[HN Gopher] Epic Games acquires Bandcamp
       ___________________________________________________________________
        
       Epic Games acquires Bandcamp
        
       Author : kylestetz
       Score  : 510 points
       Date   : 2022-03-02 17:14 UTC (5 hours ago)
        
 (HTM) web link (variety.com)
 (TXT) w3m dump (variety.com)
        
       | danso wrote:
       | Maybe change of ownership won't significantly affect Bandcamp's
       | operation, but my limited consumer-facing experience with Epic --
       | via its game store -- has given me such a bad taste that I'm not
       | keen on using any storefront service managed by Epic.
       | 
       | And this is despite the vast majority of my Epic game library
       | being free (literally hundreds of games) or deeply discounted --
       | the storefront is really that bad. For example, when AWS went
       | down a couple months ago, both the store app was non-functional.
       | Apparently, the game store depends on S3 for game thumbnails and
       | other metadata, and its caching is...non-optimal. I think I
       | could've accessed my games by running their executables directly
       | from file explorer. But 4 years in, this kind of slapped together
       | design decision -- on top of EGS _still_ being bare bones
       | compared to Steam -- seems indicative of poor management.
       | 
       | Obviously, Bandcamp as a relatively mature storefront is not in
       | the same situation. And remaining alive and sustainable probably
       | outweighs what negatives Epic might bring as owner.
        
         | MikusR wrote:
         | Steam has been running for 18 years and still has problems.
        
         | johnnyanmac wrote:
         | "when AWS went down a couple months ago, both the store app was
         | non-functional. Apparently, the game store depends on S3 for
         | game thumbnails and other metadata, and its caching is...non-
         | optimal."
         | 
         | I don't see that as some kind of dealbreaker. Just an unideal
         | choice for a consumer who may want everything to be offline and
         | cached. The storefront is very likely some electron wrappper
         | for their website, so I wouldn't be too surprised if their
         | thumbnails were stored on some other server. Steam isn't too
         | different in regards to that architecture (just not using AWS,
         | since they preceeded that).
         | 
         | Games are available offline as of some year+ ago so that outage
         | should not have affected your ability to run games.
        
       | aasasd wrote:
       | Could I please get an overview of Epic's bad practices and
       | decisions? Currently my frustration from this is rather unfocused
       | --and mostly comes from Bandcamp being a couple heads above
       | everyone else in terms of user-friendliness and having
       | outstanding selection: from Gruuthaagy, Jungle Death and Mamaleek
       | to big names.
        
         | BolexNOLA wrote:
         | My main gripe is their willingness to support systems that are
         | functionally gambling directed at children. I also didn't love
         | their attempt to essentially "weaponize" their young teen
         | fortnite audience when they got into that dispute with Apple a
         | few years ago over in-game purchases transferring from their
         | end to the iOS version.
        
       | dancemethis wrote:
       | Uh-oh.
        
       | almet wrote:
       | It's really sad to see these almost "public goods" platforms be
       | acquired by other companies, which will probably turn them in
       | something else at some point because their vision isn't the same.
       | 
       | This could probably be avoided by using different strategies. For
       | instance, if Bandcamp was an NGO of some sort, or has a social
       | contract attached to it, etc. it could have terms for not being
       | acquired.
       | 
       | You, capitalism. Again.
        
       | conradfr wrote:
       | I don't get it and I don't see this being positive for me as a
       | customer of Bandcamp, which is the only place I buy music online
       | from.
       | 
       | Now if they can finally make the Android app a decent music
       | player I'll revise my judgment :)
        
       | [deleted]
        
       | hemloc_io wrote:
       | Here's a thought.
       | 
       | Maybe Epic's strategy is to fight Apple/Steam (Marketplace
       | monopolies more generally)?
       | 
       | They're already fighting Apple/Steam w/ gaming, maybe they're
       | looking to have a music store already. I think undercutting fees
       | charged by either could be a big win in their eyes.
        
         | prepend wrote:
         | I use all three and Epic is by far the worse software. Their
         | platform requires root access on machines. It starts up when I
         | don't want it. It acts like malware. It also pegs my cpu at
         | 100% at unpredictable times and download lots of data.
         | 
         | It's good that someone is fighting Apple and Steam, but I wish
         | some better company would enter the fight. As it is now, I'd be
         | sad if Epic won.
        
         | heleninboodler wrote:
         | I think it's interesting to note that Bandcamp has the same
         | quarrel with Apple that Epic does. Doesn't (or didn't) their
         | app have a brief explanatory note about why they have to send
         | you to the browser to make a music purchase that was a subtle
         | complaint about Apple's shitty policies?
        
           | ryantgtg wrote:
           | Yes, "music purchases are not available on your device" or
           | some such. Apple's terms forbids them from saying it's due to
           | Apple's policy. Furthermore the Apple policy forbids them
           | from directly linking to the website purchase page.
           | 
           | I'm sure bandcamp received a huge amount of customer support
           | messages about this. It's confusing to most people.
        
         | BolexNOLA wrote:
         | If epic wants to "fight" Apple they need a far better UX.
        
       | Severian wrote:
       | Fucking god dammit. This is all I have to say. My one joy and
       | it'll probably be ruined with bullshit.
        
       | [deleted]
        
       | throwhauser wrote:
       | I don't know anything about Epic Games, but as a huge fan of
       | Bandcamp, this feels like a bit of a drag.
       | 
       | There's something about Bandcamp that seems exactly right. It's
       | an open, fair and creative way to discover and publish music,
       | that is really distinct from the rest of the music business.
       | 
       | I'm struggling to see how that fits into a gigantic video game
       | company. If it has to pull in so much money that it "moves the
       | needle" at Epic at all, I don't see how it can remain anything
       | close to what it is today.
        
         | munificent wrote:
         | Every time a small successful tech company gets swallowed by a
         | behemoth, I feel sad. Bandcamp was one of the good ones. If
         | Panic ever gets bought, I'll straight up cry.
         | 
         | An ecosystem thrives by having a variety of organisms of
         | different species and sizes interacting. The tech business
         | ecosystem increasingly looks more like a giant pasture of
         | uniform grass being grazed by half a dozen aging tumorous cows.
        
           | Apocryphon wrote:
           | Everyone's forgotten that monocultures are bad.
           | 
           | For what it's worth, Panic appears to be one of those smaller
           | indie developers similar to say Bare Bones Software or the
           | Omni Group. I think those are sustainable non-startup
           | software shops that can exist and persist on their own.
        
         | AdmiralAsshat wrote:
         | If you think of Epic not as a videogame company but as any
         | other multi-billion dollar company that exists to "Maximize
         | return for our investors by any means necessary," It makes
         | sense. Take a company that is making money and has a large
         | user-base, then "increase profits" (usually to the detriment of
         | everyone involved except the company).
        
         | ryantgtg wrote:
         | I'm with you. Never heard of this Epic Games company. This is
         | worrying.
         | 
         | I fell behind on downloading all of my 426 purchases on
         | bandcamp, but now I feel a strong desire to catch up.
        
           | johnnyanmac wrote:
           | "Never heard of this Epic Games company. "
           | 
           | Creators of Unreal Engine, one of the two de facto 3rd party
           | game engines in the industry, created way back in the 90's.
           | You very likely played some game or 6 that was made using it.
           | Also the developers of several games themselves like Gears of
           | War, Unreal Tournament, Infinity Blade, and Bulletstorm.
           | 
           | But I guess more recently people would call them "The
           | creators of Fortnite", that free to play battle royale that
           | usurped PUBG as "the face" of the genre. They also have a PC
           | game store that is relatively recent and under some ire from
           | consumers for reasons that'd take a whole essay to fully
           | explain.
           | 
           | As a middleman between games and developers, the reasons to
           | purchase a music vendor is numerous. Time will tell what they
           | do with it, but most of their previous aquisitions are hands-
           | off.
        
             | ryantgtg wrote:
             | Thank you. Ok, I guess have heard of them then. I played
             | Unreal! And I've heard many mentions of the Unreal engine.
             | 
             | > but most of their previous aquisitions are hands-off
             | 
             | Thanks.
             | 
             | Given the immediate negative reactions that people have to
             | this news (see the countless "what is a bandcamp
             | alternative?" posts going around right now), I wonder how
             | it will impact one of Bandcamp's most important assets:
             | their Daily blog. From what I can tell, the blog posts are
             | largely written by independent music journalists. The
             | topics are all over the place (in a good way), and they are
             | fun, personal ways to discover music. Will we see some of
             | these core writers leave (on their own volition)? Likewise,
             | will the direction of what is highlighted in these posts
             | shift to align with other Epic assets?
             | 
             | On the technical end, there are plenty of legitimate
             | complaints about Bandcamp's app. I would imagine Epic =
             | more resources for the app, for better or for worse.
        
       | petarb wrote:
       | This makes me happy for the Bandcamp employees who will hopefully
       | get a good payout for their hard work but sad for what Bandcamp
       | will become in the future under Epic.
       | 
       | I've really enjoying going into their record store / small
       | intimate venu in Oakland, CA.
        
       | drewda wrote:
       | I misread this as Epic Games acquiring Basecamp and was
       | scratching my head for a few minutes :)
        
         | lghh wrote:
         | I read this correctly and I'm still scratching my head.
        
       | vernie wrote:
       | Welp this fuckin' sucks. Good going Tim Epic.
        
       | dec0dedab0de wrote:
       | I haven't been in an active band for over a decade, but back when
       | I was bandcamp was the only way we ever got money online. We had
       | it set to optional to pay, and we would randomly get $5-30 from
       | people around the world. It wasn't much, but it always felt nice.
       | 
       | I also like the way they handled payments to artists, I'm not
       | sure if they still do it this way, but back then your first 9
       | payments would go directly to your paypal, and the 10th would go
       | to theirs. And they would balance it out to keep it where they
       | only took %10.
        
         | stjohnswarts wrote:
         | This is one my concerns. They will lose touch with the little
         | guys. Also, I have several musician friends and I only buy
         | their music from Bandcamp or straight from them. Some prefer
         | not to even bother with CDs/Vinyl and just point people at
         | Bandcamp as preferred vendor as they get a good cut of the
         | money. They seemed to be like a company that wasn't controlled
         | strictly by slick marketing (and empty promises) and bean
         | counters.
        
       | hwers wrote:
       | Got really confused because I thought it said Basecamp.
        
       | dang wrote:
       | Url changed from https://blog.bandcamp.com/2022/03/02/bandcamp-
       | is-joining-epi... to what looks like the best third-party
       | article. If someone knows a better URL, we can change it again.
        
         | NAR8789 wrote:
         | Why prefer a third-party article rather than the original
         | announcement? Presumably for neutrality? My gut instinct is to
         | prefer the original announcement because it seems more of a
         | primary source. How do you weight primariness vs neutrality?
         | 
         | I respect your long experience moderating HN, so asking mostly
         | with the intent enrich my own intuition. Not a rhetorical
         | question.
        
           | dang wrote:
           | It's because corporate press releases are so lame [1]. They
           | don't give relevant background, they're saturated with
           | dystopian smarm (" _Since our founding in 2008, we've been
           | motivated by the pursuit of our mission_ "), and they're
           | ultimately all about spin. I don't mean to pick on particular
           | cases--it's across the board. You'd think the smarter people
           | at some of these companies would realize how well they'd
           | stand out by _not_ writing that way, but that 's surprisingly
           | rare.
           | 
           | You're right to reference HN's 'original source' rule ("
           | _Please submit the original source. If a post reports on
           | something found on another site, submit the latter._ " -
           | https://news.ycombinator.com/newsguidelines.html), because
           | this is an exception to it. The reason we have exceptions is
           | that there's a higher organizing principle on HN, namely that
           | we're trying to optimize the site for curiosity [2].
           | Optimizing means that when there's a conflict between that
           | rule and any other rule, the curiosity rule wins.
           | 
           | Funnily enough the curiosity rule is an instance of itself
           | because it often produces decisions that are
           | counterintuitive, yet at the same time are surprisingly
           | clear. This case is one of the clear ones--it's obvious that
           | corporate press releases don't serve curiosity, and in fact
           | they're largely intended to smooth away anything that people
           | _would_ be curious about.
           | 
           | [1] https://hn.algolia.com/?dateRange=all&page=0&prefix=true&
           | sor...
           | 
           | [2] https://hn.algolia.com/?dateRange=all&page=0&prefix=true&
           | sor...
        
             | basisword wrote:
             | Thanks for explaining this. When I noticed the URL change I
             | was surprised but this makes sense. It would be great if we
             | could pin the original source link as the top comment
             | though. Frustratingly Variety doesn't seem to link to it
             | anywhere in their article and it's nice to have the
             | official release along with the commentary.
        
               | dang wrote:
               | If you want to post that link as a separate comment and
               | email hn@ycombinator.com (so I don't forget!) I'd be
               | happy to pin it to the top.
               | 
               | Eventually we're going to build software for aggregating
               | related URLs.
        
