[HN Gopher] 'This game is so realistic it feels just like workin...
       ___________________________________________________________________
        
       'This game is so realistic it feels just like working overtime'
        
       Author : raybb
       Score  : 323 points
       Date   : 2022-03-28 15:17 UTC (7 hours ago)
        
 (HTM) web link (www.sixthtone.com)
 (TXT) w3m dump (www.sixthtone.com)
        
       | rubyist5eva wrote:
        
       | yosito wrote:
       | This is how Factorio feels to me. I love the game. But I can only
       | handle it during long periods away from work, otherwise it leads
       | me toward feeling burnt out.
        
       | ISL wrote:
       | I disagree with a statement in the article: _" As a tech
       | employee, if you can't bear overtime, you can pivot to other
       | industries. But the social problem is not going to be solved
       | because you quit."_
       | 
       | Quitting is the most powerful signal a worker can send. It pushes
       | up the price of that work and is the strongest-possible
       | declaration that something is wrong.
       | 
       | Source: Have quit from a field that I love deeply because the
       | environment became intolerable. Furthermore, I've now signed on
       | to a new line of work precisely because the environment is so
       | supportive.
        
         | joe_the_user wrote:
         | I would be curious which line of work you find has such a
         | supportive environment, we hear so much about environments that
         | are unsupportive.
        
       | GoodJokes wrote:
        
       | honkycat wrote:
       | I feel like the workaholic culture defies everything we
       | understand about modern productivity and I am surprised it is so
       | celebrated in other cultures.
       | 
       | I wonder if it is more about not raising quality of living TOO
       | high, as opposed to actual competitive concerns.
       | 
       | For me, I see my work and life as a balance of sharpening the axe
       | and cutting through the tree. I practice mindfulness a lot and am
       | constantly trying to optimize my mood and life to stay efficient
       | and happy.
       | 
       | I take care of myself in my down-time, and during work hours I
       | execute ruthlessly. This has always worked well for me. I
       | consistently receive excellence awards at work, get large
       | promotions and raises, and have never been put on a PIP or fired.
       | A CEO at a company I worked at once said of me "I wish we could
       | clone honkycat 5 times to fill these positions." Not to brag.
       | Just establishing that I perform well at work.
       | 
       | Overall my motto is "4 good hours" of deep work a day will keep
       | me in the green performance-wise.
       | 
       | So what is the reasoning of this culture? Am I just mistaken?
        
       | lstodd wrote:
       | Idk how it's now, but ten years ago managing a part of a corp in
       | Eve Online was a full-time job, not to mention alliances. Not
       | very different from managing a real company.
        
       | ironhaven wrote:
       | A great game I played that has a "Shocking game mechanic that
       | teaches you something", is called Rebel Inc.[0] The game is
       | basically a sandbox inspired by the war in Afghanistan. One of
       | the mechanics is in order to win battles on the map, you need
       | airstrikes in order to gain ground. The downside to more
       | airstrikes is that it leads to civilian casualties. You are
       | basically given a choice between fewer airstrikes or more
       | airstrikes and covering up any civilian casualties.
       | 
       | [0] https://www.ndemiccreations.com/en/51-rebel-inc
        
       | sixstringtheory wrote:
       | I had to stop watching Silicon Valley for the same reason.
        
         | blaser-waffle wrote:
         | Same with Mr Robot.
         | 
         | I don't need to watch a show about IT security and mental
         | illness -- that's already my life.
         | 
         | I also think that's why Mad Men and some of the Edwardian
         | dramas are so popular: close enough to our time period that we
         | can identify, but different enough that we don't feel that
         | anxiety or uncomfortable connection.
         | 
         | My dad, for example, wasn't interested in watching Mad Men --
         | he's from big East Coast cities and grew up in that period,
         | went to 'Nam, etc.
        
         | imdsm wrote:
         | I struggle to get into shows like this too. I want something
         | totally different.
        
         | [deleted]
        
         | gigaflop wrote:
         | 'Startup' on Netflix was worse for me, since it didn't bother
         | to lean into the humor at all, and the whole premise became
         | more and more unbelievable as it went on.
         | 
         | Silicon Valley was at least fun to laugh at.
        
           | Apocryphon wrote:
           | Ever watch "Betas" on Amazon Prime?
        
         | p_l wrote:
         | I still haven't broken farther than maybe 15 minutes with
         | Silicon Valley, and I don't even get to work there...
        
       | hinkley wrote:
       | There was a puzzle game that came out when UML was still a thing
       | people talked about doing and put on their resumes. The puzzle
       | was a graph of nodes and edges and you won when none of the edges
       | crossed.
       | 
       | I had fun with it for about an hour and then got this terrible
       | sense if deja vu. And then it hit my like a ton of bricks. This
       | is flattening a UML diagram but turned into a game. I pushed back
       | from my desk and went to get some air, and that was the last time
       | I played that game. And (coincidentally?) close to the last time
       | I volunteered to do make class diagrams.
        
         | munificent wrote:
         | I was a game developer when this came out and all of the
         | artists made jokes about how this is just like unwrapping UV
         | coordinates for texture mapping.
        
         | markburns wrote:
         | Was it this one?
         | https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/unta...
         | 
         | I went and found this game again relatively recently. It
         | reminds me so much of decoupling and refactoring software or
         | vice versa. I spent a few years occasionally trying to remember
         | what distant memory of an experience decoupling reminded me of.
         | 
         | I quite enjoy both. Whilst simultaneously kind of hating the
         | process.
         | 
         | Incredible sense of clarity once you've resolved everything
         | that was stepping in the way of understanding. Moments of
         | despair and frustration. Sense of progress combined with
         | feeling this could be never ending. Iteratively trying to step
         | towards something better. It all seeming worth it in the end.
         | So many parallels.
        
           | hinkley wrote:
           | Most likely, yes. These games might be fun for students as a
           | learning exercise. Not so much for me.
        
         | nomercy400 wrote:
         | I once made such a game, but that was more based from how
         | interesting graph theory can be, and how you can visualize
         | graphs and interact with them. The most difficult part was
         | thinking how to create a solvable level, i.e. how to create a
         | planar graph. Oh, and ofcourse actually completing the whole
         | game, which I actually managed to do.
        
           | nullc wrote:
           | Just greedily generate a planar graph? lay out some points
           | randomly, start adding edges at random and skip adding any
           | new edge that crosses an existing edge? Then randomize the
           | positions of the nodes to give you a game board?
           | 
           | Or is there a simpler way?
        
             | hinkley wrote:
             | My first job, someone used the Rational Rose diagram tool
             | to print out their diagram (on a huge wide format printer)
             | and it was amazing...ly awful.
             | 
             | There was a bar of lines three inches wide along the top of
             | the chart. They connected a bunch of rectangles on the left
             | side of the chart to rectangles on the right side of the
             | chart. How on earth you were supposed to trace those lines
             | I have absolutely no idea. But we got some good gallows
             | humor out of it.
             | 
             | I used to joke I'd hire some game engine designers to apply
             | their path finding algorithms to solving this problem.
        
