which was originally created as an open | source alternative to Grooveshark. It is, however, explicitly | designed for music under free licenses (whether creative | commons or something else), so it's not an option for many | artists. | | Another option I just came across is | https://codeberg.org/simonrepp/faircamp which sets out to be an | open source Bandcamp clone, conveniently enough. It does appear | to have payment options, but I'm unsure whether they're | actually functional since I haven't tried it myself yet (but I | plan to). | basisword wrote: | Does anyone know Bandcamps funding situation? Did they need an | exit like this? Or can people not run businesses long term for | profit anymore?? Such a shame. If you think Epic will just leave | them alone you just need to read the corporate speak in the first | paragraph of the announcement: | | "I'm excited to announce that Bandcamp is joining Epic Games, who | you may know as the makers of Fortnite and Unreal Engine, and | _champions for a fair and open Internet._" | Keyframe wrote: | What's next for Epic? Streaming and video sharing? | devmunchies wrote: | This could even be a ecommerce/merch thing or something for | creators. I think I remember reading that Bandcamp does like 9 | figures in merch volume | Keyframe wrote: | Could be a boost with content for well, content/game creators | using UE among other things. | readingnews wrote: | Dang first Putin invades, then this? I am just not sure how much | bad news I can take in one week. | [deleted] | aaaaaaaaaaab wrote: | Fuck, please no :'( | | I've spent thousands of dollars on Bandcamp. This makes me | really, really sad. | stjohnswarts wrote: | Big Corporations always ruin the good stuff. It was a good site | with good content and fair practices. Alas bandcamp we hardly | knew ye. I hope the owners made out like bandits I guess, they | put in a good effort for a long time. | amar-laksh wrote: | Rented games, rented music, rented health, rented lives but hey | at least you got your own misery! | | As the lyrics of a contemporary classic goes, "20,000 years of | this... 7 more to go." | basisword wrote: | Bandcamp Press Release: | https://blog.bandcamp.com/2022/03/02/bandcamp-is-joining-epi... | susodapop wrote: | This seems like an odd move for a gaming company. But I wonder | about its implication for streamers who deal with DMCA takedowns | for playing copyrighted music. Perhaps a scheme where partnered | streamers are granted limited license to play music from across | Bandcamp while they stream games from the Epic Store. | gowld wrote: | > This seems like an odd move for a gaming company. | | Amazon is a bookstore. | | Epic sees Steam and Apple (and Amazon) and knows that the | platform is the chokepoint where all the money is. | bduerst wrote: | Yeah, this is just Epic blurring the lines between video | games and music content as it moves to become more of a media | company. | | It's also an easy way to to procure licensing to sell music | content in games. I'd be interested to know why they passed | up others like SoundCloud. | posterboy wrote: | How would it make licensing easier? | | As for SoundCloud, either they didn't come to terms for | whatever reason, or they didn't try to begin with if | marketing considerations favor BP. | bduerst wrote: | >How would it make licensing easier? | | If you have a platform that artists allow purchasing of | their music through, you can extend it to allow customers | to sell/license songs in their games (developer) or buy | snippets of song in Fortnite (gamer). | | Sound Cloud would achieve these features too, and I am | certain they considered more than just Bandcamp, as well | as kept everyone under NDA during the shopping around. | MikusR wrote: | They are also a gaming tools company. | merlincorey wrote: | I think of them as primarily a gaming tools company. | | Fortnite and other games are really just Unreal Engine | advertisement vessels that got successful in their own right | and now serve that purpose plus making lots of money on their | own. | danbolt wrote: | For a lot of indie games, it's not uncommon to see the game | soundtracks available for download on Bandcamp. Part of me | wonders if they could potentially integrate soundtrack bundle | downloads with the Epic Store a little better. | pedrogpimenta wrote: | The FTL soundtrack was my first purchase on Bandcamp and I | think how I discovered it. I love it. Farewell. | runevault wrote: | I'm assuming that, while the store will also remain separate, | there will be at least backend ties into the Unreal asset | store. Could see them trying to work with some music creators | to set up licenses for people to buy to add their music to | Unreal games. | SahAssar wrote: | This is incredibly disappointing. I bought quite a bit from | bandcamp, to both support the platform and the artists, and I | don't think epic should be the middleman in that transaction. | Thanks, I hate it. | makach wrote: | Noo... It feels as if millions of voices suddenly cried out in | terror and were suddenly silenced. I fear something terrible has | happened... | devmunchies wrote: | The technical co-founder (Joe H.) left at the beginning of the | year, went to Disney Imagineering. He has had a very impressive | career (was an engineering manager at Apple in the 90s). | notesinthefield wrote: | This explains the slew of bug ridden releases they were radio | silent about this past month. A shame. | Jhsto wrote: | Can't wait to show off my indie vinyl collection in Fortnite! | jazzyjackson wrote: | actually this is a good angle, people might not be giving | credit to bandcamp's social aspect. every album has a list of | people who purchased it, and you can go to each person and see | what albums theyve collected. You can even curate/hide albums | in your collection basically choosing what to recommend. | | I can see Epic building off the infrastructure there for games | and in-game collectibles (of which your vinyls are now a part) | plorg wrote: | I find the social graph stuff frustrating, even though I | generally like Bandcamp (fingers doubtfully crossed). Using | the app or the online streaming requires an account that | can't be opted out of the social graph, and this makes your | Bandcamp profile publicly searchable by username, a thing | that is completely unnecessary to both the use of the service | and the goal of music discovery. | nxoxn wrote: | No. No no no. Bandcamp was where I went to get DRM free music and | feel like my money was going to the artists. | qwertox wrote: | So next news will be that EA is acquiring SoundCloud. | RodgerTheGreat wrote: | This _really_ sucks. Bandcamp has been my go-to store for buying | music for a long time. No dark patterns, lightweight site, free | previews, good terms for indie artists. I don 't think I can | ethically shop there anymore given Epic's ownership and business | practices. | politelemon wrote: | > No dark patterns, lightweight site, free previews, good terms | for indie artists | | I am with you. One of the biggest draws for me was these what | you have described. Their website experience was | straightforward and honest. | | They are now being acquired by a company that is the complete | opposite. We won't have to wait long for Epic's dark patterns | and policies to creep into a once great marketplace. | Macha wrote: | Or just flat out discontinuing the web store to put it in the | windows-only Epic client. | masklinn wrote: | I know you're right but did you really have to hurt me so | much? | rvense wrote: | My favourite thing is that they have all sorts of social | features so you can really engage with other fans and make | lists and explore and do things... but you can also just ignore | the hell out of that and buy some music that you like. | tasha0663 wrote: | IIRC, this is what MySpace was supposed to be in the first | place. They made the mistake of leaning into a more general | social media audience while Facebook was on the rise, but it | seems to me like Bandcamp excels at being what MySpace could | have become. | danShumway wrote: | Was Bandcamp draining money or something? Were they not | profitable? | | I hate this. Why does everything need to roll up into other | companies. I don't want anything Epic is bringing to the table, | and every interaction they've had with open platforms as a | business has been negative as far as I can see. | | I hate how much consolidation is going on right now. | antris wrote: | Welcome to capitalism | AlexandrB wrote: | > Bandcamp will keep operating as a standalone marketplace and | music community... | | 40% of which will be owned by Tencent, possibly more in the | future based on the whims of Tim Sweeney and the performance of | Epic's primary business (Video Games). | | Really unfortunate to see an independent source for music become | part of a huge conglomerate. | johnnyanmac wrote: | Tencent as a game studio is even more hand-off than Epic. I | haven't heard of any of their many acquisitions really being | affected after purchase. | tombert wrote: | Forgive a bit of ignorance on my end...what has Tencent | actually done? I know they own stake in Epic and I've