             | johnnyanmac wrote:
             | >You'd think the smarter people at some of these companies
             | would realize how well they'd stand out by not writing that
             | way, but that's surprisingly rare.
             | 
             | it's all about CYA. Better to be "smarm" than create any
             | opening for a legal storm that ruins the entire
             | acquisition, or tanks any public shares from the news.
             | 
             | I'm still not too sure if the "curiosity" rule applies to
             | this new link, however. Half the article is just quoting
             | the source and another 40% just quoting the CEO's on how
             | happy and great the oppurtunity is. Not much real analysis
             | or introspection unless the audience had no idea what a
             | Bandcamp is.
             | 
             | That's unfortunately better than 80% of modern jounralism,
             | but I digress.
        
       | HellDunkel wrote:
       | Lots of disappointed comments here. Would you guys really prefer
       | seeing bandcamp beeing bought by Apple?
        
         | fundamental wrote:
         | Ideally I (and I'd assume other commenters) would have
         | preferred to see bandcamp remain independent. It's not like
         | there's a huge need to scale up quickly or provide large
         | partnerships. Bandcamp was an effective way of paying small
         | independent musicians with a good overall website which should
         | have given bandcamp a reliable revenue source. Acquisition
         | likely means the website will get worse, artists will be driven
         | of onto other platforms (i.e. harder to discover ones), and if
         | there's alternative financial incentives then small artists
         | will likely end up making less (e.g. track streaming revenue).
         | 
         | I'd be disappointed if apple had made the purchase, though it
         | would be less out of left field.
        
           | HellDunkel wrote:
           | I too would have prefered seeing bandcamp stay independent
           | but they were a privately owned company so that would have
           | required a huge amount of idealism (which eventually wanes)
           | or ambitions to compete with spotify. You can't always get
           | what you want.
        
             | fundamental wrote:
             | Personally I don't buy that line of argument. The endgame
             | for a business is not a binary choice between acquisition
             | or taking over the entire market.
        
               | Apocryphon wrote:
               | > The endgame for a business is not a binary choice
               | between acquisition or taking over the entire market.
               | 
               | That's been the state of tech ever since Web 2.0 or so.
        
               | kevincrane wrote:
               | Hard agree, I really hate the trend of businesses having
               | to have "an exit", be it IPO or get swallowed by one of
               | like 6 behemoth companies. I love a good "we know who we
               | are and are happy being it" success story which I thought
               | Bandcamp was.
        
               | HellDunkel wrote:
               | Dont get me wrong, I am not happy at all about this
               | silicon valley ,,winner takes it all" mindset. Let me
               | explain how i see things. Bandcamp is for djs and
               | indepenent music lovers. Although djing has managed to
               | evaded streaming so far, it is almost inevitable to come.
               | I am sure the folks at bandcamp were very clear about
               | that and were looking to find a way to deal with the
               | situation.
        
               | micromacrofoot wrote:
               | It kind of is now (and I hate it).
               | 
               | If you don't sell, it's likely the large companies trying
               | to buy you will copy you and use their piles of money to
               | undercut you out of business (and if they don't, any VC
               | backed startup can try).
               | 
               | So you either survive as small and unnoticed, or become
               | big enough to be interesting (and then bought or killed
               | unless you achieve absurd growth).
               | 
               | Tech is kind of a dark forest now
               | (https://thoughtcatalog.com/christine-
               | stockton/2021/02/heres-...).
               | 
               | I've worked for 2 companies that didn't sell and were
               | obliterated this way.
        
             | lghh wrote:
             | Why did they have to compete with spotify? They are not a
             | music streaming service (at their core) or a podcast
             | publisher.
        
               | HellDunkel wrote:
               | Because streaming makes more sense and provides far
               | better metrics for artist compensation.
        
               | selfhoster11 wrote:
               | Except for those that, you know, prefer to _own_ music.
               | Their actual core audience.
        
               | HellDunkel wrote:
               | Can you really own music? See i have been collecting
               | vinyl for 20 years and know about the pleasure it can
               | provide. But with digital files scarcity, age, smell,
               | looks, condition no longer matter. There is nothing left
               | to ,,own". The only thing you own is your hard disk.
        
           | throw_nbvc1234 wrote:
           | > It's not like there's a huge need to scale up quickly or
           | provide large partnerships
           | 
           | Is "good enough" compatible with "capitalism"? Even ignoring
           | the money aspect of things; you mention the website getting
           | worse but I'm not sure the website has fundamentally changed
           | (for better or worse) in a decade. Their iOS app isn't even
           | compatible with ipads, it's locked to a phone aspect ratio
           | with massive black bars surrounding it. Yet one could make
           | the argument that things were "good enough" tech wise.
           | Bandcamp (in my opinion) was a product/company that was good
           | enough. But there's doesn't seem to be societal incentives to
           | keep companies like that around in today's world... or maybe
           | you just don't hear about them lol
        
         | lowbloodsugar wrote:
         | I'd rather it remained independent, but if it was a choice
         | between Apple and Epic I'd pick Apple. Of course, Apple would
         | never buy them because they have iTunes. Since you raised the
         | comparison, what do you think Epic is going to do? How do you
         | think being dragged into Epic's war against Apple is going to
         | impact Bandcamp as a service? It clearly isn't being bought so
         | that it just continues as is (despite the promises). It's going
         | to be used as a weapon, which means it's going to have to
         | change. That change is likely to increase costs. Ultimately the
         | day will come were "We are sorry that Bandcamp doesn't meet our
         | customers' needs" [it no longer meets our needs of making
         | enough money, because of all the shit we added] "And so we are
         | adding new features to improve your experience" [ads, tracking,
         | selling your data, subscriptions, increased price].
        
           | HellDunkel wrote:
           | I think the plan is to turn bandcamp into a streaming
           | service.
        
         | nerdponx wrote:
         | I think most people would prefer to see them remain independent
         | and successful as an independent company.
        
         | danShumway wrote:
         | Why on earth are those the two options?
         | 
         | Somebody breaks into my house and tracks mud all over the
         | floor, and the response is, "well, would you rather they killed
         | your dog? It could have been worse."
        
         | politelemon wrote:
         | While that would be worse, being acquired doesn't have to be
         | the only choice. The main reason everyone liked Bandcamp is its
         | independence. That independence translated into an excellent
         | marketplace which was great for users and artists. The
         | preference is that Bandcamp continues to be Bandcamp, not part
         | of an umbrella.
         | 
         | Hope that explains it a bit. I'm quite sad and pessimistic
         | about this. We'll see how well our reactions fare in about 2-3
         | years.
        
           | HellDunkel wrote:
           | Give them a chance- epic doesnt have a reputation of blowing
           | their aquisitions. It could be far worse!
        
             | p_j_w wrote:
             | >epic doesnt have a reputation of blowing their
             | aquisitions.
             | 
             | They ditched the Linux version of Rocket League. That
             | counts as a blown acquisition to me.
        
               | posterboy wrote:
               | presumably it has a fall back in wine.
               | 
               | Not supporting linux as a gaming platform is a down to
               | earth decision. It's reasonable, whether necessary or
               | not. As a linux user, I see a difference between the
               | expectation of Linux plus driver vendors to support games
               | and a game vendor to support linux, when it is often
               | depending on a busfactor of 1.
        
         | gxqoz wrote:
         | For me I'd rather it just remain independent. It already does
         | what it does well enough. There aren't any obvious features
         | that would improve the site for me, just a lot of further
         | monetization crap for users who fall for that stuff.
        
         | stjohnswarts wrote:
         | Not everything has to be a buy out. Why can't a business just
         | be a business and make some money for the owners and provide a
         | service for the users and grow organically (or not). I know HN
         | crowd often see that as an unnatural business model but it has
         | worked for small business for eons.
        
           | bluetidepro wrote:
           | I don't care who you are, when you get an offer for millions
           | and millions, I'm sure you'll quickly sing a different tune.
           | I'm sorry, but this kind of thinking is just silly. It's
           | always easy to say this kind of thing from the outside.
        
             | stjohnswarts wrote:
             | Sure but not everyone is driven strictly by profit. I
             | prefer to stay naive to not being motivated only by profit
             | in my life decisions. Yes, I've made decisions that turned
             | down large sums of money to maintain my happiness and sense
             | of being a moral human being.
        
         | _bohm wrote:
         | I'd prefer seeing Bandcamp continue to grow and prosper as its
         | own company
        
       | AndyKelley wrote:
       | This is why, as a user, you should prioritize relying on non-
       | profit services and software rather than for-profit companies.
        
       | donutshop wrote:
       | I hope they keep Bandcamp Fridays!
        
       | lostgame wrote:
       | Nothing good can come of this. :(
        
       | btdmaster wrote:
       | In case of DRM: https://www.defectivebydesign.org/guide/audio
        
       | g_sch wrote:
       | I'm having a little trouble understanding the motivation for this
       | move. Did Bandcamp have a poor revenue/profit outlook and were
       | they looking to scale? Was this just an exit for founders? I was
       | under the impression that they had a relatively stable and
       | profitable business, and strongly valued their branding and
       | positioning as independent.
        
         | matt_heimer wrote:
         | From the Epic side - they have to be looking at selling music
         | in-game as a source of additional revenue. You'll be able to
         | buy cassette tapes or virtual vinyl for your characters
         | boombox. Of course there will be a matching dance you can also
         | buy but maybe there will be a discount bundle.
        
         | paxys wrote:
         | Motivation for founders is a lot easier to understand than that
         | of the acquiring company. What on earth is Epic going to do
         | with Bandcamp?
        
           | Macha wrote:
           | Turn the Epic Games Store into a more general Play
           | Store/Apple Store competitor by expanding into other media
           | types?
        
             | paxys wrote:
             | The Epic Games Store is barely even functional for video
             | games. They haven't been able to implement table stakes
             | features like reviews and a shopping cart, despite
             | promising them for years now. Going wider and increasing
             | its surface area even further doesn't really sound like a
             | winning move.
        
               | johnnyanmac wrote:
               | User reviews are in the pipeline and shopping cart was
               | added last year. And I doubt there were technical
               | barriers that kept them from making this. Just a matter
               | of other priorities on the store not immediately visible
               | to western eyes (e.g., they have aggressively pursued
               | regional pricing for the last 18 months).
        
           | traskjd wrote:
           | I'm sure it's no coincidence that Apple is big in music and
           | they don't like Apple. Wonder what Tim is cooking up for Tim
           | on this one.
        
           | jerrybender wrote:
           | Metaverse concerts and fighting against Apple
        
             | acomjean wrote:
             | I can never tell if comments are sarcastic are not...
             | 
             | but "fortnite" by epic already had concert/online
             | experiences. They've been pretty fun. Maybe getting band
             | camp allows them access to artists they didn't have before?
             | 
             | https://www.rollingstone.com/pro/news/fort-nite-concert-
             | seri...
        
           | bentcorner wrote:
           | They recently acquired Harmonix (original makers of Guitar
           | Hero and other rhythm games). Maybe they're trying to build a
           | GaaS music game?
        
           | kmfrk wrote:
           | Comedy option? The Epic Games Store will be the new iTunes.
           | 
           | Licensing As A Service is probably a neat thing if it can be
           | done at scale on par with the Unreal Engine Marketplace. But
           | a lot of it boils down to "imagine if we could make IP law
           | straightforward" which is somewhat of a moonshot.
        
           | stu2b50 wrote:
           | Create a market for music licensing that Unreal engine
           | developers can use?
        
             | finder83 wrote:
             | This is my guess as well. Pretty much every Epic
             | acquisition is for Unreal.
        
           | wildpeaks wrote:
           | Game soundtracks are usually sold on Bandcamp, even for games
           | that aren't on the Epic Store.
           | 
           | Also could be a source of creative content to generate NFTs,
           | maybe even tie that to licensing of music used in game
           | livestreams.
        
         | prepend wrote:
         | I assume it's because Epic presented a ton of cash and a small
         | but profitable company found it attractive.
         | 
         | I can't imagine anyone wanting to work for or be part of Epic,
         | so that's my assumption of gobs of cash.
        
           | pier25 wrote:
           | But what's in it for Epic?
        
             | micromacrofoot wrote:
             | The Metaverse (Epic has hosted music events in Fortnite
             | that have had millions of attendees), diversifying their
             | game store. They've also bought art and 3D asset companies
             | recently.
        
             | xxr wrote:
             | Perhaps Epic originally wanted to purchase itch.io but
             | couldn't settle on a deal so they went to the O.G. instead?
        
