[HN Gopher] 'This game is so realistic it feels just like workin... ___________________________________________________________________ 'This game is so realistic it feels just like working overtime' Author : raybb Score : 323 points Date : 2022-03-28 15:17 UTC (7 hours ago) (HTM) web link (www.sixthtone.com) (TXT) w3m dump (www.sixthtone.com) | rubyist5eva wrote: | yosito wrote: | This is how Factorio feels to me. I love the game. But I can only | handle it during long periods away from work, otherwise it leads | me toward feeling burnt out. | ISL wrote: | I disagree with a statement in the article: _" As a tech | employee, if you can't bear overtime, you can pivot to other | industries. But the social problem is not going to be solved | because you quit."_ | | Quitting is the most powerful signal a worker can send. It pushes | up the price of that work and is the strongest-possible | declaration that something is wrong. | | Source: Have quit from a field that I love deeply because the | environment became intolerable. Furthermore, I've now signed on | to a new line of work precisely because the environment is so | supportive. | joe_the_user wrote: | I would be curious which line of work you find has such a | supportive environment, we hear so much about environments that | are unsupportive. | GoodJokes wrote: | honkycat wrote: | I feel like the workaholic culture defies everything we | understand about modern productivity and I am surprised it is so | celebrated in other cultures. | | I wonder if it is more about not raising quality of living TOO | high, as opposed to actual competitive concerns. | | For me, I see my work and life as a balance of sharpening the axe | and cutting through the tree. I practice mindfulness a lot and am | constantly trying to optimize my mood and life to stay efficient | and happy. | | I take care of myself in my down-time, and during work hours I | execute ruthlessly. This has always worked well for me. I | consistently receive excellence awards at work, get large | promotions and raises, and have never been put on a PIP or fired. | A CEO at a company I worked at once said of me "I wish we could | clone honkycat 5 times to fill these positions." Not to brag. | Just establishing that I perform well at work. | | Overall my motto is "4 good hours" of deep work a day will keep | me in the green performance-wise. | | So what is the reasoning of this culture? Am I just mistaken? | lstodd wrote: | Idk how it's now, but ten years ago managing a part of a corp in | Eve Online was a full-time job, not to mention alliances. Not | very different from managing a real company. | ironhaven wrote: | A great game I played that has a "Shocking game mechanic that | teaches you something", is called Rebel Inc.[0] The game is | basically a sandbox inspired by the war in Afghanistan. One of | the mechanics is in order to win battles on the map, you need | airstrikes in order to gain ground. The downside to more | airstrikes is that it leads to civilian casualties. You are | basically given a choice between fewer airstrikes or more | airstrikes and covering up any civilian casualties. | | [0] https://www.ndemiccreations.com/en/51-rebel-inc | sixstringtheory wrote: | I had to stop watching Silicon Valley for the same reason. | blaser-waffle wrote: | Same with Mr Robot. | | I don't need to watch a show about IT security and mental | illness -- that's already my life. | | I also think that's why Mad Men and some of the Edwardian | dramas are so popular: close enough to our time period that we | can identify, but different enough that we don't feel that | anxiety or uncomfortable connection. | | My dad, for example, wasn't interested in watching Mad Men -- | he's from big East Coast cities and grew up in that period, | went to 'Nam, etc. | imdsm wrote: | I struggle to get into shows like this too. I want something | totally different. | [deleted] | gigaflop wrote: | 'Startup' on Netflix was worse for me, since it didn't bother | to lean into the humor at all, and the whole premise became | more and more unbelievable as it went on. | | Silicon Valley was at least fun to laugh at. | Apocryphon wrote: | Ever watch "Betas" on Amazon Prime? | p_l wrote: | I still haven't broken farther than maybe 15 minutes with | Silicon Valley, and I don't even get to work there... | hinkley wrote: | There was a puzzle game that came out when UML was still a thing | people talked about doing and put on their resumes. The puzzle | was a graph of nodes and edges and you won when none of the edges | crossed. | | I had fun with it for about an hour and then got this terrible | sense if deja vu. And then it hit my like a ton of bricks. This | is flattening a UML diagram but turned into a game. I pushed back | from my desk and went to get some air, and that was the last time | I played that game. And (coincidentally?) close to the last time | I volunteered to do make class diagrams. | munificent wrote: | I was a game developer when this came out and all of the | artists made jokes about how this is just like unwrapping UV | coordinates for texture mapping. | markburns wrote: | Was it this one? | https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/unta... | | I went and found this game again relatively recently. It | reminds me so much of decoupling and refactoring software or | vice versa. I spent a few years occasionally trying to remember | what distant memory of an experience decoupling reminded me of. | | I quite enjoy both. Whilst simultaneously kind of hating the | process. | | Incredible sense of clarity once you've resolved everything | that was stepping in the way of understanding. Moments of | despair and frustration. Sense of progress combined with | feeling this could be never ending. Iteratively trying to step | towards something better. It all seeming worth it in the end. | So many parallels. | hinkley wrote: | Most likely, yes. These games might be fun for students as a | learning exercise. Not so much for me. | nomercy400 wrote: | I once made such a game, but that was more based from how | interesting graph theory can be, and how you can visualize | graphs and interact with them. The most difficult part was | thinking how to create a solvable level, i.e. how to create a | planar graph. Oh, and ofcourse actually completing the whole | game, which I actually managed to do. | nullc wrote: | Just greedily generate a planar graph? lay out some points | randomly, start adding edges at random and skip adding any | new edge that crosses an existing edge? Then randomize the | positions of the nodes to give you a game board? | | Or is there a simpler way? | hinkley wrote: | My first job, someone used the Rational Rose diagram tool | to print out their diagram (on a huge wide format printer) | and it was amazing...ly awful. | | There was a bar of lines three inches wide along the top of | the chart. They connected a bunch of rectangles on the left | side of the chart to rectangles on the right side of the | chart. How on earth you were supposed to trace those lines | I have absolutely no idea. But we got some good gallows | humor out of it. | | I used to joke I'd hire some game engine designers to apply | their path finding algorithms