heard | there's controversy, but I don't know what it is. | mdoms wrote: | There hasn't been any evidence that Tencent has influenced | Epic, or have the power to do so. Sweeney has defended the | rights of players and publishers on Epic to speak out against | China and the CCP. | gman83 wrote: | Well, they own WeChat: | https://en.wikipedia.org/wiki/WeChat#Controversies | mdoms wrote: | Epic Founder and CEO Tim Sweeney has addressed this a number of | times and so far given no reason to doubt it, | | > I'm the controlling shareholder in Epic Games, and have been | since 1991. We have a number of outside investors now. Tencent | is the largest. All of Epic's investors our friends and | partners. None can dictate decisions to Epic. None have access | to Epic customer data. | | > Tencent is a Chinese company founded in 1998. CEO Pony Ma and | the other co-founders played a lot of Unreal Tournament back | then, and visited Epic in the early 2000's. In 2012 Epic was | looking to move to online games, and we invited Tencent in as | an investor to help us. | | > I've never regretted it, and the recent anti-China rage | doesn't change that even slightly, as its completely unfounded. | Epic has only had positive interactions with Tencent at all | levels. | | > All of Epic's big decisions are made here in the USA and as | CEO I'm 100% responsible for them. I'm grateful for everyone | who has spoken in support. I also read and respectfully | consider all dissenting arguments of fact and principle. Just | please keep it real. | | https://twitter.com/TimSweeneyEpic/status/111396399928729190... | | Although I completely agree with you that it's a shame to see | yet another indie source get swallowed up by a big corporation. | AlexandrB wrote: | I think it's naive to think that the opinion of a 40% | shareholder has no influence on the CEO. Even if that just | presents as a bias in their decision making. | | > Although I completely agree with you that it's a shame to | see yet another indie source get swallowed up by a big | corporation. | | For the record, I don't think that Tencent is any more evil | than Disney, Sony, or Microsoft in this regard. | mdoms wrote: | > I think it's naive to think that the opinion of a 40% | shareholder has no influence on the CEO. Even if that just | presents as a bias in their decision making. | | I'm more than willing to accept that I'm being naive. All I | ask is some actual evidence of this influence/bias. | KerrAvon wrote: | Given almost literally all of recorded corporate history | in the United States, the onus is very much on the other | side to continually demonstrate a lack of influence/bias. | | Edited to add: I find the blind faith people place in | billionaire CEOs insane. Maybe save the empathy for | people who need it and treat the obscenely wealthy with | healthy skepticism? | mdoms wrote: | Maybe you could start with what kind of evidence would | convince you? It seems like you're asking Tim Sweeney to | prove a negative, which is difficult. | | I don't think "blind faith" is fair - I just haven't seen | any reason to believe Epic is controlled by Chinese | interests. | johnnyanmac wrote: | "the onus is very much on the other side to continually | demonstrate a lack of influence/bias." | | does 10 years of lack of influence count? Like, all | Tencent did was try to make some LoL mobile game in china | (in Unity, ironically enough). That's the one thing I | can't imagine Riot/Epic doing without influence. But | that's not really a smoking gun. China, mobile market | huge, LoL big IP. No effect on LoL proper outside of the | devs working on it. | | Tencent don't seem to be the kind of company that cares | about sticking fingers in the pudding of what works. They | invest in successful companies and help other companies | (including Sony and Nintendo) operate within China. At | this point it feels like the skepticism is unwarranted. | nemothekid wrote: | There are many American companies that capitulate to | Chinese political pressure without even being owned by | the Chinese. Tencent owns 2 of the top 5 biggest gaming | platforms in the US, but the one that got accused of | being too close to the Chinese is now owned by Microsoft. | | I think the question is why is there an expectation that | Tencent is somehow more nefarious than any other billion | dollar conglomerate? | joemi wrote: | Defending one's investors is expected and fairly meaningless, | though, isn't it? | JaimeThompson wrote: | Just wait to see what happens when Gabe of Valve decides to | retire and needs to diversify his holdings. | revolvingocelot wrote: | You think the guy who bought a racing team for funsies (and | for charity!), the guy with an extensive forge setup in his | palatial basement, needs _more_ money? | | I know it's hip to be cynical and all, but seriously. Even if | he were so motivated by money, could anyone even put together | a payout that'd be better than "continue to watch the Steam | Store print money, beholden to no one because Valve is a | privately-held company held by you"? | JaimeThompson wrote: | How many people expected Gates to do something like the | Gates Foundation? | johnnyanmac wrote: | >I know it's hip to be cynical and all, but seriously. | | I mean, thats many of the comments about this news, despite | Epic/Tencent historally ringing true to their words. | | >could anyone even put together a payout that'd be better | than "continue to watch the Steam Store print money, | beholden to no one because Valve is a privately-held | company held by you"? | | Sure. It's just a middleman storefront, and there are | trillionaire tech companies right now (and more in the | future). Maybe Gabe leverages Valve and jumps to a whole | other industry when he tires of games. Maybe he just sells | it all off and turns that into assets to will off (better | than giving family a company they can't manage). | | Nothing is certain and much larger internet darlings have | been turned agaisnt faster. | ghostly_s wrote: | Somehow Neil Young (the guy who bought a _model train_ | company for funsies) and a host of his ostensibly- | principled contemporaries all decided recently that they | needed more money by selling their catalogs, so I would | hazard against assuming anyone is immune to the temptations | of more money. | andrewzah wrote: | Well, why not? Neil Young is 76, Sting is 70, Bob Dylan | is 80. At that point it's better to just sell the | catalogue for an enormous amount of money to do things | with. | tarentel wrote: | I am glad I only made physical purchases through bandcamp now. I | don't really get what Epic Games isn't going to do with the | company besides make it more hostile to artists. | throwaway889900 wrote: | Is it just me, or does this seem like a rather lateral move to | get into more of the "marketplace" like Epic has been doing | recently? Is there some grand goal that I'm not seeing here? | hunterb123 wrote: | Maybe they want a music catalog to play/merge into their | games/social platforms like Fortnite. | detcader wrote: | "So sad" "I'm disappointed" Ok but everything like Bandcamp will | always go away because it's not efficient enough. If it exists | _today_ , it's treading water! It is on borrowed time! Bandcamp | was like a character in a video game with 1HP and a temporary | shield called "Startup." Bandcamp is to the way capital works as | life is to mortality. Nothing workable will ever exist at scale | unless our species is completely overhauled. | jbverschoor wrote: | So... Epic's iTunes? eTunes. | indigochill wrote: | Well, crap. Bandcamp was the perfect place for hosting my music. | Hopefully Itch starts hosting music if they haven't already. I'd | switch immediately. Are there any other good places to host low- | budget indie music? | | Soundcloud doesn't count because I get at least one spammer | interacting with my tracks every single time I upload something. | It's got to the point that I've started only uploading things | secretly and sharing the private links with the people who will | actually listen to the music. | | Edit: I'm gonna experiment with self-hosting on Funkwhale. We'll | see how that goes. | samirsd wrote: | https://mixtape.ai | | big new release coming this month with artist-side album | drafting and merch features | drcongo wrote: | Is that website supposed to be almost entirely empty with | just an App Store button? | stemlord wrote: | Release your app for android and I'll try it out if it's free | acabal wrote: | That's a pity. Bandcamp is my go-to for getting DRM-free FLAC | files straight from the artists. The site was a little crusty but | they were a huge benefit as a tech-friendly independent music | community. | rorymalcolm wrote: | They aren't shutting down? Bandcamp's model is so directly | connected to DRM free lossless downloads it'd be an incredibly | bold decision to remove it. | nerdponx wrote: | I wouldn't be surprised if Bandcamp shuts down entirely in | the next 2-3 years, to be replaced by some limp attempt at an | integrated Epic music/streaming/gaming platform. | johnnyanmac wrote: | This is Epic, not google. They've only had 2 aquisitions | "shut down", both of