[HN Gopher] The Influence of Neuromancer on Cyberpunk
       ___________________________________________________________________
        
       The Influence of Neuromancer on Cyberpunk
        
       Author : sebastianvoelkl
       Score  : 311 points
       Date   : 2022-04-05 13:01 UTC (9 hours ago)
        
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 (TXT) w3m dump (sabukaru.online)
        
       | KaiserPro wrote:
       | I read Neuromancer a few years back, I liked it. I do don't
       | normally read scifi as it tends to annoy me. However this didnt.
       | 
       | One thing that really stuck out for me was that _everyone_ had
       | memory foam mattresses. The slums, the really slick holiday
       | homes, everyone.
        
         | Cthulhu_ wrote:
         | > One thing that really stuck out for me was that _everyone_
         | had memory foam mattresses. The slums, the really slick holiday
         | homes, everyone.
         | 
         | Interesting; I guess it could be explained in-universe by
         | economies of scale, that is, (memory) foam mattresses being
         | faster and cheaper to produce than other types of mattresses.
         | I'm thinking of spring mattresses, which actually have parts
         | and different materials, whereas foam can be just a single
         | block I think? And when you think about logistics, memory foam
         | can be compacted and vacuum sealed for transport.
        
       | Apocryphon wrote:
       | Has anyone read his Bridge trilogy?
       | 
       | https://en.wikipedia.org/wiki/Bridge_trilogy
       | 
       | > The trilogy derives its name from the San Francisco-Oakland Bay
       | Bridge, which was abandoned in an earthquake and has become a
       | massive shantytown and a site of improvised shelter.
       | 
       | Seems sadly two heartbeats into the future for today's Bay Area
        
         | pmoriarty wrote:
         | Honestly, this sounds a bit like some of Philip K Dick's work,
         | which was set in the Bay Area after a nuclear war... he wrote
         | it about 50 years before Gibson, though I'm sure Gibson must
         | add something original to the mix.
         | 
         | I once asked Gibson whether he was influenced by Philip K Dick,
         | and he said that he didn't read Dick when he was young, and was
         | more influenced by Pynchon instead. Still, despite his denial,
         | he seems to be retreading a lot of ground first covered by Dick
         | himself.
        
           | Apocryphon wrote:
           | I just started reading _Bleeding Edge_ , which very much
           | reads like a cyberpunk book in terms of dropping dozens of
           | unelaborated references and allusions, or maybe like Douglas
           | Coupland. Though I'd say it feels more like one of Bruce
           | Sterling's lighter works- _Zeitgeist_ in particular- than
           | something more like classic cyberpunk. (I've always
           | associated the genre with brand-dropping, though that happens
           | a ton in John Brunner's work, which predates Gibson.)
           | Independently, Pynchon also does that often, even in his
           | novels not about high technology.
        
         | mindcrime wrote:
         | Funny you would ask: I _just_ finished _All Tomorrow 's
         | Parties_ about a week ago, as the end of a massive read/re-read
         | of William Gibson. I started with Neuromancer and read the
         | Sprawl Trilogy and the Bridge Trilogy back to back.
         | 
         | I'd read everything at least once before, except _Idoru_ and
         | _All Tomorrow 's Parties_, so this was a chance to kinda do it
         | all at the same time, finish the stuff I had not read, and
         | kinda have all this William Gibson in my head at more or less
         | the same time.
         | 
         | Having done all that, I'll add this; if you've only read
         | _Neuromancer_ , or even only read just the Sprawl Trilogy,
         | definitely consider giving the Bridge Trilogy a shot. It's
         | markedly different in many ways, but still very Gibsonesque and
         | definitely worth reading. The big differences, IMO, are that
         | the Bridge Trilogy books are less "futuristic" and have less
         | focus on tech technology qua technology, and focus more on the
         | people and their interactions and choices, etc.
        
