[HN Gopher] Patrick's Parabox ___________________________________________________________________ Patrick's Parabox Author : tosh Score : 127 points Date : 2022-03-30 18:01 UTC (1 days ago) (HTM) web link (twitter.com) (TXT) w3m dump (twitter.com) | seanalltogether wrote: | It looks like an amazing puzzle game. I hate it and will never | play it, but it looks amazing. | jbverschoor wrote: | I get anxiety from looking at it. Similar to the movies "the | cube" | kingcharles wrote: | LOL. Exactly that! I took one look at this thing and started | to think about harming myself haha | boredumb wrote: | This is great. I do think I'd get sea sick from playing it for an | hour though. | CobrastanJorji wrote: | Yep, this is in that category I put a lot of VR games. I'm | excited that it exists but I will definitely not be playing it | myself. | dymk wrote: | The game itself doesn't involve this constant slow zooming. | It's just for effect for the trailer to demonstrate the | recursive nature of the game. | staffordrj wrote: | The constant zooming is straight from a specific level in the | game. The next level is similar and constantly zooms out. | Those are the only two I've experience so far with that | mechanic. | y2bd wrote: | If anyone gets to one of those levels and is unable to play | due to the visual effect, you can hit 7 on your keyboard | and it switches to an alternate view. I think this actually | works on all levels, kind of an interesting feature. | eyelidlessness wrote: | A puzzle game which uses unusual animation to visualize a | unique gameplay mechanism, but which also accommodates | people who are put off by the animation... is pretty much | the gaming equivalent of finding my soulmate without | knowing what I was even looking for. Or even knowing I | was looking for anything at all. | | I've pretty much soured on trying new games several times | over the last decade, only to be delighted by a new game | or class of games which tickle some niche fancy for me. | Given this and some of the other recommendations in these | comments, it looks like I'll be starting another | iteration. | jerf wrote: | One of these days, if I'm ever bored and just have nothing else | to do, I've always wanted to screw around with cellular automata | built on a similar principle, where something triggers the cells | to subdivide and/or unsubdivide, and there's some sort of flow | back and forth between the levels. Seems like some interesting | things might happen. (I've also thought the subdivided cells | might run at a different time scale, too.) Not infinitely | recursive, but similar in idea, I think. | usdivad wrote: | This looks super fun! Reminds me of the "first-person recursive | puzzle game" Maquette: | https://store.steampowered.com/app/762840/Maquette/ | von_lohengramm wrote: | This _zooming in_ effect is really similar to how THC affects me | except it 's in reverse i.e. _zooming out_. In addition to this, | I am made a total observer who 's entirely out of control and | forced to watch myself thankfully act in character. It's an | incredibly uncomfortable feeling if I'm not in a comfortable & | safe environment. | pandigital wrote: | Seems to be inspired by Tom7's "You can't win this game, it | exists only to destroy your mind" [1]. Tom7 is like an indie | intellectual/artistic hero of mine. Be sure to check out his | other stuff. [2] | | [1] http://entire.spacebar.org/ [2] http://www.tom7.org/ | skymt wrote: | Perhaps the zooming presentation was, but the mechanical | inspiration was a different jam game, Sokosoko. | | https://juner.itch.io/sokosoko | adzm wrote: | I really loved his approach to art -- crap art! | http://crapart.spacebar.org/ | vanderZwan wrote: | Oh man, you just reminded me that he usually uploads something | around april fools so we have some new stuff to look forward to | soon | olejorgenb wrote: | I've played it. The mechanic is interesting and the game is | overall very well-polished. There's a free demo on Steam. | | Another sokoban game with a twist: | https://store.steampowered.com/app/316610/A_Good_Snowman_Is_... | bussiere wrote: | sokoban <3 | Stampo00 wrote: | I thought Baba Is You and Stephen's Sausage Roll broke my brain. | I'm ready to suck at this. | kej wrote: | This looks pretty good, and reminds me of Recursed, another | recursive puzzle game sitting in my backlog: | https://store.steampowered.com/app/497780/Recursed/ | swsieber wrote: | I've played Recursed, and it's quite fun. This definitely gives | off the same feel, especially if you can squeeze one minimap | cube into another. | desmondw wrote: | Is there a mechanic I'm missing here? It just looks like sokoban | with recursive visuals. | | EDIT: Apparently when you exit the side of the level with your | character, they appear on that side of the "level" block you are | pushing around. | dcre wrote: | There is more to it, but I would add we are in a golden age of | sokoban-likes, each with their own twists that make them worth | attention if you like the genre. A few of my favorites: | | * Stephen's Sausage Roll | | * Bonfire Peaks | | * Baba Is You | | * Sokobond | | * A Good Snowman is Hard to Find | Zhyl wrote: | There's a lot more to it than that. I would sincerely recommend | playing the demo which does a good job of showcasing the | strengths of the game. | dymk wrote: | The mechanic is that it's recursive sokoban. | Zhyl wrote: | I'm not sure if it's still true, but for a while this game had | zero negative reviews on Steam. | | I'm quite far in now, but I think there's still a while to go. | The game purportedly had 300+ puzzles. | | More than anything I'm really enjoying how comprehensively the | rules are explored. There seems to be every permutation of rules | used in a puzzle somewhere and the number of different 'rules' or | 'ideas' that it gets out of a relatively simple premise is pretty | staggering - probably more than most sokoban games I've played. | | On that note, I'm really enjoying the glut of quality puzzle | games recently. The Witness, Stephen's Sausage Roll, anything by | Alan Hezelden (Good Snowman, Cosmic Express, monsters | expedition), Bonfire Peaks, Pipe Push Paradise, Baba is You, | Recursed and more. It's a good time to be a puzzle gamer. | psyc wrote: | I think your 3rd paragraph is the highest praise a puzzle game | can receive. The most satisfying feeling when I'm playing a | game is when I think I grasp the scope of the rules, and then | they _go there with it_ , and I'm like oh no they did not... ___________________________________________________________________ (page generated 2022-03-31 23:00 UTC)