which were game studios. One being a | studio that became independent again, _People Can Fly_ | (Makers of _Outriders_ ). | | From a dev perspective of someone who's worked with several | Epic tools I'm not immediately worried about what seems to | be more of a technical acquisition. Historically they do | seem to actually leave their subsidaries hand-off, | integrating their tech into Unreal instead of absorbing it | entirely. I imagine the extend of the ramifications here | include some way to expand Unreal's Asset store to include | music or SFX (which artists can opt into offering on the | asset store). | immibis wrote: | Similar things have happened before | AlexandrB wrote: | I actually like the site, it's simple and fast. Rare attributes | on today's web. | nerdponx wrote: | My only complaint about the site is its nearly-useless search | feature, which uses some deranged fuzzy full-text logic that | is almost guaranteed _not_ to return the result you want. | | Oh, and there's no "open in app" feature on the site, or a | "copy URL" feature in the app. | | Otherwise, I share the sentiment that Bandcamp itself is | (was) a great place to buy indie music in high quality, and | that this feels like the beginning of the end. | ryantgtg wrote: | The search is laughably bad. Searching for an exact album | title, when that album is on a label's page, will often | have no results. Luckily search engines know what's up! | gloosx wrote: | Not sure if it's a good thing pals, I'm a big fan of bandcamp and | I have a really nice collection there, should i expect some | drastic changes to the platform? | kregasaurusrex wrote: | When shopping for content around didgital platforms, the #1 | decision that I take into account is how much of my purchase | price actually goes back to the creator. Bandcamp seems to give | the best cut for music, aside from directly purchasing from an | artist's website, and Epic's acquisition might end up being a net | positive for getting new users & overall growth. Personally I | think it's a good fit and look forward to their success. | Ruthalas wrote: | Can you elaborate on what makes it a good fit? I'm curious what | your thought is. | | I would have, at face value, considered the acquisition a bit | odd given Epic's primary product. | eezurr wrote: | https://en.wikipedia.org/wiki/Epic_Games#Acquisitions | | This appears to be the first company they are acquiring that is | outside of the video game industry. This may start a new era for | Epic Games. I wonder what direction they are going to take? I'd | guess a new player in the multi-media field, but I really dont | know. | BaseballPhysics wrote: | > This appears to be the first company they are acquiring that | is outside of the video game industry. | | ArtStation also falls outside the core videogame industry and | would seem to be similar to Bandcamp, insofar as its a two way | marketplace connecting artists with fans. | runevault wrote: | Or just helping set up ways to license music for games made | with Unreal as part of their asset store/offerings. | Dracophoenix wrote: | Given the Unity acquisition of WETA, I thought Epic Games's | next acquisition would be to buy a movie or FX studio to | compete - that is, if they aren't building their own. I think | the end result of these acquisitions is that the line between | making a game and a movie will no longer exist. Sometime in the | future, everyone could build and render their own Star Wars in | Unreal or Unity. | SbEpUBz2 wrote: | Epic Games acquired and recently discontinued Houseparty, a | video chat app. https://en.wikipedia.org/wiki/Houseparty_(app) | randomsilence wrote: | Why would they shut it down? Discontinuing a successful | social app during Covid times doesn't make sense at all. | Bandcamp seems to be too big to be closed like that though. | rglover wrote: | This is a bummer, but I'm getting giddy at all of the | opportunities for indie devs to rebuild the web. It's a guarantee | anything acquired is going to get destroyed in the mid to long- | term and people will be thirsty for something that isn't a corpo- | nightmare. Even more fun is the opportunity to do that with | decentralized data. | siver_john wrote: | This feels like a major blow, as someone who just semi recently | (probably around pandemic start) started getting into purchasing | flac music from indie artists, Bandcamp was a great source of | music. I understand nothing will change in the short term, but | long term I am very concerned. Especially as streaming becomes | more dominant and companies are less willing to provide flac | based music and physical discs (where I can rip my own) continue | to disappear. | | This feels like a potential last step of true music ownership and | that makes me incredibly sad. | | That being said if anyone knows of any place to buy flacs of | music with great selection would love to know (especially for | Japanese music which I generally have to import, thankfully they | love CDs). | pier25 wrote: | > _That being said if anyone knows of any place to buy flacs of | music with great selection would love to know_ | | Bleep offers FLAC (even 24 bit WAV). | | https://bleep.com/ | | It's mostly alternative and electronica stuff though. It was | founded by Warp records (Aphex Twin, Autreche, Boards of | Canada, etc) but it now sells stuff for other labels as well. | officeplant wrote: | Major problem with bleep is I can't redownload purchases | years later if my storage/backups were to be destroyed. I've | got a pile of old Autechre purchases I can't get access to | anymore which is frustrating, but not the end of the world. | | Bandcamp has no cap on redownloading my library, and a decent | mobile app for the stuff I don't keep stored on my devices. | | Bandcamp isn't a perfect platform (they finally added a | volume slider after a decade+), but they were a great | solution to buying and releasing music for me since the birth | of Bandcamp. | 2OEH8eoCRo0 wrote: | HDTracks for purchasing and downloading. Deezer and Tidal | provide high fidelity streaming. | prox wrote: | Tidal pays better than most other streaming services afaik. | | It's sad to see Bandcamp go. Because in tech an acquisition | means loss of that independence. | selfhoster11 wrote: | Bandcamp was the only music store I was happy to throw my | money at. I guess the ol' tricorn hat may be getting dusted | off real soon if anything material about the company or the | selection changes. | 2OEH8eoCRo0 wrote: | As a chronic music pirate- I love Bandcamp. I've purchased | more music through Bandcamp than anywhere else. I'm not | going to let myself be bummed by this news until Bandcamp | actually changes for the worse. Once again everybody is | letting themselves be upset by some hypothetical scenario | where the new owners drive the service into the ground. | officeplant wrote: | I don't even really need a hypothetical scenario. All | that could happen does indeed suck, but I'm mainly irked | about giving my money to Epic after 15 years of loving | Bandcamp. | minusf wrote: | i am old. it's not the first takeover i have seen. it's | for a reason many people are sceptical here. | prox wrote: | I hope you are right, but the track record for take-overs | isn't very good. | | When the original managers leave, you get replacements | from the parent company. Or managers who want to "change | things" so they can impress the upper echelons. Seen it | too much. | kinnth wrote: | I still think Epic will allow download and ownership of FLAC | files. They are quite open to ownership of content, I believe | what they are trying to build is a stronger moat around their | "app store". Longer term I think they will be looking to force | Apple/Google to allow 3rd party app stores onto their platforms | and in doing so need content. | | This is a play to get content and direct relationships with | producers, I don't think they will change the business model. | officeplant wrote: | Hopefully they figure out how to let you backup game | libraries once of these days. At least in MacOS I still can't | back up an install like I can Steam games when moving to a | new machine or wiping my current machine. | glenstein wrote: | This does not fit your criteria of flacs with wide selection, | however I think Resonate is the most interesting pro-artist | option out there at the moment, albiet with an extremely | limited catalog: | | https://resonate.is/ | almet wrote: | Resonate is nice and I like the fact that it's a co-op, but | there is something missing that was present on band-camp, | unless I missed it: the possibility to pay for real albums | that will be shipped to you, or for you to download the .flac | or .mp3 files to add to your library. | | It's actually possible to download the files but the price is | fixed and it seems to be track by track. | | So it looks more like a replacement for Spotify to me. | zippergz wrote: | "Nothing will change in the short term" is the story of every | acquisition, almost all of which end up with major changes for | the worse at some point. (So yes, I agree with you.) | johnnyanmac wrote: | Historically, Epic's aquisitions are given freedom to do | whatever they were doing beforehand, so I wouldn't be | worried. Quixel now just gives out tons of free materials and | assets, Sketchfab is untouched, Artstation forums don't | behave any differently, Hypersense's tech was likely | leveraged and used in Metahuman. | | People concerned over the "Exclusivity deals" on the game | store end aren't looking at the "Developer" acquisitions | which have rarely lead to the kinds of ends that, say, | Google's Aquisitions have. | jamal-kumar wrote: | It's a company that's been successful, while also mired in | a variety of legal problems and scandals, often related to | how their games are so deliberately addictive.... I don't | doubt what you say about their good intentions, I just | honestly worry more about any fallout from that kind of | business practice leading to an acquisition. | superkuh wrote: | Tell it to "Rocket League" or look at what happened to PUBG | when they used Epic's engine. Epic only makes those things | "free", it only buys popular software, because it's goal is | getting more people locked into it's walled garden Epic | store. It is not because they are nice. As soon as they | believe they have a critical mass of Epic store users you | can damn well bet they'll treat Quixel, Sketchfab, and | Artstation forums just like the Rocket League linux client | the minute there's any more profit to be squeezed out. | stonith wrote: | > look at what happened to PUBG when they used Epic's | engine | | They made a lot of money. | | > it only buys popular software, because it's goal is | getting more people locked into it's walled garden Epic | store. | | The rev stream is royalties from engine use since the | free tiers are locked to UE, not EGS. | smileybarry wrote: | >> look at what happened to PUBG when they used Epic's | engine | | > They made a lot of money. | | They reportedly worked with Epic Games on technical | support for PUBG features, and Epic Games may've ended up | using some of them in their own Battle Royale mode: | | > Notably, Epic Games updated their in-development title | Fortnite, a sandbox-based survival game that included the | ability to construct fortifications, to include a battle | royale mode that retained the fortification aspects. | Known as Fortnite Battle Royale, Epic later released it | as a standalone free-to-play game in September 2017. | Shortly after its release, Bluehole expressed concerns | about the game, acknowledging that while they cannot | claim ownership of the battle royale genre, they feared | that since they had been working with Epic for technical | support of the Unreal engine, that they may have had a | heads-up on planned features they wanted to bring to | Battlegrounds and could release it first. | | Quote: https://en.wikipedia.org/wiki/PUBG:_Battlegrounds# | Epic_Games... | | Article: https://www.pcgamer.com/pubg-exec-clarifies- | objection-to-for... | superkuh wrote: | When Epic bought the game "Rocket League" they promised not | to change anything. At that time it had Windows, Linux, Mac, | xbox, and playstation clients. 6 months after they aquisition | they killed off the linux client (even for people who bought | in-game purchases). | | Epic lies. It is what they do. They are the epitome of a | dangerous megacorp. | smoldesu wrote: | For the record, Rocket League is still perfectly playable | on Linux (even online) through WINE or Proton. But yes, | they did axe the native version. | riskable wrote: | The input latency is noticeably higher when you play like | this though. It drove me nuts last time I tried it (using | Steam Controller and Dualshock 4 controller). It's a big | reason why Rocket League sucks so bad on the Nintendo | Switch (input lag). | ffpip wrote: | They also made the game free to play. | | https://www.theverge.com/2020/9/15/21438194/rocket-league- | fr... | superkuh wrote: | That is because Epic was buying up popular games, | removing non-$exploitable$ platforms from them, and | securing them behind it's software walled garden. The | point of buying Rocket League and then giving away "free" | versions of it away was to get people stuck in their | walled garden with the hope they'll use it and buy other | things. They also ramped up the microtransactions. | | I don't like not being able to play the game on my OS | anymore, but that's just a tree in the forest of | behavior. Epic anti-competitive monopolist behavior is | completely transparent if you've been watching from the | start. They also attacked companies that created popular | games using their engine by copying the games and | releasing them for free to undercut their own engine | customers (see: Fortnite vs PUBG). | | Epic uses their "free" software as a weapon, just like | Microsoft did in the 90s. | dymk wrote: | Which is a big middle finger to those who had purchased | the game. And I can't think of a game that didn't have | the quality of its player base (and so, gameplay) decline | after going F2P (looking at you, TF2). | Zambyte wrote: | As someone who bought the Rocket League and plays on | Linux... :( | shaggyfrog wrote: | "Because I paid for the game, and despite the fact I was | happy to pay for it and I enjoy playing it, I think | everyone else should need to pay for it, too. Otherwise | all that enjoyment I had will be undone." | | c.f.: sunk cost fallacy | dymk wrote: | I'm happy to pay for a game I enjoy playing, the game is | made F2P, it becomes inundated with Eternal September | players, it is no longer fun to play, I am annoyed. | brimble wrote: | The changes made when games go F2P tend to change the | product you paid for in significant ways, often in ways | that some players will think ruin it. | | There's a reason I haven't played TF2 in years, and it's | not because I'm indignant that others didn't have to pay | for it. | thatguy0900 wrote: | As a long time player I'll say that surfing definitely | increased by a lot when it went free to play, it's not | entirely sunk cost fallacy. Im high enough now that it's | not much of an issue but lower ranks are rife with | surfing and even in my diamond 1 games I see them enough | to be annoying, at least. | ketzo wrote: | The costs and benefits around a game going F2P are too | numerous to list in a HN comment, but I think it is | _extremely_ reductive to call it a "middle finger" just | because you spent $20 four years and 500 hours of game | time ago. | | More people playing the game you like is very good for | that game receiving more investment/developer time. | Shorter queue times, more revenue for the game in the | form of mtx, and gameplay in a competitive multiplayer | game should never (this is a big _should_ , but in the | ideal) get worse for an existing player because of skill- | based matchmaking (something TF2 lacks). | riskable wrote: | Making Rocket League F2P meant that skilled players could | register as many new accounts for themselves as they | wanted and "rank up" their buddies in competitive | matchmaking. This completely ruins the competitive aspect | of the game since it's far too common to join a game and | get completely crushed by some grand champion playing on | a brand new account, teamed up with his friends. | | Another problem it enables is trolls: People make new | accounts then join games to ruin the fun for everyone | else. Account got banned? No problem: Make a new one. | Repeat. | | The ranked play aspect of the game was completely ruined | after Epic bought Rocket League. | ketzo wrote: | Those are problems, true, but literally every modern | competitive ladder deals with the three problems you're | describing: smurfs, boosting, and trolls. Overwatch dealt | with all three even when the game cost $40! | | In return for those problems, the game gets an instant, | massive increase in players. Monetization usually | _increases_ , since modern mtx are usually much more | effective than either subscription or one-time-purchase | models. | | I'm not saying there are _zero_ problems with going F2P. | Obviously there are. But just as obviously, since so many | studios have chosen to go that route, the benefits are | worth it for the company. If the revenue benefits are | worth it, they keep developing the game, keep running the | servers, keep fixing bugs, rather than just letting the | game die. That seems pretty good. | joeman1000 wrote: | TF2 has competitive matchmaking. And anecdotally I'm | usually placed in casual matches with similarly ranked | players. | enraged_camel wrote: | Yeah, they are one of my least favorite companies in the | industry. | mooreds wrote: | Hmmm. I tend to agree. | | Would be interesting to think of acquisitions where this | wasn't the case. The only one that jumps to mind is Zappos. | kingcharles wrote: | There's a Twitter account I can't find right now (help!) | which shows the statements companies put out at the moment of | acquisition ("nothing will change, ever, we'll always be | independent") and the statements they put out a couple of | months later ("all your files have been deleted, we've closed | the offices, everyone is absorbed into Parent Company, so | long and thanks for all the fish"). | skyfaller wrote: | Do you mean the "Our Incredible