       | curiousgal wrote:
       | Couldn't find a translated version unfortunately.
        
       | Wowfunhappy wrote:
       | This was how I felt playing _Papers Please_.
       | 
       | I absolutely respect and appreciate that the game wasn't trying
       | to be "fun"; it was trying to communicate a message. And I firmly
       | believe that not all games _should_ be fun.
       | 
       | But at the same time... well, I have enough work to do in my
       | life. There has to be a balance. Not every movie is "fun" but
       | even art house films are generally "pleasant" to watch on some
       | level.
        
         | INTPenis wrote:
         | I don't work as hard at work as I did in papers please.
        
         | the_af wrote:
         | Interesting. I didn't feel that way about _Papers Please_ ,
         | because it has a story and it's more like a short puzzle.
         | 
         | It's not endless. It's basically a sequence of puzzles (with a
         | story and some choices thrown in), where each stage introduces
         | a variation on the puzzle. There is a very limited number of
         | stages, after which the game ends.
         | 
         | Compare this to something like Factorio, which is essentially
         | endless (and you're programming, so basically it's job #2).
        
         | dclowd9901 wrote:
         | Same; once I got the message, I put the game down and haven't
         | picked it back up again. It's genuinely stressful and
         | demoralizing.
        
         | latexr wrote:
         | I don't know how far you got into it, but I will underscore it
         | does have a story and an ending (multiple, even). You won't be
         | in an infinite daily grind to finish, and your actions have
         | consequences.
        
         | asiachick wrote:
         | Most movies are only a 1.5 to 2.5 hr investment. Games are
         | often 5hrs to 100+hrs
        
       | gotaquestion wrote:
       | I kinda felt that way about Factorio, it reminded me too much of
       | doing CPU metal-layer layout (running roads & rails) combined
       | with microarchitecture design (optimizing pipelines).
       | 
       | But in reality, I think "The Stanley Parable" hit a little too
       | close to home for me.
        
       | nahimn wrote:
       | Is there an english version of the game?
        
       | Koshkin wrote:
       | Even modern FPS are like that. In the recent installments of Far
       | Cry, for example, I have found myself spending not a small
       | portion of time collecting stuff, tweaking the possessions,
       | building/fixing things. While still enjoying these otherwise
       | excellent and fun games, I find older games, like the original
       | Doom, Unreal, or early installments of FarCry, more enjoyable and
       | fun - exactly because they feel less like "work."
        
         | mst wrote:
         | I really wish there were more tactical games where the battles
         | and armies were predetermined rather than configurable - I
         | absolutely love tweaking army composition and handling resource
         | builds and tech trees and etc. -sometimes- but some days I
         | really just want to be airdropped into a (preferably turn
         | based) fight and left to think my way through winning with the
         | resources I've been given.
         | 
         | (then if I really just want to shoot a virtual bad guy, I go
         | back to replaying the old Wing Commander games since for
         | whatever reason I can climb the learning curves of those more
         | easily than FPSes)
        
           | jmole wrote:
           | Triangle Strategy is pretty good, if you can withstand a few
           | hours of dialogue among the battles.
        
           | pletsch wrote:
           | I like the Civilization series, with a modern era start, for
           | this.
           | 
           | There's often a couple different ways to victory and there's
           | already enough built out to put plans into action
           | immediately.
        
         | seanw444 wrote:
         | Escape From Tarkov is the ultimate anxiety simulator.
        
       | Melatonic wrote:
       | Sounds like the Chinese version of Harvest Moon + Rollercoaster
       | Tycoon + Paperboy :-D
        
       | thisoneworks wrote:
       | I'll throw light on another linked article from the same website
       | https://www.sixthtone.com/news/1006391/how-one-obscure-word-... .
       | Reading it is just blowing my mind, as someone from SouthEast
       | Asia (not China) the conversation on competition and societal
       | pressure rings very true.
        
         | AlexandrB wrote:
         | > Therefore, the winners demand the losers to admit that they
         | are a failure: Not only that they have less money and fewer
         | material possessions; they must bow down morally and admit that
         | they're useless and have failed. If you don't admit it and
         | simply quietly walk away from the competition, you'll face a
         | lot of criticism. It's not allowed.
         | 
         | This passage was pretty hair-raising. I think the freedom to
         | fail gracefully is something we take for granted in "the west".
        
           | blaser-waffle wrote:
           | There is plenty of this in The West, too. It's often just
           | couched in different terms, or in different ways. The
           | continued dog-pile on the poor or homeless comes to mind.
           | 
           | To quote some dude from The West:
           | 
           | "It is not enough merely to win; others must lose." -- Gore
           | Vidal
        
             | asiachick wrote:
             | Not sure it's the same point but ultimately you're
             | responsible for yourself. Even if you were born into bad
             | circumstances or had bad luck. Forcing others to be
             | responsible for you is morally and ethically wrong. That
             | doesn't mean we shouldn't help the poor or homeless, often
             | out of our own self interest, who wants to live in a world
             | of poor and homeless people? But, as soon as you claim I'm
             | obligated to help them you've made me a slave instead of a
             | volunteer.
        
             | mst wrote:
             | Something of a tangent but I've found it really helpful in
             | a bunch of situations to force myself to talk/think about
             | "what's the success condition?" rather than "what's the win
             | condition?" to make it harder to accidentally fall into the
             | trap of assuming there needs to be a loser. Positive sum
             | games are a wonderful thing if you can arrange them.
        
           | thisoneworks wrote:
           | It's funny how I highlighted it as well, along with the guy
           | applying to mcdonald's story. The kind of social pressure and
           | moral shaming it describes is absolutely real
        
         | Apocryphon wrote:
         | Previously:
         | 
         | https://news.ycombinator.com/item?id=26027673
        
           | thisoneworks wrote:
           | Thanks for that!
        
       | lostgame wrote:
       | Shemnue, anyone? I still have nightmares of the forklift
       | simulator.
        
         | oneoff786 wrote:
         | That part was dreadful for me as a child. It stalled me for
         | months in game. Or maybe it was not understanding that I needed
         | money and shouldn't blow it on collectible figurines and arcade
         | games... in game.
         | 
         | As an adult I have revisited it and it was incredibly easy. A
         | complete non issue by all means. An interesting game design
         | challenge for sure.
        
       | notjustanymike wrote:
       | "The investors give you a sum of money. You spend it, expand, and
       | then get more funding."
       | 
       | Tom Nook would like a word.
        
       | geocrasher wrote:
       | There's an indie game called Deep Sixed that felt this way for
       | me. The plot is that you're a prisoner and your cell is a
       | spaceship that gets moved around for various reasons, and to stay
       | alive you have to constantly fix your spaceship while also
       | battling incoming baddies. It sounded like fun but when I played
       | it I had a genuine stress response. It felt a _lot_ like fixing
       | broken servers while being screamed at on Twitter. I haven 't
       | been able to make myself play it since.
       | 
       | https://store.steampowered.com/app/591000/Deep_Sixed/
        
         | adamc wrote:
         | We can learn a lot from digging into our stress responses.
         | Changing it is much harder, but learning is a start.
        