           | merlincorey wrote:
           | You must have missed the recent news about Simon Peyton Jones
           | leaving Microsoft for Epic Games[0], then.
           | 
           | [0] https://news.ycombinator.com/item?id=29131996
        
             | efficax wrote:
             | Staff moves at that level are a lot different than your
             | average joe, huge paychecks involved and lots of insulation
             | from the product org
        
               | merlincorey wrote:
               | Are you suggesting the primary reason SPJ moved to Epic
               | Games is because they offered him more money than
               | Microsoft?
               | 
               | Reading the message from SPJ[0] seems to indicate he is
               | excited for the people and projects he will be working on
               | as well as being given the freedom to continue working on
               | education, functional programming research, and
               | continuing to work in the Haskell ecosystem.
               | 
               | Of course large amounts of money are involved for an
               | engineer of SPJ's renown and experience - that
               | requirement exists for any company that want's SPJ's
               | time.
               | 
               | [0] https://discourse.haskell.org/t/an-epic-future-for-
               | spj/3573
        
           | johnnyanmac wrote:
           | "I can't imagine anyone wanting to work for or be part of
           | Epic"
           | 
           | creators of one of the two largest third party game engines?
           | A chance for your product to be integrated in a tool used by
           | game studios throughout the world? You really can't imagine
           | any reason past the monetary to work with Epic?
        
             | prepend wrote:
             | I think their products suck and are sleazy. I don't think
             | I'll ever be in a position where I have the opportunity,
             | and I'd work if I was starving, but I don't want to work
             | for a company that makes bad products as a result of a bad
             | philosophy.
             | 
             | It's nice to be a programmer and have options but I
             | wouldn't work with a company that makes such invasive
             | software.
        
       | bstar77 wrote:
       | For first world issues, this is terrible. I love Bandcamp and
       | love supporting artists there. Epic is a scourge.
        
       | MisterTea wrote:
       | Not good in my book. I've been a huge fan and proponent of the
       | platform since 2017 and have made over 600 purchases since.
       | Mostly digital but also plenty of shirts, patches, an even
       | physicals of select albums. My only gripe was the somewhat
       | wanting android client which has just been fixed up (playlists
       | and queuing).
       | 
       | I like it because its a simple and focused hub for artists and
       | fans. The social interaction of the site fells like a perfect
       | balance of presence and connection without any noise. You can see
       | who purchased an album and leave an album review but unable to
       | directly message users. User profiles are simply their collection
       | and a 400 character bio that can contain links. Another plus is
       | the simple web design they employ gives access to the mp3 if you
       | scrape the album page. As a plan 9 user without a modern browser
       | this made it easy to play the music by writing a script that
       | scraped the album page for the mp3 links and fed those into
       | play(1) creating a simple bandcamp player.
       | 
       | Epic will bring nothing good to the service.
        
       | aarpmcgee wrote:
       | This is a little heartbreaking. The world just got a shade darker
       | so that a few people could become a lot richer (I assume).
        
         | vibemasterxl wrote:
         | If so, did those people not build (and thus own) this platform?
         | Is it not their right to sell it to others? I am not asking
         | this so much to challenge your statement, as I agree that it's
         | darker, but to demonstrate that clearly the platform delivered
         | value to music consumers like myself, and perhaps we as music
         | consumers should be willing to compensate the folks who build
         | "glue" like Bandcamp more in order to provide such a great
         | service in the future.
        
           | mkr-hn wrote:
           | If Bandcamp saw people who bought music on Bandcamp as
           | consumers, then Bandcamp didn't understand the people who
           | used it, and this might be for the best.
        
             | johnnyanmac wrote:
             | >If Bandcamp saw people who bought music on Bandcamp as
             | consumers, then Bandcamp didn't understand the people who
             | used it
             | 
             | If they DIDNT see people who bought music as consumers,
             | they'd be shut down instead of acquired. It's still a
             | business, not a charity case. It costs money to host music
             | and pay the payment processors for the ability to let
             | people use credit cards.
             | 
             | People who want some truly decentralized form of music
             | hosting/publishing would be better off going back to the
             | limewire dys than expecting a steady, supported website
             | provide all the expected niceties.
        
             | posterboy wrote:
             | Conversely, if Sweeney saw users as _participants_ , for
             | lack of a better word, this might be for ... the good?
             | 
             | For whatever you have in mind, the question was basically
             | whether you see the users as the _owners_. I thought it is
             | a misleading question because it is riffing on a legal
             | notion of property and possession, without clearly
             | characterising that property, leaving open any illegal
             | aspect to be pointed out if that was your moral basis of
             | the argument. And indeed, one could attempt a hyperbolic
             | retort in which it should be definitely illegal, say, to
             | change a running system. Or how is leninist marxism for a
             | debatable mindset. Understandably you have rejected that
             | debate. Of course the users are an integral part of the
             | platform, and it 's a consequential facet of the culture
             | that some are already feeling sold-out.
             | 
             | Eventually it's kind of subjective, when everyone values
             | the entity differently.
        
               | mkr-hn wrote:
               | I can't tell whether there's some point directed at the
               | comment you replied to or if this is some stream of
               | consciousness thing.
        
       | QuikAccount wrote:
       | Everyone here is really gloom and doom about this news but as
       | much as I love Bandcamp, they have made some decisions that
       | really made me not want to use the platform. For example, if an
       | artist releases a free song as part of an album, it is not
       | possible to add that song to your library without purchasing the
       | whole album. This makes no sense when I only like and want to
       | purchase say 2 or 3 songs off the album. This alone made me
       | uninstall the Bandcamp app and just go back to Spotify.
        
         | H1Supreme wrote:
         | That's not Bandcamp's fault. Whoever listed the album
         | configured it that way. There are settings for artists (or
         | labels or whoever) to allow people to purchase single songs, or
         | require that they buy the entire album.
         | 
         | I've bought plenty of single tracks from albums. A few of them
         | as recently as this past weekend.
        
           | QuikAccount wrote:
           | Either I didn't explain it correctly or you didn't read what
           | I said entirely.
           | 
           | If an album has a free song or single, you cannot add the
           | free song to your library unless you purchase the whole
           | album. Even if you are allowed to purchase individual songs
           | on the album.
        
             | moogly wrote:
             | It could be argued that the artist could've released that
             | free song as a single/its own "album". It's not uncommon to
             | see that.
        
         | stjohnswarts wrote:
         | I don't think Bandcamp's policies were ever going to work for
         | everyone, but I appreciate them, and am a pretty active
         | customer and user. I may have to reconsider that now if Epic
         | starts "improving" the service.
        
       | slothtrop wrote:
       | Absolutely terrible. It does not bode well for consumers when all
       | the good small players sell out. I feel like this has been a
       | worsening trend.
       | 
       | Someone should get started on a viable alternative. Is it
       | possible to yield a mvp over a couple of weekends? :P
        
       | uncomputation wrote:
       | I really hope this is just one bad move and doesn't point to a
       | larger, inherent flaw in the business models of smaller, indie
       | companies. With Bandcamp now gone, there's one less case study of
       | truly free consumption and ownership in an increasingly
       | rented/"streaming"/subscribing world.
        
       | shmerl wrote:
       | That sounds worrying. Will they mess up DRM-free FLAC releases? I
       | have little trust for Epic.
        
       | MadcapJake wrote:
       | Is there any good kit out there for artists to self host their
       | own store/player?
        
         | indigochill wrote:
         | I don't yet know if it's any good, but I'm looking into
         | Funkwhale right now, which was originally created as an open
         | source alternative to Grooveshark. It is, however, explicitly
         | designed for music under free licenses (whether creative
         | commons or something else), so it's not an option for many
         | artists.
         | 
         | Another option I just came across is
         | https://codeberg.org/simonrepp/faircamp which sets out to be an
         | open source Bandcamp clone, conveniently enough. It does appear
         | to have payment options, but I'm unsure whether they're
         | actually functional since I haven't tried it myself yet (but I
         | plan to).
        
       | basisword wrote:
       | Does anyone know Bandcamps funding situation? Did they need an
       | exit like this? Or can people not run businesses long term for
       | profit anymore?? Such a shame. If you think Epic will just leave
       | them alone you just need to read the corporate speak in the first
       | paragraph of the announcement:
       | 
       | "I'm excited to announce that Bandcamp is joining Epic Games, who
       | you may know as the makers of Fortnite and Unreal Engine, and
       | _champions for a fair and open Internet._"
        
       | Keyframe wrote:
       | What's next for Epic? Streaming and video sharing?
        
         | devmunchies wrote:
         | This could even be a ecommerce/merch thing or something for
         | creators. I think I remember reading that Bandcamp does like 9
         | figures in merch volume
        
           | Keyframe wrote:
           | Could be a boost with content for well, content/game creators
           | using UE among other things.
        
       | readingnews wrote:
       | Dang first Putin invades, then this? I am just not sure how much
       | bad news I can take in one week.
        
       | [deleted]
        
       | aaaaaaaaaaab wrote:
       | Fuck, please no :'(
       | 
       | I've spent thousands of dollars on Bandcamp. This makes me
       | really, really sad.
        
       | stjohnswarts wrote:
       | Big Corporations always ruin the good stuff. It was a good site
       | with good content and fair practices. Alas bandcamp we hardly
       | knew ye. I hope the owners made out like bandits I guess, they
       | put in a good effort for a long time.
        
       | amar-laksh wrote:
       | Rented games, rented music, rented health, rented lives but hey
       | at least you got your own misery!
       | 
       | As the lyrics of a contemporary classic goes, "20,000 years of
       | this... 7 more to go."
        
       | basisword wrote:
       | Bandcamp Press Release:
       | https://blog.bandcamp.com/2022/03/02/bandcamp-is-joining-epi...
        
       | susodapop wrote:
       | This seems like an odd move for a gaming company. But I wonder
       | about its implication for streamers who deal with DMCA takedowns
       | for playing copyrighted music. Perhaps a scheme where partnered
       | streamers are granted limited license to play music from across
       | Bandcamp while they stream games from the Epic Store.
        
         | gowld wrote:
         | > This seems like an odd move for a gaming company.
         | 
         | Amazon is a bookstore.
         | 
         | Epic sees Steam and Apple (and Amazon) and knows that the
         | platform is the chokepoint where all the money is.
        
           | bduerst wrote:
           | Yeah, this is just Epic blurring the lines between video
           | games and music content as it moves to become more of a media
           | company.
           | 
           | It's also an easy way to to procure licensing to sell music
           | content in games. I'd be interested to know why they passed
           | up others like SoundCloud.
        
             | posterboy wrote:
             | How would it make licensing easier?
             | 
             | As for SoundCloud, either they didn't come to terms for
             | whatever reason, or they didn't try to begin with if
             | marketing considerations favor BP.
        
               | bduerst wrote:
               | >How would it make licensing easier?
               | 
               | If you have a platform that artists allow purchasing of
               | their music through, you can extend it to allow customers
               | to sell/license songs in their games (developer) or buy
               | snippets of song in Fortnite (gamer).
               | 
               | Sound Cloud would achieve these features too, and I am
               | certain they considered more than just Bandcamp, as well
               | as kept everyone under NDA during the shopping around.
        
         | MikusR wrote:
         | They are also a gaming tools company.
        
           | merlincorey wrote:
           | I think of them as primarily a gaming tools company.
           | 
           | Fortnite and other games are really just Unreal Engine
           | advertisement vessels that got successful in their own right
           | and now serve that purpose plus making lots of money on their
           | own.
        
         | danbolt wrote:
         | For a lot of indie games, it's not uncommon to see the game
         | soundtracks available for download on Bandcamp. Part of me
         | wonders if they could potentially integrate soundtrack bundle
         | downloads with the Epic Store a little better.
        
           | pedrogpimenta wrote:
           | The FTL soundtrack was my first purchase on Bandcamp and I
           | think how I discovered it. I love it. Farewell.
        
         | runevault wrote:
         | I'm assuming that, while the store will also remain separate,
         | there will be at least backend ties into the Unreal asset
         | store. Could see them trying to work with some music creators
         | to set up licenses for people to buy to add their music to
         | Unreal games.
        
       | SahAssar wrote:
       | This is incredibly disappointing. I bought quite a bit from
       | bandcamp, to both support the platform and the artists, and I
       | don't think epic should be the middleman in that transaction.
       | Thanks, I hate it.
        
       | makach wrote:
       | Noo... It feels as if millions of voices suddenly cried out in
       | terror and were suddenly silenced. I fear something terrible has
       | happened...
        
       | devmunchies wrote:
       | The technical co-founder (Joe H.) left at the beginning of the
       | year, went to Disney Imagineering. He has had a very impressive
       | career (was an engineering manager at Apple in the 90s).
        
         | notesinthefield wrote:
         | This explains the slew of bug ridden releases they were radio
         | silent about this past month. A shame.
        
       | Jhsto wrote:
       | Can't wait to show off my indie vinyl collection in Fortnite!
        
         | jazzyjackson wrote:
         | actually this is a good angle, people might not be giving
         | credit to bandcamp's social aspect. every album has a list of
         | people who purchased it, and you can go to each person and see
         | what albums theyve collected. You can even curate/hide albums
         | in your collection basically choosing what to recommend.
         | 
         | I can see Epic building off the infrastructure there for games
         | and in-game collectibles (of which your vinyls are now a part)
        
           | plorg wrote:
           | I find the social graph stuff frustrating, even though I
           | generally like Bandcamp (fingers doubtfully crossed). Using
           | the app or the online streaming requires an account that
           | can't be opted out of the social graph, and this makes your
           | Bandcamp profile publicly searchable by username, a thing
           | that is completely unnecessary to both the use of the service
           | and the goal of music discovery.
        