to solving this problem. | curiousgal wrote: | Couldn't find a translated version unfortunately. | Wowfunhappy wrote: | This was how I felt playing _Papers Please_. | | I absolutely respect and appreciate that the game wasn't trying | to be "fun"; it was trying to communicate a message. And I firmly | believe that not all games _should_ be fun. | | But at the same time... well, I have enough work to do in my | life. There has to be a balance. Not every movie is "fun" but | even art house films are generally "pleasant" to watch on some | level. | INTPenis wrote: | I don't work as hard at work as I did in papers please. | the_af wrote: | Interesting. I didn't feel that way about _Papers Please_ , | because it has a story and it's more like a short puzzle. | | It's not endless. It's basically a sequence of puzzles (with a | story and some choices thrown in), where each stage introduces | a variation on the puzzle. There is a very limited number of | stages, after which the game ends. | | Compare this to something like Factorio, which is essentially | endless (and you're programming, so basically it's job #2). | dclowd9901 wrote: | Same; once I got the message, I put the game down and haven't | picked it back up again. It's genuinely stressful and | demoralizing. | latexr wrote: | I don't know how far you got into it, but I will underscore it | does have a story and an ending (multiple, even). You won't be | in an infinite daily grind to finish, and your actions have | consequences. | asiachick wrote: | Most movies are only a 1.5 to 2.5 hr investment. Games are | often 5hrs to 100+hrs | gotaquestion wrote: | I kinda felt that way about Factorio, it reminded me too much of | doing CPU metal-layer layout (running roads & rails) combined | with microarchitecture design (optimizing pipelines). | | But in reality, I think "The Stanley Parable" hit a little too | close to home for me. | nahimn wrote: | Is there an english version of the game? | Koshkin wrote: | Even modern FPS are like that. In the recent installments of Far | Cry, for example, I have found myself spending not a small | portion of time collecting stuff, tweaking the possessions, | building/fixing things. While still enjoying these otherwise | excellent and fun games, I find older games, like the original | Doom, Unreal, or early installments of FarCry, more enjoyable and | fun - exactly because they feel less like "work." | mst wrote: | I really wish there were more tactical games where the battles | and armies were predetermined rather than configurable - I | absolutely love tweaking army composition and handling resource | builds and tech trees and etc. -sometimes- but some days I | really just want to be airdropped into a (preferably turn | based) fight and left to think my way through winning with the | resources I've been given. | | (then if I really just want to shoot a virtual bad guy, I go | back to replaying the old Wing Commander games since for | whatever reason I can climb the learning curves of those more | easily than FPSes) | jmole wrote: | Triangle Strategy is pretty good, if you can withstand a few | hours of dialogue among the battles. | pletsch wrote: | I like the Civilization series, with a modern era start, for | this. | | There's often a couple different ways to victory and there's | already enough built out to put plans into action | immediately. | seanw444 wrote: | Escape From Tarkov is the ultimate anxiety simulator. | Melatonic wrote: | Sounds like the Chinese version of Harvest Moon + Rollercoaster | Tycoon + Paperboy :-D | thisoneworks wrote: | I'll throw light on another linked article from the same website | https://www.sixthtone.com/news/1006391/how-one-obscure-word-... . | Reading it is just blowing my mind, as someone from SouthEast | Asia (not China) the conversation on competition and societal | pressure rings very true. | AlexandrB wrote: | > Therefore, the winners demand the losers to admit that they | are a failure: Not only that they have less money and fewer | material possessions; they must bow down morally and admit that | they're useless and have failed. If you don't admit it and | simply quietly walk away from the competition, you'll face a | lot of criticism. It's not allowed. | | This passage was pretty hair-raising. I think the freedom to | fail gracefully is something we take for granted in "the west". | blaser-waffle wrote: | There is plenty of this in The West, too. It's often just | couched in different terms, or in different ways. The | continued dog-pile on the poor or homeless comes to mind. | | To quote some dude from The West: | | "It is not enough merely to win; others must lose." -- Gore | Vidal | asiachick wrote: | Not sure it's the same point but ultimately you're | responsible for yourself. Even if you were born into bad | circumstances or had bad luck. Forcing others to be | responsible for you is morally and ethically wrong. That | doesn't mean we shouldn't help the poor or homeless, often | out of our own self interest, who wants to live in a world | of poor and homeless people? But, as soon as you claim I'm | obligated to help them you've made me a slave instead of a | volunteer. | mst wrote: | Something of a tangent but I've found it really helpful in | a bunch of situations to force myself to talk/think about | "what's the success condition?" rather than "what's the win | condition?" to make it harder to accidentally fall into the | trap of assuming there needs to be a loser. Positive sum | games are a wonderful thing if you can arrange them. | thisoneworks wrote: | It's funny how I highlighted it as well, along with the guy | applying to mcdonald's story. The kind of social pressure and | moral shaming it describes is absolutely real | Apocryphon wrote: | Previously: | | https://news.ycombinator.com/item?id=26027673 | thisoneworks wrote: | Thanks for that! | lostgame wrote: | Shemnue, anyone? I still have nightmares of the forklift | simulator. | oneoff786 wrote: | That part was dreadful for me as a child. It stalled me for | months in game. Or maybe it was not understanding that I needed | money and shouldn't blow it on collectible figurines and arcade | games... in game. | | As an adult I have revisited it and it was incredibly easy. A | complete non issue by all means. An interesting game design | challenge for sure. | notjustanymike wrote: | "The investors give you a sum of money. You spend it, expand, and | then get more funding." | | Tom Nook would like a word. | geocrasher wrote: | There's an indie game called Deep Sixed that felt this way for | me. The plot is that you're a prisoner and your cell is a | spaceship that gets moved around for various reasons, and to stay | alive you have to constantly fix your spaceship while also | battling incoming baddies. It sounded like fun but when I played | it I had a genuine stress response. It felt a _lot_ like fixing | broken servers while being screamed at on Twitter. I haven 't | been able to make myself play it since. | | https://store.steampowered.com/app/591000/Deep_Sixed/ | adamc wrote: | We can learn a lot from digging into our stress responses. | Changing it is much harder, but learning is a start. | Aeolun wrote: | > While you're busy