Journey" Tumblr? | https://ourincrediblejourney.tumblr.com/ | kingcharles wrote: | No wonder I couldn't find it anywhere in my Twitter | history... thank you, you saved me going mad (for now). | [deleted] | Apocryphon wrote: | And yet so many modern day startups have no viable exit | strategy beyond acquisition- what does that say about the | state of the industry, and of founders' commitments towards | building a sustainable product? | BaseballPhysics wrote: | > And yet so many modern day startups have no viable exit | strategy beyond acquisition | | Bandcamp was already profitable and has been for years. The | pandemic dramatically increased their sales. They were | doing fine. | | _Why did they need an exit_? | | That is the real flaw of SV thinking: that simply being a | profitable, going concern is somehow inadequate. The result | is monopoly accretion as small companies are repeatedly | swallowed up by bigger ones. | ballenf wrote: | I think it's more so the result of cheap money than some | way of thinking. Higher interest rates will curtail a lot | of this activity. Might even see a wave of divestitures | or spinoffs as companies have to look harder for sources | of capital. | BaseballPhysics wrote: | The need to "exit" and the obsession with "growth" that | occupies the minds of SV founders significantly pre-dates | the low rate environment that's dominated since 2008. The | only difference is the path: IPO vs acquisition. | Invictus0 wrote: | SV is not a homogeneous thought-entity. Maybe the | founders were tired of running it or wanted to move on to | do something else. Businesses get bought and sold all the | time and don't need to be a lifetime commitment for the | founder (it would still get sold or shutdown at that | point anyway). | pketh wrote: | You make a good point, but I wonder what the real world | business equivalent of this is? Is it the destiny of | every successful cafe to become acquired by Starbucks one | day? (assuming there's not a better comparison I should | be thinking of) | ribosometronome wrote: | Successful restaurants, bars, etc do change owners from | time to time as owners retire or simply want a change of | pace. I imagine the difference is the amount of money | involved. It's possible for an individual to save up | several hundred thousand to a million to buy an existing, | profitable small business. Less so the hundreds of | millions to billion+ a business like this might go for. | bigiain wrote: | Around me in Sydney, there is a major "hospitality group" | that's spent the last 10+ years buying up bars and pubs. | | There's a few smaller operations doing it as well. | | The big one, Merivale, seems to have practically | unlimited money to throw at interesting or struggling | venues. While I really don't like the changes they | eventually make to most places they buy, I have a | grudging respect for the business acumen of Justin Hemmes | the owner. | | He seems to have an uncanny knack for having bought a | good sized venue a year or two before, in every area that | becomes cool and popular. Often they'll barely change for | a few years, while the demographics around them shift, | then one day they've suddenly been renovated and there's | a queue of b-grade celebrities all dressed up and lined | up around the block waiting to get in every weekend for a | month or two. | | I totally get that my demographic spends less over the | bar than the crowd he's so good at attracting, but he's | ruined two of my local ex-favourite pubs in the last few | years, and over decades he's turned some of my favourite | music venues in things like trashy Mexican | restaurant/bars. | | But yeah, even as successful as he is in his field, I | doubt it'll get him into the three comma club. | airstrike wrote: | > Why did they need an exit? | | Because the people who like to start new companies and | take lots of risks generally tend to not like running | stable businesses and dealing with FP&A managers, | lawyers, compliance and tax experts | BaseballPhysics wrote: | > Because the people who like to start new companies and | take lots of risks generally tend to not like running | stable businesses and dealing with FP&A managers, | lawyers, compliance and tax experts | | ... in SV/the tech industry. | | That's kinda my entire point. | | Stealing someone else's analogy: If you went to a bank to | get a small business loan to open up a coffee shop, and | you told them "Yeah, I'm hoping to take a bunch of your | money, open a coffee shop, never return a profit, and | then sell it to Starbucks", you'd get laughed out of the | room. | | In SV that's a business model. | charcircuit wrote: | You won't get much money selling a small coffee shop | which is why it won't work. There is a small upper bound | to what you can possibly be worth. | chris11 wrote: | Did bandcamp raise a lot of money from venture capital? | The last round listed on crunchbase was a series A in | 2010. It looks like management were fine running it more | like a lifestyle business. | BaseballPhysics wrote: | Yeah, as far as I can tell, they took a seed round and a | series A and have been profitable since... 2014? If | memory serves? | | If you look at their staff growth, it's been very slow | and very steady. At the time of acquisition they were | sitting in the 100-150 headcount range, which is modest | for a company that's almost 15 years old. Given their | claim of 207M to artists last year and their touted 18% | average rev share, we can guess they were generating | around 50M per year gross, which is a very healthy | cashflow for a company that size. | | Their strategy was clearly not to take over the world, | but to carve out a niche and not bother to directly | compete with the streaming platforms (which helps to | explain, for instance, the incredibly rudimentary mobile | player app). | | As for the senior management, Diamond had already | previously started and sold a company. I'm sure he was | doing fine. The same is true of Mark Hall, their VP of | Product (who started 5-ish years ago, if I recall). The | technical founders I'm less sure about, though apparently | at least one of them had already moved on. | | I'd absolutely describe it as a sustainable lifestyle | business that had a good long-term trajectory. It was | never going to be a unicorn, but who cares? | munificent wrote: | _> a sustainable lifestyle business_ | | A company with 100 employee isn't a lifestyle business. | The term we used to use for that before VC swallowed the | world and decided that anything less than a billion is | chump change was simply "business". A 100-person company | with millions in revenue is a successful medium-sized | business. | | The only reason it doesn't feel successful and stable | today is because we live in a unprotected corporate | environment where any of the giant behemoths may anti- | competitively crush a smaller business if they so choose | to and there won't be any repercussions. | | I wouldn't be surprised if the main motivation for | Bandcamp selling was simply the fear of being either | bought out by someone worse, or crushed by them. (Likely | Spotify, which is two orders of magnitude larger than | them.) | BaseballPhysics wrote: | Yup, excellent points all around. Well put! | antihero wrote: | Why do things need an exit strategy, why can they not | simply exist and do good work and pay people fairly? Does | everything have to exist purely to maximise profit? | heleninboodler wrote: | The employees who traded compensation for equity probably | don't agree. Bandcamp's success is built partially on | this trade and at some point it needs to pay off for | them. I suppose they could stay private forever and give | out profit-sharing bonuses, but I think people go into | this expecting an exit. | Apocryphon wrote: | Did Bandcamp offer employee equity? | heleninboodler wrote: | Would they have ever managed to hire anyone if they | didn't? | BaseballPhysics wrote: | Some people just want to work at a decent company for | reasonable pay, and aren't looking to get filthy rich | busting their asses for a FAANG. | | Bandcamp is absolutely a company I would've considered | working for. I'm long past the point in my career where I | care about a lottery ticket. They were profitable, big | enough to be sustainable, but small enough to be nimble. | The management seemed to make all the right noises | regarding their values and motivations. | | I'll take that over a massive tech company or a tiny | startup any day of the week. | Apocryphon wrote: | Who's to say they didn't? As mentioned elsewhere | (https://news.ycombinator.com/item?id=30532741), they | were always focused on slow and steady growth and seemed | to be more lifestyle business than wannabe unicorn. Not | the shop to join if you wanted lottery ticket options. | Maybe they didn't. | lotsofpulp wrote: | >Does everything have to exist purely to maximise profit? | | No, everyone is free to start a bandcamp alternative that | does not sell out. But the probability of people wanting | to "cash out" or trade equity for other things they want | is pretty high. And so that is the world that we see, | because it is a