       | nxoxn wrote:
       | No. No no no. Bandcamp was where I went to get DRM free music and
       | feel like my money was going to the artists.
        
       | qwertox wrote:
       | So next news will be that EA is acquiring SoundCloud.
        
       | RodgerTheGreat wrote:
       | This _really_ sucks. Bandcamp has been my go-to store for buying
       | music for a long time. No dark patterns, lightweight site, free
       | previews, good terms for indie artists. I don 't think I can
       | ethically shop there anymore given Epic's ownership and business
       | practices.
        
         | politelemon wrote:
         | > No dark patterns, lightweight site, free previews, good terms
         | for indie artists
         | 
         | I am with you. One of the biggest draws for me was these what
         | you have described. Their website experience was
         | straightforward and honest.
         | 
         | They are now being acquired by a company that is the complete
         | opposite. We won't have to wait long for Epic's dark patterns
         | and policies to creep into a once great marketplace.
        
           | Macha wrote:
           | Or just flat out discontinuing the web store to put it in the
           | windows-only Epic client.
        
             | masklinn wrote:
             | I know you're right but did you really have to hurt me so
             | much?
        
         | rvense wrote:
         | My favourite thing is that they have all sorts of social
         | features so you can really engage with other fans and make
         | lists and explore and do things... but you can also just ignore
         | the hell out of that and buy some music that you like.
        
           | tasha0663 wrote:
           | IIRC, this is what MySpace was supposed to be in the first
           | place. They made the mistake of leaning into a more general
           | social media audience while Facebook was on the rise, but it
           | seems to me like Bandcamp excels at being what MySpace could
           | have become.
        
       | danShumway wrote:
       | Was Bandcamp draining money or something? Were they not
       | profitable?
       | 
       | I hate this. Why does everything need to roll up into other
       | companies. I don't want anything Epic is bringing to the table,
       | and every interaction they've had with open platforms as a
       | business has been negative as far as I can see.
       | 
       | I hate how much consolidation is going on right now.
        
         | antris wrote:
         | Welcome to capitalism
        
       | AlexandrB wrote:
       | > Bandcamp will keep operating as a standalone marketplace and
       | music community...
       | 
       | 40% of which will be owned by Tencent, possibly more in the
       | future based on the whims of Tim Sweeney and the performance of
       | Epic's primary business (Video Games).
       | 
       | Really unfortunate to see an independent source for music become
       | part of a huge conglomerate.
        
         | johnnyanmac wrote:
         | Tencent as a game studio is even more hand-off than Epic. I
         | haven't heard of any of their many acquisitions really being
         | affected after purchase.
        
         | tombert wrote:
         | Forgive a bit of ignorance on my end...what has Tencent
         | actually done? I know they own stake in Epic and I've heard
         | there's controversy, but I don't know what it is.
        
           | mdoms wrote:
           | There hasn't been any evidence that Tencent has influenced
           | Epic, or have the power to do so. Sweeney has defended the
           | rights of players and publishers on Epic to speak out against
           | China and the CCP.
        
           | gman83 wrote:
           | Well, they own WeChat:
           | https://en.wikipedia.org/wiki/WeChat#Controversies
        
         | mdoms wrote:
         | Epic Founder and CEO Tim Sweeney has addressed this a number of
         | times and so far given no reason to doubt it,
         | 
         | > I'm the controlling shareholder in Epic Games, and have been
         | since 1991. We have a number of outside investors now. Tencent
         | is the largest. All of Epic's investors our friends and
         | partners. None can dictate decisions to Epic. None have access
         | to Epic customer data.
         | 
         | > Tencent is a Chinese company founded in 1998. CEO Pony Ma and
         | the other co-founders played a lot of Unreal Tournament back
         | then, and visited Epic in the early 2000's. In 2012 Epic was
         | looking to move to online games, and we invited Tencent in as
         | an investor to help us.
         | 
         | > I've never regretted it, and the recent anti-China rage
         | doesn't change that even slightly, as its completely unfounded.
         | Epic has only had positive interactions with Tencent at all
         | levels.
         | 
         | > All of Epic's big decisions are made here in the USA and as
         | CEO I'm 100% responsible for them. I'm grateful for everyone
         | who has spoken in support. I also read and respectfully
         | consider all dissenting arguments of fact and principle. Just
         | please keep it real.
         | 
         | https://twitter.com/TimSweeneyEpic/status/111396399928729190...
         | 
         | Although I completely agree with you that it's a shame to see
         | yet another indie source get swallowed up by a big corporation.
        
           | AlexandrB wrote:
           | I think it's naive to think that the opinion of a 40%
           | shareholder has no influence on the CEO. Even if that just
           | presents as a bias in their decision making.
           | 
           | > Although I completely agree with you that it's a shame to
           | see yet another indie source get swallowed up by a big
           | corporation.
           | 
           | For the record, I don't think that Tencent is any more evil
           | than Disney, Sony, or Microsoft in this regard.
        
             | mdoms wrote:
             | > I think it's naive to think that the opinion of a 40%
             | shareholder has no influence on the CEO. Even if that just
             | presents as a bias in their decision making.
             | 
             | I'm more than willing to accept that I'm being naive. All I
             | ask is some actual evidence of this influence/bias.
        
               | KerrAvon wrote:
               | Given almost literally all of recorded corporate history
               | in the United States, the onus is very much on the other
               | side to continually demonstrate a lack of influence/bias.
               | 
               | Edited to add: I find the blind faith people place in
               | billionaire CEOs insane. Maybe save the empathy for
               | people who need it and treat the obscenely wealthy with
               | healthy skepticism?
        
               | mdoms wrote:
               | Maybe you could start with what kind of evidence would
               | convince you? It seems like you're asking Tim Sweeney to
               | prove a negative, which is difficult.
               | 
               | I don't think "blind faith" is fair - I just haven't seen
               | any reason to believe Epic is controlled by Chinese
               | interests.
        
               | johnnyanmac wrote:
               | "the onus is very much on the other side to continually
               | demonstrate a lack of influence/bias."
               | 
               | does 10 years of lack of influence count? Like, all
               | Tencent did was try to make some LoL mobile game in china
               | (in Unity, ironically enough). That's the one thing I
               | can't imagine Riot/Epic doing without influence. But
               | that's not really a smoking gun. China, mobile market
               | huge, LoL big IP. No effect on LoL proper outside of the
               | devs working on it.
               | 
               | Tencent don't seem to be the kind of company that cares
               | about sticking fingers in the pudding of what works. They
               | invest in successful companies and help other companies
               | (including Sony and Nintendo) operate within China. At
               | this point it feels like the skepticism is unwarranted.
        
               | nemothekid wrote:
               | There are many American companies that capitulate to
               | Chinese political pressure without even being owned by
               | the Chinese. Tencent owns 2 of the top 5 biggest gaming
               | platforms in the US, but the one that got accused of
               | being too close to the Chinese is now owned by Microsoft.
               | 
               | I think the question is why is there an expectation that
               | Tencent is somehow more nefarious than any other billion
               | dollar conglomerate?
        
           | joemi wrote:
           | Defending one's investors is expected and fairly meaningless,
           | though, isn't it?
        
         | JaimeThompson wrote:
         | Just wait to see what happens when Gabe of Valve decides to
         | retire and needs to diversify his holdings.
        
           | revolvingocelot wrote:
           | You think the guy who bought a racing team for funsies (and
           | for charity!), the guy with an extensive forge setup in his
           | palatial basement, needs _more_ money?
           | 
           | I know it's hip to be cynical and all, but seriously. Even if
           | he were so motivated by money, could anyone even put together
           | a payout that'd be better than "continue to watch the Steam
           | Store print money, beholden to no one because Valve is a
           | privately-held company held by you"?
        
             | JaimeThompson wrote:
             | How many people expected Gates to do something like the
             | Gates Foundation?
        
             | johnnyanmac wrote:
             | >I know it's hip to be cynical and all, but seriously.
             | 
             | I mean, thats many of the comments about this news, despite
             | Epic/Tencent historally ringing true to their words.
             | 
             | >could anyone even put together a payout that'd be better
             | than "continue to watch the Steam Store print money,
             | beholden to no one because Valve is a privately-held
             | company held by you"?
             | 
             | Sure. It's just a middleman storefront, and there are
             | trillionaire tech companies right now (and more in the
             | future). Maybe Gabe leverages Valve and jumps to a whole
             | other industry when he tires of games. Maybe he just sells
             | it all off and turns that into assets to will off (better
             | than giving family a company they can't manage).
             | 
             | Nothing is certain and much larger internet darlings have
             | been turned agaisnt faster.
        
             | ghostly_s wrote:
             | Somehow Neil Young (the guy who bought a _model train_
             | company for funsies) and a host of his ostensibly-
             | principled contemporaries all decided recently that they
             | needed more money by selling their catalogs, so I would
             | hazard against assuming anyone is immune to the temptations
             | of more money.
        
               | andrewzah wrote:
               | Well, why not? Neil Young is 76, Sting is 70, Bob Dylan
               | is 80. At that point it's better to just sell the
               | catalogue for an enormous amount of money to do things
               | with.
        
       | tarentel wrote:
       | I am glad I only made physical purchases through bandcamp now. I
       | don't really get what Epic Games isn't going to do with the
       | company besides make it more hostile to artists.
        
       | throwaway889900 wrote:
       | Is it just me, or does this seem like a rather lateral move to
       | get into more of the "marketplace" like Epic has been doing
       | recently? Is there some grand goal that I'm not seeing here?
        
         | hunterb123 wrote:
         | Maybe they want a music catalog to play/merge into their
         | games/social platforms like Fortnite.
        
       | detcader wrote:
       | "So sad" "I'm disappointed" Ok but everything like Bandcamp will
       | always go away because it's not efficient enough. If it exists
       | _today_ , it's treading water! It is on borrowed time! Bandcamp
       | was like a character in a video game with 1HP and a temporary
       | shield called "Startup." Bandcamp is to the way capital works as
       | life is to mortality. Nothing workable will ever exist at scale
       | unless our species is completely overhauled.
        
       | jbverschoor wrote:
       | So... Epic's iTunes? eTunes.
        
       | indigochill wrote:
       | Well, crap. Bandcamp was the perfect place for hosting my music.
       | Hopefully Itch starts hosting music if they haven't already. I'd
       | switch immediately. Are there any other good places to host low-
       | budget indie music?
       | 
       | Soundcloud doesn't count because I get at least one spammer
       | interacting with my tracks every single time I upload something.
       | It's got to the point that I've started only uploading things
       | secretly and sharing the private links with the people who will
       | actually listen to the music.
       | 
       | Edit: I'm gonna experiment with self-hosting on Funkwhale. We'll
       | see how that goes.
        
         | samirsd wrote:
         | https://mixtape.ai
         | 
         | big new release coming this month with artist-side album
         | drafting and merch features
        
           | drcongo wrote:
           | Is that website supposed to be almost entirely empty with
           | just an App Store button?
        
           | stemlord wrote:
           | Release your app for android and I'll try it out if it's free
        
       | acabal wrote:
       | That's a pity. Bandcamp is my go-to for getting DRM-free FLAC
       | files straight from the artists. The site was a little crusty but
       | they were a huge benefit as a tech-friendly independent music
       | community.
        
         | rorymalcolm wrote:
         | They aren't shutting down? Bandcamp's model is so directly
         | connected to DRM free lossless downloads it'd be an incredibly
         | bold decision to remove it.
        
           | nerdponx wrote:
           | I wouldn't be surprised if Bandcamp shuts down entirely in
           | the next 2-3 years, to be replaced by some limp attempt at an
           | integrated Epic music/streaming/gaming platform.
        
             | johnnyanmac wrote:
             | This is Epic, not google. They've only had 2 aquisitions
             | "shut down", both of which were game studios. One being a
             | studio that became independent again, _People Can Fly_
             | (Makers of _Outriders_ ).
             | 
             | From a dev perspective of someone who's worked with several
             | Epic tools I'm not immediately worried about what seems to
             | be more of a technical acquisition. Historically they do
             | seem to actually leave their subsidaries hand-off,
             | integrating their tech into Unreal instead of absorbing it
             | entirely. I imagine the extend of the ramifications here
             | include some way to expand Unreal's Asset store to include
             | music or SFX (which artists can opt into offering on the
             | asset store).
        
           | immibis wrote:
           | Similar things have happened before
        
         | AlexandrB wrote:
         | I actually like the site, it's simple and fast. Rare attributes
         | on today's web.
        
           | nerdponx wrote:
           | My only complaint about the site is its nearly-useless search
           | feature, which uses some deranged fuzzy full-text logic that
           | is almost guaranteed _not_ to return the result you want.
           | 
           | Oh, and there's no "open in app" feature on the site, or a
           | "copy URL" feature in the app.
           | 
           | Otherwise, I share the sentiment that Bandcamp itself is
           | (was) a great place to buy indie music in high quality, and
           | that this feels like the beginning of the end.
        
