[HN Gopher] Connecting a gaming PC to Apple Studio Display ___________________________________________________________________ Connecting a gaming PC to Apple Studio Display Author : flyingramen Score : 120 points Date : 2022-03-22 16:10 UTC (6 hours ago) (HTM) web link (justin.searls.co) (TXT) w3m dump (justin.searls.co) | MBCook wrote: | Note: Apple released new firmware today with better BootCamp | support. I'm not sure how much (or if) it would have fixed some | of this. | lsy wrote: | Not the author, but in response to the many variations of "why | would you do this?", the answer seems simple: If you do most of | your computing on a Mac, this is one of the few available | monitors that has highly compatible resolution and behavior, and | if you have a PC for gaming as well, not everyone has the space | or desire to maintain a completely separate monitor expressly for | the purpose of PC gaming. | Jimbonius wrote: | krater23 wrote: | When you buy Apple, you have to have the space for a separate | monitor. The suffering of the joung Apple user ;P | searls wrote: | Yeah, indeed. Not rocket science. I use a Mac all day for work | and productivity. I play games sometimes on a PC. And as it | pertains to games, I personally care way more about resolution | and image quality than I care about frame rates exceeding 60hz, | which is why I am super grateful to have this display and a | beefy GPU that can easily drive it at native resolution at 60hz | micromacrofoot wrote: | Last I checked you can plug any monitor into a Mac, why would | anyone need this one outside of further embellishing their | Apple ecosystem of products? I don't buy an iPhone and get mad | that it doesn't work with Android Auto. | ents wrote: | Not quite sure why anyone would hook up a $1600 60Hz monitor to a | *Gaming PC* | ur-whale wrote: | > Not quite sure why anyone | | An apple fanboy would, apparently. | jamra wrote: | Yes. To pile on, if you're playing a First Person Shooter | (FPS), you want at least double the Hz. It makes a difference. | Additionally, there are other factors that gaming monitors | offer such as brightening darker areas that are around a | brighter area. | | But in general, this monitor, though it's impressive, does not | have the features needed for gaming. | smabie wrote: | Not even just FPSs: >120hz for any kind of gaming is such a | huge difference I don't think I could ever go back. | | The author's use case for this monitor doesn't make any sense | at all. | zamalek wrote: | > >120hz for any kind of gaming | | I have reached the point where even the desktop feels | sluggish at anything under 120hz. | wellthisisgreat wrote: | exactly my sentiment. 120hz is an absolute minimum for | any desktop stuff as well. | searls wrote: | I am lifelong a gamer, have excellent vision, and routinely | fail side-by-side tests comparing frame rates in excess of | 60hz. Not everyone can perceive the difference. (One | explanation is that some people may be able to essentially | interpolate frames well enough that the information lost is | not perceptible, in the same way that you might not be able | to tell the difference between 144hz and 240hz). | | That being the case, I'd much rather trade away frames in | exchange for improved image quality, as I'm doing in this | case. | spoonjim wrote: | If you're using a product in a manner inconsistent with the | specs, you should only do a write-up if it works. Otherwise it's | a lot of drivel about how an elephant can't fly. | searls wrote: | This is a write-up about how it works. I literally wrote | detailed instructions on two ways to make it work | hughrr wrote: | User connects a premium low market share monitor not designed for | gaming or for a PC really, despite some software supplied to the | vendor, to a gaming PC and then complains about how difficult it | is even though it eventually all works anyway. | | I don't get these articles or why you'd even buy one of these | monitors for this case, even though I own one. I'd grab a random | 144Hz 4k jobby instead. But I'm not a fan of punching myself in | the balls over and over again for the hell of it. | | So far with this monitor I've read pages of whining from people | who shouldn't have bought it or didn't buy it. Everyone who | should have bought it and did buy it seems quite happy. I know I | am! | hinkley wrote: | Back when the Thunderbolt display was a couple years old, I got | it in my head that I wanted a very beautiful monitor with at | least a casual gamer compatible response time. | | When all was said and done, the monitor I found turned out to | have similar specs to the Thunderbolt display. Color | reproduction, pixel response rates. Basically the same panel | and driver. It was $100 cheaper than the Thunderbolt display, | at the outside. But made of plastic. So I said fuck it, $100 | for an aluminum exterior isn't that crazy, and I can pick it up | today instead of dealing with UPS. | | I just unplugged that monitor a couple months ago, and I keep | trying to figure out if I can squeeze it back on my desk by | rearranging some things. | hughrr wrote: | That's some good longevity there. Hope this one lasts as long | hinkley wrote: | I wanted to replace it over a year ago but it was the last | monitor I had with a camera, it was serving to daisychain | for an old Thunderbolt2 laptop that to be honest I never | plug in anymore, and with the pandemic, none of the big | names had really produced anything new in a year. | | So it was either get the big brother of my primary display | (larger but lower ppi), or wait. Last fall they bumped that | monitor to... I want to say better speakers and a uniform | bezel (old model was fat at the bottom). | | I really miss the speakers in the Thunderbolt display. Holy | hell are people shipping bad speakers in some otherwise | excellent monitors. I'm back to using external ones and | dealing with the EM interference. | poyu wrote: | I didn't buy it, but personally I would get it just for the | design. | hughrr wrote: | Well you can't see much of it from the front so I'm not sure | what the point is of doing that. I bought it because it's the | only 27" 5k panel you can actually get that has any realistic | chance of vendor support anywhere in the UK and will charge | my laptop. | goosedragons wrote: | I don't think this is totally accurate. Apple lists several non- | TB devices as compatible like the iPad Air 5th Gen. In the Ars | Technica review of it the author mentions it worked just fine on | the USB C ports of their Radeon RX 6800 just with the devices | running at USB 2 speeds. Perhaps something else is at play with | the Nvidia card/drivers? | cosmiccatnap wrote: | vineyardmike wrote: | > non-TB devices as compatible like the iPad Air 5th Gen. | | iPads are now TB devices. | ezfe wrote: | Not iPad Air, only iPad Pro | llampx wrote: | Latest iPad Air with M1? | searls wrote: | Yes. They kept it USB-C, presumable to leave some | differentiation for the Pro models | https://www.apple.com/ipad-air/specs/ | Eric_WVGG wrote: | It's accurate. The Studio Display connects the same