reflection of what people want. | Swenrekcah wrote: | Sure, but what people want as individuals and makes sense | for them to individually do can nevertheless be harmful | to society. That is what people are complaining about | generally. | | I don't know how to combat the shift to a single | monopoly/duopoly in every market though, but it's | definitely going to make our lives worse. Especially with | the erosion of private ownership for us plebeians. | munificent wrote: | Because in our current corporate environment where there | is essentially no anti-trust enforcement, any small or | medium-sized company is vulnerable to being destroyed by | one of the giants. | feoren wrote: | The very term "exit strategy" answers your own question: if | you're committed to building a sustainable product, with | long-term sustainable profits, caring for your employees | and your customers, without any explicit plans to sell off | your company to random megacorp, where it will be scrapped | for parts, then you're a _dumb loser_ trying to build a | _lifestyle business_ and you deserve to be shamed out of | Silicon Valley! How dare you waste our precious venture | capitalist time with that crap!? | | I get it: venture capitalists are interested in the most | efficient possible way to loot the economy, and funding | non-viable startups until they're so overhyped that some | other idiot buys the over-inflated toxic asset from them | before it blows is a great way to do that. | | Of course speaking out against VC and startup culture on | _Hacker News_ is going to get me downvoted to oblivion, so | go ahead and mash that down arrow. Don 't forget to dislike | and unsubscribe! | Apocryphon wrote: | HN is a lot more jaded towards startups and founders' | games these days. Back in late 2019 there was this thread | about a Garry Tan video where the tone of the discussion | was fiercely against working for startups, saying it was | better to join FAANG or start your own company instead: | | https://news.ycombinator.com/item?id=21865065 | [deleted] | cgrealy wrote: | I completely agree, but this isn't just a VC problem. The | entire current economic system incentivises this. | hedora wrote: | Yeah. They also could have IPOed, but either way the | fundamental issue is that people looking for long term | investments are willing to pay 10x forward earnings. How | do you compete with that without getting employees to | make major personal sacrifices? | andai wrote: | Doesn't exiting necessarily imply a change in leadership? | Apocryphon wrote: | IPOs are the alternative form of exit and they certainly | don't. | dundarious wrote: | Where does the drive for an "exit" come from? It's a | jargon term not used in the entrepreneurial side of most | other industries. | projectazorian wrote: | Many people are attracted to this industry by the stories | of Google/FB/etc early employees walking away with 8 | figure sums and retiring after a few years of work. Thus | the exit obsession. | ska wrote: | > It's a jargon term not used in the entrepreneurial side | of most other industries. | | That's because in most of the industries you are thinking | of, you can get traditional financing. | | The need for an exit of some sort follows from the | financial structure. | dundarious wrote: | I don't think elsewhere it's called an "exit strategy" to | seek financing, be that IPO, Shark Tank, or the much more | common and mundane options. I'm not even naively | proposing that it's somehow bad to sell a profitable | business in this way. I know selling a piece of your | business involves diluting your control, but it is nearly | always contractually required to _not_ involve an "exit" | (in terms of involvement) outside of tech. (Selling it | wholesale does in any industry) | | I'm just confused by two interlinked things. The | terminology of "exit" and the implicit _need_ for an | "exit". | | To me, the focus on "exit" _does_ imply moving away from | involvement with the business (in how the phrase sounds, | and most importantly, in how it seems to be most often | used). Which to me signifies a culture built around | _starting_ businesses and ultimately around becoming a VC | yourself. Doing this is not notable, but presuming it is. | | So either "exit" is any kind of large financing, and it | doesn't involve "exit" in terms of involvement, in which | case the term "exit" is strange to me. | | Or "exit" is selling control and does imply "exit" in | terms of involvement, in which case it's interesting that | this is presumed to be _the goal_ of starting a | profitable business. | | It seems in practice to be just jargon that covers both, | but more the latter. | [deleted] | andrepd wrote: | Prepare for a blog post titled Our Amazing Journey. | maldusiecle wrote: | Boomkat is also good, different selection than Bandcamp but | comparable in size (they definitely have some Japanese stuff | that Bandcamp doesn't, e.g. Tzadik's Japanese music line). | slothtrop wrote: | I just checked it out to confirm that they have John Zorn's | catalog, and it seems so. Good find. I thought the man was | married to physical only. | arwhatever wrote: | Would Bandcamp the business model + Bandcamp the website | necessarily be difficult to reproduce, particularly in an | environment in which the Bandcamp niche just became no longer | fulfilled due to changing practices on the part of Original | Bandcamp? | nluken wrote: | Makes me curious about the idea of a nonprofit organization | whose purpose is to manage a platform that gives as much | money as possible to artists. Perhaps that's a naive vision, | but I feel like a lot of artists would hop onboard if the | interface worked, and that could overcome the network effect. | handelaar wrote: | Look at this sideways for a second and you'll see that you | just described _precisely and exactly_ the structure and | supposed-mission of every performing rights society in the | world. | | And yet they just don't seem to have any interest in it. | siver_john wrote: | I can't imagine the infrastructure to do it is trivial, but I | would say the larger burden is network effect. Bandcamp has | existed for a long time and I know of indie record labels who | use it as their default distribution. I am aware there are | indie alternatives (some of which provided in the comments to | my first comment). Also disruption of service often results | in loss, would someone who is no longer focused on music move | there stuff over if things changed dramatically? Would people | download in time, etc? | | Obviously this is all speculation, bandcamp could continue on | as it has been for the conceivable future, but I am less | pleased about that future than I was before I saw this news. | qbasic_forever wrote: | It seems like the perfect thing for Facebook (err Meta) to do | with their social network. Bands already use Facebook for | announcing tours, events, etc. so it would be a logical step | to let them sell digital goods/music and give a small percent | to FB. But I dunno if Meta actually cares about this business | anymore. | EamonnMR wrote: | Don't forget the third ingredient: wide adoption by | underground artists and listeners. Bandcamp is, in some | circles, cool. A new service would need to work very hard to | earn that kind of cachet. | skyfaller wrote: | I've been buying more mainstream artists (who aren't on | Bandcamp) from 7digital: https://us.7digital.com/ | | That said, I didn't spend nearly as much money there because | Bandcamp showed a lot more evidence that they cared about | ethics and getting money directly to artists. I have no idea | how money works with something like 7digital, but I assume it | doesn't pay artists as well. | loudtieblahblah wrote: | 7digital has really gone down hill in the last 2 years. They | haven't updated their front page in forever and when they do | its very slight. All the albums listed on the front page are | from 2019. | | Albums disappear all the time and never return, your | downloads from your library break when that happens too. So | be like me, download immediately and back it up. | | I still use 7digital bc it's easier to actually download the | mp3/flac, especially on mobile, without a 3rd party app (like | Amazon) that makes you download one song at a time (as | opposed to a zip of an album) | | But it's a rotting, decaying place where new music doesn't | get added. | | I listen to mostly older shit. So no big deal for me. For | now. | vintermann wrote: | Yes, my impression is that 7digital does the absolute | minimum. This is the case with basically all streaming | services that try to compete with Spotify. I've tried all | the big ones except Tidal, which has its own problems for | which I refuse to touch it. | | Want an example? Here's Deezer: | | https://www.deezer.com/search/%22Arrows%20in%20the%20Gale%2 | 2... | | Here's 7digital: | | https://no.7digital.com/search?q=Arrows%20in%20the%20Gale | | I probably can't post more links without getting auto- | hidden by HN, but just try the search elsewhere too. Also | try the album titles "Fresh Fruit", "I'm Looking for an | Angel", "Day Dawn" or "My Car Sounds". | | That is one spammer. He