[HN Gopher] Downpour: A game making tool for phones
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       Downpour: A game making tool for phones
        
       Author : homarp
       Score  : 102 points
       Date   : 2022-03-30 18:09 UTC (4 hours ago)
        
 (HTM) web link (v21.io)
 (TXT) w3m dump (v21.io)
        
       | simlevesque wrote:
       | That looks absolutely awesome.
        
       | homarp wrote:
       | 1) you take photo
       | 
       | 2) you create 'clickable' zone(s) on the photo
       | 
       | 3) you link the "zone" to another photo
       | 
       | sample games: https://twitter.com/v21/status/1477220587080724480
        
       | danShumway wrote:
       | That is such a clever input method.
       | 
       | I also love that the example games work in a browser, because the
       | ease of sharing stuff like this is a big part of it -- it's not
       | just that if you're a kid you can bang out something interactive
       | with a stack of papers and some pencils, it's a big thing if also
       | once you're done you can just text someone a link or paste it
       | into a group chat.
       | 
       | Hosting games is still kind of an annoyingly unsolved problem,
       | but it's at least a lot easier to do with web games. It would be
       | really cool to set a bunch of kids up with Itch accounts and have
       | some kind of API integration with this tool where they could just
       | start sharing web games back and forth, where the program just
       | auto-uploads new builds over the API whenever they hit a publish
       | button.
       | 
       | This just looks really delightful, I'm excited to see where it
       | goes.
        
       | munificent wrote:
       | My first thought reading the headline was, "But how do you author
       | on a device where user input is such a chore?" Using the camera
       | as the primary way to create content is brilliant. I love it.
        
       | robterrell wrote:
       | Very cool. I get the vibe of those old HyperCard games (Myst, The
       | Manhole, Inigo Gets Out). HyperCard was simple enough anyone
       | could hack a game together, lowering the bar for creators. I bet
       | something great comes from this. Kudos!
        
       | mikechalmers wrote:
       | How come this person's blog isn't responsive / mobile-friendly?
       | I'm sure that they're capable so I think it might be a choice,
       | but would be interested to hear why.
        
         | eloeffler wrote:
         | Huh! I didn't even notice that it isn't until I saw your
         | comment.
         | 
         | Looking back at it again it feels quite comfortable to zoom in
         | and read/scroll. But maybe that is just my phone being the
         | right size (it's an S9).
         | 
         | I'd say the page is mobile friendly in a sense, even though
         | it's not responsive.
        
       | jtvjan wrote:
       | I remember reading about the "Hot-Spot Mode" on the Game Boy
       | Camera, and I wanted to imitate it using the digital camera and
       | the PC I had. I discovered HTML Image Maps, and while it did
       | work, making them was such a hassle that I never got past making
       | a few pages. Great to see there's a proper tool for it now, that
       | I could've figured out how to use had it been available back
       | then.
        
       | petercooper wrote:
       | This is cool. I can definitely imagine my kids having a lot of
       | fun with something like this which wins me over immediately.
       | 
       | However, it also got me thinking about how resistant I've been to
       | digital note taking, simply because I like the physicality of
       | writing and notes on paper. Yet they get super disorganized,
       | lost, whatever. The idea seen here could work as an interesting
       | way to digitize and "link" together paper notes too, perhaps!
        
         | kej wrote:
         | You might like the Rocket Book notebooks. You write with a pen
         | on paper, but then you use the app to scan your notes to email
         | or cloud storage, and then you use a wet cloth to wipe the
         | pages clean. You get digitized notes like an expensive note
         | tablet, but also the feel and replaceability of a plain old
         | notebook.
         | 
         | (Despite making variants of this comment multiple times, I have
         | no affiliation with them beyond happy customer.)
        
           | omarhaneef wrote:
           | Adding the extra step of taking a picture loses a lot of the
           | productivity gain.
           | 
           | I think the remarkable tablet is the right balance in 2022.
           | It automatically pushes notes into the cloud.
        
           | petercooper wrote:
           | That's the sort of response I was hoping for - interesting
           | lead, I'll check it out! :)
           | 
           | (At first glance, I think one aspect of the OP post that I'd
           | still be missing is the ability to link different parts of
           | notes together with other historical notes, perhaps. That
           | "image map" type feature in the OP link is very compelling.)
        
       | svnpenn wrote:
       | Save you a click:
       | 
       | > It is a game making tool for phones
        
       | qbasic_forever wrote:
       | Very cool! I would have loved this as a 12 year old. I used to
       | play with Hypercard in a similar kind of way as flatgames.
        
       | eloeffler wrote:
       | Sounds and looks nice!
       | 
       | Are you planning an Android version as well?
       | 
       | (Asking because it only mentions iOS on downpour.games which is
       | linked in the provided post)
        
       | lucasmullens wrote:
       | I really like this. As a kid I would make "flatgames" that were
       | just Word docs that linked to each other, which in some sense
       | inspired me to learn to code to make "real" games.
        
         | lynndotpy wrote:
         | I did this but with folders! Then I learned about HTML maps
         | (which seem very similar to Downpour) from Neopets, which is
         | where things get real cool.
        
         | James-Livesey wrote:
         | Same, but with PowerPoint! It's amazing how versatile the
         | Microsoft Office suite is for purposes other than
         | productivity...
        
           | procinct wrote:
           | Same here! I had a basic game where an enemy moved across the
           | screen towards the character and you had to shoot it.
           | Clicking the enemy would hyperlink to a slide where you shoot
           | the enemy, the enemies animation finishing (when it touches
           | the character) would link to a slide where you died. Working
           | out how to do conditional logic in PowerPoint at 11 opened up
           | a lot of exciting ideas for PowerPoint games for me. Though
           | it lead to a lot of slides...
        
           | nathancahill wrote:
           | I built Tictactoe in Excel by creating every possible board
           | state and then hyperlinking between them. I fixed the window
           | size to 3x3 so the window would scroll to each state. Later
           | learned AppleScript to automate parts of this process and
           | eventually got in to HTML.
        
           | ketzo wrote:
           | I feel obligated to note here that PowerPoint is Turing
           | complete. It's pretty radical.
           | 
           | [1] https://www.youtube.com/watch?v=uNjxe8ShM-8
        
       | guyomes wrote:
       | This looks lovely! One nice addition would be the ability to
       | record sounds and link them. This feature in ScratchJr [1] allows
       | children to make animations with cute voices.
       | 
       | [1]: https://www.scratchjr.org/
        
       | mc4ndr3 wrote:
       | There's already an audiobook app with the same name. Google
       | before writing code.
        
       | allenu wrote:
       | I followed the link to the flatgame game jam and tried a few of
       | the submissions. I really like the aesthetic. There's something
       | comforting about its non-digital art.
       | 
       | It's always nice to see creative projects like these, so thanks
       | to whoever posted it.
        
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       (page generated 2022-03-30 23:00 UTC)