             | ryantgtg wrote:
             | The search is laughably bad. Searching for an exact album
             | title, when that album is on a label's page, will often
             | have no results. Luckily search engines know what's up!
        
       | gloosx wrote:
       | Not sure if it's a good thing pals, I'm a big fan of bandcamp and
       | I have a really nice collection there, should i expect some
       | drastic changes to the platform?
        
       | kregasaurusrex wrote:
       | When shopping for content around didgital platforms, the #1
       | decision that I take into account is how much of my purchase
       | price actually goes back to the creator. Bandcamp seems to give
       | the best cut for music, aside from directly purchasing from an
       | artist's website, and Epic's acquisition might end up being a net
       | positive for getting new users & overall growth. Personally I
       | think it's a good fit and look forward to their success.
        
         | Ruthalas wrote:
         | Can you elaborate on what makes it a good fit? I'm curious what
         | your thought is.
         | 
         | I would have, at face value, considered the acquisition a bit
         | odd given Epic's primary product.
        
       | eezurr wrote:
       | https://en.wikipedia.org/wiki/Epic_Games#Acquisitions
       | 
       | This appears to be the first company they are acquiring that is
       | outside of the video game industry. This may start a new era for
       | Epic Games. I wonder what direction they are going to take? I'd
       | guess a new player in the multi-media field, but I really dont
       | know.
        
         | BaseballPhysics wrote:
         | > This appears to be the first company they are acquiring that
         | is outside of the video game industry.
         | 
         | ArtStation also falls outside the core videogame industry and
         | would seem to be similar to Bandcamp, insofar as its a two way
         | marketplace connecting artists with fans.
        
         | runevault wrote:
         | Or just helping set up ways to license music for games made
         | with Unreal as part of their asset store/offerings.
        
         | Dracophoenix wrote:
         | Given the Unity acquisition of WETA, I thought Epic Games's
         | next acquisition would be to buy a movie or FX studio to
         | compete - that is, if they aren't building their own. I think
         | the end result of these acquisitions is that the line between
         | making a game and a movie will no longer exist. Sometime in the
         | future, everyone could build and render their own Star Wars in
         | Unreal or Unity.
        
         | SbEpUBz2 wrote:
         | Epic Games acquired and recently discontinued Houseparty, a
         | video chat app. https://en.wikipedia.org/wiki/Houseparty_(app)
        
           | randomsilence wrote:
           | Why would they shut it down? Discontinuing a successful
           | social app during Covid times doesn't make sense at all.
           | Bandcamp seems to be too big to be closed like that though.
        
       | rglover wrote:
       | This is a bummer, but I'm getting giddy at all of the
       | opportunities for indie devs to rebuild the web. It's a guarantee
       | anything acquired is going to get destroyed in the mid to long-
       | term and people will be thirsty for something that isn't a corpo-
       | nightmare. Even more fun is the opportunity to do that with
       | decentralized data.
        
       | siver_john wrote:
       | This feels like a major blow, as someone who just semi recently
       | (probably around pandemic start) started getting into purchasing
       | flac music from indie artists, Bandcamp was a great source of
       | music. I understand nothing will change in the short term, but
       | long term I am very concerned. Especially as streaming becomes
       | more dominant and companies are less willing to provide flac
       | based music and physical discs (where I can rip my own) continue
       | to disappear.
       | 
       | This feels like a potential last step of true music ownership and
       | that makes me incredibly sad.
       | 
       | That being said if anyone knows of any place to buy flacs of
       | music with great selection would love to know (especially for
       | Japanese music which I generally have to import, thankfully they
       | love CDs).
        
         | pier25 wrote:
         | > _That being said if anyone knows of any place to buy flacs of
         | music with great selection would love to know_
         | 
         | Bleep offers FLAC (even 24 bit WAV).
         | 
         | https://bleep.com/
         | 
         | It's mostly alternative and electronica stuff though. It was
         | founded by Warp records (Aphex Twin, Autreche, Boards of
         | Canada, etc) but it now sells stuff for other labels as well.
        
           | officeplant wrote:
           | Major problem with bleep is I can't redownload purchases
           | years later if my storage/backups were to be destroyed. I've
           | got a pile of old Autechre purchases I can't get access to
           | anymore which is frustrating, but not the end of the world.
           | 
           | Bandcamp has no cap on redownloading my library, and a decent
           | mobile app for the stuff I don't keep stored on my devices.
           | 
           | Bandcamp isn't a perfect platform (they finally added a
           | volume slider after a decade+), but they were a great
           | solution to buying and releasing music for me since the birth
           | of Bandcamp.
        
         | 2OEH8eoCRo0 wrote:
         | HDTracks for purchasing and downloading. Deezer and Tidal
         | provide high fidelity streaming.
        
           | prox wrote:
           | Tidal pays better than most other streaming services afaik.
           | 
           | It's sad to see Bandcamp go. Because in tech an acquisition
           | means loss of that independence.
        
             | selfhoster11 wrote:
             | Bandcamp was the only music store I was happy to throw my
             | money at. I guess the ol' tricorn hat may be getting dusted
             | off real soon if anything material about the company or the
             | selection changes.
        
             | 2OEH8eoCRo0 wrote:
             | As a chronic music pirate- I love Bandcamp. I've purchased
             | more music through Bandcamp than anywhere else. I'm not
             | going to let myself be bummed by this news until Bandcamp
             | actually changes for the worse. Once again everybody is
             | letting themselves be upset by some hypothetical scenario
             | where the new owners drive the service into the ground.
        
               | officeplant wrote:
               | I don't even really need a hypothetical scenario. All
               | that could happen does indeed suck, but I'm mainly irked
               | about giving my money to Epic after 15 years of loving
               | Bandcamp.
        
               | minusf wrote:
               | i am old. it's not the first takeover i have seen. it's
               | for a reason many people are sceptical here.
        
               | prox wrote:
               | I hope you are right, but the track record for take-overs
               | isn't very good.
               | 
               | When the original managers leave, you get replacements
               | from the parent company. Or managers who want to "change
               | things" so they can impress the upper echelons. Seen it
               | too much.
        
         | kinnth wrote:
         | I still think Epic will allow download and ownership of FLAC
         | files. They are quite open to ownership of content, I believe
         | what they are trying to build is a stronger moat around their
         | "app store". Longer term I think they will be looking to force
         | Apple/Google to allow 3rd party app stores onto their platforms
         | and in doing so need content.
         | 
         | This is a play to get content and direct relationships with
         | producers, I don't think they will change the business model.
        
           | officeplant wrote:
           | Hopefully they figure out how to let you backup game
           | libraries once of these days. At least in MacOS I still can't
           | back up an install like I can Steam games when moving to a
           | new machine or wiping my current machine.
        
         | glenstein wrote:
         | This does not fit your criteria of flacs with wide selection,
         | however I think Resonate is the most interesting pro-artist
         | option out there at the moment, albiet with an extremely
         | limited catalog:
         | 
         | https://resonate.is/
        
           | almet wrote:
           | Resonate is nice and I like the fact that it's a co-op, but
           | there is something missing that was present on band-camp,
           | unless I missed it: the possibility to pay for real albums
           | that will be shipped to you, or for you to download the .flac
           | or .mp3 files to add to your library.
           | 
           | It's actually possible to download the files but the price is
           | fixed and it seems to be track by track.
           | 
           | So it looks more like a replacement for Spotify to me.
        
         | zippergz wrote:
         | "Nothing will change in the short term" is the story of every
         | acquisition, almost all of which end up with major changes for
         | the worse at some point. (So yes, I agree with you.)
        
           | johnnyanmac wrote:
           | Historically, Epic's aquisitions are given freedom to do
           | whatever they were doing beforehand, so I wouldn't be
           | worried. Quixel now just gives out tons of free materials and
           | assets, Sketchfab is untouched, Artstation forums don't
           | behave any differently, Hypersense's tech was likely
           | leveraged and used in Metahuman.
           | 
           | People concerned over the "Exclusivity deals" on the game
           | store end aren't looking at the "Developer" acquisitions
           | which have rarely lead to the kinds of ends that, say,
           | Google's Aquisitions have.
        
             | jamal-kumar wrote:
             | It's a company that's been successful, while also mired in
             | a variety of legal problems and scandals, often related to
             | how their games are so deliberately addictive.... I don't
             | doubt what you say about their good intentions, I just
             | honestly worry more about any fallout from that kind of
             | business practice leading to an acquisition.
        
             | superkuh wrote:
             | Tell it to "Rocket League" or look at what happened to PUBG
             | when they used Epic's engine. Epic only makes those things
             | "free", it only buys popular software, because it's goal is
             | getting more people locked into it's walled garden Epic
             | store. It is not because they are nice. As soon as they
             | believe they have a critical mass of Epic store users you
             | can damn well bet they'll treat Quixel, Sketchfab, and
             | Artstation forums just like the Rocket League linux client
             | the minute there's any more profit to be squeezed out.
        
               | stonith wrote:
               | > look at what happened to PUBG when they used Epic's
               | engine
               | 
               | They made a lot of money.
               | 
               | > it only buys popular software, because it's goal is
               | getting more people locked into it's walled garden Epic
               | store.
               | 
               | The rev stream is royalties from engine use since the
               | free tiers are locked to UE, not EGS.
        
               | smileybarry wrote:
               | >> look at what happened to PUBG when they used Epic's
               | engine
               | 
               | > They made a lot of money.
               | 
               | They reportedly worked with Epic Games on technical
               | support for PUBG features, and Epic Games may've ended up
               | using some of them in their own Battle Royale mode:
               | 
               | > Notably, Epic Games updated their in-development title
               | Fortnite, a sandbox-based survival game that included the
               | ability to construct fortifications, to include a battle
               | royale mode that retained the fortification aspects.
               | Known as Fortnite Battle Royale, Epic later released it
               | as a standalone free-to-play game in September 2017.
               | Shortly after its release, Bluehole expressed concerns
               | about the game, acknowledging that while they cannot
               | claim ownership of the battle royale genre, they feared
               | that since they had been working with Epic for technical
               | support of the Unreal engine, that they may have had a
               | heads-up on planned features they wanted to bring to
               | Battlegrounds and could release it first.
               | 
               | Quote: https://en.wikipedia.org/wiki/PUBG:_Battlegrounds#
               | Epic_Games...
               | 
               | Article: https://www.pcgamer.com/pubg-exec-clarifies-
               | objection-to-for...
        
           | superkuh wrote:
           | When Epic bought the game "Rocket League" they promised not
           | to change anything. At that time it had Windows, Linux, Mac,
           | xbox, and playstation clients. 6 months after they aquisition
           | they killed off the linux client (even for people who bought
           | in-game purchases).
           | 
           | Epic lies. It is what they do. They are the epitome of a
           | dangerous megacorp.
        
             | smoldesu wrote:
             | For the record, Rocket League is still perfectly playable
             | on Linux (even online) through WINE or Proton. But yes,
             | they did axe the native version.
        
               | riskable wrote:
               | The input latency is noticeably higher when you play like
               | this though. It drove me nuts last time I tried it (using
               | Steam Controller and Dualshock 4 controller). It's a big
               | reason why Rocket League sucks so bad on the Nintendo
               | Switch (input lag).
        
             | ffpip wrote:
             | They also made the game free to play.
             | 
             | https://www.theverge.com/2020/9/15/21438194/rocket-league-
             | fr...
        
               | superkuh wrote:
               | That is because Epic was buying up popular games,
               | removing non-$exploitable$ platforms from them, and
               | securing them behind it's software walled garden. The
               | point of buying Rocket League and then giving away "free"
               | versions of it away was to get people stuck in their
               | walled garden with the hope they'll use it and buy other
               | things. They also ramped up the microtransactions.
               | 
               | I don't like not being able to play the game on my OS
               | anymore, but that's just a tree in the forest of
               | behavior. Epic anti-competitive monopolist behavior is
               | completely transparent if you've been watching from the
               | start. They also attacked companies that created popular
               | games using their engine by copying the games and
               | releasing them for free to undercut their own engine
               | customers (see: Fortnite vs PUBG).
               | 
               | Epic uses their "free" software as a weapon, just like
               | Microsoft did in the 90s.
        
               | dymk wrote:
               | Which is a big middle finger to those who had purchased
               | the game. And I can't think of a game that didn't have
               | the quality of its player base (and so, gameplay) decline
               | after going F2P (looking at you, TF2).
        
               | Zambyte wrote:
               | As someone who bought the Rocket League and plays on
               | Linux... :(
        
               | shaggyfrog wrote:
               | "Because I paid for the game, and despite the fact I was
               | happy to pay for it and I enjoy playing it, I think
               | everyone else should need to pay for it, too. Otherwise
               | all that enjoyment I had will be undone."
               | 
               | c.f.: sunk cost fallacy
        
               | dymk wrote:
               | I'm happy to pay for a game I enjoy playing, the game is
               | made F2P, it becomes inundated with Eternal September
               | players, it is no longer fun to play, I am annoyed.
        