       | danielodievich wrote:
       | So I really like this book and reread it every other year. High
       | octane fun that tickles my programmer's fancy.
       | 
       | I like really well made books, so the edition I have is the
       | Easton Press https://www.eastonpress.com/signed-editions/william-
       | gibson-n..., from Ebay although mine is unsigned.
       | 
       | There is an a Suntup Editions version that is to drool over
       | https://suntup.press/neuromancer, especially the Numbered
       | Editions. Completely impossible to get except for thousands of
       | dollars on Ebay. I have a Suntup Edition 451 Fahrenheit and it's
       | amazing, so I can only imagine what this one looks like. And the
       | circuit design has an Easter Egg, although I don't know what it
       | is.
       | 
       | High quality rare books can be an expensive hobby...
        
         | bpiche wrote:
         | Go get it signed at one of his talks..
        
       | q_andrew wrote:
       | The Sprawl trilogy and its fashion/world is formed a lot by
       | politics. Gibson himself says that Neuromancer is an exaggerated
       | critique of Reaganomics and the problems it exasperated (or, at
       | the very least, failed to address). The rampant drug abuse,
       | sovereign corporations, the ever increasing gap of poverty and
       | technology -- I think a lot of derivative media adopts these
       | elements to look cool (without actually understanding their
       | context or meaning).
        
         | brimble wrote:
         | > Gibson himself says that Neuromancer is an exaggerated
         | critique of Reaganomics
         | 
         | The (now-)standard Cyberpunk settings strikes me as, in part,
         | asking "what would it _really_ look like if David Friedman 's
         | ridiculous capitalism fan-fic happened?"
         | 
         | His _The Machinery of Freedom_ was published in  '73, and was a
         | big part of the Reagan/80s zeitgeist.
        
         | ethbr0 wrote:
         | I'd imagine looking back, a lot of _Neuromancer_ and pre-
         | ubiquitous web Cyberpunk reads weirdly because it was written
         | in an information-scarce world. Versus the information-excess
         | world we now live in.
         | 
         | In the former, I remember concepts being so much bigger and
         | more concrete. E.g. the "War on Drugs" or "Reaganomics". These
         | were things that existed because powerful people said they did.
         | And there was debating, but ideas were still clearly defined.
         | 
         | So even though CP authors were imagining our future, it was a
         | pretty fundamental shift to go from books-at-libraries to
         | everything-anywhere-all-of-the-time.
         | 
         | Now, every concept seems to have much fuzzier conceptual edges.
         | Because there are a million opinions about it circulating
         | publicly and loudly.
        
           | pmoriarty wrote:
           | _" I'd imagine looking back, a lot of Neuromancer and pre-
           | ubiquitous web Cyberpunk reads weirdly because it was written
           | in an information-scarce world."_
           | 
           | There's just as much scarcity of valuable information
           | today... it's just that now it's buried under a mountain of
           | garbage which is more accessible than ever before.
        
             | rektide wrote:
             | That information glut, if it does so exist, leads more
             | towards dis-belief imo & skepticism, especially in the
             | main.
             | 
             | Yeah there's a lot of meme-viruses, num shrubs, other ways
             | to go wrong or really wrong. Radicalization happens. Before
             | we didnt used to be connected enough to see this shit, and
             | the asymetric nature of the loud & shitty versus the
             | peaceful/coherent/quiet/skeptical mainstream means the
             | delusional & extremists have outsized visibility.
             | 
             | The disbelief keeps growing. We dont need Adbusters as much
             | because the thin transparency of the world, of being sold
             | garbage mounds of low-grade content is well known, we
             | understand how shallow things are. And disbelief keeps
             | rising.
             | 
             | In contrast to the higher trust, respected mainstream
             | media, the limited availability of information which came
             | before. Which gel'ed the world into place, which created
             | shared beliefs & allowed agendas to be driven. Where-as now
             | the all-defector anti-agenda is the default mode for many.
        
               | ethbr0 wrote:
               | I'd never thought about info virality (aka memeticness)
               | that way, but it's a good perspective about the phase
               | change that seemed to happen between past and present.
               | 
               | I.e. That info memes have some inherent max to their
               | virality, which has stayed constant throughout time.
               | 
               | But the cost of transporting information from one person
               | to another has plummeted (measured by time, money, and
               | pretty much every conceivable metric).
               | 
               | Consequently, things that would not have spread virally
               | in previous eras are now easily able to do so, and do.
               | 
               | It's really the ease of transport that's enabled this,
               | not any fundamental shift in the info memes themselves.
               | 
               | But I'm sure the same thought occurred to everyone when
               | newspapers and radio were popularized as well.
        