way as the | Apple XDR Display and the newer revisions of the LG 5k | Ultrafine, and you can read dozens of pages of people trying | different ways to get things working. | | The problems are... | | - Very, very few Nvidia or ATI cards have USB-C video out. They | seemed to stop caring when VR failed to take off a couple years | ago. | | - So you're left using DisplayPort-to-USBC -- but have to find | a high-bandwidth DP 1.4 cable. Many of these are incorrectly | marked or advertised. | | - HDMI to DisplayPort/USB-C is a whole other game I won't cover | here. | | - even with the DisplayPort working, you cannot control screen | brightness or get audio without a USB signal | | - which can be solved with some very esoteric Wacom and Belkin | VR devices | | - but which appear to not run a fast enough USB spec to be | useful with the new Studio Display due to all its A13-driven | weirdness | | - also some setups may require a USB signal to even turn on? | I'm a little unclear on this mark. | | I've been through several of these hoops trying to get the | earlier, TB-only LG 5k working with anything beyond a MacBook, | so I've been watching these discussions with interest. | brigade wrote: | The Windows ecosystem mess is why Apple says capabilities may | vary. | | - Yes, plenty of people including USB-C advocates like Benson | Leung really wish NVIDIA didn't drop it for the 30-series. | Most new laptops have an appropriate port, however, and | probably at least a quarter of new motherboards. | | - A low bandwidth cable _should_ work; if link training | appropriately trains an HBR2 link then it should light up at | 4k60 (or 5k60 if DSC is supported.) The more likely issue is | that his original cable was one of the majority of USB-C - > | DisplayPort cables that is _unidirectional_ in the wrong | direction. They only advertise USB-C - > DP, after all. | | - The internal webcam and speakers are connected to the USB | 2.0 bus; you can verify this in System Profiler on a Mac when | connected via Thunderbolt. Whatever is going wrong with the | Wacom link is not because USB 2.0 doesn't have enough | bandwidth. | ChuckNorris89 wrote: | _> The Windows ecosystem mess_ | | You mean the PC ecosystem. Microsoft did not design the | specs for USB, TB and DisplayPort. | | Still, I'd much rather have this ecosystem "mess" that's | more or less open and has healthy competition with a | variety of solid options, rather than an ecosystem where | stuff mostly just works but is 100% proprietary and locks | you into a walled garden designed for rent seeking, planned | obsolescence and e-waste generation (i.e. Apple that sells | monitors with non user removable power cables attached to | them). | searls wrote: | Yep, all your observations reflect what I've observed with | the Studio Display. As for the last point, I also have seen | the display fail to wake up if it doesn't get a signal it | likes (alternatively requiring me to simply unplug/plug-in | again, reboot my machine, or change cables). Now that I have | an approach that successfully works on boot and supports | display sleep, I'll probably never touch it again | dvngnt_ wrote: | VR failed to take off? by what metric | janten wrote: | Every | searls wrote: | What failed to take off specifically (and what I imagine | the poster was referring to) is VirtualLink: | https://en.wikipedia.org/wiki/VirtualLink | | This is the standard that was implemented into cards for a | couple years in the hopes it would result in headsets that | connected to a computer with single cable. Compatible | headsets never materialized so the port disappeared | sascha_sl wrote: | PCVR is still very expensive to get into, and last I | checked the most popular HMD on SteamVR was still the | original Vive. | | And we also only have a few high budget/tier games that are | made for VR (arguably, only HL Alyx) | | The Quest isn't really relevant here, and it's also | extremely heavily subsidized. | | It is by no means mainstream. | brigade wrote: | Must have last checked a while ago, because the Vive is | #4 these days at 7.3%; 47% of the headsets used with | SteamVR are Quest 2, with the original Quest making up | another 3.8%. | nomel wrote: | The Vive wireless adapter costs as much as the Quest 2. | So for anyone wanting to cut the cord, it was a no | brainer. | goosedragons wrote: | Yes, but you don't need TB 3 on your PC. It's at least doable | with some AMD cards as evidenced by the Ars review. Clearly | something is up with how the USB C port on the 3090 interacts | with the monitor. Whether that's on Apple's side or Nvidia's. | Eric_WVGG wrote: | There's no USB-C port on the 3090 he linked. | https://www.nvidia.com/en-us/geforce/graphics- | cards/30-serie... | goosedragons wrote: | Ah yeah I mis-read but it is possible with a GPU with USB | C and not necessarily TB. | kevingadd wrote: | This is just a general problem: The term "USB C" doesn't mean | anything other than the shape of the cable. There are various | ways to transport video and/or audio over that connect and a | given port on your PC may support a subset of them or none. | Some thunderbolt ports can be used to connect an external GPU, | for example, but even if it's connected your motherboard or | bios might not support actually talking to that external GPU. | On windows there is often a thunderbolt app on the system that | you can open to see which TB features your built-in ports | support... but if you're trying to plug into your _GPU_ 's | USB-C port, now it's up to that specific hardware revision and | your drivers to control what can happen there in cooperation | with your PC and maybe your bios. | donatj wrote: | Reminds me of my 30" Dell Ultrasharp from ~2006 and the nightmare | that thing is to drive if the situation isn't perfect. It only | accepts dual-link DVI, even if the signal doesn't demand it. | | Driving it on a modern device with anything other than a powered | active adapter (near $100 until recently _apparently_ ) just | doesn't work. I went through a lot of adapters before I stumbled | on a USB-C to Dual Link DVI adapter that actually does the job. | | I've tried and tried but hooking it to my Xbox has proven | basically impossible. | NickNameNick wrote: | I'm also curious which adapter cables have worked for you. | | I have an old 30 inch HP that I'm reluctant to replace, but | dual link dvi isn't available on new graphics cards. And it'd | be nice to hook up my mbp. | donatj wrote: | Below is the one I've been using for the last 2 years on my | 2019 MBP. It does cut out a couple times a day but usually | comes back on it's own. Every adapter I've used has done that | for some reason, I don't know why. | | https://www.amazon.com/gp/product/B07QKM856C/ | justinsaccount wrote: | Which model do you have? I have an old U3011 and you can get | the native resolution if you use the display port. I've used a | native display port cable as well as usb-c to display port and | it all works fine. | | The hdmi ports only do 1080p and despite having a newer Radeon | card with a DVI port I haven't been able to get that to work | either (It must not be a dual link port?) | donatj wrote: | U3011 is significantly newer. HDMI on monitors _was not a | thing yet_ when I bought this. It was barely a thing on TVs. | My TV at the time had DVI. | | This is a 3007WFPT - it has for input Dual-Link DVI, VGA, | component, S-Video (should give you an idea of the age) and | Composite. | | https://jdon.at/OwFuAV - image of the ports | zaphoyd wrote: | This seems to suggest that while the Studio Display can be driven | at 5K by a raw DisplayPort signal (which is great) the audio | signal is routed over USB rather than the Displayport audio | channel. That is unfortunate, I was hoping to at least be able to | get video+audio. | searls wrote: | This is correct and indeed unfortunate. Another thing I didn't | mention in the post is that the driver for the XDR's USB bus is | the same as the one for the Studio Display's | ports+camera+audio. I imagine the only way they'd have support | "spatial audio" is over USB so they just went that route from | day one | opencl wrote: | Really I think the worst part of driving this monitor with | plain displayport is that there's no way to control the | brightness, just like the LG 5K. | varenc wrote: | That's likely because the Studio Display has Apple's | proprietary "Spatial Audio" support. | bni wrote: | This monitor being 60Hz is a joke, both for gaming and regular | desktop use. Get a gaming monitor instead. | | I use a DisplayPort and USB KVM switch to comfortably switch | between my gaming PC and Mac mini. | | Both PC gaming and Mac work in 144Hz, PC also with G-SYNC. | thatguy0900 wrote: | It looks like it only has a 60hz refresh rate, interesting that | someone would pay that premium for it as a gaming monitor. I | would much rather have 120hz with a quarter of the resolution, | personally. Guess it depends on what kind of games you play. | jagger27 wrote: | Or you can get a 4K Eve Spectrum with a 144 Hz refresh rate for | less than half the price. There's no need to sacrifice in | resolution very much either. | thebigman433 wrote: | Is it actually worth buying from that company? Arent they the | ones with incredibly delayed crowdfunding projects? It looks | like a great monitor spec wise, but what kind of company are | you buying from? | ProfessorLayton wrote: | >There's no need to sacrifice in resolution very much either. | | I'll never understand why the display industry went went with | 720/1080/4k/5k etc. (And the camera industry with another, | but I digress) -- but: | | 4k: ~8.3 megapixels | | 5k: ~14.7 megapixels | | That's a huge difference in resolution. | jagger27 wrote: | True. | kevingadd wrote: | My guess is they got it for other purposes and they just want | to be able to play games on that big monitor that's sitting on | their desk when they're not using it for work. | searls wrote: | Ding | NovemberWhiskey wrote: | The author appears to have bought a monitor that's advertised as | requiring a Thunderbolt 3 connection, and being compatible with a | limited number of Apple products, and is complaining that it | doesn't integrate nicely with his gaming PC (which has neither | Thunderbolt 3 graphics connectivity nor appears on the | compatibility list). | | I don't want to be the Apple apologist here, but ... really? | dylan604 wrote: | Yeah, but now they're internet famous being on the front page | of HN! I'm actually surprised this is a mere blog instead of a | YouTube video with a poster image of someone with a frustrated | expression holding obviously incorrect cables. | | I'm all for repurposing things, so I don't blame them for | attempting something most rational people would not bother. | Been there done that, will attempt it again on something | different. | searls wrote: | Hah, my other appearances on HN's front page have not | resulted in a particularly long tail of fame. | | But I actually really appreciate this comment. I'm just | trying to have a decent monitor for work that I can also play | games with sometimes in the evenings and would rather not | have two monitors on my desk. | thebean11 wrote: | It's DisplayPort over USB-C though. Shouldn't DisplayPort | output with a passive USB-C adapter work fine? | | edit: Sounds like it does, but missing the additional features | like audio. | NovemberWhiskey wrote: | He updated the page to say basically "if you use a | DisplayPort cable with the right connectors that's rated for | the display resolution then the display part works". | searls wrote: | This was not an update. That was in the original published | version of the post | mattnewton wrote: | Personally this reads more as an indictment of the USB-c style | connector. The physical form used to tell users of basically | all technical level what was supposed to work when connected to | what. The current port is anything but "universal" and just | about anything at all you could imagine can happen when you | plug in two USB c devices together - your laptop could charge | the phone, the phone could charge the laptop, the display could | work without a USB hub, the display could work only as a USB | hub, the cord could only deliver power, etc. | | And my (limited) understanding is that this is all on-spec; in | practice you also have stuff like the power supply could be | expected to deliver an off-spec amount like the Nintendo switch | chargers and not work, etc etc | searls wrote: | Yes, it is absolutely an indictment on the connector. The | story of USB-C is one of people peddling a story that they'd | solve every power delivery and data protocol problem of all | time by making every connector the same shape, when in truth, | having a variety of shapes of connectors can communicate | compatibility and that was lost in the push for USB-C | Eric_WVGG wrote: | He's not complaining. He had a problem and found a solution and | published it. The only person complaining here is you. | barrenko wrote: | The subtitle is "You're right, it shouldn't be this hard." | NovemberWhiskey wrote: | ... which is "a statement that a situation is | unsatisfactory or unacceptable", just in case you were | looking for the dictionary definition of "complaint" and | were unable to join the dots. | [deleted] | Nullabillity wrote: | You'd typically expect that a monitor is a monitor is a | monitor, and supports the same industry-standard connectors and | protocols. Not doing so would be as absurd as trying to sell a | phone without a USB port. | bluetidepro wrote: | To be fair, it's a 60hz refresh rate monitor, which would be | considered pretty meh for any modern gaming pc, especially when | you look at the price tag. It would be pretty insane to buy this | monitor for specifically gaming. Hundreds of far better options | for significantly cheaper... | | None the less, it's Apple. None of this sounds surprising, sadly. | | In Apple's defense, the specs are pretty clearly laid out with | the ports: https://www.apple.com/studio-display/specs/ | madeofpalk wrote: | It's a weird one. 60hz is pretty low refresh rate. Definitely | not a gaming monitor. | | But it's resolution is _quite_ high. At this resolution, I | think there 's only one other monitor, the LG Ultra Fine 5k is | which is like only $200 cheaper. | | I think for people that care about resolution/pixel density, | this monitor has basically zero competition? There's plenty of | lower resolution monitors with higher refresh rates. | MBCook wrote: | That's the case. And it explains the 60Hz. TB3 can only | support 5k@60 due to the amount of bandwidth it takes. So | without a newer interconnect (delaying the Studio more) or | some fancy custom dual TB setup they didn't have a choice. | | The LG has its problems. It's kind of wobbly, cheap feeling, | and the USB-C ports can fail over time from strain/use. The | extra $200 for the quality and features of the Apple display | sounds reasonable to me given that benchmark. | | Is it expensive in absolute terms? Yeah. The LG is too. But | it's those two options or step up to the Pro Display at $5k. | ssully wrote: | I think you overestimate the popularity of refresh rates over | 60hz. | akvadrako wrote: | Yeah, I also want 90hz, but when I need to use HDMI on my | fairly recent X1 I must choose between 4k@30hz or 60hz and | I would always choose 4k. | | The banwidth for 4k at 60hz is only now becoming | mainstream. | baq wrote: | you might be the only person that finds 30Hz display | usable. | | IME even non-techies find 30Hz uncomfortable to use. | akvadrako wrote: | Most movies are still 24hz. People don't mind it - they | can interpolate the frames in between better than any | tech by far. | p1necone wrote: | Yes but movies are not interactive, and have real motion | blur and perfect frame pacing. | howinteresting wrote: | The bandwidth for 4k at 60Hz (HDMI 2.0) has been around | for a while. The bandwidth for 4k at _120Hz_ (HDMI 2.1 | /Displayport 1.4) is only now becoming mainstream. | akvadrako wrote: | It hasn't been mainstream. I have the X1C7, a flagship in | 2019 and it only supports HDMI 1.4. | | That means when I bought my current laptop, still under | the 3-year warranty, I would have had to get something | worse to get HDMI 2.0 support, since I compared | everything available. | ssully wrote: | I personally think the sweet spot is 1440p at 60hz. I | find with my build, I can maintain that resolution and | framerate with graphic settings pretty much maxed out. My | friend with a similar build has same resolution, but | targets 120hz. Usually gets there, but has a number of | games where he is trading graphical fidelity for | performance. | p1necone wrote: | Depends on which market you're talking about. | | Everyone: Yeah, not particularly common, nor do they really | add much. | | PC gamers specifically (and series/ps5 now too, with those | consoles supporting 120hz with compatible tvs and games): | Quite popular, and they do significantly add to the gaming | experience. | kllrnohj wrote: | > the LG Ultra Fine 5k is which is like only $200 cheaper. | | $300 cheaper and 8 years old now, so likely can find used | examples if you wanted. It's pretty clear that 5k / 218ppi | just has no significant market appeal at this point outside | of the Apple ecosystem. There were a few other 5k displays, | but they've all packed up since (including LG, they don't | make that 5k Ultrafine anymore afaict) | | Although arguably since the LG comes with a height adjustable | stand it's $700 cheaper than the Studio Display 27" | madeofpalk wrote: | Oh yeah - I mean the Studio Display panel is presumably | exactly the same as the 27" Retina iMac they shipped in | 2014. It's a 4 year old panel. Astonishing it took them | until now to ship that as an external monitor. | | One of the bad qualities of the LG UltraFine was it's stand | was not very stable and prone to wobble. I had one. | orangecat wrote: | _It 's pretty clear that 5k / 218ppi just has no | significant market appeal at this point_ | | This is apparently true, and it's baffling. I was able to | pick up one of the now-discontinued 5k PC displays a few | years ago, and it's fantastic in Linux and Windows with 2x | scaling. | btgeekboy wrote: | I'm trying to make a 32" 4K work for me, and Windows' | 125% scaling is hot garbage. Macos is slightly better, | but it's still obvious it's not an integer multiple of | native. | oblak wrote: | 27 1440 is fine. Is 32 4k that higher dpi wise? | searls wrote: | This was absolutely true five years ago but there's been | so few recent attempts since GPUs, Windows/Linux, and | fast connectors have improved that I think this has | become an apparent axiom when it's really more of an | untested hypothesis. | p1necone wrote: | I think this is just because 4k has been settled on as | the standard, and the difference between 4k and 5k is too | small for most manufacturers to bother offering both. | | You'll likely see 8k as the next common step up from that | (it's already happening with TVs). Who knows, maybe we'll | have this same conversation again then because Apple will | release a 9k display at that point. | [deleted] | Tagbert wrote: | That is largely due to the manufacturers focusing on price | and display size for their volume business. 4K displays are | produced in high volume and can be a lot cheaper and can be | larger in absolute display size terms. That means that 5K | will be more expensive. For some people that additional | resolution and sharpness matter more than a few hundred | dollars in cost. | | I would not expect any Windows users to chose this display | unless they are the few who would make the same quality vs | price choice that an Apple customer might. | tonyedgecombe wrote: | Even at 4K there isn't much choice if you want that sort | of dpi. Dell had a really nice 4K/24" monitor but | discontinued it some time ago. | kllrnohj wrote: | > who would make the same quality vs price choice that an | Apple customer might. | | That's a pretty elitest take that doesn't really hold up | to any scrunity at all. Other than the resolution, this | is a pretty mediocre quality display. At this price point | there are no shortage of displays with much better | overall image quality, other than the resolution. You're | paying for that 5k in more ways than just the price at | checkout. Even within Apple's own ecosystem it's pretty | weak. It's bigger than the display on the MacBook Pro | you're probably docking to it, obviously, but it also | looks way, way worse than the display on that MacBook | Pro. | p1necone wrote: | There's plenty of high refresh rate 4k monitors though. I | feel like the slightly lower resolution is going to be | totally worth it for most people. | | In fast paced games the difference between 4k and 5k is going | to be barely noticeable, but the higher framerate will be | pretty a pretty obvious improvement (both because of the | higher refresh rate, and because the GPU can run the game | faster at the lower resolution). | searls wrote: | A lot of gamers who can perceive the difference between frame | rates often refuse to believe it, but some people can't | perceive the difference. Every time I try, I fail blind taste | tests between 60hz and 120hz content. Meanwhile, I can easily | perceive fine details in resolution & DPI and the subtlest blur | or aliasing is probably as jarring to me as a low frame rate is | to a gamer who prioritizes FPS counts | ricardobeat wrote: | I find that hard to believe - most likely the tests you've | done were not really exercising 120hz. It's easily noticeable | side-by-side even by someone who has no idea how monitors | work. | | The easiest test: move the mouse cursor in a circle | repeatedly. The trail at 60hz will complete the full circle, | while it will be barely visible at 120/144hz. | bentcorner wrote: | Try this test: https://www.testufo.com/framerates-versus | | I think even if you only have a 60hz monitor it'll compare 60 | vs 30, you should be able to see a difference between them. | | I have mine at 180hz and it's extremely easy to track | horizontally moving objects at 180hz, and it's almost | impossible to see anything in the 30hz content. | shrimp_emoji wrote: | That's crazy. 