[HN Gopher] One Humanity - DOOM 2 Level ___________________________________________________________________ One Humanity - DOOM 2 Level Author : marcodiego Score : 175 points Date : 2022-03-03 19:38 UTC (3 hours ago) (HTM) web link (romero.com) (TXT) w3m dump (romero.com) | zbowling wrote: | I used to make doom levels back in 1996 using a WAD editor I got | off a shareware CD that had 100 different programs on it. Lots | them all. | roywashere wrote: | You might want to fix the title | martyvis wrote: | Ukraine not Ukarine | VikingCoder wrote: | I was soooo impressed with the "Bundle For Racial Justice and | Equality," and I've been curious to see if something like that | would happen again for Ukraine. | | https://itch.io/b/520/bundle-for-racial-justice-and-equality | trollied wrote: | itch are putting a bundle together: | https://itch.io/t/1964844/bundle-for-ukraine-call-for-submis... | drakythe wrote: | There are a couple of Bundles on Itch.io's bundle page, but | there is a larger one in the works | https://www.pcgamesn.com/itch-io-bundle-for-ukraine -- | According to this article the creators are hoping to push it | out for availability on the 7th. | | Meanwhile, not for Ukraine, but trans rights in Texas, there is | an absolutely phenomenal TTRPG bundle: | https://itch.io/b/1308/ttrpgs-for-trans-rights-in-texas | brunoqc wrote: | Not a jab at them, but I'm not looking forward to the state | of the war on the 7th. | augstein wrote: | Nice! :-) | mempko wrote: | This is wonderful. I like that it's Red Cross and not for support | of military aid. | throwaway984393 wrote: | Not to "start a whole thing" (too late) but can you elaborate | on why you prefer Red Cross to military aid? I've not read many | opinions on choosing one over the other. | tcmb wrote: | Red cross heals people, military kills people. | [deleted] | saiya-jin wrote: | Well, one just helps the civilians, the other helps with | military superiority. Now the big question is, is using of | weapons on aggressor something you are OK with or not? Many | people are not, so its perfectly fine to help like that. It | might not be directly used for killing, many barely 18 years | old drafted Russian soldiers are vastly demoralized and | surrendering. Having superiority helps to achieve that. | | That being said, I come from eastern Europe and whats | happening is seen in eastern Europe as existential fight also | for us down the line. Could be compared to how ie US felt | during WWII with Hitler and axis. Hundreds/thousands of men | are volunteering in each state to go fight in this war. These | are not Ukrainians in any way, more like patriots for lack of | better term. | | Personally, I've donated to the org directly in Kyiv which | might use it for aid or for weapons, both are good with me. I | would say I hope for peace, but Putin doesn't want it at all | regardless of bloodshed, so let's not be naive and kick his | ass instead. | xwdv wrote: | Anybody beat it yet | idbehold wrote: | Yes (not me): https://www.youtube.com/watch?v=Jqzq-GLiakY | cyberpunk wrote: | Anyone else disappointed there's no.. ahem, 'boss' sprite? ;) | ugh123 wrote: | Agreed. I was expecting something a little more topical to | whats going on, with the current cast of characters. | adamrezich wrote: | I too crave _outright_ propaganda and am disappointed | whenever I find out that something is not that | adamrezich wrote: | judging by other replies as well as downvotes for my | previous one, there is demand right now for a specific sort | of indie game, and if your ideology aligns with it, it | could be quite profitable for anyone who wishes to throw | something together. | hnbad wrote: | That would seem excessively distasteful. Real human beings | are dying right now on both sides and even if Russia is the | obvious aggressor here, it's a tragedy that so many young men | have to die for that country's leader's whims. | cyberpunk wrote: | I mean, you're right.. But I can literally shoot civilians | in the face in most of the games I have access to right now | (Farcry, Cyberpunk).. And lets not forget ID's history | (Wolfenstein 3D)... It's maybe distasteful, but it's not | really MUCH more distasteful than shooting sprites of | pretty much anything else. | | I mean.. In a lot of these games, those monsters are at | home and we're the ones fucking their shit up? ;) | brimble wrote: | Eh, leave it to the modders. There was no shortage of | fan-made levels that featured some public figure widely | regarded as an asshole as a killable enemy, back in the | day. | hnbad wrote: | Oh absolutely. There were plenty of Jack Thompson murder | simulators on Newgrounds back in the day plus of course | various "bomb the Taliban" games around the Afghanistan | war. But that's not the kind of output you expect from a | seasoned professional under their real name. | | I mean, there's the WW2 era Disney and Looney Tunes | shorts, but those were propaganda