putting out fires, please don't forget to | buy new parts, to continue your assigned mission and if you | could also take care of those aliens attacking the lower ring | that would be lovely. | | Hmm, yeah. I wonder where I've heard that before. | phaedrus wrote: | In a life imitates art moment, I watched the story from the | trailer for that game (the character ends up in the cell after | being held criminally liable for a mistake at work due to | complacency), and then saw this headline in another open | browser tab: | | https://www.npr.org/sections/health-shots/2022/03/25/1088902... | stickfigure wrote: | My wife (who is an experienced nurse) told me about that case | this morning. She has mixed feelings, but is not terribly | sympathetic. This person should not be working in the | profession, that seems clear. In jail, I don't know. Is there | such a thing as "criminally incompetent"? | phaedrus wrote: | Why is the nurse criminally negligent, but not the company | or programmers which made the software that runs the | automated medicine cabinet? Or the hospital administration | who failed to recognize and do something to correct the | systemic problem of why constant "overrides" are needed to | complete normal tasks? | | Edit: maybe drug companies are even partly responsible for | confusing names & the whole system of generic versus trade | names (as it seems this incident wouldn't have happened if | the generic name were the only name by which the substance | was known). | | I'm not saying any of the above should be. I just think we | should compare and contrast the medical profession with | aviation. The reason the accident rate is so low in | commercial aviation is a systems approach to safety. In the | medical profession it's all about machismo and individual | responsibility - which doesn't lead to continual | improvement as an industry. | smolder wrote: | If you deceive people into giving you responsibilities | you're incapable of dealing with, and it brings meaningful | harm to others, it can be criminal. There are regulations | for legal, medical, and financial services to criminalize | that deceit and prevent that kind of situation. | technofiend wrote: | Lost Ark was recently released into the US market by Amazon / | Smilegate and is getting some negative feedback due to the | casino-like elements to the game. Some people just don't want a | slot machine simulator, but if you're the publisher who wants | to extract maximum revenue from players, then Skinner boxes are | apparently the way to go. The player can buy their way past | randomness by either purchasing material that increases their | chances of winning, or gives them more chances to play. So | despite complaints I doubt that mechanic will go anywhere. | lijogdfljk wrote: | Satisfactory and Factorio do that for me. Really good games but | i can barely bring myself to play them with how quickly they | start making me feel like i'm working. | | Wish there was an.. easy mode, or something. Something that let | me enjoy that feeling of my work - which i love - but with some | simplifications to not exercise the same parts of my brain i'm | trying to rest after a long days actual work hah. | | Who knows, maybe it would be boring :shrug: | kroltan wrote: | I tried both of these and had the same response. | | Something that did work as "fun" for me was Infinifactory, | even though thematically the game is all about it being a | job, it's puzzle nature is less daunting than being a sheer | optimization problem. | | That, and the incredible "Create Mod" for Minecraft, which | gives you all sorts of mechanical gizmos. I find it more | interesting because building a machine that does something is | the primary focus, instead of linking machines together | optimally, and the fact that your automations help you | achieve the other open-ended goals of Minecraft | RangerScience wrote: | For Factorio: 1. Turn off biters (or turn on "peaceful mode", | which mostly lets you ignore them until you want to start | dealing with them) 1a. Dragon's Teeth wall design 2. Grab one | of the quick start mods so you start with a backpack of | construction robots 3. City blocks | | After that it's down (and up) to you. I've been able to play | Factorio like it's I'm gardening - where I'm just chilling, | poking at the puzzles - and other times I haven't been, even | when I've got the biter problem resolved, and I'm doing what | you described. | makeitdouble wrote: | Thanks for the tips. | | > I've been able to play Factorio like I'm gardening | | On gardening, same advice would apply: choosing low | maintenance, well fitted with the climate or "tough" | species is underrated. | | Going only for the visual aspect will easily make gardening | a second job. Except it's an actual living thing, and it's | more pressure than the bullshit deadline we have on our | projects. | bseidensticker wrote: | I used to feel that way, but eventually figured out a set of | design principles that took care of the parts of the game | that were stressing me out. Turning off biters, building with | a main bus, making a mall for yourself, and building with | extra space so you can hack easily will go a long way to | reducing the "ahh I'm gonna have to redesign this whole | thing" stress. | bitdestroyer wrote: | I love both of those games but recently took on Dyson Sphere | Program after it was gifted to me. I quickly put in twice as | many hours as I had in Factorio. There is no combat, it's | beautiful, and the blueprint system makes it less tedious. | Most of the complaints I have about it are nit-picks and at | $20 on Steam, it is absolutely worth the price of admission. | mst wrote: | patio11 has done more than one twitter thread about | enjoying Dyson Sphere Program. | | (it's not sort of my thing but if it's your sort of thing I | suspect his endorsement is more relevant) | post-it wrote: | Whenever I play Rimworld, I turn off invasions and make all | of my colonists androids [0]. I just want to build things. | | [0] https://steamcommunity.com/workshop/filedetails/?id=13864 | 128... | slowmovintarget wrote: | Depending on what you want to build, have you tried Space | Engineers? (Very different from Rimworld, though.) | post-it wrote: | I have! I love it but it's very tedious. The controls are | just much clunkier than Minecraft (for example). It's | been a couple years since I played it though, maybe it | has improved a lot. | zelon88 wrote: | Yes with Satisfactory especially. The hard part for me is | keeping track of goals. I'll start playing with the mindset | of "I'm going to finish this factory" and then I'll run out | of resources. So on the trip to get more resources I find 5 | other things starting to go sideways so I have to start | fixing that instead. | tejohnso wrote: | I tried Factorio a few months ago and after my initial shock | with the quality of the game being so high, I found myself | falling into optimization mode. | | And then it quickly turned into a second job. I had to | decided whether I wanted to devote time to Factorio | optimization problems, or ...anything else in life. | | I chose life :) | r00fus wrote: | Nice Trainspotting reference. Very apropos. | cridenour wrote: | At least with Satisfactory - there is absolute no rush. No | time pressure for any part of the game that I'm aware of. | | Now there's always something I want to be doing, but that's | another problem. | ghostbrainalpha wrote: | Sudoku is that for me. Feels exactly like work, but perfectly | balanced where is hard enough to be interesting and easy | enough to be fun. | nickcw wrote: | Sudoku is so one of those fiddly and error prone tasks much | better performed by computer for me. | | I wrote a computer solver for Sudoku and that was enough | for me, I feel no need to ever play again ;-) | ghostbrainalpha wrote: | That's really cool! And if you are trying just to beat | the puzzle it would make sense to automate the task. | | I play ALOT of Sudoku and the game now for me is | optimizing my own thoughts while I play. Moving from a | random search and find function, to a structure queries | that solve the puzzles quicker and quicker. Sort of like | a rubix cube. I focus on beating my best time and making | it easier and easier. | qazwse_ wrote: | I used to feel this way too, but I found sudoku varients | a lot more enjoyable. If you look up the YouTube channel | "Cracking the Cryptic" they have a lot of different ones. | ff317 wrote: | Yes - after I got bored of regular Sudoku, I found | "Killer Sudoku" and I've been playing that variant | regularly for a long time. The hard puzzles (blank with | no "easy" parts) in the killer variant are quite | challenging, and over a span of years I've continued to | gain new insights into better techniques for finding the | answers. The logical chains you have to build up just to | eliminate one possible number somewhere really stretch | the brain! More often they're merely tough and I can | solve them in one sitting in under half an hour. It's a | great mental warmup in the morning with coffee, to get | the brain juices going! | rurp wrote: | You might enjoy KenKen puzzles as well. They are similar to | Sodoku but involve more math. I find them to be very fun, | although the harder ones can start to feel like work. | the_af wrote: | Factorio feels definitely like this to me. | | It's an _amazing_ game. It felt very stimulating the first | few hours. Then it became work, and now I don 't think I will | ever start it anymore. | flir wrote: | When I saw the title, I thought it was going to be about | Factorio. Bottlenecks never go away, they only move. That's | systems engineering. | 0des wrote: | Which servers are you responsible for? Just curious | geocrasher wrote: | I work in the web hosting industry. At one point in my career | I was answering social media _and_ taking the technical lead | in fixing minor server issues. There 's a reason I call | Twitter "The Little Blue Bird of Hate." | 0des wrote: | That is a lot of pressure. Glad you made it out of that | spot. | geocrasher wrote: | Agreed, and Thanks! :) Me too. To be fair even at that | employer it was a temporary thing, mostly because of the | amount of stress it caused. | imdsm wrote: | Look for the smoke. Those. | 0des wrote: | haha That was funny | dclowd9901 wrote: | My experience with an all-stress game is Papers, Please. | Between the pressures of the government bureaucracy, the time | stressor and the plight of the poor people you have to crush... | it's exhausting. | laristine wrote: | Crushing poor people was the reason I quit that game and some | similar other games. | rob74 wrote: | I felt this way about an indie game that was actually very well | received | (https://en.wikipedia.org/wiki/Mini_Metro_(video_game)), and it | was fun for a while, but it quickly grew old: the graphics are | rudimentary (not expecting AAA-level stuff of course, but | still, simple monochrome vector graphics get boring pretty | fast), the gameplay is wildly unrealistic (stations popping up | out of nowhere that you have to connect to lines which you can | instantly change, even erase and rebuild everything, ad | infinitum, trains that can be instantly teleported to a | completely different line when needed etc.), and every game | inevitably gives you a sense of failure, because sooner or | later your network is swamped with passengers and collapses. So | not really realistic, but the need to constantly optimize the | network while the game keeps throwing spanners in your works | quickly felt like drudgery. For some time I kept coming back | because of the daily challenges and other stuff designed to | keep things interesting, but after about one month I decided | enough is enough and uninstalled it. | ninjaz wrote: | I enjoyed the game for a short while too, I was taking it as | having some resemblance of urban planning for the real | cities, and getting to redesign some of the terribly | inefficient system of cities that I've lived in and others | that I greatly admire and try to emulate. Later I just found | this is almost random and has not much to do with the actual | traffic flow of those cities, it just became an optimization | game with increasing difficulty level. That's when I started | feeling the "work" element and never went back. | MarcelOlsz wrote: | Holy shit this is exactly what I'm looking for! Thanks. | digitallyfree wrote: | MMORPGs can also give you this stress, especially ones where | you are invested heavily into the experience. Spent some time | on a MUD with actual roleplay and permadeath where people were | crazy to the point where some would do all-nighters for | intelligence stakeouts, battles, and other events. Many of the | team leaders also set up a "hot pager" system so they could be | quickly reached to assist while they were offline. | | In moments when my character was near death I was often | panicking and really feeling the tunnel vision of combat | stress. The stakes were high in that a character and assets you | spent over a year developing could be wiped out in an instant | if you lost your focus. Eventually I couldn't take it and | stopped playing. | | On the other hand, there are games that are just straight up | work - EVE is an example (haven't played it myself but do know | people who do) and Rimworld if you play with an | optimization/perfectionist mindset. | andai wrote: | >there are games that are just straight up work [...] if you | play with an optimization/perfectionist mindset. | | Does this apply only to certain (kinds of) games? Does it | come from the way the game is structured? | | Or does it have more to do with the community around it? For | example RuneScape these days seems to be all about | optimization, while back in the day it was more about | exploration. (I guess for people who are still playing, | there's nothing left to explore...) | ev1 wrote: | you optimise what you have left when you have nothing else | to do. | | there is no exploring left in runescape, for the most part | - virtually every corner and easter egg is effectively | documented or reverse engineered in some way. | cinntaile wrote: | Any game where you try to improve past a certain plateau | becomes more like work imo, it requires deliberate | practice. | digitallyfree wrote: | I was speaking more about sandbox games in that regardless, | like Rimworld and Factorio. The idea is that you focus too | much