       | TranquilMarmot wrote:
       | The Sprawl trilogy is my favorite series of books. Probably the
       | only books that I've read over and over... and over.
        
       | lawrenceyan wrote:
       | I wonder what the greybeards that grew up on this science
       | fiction, now in their 40s/50s?, think of the world we live in
       | today.
        
         | mindcrime wrote:
         | _I wonder what the greybeards that grew up on this science
         | fiction, now in their 40s /50s?, think of the world we live in
         | today._
         | 
         | As one of them (I'll be 49 in a couple of months), I expect
         | there is a pretty diverse range of opinions among us.
         | 
         | Me? Relative to cyberpunk fiction specifically? I think the old
         | adage "the future is here, its just unevenly distributed" rings
         | very true. Clearly in certain sense we _are_ living in  "the
         | cyberpunk future". But by the same token there are obviously
         | regards in which we are not (so far as we know).
         | 
         | I continue to see Cyberpunk as stimulating and fascinating in
         | terms of thinking about the potential of technological
         | developments, while continuing to be a warning about the
         | dangers of certain paths that we might go down (and in some
         | cases, are arguably already headed down). While I'm not as
         | anti-advertising in the general sense as many HN'ers, I will
         | say I dislike the way so much of what we call "tech" has become
         | all about finding ways to serve more ads to more people, more
         | efficiently - as opposed to working on finding better ways to
         | purify water, sequester carbon from the atmosphere, etc. And I
         | believe that there are company executives out there who would
         | actually authorize the deployment of Max Headroom style
         | "blipverts" even if they were exactly as flawed as described in
         | Max Headroom. Not all would, of course, but I expect they
         | exist.
         | 
         | My relationship with cyberpunk is a bit weird though, because I
         | also don't share the broadly anti-capitalist sentiments often
         | associated with "punk" ideology. In fact, I'm very much an an-
         | cap[1]. So while I enjoy this fiction, I don't always interpret
         | the political bits the way some others might. And as much as I
         | see mega-corporations as an affront to human values, human
         | decency, freedom, etc., I see governments as equally so (or
         | more so). Both are just ways to concentrate power and oppress
         | people in my book. _shrug_
         | 
         | Anyway, speaking more generally, I think the world we livein
         | today is amazing in many ways, and kinda sucks in quite a few
         | ways. I see Khan Academy, Youtube, Wikipedia, Project
         | Gutenberg, inexpensive but crazy powerful computers, ubiquitous
         | bandwidth, hand-held computers (smart phones) that are
         | basically straight out of science fiction, etc. as adding so
         | much to our world and enabling so many things. But at the same
         | time, you can't ignore climate change, pollution, poverty,
         | rising sea levels, the recent surge in something resembling
         | what you might call "right wing populist fascism", etc. and not
         | be a bit bothered.
         | 
         | We can put men on the moon, but we have people living in
         | cardboard boxes. It's frustrating because I'm convinced we can
         | do better. _sigh_ Sorry for the long rant.
         | 
         | [1]: https://en.wikipedia.org/wiki/Anarcho-capitalism
        
       | runesofdoom wrote:
       | Anyone interested in the roots of cyberpunk might also be
       | interested in John Brunner's 1968 novel *Stand On Zanzibar*.
        
         | cyberpunk wrote:
         | _cough_... My mother may have something to say about that.
        
         | JKCalhoun wrote:
         | Not his 1973 novel "The Shockwave Rider"?
        
           | mindcrime wrote:
           | _The Shockwave Rider_ should definitely be considered
           | something like  "proto Cyberpunk" IMO. And regardless of
           | that, I'd absolutely recommend it to anyone who hasn't read
           | it yet.
           | 
           | I just picked up a copy of _Stand on Zanzibar_ , looking
           | forward to getting into that soon.
        
             | TedDoesntTalk wrote:
             | The film "Heavy Metal" from 1981 also had some of this
             | aesthetic. So did the magazine counterpart (still in
             | print!)
        