60 and 120 are night and day. Moving the cursor | around at 60 feels like of like waving your hand under one of | those LED lights that "invisibly" strobe to save energy. | JoshTriplett wrote: | > That's crazy. 60 and 120 are night and day. Moving the | cursor around at 60 feels like of like waving your hand | under one of those LED lights that "invisibly" strobe to | save energy. | | Many people can't perceive that LED flicker either (or | before that, fluorescent light flicker), while others can. | | I'm a huge fan of the RTINGS monitor reviews, which measure | backlight flicker and identify which monitors do and don't | have it, because I _can_ notice that flicker and it gives | me a headache. | pilif wrote: | Reminds me of back in 2004 when I wanted to hook a 30" Cinema | Display (the only display I knew at that size and resolution back | then) up to a PC. | | The same boy way to power a display of that resolution was over a | dual link DVI connection which no PC consumer graphics card | supported. | | I ended up having to purchase an outrageously expensive CAD | optimized card but the screen estate was absolutely worth it. | | Plus I kept the display for a decade (and migrated to macs in | 2006ish) only to replace it with a 27" retina iMac in 2015 | searls wrote: | Yeah, I almost referenced a similar Rube Goldberg machine I'd | witnessed when I was writing this post, but I didn't want to | get too mired in discussing how this is really just history | repeating for the third time | gumby wrote: | He purchased a TB monitor to plug into a device that doesn't | support TB and says "it shouldn't be this hard". | | Commenters complain that it's 60 Hz but I don't know of an | external interconnect that could drive that many pixels any | faster. | | HN is weird sometimes. | | (I don't plan to buy this monitor either, but not for the reasons | above. The LG 5K monitors are perfectly adequate for my needs. | And like the post's author I was sorry to see target display go). | brigade wrote: | Samsung G9 is for sale now, and it pushes 5120x1440 at 240Hz | without subsampling through DisplayPort 1.4, which is the exact | same pixel rate as 5120x2880 at 120Hz. | naoqj wrote: | 1440p for 49" in 2022? You can probably pick the pixels with | your fingers. | ihuman wrote: | It's an ultrawide, so its really two 1440p 26" screens next | to each other | naoqj wrote: | Doesn't change anything at all. It's a shame that they | are selling that. And it costs 1600EUR! It's insane. | howinteresting wrote: | Are you saying that it is a shame companies are selling | 110ppi monitors?! 110ppi (27 inches/16:9 at 1440p) has | been the standard non-retina resolution for a long time. | It's what I have on my desk right now as an ultrawide -- | I'd be interested in getting a higher-res one but there | isn't really one that has a high enough refresh rate. | naoqj wrote: | Non-retina is a thing of the past. It should be relegated | to monitors that cost 200EUR. | ubercow13 wrote: | Just like non-VRR is a thing of the past, non-120+Hz is a | thing of the past, etc. | nohr wrote: | That renders your complain null and void, what's wrong | with you? | Rebelgecko wrote: | Are there any alternatives you'd recommend? When last I | looked I was surprised how limited the options were for | 2160p + higher refresh rates (I guess maybe | cables/ports/GPUs need time to catch up?) | ninkendo wrote: | Unfortunately there are no monitors sold by any company | other than Apple (and LG for that one 5K display they | made specifically _for_ apple) that have a "retina" pixel | density, which I would define as >200 PPI. (The Studio | Display's is 218.) | | Every ginormous "4k2k" or whatever display is just that: | ginormous, so the actual pixel density is much lower, and | is comparable to a typical (smaller, 1440p, etc) display. | | I suspect this is because the fabrication of the LCDs is | tuned to a particular pixel size, so if a company wants | to make a 4K monitor, they scale existing LCD production | up to a large enough size that they can get it 2160 | pixels tall (by however wide), and that's the size of the | display. They can advertise having both a large display | (which people like) and 4K (which people like), so | there's no downside to the manufacturers. | | But if you want actual high pixel density, 200+PPI, your | options are basically an Apple monitor (LG's apple-sold | display notwithstanding), or a smartphone. | | (I'd love to be proven wrong on this! My holy grail | monitor is 200+ppi, 120+Hz, large (27"+), and ideally | ultrawide, but alas, such a thing doesn't exist.) | maherbeg wrote: | Agh yeah that is my dream monitor as well. There are some | 5k2k ultrawides that get close but the reviews aren't | positive :( | jjcm wrote: | It's 110ppi, which is the most common display PPI still. | Keep in mind 1440p is a family of resolutions, not a single | resolution. In this case this monitor is 5120x1440, which | is twice the resolution of the most common 1440p resolution | (2560x1440). | cehrlich wrote: | I don't think the person you're replying to was comparing | those two monitors, just pointing out that 5120x2880 at | 120hz is the same amount of data as 5120x1440 at 240hz. | z3t4 wrote: | One problem with high pixel density is that you either have | to scale everything up, or everything becomes super tiny. | And second problem is that with bad eye sight due to aging | things get blurry anyway... That 12px font ... I'll just | keep buying larger monitors. | redbell wrote: | Totally agree! | | > One problem with high pixel density is that you either | have to scale everything up | | The bad news is, as a Windows user, very few apps support | scaling (aka DPI awareness). | | For larger displays, ex: 49" with 5120x1440, you'll take | full advantage of every pixel without scaling. | naoqj wrote: | >The bad news is, as a Windows user, very few apps | support scaling (aka DPI awareness). | | That is not true in my experience. Also, for those who | don't support it (which by default look blurry) you can | enable it in compatibility options and it will generally | work well. | turdnagel wrote: | Apple's philosophy around