         | Aeolun wrote:
         | > While you're busy putting out fires, please don't forget to
         | buy new parts, to continue your assigned mission and if you
         | could also take care of those aliens attacking the lower ring
         | that would be lovely.
         | 
         | Hmm, yeah. I wonder where I've heard that before.
        
         | phaedrus wrote:
         | In a life imitates art moment, I watched the story from the
         | trailer for that game (the character ends up in the cell after
         | being held criminally liable for a mistake at work due to
         | complacency), and then saw this headline in another open
         | browser tab:
         | 
         | https://www.npr.org/sections/health-shots/2022/03/25/1088902...
        
           | stickfigure wrote:
           | My wife (who is an experienced nurse) told me about that case
           | this morning. She has mixed feelings, but is not terribly
           | sympathetic. This person should not be working in the
           | profession, that seems clear. In jail, I don't know. Is there
           | such a thing as "criminally incompetent"?
        
             | phaedrus wrote:
             | Why is the nurse criminally negligent, but not the company
             | or programmers which made the software that runs the
             | automated medicine cabinet? Or the hospital administration
             | who failed to recognize and do something to correct the
             | systemic problem of why constant "overrides" are needed to
             | complete normal tasks?
             | 
             | Edit: maybe drug companies are even partly responsible for
             | confusing names & the whole system of generic versus trade
             | names (as it seems this incident wouldn't have happened if
             | the generic name were the only name by which the substance
             | was known).
             | 
             | I'm not saying any of the above should be. I just think we
             | should compare and contrast the medical profession with
             | aviation. The reason the accident rate is so low in
             | commercial aviation is a systems approach to safety. In the
             | medical profession it's all about machismo and individual
             | responsibility - which doesn't lead to continual
             | improvement as an industry.
        
             | smolder wrote:
             | If you deceive people into giving you responsibilities
             | you're incapable of dealing with, and it brings meaningful
             | harm to others, it can be criminal. There are regulations
             | for legal, medical, and financial services to criminalize
             | that deceit and prevent that kind of situation.
        
         | technofiend wrote:
         | Lost Ark was recently released into the US market by Amazon /
         | Smilegate and is getting some negative feedback due to the
         | casino-like elements to the game. Some people just don't want a
         | slot machine simulator, but if you're the publisher who wants
         | to extract maximum revenue from players, then Skinner boxes are
         | apparently the way to go. The player can buy their way past
         | randomness by either purchasing material that increases their
         | chances of winning, or gives them more chances to play. So
         | despite complaints I doubt that mechanic will go anywhere.
        
         | lijogdfljk wrote:
         | Satisfactory and Factorio do that for me. Really good games but
         | i can barely bring myself to play them with how quickly they
         | start making me feel like i'm working.
         | 
         | Wish there was an.. easy mode, or something. Something that let
         | me enjoy that feeling of my work - which i love - but with some
         | simplifications to not exercise the same parts of my brain i'm
         | trying to rest after a long days actual work hah.
         | 
         | Who knows, maybe it would be boring :shrug:
        
           | kroltan wrote:
           | I tried both of these and had the same response.
           | 
           | Something that did work as "fun" for me was Infinifactory,
           | even though thematically the game is all about it being a
           | job, it's puzzle nature is less daunting than being a sheer
           | optimization problem.
           | 
           | That, and the incredible "Create Mod" for Minecraft, which
           | gives you all sorts of mechanical gizmos. I find it more
           | interesting because building a machine that does something is
           | the primary focus, instead of linking machines together
           | optimally, and the fact that your automations help you
           | achieve the other open-ended goals of Minecraft
        
           | RangerScience wrote:
           | For Factorio: 1. Turn off biters (or turn on "peaceful mode",
           | which mostly lets you ignore them until you want to start
           | dealing with them) 1a. Dragon's Teeth wall design 2. Grab one
           | of the quick start mods so you start with a backpack of
           | construction robots 3. City blocks
           | 
           | After that it's down (and up) to you. I've been able to play
           | Factorio like it's I'm gardening - where I'm just chilling,
           | poking at the puzzles - and other times I haven't been, even
           | when I've got the biter problem resolved, and I'm doing what
           | you described.
        
             | makeitdouble wrote:
             | Thanks for the tips.
             | 
             | > I've been able to play Factorio like I'm gardening
             | 
             | On gardening, same advice would apply: choosing low
             | maintenance, well fitted with the climate or "tough"
             | species is underrated.
             | 
             | Going only for the visual aspect will easily make gardening
             | a second job. Except it's an actual living thing, and it's
             | more pressure than the bullshit deadline we have on our
             | projects.
        
           | bseidensticker wrote:
           | I used to feel that way, but eventually figured out a set of
           | design principles that took care of the parts of the game
           | that were stressing me out. Turning off biters, building with
           | a main bus, making a mall for yourself, and building with
           | extra space so you can hack easily will go a long way to
           | reducing the "ahh I'm gonna have to redesign this whole
           | thing" stress.
        
           | bitdestroyer wrote:
           | I love both of those games but recently took on Dyson Sphere
           | Program after it was gifted to me. I quickly put in twice as
           | many hours as I had in Factorio. There is no combat, it's
           | beautiful, and the blueprint system makes it less tedious.
           | Most of the complaints I have about it are nit-picks and at
           | $20 on Steam, it is absolutely worth the price of admission.
        
             | mst wrote:
             | patio11 has done more than one twitter thread about
             | enjoying Dyson Sphere Program.
             | 
             | (it's not sort of my thing but if it's your sort of thing I
             | suspect his endorsement is more relevant)
        
           | post-it wrote:
           | Whenever I play Rimworld, I turn off invasions and make all
           | of my colonists androids [0]. I just want to build things.
           | 
           | [0] https://steamcommunity.com/workshop/filedetails/?id=13864
           | 128...
        
             | slowmovintarget wrote:
             | Depending on what you want to build, have you tried Space
             | Engineers? (Very different from Rimworld, though.)
        
               | post-it wrote:
               | I have! I love it but it's very tedious. The controls are
               | just much clunkier than Minecraft (for example). It's
               | been a couple years since I played it though, maybe it
               | has improved a lot.
        
           | zelon88 wrote:
           | Yes with Satisfactory especially. The hard part for me is
           | keeping track of goals. I'll start playing with the mindset
           | of "I'm going to finish this factory" and then I'll run out
           | of resources. So on the trip to get more resources I find 5
           | other things starting to go sideways so I have to start
           | fixing that instead.
        
           | tejohnso wrote:
           | I tried Factorio a few months ago and after my initial shock
           | with the quality of the game being so high, I found myself
           | falling into optimization mode.
           | 
           | And then it quickly turned into a second job. I had to
           | decided whether I wanted to devote time to Factorio
           | optimization problems, or ...anything else in life.
           | 
           | I chose life :)
        
             | r00fus wrote:
             | Nice Trainspotting reference. Very apropos.
        