               | mindcrime wrote:
               | You know, I feel silly admitting this, but I still
               | haven't ever watched "Heavy Metal". Now I'm thinking I
               | should make that my top TODO item after work tonight.
               | That's been on "the list" for, like, forever.
        
       | pmoriarty wrote:
       | The BBC made a fantastic radio play out of _Neuromancer_ :
       | 
       | https://www.youtube.com/watch?v=S89BHnaxULo
        
       | nathias wrote:
       | Gibson's failiure was the failiure of punk in general, it was too
       | cool and not edgy enough and was easily incorporated into
       | mainstream.
        
         | pmoriarty wrote:
         | Is that a failure or a success?
        
           | giraffe_lady wrote:
           | success if you're trying to make money failure if you're
           | trying to make change
        
       | nahuel0x wrote:
       | William Gibson was inspired by Jean "Moebius" Giraud, check this
       | quote from the man himself:
       | 
       | > "So it's entirely fair to say, and I've said it before, that
       | the way Neuromancer-the-novel "looks" was influenced in large
       | part by some of the artwork I saw in 'Heavy Metal'. I assume that
       | this must also be true of John Carpenter's 'Escape from New
       | York', Ridley Scott's 'Blade Runner'", and all other artefacts of
       | the style sometimes dubbed 'cyberpunk'. Those French guys, they
       | got their end in early."
       | 
       | In particular, "The Long Tomorrow" by Moebius/Dan O'Bannon
       | published in 1977 on Heavy Metal magazine was very influential to
       | Gibson.
        
       | btbuildem wrote:
       | I quite appreciate the author's use of Death Burger art as
       | illustration in the article. For me it captures the aesthetic of
       | modern cyberpunk quite well.
        
         | henriquecm8 wrote:
         | Death Burger is probably my favorite artist
        
         | alx__ wrote:
         | I was stoked to see the Necromancer poster used as the header
         | image. Have a print of that in my house. Love the artist's
         | style.
         | 
         | https://citadel9.com/
        
       | syngrog66 wrote:
       | I reread Neuromancer recently and it was surreal reading all the
       | refs in it to The Matrix. literally
       | 
       | I'm rereading Snow Crash now and you cant go 10 pages without
       | reading about The Metaverse. and so much of its VR world reminds
       | me of Ready Player One
       | 
       | everything old thats good seems to get endlessly reinvented,
       | riffed on, or just blatantly ripped off? lol
        
         | WesolyKubeczek wrote:
         | > I reread Neuromancer recently and it was surreal reading all
         | the refs in it to The Matrix. literally
         | 
         | Given how time goes, I'd say it was the other way around with
         | the references.
        
       | jandrusk wrote:
       | I just start reading Neuromancer on my Kindle last night and then
       | this post pops up on HN. :)
        
       | Ninjinka wrote:
       | I read Neuromancer a few weeks ago, and couldn't get into it. I
       | love books like Snow Crash and The Three Body Problem, but didn't
       | track what was happening Neuromancer half the time and the other
       | half I didn't care. I realize this is probably a personal defect,
       | as so many others laud it as a masterpiece.
        
       | JKCalhoun wrote:
       | > When Gibson penned his opening line 'the sky above the port was
       | the colour of television, tuned to a dead channel' he merged
       | reality and the digital in a way that seems almost prophetic
       | today
       | 
       | It feels like Gibson was riffing on the vibe created by John
       | Foxx's "Metamatic" [1] in 1980 (never mind his "Ultravox!" [2] in
       | the years before that). Maybe it was Foxx though that claimed he
       | was channelling the mood of novels like Ballard's "Crash" [3]
       | from 1973. Computerization, synthesized music, alienation were a
       | part of the zeitgeist of the 70's, 80's.
       | 
       | [1] https://youtu.be/dgaLF2F5LWg
       | 
       | [2] https://youtu.be/3vy4eZ69Tj8?t=71
       | 
       | [3] https://en.wikipedia.org/wiki/Crash_(Ballard_novel)
        
         | mindcrime wrote:
         | Regarding J.G. Ballard, my understanding is that the early
         | Cyberpunk authors were all absolutely heavily inspired by his
         | works. Somebody (I forget who) said something to the effect of
         | "We were all competing to see who would out-Ballard who".
        