high pixel density is to be | able to run at a scale factor of 2. (Or close to 2 on | mid-2010s Apple laptops, or sometimes 3, as on newer | iPhones.) That way everything is physically the same | size, but looks a lot nicer. Mac users running 5k | monitors aren't running 5120 x 2880, they're running 2560 | x 1440 at 2x. | mdoms wrote: | It's ultrawide, 49" is the diagonal size (as always). It's | a smaller vertical size than a typical 16:9 1440p monitor. | cehrlich wrote: | It's the exact same vertical size as a 27" 16:9 monitor. | frankchn wrote: | Does it use Display Stream Compression or something? Raw | 5120x1440 x 240 fps x 8 bits x 3 colors = 39.55 Gbits/sec. | DP1.4 has a maximum data rate of 25.92 Gbits/sec. DP2.0 on | the other hand does 77.37 Gbits/sec. | searls wrote: | Important to note that this is a 110dpi monitor and therefore | not retina nor suitable for integer resolution scaling, | whereas the Studio Display is 218dpi. I care a lot more about | resolution and dot pitch than about frame rates higher than | 60hz | hbn wrote: | I have one and somehow managed to get it into a mode where | the UI was an appropriate size and it ran at 120Hz. Worked | perfectly for almost a year, then I updated to Monterey and | cannot for the life of me get it to run in HiDPI mode at my | old preferred scaling. Tried all the third party monitor | controlling apps (EasyRes doesn't have the scaling I'd like | in the HiDPI list of resolutions) | | I might just get rid of the monitor. I'm not convinced I | loved it for my workflow anyway compared to 2 monitors | where I can switch my Mac workspaces independently | noahtallen wrote: | That's fair, but the overall point is that Apple could have | added a standard connector (normal Display Port) without | sacrificing quality. | fckgw wrote: | Why would Apple add a connector that none of their | computers use? | function_seven wrote: | So people like me would consider buying it. | | I have a Mac. I also have a work-issued PC. I have both | machines connected to the same displays, and switch | between them. | | DisplayPort isn't some obsolete technology here. I | understand why this display doesn't have HDMI, or DVI, or | VGA, or Composite, or S-Video, etc. But DisplayPort would | be nice. | stanmancan wrote: | Apple hasn't been in the business of selling you things | to use on non-Apple devices for a very... very long time. | gumby wrote: | > DisplayPort isn't some obsolete technology | here...DisplayPort would be nice. | | Type C _is_ one of the standard interfaces for the | Displayport standard, and Displayport is the standard | video transport on a thunderbolt cable. | manicdee wrote: | Same reason Dell adds USB-C, DP, HDMI to their monitors: | so you can use their product in preference to someone | else's. | | Buy the Apple monitor, be impressed, buy the Studio to go | with it. | jolux wrote: | Thunderbolt 4 is a standard interface, and it supports | DisplayPort 1.4 as well as 2.0. | artimaeis wrote: | The Samsung G9 is only capable of achieving 240Hz with | display stream compression (DSC). Source: | https://www.rtings.com/monitor/reviews/samsung/odyssey-g9. | cehrlich wrote: | Apple's $5000+ Pro Display XDR uses DSC when you plug stuff | into the rear USB ports, so I think it would be fine to use | it on the Studio Display also. | brigade wrote: | Even without anything plugged in, or any other displays | downstream of the host thunderbolt port, XDR will | preferentially negotiate one HBR2+DSC stream if the host | supports it. (17.28gbps) | | Which yes, means that a hypothetical 6k120 could be done | at the same compression level as current 6k60 by using | both HBR2 streams that one Thunderbolt 4 host port is | required to support. | liquidise wrote: | DSC was arguably the hallmark change of DisplayPort 1.4[1]. | To say something is "only capable of achieving" its | performance by utilizing the very tech it is built on feels | like there has been a misunderstanding somewhere. | | To be clear, Display Stream Compression is different from | Chroma Subsampling[2], which the parent referenced. | | 1. https://en.wikipedia.org/wiki/DisplayPort#1.4 | | 2. https://en.wikipedia.org/wiki/Chroma_subsampling | KolenCh wrote: | "Only capable of achieving" is likely referring to it | being lossy. It is reasonable for some consumers or | manufacturers to not settled with lossy. | searls wrote: | Tough but fair. | cma wrote: | > Commenters complain that it's 60 Hz but I don't know of an | external interconnect that could drive that many pixels any | faster. | | Displayport with DSC (Display Stream Compression) should be | able to drive it faster than 60. | infogulch wrote: | Doesn't this "monitor" have enough processing power to run a | complete MacOS? How is it different from the new iMac? | savoytruffle wrote: | It runs some kind of A13, so similar to an iPhone 11. But it | may not be a fully capable version of that chip. All retail | 'Apple Silicon' Macs use a version of M1, which is more of an | enhanced A14. | | It might be similar to the Apple Developer Transition Kit from | two years ago, which was an A12 with extra GPU power. But until | someone can get software actually running on it, will be hard | to know. | patmorgan23 wrote: | Doesn't a raspberry pi have enough processing power to run Mac | os? | | The ability to run something and have it be preformant are two | completely different things. | kayodelycaon wrote: | I'm pretty sure my little 12" Macbook with a dual-core m3 has | less processing power than a Raspberry Pi 4. | | MacBook runs a little slow but it's more than enough for word | processing and web browsing. | enlyth wrote: | Personally I wouldn't use a low refresh rate monitor for gaming, | 60Hz looks way too blurry once you get used to higher ones. | kitsunesoba wrote: | Depends on the type of game, IMHO. For FPS or other fast paced | competitive, yes refresh rate is important, but for things like | open world single player RPGs I could see someone trading | higher pixel density for refresh rate -- those extra frames | don't help a lot in that circumstance, but the extra clarity | and detail does. | MarioMan wrote: | While often related, refresh rate is not inherently tied to | blurriness. High resolutions improve sharpness while ULMB, | Lightboost, or even using a CRT can reduce ghosting to improve | motion clarity. High refresh rates primarily help with | perceived smoothness and latency. | aaomidi wrote: | I wouldn't use it for anything at this point. | filmgirlcw wrote: | I appreciated this post because I bought an Apple Studio Display | to replace my LG 5K UltraFine that I should get in a few weeks | (VESA option took longer to ship) and I was curious how much | easier/harder it would be when using Windows. I'm primarily a Mac | user but like the author, would like to use my external monitor | with all of my devices if possible. | | I built an AMD gaming rig last year with a motherboard with a TB3 | port built-in (one of the few AMD options to support this) but | because of how it is configured (there is only one DP-in port on | the motherboard and