[HN Gopher] Steam Deck reports are here ___________________________________________________________________ Steam Deck reports are here Author : bdefore Score : 83 points Date : 2022-03-04 21:22 UTC (1 hours ago) (HTM) web link (www.protondb.com) (TXT) w3m dump (www.protondb.com) | tencentshill wrote: | Your mobile site is having a bit of an issue on Safari and Chrome | on iOS | | https://imgur.com/a/hFUEDVb/ | bdefore wrote: | Thanks for pointing this out. I'll have a look. | yjftsjthsd-h wrote: | Ah; they've added questions specific to steam deck, like battery | impact. That makes more sense - I was confused why it would be | any different than any other machine using Proton. | westpfelia wrote: | Well in case there is some funkiness with games and the | hardware. | | Overall big fan of this, I would say the ProtonDB community is | pretty solid about getting reports out. | kaladin-jasnah wrote: | At least for battery impact, wouldn't that also help laptop | users? | johnny22 wrote: | it probably would, but still more useful to steam deck users | since battery usage can be dependent on hardware (and drivers | for that hardware) specific to the deck. | Duralias wrote: | Depends a lot on components, for example, the Steam Deck only | has 4 physical cores, a laptop might have more and that is | ignoring if you have a different architecture than Zen 2. | | You can do a lot to optimize the battery life on a Steam | Deck, but it also does a few things automatically, which a | laptop doesn't (like capping framerate in a very efficient | way). | chaorace wrote: | Probably! In that sense, this may be the first time anyone | has attempted to maintain a large index of games by power | consumpion. | | I _do_ find it somewhat amusing that the existence of the | Deck inadvertently creates a universal benchmark. I wonder | how useful that data will prove to be over time as units age | and new SKUs are released? | sbarre wrote: | I watched a video earlier today that touched on this, and | suggested that the amount of metrics and data that Valve is | allowing folks to pull out of their Steam Decks will 100% | be useful when the Deck 2.0 comes out because we'll all be | able to see real-world benchmarks on how it compares to the | previous unit, for a lot more use-cases and types of games. | | Consoles traditionally hide this stuff... | anotherman554 wrote: | I've read the Deck's 7 inch screen will make some games | unplayable due to the game text size being designed for bigger | monitors. | WithinReason wrote: | I don't see how smaller text could make a game unplayable, | you could just squint harder. | caymanjim wrote: | I suspect you are under age 40. | bcrosby95 wrote: | 40 was a hilarious wall of degradation for my eyes. I now | need bifocals, text that was perfectly fine on my monitor | is now harder to read - even with my glasses, and our | house mysteriously got darker. | anotherman554 wrote: | That would be incredibly unpleasant for a text heavy game. | Valve has standards for this: | | "text legibility: interface text must be easily readable at | a distance of 12 inches/30 cm from the screen. In other | words, the smallest on-screen font character should never | fall below 9 pixels in height at 1280x800...we recommend | aiming for 12px whenever possible.)" | | https://partner.steamgames.com/doc/steamdeck/compat+&cd=2&h | l... | darkstar999 wrote: | Yes, that is a problem on the Switch with bad ports. UI | scaling should be a feature of any game targeting multiple | platforms. | buzzwords wrote: | I am a big Linux fan but not a gamer. Let me ask all the gamers | here, what is currently making Linux not suitable for your | gaming? | badwriter32 wrote: | Anticheat software/DRM | martijnvds wrote: | Nvidia drivers. | trey-jones wrote: | Yeah, if you plan on playing games on (or running) Linux at | all, you need to get an AMD card. Pretty much non-negotiable | at the current time. | ASalazarMX wrote: | Maybe non-negotiable a few years ago. I've been playing | just fine with a laptop and its builtin Intel GPU. | CodeAndCuffs wrote: | Steam and protondb really helps mitigate this. My Nvidia | card that could run games well on Windows ran them | acceptably on Ubuntu on steam. No extra setup or work, | steam did it all. I believe via vulkan drivers and proton | but I'm not 100% sure. And this was a few years ago | deadbunny wrote: | I hear this constantly but have been using Nvidia cards | (with proprietary drivers) for years on Linux with zero | problems. | buzzwords wrote: | I wonder if rise of Linux gaming will force Nvidia to change | its ways | 2OEH8eoCRo0 wrote: | Are you on a laptop? I game on desktop on Linux just fine | with Nvidia drivers. | Aardwolf wrote: | Which game and card? For me the game Satisfactory (modern | Unreal engine based game) works in Steam with Proton, on | Archlinux, RTX 3060 card | TeamXe wrote: | Nothing. Been using arch (and ubuntu previously) exclusively | for years. Recently finished darksouls 1 and 2. Been playing | elden ring this week. The vast majority of games I want to play | either just work or require a one time config change. | trey-jones wrote: | I agree, but I do think