productions that were | part of a war effort from a nation directly involved in | open conflict and most people today look back at them | slightly incredulously if not with disdain. | cyberpunk wrote: | I still miss scrotum the puppy.. | hnbad wrote: | Wolfenstein 3D was not released in 1939 though. | cyberpunk wrote: | Ach, it's a nice gesture. I'm guessing Romero has a bunch of | these on his HDD and figured, hey, maybe it's a nice way to | generate some donations. | | All for it. Bought one :} | drakythe wrote: | Romero released "Sigil" in 2019, which is an unofficial new | act for DOOM, and I believe last year he announced he was | working on a sequel using the same concept for DOOM 2, so I | have very little doubt that this was created in that | project and ultimately rejected for inclusion and this is | his way of getting some good out of it, which is pretty | awesome. | cyberpunk wrote: | SIGIL is absolutely awesome, especially with the | buckethead soundtrack.. :} | WithinReason wrote: | If you're looking for the old school experience, I got it working | with Crispy Doom as: | | ./crispy-doom.exe -iwad ./DOOM2.WAD -file ./one-humanity.wad | | Latest Crispy Doom build is here: | | https://latest.chocolate-doom.org/ | saiya-jin wrote: | In world progressively more and more fractured thanx to rather | successful psy-ops by Kremlin and similar dictatorships (plus | let's not forget Trump helped a bit in this)... its so | heartwarming to see a lot of humanity joining efforts and trying | to help for a good cause. | | They say society is (among others) defined by a common enemy, and | well Mr P fits the role perfectly. Europe wasn't this united | since fall of iron curtain (again Russia, there seems to be some | sort of pattern here). | | The official news from Russia seems like from alternate universe, | so surreal. They were always like that, but now its dialed to 11 | and a bit more. Proposal from murderer and politician Andrej | Lugovoj for forced military service in Donbas for any protesting. | Very russian approach... | mempko wrote: | Their reality really is different. But we should be careful to | recognize we are subjected to just as much propaganda as they | are that just tells a different story. The truth is some | combined version of both realities and the hidden untold | realities of people living on both sides of the conflict. | | What's happening now isn't as simple as Russia bad, Ukraine and | West good. That's a story told to children. | criddell wrote: | What are some positive aspects of Russia invading Ukraine? | justin66 wrote: | > we are subjected to just as much propaganda as they are | that just tells a different story | | You're clearly bad at quantifying this stuff, and you're also | trivializing the problems of a society and a press where | journalists are routinely assassinated for reporting | truthfully about their government. | | If you look at a list like https://en.wikipedia.org/wiki/List | _of_journalists_killed_in_... and think "oh yeah, just like | the United States" you are very, very confused about what is | going on in the world. | skilled wrote: | Time to break out Windows 98 | acomjean wrote: | I don't know what state of the art is, but I ran chocolate doom | on Linux and Mac to play my old doom levels. | | https://www.chocolate-doom.org/wiki/index.php/Downloads | | sudo apt install chocolate-doom | [deleted] | chungy wrote: | Chocolate Doom is basically the state of the art for playing | Doom exactly vanilla-style, with the low 320x200 resolution | and all. | | GZDoom should be more preferable for "normal" people that | care less about every bit of game mechanic minutiae and just | want a high-resolution game. (Only caveat is that it defaults | to a blurred display... need to find and change that to | nearest filtering) | tenebrisalietum wrote: | The original Doom had "auto aim" - all you had to do was | match an enemy's column and the hit would connect - because | you were not able to look up and down in the original game. | | In GZDoom, you can enable freelook+mouselook, enabling 360 | degrees of looking, and gameplay is balanced IMHO by | disabling auto aim, requiring you to aim accurately. For | extra challenge I like to disable the crosshairs. To me, | most of the original levels are really not easier with this | configuration so I don't feel like I'm losing the essence | of the original Doom with this too much. | | You can also use the awesome Brutal Doom mod to enhance the | gameplay - it does add lots of gory effects but | gameplaywise it also gives the enemies additional attacks | and makes flammable stuff a dangerous thing in the game. | | Also you can get GZDoom down to 320x200 resolution if you | want, and it doesn't set the video mode on the latest | versions so no dependency on your graphics card to support | ancient hardware resolutions. | kqr wrote: | It isn't auto aim so much that the game is fundamentally | two-dimensional. Height differences are only a visual | effect in Doom. | chungy wrote: | Ostensibly not true :) Even in the vanilla engine, Z axis | calculations are used everywhere (one of the most obvious | visual effects is when fireballs and rockets fly over | your head). | | "Doom is 2D" is an urban legend dating to the 1990s that | badly needs to die. It is not and has never really been | true, and should be even more obvious after its open | source release. | recursive wrote: | You can see the height of many projectiles like rockets | in flight. Rockets fly towards enemies' height. | Zardoz84 wrote: | you can use nearest filtering. Zandronum (based on gzdoom) | allows that. and on my personal opinion, looks better. | cyberpunk wrote: | I'm playing on a M1 mac with GZDOOM. | | The magic incantation (from the dir with all yer wads): | | sigil: /Applications/GZDoom.app/Contents/MacOS/gzdoom | doom.wad SIGIL_v1_21.wad SIGIL_SHREDS.wad | | one-humanity: /Applications/GZDoom.app/Contents/MacOS/gzdoom | doom2.wad one-humanity.wad | Koshkin wrote: | GZDoom is the best thing since sliced bread, and it works | perfectly on a Mac. | drakythe wrote: | Doomsday ftw: https://dengine.net/ | marcodiego wrote: | Better use FreeDOS or DOSBox. | DominikD wrote: | Just use some modern source port (and preferably hi res status | bar mod). | aidenn0 wrote: | The screenshots look _way_ higher resolution than 320x200; anyone | know what 's up with that? | qbasic_forever wrote: | There are dozens of Doom engine ports going back to the late | 90s when the code was open sourced. Most of them support modern | high resolutions graphics. | nvllsvm wrote: | It was likely taken in a source port such as GZDoom. | | https://zdoom.org/ | Slashbot2 wrote: | nixelpixel wrote: | prvc wrote: | Does this violate the original DOOM license, which prohibits | selling modifications? | hagbarddenstore wrote: | Pretty sure Romero knows the license for his own game... | prvc wrote: | He may have written that specific provision, if I recall | correctly, all the same though... | flatiron wrote: | When he was fired from ID he was able to use the quake | engine (and any future engine which he wound up using quake | 2 for daikatana). | nikanj wrote: | I don't think ID would sue Romero | prvc wrote: | They sued Carmack. | some-guy wrote: | Bethesda sued Carmack, not ID | | Edit: also that was a much different issue around | intellectual property ownership, I don't think even | Microsoft / Bethesda will sue over soliciting donations | pimlottc wrote: | If that's actually a problem, they could call it a free | download with donation. | kqr wrote: | What do you base this legal advice on? Such a paper-thin | diversion does not seem to me like it would hold up in any | reasonable court. | camgunz wrote: | You're right that Doom was originally released under the Doom | Source License, which had a non-commercial-use clause, but it's | since been re-released under the GPLv2. | | But even so, it's irrelevant because all Romero is distributing | here is a WAD file, not a modification of Doom itself. | qbasic_forever wrote: | WAD files like this don't contain any original doom assets and | are free to distribute. Think of this like a .doc file you're | loading in MS Word. The Doom engine was made to load simple | external levels like this file. | AdmiralAsshat wrote: | Memory might be getting rusty, but I seem to recall going to | Computer Shows back in the mid 90's and buying full DOOM | mods/conversions on floppies, like The Simpsons mod or Batman. | | https://waltersgameboy.tripod.com/simpdoom/ | | AFAIK, they were never sued for it. You still needed the | original Doom WAD files to apply the mods over. | adamrezich wrote: | my dad's old "Unofficial DOOM Strategy Guide" is on my | bookshelf complete with a mail order for a CD-ROM with "666 | new levels". like you said I think as long as you're just | distributing WADs, they never really cared. | DrBoring wrote: | I'm the co-author (Walter) of the Ultimate Simpsons Doom mod. | We were never sued by Fox (now it would be Disney). Hopefully | there is some sort of statute of limitations. Although these | days Disney seems to be pretty cool about fan-art. | | Myk Friedman did pretty much everything for the mod. | | My contribution was the technical work required to remove id | Software assets (graphics & sounds) from the WAD so that it | could be published on the popular WAD FTP site of the day. | You can read more about it in the "WALTER SAYS" section of | the readme at https://www.gamers.org/pub/idgames/themes/simps | ons/ulsimpdm.... | | Sadly, Myk passed away a few years back. I never actually | spoke with him, it was all over email and USPS, and some | facebook when that came around. | | John Romero appeared on a Doom themed episode of the Netflix | show "High Score". In the episode, there was a quick montage | of a bunch of Doom mods. The was a split-second of a Simpsons | Doom mod