you need two of them over DP 1.2 to get a 5K | signal), the LG 5K only outputs at 4K. All things considered, | that was a fine trade-off. | | But it looks like the new display is DP 1.4 (at least in theory), | meaning I can at the very least use the adaptor cable to just get | 5K signal, even if speakers and webcam don't work. | | I wish all of this were easier and that Thunderbolt were easier, | because it's such a great technology and it is frustrating we | have so few options. | rock_artist wrote: | This is nice. But... I'm waiting for the one that will "hack" the | internal iDevice so it'll become a smart AppleTV :) and an A13 | gaming device | withinrafael wrote: | Bingxing Wang has a similar post about connecting a Pro Display | XDR if interested in going down this road | https://www.imbushuo.net/blog/archives/1006/ | TillE wrote: | Plugging a Macbook into a normal high-end monitor requires a | USB-C to DisplayPort cable. Doing the opposite requires...the | exact same type of cable. The only weird part here is that it's | 5K. | | You should be able to send audio over DisplayPort too, but I | wouldn't be surprised if Apple doesn't support that. | hinkley wrote: | It's getting read hard to find good displays with a Thunderbolt | out port on them. I was interested in Apple's new display for | about as long as it took to find the picture of the back of the | display and only see one lightning bolt. Nope, not interested. | | It's not a great experience having to plug multiple USB-C | devices into my machine, especially in a WfH world. I'm going | to end up damaging a laptop shuffling things around at some | point. | searls wrote: | The Studio Display carries all audio over USB Audio, FWIW. | That's why I didn't just settle on high-bandwidth DP-to-USB-C | cable--the speakers are actually quite good | BolexNOLA wrote: | Apple supports it. I'm doing it right now. | iJohnDoe wrote: | Feels like the 90s with proprietary stuff from SGI. | anaisbetts wrote: | I don't know why anyone would buy this goofy monitor, the LG | 27GN950-B has a gorgeous 4K@144Hz HDR screen, works great for | gaming and for reading text / coding, and is cheaper too. You | could get this monitor, a pair of great AudioEngine A2 speakers | and a webcam, and still have money left over | pdpi wrote: | A 4K display at the same pixel density as this would be a 21" | diagonal. MacOS does a relatively ok job of displaying a | logical resolution of 1440p on a 4K display but windows just | completely shits the bed with high dpi modes. Pixel-perfect | logical 1440p on physical 5k looks better than the alternatives | by a wide margin. | searls wrote: | This used to be true, and I think is why we STILL don't see | very many high resolution monitors targeting the PC market, | but Windows 10 is actually quite good at resolution scaling | now. It typically picks the right default and everything | scales great IME | pdpi wrote: | I'm using a 4k display at 1440p logical resolution as my | secondary display, and there's a bunch of apps I won't run | on it because they look like pants. | MrBuddyCasino wrote: | That monitor looks like the ugly run-of-the-mill gaming | accessory, and the AudioEngine A2 are terrible speakers (I've | owned them). Gaming gear has good specs in general, but | aesthetically pleasing it is not. | throwaway98797 wrote: | 5K resolution is perfect since it can drive retina level at | 1440p, the best pixel density at 27 inches. (Personal | preference obv) | nimbix wrote: | IMHO 4k was the worst thing to ever happen to monitors. Now | we have screens ranging from 24" to 43+" all using the same | physical resoluton. This means that at all the most popular | screen sizes you need to use some weird 1.5 or 1.25 scaling | factor which results in all sorts of weird rendering quirks, | like 1px gaps when rendering engines try to fit elements to | pixel boundaries. Plus SVGs often rasterize to a blurry mess | since there is no rendering magic that could make a 1px line | rasterize nicely over one and a half pixel. | kmeisthax wrote: | 1080p was the same way. 1440p was almost exclusively an | Apple thing. Monitor manufacturers want to sell size, not | resolution. | | I'm starting to wonder if vector formats and layout engines | need pixel hinting capabilities, like font formats already | do. As far as I'm aware browser engines already have to | hack in these sorts of layout tweaks to avoid, say, float- | based layouts collapsing into multiple lines at odd zoom | percentages. Apple's insistence on integer scaling ratios | is noble, but it also renders the display part of their | hardware ecosystem an island. | legalcorrection wrote: | Windows does fractional display scaling just fine. Most | software these days supports it and renders perfectly. Yes, | occasionally you run into some legacy pixel-based UI and | get a blurry window. This will almost always be some | utility software, not a program you interact with for long | periods of time. | turtlebits wrote: | 4k on a Mac without non-integer scaling makes the UI too large | (essentially running at 1080p). | [deleted] | eddyg wrote: | A 5K display offers about 1,000 extra horizontal and 700 extra | vertical pixels. | | When you're working with 4K images and video, that's enough | space for video editing tools on the side and timelines at the | bottom, all while viewing "UltraHD" in its full, unscaled | beauty. | | Until you've experienced what it's like to use a 5K (or even | 6K, which will _really_ spoil you), it 's hard to appreciate | why 4K is insufficient for many professionals. | kllrnohj wrote: | Since you're talking about video editing, the lack of HDR is | very nearly a deal breaker for that professional market. Also | this is an 8bit + FRC panel if you care about that sort of | thing. | | Regardless multi-monitor setups exist and are well supported, | so it's not hard to get both a 4k preview at 1:1 scaling and | have plenty of room for controls by just running 2 displays. | | It'd be nice to have it all - 5k, >60hz, and a decent HDR | support. Even just 90hz would be a good improvement, but | 120hz gets you zero pulldown for 24fps video! But alas that | display doesn't exist. This display doesn't seem to really | strike a good balance of what's achievable, it feels like a | stop gap placeholder for the now canceled 27" iMac | coob wrote: | Which is why Apple make the XDR for the professional | market. | wlesieutre wrote: | It's not >60 Hz though | gannonburgett wrote: | You don't really ever need >60Hz for editing though. | You're working with 60fps, at most, but even more likely | 30fps or 24fps. | kllrnohj wrote: | Remember all those 120hz and 240hz plasma TVs back in the | day that couldn't take any >60hz input signal? Yeah that | wasn't just pointless marketing. It was so they could | show 24fps and 48fps video content smoothly, without 3:2 | pulldown artifacts. | | If you're working in a professional video studio, chances | are you're probably going to encounter 24fps video. So | yeah, still matters beyond gaming. | [deleted] | wlesieutre wrote: | I'm not much into video editing, but