performance is worse in general | compared to Windows. I have exactly zero data to back this | up, just the "what it feels like". | emdowling wrote: | Amongst other reasons, lack of support for anti-cheat systems | (like EAC and BattleEye) have stopped big-name games like | Destiny 2, Fortnite and others from easily porting to Linux. | The Steam Deck has started to change that, prompting the | ecosystem to slowly come around. | shmerl wrote: | Nothing, I'm using Linux for all of my gaming. | 2OEH8eoCRo0 wrote: | Anti cheat. | | Games without anti cheat almost always work. | | I use Linux for everything except unsupported gaming. | noahtallen wrote: | It's a lot easier to just use Windows for gaming. It takes some | amount of extra effort for many game types on Linux, including | making sure you have all the pre requisite packages installed | for wine and whatnot. Granted, that's not hard, but it is extra | effort to ensure everything will work. | | But my personal gaming is dictated a lot by what my friends are | playing, which means I prefer being ready to start a new game | quickly without much hassle. And plenty of competitive | multiplayer games are unsupported entirely on Linux. | | I'm super excited for the future, but it just doesn't fit my | needs yet. | dgunay wrote: | I daily drive Linux and attempt to game on it when I can. | | The biggest obstacles (at least for Proton) keeping me from | deleting my Windows partition: | | - Online multiplayer games with anti-cheat (solved or soon to | be solved by EAC + Proton integration) | | - The fact that not every game "just works". I frequently run | into games (most recently, Elden Ring) which don't even launch, | and the error/bug reporting experience is terrible. I'm a | relatively technical person, and yet even after going through | the trouble to get logging set up and figure out what is even | going on when the game doesn't launch, there is still often not | a clear path to fixing my problem. Obviously some of this is | just inherent in the combinatoric explosion of problematic | cases you get from running a DX -> Vulkan compatibility shim | for an OS with 100s of distros, but it's a big obstacle. | | - I recently got a top of the line GPU, but before that the | performance difference was occasionally enough that I would | just switch to Windows for a game that otherwise worked OK on | Linux. | robrtsql wrote: | I am very impressed by what Proton brings to the table (even | though it's just standing upon the shoulders of Wine, it brings | a whole new level of convenience to something which used to be | rather hacky), but I've still experienced a few issues when | using it. For example, one game I tried (Wargroove) had pretty | substantial input lag when using it (which makes using your | mouse feel really bad) and I tried Elden Ring on Linux | yesterday. I'm very impressed that it launched at all, but it | detected tampering and wouldn't let me online, and the game | appeared to perform noticeably worse than it does on the same | hardware when playing on Windows. | ASalazarMX wrote: | With steam on Linux, I can happily play Bioshock Infinite, but | not Bioshock 1 or 2. I can play The Witcher 2, but not The | Witcher 1 or 3. I tend to play open-world RPGs, so one of my | pet peeves is not being able to play any of the Elder Scrolls | games on Linux. Without frequent crashes, I mean. | aspenmayer wrote: | Have you tried OpenMW? | | https://openmw.org/ | bdefore wrote: | ProtonDB creator here and solo dev (with a huge hat tip to the | tens of thousands writing reports). It's been a wild three and a | half years keeping this ship sailing. Happy to answer questions. | [deleted] | chaps wrote: | (deleted my old comment, I actually have a question now ;)) | | Are there plans to make proton support anti-cheat engines? Part | of me hopes yes, but another equal part hopes you don't. | ASalazarMX wrote: | I'm hoping for NO too, mainly because this kind of software | tends to become extremely aggressive. | bdefore wrote: | Valve has recognized this is a threat to the success of the | Steam Deck and helped Proton support at least two prominent | anti-cheat tools (EAC and BattlEye). But it remains to be | seen if we'll see widespread acceptance from developers. | Fortnite in particular has come out that they won't enable | it. Free-to-play games have a more sensitive threat | perception. | | On the site, you can review games that are known to use anti- | cheat here: | https://www.protondb.com/explore?selectedFilters=antiCheat | | And to clarify, I'm not a dev on any of the underlying Proton | technologies. I just run a community site for it. | WithinReason wrote: | Thank you for working on this! Maybe this is not your area of | expertise, but I'm interested in the performance differences | between native DirectX performance and going through Vulkan | abstraction layers like DXVK. If you're a company designing | GPUs that has a Vulkan driver already but would need | significant time and effort developing DirectX drivers, is DXVK | et. al. a viable alternative? ___________________________________________________________________ (page generated 2022-03-04 23:00 UTC)