               | brimble wrote:
               | The changes made when games go F2P tend to change the
               | product you paid for in significant ways, often in ways
               | that some players will think ruin it.
               | 
               | There's a reason I haven't played TF2 in years, and it's
               | not because I'm indignant that others didn't have to pay
               | for it.
        
               | thatguy0900 wrote:
               | As a long time player I'll say that surfing definitely
               | increased by a lot when it went free to play, it's not
               | entirely sunk cost fallacy. Im high enough now that it's
               | not much of an issue but lower ranks are rife with
               | surfing and even in my diamond 1 games I see them enough
               | to be annoying, at least.
        
               | ketzo wrote:
               | The costs and benefits around a game going F2P are too
               | numerous to list in a HN comment, but I think it is
               | _extremely_ reductive to call it a "middle finger" just
               | because you spent $20 four years and 500 hours of game
               | time ago.
               | 
               | More people playing the game you like is very good for
               | that game receiving more investment/developer time.
               | Shorter queue times, more revenue for the game in the
               | form of mtx, and gameplay in a competitive multiplayer
               | game should never (this is a big _should_ , but in the
               | ideal) get worse for an existing player because of skill-
               | based matchmaking (something TF2 lacks).
        
               | riskable wrote:
               | Making Rocket League F2P meant that skilled players could
               | register as many new accounts for themselves as they
               | wanted and "rank up" their buddies in competitive
               | matchmaking. This completely ruins the competitive aspect
               | of the game since it's far too common to join a game and
               | get completely crushed by some grand champion playing on
               | a brand new account, teamed up with his friends.
               | 
               | Another problem it enables is trolls: People make new
               | accounts then join games to ruin the fun for everyone
               | else. Account got banned? No problem: Make a new one.
               | Repeat.
               | 
               | The ranked play aspect of the game was completely ruined
               | after Epic bought Rocket League.
        
               | ketzo wrote:
               | Those are problems, true, but literally every modern
               | competitive ladder deals with the three problems you're
               | describing: smurfs, boosting, and trolls. Overwatch dealt
               | with all three even when the game cost $40!
               | 
               | In return for those problems, the game gets an instant,
               | massive increase in players. Monetization usually
               | _increases_ , since modern mtx are usually much more
               | effective than either subscription or one-time-purchase
               | models.
               | 
               | I'm not saying there are _zero_ problems with going F2P.
               | Obviously there are. But just as obviously, since so many
               | studios have chosen to go that route, the benefits are
               | worth it for the company. If the revenue benefits are
               | worth it, they keep developing the game, keep running the
               | servers, keep fixing bugs, rather than just letting the
               | game die. That seems pretty good.
        
               | joeman1000 wrote:
               | TF2 has competitive matchmaking. And anecdotally I'm
               | usually placed in casual matches with similarly ranked
               | players.
        
             | enraged_camel wrote:
             | Yeah, they are one of my least favorite companies in the
             | industry.
        
           | mooreds wrote:
           | Hmmm. I tend to agree.
           | 
           | Would be interesting to think of acquisitions where this
           | wasn't the case. The only one that jumps to mind is Zappos.
        
           | kingcharles wrote:
           | There's a Twitter account I can't find right now (help!)
           | which shows the statements companies put out at the moment of
           | acquisition ("nothing will change, ever, we'll always be
           | independent") and the statements they put out a couple of
           | months later ("all your files have been deleted, we've closed
           | the offices, everyone is absorbed into Parent Company, so
           | long and thanks for all the fish").
        
             | skyfaller wrote:
             | Do you mean the "Our Incredible Journey" Tumblr?
             | https://ourincrediblejourney.tumblr.com/
        
               | kingcharles wrote:
               | No wonder I couldn't find it anywhere in my Twitter
               | history... thank you, you saved me going mad (for now).
        
             | [deleted]
        
           | Apocryphon wrote:
           | And yet so many modern day startups have no viable exit
           | strategy beyond acquisition- what does that say about the
           | state of the industry, and of founders' commitments towards
           | building a sustainable product?
        
             | BaseballPhysics wrote:
             | > And yet so many modern day startups have no viable exit
             | strategy beyond acquisition
             | 
             | Bandcamp was already profitable and has been for years. The
             | pandemic dramatically increased their sales. They were
             | doing fine.
             | 
             |  _Why did they need an exit_?
             | 
             | That is the real flaw of SV thinking: that simply being a
             | profitable, going concern is somehow inadequate. The result
             | is monopoly accretion as small companies are repeatedly
             | swallowed up by bigger ones.
        
               | ballenf wrote:
               | I think it's more so the result of cheap money than some
               | way of thinking. Higher interest rates will curtail a lot
               | of this activity. Might even see a wave of divestitures
               | or spinoffs as companies have to look harder for sources
               | of capital.
        
               | BaseballPhysics wrote:
               | The need to "exit" and the obsession with "growth" that
               | occupies the minds of SV founders significantly pre-dates
               | the low rate environment that's dominated since 2008. The
               | only difference is the path: IPO vs acquisition.
        
               | Invictus0 wrote:
               | SV is not a homogeneous thought-entity. Maybe the
               | founders were tired of running it or wanted to move on to
               | do something else. Businesses get bought and sold all the
               | time and don't need to be a lifetime commitment for the
               | founder (it would still get sold or shutdown at that
               | point anyway).
        
               | pketh wrote:
               | You make a good point, but I wonder what the real world
               | business equivalent of this is? Is it the destiny of
               | every successful cafe to become acquired by Starbucks one
               | day? (assuming there's not a better comparison I should
               | be thinking of)
        
               | ribosometronome wrote:
               | Successful restaurants, bars, etc do change owners from
               | time to time as owners retire or simply want a change of
               | pace. I imagine the difference is the amount of money
               | involved. It's possible for an individual to save up
               | several hundred thousand to a million to buy an existing,
               | profitable small business. Less so the hundreds of
               | millions to billion+ a business like this might go for.
        
               | bigiain wrote:
               | Around me in Sydney, there is a major "hospitality group"
               | that's spent the last 10+ years buying up bars and pubs.
               | 
               | There's a few smaller operations doing it as well.
               | 
               | The big one, Merivale, seems to have practically
               | unlimited money to throw at interesting or struggling
               | venues. While I really don't like the changes they
               | eventually make to most places they buy, I have a
               | grudging respect for the business acumen of Justin Hemmes
               | the owner.
               | 
               | He seems to have an uncanny knack for having bought a
               | good sized venue a year or two before, in every area that
               | becomes cool and popular. Often they'll barely change for
               | a few years, while the demographics around them shift,
               | then one day they've suddenly been renovated and there's
               | a queue of b-grade celebrities all dressed up and lined
               | up around the block waiting to get in every weekend for a
               | month or two.
               | 
               | I totally get that my demographic spends less over the
               | bar than the crowd he's so good at attracting, but he's
               | ruined two of my local ex-favourite pubs in the last few
               | years, and over decades he's turned some of my favourite
               | music venues in things like trashy Mexican
               | restaurant/bars.
               | 
               | But yeah, even as successful as he is in his field, I
               | doubt it'll get him into the three comma club.
        
               | airstrike wrote:
               | > Why did they need an exit?
               | 
               | Because the people who like to start new companies and
               | take lots of risks generally tend to not like running
               | stable businesses and dealing with FP&A managers,
               | lawyers, compliance and tax experts
        
               | BaseballPhysics wrote:
               | > Because the people who like to start new companies and
               | take lots of risks generally tend to not like running
               | stable businesses and dealing with FP&A managers,
               | lawyers, compliance and tax experts
               | 
               | ... in SV/the tech industry.
               | 
               | That's kinda my entire point.
               | 
               | Stealing someone else's analogy: If you went to a bank to
               | get a small business loan to open up a coffee shop, and
               | you told them "Yeah, I'm hoping to take a bunch of your
               | money, open a coffee shop, never return a profit, and
               | then sell it to Starbucks", you'd get laughed out of the
               | room.
               | 
               | In SV that's a business model.
        
               | charcircuit wrote:
               | You won't get much money selling a small coffee shop
               | which is why it won't work. There is a small upper bound
               | to what you can possibly be worth.
        
               | chris11 wrote:
               | Did bandcamp raise a lot of money from venture capital?
               | The last round listed on crunchbase was a series A in
               | 2010. It looks like management were fine running it more
               | like a lifestyle business.
        
               | BaseballPhysics wrote:
               | Yeah, as far as I can tell, they took a seed round and a
               | series A and have been profitable since... 2014? If
               | memory serves?
               | 
               | If you look at their staff growth, it's been very slow
               | and very steady. At the time of acquisition they were
               | sitting in the 100-150 headcount range, which is modest
               | for a company that's almost 15 years old. Given their
               | claim of 207M to artists last year and their touted 18%
               | average rev share, we can guess they were generating
               | around 50M per year gross, which is a very healthy
               | cashflow for a company that size.
               | 
               | Their strategy was clearly not to take over the world,
               | but to carve out a niche and not bother to directly
               | compete with the streaming platforms (which helps to
               | explain, for instance, the incredibly rudimentary mobile
               | player app).
               | 
               | As for the senior management, Diamond had already
               | previously started and sold a company. I'm sure he was
               | doing fine. The same is true of Mark Hall, their VP of
               | Product (who started 5-ish years ago, if I recall). The
               | technical founders I'm less sure about, though apparently
               | at least one of them had already moved on.
               | 
               | I'd absolutely describe it as a sustainable lifestyle
               | business that had a good long-term trajectory. It was
               | never going to be a unicorn, but who cares?
        
               | munificent wrote:
               | _> a sustainable lifestyle business_
               | 
               | A company with 100 employee isn't a lifestyle business.
               | The term we used to use for that before VC swallowed the
               | world and decided that anything less than a billion is
               | chump change was simply "business". A 100-person company
               | with millions in revenue is a successful medium-sized
               | business.
               | 
               | The only reason it doesn't feel successful and stable
               | today is because we live in a unprotected corporate
               | environment where any of the giant behemoths may anti-
               | competitively crush a smaller business if they so choose
               | to and there won't be any repercussions.
               | 
               | I wouldn't be surprised if the main motivation for
               | Bandcamp selling was simply the fear of being either
               | bought out by someone worse, or crushed by them. (Likely
               | Spotify, which is two orders of magnitude larger than
               | them.)
        
               | BaseballPhysics wrote:
               | Yup, excellent points all around. Well put!
        
             | antihero wrote:
             | Why do things need an exit strategy, why can they not
             | simply exist and do good work and pay people fairly? Does
             | everything have to exist purely to maximise profit?
        
               | heleninboodler wrote:
               | The employees who traded compensation for equity probably
               | don't agree. Bandcamp's success is built partially on
               | this trade and at some point it needs to pay off for
               | them. I suppose they could stay private forever and give
               | out profit-sharing bonuses, but I think people go into
               | this expecting an exit.
        
               | Apocryphon wrote:
               | Did Bandcamp offer employee equity?
        
               | heleninboodler wrote:
               | Would they have ever managed to hire anyone if they
               | didn't?
        
               | BaseballPhysics wrote:
               | Some people just want to work at a decent company for
               | reasonable pay, and aren't looking to get filthy rich
               | busting their asses for a FAANG.
               | 
               | Bandcamp is absolutely a company I would've considered
               | working for. I'm long past the point in my career where I
               | care about a lottery ticket. They were profitable, big
               | enough to be sustainable, but small enough to be nimble.
               | The management seemed to make all the right noises
               | regarding their values and motivations.
               | 
               | I'll take that over a massive tech company or a tiny
               | startup any day of the week.
        
               | Apocryphon wrote:
               | Who's to say they didn't? As mentioned elsewhere
               | (https://news.ycombinator.com/item?id=30532741), they
               | were always focused on slow and steady growth and seemed
               | to be more lifestyle business than wannabe unicorn. Not
               | the shop to join if you wanted lottery ticket options.
               | Maybe they didn't.
        
               | lotsofpulp wrote:
               | >Does everything have to exist purely to maximise profit?
               | 
               | No, everyone is free to start a bandcamp alternative that
               | does not sell out. But the probability of people wanting
               | to "cash out" or trade equity for other things they want
               | is pretty high. And so that is the world that we see,
               | because it is a reflection of what people want.
        
               | Swenrekcah wrote:
               | Sure, but what people want as individuals and makes sense
               | for them to individually do can nevertheless be harmful
               | to society. That is what people are complaining about
               | generally.
               | 
               | I don't know how to combat the shift to a single
               | monopoly/duopoly in every market though, but it's
               | definitely going to make our lives worse. Especially with
               | the erosion of private ownership for us plebeians.
        
               | munificent wrote:
               | Because in our current corporate environment where there
               | is essentially no anti-trust enforcement, any small or
               | medium-sized company is vulnerable to being destroyed by
               | one of the giants.
        