           | cridenour wrote:
           | At least with Satisfactory - there is absolute no rush. No
           | time pressure for any part of the game that I'm aware of.
           | 
           | Now there's always something I want to be doing, but that's
           | another problem.
        
           | ghostbrainalpha wrote:
           | Sudoku is that for me. Feels exactly like work, but perfectly
           | balanced where is hard enough to be interesting and easy
           | enough to be fun.
        
             | nickcw wrote:
             | Sudoku is so one of those fiddly and error prone tasks much
             | better performed by computer for me.
             | 
             | I wrote a computer solver for Sudoku and that was enough
             | for me, I feel no need to ever play again ;-)
        
               | ghostbrainalpha wrote:
               | That's really cool! And if you are trying just to beat
               | the puzzle it would make sense to automate the task.
               | 
               | I play ALOT of Sudoku and the game now for me is
               | optimizing my own thoughts while I play. Moving from a
               | random search and find function, to a structure queries
               | that solve the puzzles quicker and quicker. Sort of like
               | a rubix cube. I focus on beating my best time and making
               | it easier and easier.
        
               | qazwse_ wrote:
               | I used to feel this way too, but I found sudoku varients
               | a lot more enjoyable. If you look up the YouTube channel
               | "Cracking the Cryptic" they have a lot of different ones.
        
               | ff317 wrote:
               | Yes - after I got bored of regular Sudoku, I found
               | "Killer Sudoku" and I've been playing that variant
               | regularly for a long time. The hard puzzles (blank with
               | no "easy" parts) in the killer variant are quite
               | challenging, and over a span of years I've continued to
               | gain new insights into better techniques for finding the
               | answers. The logical chains you have to build up just to
               | eliminate one possible number somewhere really stretch
               | the brain! More often they're merely tough and I can
               | solve them in one sitting in under half an hour. It's a
               | great mental warmup in the morning with coffee, to get
               | the brain juices going!
        
             | rurp wrote:
             | You might enjoy KenKen puzzles as well. They are similar to
             | Sodoku but involve more math. I find them to be very fun,
             | although the harder ones can start to feel like work.
        
           | the_af wrote:
           | Factorio feels definitely like this to me.
           | 
           | It's an _amazing_ game. It felt very stimulating the first
           | few hours. Then it became work, and now I don 't think I will
           | ever start it anymore.
        
           | flir wrote:
           | When I saw the title, I thought it was going to be about
           | Factorio. Bottlenecks never go away, they only move. That's
           | systems engineering.
        
         | 0des wrote:
         | Which servers are you responsible for? Just curious
        
           | geocrasher wrote:
           | I work in the web hosting industry. At one point in my career
           | I was answering social media _and_ taking the technical lead
           | in fixing minor server issues. There 's a reason I call
           | Twitter "The Little Blue Bird of Hate."
        
             | 0des wrote:
             | That is a lot of pressure. Glad you made it out of that
             | spot.
        
               | geocrasher wrote:
               | Agreed, and Thanks! :) Me too. To be fair even at that
               | employer it was a temporary thing, mostly because of the
               | amount of stress it caused.
        
           | imdsm wrote:
           | Look for the smoke. Those.
        
             | 0des wrote:
             | haha That was funny
        
         | dclowd9901 wrote:
         | My experience with an all-stress game is Papers, Please.
         | Between the pressures of the government bureaucracy, the time
         | stressor and the plight of the poor people you have to crush...
         | it's exhausting.
        
           | laristine wrote:
           | Crushing poor people was the reason I quit that game and some
           | similar other games.
        
         | rob74 wrote:
         | I felt this way about an indie game that was actually very well
         | received
         | (https://en.wikipedia.org/wiki/Mini_Metro_(video_game)), and it
         | was fun for a while, but it quickly grew old: the graphics are
         | rudimentary (not expecting AAA-level stuff of course, but
         | still, simple monochrome vector graphics get boring pretty
         | fast), the gameplay is wildly unrealistic (stations popping up
         | out of nowhere that you have to connect to lines which you can
         | instantly change, even erase and rebuild everything, ad
         | infinitum, trains that can be instantly teleported to a
         | completely different line when needed etc.), and every game
         | inevitably gives you a sense of failure, because sooner or
         | later your network is swamped with passengers and collapses. So
         | not really realistic, but the need to constantly optimize the
         | network while the game keeps throwing spanners in your works
         | quickly felt like drudgery. For some time I kept coming back
         | because of the daily challenges and other stuff designed to
         | keep things interesting, but after about one month I decided
         | enough is enough and uninstalled it.
        
           | ninjaz wrote:
           | I enjoyed the game for a short while too, I was taking it as
           | having some resemblance of urban planning for the real
           | cities, and getting to redesign some of the terribly
           | inefficient system of cities that I've lived in and others
           | that I greatly admire and try to emulate. Later I just found
           | this is almost random and has not much to do with the actual
           | traffic flow of those cities, it just became an optimization
           | game with increasing difficulty level. That's when I started
           | feeling the "work" element and never went back.
        
         | MarcelOlsz wrote:
         | Holy shit this is exactly what I'm looking for! Thanks.
        
         | digitallyfree wrote:
         | MMORPGs can also give you this stress, especially ones where
         | you are invested heavily into the experience. Spent some time
         | on a MUD with actual roleplay and permadeath where people were
         | crazy to the point where some would do all-nighters for
         | intelligence stakeouts, battles, and other events. Many of the
         | team leaders also set up a "hot pager" system so they could be
         | quickly reached to assist while they were offline.
         | 
         | In moments when my character was near death I was often
         | panicking and really feeling the tunnel vision of combat
         | stress. The stakes were high in that a character and assets you
         | spent over a year developing could be wiped out in an instant
         | if you lost your focus. Eventually I couldn't take it and
         | stopped playing.
         | 
         | On the other hand, there are games that are just straight up
         | work - EVE is an example (haven't played it myself but do know
         | people who do) and Rimworld if you play with an
         | optimization/perfectionist mindset.
        
           | andai wrote:
           | >there are games that are just straight up work [...] if you
           | play with an optimization/perfectionist mindset.
           | 
           | Does this apply only to certain (kinds of) games? Does it
           | come from the way the game is structured?
           | 
           | Or does it have more to do with the community around it? For
           | example RuneScape these days seems to be all about
           | optimization, while back in the day it was more about
           | exploration. (I guess for people who are still playing,
           | there's nothing left to explore...)
        
             | ev1 wrote:
             | you optimise what you have left when you have nothing else
             | to do.
             | 
             | there is no exploring left in runescape, for the most part
             | - virtually every corner and easter egg is effectively
             | documented or reverse engineered in some way.
        
             | cinntaile wrote:
             | Any game where you try to improve past a certain plateau
             | becomes more like work imo, it requires deliberate
             | practice.
        