releases 300+ albums at once, | several times per months, to virtually all streaming | services. They all have the same title, and the same | generic album art, often a filtered stock image. They're | officially "compilation albums". He has been doing this for | about a decade as far as I can tell. He uses a different | made-up label each time. If you blindly search up any song | by one of the classic artists he targets, likely you will | get one of his "compilations", and he will get money for | every play. | | But Spotify is different. Those Echo Nest people have a | special hatred of spammers, they kicked him out ages ago. | fsflover wrote: | > if anyone knows of any place to buy flacs of music with great | selection would love to know | | https://www.fsf.org/givingguide/v12/ (scroll down). | pl0x wrote: | Are you willing to fund Bandcamp? | masklinn wrote: | Being a bandcamp customer, the answer seems quite obviously | "yes" as I've literally done that. | officeplant wrote: | Given they've been profitable for years, yes. | siver_john wrote: | I do through my purchases and my general encouragement of | traffic to the site, if I wasn't a broke graduate student and | had the funds to invest in them, without a doubt in my mind I | would. | | However, even if I am unable to invest in them I see nothing | wrong about my expressing discomfort over someone else buying | them. I have seen nothing as well that they needed cash to | continue operations. | antihero wrote: | As an OG pirate in my teens and a what elite in my twenties | I've been spending on average about PS50 a month on bandcamp | for pretty much all of my thirties. | aezell wrote: | Qobuz markets itself first as a hi-res streaming service. | However, it also offers FLAC purchases without DRM that are | yours even if you don't continue to use Qobuz. Their selection | is very large and might have more options for more well-known | acts. | Dubhead wrote: | > That being said if anyone knows of any place to buy flacs of | music with great selection would love to know (especially for | Japanese music which I generally have to import, thankfully | they love CDs). | | For buying FLACs of Japanese music, I'm a satisfied Ototoy[0] | user, though I'm not sure if people outside Japan can create an | account. | | [0] https://ototoy.jp/top/ | noyesno wrote: | Qobuz offers both streamed music and flac purchases from their | store. | siver_john wrote: | You are a god send. If for no other reason than they have an | album I had been looking to purchase I could find nowhere | else. | marrone12 wrote: | Qobuz is the best | vintermann wrote: | Pretty sure it's just a front service for 7digital. All the | big streaming services besides Spotify and Tidal are skeleton | crew operations. | bb010g wrote: | Qobuz is not associated with 7digital. | minusf wrote: | is it known how they are compensating the artists? the main | reason why i am boycotting spotify. | marrone12 wrote: | They pay literally an order of magnitude more per stream | than spotify. .04 cents vs .003 cents | https://www.soundguys.com/tidal-hifi-review-25846/ | mkr-hn wrote: | Too bad. It was one of the few good independent websites left. As | always, the CEO said they'll remain independent and blah blah | blah in the email, but we know how that goes. | | Good tip for people on the music side, and something to suggest | to them: | | 1. Set up but do not publish your Bandcamp Subscriptions | | 2. Add all your music to it | | 3. Now it's all downloadable in your own user-side Bandcamp | library. Check the format: FLAC is best. | | Assuming not everyone holds on to masters once they're uploaded. | StopDarkPattern wrote: | Looks like China is trying to invade the music industry as | well. | dazzawazza wrote: | I look forward to not being able to download my purchases :( | zormino wrote: | That already happens with Bandcamp. If the artist removes a | song/album, you have no way of downloading it again even if | you've purchased it. You only get a license to download the | music while it's still available on the website. I've lost a | few tracks/albums this way, thankfully I had local copies | already. | joe-collins wrote: | Although, oddly, I do have one album which is no longer | available for streaming in the web client, but remains | intact in the Android app. | officeplant wrote: | I haven't had this happen with albums that I can verify are | currently unavailable on bandcamp, but I have ran into an | issue before where an Artist updated the album with more | tracks and a "remaster" which means I couldn't get the | originals anymore. Luckily I usually buy the CD and keep it | in storage as a backup I can rip from. | nerdponx wrote: | Not to mention the inevitable "we have updated our privacy | policy" and the proliferation of tracking and fingerprinting | on the increasingly slow-and-bloated site. | | Maybe at least they'll add some kind of "Now Playing" feature | in Fortnite, that would probably be fun for some people. | [deleted] | jdlyga wrote: | Nothing changes with acquisitions until everything changes. Just | keep a close eye on Bandcamp. | GeekyBear wrote: | >"Fair and open platforms are critical to the future of the | creator economy," Epic Games, best known as the company behind | battle-royale game "Fortnite," said in announcing the pact. | | So how do 3D artists go about designing and selling skins to | Fortnight players without giving Epic a cut? | muglug wrote: | This is a big out-of-left-field move. About 12 years ago I | rebuilt a record label's site, and bandcamp integration was a big | part of that effort. A founder there helped get everything | working. | | The brand name now has a ton of cachet -- I hope it continues | with the acquisition. | inasmuch wrote: | This is tragic for all the many, many reasons everyone else has | outlined (DRM, Tencent, etc.), but for me the biggest blow is the | loss of the last commercially viable (profitable!), but | independent champion of underground and truly independent music. | | Say all you want about the freedom and quasi-independence of | self-publishing to the various streaming corporations, etc., but | for years now, the underground scene has thrived on and been | virtually exclusively supported by Bandcamp. | | It's like every independent artist in the world just got signed | to a major corporate label all at once, minus the benefits to the | artists. I recognize that's hyperbolic, but fuck me, I feel | physically sick over this. | inasmuch wrote: | If anyone wants to build an alternative/replacement/FOSS tool-- | whatever kind of remedy for this tragedy--I would eagerly | partner up and design it (can't code well, sorry). | gen220 wrote: | It'd be reasonable to structure the development company as a | non-profit, to prevent an outcome like Bandcamp's. | | I think it may be possible to build the marketplace in a | purely FOSS-y way, but it would be illegal to operate it with | the wrong configuration values. I'm thinking in particular | about the accounting functions, such as earmarking x% of each | sale for royalties, and ensuring they go to/from the correct | bank accounts. | | In other words, one could plausibly release the code as FOSS, | but the interface would depend on a set of corporate entities | that are configured a particular way, so it would be of | limited value to the median person. | | It would definitely lower the barrier to entry for people to | fork the business, though, which is probably a good thing for | the median person. | | --- | | I'd also be down to contribute as an engineer, if such a | project already exists with momentum or if somebody wants to | start it! | mkka wrote: | Totally not thought through, but it seems like it could be good | if once a company hits a certain size they have to increase their | difficulty level and only grown from the inside, no acquisitions. | AdmiralAsshat wrote: | puyoxyz wrote: | [ insert obligatory comment about epic games hating linux ] | lukka5 wrote: | It's difficult to understand how an indie focused site will sell | to a big generic company. They obviously know that Epic is going | to have different culture even if they say the contrary. So | probably making money or exit was the priority here. | jrm4 wrote: | I can't help but think we never solve "how to pay musicians" | until we first jettison the absurdities, specifically "paying for | downloads." | | Start with the assumption; mp3s are free to create and copy, and | there is no point in pretending that this isn't simply how it is, | and should be considered a universally _good_ thing. Even | streaming a song a second time is _stupid._ | | Now that we've accepted this, how can we collectively figure out | some way for me to send money to my favorite artists so they keep | doing their thing? | | (And I say this as someone who does fairly regularly pay for | digital downloads.) | Ruthalas wrote: | While not perfect, this is how I (and others) use Patreon. | | I'm not sure it exactly fits your ideal, but it's closer than | anything else I've seen to how I'd like it to work. | vintermann wrote: | Me too, but I use it in a way I know many music artists | wouldn't be happy with. | | I