is it not useful | that 120 hz is a multiple of 24, while 60 hz is not? | Swizec wrote: | I've had the 5K LG 27" monitor for about 5 years now and 4K | monitors just look blurry now. Feels like you can count the | pixels even though you can't. | | Reading VSCode off this monitor feels like reading analog | text on paper. It's amazing for eye strain. Really doesn't | feel like you're staring at a screen all day. | rootusrootus wrote: | I experienced the same thing, even more abruptly, when I | switched away from a 32 inch 4K monitor to a Samsung CRG9 | 49-inch monitor. Feels like I can count the pixels on the | 49 inch monitor. I love the wider real estate, but now I | want something with at least the vertical pixel density of | the 4K monitor, but the same height as a 32 inch, and the | same width as a 49 inch. Whatever that comes out to be. | silon42 wrote: | for that resolution, I'd want a ~40 inch or more. | llampx wrote: | Pixels are nothing without the corresponding physical real | estate imo | orangecat wrote: | Reading text is far more pleasant at high DPI, especially | with proper scaling which you don't get at 27" 4k. | eyelidlessness wrote: | This is why I have a comically large 43" 4k which I operate | at 1x. It's roughly the same density as a 27" at 1440. High | DPI is nice and all, but I'll take more space to work over | pixel density any day. | ansible wrote: | I just have a 42in LG TV that I use as my main work | monitor. It was around $220 a few years ago. After | working out the kinks with using it (because a TV is | _not_ a monitor), it 's been pretty good. I also position | it further away from me than I would a normal monitor. In | part, that is because I would otherwise see some dimming | around the edges due to the viewing angle. And also | because focusing further away works better (getting old | can sometimes be inconvenient). | | It is just 60Hz, so you might not want to use it for | gaming, though there are higher refresh TVs out there | these days. Of course you have to dig through the | marketing fluff to see if they are a true 120Hz panel or | not. | eyelidlessness wrote: | Yeah mine is actually an IPS panel. Also 60Hz, but the | viewing angles are great. I do have mine set back a bit | more than my previous 27", but the more important | adjustment I needed to make was to set it 6-8" lower. | Before that, I only felt comfortable working on the | bottom half of the screen. | searls wrote: | That monitor only has 163dpi, which isn't "retina" or | particularly tight to my eyes, whereas the Studio Display has | 218dpi, which looks great at pixel-doubled (200%) rendering. | Huge differentiation in my book | JohnTHaller wrote: | Don't forget that the Apple Studio Display has a _hard-wired_ | power cord. Seriously. The last monitor I owned with a non- | removable power cord was a CRT. | Tagbert wrote: | Unfortunate but, frankly, not something that I care about at | all. Yes, it might have been nice to be able to use a | standard cable connector for some things, but that has very | little material impact on use of the monitor. | | This seems more like a moral panic than a true compromise of | the functionality of the monitor. | JohnTHaller wrote: | I mean, pets chew on cables. Office chair wheels run over | cables. Desk feet end up on a cable. Corners of things wear | down cables. There's a reason all other monitors have | removable cables. And not all are standard. Some have power | bricks outside of them. But all are user replaceable. | Having to service a $1,500-$2,000 monitor because the cable | isn't easily replaceable is just stupid. | [deleted] | woobar wrote: | This is not true. [1] It is non-standard power cord, but it | is removable | | [1] https://twitter.com/reckless/status/1504473080348884992 | patmorgan23 wrote: | Is it phsyical possible to remove it yes. But it was not | designed for it to be removed, it's non standard, it | requires a significant amount of force to do so, and apples | own support documentation says that it is not removable so | you'd likely void the warranty by doing so. | https://support.apple.com/guide/studio-display/important- | saf... | bogantech wrote: | With a lot of force anything is removable | | A direct reply to that tweet shows the Apple documentation | stating that they consider it non removable by the end user | | https://twitter.com/aaron_bukovsky/status/15050013411895050 | 2... | zamalek wrote: | Let's an image with it re-attached; without a visit to the | Geek Bar, at least. | terramex wrote: | Linus from LTT YouTube channel tested it and it works: | https://www.youtube.com/watch?v=E75mtGjDRRI&t=1502s | | It required significant force to disconnect it first time | but then it goes out and in as expected. | JohnTHaller wrote: | He happened to get it out without the connector cracking. | Though it got pretty chewed up. This will no doubt void | your warranty as Apple specifically says it isn't | removable. | matja wrote: | Surely a removable power cord would ruin the whole | aesthetic!? | rootusrootus wrote: | OTOH, the last time I had any reason to care about a | removable power cord was ... never. I've never had an AC | power cable fail. | ProfessorLayton wrote: | I've never had an AC power cable fail either, but I have | had a pet chew on one and ruin it, or made it unsafe to use | (Thankfully no injuries resulted). | giantrobot wrote: | You'd need a monitor, speakers, and a webcam. Each with their | own connection cables to the computer and everything but the | webcam needing wall warts for power. There's a value is | reducing desk clutter. It may not be the main reason to pick | one monitor over another but it definitely has a value to some | people. | legalcorrection wrote: | Do you have a recommendation for a 32" monitor? | | Also, would that monitor you linked be good for office use? | aaomidi wrote: | M32U | altairprime wrote: | It's 240ppi. No PC monitors match that. | Matthias247 wrote: | It's actually 217dpi. But it's still a noticable jump from | the 160dpi that 4k @ 27" offers. | zamalek wrote: | Why do people believe anything that Apple says these days? LG | has a spec-for-spec monitor that's over 3 years old.[1] | | [1]: https://www.lg.com/us/monitors/lg-27MD5KA-B-5k-uhd-led- | monit... | bartvk wrote: | That's the monitor that Apple sold for the past years in | their stores (and has now replaced with this new monitor). | zamalek wrote: | It's still a monitor that has the same PPI. | robotnikman wrote: | I'm surprised his PC doesn't have a Thunderbolt connector. At | least with all the laptops I've worked with recently they have at | least 1 thunderbolt 3 connector, maybe its not as common on | desktops. | bitanarch wrote: | It's been a "premium" feature on gaming PC motherboards - i.e. | you need to pay extra for it and it's pretty rare. Laptops have | it because Intel's SOCs (e.g. Tiger Lake) have it built-in. But | on a PC motherboard they'd need to add a Maple Ridge chip from | Intel separately for the support. ___________________________________________________________________ (page generated 2022-03-22 23:00 UTC)