on automation and efficiency rather than fun, and want | to design your base in a "perfect" manner. Of course once | you implement your design in production, you will see | issues and want to optimize it more. And so on and on. | | However as another commenter said, any game can become work | if you want to achieve perfection. For example if you play | an FPS game you can always shoot faster and more accurately | - if you practice more and more. This can lead to a point | where you don't find the game fun anymore. | smitty1110 wrote: | > On the other hand, there are games that are just straight | up work | | I'm getting Victoria 2 flashbacks just reading this | sentence... | oblio wrote: | I played Dota for more than 10 years. | | Besides the fact that I now have RSI (maybe not just due to | Dota, possibly due to time spent in front of screen, | overall), I realized after a while that I was a sort of | people manager for 12-18 year olds and maybe I could just do | the same thing at $DAYJOB and end up getting paid better :-) | nicoburns wrote: | One of the bizarre parts of these games is that you can | effectively become a people manager _as a 12-18 year old_. | duskwuff wrote: | And if you're good enough, you can even get paid for it. | | (Not well, mind you...) | rozab wrote: | The legendary GDC talk, _The Prototype that was Banned from | Halfbrick_ , describes the unpleasant adversarial effects of | some multiplayer games like this, and how they can escalate | to be really unpleasant experiences for all involved. | | https://www.youtube.com/watch?v=t9WMNuyjm4w | adenozine wrote: | The other article on the front page about video games being | boring and predictable should try this game. I think that works | like these are the real future of gaming. People can vote with | their wallets at the end of the day. Eventually, people will wise | up and start paying for better games that they actually enjoy and | stop gambling. Or they won't, and they continue to hurt | themselves financially and mentally. Either way, there will still | be people making art-games like this, for people who think | differently. | | I really like the idea of social culture being "frozen" and | injected into game experiences. I'd love to play a game about how | the Cuban Missile Crisis felt, about how the Great Depression | felt, about how the New Deal felt. Reading just doesn't put the | mind in that same mode as trying to make moves that benefit my | main character and seeing how the events that unfold bear witness | to whether or not my decisions were good. | | I'm sure there will be some good games soon about how insane it | is that there's anti-vaxxers, or election deniers. | bobthechef wrote: | This is rather worrying. A game isn't an argument. It's not | even evidence! Movies suffer the same problem in that we can | couple causes with effects in ways that bear no relationship to | reality. Just look at how Hollywood has contributed to | deforming how people understand relationships. That's just one | domain. It doesn't even need to be intentional, as Chomsky has | argued, so no conspiracy is required as long as interests | converge. Rather, the corporate-media-education complex is a | self-reinforcing system where most of its actors do not even | realize they are reinforcing the presuppositions of the system | by excluding and punishing that which would threaten the | existence of the system, regardless of whether the | presuppositions are themselves good or correct. Most people | even believe they're doing good (not that malicious actors | don't exist, but most people don't give any of these | presuppositions any consideration). | | Arguments may be bloodless, but they have substance. Theater, | interactive or not, is capable of deceiving. Your emotional | response is not fact. What you would be presented with in a | game about some historical event is a recasting of historical | events in terms of our modern sensibilities. Movies do this all | the time, this subtle anachronistic and theatrical re- | presentation of history. This can be an impediment to | understanding, not an aid. | | Besides, while recreation has its place, we waste too much time | on entertainment. Movies, games, and so on. These are like the | cave in Plato's allegory. Instead of leaving the cave, we have | doubled down. | | Enter THE METAVERSE. | jpindar wrote: | This War of Mine is said to be realistic as to what living in a | war zone feels like. | kansface wrote: | I was playing it with my wife for some reason. At one point, | it sent her out of the room, crying, so we stopped. I'm not | sure if that's a recommendation or not. | salicideblock wrote: | I've never been in a war zone. I could not play more than 10 | minutes of that game, as I was becoming so stressed. | | Having a quit button is the best part of these video game | experiences. | banannaise wrote: | I happened to start playing that game a week before Russia | invaded Ukraine. It made everything much weirder. | input_sh wrote: | I was drawn to it because it's based on surviving the siege | of city I've been living in for the good part of the last | decade (https://en.wikipedia.org/wiki/Siege_of_Sarajevo) and | playing it is just a painful experience that matches what | I've been told and read from those that lived through it. | | It's been a while since I've last played it, but from what I | remember I always ended up in an absolutely inescapable | situation regardless of what I tried. If you want to actually | feel something while playing a game, 10/10, would recommend. | alasdair_ wrote: | Strongly agree. | | A big part of me wanted to find out if the game was ever | winnable or even if it ended at all. Then I realized that | was kind of the point - the hope that it will end some day | and so I avoided finding out if it did or not. | | I, too, set out with noble aims but eventually was faced | with the prospect of stealing from the nice old couple down | the street or starving to death. At that point, I stopped | playing. I didn't want to know which one I'd choose. | lstodd wrote: | Hm. I managed to "win" it several times, that is to | survive to the end without stealing or such stuff. It is | hard, but possible. | verisimi wrote: | > I'm sure there will be some good games soon about how insane | it is that there's anti-vaxxers, or election deniers. | | Or a game where people think they can make a difference by | voting harder! | adenozine wrote: | I'm not anti-voting, but I guess I'm resigned to the "voting | futility" idea that I think you're talking about. | | That being said, I am a faithful supporter of DSAUSA and have | invested (rather than voted for) significant means towards | the cause of a more socialistic reality in America. Faced | with the size and influence of corporations in the world, I | suppose it's the logical end of things that the world revolve | around money and the means of "making" more money. | | I still vote too, but I guess I roll my eyes a little bit | each time. | djbusby wrote: | Voting does make a difference. | | Also, you can contribute to any candidates campaign - so you | can money-vote in many places (USA) | brimble wrote: | It's fairly likely that, by the time I die, none