that appeared on screen. After careful study, I | determined it was the original Simpsons Doom by Steve | Blauwkamp & Chuck Fuoco. I was this close to being able to | say my work was featured on Netflix. Ah well. | flatiron wrote: | When reading the "masters of doom" people were selling custom | maps on cds and they were just salty they didn't think of it. | | Then they put out final and ultimate doom which is basically | that. If they didn't care in the 90s they don't care now. | cheschire wrote: | The "they" has changed a couple times since the 90's. | flatiron wrote: | Suing Romero for a doom 2 map supporting Ukraine is not a | PR move any sane company would do. | jvolkman wrote: | I don't know what it is about the original DOOM games, but I just | haven't felt the same joy playing any more modern shooters. Maybe | it's the experience created by Doomguy's ridiculous running | speed, or the sheer number of stupid monsters, or just nostalgia. | stared wrote: | It is not (only) nostalgia. I replayed Doom 1 & 2 a few years | ago. To my big surprise, it is still a masterpiece. It did not | age much, similarly to Terminator 2, The Matrix, or The Lord of | the Rings. | | No talk, all action. Weapon and monster balance; each time you | get plasma, you are happy; you muster all of your attention | each time you encounter an archvile. Level design, mixing | unsettling sceneries with mazes and puzzles. And you feel the | frenzy of hell, with armies fighting with you and infighting | each other. | | For years the only remotely close thing to that was The | Painkiller series. Recently we got Doom 2016 (which is | beautiful, pace-wise, and atmosphere-wise) and Doom Eternal | (mechanically faster, cartoony, and somewhat cheap story). | rvba wrote: | It is thr dynamism. | | Also Doom had monstet infighting, that seems to exist mostly in | other ID games and engines based on their games (half life has | this great AI). | jvolkman wrote: | Yeah, dynamism describes it well. | qbasic_forever wrote: | There's a whole new wave of retro FPS shooters that you might | enjoy. Heck, we might even be on the third wave or so of them | now (they started to come back ~2010). 'Boomer shooter' is the | term to search for: https://www.inverse.com/gaming/boomer- | shooter-definition-ori... | | Also check out advanced gzdoom mods. The gzdoom engine never | stopped innovating and now supports near full 3D environments | with slopes, room over room, dynamic lighting, etc. but still | has the same core frenetic and fast gameplay of the core | engine. Here's a good taste of what's out there: | https://www.youtube.com/watch?v=O2Db5O5-xk0 | ixtli wrote: | I think it's nostalgia but that's not necessarily bad. Yeah, | it's true that magically music stops being good the minute you | get your emotions under control as a young adult but again I | think that time is to be cherished. | | Just be wary of letting people manipulate your nostalgia. | bennysomething wrote: | To me it's the responsiveness of older shooters. No slow self | indulgent reload animations. No break in control as an | animation plays out as you climb a ladder. No or not many cut | scenes. No scripted events (never understood modern warfare, it | was basically an on rails shooter). | | http://i.imgur.com/WOAjM.jpg | INTPenis wrote: | Shadow Warrior 3 is a Doomish recent release. Obviously reminds | more of the recent Doom games. | scotty79 wrote: | Try Doom Eternal on a decent CPU/GPU. It's fast and it's fun. | | Although I don't like the slow parts with 3d platforming. | mft_ wrote: | I got myself a PC with a high-end graphics card for the first | time ever recently, and went through a phase of trying | various games that would stretch its graphical capabilities. | | I was super excited to try Doom Eternal because I was one of | the original Doom and Quake generation. | | Sadly, I was really disappointed - it felt really linear, a | series of set pieces delivered on a conveyor belt, like an | old-fashioned arcade game. I installed the raytraced version | of Doom 2 and enjoyed replaying it far more - even though | Quake 2 wasn't the best of ID's titles. | NathanOsullivan wrote: | I can't get into doom eternal either, but for the opposite | reason. For me it is too arcadey - the way enemies flash | when a glory kill is possible, the subsequent button combo | and fixed animations, the oversaturated colour of items as | they spew out of the killed enemy. | | it is just constantly shouting "this is a game!" in a way | that for me personally, prevents any immersion in the world | they have created | GamerUncle wrote: | I was like this too, try hotline miami it will definitively | scratch that itch too. | jstarfish wrote: | Brutal Doom was the most intense gaming experience I've ever | had, next to playing Hotline Miami for the first time. | [deleted] ___________________________________________________________________ (page generated 2022-03-03 23:00 UTC)