             | digitallyfree wrote:
             | I was speaking more about sandbox games in that regardless,
             | like Rimworld and Factorio. The idea is that you focus too
             | much on automation and efficiency rather than fun, and want
             | to design your base in a "perfect" manner. Of course once
             | you implement your design in production, you will see
             | issues and want to optimize it more. And so on and on.
             | 
             | However as another commenter said, any game can become work
             | if you want to achieve perfection. For example if you play
             | an FPS game you can always shoot faster and more accurately
             | - if you practice more and more. This can lead to a point
             | where you don't find the game fun anymore.
        
           | smitty1110 wrote:
           | > On the other hand, there are games that are just straight
           | up work
           | 
           | I'm getting Victoria 2 flashbacks just reading this
           | sentence...
        
           | oblio wrote:
           | I played Dota for more than 10 years.
           | 
           | Besides the fact that I now have RSI (maybe not just due to
           | Dota, possibly due to time spent in front of screen,
           | overall), I realized after a while that I was a sort of
           | people manager for 12-18 year olds and maybe I could just do
           | the same thing at $DAYJOB and end up getting paid better :-)
        
             | nicoburns wrote:
             | One of the bizarre parts of these games is that you can
             | effectively become a people manager _as a 12-18 year old_.
        
               | duskwuff wrote:
               | And if you're good enough, you can even get paid for it.
               | 
               | (Not well, mind you...)
        
           | rozab wrote:
           | The legendary GDC talk, _The Prototype that was Banned from
           | Halfbrick_ , describes the unpleasant adversarial effects of
           | some multiplayer games like this, and how they can escalate
           | to be really unpleasant experiences for all involved.
           | 
           | https://www.youtube.com/watch?v=t9WMNuyjm4w
        
       | adenozine wrote:
       | The other article on the front page about video games being
       | boring and predictable should try this game. I think that works
       | like these are the real future of gaming. People can vote with
       | their wallets at the end of the day. Eventually, people will wise
       | up and start paying for better games that they actually enjoy and
       | stop gambling. Or they won't, and they continue to hurt
       | themselves financially and mentally. Either way, there will still
       | be people making art-games like this, for people who think
       | differently.
       | 
       | I really like the idea of social culture being "frozen" and
       | injected into game experiences. I'd love to play a game about how
       | the Cuban Missile Crisis felt, about how the Great Depression
       | felt, about how the New Deal felt. Reading just doesn't put the
       | mind in that same mode as trying to make moves that benefit my
       | main character and seeing how the events that unfold bear witness
       | to whether or not my decisions were good.
       | 
       | I'm sure there will be some good games soon about how insane it
       | is that there's anti-vaxxers, or election deniers.
        
         | bobthechef wrote:
         | This is rather worrying. A game isn't an argument. It's not
         | even evidence! Movies suffer the same problem in that we can
         | couple causes with effects in ways that bear no relationship to
         | reality. Just look at how Hollywood has contributed to
         | deforming how people understand relationships. That's just one
         | domain. It doesn't even need to be intentional, as Chomsky has
         | argued, so no conspiracy is required as long as interests
         | converge. Rather, the corporate-media-education complex is a
         | self-reinforcing system where most of its actors do not even
         | realize they are reinforcing the presuppositions of the system
         | by excluding and punishing that which would threaten the
         | existence of the system, regardless of whether the
         | presuppositions are themselves good or correct. Most people
         | even believe they're doing good (not that malicious actors
         | don't exist, but most people don't give any of these
         | presuppositions any consideration).
         | 
         | Arguments may be bloodless, but they have substance. Theater,
         | interactive or not, is capable of deceiving. Your emotional
         | response is not fact. What you would be presented with in a
         | game about some historical event is a recasting of historical
         | events in terms of our modern sensibilities. Movies do this all
         | the time, this subtle anachronistic and theatrical re-
         | presentation of history. This can be an impediment to
         | understanding, not an aid.
         | 
         | Besides, while recreation has its place, we waste too much time
         | on entertainment. Movies, games, and so on. These are like the
         | cave in Plato's allegory. Instead of leaving the cave, we have
         | doubled down.
         | 
         | Enter THE METAVERSE.
        
         | jpindar wrote:
         | This War of Mine is said to be realistic as to what living in a
         | war zone feels like.
        
           | kansface wrote:
           | I was playing it with my wife for some reason. At one point,
           | it sent her out of the room, crying, so we stopped. I'm not
           | sure if that's a recommendation or not.
        
           | salicideblock wrote:
           | I've never been in a war zone. I could not play more than 10
           | minutes of that game, as I was becoming so stressed.
           | 
           | Having a quit button is the best part of these video game
           | experiences.
        
           | banannaise wrote:
           | I happened to start playing that game a week before Russia
           | invaded Ukraine. It made everything much weirder.
        
           | input_sh wrote:
           | I was drawn to it because it's based on surviving the siege
           | of city I've been living in for the good part of the last
           | decade (https://en.wikipedia.org/wiki/Siege_of_Sarajevo) and
           | playing it is just a painful experience that matches what
           | I've been told and read from those that lived through it.
           | 
           | It's been a while since I've last played it, but from what I
           | remember I always ended up in an absolutely inescapable
           | situation regardless of what I tried. If you want to actually
           | feel something while playing a game, 10/10, would recommend.
        
             | alasdair_ wrote:
             | Strongly agree.
             | 
             | A big part of me wanted to find out if the game was ever
             | winnable or even if it ended at all. Then I realized that
             | was kind of the point - the hope that it will end some day
             | and so I avoided finding out if it did or not.
             | 
             | I, too, set out with noble aims but eventually was faced
             | with the prospect of stealing from the nice old couple down
             | the street or starving to death. At that point, I stopped
             | playing. I didn't want to know which one I'd choose.
        
               | lstodd wrote:
               | Hm. I managed to "win" it several times, that is to
               | survive to the end without stealing or such stuff. It is
               | hard, but possible.
        
         | verisimi wrote:
         | > I'm sure there will be some good games soon about how insane
         | it is that there's anti-vaxxers, or election deniers.
         | 
         | Or a game where people think they can make a difference by
         | voting harder!
        
           | adenozine wrote:
           | I'm not anti-voting, but I guess I'm resigned to the "voting
           | futility" idea that I think you're talking about.
           | 
           | That being said, I am a faithful supporter of DSAUSA and have
           | invested (rather than voted for) significant means towards
           | the cause of a more socialistic reality in America. Faced
           | with the size and influence of corporations in the world, I
           | suppose it's the logical end of things that the world revolve
           | around money and the means of "making" more money.
           | 
           | I still vote too, but I guess I roll my eyes a little bit
           | each time.
        
           | djbusby wrote:
           | Voting does make a difference.
           | 
           | Also, you can contribute to any candidates campaign - so you
           | can money-vote in many places (USA)
        
             | brimble wrote:
             | It's fairly likely that, by the time I die, none of the
             | voting I've done will have changed the outcome of a single
             | election or ballot question. On the off chance it does,
             | it'll almost certainly be at the county level or lower.
        