of the | voting I've done will have changed the outcome of a single | election or ballot question. On the off chance it does, | it'll almost certainly be at the county level or lower. | indigochill wrote: | > Voting does make a difference. | | In a parliamentary system, votes have a substantial impact. | You can vote for a minority party that's actually aligned | with your views and get represented if they get enough | votes to get a seat in Parliament. It's not "throwing your | vote away" like it is in the US. | | In a two-party first-past-the-post system, the impact of | each vote is substantially reduced by comparison since not | only are there only two competitive parties to vote for, | but the winner takes everything. A vote for the "wrong" | party means that vote leads to no representation. | | > Also, you can contribute to any candidates campaign - so | you can money-vote in many places (USA) | | This is part of the problem in the US, because it gives the | wealthiest interests the means to back their preferred | representatives at amounts minority representatives can | never hope to reach. | kelseyfrog wrote: | I'm completely convinced that the voting in Redecor - Home | Design Game[1] is completely random. What they've done is | Skinner boxed their competitions in a way that more or less | evenly distributes random rewards to maximize engagement | rather than reward players based on merit. It has the veneer | of a voting-based competition, but none of the real guts of | one. | | 1. https://play.google.com/store/apps/details?id=fi.reworks.r | ed... | ______-_-______ wrote: | Papers Please is in that genre. It's one of my favorite games | nicolas_t wrote: | Papers please is really a great game. With the rise of indie | games, there's quite a few games that tackle difficult | problems | | - Papo y yo - alcoholism and child abuse | | - Little Kite - also alcoholism and abuse | | - Brothers: A Tale of Two Sons - mourning and loss | | - Orwell - Privacy (although I would not recommend it as much | as the first two) | | - Valiant Hearts: The Great War - emotional toll of World War | 1 | | - This war of mine - living in a war zone | | - To the moon - not going to spoil it | | - Rakuen | | By the way, Little Kite is free right now | https://freebies.indiegala.com/little-kite | js8 wrote: | There is also "That Dragon, Cancer" but I haven't played it | because emotional exhaustion is the last thing I want from | a game. | indigochill wrote: | I think Cart Life was the first game that hit me this way | (shortly before Papers, Please). It really made me | empathize with the desperate situations the characters were | in, and in a way that felt more fully realized than in | Papers, Please, though that's also a great game. | rgoulter wrote: | I can recommend "Spiritfarer" under "emotionally | impactful", too. | bussierem wrote: | 'Gris' is also another game about mourning and loss, and is | an absolute audiovisual experience on its own. | runeblaze wrote: | Not to diminish your point, but I do think that the idea of | Shechu has been so imbued in contemporary Chinese popular | culture that for many Chinese this is not that serious or artsy | a game (think any Netflix popular show that touches some | serious social issues -- it can be well-made but usually not | that artsy). It will be harder for a general audience to | explore a past social culture (e.g. cold war, great depression) | than to explore a present, popular culture. | | Also not disagreeing with you -- it will be awesome to play | some serious game about the new deal/anti-vaxxers. In general, | seeing discussions on game design across HN, I think we (HN as | a whole) can be more exploratory in our games, going beyond | "being serious, well researched, and non-predatory". The sense | of ambiguous loss brought by To the Moon is one direction in | this. Some other random examples pioneered by films that I | think we should explore include more subtle ambiguity in | narratives (e.g. Burning (2018)) or delicacy in depicting the | adolescent female experience (e.g. Marie Antoinette (2006)). | miketery wrote: | > I'm sure there will be some good games soon about how insane | it is that there's anti-vaxxers, or election deniers. | | I think using the word insane isn't warranted. Check out | Jonathan Haidt's book, The Rightous Mind. There are good | reasons to be skeptical, it's also evolutionary necessary. The | majority can be wrong. | | To be specific it was misinformation to say it was a lab leak, | now it's generally accepted. As far as vaxx goes I took it, but | the politics mixing with science has deteriorated a lot of | trust. Also this is new technology, it's not zero risk. | | Election wise, we have examples in history to show it happens. | Why not here? What about democrats pushing out Bernie? Again I | agree mostly all good. But it's not insane to think something | is not kosher. | | Rather it's insane to be so certain of these things. | SquareWheel wrote: | > What about democrats pushing out Bernie? | | I'm not sure what you mean, but Bernie didn't win the | primary. That decides the horse that the DNC backs (except in | incumbent years). | | > To be specific it was misinformation to say it was a lab | leak, now it's generally accepted. | | It's not generally accepted except in counter-culture | circles. There isn't any more evidence for a lab leak | hypothesis today than there was two years ago. The actual | cause is not known, so claiming a specific theory with | certainty would indeed be misinformation. | oversocialized wrote: | bckr wrote: | It isn't insane that some people won't take the vaccine. | | It isn't insane that some people are against vaccine | mandates. | | It _is insane_ that some people believe what they do about | the vaccine: That it 's a ploy to decimate the population, | that it contains baby parts and poison, or microchips, that | it is a test run for the mark of the beast. | | That is absolutely batshit insane. | Izkata wrote: | One of the key features of the mark of the beast is the | inability to buy or sell goods without taking it. By way of | vaccine passports, that _already happened_ , so yeah that | fear does have a foundation. | kurisufag wrote: | The 'mark of the beast' is, if I'm not incorrect, a | fictional idea that is (perhaps intentionally) incredibly | easy to generalize with. Identification with fictional | texts is best left to High School English class instead | of the real-world decision making process. | openfuture wrote: | People sometimes use weird domain specific languages, the | principle of charity goes a long way in being able to | understand peoples' concerns despite the weird way they | communicate them. I hate how easily we dismiss people | with nonstandard language usage. Grow up. | kurisufag wrote: | I agree with what he's probably attempting to say -- | widespread requirement of vaccine passports is absurd, | and functionally locks people out of society. Regardless, | his comment didn't just use it as an example. Without | further interpretation, the entire body of his point was | that what is happening now is similar to a fictional | thing that happened in a fictional story. Whether or not | you agree