             | feoren wrote:
             | The very term "exit strategy" answers your own question: if
             | you're committed to building a sustainable product, with
             | long-term sustainable profits, caring for your employees
             | and your customers, without any explicit plans to sell off
             | your company to random megacorp, where it will be scrapped
             | for parts, then you're a _dumb loser_ trying to build a
             | _lifestyle business_ and you deserve to be shamed out of
             | Silicon Valley! How dare you waste our precious venture
             | capitalist time with that crap!?
             | 
             | I get it: venture capitalists are interested in the most
             | efficient possible way to loot the economy, and funding
             | non-viable startups until they're so overhyped that some
             | other idiot buys the over-inflated toxic asset from them
             | before it blows is a great way to do that.
             | 
             | Of course speaking out against VC and startup culture on
             | _Hacker News_ is going to get me downvoted to oblivion, so
             | go ahead and mash that down arrow. Don 't forget to dislike
             | and unsubscribe!
        
               | Apocryphon wrote:
               | HN is a lot more jaded towards startups and founders'
               | games these days. Back in late 2019 there was this thread
               | about a Garry Tan video where the tone of the discussion
               | was fiercely against working for startups, saying it was
               | better to join FAANG or start your own company instead:
               | 
               | https://news.ycombinator.com/item?id=21865065
        
               | [deleted]
        
               | cgrealy wrote:
               | I completely agree, but this isn't just a VC problem. The
               | entire current economic system incentivises this.
        
               | hedora wrote:
               | Yeah. They also could have IPOed, but either way the
               | fundamental issue is that people looking for long term
               | investments are willing to pay 10x forward earnings. How
               | do you compete with that without getting employees to
               | make major personal sacrifices?
        
             | andai wrote:
             | Doesn't exiting necessarily imply a change in leadership?
        
               | Apocryphon wrote:
               | IPOs are the alternative form of exit and they certainly
               | don't.
        
               | dundarious wrote:
               | Where does the drive for an "exit" come from? It's a
               | jargon term not used in the entrepreneurial side of most
               | other industries.
        
               | projectazorian wrote:
               | Many people are attracted to this industry by the stories
               | of Google/FB/etc early employees walking away with 8
               | figure sums and retiring after a few years of work. Thus
               | the exit obsession.
        
               | ska wrote:
               | > It's a jargon term not used in the entrepreneurial side
               | of most other industries.
               | 
               | That's because in most of the industries you are thinking
               | of, you can get traditional financing.
               | 
               | The need for an exit of some sort follows from the
               | financial structure.
        
               | dundarious wrote:
               | I don't think elsewhere it's called an "exit strategy" to
               | seek financing, be that IPO, Shark Tank, or the much more
               | common and mundane options. I'm not even naively
               | proposing that it's somehow bad to sell a profitable
               | business in this way. I know selling a piece of your
               | business involves diluting your control, but it is nearly
               | always contractually required to _not_ involve an  "exit"
               | (in terms of involvement) outside of tech. (Selling it
               | wholesale does in any industry)
               | 
               | I'm just confused by two interlinked things. The
               | terminology of "exit" and the implicit _need_ for an
               | "exit".
               | 
               | To me, the focus on "exit" _does_ imply moving away from
               | involvement with the business (in how the phrase sounds,
               | and most importantly, in how it seems to be most often
               | used). Which to me signifies a culture built around
               | _starting_ businesses and ultimately around becoming a VC
               | yourself. Doing this is not notable, but presuming it is.
               | 
               | So either "exit" is any kind of large financing, and it
               | doesn't involve "exit" in terms of involvement, in which
               | case the term "exit" is strange to me.
               | 
               | Or "exit" is selling control and does imply "exit" in
               | terms of involvement, in which case it's interesting that
               | this is presumed to be _the goal_ of starting a
               | profitable business.
               | 
               | It seems in practice to be just jargon that covers both,
               | but more the latter.
        
               | [deleted]
        
           | andrepd wrote:
           | Prepare for a blog post titled Our Amazing Journey.
        
         | maldusiecle wrote:
         | Boomkat is also good, different selection than Bandcamp but
         | comparable in size (they definitely have some Japanese stuff
         | that Bandcamp doesn't, e.g. Tzadik's Japanese music line).
        
           | slothtrop wrote:
           | I just checked it out to confirm that they have John Zorn's
           | catalog, and it seems so. Good find. I thought the man was
           | married to physical only.
        
         | arwhatever wrote:
         | Would Bandcamp the business model + Bandcamp the website
         | necessarily be difficult to reproduce, particularly in an
         | environment in which the Bandcamp niche just became no longer
         | fulfilled due to changing practices on the part of Original
         | Bandcamp?
        
           | nluken wrote:
           | Makes me curious about the idea of a nonprofit organization
           | whose purpose is to manage a platform that gives as much
           | money as possible to artists. Perhaps that's a naive vision,
           | but I feel like a lot of artists would hop onboard if the
           | interface worked, and that could overcome the network effect.
        
             | handelaar wrote:
             | Look at this sideways for a second and you'll see that you
             | just described _precisely and exactly_ the structure and
             | supposed-mission of every performing rights society in the
             | world.
             | 
             | And yet they just don't seem to have any interest in it.
        
           | siver_john wrote:
           | I can't imagine the infrastructure to do it is trivial, but I
           | would say the larger burden is network effect. Bandcamp has
           | existed for a long time and I know of indie record labels who
           | use it as their default distribution. I am aware there are
           | indie alternatives (some of which provided in the comments to
           | my first comment). Also disruption of service often results
           | in loss, would someone who is no longer focused on music move
           | there stuff over if things changed dramatically? Would people
           | download in time, etc?
           | 
           | Obviously this is all speculation, bandcamp could continue on
           | as it has been for the conceivable future, but I am less
           | pleased about that future than I was before I saw this news.
        
           | qbasic_forever wrote:
           | It seems like the perfect thing for Facebook (err Meta) to do
           | with their social network. Bands already use Facebook for
           | announcing tours, events, etc. so it would be a logical step
           | to let them sell digital goods/music and give a small percent
           | to FB. But I dunno if Meta actually cares about this business
           | anymore.
        
           | EamonnMR wrote:
           | Don't forget the third ingredient: wide adoption by
           | underground artists and listeners. Bandcamp is, in some
           | circles, cool. A new service would need to work very hard to
           | earn that kind of cachet.
        
         | skyfaller wrote:
         | I've been buying more mainstream artists (who aren't on
         | Bandcamp) from 7digital: https://us.7digital.com/
         | 
         | That said, I didn't spend nearly as much money there because
         | Bandcamp showed a lot more evidence that they cared about
         | ethics and getting money directly to artists. I have no idea
         | how money works with something like 7digital, but I assume it
         | doesn't pay artists as well.
        
           | loudtieblahblah wrote:
           | 7digital has really gone down hill in the last 2 years. They
           | haven't updated their front page in forever and when they do
           | its very slight. All the albums listed on the front page are
           | from 2019.
           | 
           | Albums disappear all the time and never return, your
           | downloads from your library break when that happens too. So
           | be like me, download immediately and back it up.
           | 
           | I still use 7digital bc it's easier to actually download the
           | mp3/flac, especially on mobile, without a 3rd party app (like
           | Amazon) that makes you download one song at a time (as
           | opposed to a zip of an album)
           | 
           | But it's a rotting, decaying place where new music doesn't
           | get added.
           | 
           | I listen to mostly older shit. So no big deal for me. For
           | now.
        
             | vintermann wrote:
             | Yes, my impression is that 7digital does the absolute
             | minimum. This is the case with basically all streaming
             | services that try to compete with Spotify. I've tried all
             | the big ones except Tidal, which has its own problems for
             | which I refuse to touch it.
             | 
             | Want an example? Here's Deezer:
             | 
             | https://www.deezer.com/search/%22Arrows%20in%20the%20Gale%2
             | 2...
             | 
             | Here's 7digital:
             | 
             | https://no.7digital.com/search?q=Arrows%20in%20the%20Gale
             | 
             | I probably can't post more links without getting auto-
             | hidden by HN, but just try the search elsewhere too. Also
             | try the album titles "Fresh Fruit", "I'm Looking for an
             | Angel", "Day Dawn" or "My Car Sounds".
             | 
             | That is one spammer. He releases 300+ albums at once,
             | several times per months, to virtually all streaming
             | services. They all have the same title, and the same
             | generic album art, often a filtered stock image. They're
             | officially "compilation albums". He has been doing this for
             | about a decade as far as I can tell. He uses a different
             | made-up label each time. If you blindly search up any song
             | by one of the classic artists he targets, likely you will
             | get one of his "compilations", and he will get money for
             | every play.
             | 
             | But Spotify is different. Those Echo Nest people have a
             | special hatred of spammers, they kicked him out ages ago.
        
         | fsflover wrote:
         | > if anyone knows of any place to buy flacs of music with great
         | selection would love to know
         | 
         | https://www.fsf.org/givingguide/v12/ (scroll down).
        
         | pl0x wrote:
         | Are you willing to fund Bandcamp?
        
           | masklinn wrote:
           | Being a bandcamp customer, the answer seems quite obviously
           | "yes" as I've literally done that.
        
           | officeplant wrote:
           | Given they've been profitable for years, yes.
        
           | siver_john wrote:
           | I do through my purchases and my general encouragement of
           | traffic to the site, if I wasn't a broke graduate student and
           | had the funds to invest in them, without a doubt in my mind I
           | would.
           | 
           | However, even if I am unable to invest in them I see nothing
           | wrong about my expressing discomfort over someone else buying
           | them. I have seen nothing as well that they needed cash to
           | continue operations.
        
           | antihero wrote:
           | As an OG pirate in my teens and a what elite in my twenties
           | I've been spending on average about PS50 a month on bandcamp
           | for pretty much all of my thirties.
        
         | aezell wrote:
         | Qobuz markets itself first as a hi-res streaming service.
         | However, it also offers FLAC purchases without DRM that are
         | yours even if you don't continue to use Qobuz. Their selection
         | is very large and might have more options for more well-known
         | acts.
        
         | Dubhead wrote:
         | > That being said if anyone knows of any place to buy flacs of
         | music with great selection would love to know (especially for
         | Japanese music which I generally have to import, thankfully
         | they love CDs).
         | 
         | For buying FLACs of Japanese music, I'm a satisfied Ototoy[0]
         | user, though I'm not sure if people outside Japan can create an
         | account.
         | 
         | [0] https://ototoy.jp/top/
        
         | noyesno wrote:
         | Qobuz offers both streamed music and flac purchases from their
         | store.
        
           | siver_john wrote:
           | You are a god send. If for no other reason than they have an
           | album I had been looking to purchase I could find nowhere
           | else.
        
           | marrone12 wrote:
           | Qobuz is the best
        
           | vintermann wrote:
           | Pretty sure it's just a front service for 7digital. All the
           | big streaming services besides Spotify and Tidal are skeleton
           | crew operations.
        
             | bb010g wrote:
             | Qobuz is not associated with 7digital.
        
           | minusf wrote:
           | is it known how they are compensating the artists? the main
           | reason why i am boycotting spotify.
        
             | marrone12 wrote:
             | They pay literally an order of magnitude more per stream
             | than spotify. .04 cents vs .003 cents
             | https://www.soundguys.com/tidal-hifi-review-25846/
        
       | mkr-hn wrote:
       | Too bad. It was one of the few good independent websites left. As
       | always, the CEO said they'll remain independent and blah blah
       | blah in the email, but we know how that goes.
       | 
       | Good tip for people on the music side, and something to suggest
       | to them:
       | 
       | 1. Set up but do not publish your Bandcamp Subscriptions
       | 
       | 2. Add all your music to it
       | 
       | 3. Now it's all downloadable in your own user-side Bandcamp
       | library. Check the format: FLAC is best.
       | 
       | Assuming not everyone holds on to masters once they're uploaded.
        
         | StopDarkPattern wrote:
         | Looks like China is trying to invade the music industry as
         | well.
        
         | dazzawazza wrote:
         | I look forward to not being able to download my purchases :(
        
           | zormino wrote:
           | That already happens with Bandcamp. If the artist removes a
           | song/album, you have no way of downloading it again even if
           | you've purchased it. You only get a license to download the
           | music while it's still available on the website. I've lost a
           | few tracks/albums this way, thankfully I had local copies
           | already.
        
             | joe-collins wrote:
             | Although, oddly, I do have one album which is no longer
             | available for streaming in the web client, but remains
             | intact in the Android app.
        
             | officeplant wrote:
             | I haven't had this happen with albums that I can verify are
             | currently unavailable on bandcamp, but I have ran into an
             | issue before where an Artist updated the album with more
             | tracks and a "remaster" which means I couldn't get the
             | originals anymore. Luckily I usually buy the CD and keep it
             | in storage as a backup I can rip from.
        
           | nerdponx wrote:
           | Not to mention the inevitable "we have updated our privacy
           | policy" and the proliferation of tracking and fingerprinting
           | on the increasingly slow-and-bloated site.
           | 
           | Maybe at least they'll add some kind of "Now Playing" feature
           | in Fortnite, that would probably be fun for some people.
        