         | pmoriarty wrote:
         | _Blade Runner_ was a much more obvious influence.
        
       | leach wrote:
       | I just got into the sprawl series over the past couple of months.
       | Finished Neuromancer and count zero, now blazing through Mona
       | Lisa overdrive.
       | 
       | It's such an amazing series, it so good I find myself trying to
       | pace myself while reading it so I can gestate more of the world
       | and think about it for a while.
       | 
       | I rarely find a book or series that captivates me to this level
       | so I'm basically in love with the sprawl trilogy right now. After
       | I'm done ill probably read Gibsons other stuff because he is
       | really good.
        
         | ad-hominem wrote:
        
       | EugeneOZ wrote:
       | I'll write my comment to outweigh the negativity towards the
       | game.
       | 
       | I'm still enjoying the game, still riding through Night City,
       | finding new details every day: in the roads, tunnels, on the
       | walls. A random pedestrian might have some link to a book or a
       | movie - you just need to check their clothes and phrases. So
       | exciting.
       | 
       | REDEngine is great - of course, performance is awful, but the
       | idea of ray-traced lights is great and it looks amazing. Also,
       | the details level and the skin rendering - are truly amazing.
       | 
       | Of course, the game needs more, much more work - to make it more
       | entertaining, deeper. But still, it's an interesting world, and
       | I'm pretty sure the price was fair.
       | 
       | One of the most interesting and entertaining parts for me: Cyber
       | Engine Tweaks. Some days I spend more times for hacking than
       | playing:)
        
         | kemayo wrote:
         | I think you're being too specific. This article, I'm pretty
         | sure, is about the aesthetic of the entire genre of cyberpunk,
         | rather than the video game Cyberpunk 2077.
        
           | EugeneOZ wrote:
           | Yes, my first line mentions it.
        
             | kemayo wrote:
             | Ah, I see what you were going for. It's a bit confusing
             | that you didn't put this in the thread about Cyberpunk
             | 2077, so I assumed you were commenting on the article
             | itself.
        
       | the__alchemist wrote:
       | I finished reading Neuromancer a week ago. I'd played Cyberpunk
       | 2077 recently, and Dystopia further back. So many of the concepts
       | from those games appear to come directly from Neuromancer! I
       | stumbled upon articles implying they were _indirectly_
       | influenced; Neuromancer evidently created a whole genre!
       | 
       | Btw, compared to hard scifi like Stephenson (relevant comparison
       | due to Snow Crash), Neuromacer isn't really there; its strengths
       | are outstanding creativity, world-building, character development
       | (including top-notch implied backstories), personal interactions,
       | and artful descriptions.
        
         | ethbr0 wrote:
         | Mike Pondsmith (and the R. Talsorian Games authors) basically
         | picked up the then-recent _Blade Runner_ (82) and _Neuromancer_
         | (84) threads and ran with them in CP88.
         | 
         | https://en.m.wikipedia.org/wiki/Cyberpunk_2020
        
         | hajile wrote:
         | You should read Snow Crash. While Neuromancer created the
         | style, Snow Crash added in a lot of missing elements and had
         | the benefit of being written 8 years later and by someone with
         | some with a lot more knowledge of computing.
        
           | the__alchemist wrote:
           | Loved it!
        
           | pmoriarty wrote:
           | I tried reading it, and couldn't get in to it. It tried to be
           | funny but wasn't (to my taste), and just seemed very
           | childish. I liked _Neuromancer_ and _Count Zero_ much more.
        