with the point, it's so absurdly general that | it has about the same meaning as, say, comparing Biden to | Krang from Teenage Mutant Ninja Turtles. | Apocryphon wrote: | There is difference between religion and pop culture. One | person's fiction is another people's truth. This isn't | reddit. | kurisufag wrote: | I live my life by the way of Master Splinter, as we all | should. Every day I hone my Ninjitsu so that whenever | evil approaches, whether it be in the form of Shredder or | Krang or an argumentative poster on Hacker News, I will | be prepared. | | The only difference is the level at which people attempt | to integrate the philosophy into their life -- I'm sure | there is someone out there who has been impacted more by | Terry Pratchett novels than the religion they were | brought up as, and using either of those in the way the | instigating poster did would be silly. | bckr wrote: | > that already happened | | If you have evidence of people being unable to buy or | sell goods without a vaccine passport, please share. | | Oh, and do recall that the context from Revelation is | that a person was _completely excluded_ from the economy, | not that they lost some privileges, so _please_ don 't | waste time with false equivalences. | | Although, honestly, it's probably a waste of time anyway: | I just don't live in the same fantasy dimension as these | people and their arguments hold no water to me. | miketery wrote: | I 100% agree. The issue at hand is that those insane people | are a small fringe, there are many people who hold slight | skepticism, and they are quickly labelled insane and | grouped with the fringe. That's not a good thing for a | healthy society. | passivate wrote: | I don't disagree with your general view, but all aspects of | human biology have a certain level of uncertainty associated | with them. Nobody expects guarantees with medications, | surgical procedures, treatments for illnesses etc. Being | skeptical is valuable against dogmatism, but we're not | asserting things with absolute certainty here. We do have to | recognize the difference and respect the outcome of the | scientific process - which is what produced these vaccines. | If you say the majority of scientists can be wrong, you have | to be more specific. Do you mean colloquially wrong as in | making an error in day to day work, or do you mean being | collectively wrong about immunology since 1798 and we should | reject things that we built on those discoveries? | | If there is any risk here, I'd say the risk here is our own | inability in not being able to describe human biology in | detail. The vague statement "the human body can heal itself" | sounds warm and fuzzy, and most people agree with it, but | when transformed into "injecting these set of molecules into | your blood will trigger complex interactions with independent | internal biological processes and cause the body to produce | clones of proteins with increasing avidity towards the | original molecules which also trigger further complex | biological processes [...]" - can get you into trouble | sometimes if you treat it as absolute truth. | scotty79 wrote: | > There are good reasons to be skeptical, it's also | evolutionary necessary. The majority can be wrong. | | However most people that engage in this behavior do it for | the reasons that have nothing to do with skepticism or | critical thinking. | | They do it for exactly opposite reason. People who are prone | to it are generally less intelligent, less able to think | critically, easier to mislead, they follow along easier, they | more strongly bind with their in-group regardless of the | crazy practices it performs. | | This kind of behavior probably exists for evolutionary | reasons, but it's not to help the species discover best | truth. | | It's more of a plan B for low fitness individuals, who are | too flawed to compete with general population. They tend to | look for or form smaller sub-populations of similarly flawed | individuals in hopes that while in general population they | are firmly below average desirability, in those smaller | populations they might be above average and have a chance of | passing their genes they wouldn't have otherwise. | kurisufag wrote: | I'm not exactly well-read on this, but /shouldn't/ there be | some emergent structure that maintains a (perceived) low- | fitness position? The actual fitness of a trait can only be | seen in the long-term, and in the event the general | population was long-term-incorrect in their evolution it is | helpful to have a decent number of the alternative on hand. | oneoff786 wrote: | Battling strawmen is a circuitous exercise. | | Skepticism is not insanity. Questioning vaccine safety is not | insanity. | | Many of the anti vax claims were utter insanity (microchips | in the injection) | | As were the election claims | throwaway684936 wrote: | > To be specific it was misinformation to say it was a lab | leak, now it's generally accepted. | | Which is a case of some people _happening_ to _guess_ , one | time, that an ultimately highly unlikely thing (based on | available information) happened. | | To peddle such an unlikely, unconfirmed claim as fact _before | there 's actual evidence_ still isn't/wasn't reasonable. They | didn't know it was a lab leak. They wildly guessed. Yet they | never treated it as speculation, they prematurely treated it | as fact. | | Current evidence likewise strongly supports the idea that the | 2020 election is legitimate. | gadders wrote: | You think the lab leak is the _least_ likely theory of | COVID origin? | felixgallo wrote: | nonsense, it's not now 'generally accepted' that it was a lab | leak. It's possible. We don't know. | | However, and this is critical, it was absolutely 100% | misinformation when first claimed. Trump was desperate to | deflect blame and not let COVID derail his reelection | chances, so he immediately blamed China, well before we had | any actual information, analysis, or intelligence to suggest | that. Talk about your 'politics mixing with science' | deteriorating trust. | swagasaurus-rex wrote: | Isn't there no conclusive evidence for lab leak? | | I'm not an anti-leaker, of course. I just believe it takes | more than mere suspicion to buy into an idea. Otherwise you | end up gobbling up whatever propaganda drifts near you, true | or not. | octopoc wrote: | There's circumstantial evidence. | | 1. The Wuhan lab was French built and supposed to jointly | operated between France and China, but the French sounded | the alarm about the terrible security practices of their | Chinese counterparts. | | 2. Ecohealth, an organization with ties to the Wuhan lab, | did a grant proposal to DARPA asking for money to do gain- | of-function research on COVID. To be clear, gain of | function research usually is something along the lines of: | let's make this pathogen able to infect humans so we can | study how it might infect humans if it ever evolved the | ability to infect them. | | 3. It's dangerous research and should only be undertaken | carefully, rather than in the haphazard way in which the | French claimed the Chinese were engaging in research. | | 4. People close to the situation categorically denied