           | [deleted]
        
       | jdlyga wrote:
       | Nothing changes with acquisitions until everything changes. Just
       | keep a close eye on Bandcamp.
        
       | GeekyBear wrote:
       | >"Fair and open platforms are critical to the future of the
       | creator economy," Epic Games, best known as the company behind
       | battle-royale game "Fortnite," said in announcing the pact.
       | 
       | So how do 3D artists go about designing and selling skins to
       | Fortnight players without giving Epic a cut?
        
       | muglug wrote:
       | This is a big out-of-left-field move. About 12 years ago I
       | rebuilt a record label's site, and bandcamp integration was a big
       | part of that effort. A founder there helped get everything
       | working.
       | 
       | The brand name now has a ton of cachet -- I hope it continues
       | with the acquisition.
        
       | inasmuch wrote:
       | This is tragic for all the many, many reasons everyone else has
       | outlined (DRM, Tencent, etc.), but for me the biggest blow is the
       | loss of the last commercially viable (profitable!), but
       | independent champion of underground and truly independent music.
       | 
       | Say all you want about the freedom and quasi-independence of
       | self-publishing to the various streaming corporations, etc., but
       | for years now, the underground scene has thrived on and been
       | virtually exclusively supported by Bandcamp.
       | 
       | It's like every independent artist in the world just got signed
       | to a major corporate label all at once, minus the benefits to the
       | artists. I recognize that's hyperbolic, but fuck me, I feel
       | physically sick over this.
        
         | inasmuch wrote:
         | If anyone wants to build an alternative/replacement/FOSS tool--
         | whatever kind of remedy for this tragedy--I would eagerly
         | partner up and design it (can't code well, sorry).
        
           | gen220 wrote:
           | It'd be reasonable to structure the development company as a
           | non-profit, to prevent an outcome like Bandcamp's.
           | 
           | I think it may be possible to build the marketplace in a
           | purely FOSS-y way, but it would be illegal to operate it with
           | the wrong configuration values. I'm thinking in particular
           | about the accounting functions, such as earmarking x% of each
           | sale for royalties, and ensuring they go to/from the correct
           | bank accounts.
           | 
           | In other words, one could plausibly release the code as FOSS,
           | but the interface would depend on a set of corporate entities
           | that are configured a particular way, so it would be of
           | limited value to the median person.
           | 
           | It would definitely lower the barrier to entry for people to
           | fork the business, though, which is probably a good thing for
           | the median person.
           | 
           | ---
           | 
           | I'd also be down to contribute as an engineer, if such a
           | project already exists with momentum or if somebody wants to
           | start it!
        
       | mkka wrote:
       | Totally not thought through, but it seems like it could be good
       | if once a company hits a certain size they have to increase their
       | difficulty level and only grown from the inside, no acquisitions.
        
       | AdmiralAsshat wrote:
        
       | puyoxyz wrote:
       | [ insert obligatory comment about epic games hating linux ]
        
       | lukka5 wrote:
       | It's difficult to understand how an indie focused site will sell
       | to a big generic company. They obviously know that Epic is going
       | to have different culture even if they say the contrary. So
       | probably making money or exit was the priority here.
        
       | jrm4 wrote:
       | I can't help but think we never solve "how to pay musicians"
       | until we first jettison the absurdities, specifically "paying for
       | downloads."
       | 
       | Start with the assumption; mp3s are free to create and copy, and
       | there is no point in pretending that this isn't simply how it is,
       | and should be considered a universally _good_ thing. Even
       | streaming a song a second time is _stupid._
       | 
       | Now that we've accepted this, how can we collectively figure out
       | some way for me to send money to my favorite artists so they keep
       | doing their thing?
       | 
       | (And I say this as someone who does fairly regularly pay for
       | digital downloads.)
        
         | Ruthalas wrote:
         | While not perfect, this is how I (and others) use Patreon.
         | 
         | I'm not sure it exactly fits your ideal, but it's closer than
         | anything else I've seen to how I'd like it to work.
        
           | vintermann wrote:
           | Me too, but I use it in a way I know many music artists
           | wouldn't be happy with.
           | 
           | I don't care about "personal rewards", but I do care that my
           | contribution makes a tangible difference to what the artist
           | might be able to do. Basically, if they're already doing
           | great, I won't be gilding their lilies, no matter how much I
           | love them.
        
       | kixiQu wrote:
       | Well, time to hope https://resonate.is/ picks up the independent
       | artists and doesn't do a blockchain.
        
         | siquick wrote:
         | Resonate has been around for a long time and hasn't gained any
         | kind of traction, even with independent artists and labels.
         | Would love to see them succeed but their identity/reason for
         | existence seems to change regularly.
        
         | skyfaller wrote:
         | I'm not hopeful about this for a few reasons:
         | 
         | - They used to be really into blockchain / smart contracts:
         | https://www.theguardian.com/music/2018/may/25/resonate-spoti...
         | 
         | - Looking at their forum now, they say that they are not
         | currently using or planning to use blockchains, but it seems
         | like their founders aren't actually opposed to it, so I'm not
         | sure they'll be able to hold the line against it:
         | https://community.resonate.is/t/the-unreasonable-ecological-...
         | 
         | They have a lot of discussion of how they'd like to try to
         | achieve the effects of NFTs without actually using blockchain
         | tech, which, uh... feels like flirting with disaster to me.
         | Seems like they don't quite get the core issues and are in love
         | with flashy technology and complex financial structures.
        
           | kixiQu wrote:
           | I don't really think a coop is a "complex financial
           | structure" itself, but I am hoping that democratic control
           | aspect can forestall the blockchainification. That might be
           | naive.
           | 
           | > how they'd like to try to achieve the effects of NFTs
           | without actually using blockchain tech, which, uh... feels
           | like flirting with disaster to me
           | 
           | To be fair, the "you need to pay for a license to have your
           | otherwise unassociated digital music file be legal" copyright
           | situation is the bizarre NFT-like thing that we all take for
           | granted.
        
       | yathrowaway2424 wrote:
       | Conflict in europe, and now this ?
        
       | plainnoodles wrote:
       | This is absurdly sad to me. I like to own my media (in the most
       | practical sense that current IP laws let me do so). I run a Plex
       | server and use PlexAmp as my primary way of listening to music,
       | and my criteria are always this:
       | 
       | * FLAC or similar, I want this to be a lossless preservation of
       | what was on the best-available source.
       | 
       | * No DRM. No mandated player. Just let me download a dang file.
       | 
       | * "Real" flac: this is technically already covered under the
       | first bullet, but I call it out because I've seen it happen
       | before: if I can open the flac in audacity and see it's obviously
       | just a re-encode of a lossy format that clips the upper and lower
       | frequency ranges off, that's a smell and I don't like it. (I
       | know, most people can't tell etc, but this is less for listening
       | purposes and more for archival purposes).
       | 
       | * Supports the artist!
       | 
       | Now, I'll admit, when push comes to shove, I drop the last bullet
       | point first. So previously, my source for music was:
       | 
       | 1. CD's (and I would follow What's guide for making Perfect
       | Flacs)
       | 
       | 2. What
       | 
       | But then what shut down and I lost my main music discovery
       | mechanism. Enter bandcamp! Now I've been very happy with:
       | 
       | 1. Bandcamp (I buy CDs because I like the artwork and they're
       | cool).
       | 
       | 2. CD's (+ Perfect Flac ripping guide still)
       | 
       | Now I'm not sure what to do. Epic has really soured me on their
       | brand already, and I already boycott their launcher and any EGS
       | exclusives. I guess I have to find some other way to get stuff
       | now.
        
         | antris wrote:
         | > Now I'm not sure what to do.
         | 
         | Just FYI there's sites that take in What refugees
        
           | cauthon wrote:
           | Would you mind sharing any names? I don't mind whatever ratio
           | limits exist for new accounts, but I deeply miss finding
           | music through staff picks and the forums
        
           | 22c wrote:
           | I'm only really familiar with RED (I know there are others)
           | but it didn't bounce back even close to What, unfortunately.
           | Perhaps others did significantly better, but I think without
           | a dump of the catalog, it's going to be next to impossible to
           | ever get back everything that What had.
           | 
           | Also FTR I'm a heavy Bandcamp users and I'm disappointed by
           | this acquisition.
        
         | ironmagma wrote:
         | I get FLACs from hdtracks.com
        
         | heleninboodler wrote:
         | > Now I'm not sure what to do
         | 
         | I mean, why not continue doing what you are doing until the
         | thing that you like _actually_ goes to shit?
        
           | breakfastduck wrote:
           | Because, and fairly so, people don't want their spending to
           | go into the pockets of companies that get kids interested in
           | gambling or buy exclusivity.
        
           | johnnyanmac wrote:
           | Yeah, Epic's acquisitions don't really affect the aquired's
           | day to day.
           | 
           | IDK why "protesting a launcher" means disassociating with
           | every single thing a company does. Kind of hard to avoid
           | every single Unreal Engine game, or Blender/Godot or any
           | other company/game they gave no-strings grants to. Or games
           | you played already but are on EGS when they get a PC port.
        
             | heleninboodler wrote:
             | I certainly understand being skeptical of the "nothing's
             | going to change," which seems almost guaranteed to be
             | wrong, but still, we don't need to lament the downfall
             | before it actually happens, even if we think it's
             | inevitable. If they change the amount of money going to
             | artists, or cripple the feature set, or stop supporting a
             | platform you like, or disable downloads... that's when we
             | lament.
             | 
             | Edit: for one thing, anyone who pops up with a "bandcamp
             | replacement" right now is going to have a very difficult
             | time arguing that their replacement is actually _better_ as
             | long as bandcamp is still exactly the same thing they were
             | emulating.
        
         | duped wrote:
         | Some people put a 17.5kHz low pass and high pass at 20Hz on the
         | master. It's dumb and you have very few reasons to do it, but
         | people still do it and keep it as default settings in
         | "mastering chains" that get passed around and dropped on random
         | tracks.
         | 
         | So you can't be sure if you're looking at a reencoding or a
         | lossy file or not.
        
           | alternatetwo wrote:
           | You can still see the difference in a high detail spectrogram
           | like RX9 produces. There are some artifacts beyond just
           | cutting off above 20khz.
           | 
           | There are also full range mp3s, since iTunes by default
           | doesn't apply a hard 20khz lowpass like LAME does.
        
           | munificent wrote:
           | There are definitely good reasons to high pass at something
           | low like 20 Hz. Very low frequency signals eat up a lot of
           | headroom, make speakers work harder, and make it more likely
           | to encounter distortion during parts of the signal path, all
           | for zero audible benefit.
           | 
           | Having what is practically a DC offset in your signal doesn't
           | do anyone any good.
        
         | branon wrote:
         | Consider alternatives to Plex (Jellyfin being the main
         | competitor).
         | 
         | With Plex, you may own the media, but Plex, Inc. owns the
         | authentication. You're not allowed to access the service
         | running on your own hardware unless you can log in with a Plex
         | account.
         | 
         | Also: losing What was indeed a massive blow, but there are
         | others still carrying that torch...
        
           | paularmstrong wrote:
           | Unfortunately, nothing currently beats Plexamp in terms of
           | quality music listening, shuffle, smart playlists, etc.
           | 
           | You can still set up local login for Plex to avoid their auth
           | on your own network or list of allowed IPs. It's not 100%
           | what people want, but it's something.
        
             | andrewzah wrote:
             | Navidrome [0] has been a solid replacement for me. It has
             | all the features I want aside from Keycloak/generic oidc
             | integration, and the author is very responsive.
             | 
             | 0: https://github.com/navidrome/navidrome
        
       | newsclues wrote:
       | I guess others were interested in the FortNite concerts.
        
       | dleslie wrote:
       | And now I'm using an automatic downloader to fetch all the FLAC
       | encodings of the several hundred albums that I purchased from
       | Bandcamp.
        
         | redsolver wrote:
         | which one are you using? I could not find an up-to-date one on
         | GitHub. thanks!
        
           | dleslie wrote:
           | Bandcamper for Chrome. Just finished downloading over 300
           | albums.
           | 
           | https://chrome.google.com/webstore/detail/bandcamper/nafpaeh.
           | ..
        
       | DrBoring wrote:
       | It's my experience that when a buyout occurs, product quality
       | usually suffers.
       | 
       | I wonder if there is a directory if beloved companies whose
       | quality goes down after a buyout.
       | 
       | This past weekend, I was lamenting with a friend about how two US
       | craft beer breweries we loved were bought out, and how they
       | stopped producing their interesting niche beers in favor of more
       | profitable ones. Their restaurant menus got bland too.
        
       | mountainplus wrote:
       | I am surprised slsk did not appear prominently in this discussion
       | as alternative to share, own, collect lossless music. Is it due
       | to its nature? It is certainly something of the past in terms of
       | userbase but I can't imagine any of the services mentioned coming
       | close to replacing bandcamp.
        
         | siquick wrote:
         | Because artists don't get paid when you download their music
         | for free from Soulseek.
        
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       (page generated 2022-03-02 23:00 UTC)