don't care about "personal rewards", but I do care that my | contribution makes a tangible difference to what the artist | might be able to do. Basically, if they're already doing | great, I won't be gilding their lilies, no matter how much I | love them. | kixiQu wrote: | Well, time to hope https://resonate.is/ picks up the independent | artists and doesn't do a blockchain. | siquick wrote: | Resonate has been around for a long time and hasn't gained any | kind of traction, even with independent artists and labels. | Would love to see them succeed but their identity/reason for | existence seems to change regularly. | skyfaller wrote: | I'm not hopeful about this for a few reasons: | | - They used to be really into blockchain / smart contracts: | https://www.theguardian.com/music/2018/may/25/resonate-spoti... | | - Looking at their forum now, they say that they are not | currently using or planning to use blockchains, but it seems | like their founders aren't actually opposed to it, so I'm not | sure they'll be able to hold the line against it: | https://community.resonate.is/t/the-unreasonable-ecological-... | | They have a lot of discussion of how they'd like to try to | achieve the effects of NFTs without actually using blockchain | tech, which, uh... feels like flirting with disaster to me. | Seems like they don't quite get the core issues and are in love | with flashy technology and complex financial structures. | kixiQu wrote: | I don't really think a coop is a "complex financial | structure" itself, but I am hoping that democratic control | aspect can forestall the blockchainification. That might be | naive. | | > how they'd like to try to achieve the effects of NFTs | without actually using blockchain tech, which, uh... feels | like flirting with disaster to me | | To be fair, the "you need to pay for a license to have your | otherwise unassociated digital music file be legal" copyright | situation is the bizarre NFT-like thing that we all take for | granted. | yathrowaway2424 wrote: | Conflict in europe, and now this ? | plainnoodles wrote: | This is absurdly sad to me. I like to own my media (in the most | practical sense that current IP laws let me do so). I run a Plex | server and use PlexAmp as my primary way of listening to music, | and my criteria are always this: | | * FLAC or similar, I want this to be a lossless preservation of | what was on the best-available source. | | * No DRM. No mandated player. Just let me download a dang file. | | * "Real" flac: this is technically already covered under the | first bullet, but I call it out because I've seen it happen | before: if I can open the flac in audacity and see it's obviously | just a re-encode of a lossy format that clips the upper and lower | frequency ranges off, that's a smell and I don't like it. (I | know, most people can't tell etc, but this is less for listening | purposes and more for archival purposes). | | * Supports the artist! | | Now, I'll admit, when push comes to shove, I drop the last bullet | point first. So previously, my source for music was: | | 1. CD's (and I would follow What's guide for making Perfect | Flacs) | | 2. What | | But then what shut down and I lost my main music discovery | mechanism. Enter bandcamp! Now I've been very happy with: | | 1. Bandcamp (I buy CDs because I like the artwork and they're | cool). | | 2. CD's (+ Perfect Flac ripping guide still) | | Now I'm not sure what to do. Epic has really soured me on their | brand already, and I already boycott their launcher and any EGS | exclusives. I guess I have to find some other way to get stuff | now. | antris wrote: | > Now I'm not sure what to do. | | Just FYI there's sites that take in What refugees | cauthon wrote: | Would you mind sharing any names? I don't mind whatever ratio | limits exist for new accounts, but I deeply miss finding | music through staff picks and the forums | 22c wrote: | I'm only really familiar with RED (I know there are others) | but it didn't bounce back even close to What, unfortunately. | Perhaps others did significantly better, but I think without | a dump of the catalog, it's going to be next to impossible to | ever get back everything that What had. | | Also FTR I'm a heavy Bandcamp users and I'm disappointed by | this acquisition. | ironmagma wrote: | I get FLACs from hdtracks.com | heleninboodler wrote: | > Now I'm not sure what to do | | I mean, why not continue doing what you are doing until the | thing that you like _actually_ goes to shit? | breakfastduck wrote: | Because, and fairly so, people don't want their spending to | go into the pockets of companies that get kids interested in | gambling or buy exclusivity. | johnnyanmac wrote: | Yeah, Epic's acquisitions don't really affect the aquired's | day to day. | | IDK why "protesting a launcher" means disassociating with | every single thing a company does. Kind of hard to avoid | every single Unreal Engine game, or Blender/Godot or any | other company/game they gave no-strings grants to. Or games | you played already but are on EGS when they get a PC port. | heleninboodler wrote: | I certainly understand being skeptical of the "nothing's | going to change," which seems almost guaranteed to be | wrong, but still, we don't need to lament the downfall | before it actually happens, even if we think it's | inevitable. If they change the amount of money going to | artists, or cripple the feature set, or stop supporting a | platform you like, or disable downloads... that's when we | lament. | | Edit: for one thing, anyone who pops up with a "bandcamp | replacement" right now is going to have a very difficult | time arguing that their replacement is actually _better_ as | long as bandcamp is still exactly the same thing they were | emulating. | duped wrote: | Some people put a 17.5kHz low pass and high pass at 20Hz on the | master. It's dumb and you have very few reasons to do it, but | people still do it and keep it as default settings in | "mastering chains" that get passed around and dropped on random | tracks. | | So you can't be sure if you're looking at a reencoding or a | lossy file or not. | alternatetwo wrote: | You can still see the difference in a high detail spectrogram | like RX9 produces. There are some artifacts beyond just | cutting off above 20khz. | | There are also full range mp3s, since iTunes by default | doesn't apply a hard 20khz lowpass like LAME does. | munificent wrote: | There are definitely good reasons to high pass at something | low like 20 Hz. Very low frequency signals eat up a lot of | headroom, make speakers work harder, and make it more likely | to encounter distortion during parts of the signal path, all | for zero audible benefit. | | Having what is practically a DC offset in your signal doesn't | do anyone any good. | branon wrote: | Consider alternatives to Plex (Jellyfin being the main | competitor). | | With Plex, you may own the media, but Plex, Inc. owns the | authentication. You're not allowed to access the service | running on your own hardware unless you can log in with a Plex | account. | | Also: losing What was indeed a massive blow, but there are | others still carrying that torch... | paularmstrong wrote: | Unfortunately, nothing currently beats Plexamp in terms of | quality music listening, shuffle, smart playlists, etc. | | You can still set up local login for Plex to avoid their auth | on your own network or list of allowed IPs. It's not 100% | what people want, but it's something. | andrewzah wrote: | Navidrome [0] has been a solid replacement for me. It has | all the features I want aside from Keycloak/generic oidc | integration, and the author is very responsive. | | 0: https://github.com/navidrome/navidrome | newsclues wrote: | I guess others were interested in the FortNite concerts. | dleslie wrote: | And now I'm using an automatic downloader to fetch all the FLAC | encodings of the several hundred albums that I purchased from | Bandcamp. | redsolver wrote: | which one are you using? I could not find an up-to-date one on | GitHub. thanks! | dleslie wrote: | Bandcamper for Chrome. Just finished downloading over 300 | albums. | | https://chrome.google.com/webstore/detail/bandcamper/nafpaeh. | .. | DrBoring wrote: | It's my experience that when a buyout occurs, product quality | usually suffers. | | I wonder if there is a directory if beloved companies whose | quality goes down after a buyout. | | This past weekend, I was lamenting with a friend about how two US | craft beer breweries we loved were bought out, and how they | stopped producing their interesting niche beers in favor of more | profitable ones. Their restaurant menus got bland too. | mountainplus wrote: | I am surprised slsk did not appear prominently in this discussion | as alternative to share, own, collect lossless music. Is it due | to its nature? It is certainly something of the past in terms of | userbase but I can't imagine any of the services mentioned coming | close to replacing bandcamp. | siquick wrote: | Because artists don't get paid when you download their music | for free from Soulseek. ___________________________________________________________________ (page generated 2022-03-02 23:00 UTC)