             | indigochill wrote:
             | > Voting does make a difference.
             | 
             | In a parliamentary system, votes have a substantial impact.
             | You can vote for a minority party that's actually aligned
             | with your views and get represented if they get enough
             | votes to get a seat in Parliament. It's not "throwing your
             | vote away" like it is in the US.
             | 
             | In a two-party first-past-the-post system, the impact of
             | each vote is substantially reduced by comparison since not
             | only are there only two competitive parties to vote for,
             | but the winner takes everything. A vote for the "wrong"
             | party means that vote leads to no representation.
             | 
             | > Also, you can contribute to any candidates campaign - so
             | you can money-vote in many places (USA)
             | 
             | This is part of the problem in the US, because it gives the
             | wealthiest interests the means to back their preferred
             | representatives at amounts minority representatives can
             | never hope to reach.
        
           | kelseyfrog wrote:
           | I'm completely convinced that the voting in Redecor - Home
           | Design Game[1] is completely random. What they've done is
           | Skinner boxed their competitions in a way that more or less
           | evenly distributes random rewards to maximize engagement
           | rather than reward players based on merit. It has the veneer
           | of a voting-based competition, but none of the real guts of
           | one.
           | 
           | 1. https://play.google.com/store/apps/details?id=fi.reworks.r
           | ed...
        
         | ______-_-______ wrote:
         | Papers Please is in that genre. It's one of my favorite games
        
           | nicolas_t wrote:
           | Papers please is really a great game. With the rise of indie
           | games, there's quite a few games that tackle difficult
           | problems
           | 
           | - Papo y yo - alcoholism and child abuse
           | 
           | - Little Kite - also alcoholism and abuse
           | 
           | - Brothers: A Tale of Two Sons - mourning and loss
           | 
           | - Orwell - Privacy (although I would not recommend it as much
           | as the first two)
           | 
           | - Valiant Hearts: The Great War - emotional toll of World War
           | 1
           | 
           | - This war of mine - living in a war zone
           | 
           | - To the moon - not going to spoil it
           | 
           | - Rakuen
           | 
           | By the way, Little Kite is free right now
           | https://freebies.indiegala.com/little-kite
        
             | js8 wrote:
             | There is also "That Dragon, Cancer" but I haven't played it
             | because emotional exhaustion is the last thing I want from
             | a game.
        
             | indigochill wrote:
             | I think Cart Life was the first game that hit me this way
             | (shortly before Papers, Please). It really made me
             | empathize with the desperate situations the characters were
             | in, and in a way that felt more fully realized than in
             | Papers, Please, though that's also a great game.
        
             | rgoulter wrote:
             | I can recommend "Spiritfarer" under "emotionally
             | impactful", too.
        
             | bussierem wrote:
             | 'Gris' is also another game about mourning and loss, and is
             | an absolute audiovisual experience on its own.
        
         | runeblaze wrote:
         | Not to diminish your point, but I do think that the idea of
         | Shechu has been so imbued in contemporary Chinese popular
         | culture that for many Chinese this is not that serious or artsy
         | a game (think any Netflix popular show that touches some
         | serious social issues -- it can be well-made but usually not
         | that artsy). It will be harder for a general audience to
         | explore a past social culture (e.g. cold war, great depression)
         | than to explore a present, popular culture.
         | 
         | Also not disagreeing with you -- it will be awesome to play
         | some serious game about the new deal/anti-vaxxers. In general,
         | seeing discussions on game design across HN, I think we (HN as
         | a whole) can be more exploratory in our games, going beyond
         | "being serious, well researched, and non-predatory". The sense
         | of ambiguous loss brought by To the Moon is one direction in
         | this. Some other random examples pioneered by films that I
         | think we should explore include more subtle ambiguity in
         | narratives (e.g. Burning (2018)) or delicacy in depicting the
         | adolescent female experience (e.g. Marie Antoinette (2006)).
        
         | miketery wrote:
         | > I'm sure there will be some good games soon about how insane
         | it is that there's anti-vaxxers, or election deniers.
         | 
         | I think using the word insane isn't warranted. Check out
         | Jonathan Haidt's book, The Rightous Mind. There are good
         | reasons to be skeptical, it's also evolutionary necessary. The
         | majority can be wrong.
         | 
         | To be specific it was misinformation to say it was a lab leak,
         | now it's generally accepted. As far as vaxx goes I took it, but
         | the politics mixing with science has deteriorated a lot of
         | trust. Also this is new technology, it's not zero risk.
         | 
         | Election wise, we have examples in history to show it happens.
         | Why not here? What about democrats pushing out Bernie? Again I
         | agree mostly all good. But it's not insane to think something
         | is not kosher.
         | 
         | Rather it's insane to be so certain of these things.
        
           | SquareWheel wrote:
           | > What about democrats pushing out Bernie?
           | 
           | I'm not sure what you mean, but Bernie didn't win the
           | primary. That decides the horse that the DNC backs (except in
           | incumbent years).
           | 
           | > To be specific it was misinformation to say it was a lab
           | leak, now it's generally accepted.
           | 
           | It's not generally accepted except in counter-culture
           | circles. There isn't any more evidence for a lab leak
           | hypothesis today than there was two years ago. The actual
           | cause is not known, so claiming a specific theory with
           | certainty would indeed be misinformation.
        
           | oversocialized wrote:
        
           | bckr wrote:
           | It isn't insane that some people won't take the vaccine.
           | 
           | It isn't insane that some people are against vaccine
           | mandates.
           | 
           | It _is insane_ that some people believe what they do about
           | the vaccine: That it 's a ploy to decimate the population,
           | that it contains baby parts and poison, or microchips, that
           | it is a test run for the mark of the beast.
           | 
           | That is absolutely batshit insane.
        
             | Izkata wrote:
             | One of the key features of the mark of the beast is the
             | inability to buy or sell goods without taking it. By way of
             | vaccine passports, that _already happened_ , so yeah that
             | fear does have a foundation.
        
               | kurisufag wrote:
               | The 'mark of the beast' is, if I'm not incorrect, a
               | fictional idea that is (perhaps intentionally) incredibly
               | easy to generalize with. Identification with fictional
               | texts is best left to High School English class instead
               | of the real-world decision making process.
        
               | openfuture wrote:
               | People sometimes use weird domain specific languages, the
               | principle of charity goes a long way in being able to
               | understand peoples' concerns despite the weird way they
               | communicate them. I hate how easily we dismiss people
               | with nonstandard language usage. Grow up.
        
               | kurisufag wrote:
               | I agree with what he's probably attempting to say --
               | widespread requirement of vaccine passports is absurd,
               | and functionally locks people out of society. Regardless,
               | his comment didn't just use it as an example. Without
               | further interpretation, the entire body of his point was
               | that what is happening now is similar to a fictional
               | thing that happened in a fictional story. Whether or not
               | you agree with the point, it's so absurdly general that
               | it has about the same meaning as, say, comparing Biden to
               | Krang from Teenage Mutant Ninja Turtles.
        