that | a lab leak was even possible, calling it a "conspiracy | theory" although they knew that the lab had been doing | similar research on similar diseases, and had declared an | interest in doing so with COVID. | | It's like if there was an organization that declared they | wanted to make unicorns real, and they had made other fairy | tale animals real in the past, and then unicorns appear in | the wild in the same city where this organization is based, | and they're like, "It is a conspiracy theory to think we | had anything to do with this." | rmah wrote: | The problem is that there are hundreds, perhaps | thousands, of these sort of bio labs around the world. | | So, I would agree that suspicion is warranted. Perhaps | enough for an investigation. But, IMO, that's about it. | gadders wrote: | >> The problem is that there are hundreds, perhaps | thousands, of these sort of bio labs around the world. | | And they have leaked before. | https://www.cidrap.umn.edu/news- | perspective/2007/08/report-l... | octopoc wrote: | Unfortunately there cannot be an investigation. Too much | time will pass before the Chinese let anyone investigate, | if they ever do. | | But there are many areas in life where you can't gather | enough information to make a statistically perfect | decision. That doesn't mean that we do nothing though. | | I think my country should drastically reduce trade with | China and tell them it's because they operate biolabs | haphazardly and don't allow investigations into pandemic | origins. I wish all countries would do this. Then the | next pandemic might not happen, because nations would be | afraid of the consequences. | raptor99 wrote: | Let's also not forget that head of Ecohealth Alliance, | Peter Daszak, published (or got published) a letter in | the Lancet at the very beginning of this (~Jan-Feb 2020) | essentially calling the lab leak theory a conspiracy | theory. | | Let's also not forget that it turns out the Ecohealth | Alliance was essentially able to write the rules that | were used to police their own research referenced above. | | Also recall that recently a 19 nucleotide sequence (1 out | of ~3 trillion liklihood of occurring naturally) out of | SARS-COV-2 has been discovered as patented by Moderna | back somewhere between 2013 to 2017. | thaumasiotes wrote: | > a 19 nucleotide sequence (1 out of ~3 trillion | liklihood of occurring naturally) | | Unless it's functional, which (1) changes the odds; and | (2) is a prerequisite for patenting. | Hallucinaut wrote: | In case anyone else wants to read about that last | comment, since it piqued my interest | | https://api.politifact.com/factchecks/2022/mar/24/blog- | posti... | Izkata wrote: | It's more accurate to say it's accepted as a possibility. | Back in 2020 it was commonly dismissed as pure conspiracy | theory and just not even considered as an option. | watwut wrote: | Afaik, we are currently back to "probably not lab leak, | that is improbably". Unless you live in specific bubble | that needs it to be lab leak for political reasons. | stavros wrote: | > The other article on the front page about video games being | boring and predictable should try this game. | | How though? It's in Mandarin. | alisonatwork wrote: | There are many games like this already. Not including ones | already mentioned, here are a few more off the top of my | head... | | 1979 Revolution: Black Friday[0], Iranian revolution | | 21 Days[1], Syrian refugee crisis | | A Golden Wake[2], Florida property boom | | Bury Me, My Love[3], Syrian refugee crisis | | Through the Darkest of Times [4], German resistance under the | Nazis | | Way of Defector[5], North Korean defection | | There are a bunch more historical narrative games you can find, | if you're into that sort of thing. I don't really have time for | these conversations about how modern games are boring and | predictable, that just shows the person hasn't bothered looking | outside of the AAA bubble. There has never been a better time | for computer games than right now. | | [0] | https://store.steampowered.com/app/388320/1979_Revolution_Bl... | | [1] https://store.steampowered.com/app/607660/21_Days/ | | [2] https://store.steampowered.com/app/307570/A_Golden_Wake/ | | [3] https://store.steampowered.com/app/808090/Bury_Me_My_Love/ | | [4] | https://store.steampowered.com/app/1003090/Through_the_Darke... | | [5] https://store.steampowered.com/app/658660/Way_of_Defector/ | matt_s wrote: | I saw a headline somewhere that Tesla was going to build | robots. I just started playing "Detroit: Become Human", setting | in 2038, Russia is attacking neighbor countries, US | unemployment is at 35% because robots/androids are employed in | many jobs and are cheap. You play various androids and your | choices impact game outcomes (there's a flowchart of | decisions). | | I like games with moral/ethical questions and player choices, | it really presents the questions in a way where you are making | decisions that have impact - at least as how the game developer | gives you options. This is very different than reading about it | in a book. Don't get me wrong though, I also like silly | action/adventure/puzzle/whatever games too. There is a place | for all kinds of artwork. | blaser-waffle wrote: | Eve Online in a nutshell. | | Loved that game, but it was more work than my actual job. | ddoubleU wrote: | My mind immediately went to EVE when I read the headline. | | I love it, I really do but it makes you ask yourself weird | existential questions about games and jobs. | | The other thing that made me quit after few years was that the | company behind it (CCP Games), with it's current management, | really seems to be incompetent. | Apocryphon wrote: | There really needs to be a comparative study between China's | internet industry and the U.S.'s. It often seems like horror | stories of 996 are like Silicon Valley unpaid overtime burnout | culture, ramped up to a new degree. | | > "No matter how good you are at the game, the game has only one | ending, which is the company being acquired," Ding said, adding | she was sad when she played it for the first time, believing | being acquired means failure. "Later, I searched for a job for a | period of time, encountered various setbacks, and gradually | realized that the process of trying hard is more precious. When I | went back and played it again, I accepted the ending, and felt | that it was really in line with the current internet age." | | The same market dynamics on both sides of the Pacific. | smilekzs wrote: | unpaid yet _enforced by company leadership_ overtime burnout | culture | alisonatwork wrote: | Another interesting game that depicts work life from Chinese | point of view is Another Adventure[0]. Rather than going the | Papers Please route of forcing the player to do the boring job ad | nauseum, it is more structured like a series of brief narratives | along the lines of The Beginner's Guide. It's short, but really | made an impact on me, as someone who also worked/is working in | the tech industry. | | [0] https://store.steampowered.com/app/604450/Another_Adventure/ ___________________________________________________________________ (page generated 2022-03-28 23:00 UTC)