               | Apocryphon wrote:
               | There is difference between religion and pop culture. One
               | person's fiction is another people's truth. This isn't
               | reddit.
        
               | kurisufag wrote:
               | I live my life by the way of Master Splinter, as we all
               | should. Every day I hone my Ninjitsu so that whenever
               | evil approaches, whether it be in the form of Shredder or
               | Krang or an argumentative poster on Hacker News, I will
               | be prepared.
               | 
               | The only difference is the level at which people attempt
               | to integrate the philosophy into their life -- I'm sure
               | there is someone out there who has been impacted more by
               | Terry Pratchett novels than the religion they were
               | brought up as, and using either of those in the way the
               | instigating poster did would be silly.
        
               | bckr wrote:
               | > that already happened
               | 
               | If you have evidence of people being unable to buy or
               | sell goods without a vaccine passport, please share.
               | 
               | Oh, and do recall that the context from Revelation is
               | that a person was _completely excluded_ from the economy,
               | not that they lost some privileges, so _please_ don 't
               | waste time with false equivalences.
               | 
               | Although, honestly, it's probably a waste of time anyway:
               | I just don't live in the same fantasy dimension as these
               | people and their arguments hold no water to me.
        
             | miketery wrote:
             | I 100% agree. The issue at hand is that those insane people
             | are a small fringe, there are many people who hold slight
             | skepticism, and they are quickly labelled insane and
             | grouped with the fringe. That's not a good thing for a
             | healthy society.
        
           | passivate wrote:
           | I don't disagree with your general view, but all aspects of
           | human biology have a certain level of uncertainty associated
           | with them. Nobody expects guarantees with medications,
           | surgical procedures, treatments for illnesses etc. Being
           | skeptical is valuable against dogmatism, but we're not
           | asserting things with absolute certainty here. We do have to
           | recognize the difference and respect the outcome of the
           | scientific process - which is what produced these vaccines.
           | If you say the majority of scientists can be wrong, you have
           | to be more specific. Do you mean colloquially wrong as in
           | making an error in day to day work, or do you mean being
           | collectively wrong about immunology since 1798 and we should
           | reject things that we built on those discoveries?
           | 
           | If there is any risk here, I'd say the risk here is our own
           | inability in not being able to describe human biology in
           | detail. The vague statement "the human body can heal itself"
           | sounds warm and fuzzy, and most people agree with it, but
           | when transformed into "injecting these set of molecules into
           | your blood will trigger complex interactions with independent
           | internal biological processes and cause the body to produce
           | clones of proteins with increasing avidity towards the
           | original molecules which also trigger further complex
           | biological processes [...]" - can get you into trouble
           | sometimes if you treat it as absolute truth.
        
           | scotty79 wrote:
           | > There are good reasons to be skeptical, it's also
           | evolutionary necessary. The majority can be wrong.
           | 
           | However most people that engage in this behavior do it for
           | the reasons that have nothing to do with skepticism or
           | critical thinking.
           | 
           | They do it for exactly opposite reason. People who are prone
           | to it are generally less intelligent, less able to think
           | critically, easier to mislead, they follow along easier, they
           | more strongly bind with their in-group regardless of the
           | crazy practices it performs.
           | 
           | This kind of behavior probably exists for evolutionary
           | reasons, but it's not to help the species discover best
           | truth.
           | 
           | It's more of a plan B for low fitness individuals, who are
           | too flawed to compete with general population. They tend to
           | look for or form smaller sub-populations of similarly flawed
           | individuals in hopes that while in general population they
           | are firmly below average desirability, in those smaller
           | populations they might be above average and have a chance of
           | passing their genes they wouldn't have otherwise.
        
             | kurisufag wrote:
             | I'm not exactly well-read on this, but /shouldn't/ there be
             | some emergent structure that maintains a (perceived) low-
             | fitness position? The actual fitness of a trait can only be
             | seen in the long-term, and in the event the general
             | population was long-term-incorrect in their evolution it is
             | helpful to have a decent number of the alternative on hand.
        
           | oneoff786 wrote:
           | Battling strawmen is a circuitous exercise.
           | 
           | Skepticism is not insanity. Questioning vaccine safety is not
           | insanity.
           | 
           | Many of the anti vax claims were utter insanity (microchips
           | in the injection)
           | 
           | As were the election claims
        
           | throwaway684936 wrote:
           | > To be specific it was misinformation to say it was a lab
           | leak, now it's generally accepted.
           | 
           | Which is a case of some people _happening_ to _guess_ , one
           | time, that an ultimately highly unlikely thing (based on
           | available information) happened.
           | 
           | To peddle such an unlikely, unconfirmed claim as fact _before
           | there 's actual evidence_ still isn't/wasn't reasonable. They
           | didn't know it was a lab leak. They wildly guessed. Yet they
           | never treated it as speculation, they prematurely treated it
           | as fact.
           | 
           | Current evidence likewise strongly supports the idea that the
           | 2020 election is legitimate.
        
             | gadders wrote:
             | You think the lab leak is the _least_ likely theory of
             | COVID origin?
        
           | felixgallo wrote:
           | nonsense, it's not now 'generally accepted' that it was a lab
           | leak. It's possible. We don't know.
           | 
           | However, and this is critical, it was absolutely 100%
           | misinformation when first claimed. Trump was desperate to
           | deflect blame and not let COVID derail his reelection
           | chances, so he immediately blamed China, well before we had
           | any actual information, analysis, or intelligence to suggest
           | that. Talk about your 'politics mixing with science'
           | deteriorating trust.
        
           | swagasaurus-rex wrote:
           | Isn't there no conclusive evidence for lab leak?
           | 
           | I'm not an anti-leaker, of course. I just believe it takes
           | more than mere suspicion to buy into an idea. Otherwise you
           | end up gobbling up whatever propaganda drifts near you, true
           | or not.
        
             | octopoc wrote:
             | There's circumstantial evidence.
             | 
             | 1. The Wuhan lab was French built and supposed to jointly
             | operated between France and China, but the French sounded
             | the alarm about the terrible security practices of their
             | Chinese counterparts.
             | 
             | 2. Ecohealth, an organization with ties to the Wuhan lab,
             | did a grant proposal to DARPA asking for money to do gain-
             | of-function research on COVID. To be clear, gain of
             | function research usually is something along the lines of:
             | let's make this pathogen able to infect humans so we can
             | study how it might infect humans if it ever evolved the
             | ability to infect them.
             | 
             | 3. It's dangerous research and should only be undertaken
             | carefully, rather than in the haphazard way in which the
             | French claimed the Chinese were engaging in research.
             | 
             | 4. People close to the situation categorically denied that
             | a lab leak was even possible, calling it a "conspiracy
             | theory" although they knew that the lab had been doing
             | similar research on similar diseases, and had declared an
             | interest in doing so with COVID.
             | 
             | It's like if there was an organization that declared they
             | wanted to make unicorns real, and they had made other fairy
             | tale animals real in the past, and then unicorns appear in
             | the wild in the same city where this organization is based,
             | and they're like, "It is a conspiracy theory to think we
             | had anything to do with this."
        
               | rmah wrote:
               | The problem is that there are hundreds, perhaps
               | thousands, of these sort of bio labs around the world.
               | 
               | So, I would agree that suspicion is warranted. Perhaps
               | enough for an investigation. But, IMO, that's about it.
        
               | gadders wrote:
               | >> The problem is that there are hundreds, perhaps
               | thousands, of these sort of bio labs around the world.
               | 
               | And they have leaked before.
               | https://www.cidrap.umn.edu/news-
               | perspective/2007/08/report-l...
        
               | octopoc wrote:
               | Unfortunately there cannot be an investigation. Too much
               | time will pass before the Chinese let anyone investigate,
               | if they ever do.
               | 
               | But there are many areas in life where you can't gather
               | enough information to make a statistically perfect
               | decision. That doesn't mean that we do nothing though.
               | 
               | I think my country should drastically reduce trade with
               | China and tell them it's because they operate biolabs
               | haphazardly and don't allow investigations into pandemic
               | origins. I wish all countries would do this. Then the
               | next pandemic might not happen, because nations would be
               | afraid of the consequences.
        
               | raptor99 wrote:
               | Let's also not forget that head of Ecohealth Alliance,
               | Peter Daszak, published (or got published) a letter in
               | the Lancet at the very beginning of this (~Jan-Feb 2020)
               | essentially calling the lab leak theory a conspiracy
               | theory.
               | 
               | Let's also not forget that it turns out the Ecohealth
               | Alliance was essentially able to write the rules that
               | were used to police their own research referenced above.
               | 
               | Also recall that recently a 19 nucleotide sequence (1 out
               | of ~3 trillion liklihood of occurring naturally) out of
               | SARS-COV-2 has been discovered as patented by Moderna
               | back somewhere between 2013 to 2017.
        
               | thaumasiotes wrote:
               | > a 19 nucleotide sequence (1 out of ~3 trillion
               | liklihood of occurring naturally)
               | 
               | Unless it's functional, which (1) changes the odds; and
               | (2) is a prerequisite for patenting.
        
               | Hallucinaut wrote:
               | In case anyone else wants to read about that last
               | comment, since it piqued my interest
               | 
               | https://api.politifact.com/factchecks/2022/mar/24/blog-
               | posti...
        
             | Izkata wrote:
             | It's more accurate to say it's accepted as a possibility.
             | Back in 2020 it was commonly dismissed as pure conspiracy
             | theory and just not even considered as an option.
        
             | watwut wrote:
             | Afaik, we are currently back to "probably not lab leak,
             | that is improbably". Unless you live in specific bubble
             | that needs it to be lab leak for political reasons.
        
         | stavros wrote:
         | > The other article on the front page about video games being
         | boring and predictable should try this game.
         | 
         | How though? It's in Mandarin.
        
         | alisonatwork wrote:
         | There are many games like this already. Not including ones
         | already mentioned, here are a few more off the top of my
         | head...
         | 
         | 1979 Revolution: Black Friday[0], Iranian revolution
         | 
         | 21 Days[1], Syrian refugee crisis
         | 
         | A Golden Wake[2], Florida property boom
         | 
         | Bury Me, My Love[3], Syrian refugee crisis
         | 
         | Through the Darkest of Times [4], German resistance under the
         | Nazis
         | 
         | Way of Defector[5], North Korean defection
         | 
         | There are a bunch more historical narrative games you can find,
         | if you're into that sort of thing. I don't really have time for
         | these conversations about how modern games are boring and
         | predictable, that just shows the person hasn't bothered looking
         | outside of the AAA bubble. There has never been a better time
         | for computer games than right now.
         | 
         | [0]
         | https://store.steampowered.com/app/388320/1979_Revolution_Bl...
         | 
         | [1] https://store.steampowered.com/app/607660/21_Days/
         | 
         | [2] https://store.steampowered.com/app/307570/A_Golden_Wake/
         | 
         | [3] https://store.steampowered.com/app/808090/Bury_Me_My_Love/
         | 
         | [4]
         | https://store.steampowered.com/app/1003090/Through_the_Darke...
         | 
         | [5] https://store.steampowered.com/app/658660/Way_of_Defector/
        
         | matt_s wrote:
         | I saw a headline somewhere that Tesla was going to build
         | robots. I just started playing "Detroit: Become Human", setting
         | in 2038, Russia is attacking neighbor countries, US
         | unemployment is at 35% because robots/androids are employed in
         | many jobs and are cheap. You play various androids and your
         | choices impact game outcomes (there's a flowchart of
         | decisions).
         | 
         | I like games with moral/ethical questions and player choices,
         | it really presents the questions in a way where you are making
         | decisions that have impact - at least as how the game developer
         | gives you options. This is very different than reading about it
         | in a book. Don't get me wrong though, I also like silly
         | action/adventure/puzzle/whatever games too. There is a place
         | for all kinds of artwork.
        
       | blaser-waffle wrote:
       | Eve Online in a nutshell.
       | 
       | Loved that game, but it was more work than my actual job.
        
         | ddoubleU wrote:
         | My mind immediately went to EVE when I read the headline.
         | 
         | I love it, I really do but it makes you ask yourself weird
         | existential questions about games and jobs.
         | 
         | The other thing that made me quit after few years was that the
         | company behind it (CCP Games), with it's current management,
         | really seems to be incompetent.
        
       | Apocryphon wrote:
       | There really needs to be a comparative study between China's
       | internet industry and the U.S.'s. It often seems like horror
       | stories of 996 are like Silicon Valley unpaid overtime burnout
       | culture, ramped up to a new degree.
       | 
       | > "No matter how good you are at the game, the game has only one
       | ending, which is the company being acquired," Ding said, adding
       | she was sad when she played it for the first time, believing
       | being acquired means failure. "Later, I searched for a job for a
       | period of time, encountered various setbacks, and gradually
       | realized that the process of trying hard is more precious. When I
       | went back and played it again, I accepted the ending, and felt
       | that it was really in line with the current internet age."
       | 
       | The same market dynamics on both sides of the Pacific.
        
         | smilekzs wrote:
         | unpaid yet _enforced by company leadership_ overtime burnout
         | culture
        
       | alisonatwork wrote:
       | Another interesting game that depicts work life from Chinese
       | point of view is Another Adventure[0]. Rather than going the
       | Papers Please route of forcing the player to do the boring job ad
       | nauseum, it is more structured like a series of brief narratives
       | along the lines of The Beginner's Guide. It's short, but really
       | made an impact on me, as someone who also worked/is working in
       | the tech industry.
       | 
       | [0] https://store.steampowered.com/app/604450/Another_Adventure/
        
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