         | newsclues wrote:
         | https://en.m.wikipedia.org/wiki/Burning_Chrome
        
         | throw1234651234 wrote:
         | Gibson pioneered the genre - you have to give him that. He is
         | very much off on a lot of details though. For example, in his
         | other books, his descriptions of mercenaries are comical at
         | best for anyone who has a passing familiarity with the topic.
         | Nonetheless, I place him up there with Stephenson. All this
         | DESPITE the fact that Stephenson stands in a league of his own
         | - he pioneered "post cyberpunk" with Diamond Age and went from
         | having as much style as Gibson to as much scientific grounding
         | as Asimov. With that said, Stephenson's latter books are all
         | science, no char dev, no (interesting) story.
         | 
         | I really can't think of an author who can stand with
         | Stephenson. Vernor Vinge comes close, but not there on style.
         | Then there are authors with a single good idea that are worth
         | reading, but nowhere near Stephenson's level (e.g. the author
         | of The Forever War).
         | 
         | P.S. Obviously I am not so subtly fishing for people to argue
         | with me and give me book recommendations. Just not the Tri-body
         | Problem please - it falls in with The Forever War - cool
         | concept, cool (very long) intro, not much else.
        
           | soco wrote:
           | I loved the Jean le Flambeur trilogy of Hannu Rajaniemi. It's
           | a similar experience to reading Neuromancer in the 80s.
        
           | the__alchemist wrote:
           | Adrian tsicoholsky's Children of Time duo are the only Sci-fi
           | books I've read that can stand with Stephenson. Give it a
           | try! (Assuming you're not an arachnophobe)
        
           | Apocryphon wrote:
           | Bruce Sterling should also be remembered as a major
           | contributor to the formation of the genre, on par with Gibson
           | and Stephenson. _Islands in the Net_ grounded future
           | speculative tech in emerging real-world geopolitics, and
           | _Schismatrix_ took the genre into far future space,
           | introducing the concept of cybernetics vs. biological
           | augmentation.
        
             | 8bitsrule wrote:
        
             | pmoriarty wrote:
             | Also see Greg Bear's _Blood Music_ , which came out a year
             | before _Neuromancer_.
             | 
             | There was also an early book about VR, which I can't
             | remember the name of. It was about a reviewer of "apples"
             | which gave the people who ate them something like a VR
             | experience.
             | 
             | Finally, the grandaddy of all of these was _The Machine
             | Stops_ [1], by E. M. Forster. Written in 1909, it predicted
             | virtual reality, something like the internet, internet
             | addiction, chat rooms, and more.
             | 
             | [1] - https://web.cs.ucdavis.edu/~rogaway/classes/188/mater
             | ials/th...
        
           | Jon_Lowtek wrote:
           | "Bruce Sterling - Islands in the Net": not as gritty-noir as
           | Neuromancer, not as pop-cynic as Snow Crash but a genre
           | classic imho.
           | 
           | T.R.Napper is also worth looking out for. "Neon Leviathan" is
           | not what i would call a masterpiece, but the author seems
           | promising.
        
           | gpderetta wrote:
           | Personally I think that Gibson is vastly superior to
           | Stephenson.
           | 
           | As for recommendations about post-cyberpunk: our own cstross
           | has written plenty of great books (Accelerando in primis);
           | I've liked anything that Peter Watts as written so far
           | (Blindsight is the most famous, but the rifters saga is also
           | good and the Sunflower cycles is excellent). Alastair
           | Reynolds writing is very uneven, but world building is
           | excellent and so are many of his stories (even outside of the
           | Revelation Space universe).
           | 
           | More generally, Egan (hard sci-fi), Banks (space opera) are
           | some of my favorites. Vance, Wolfe for something more on the
           | fantasy side.
        
             | pmoriarty wrote:
             | Both Egan and Vinge have been very disappointing to me. I
             | read them because they wrote a lot about the singularity,
             | but found them to be extremely boring, dry and
             | unimaginative. Stephenson's _Snow Crash_ was also very
             | underwhelming.
             | 
             | I'm more of a fan of Dick, Herbert, and Lem.
        
           | scrapheap wrote:
           | I really enjoyed Stephenson's early works, but his later
           | works I've read have all felt like they needed a bit more
           | editing. Don't get me wrong, they're good, but would have
           | really benefited from cutting some of the filler out or
           | admitting they were multiple works and publishing them as a
           | series.
        
           | nurbl wrote:
           | Having not managed to finish a Stephenson book since "Snow
           | Crash" (which I liked) i may not be in the best position to
           | recommend something to you, but I really like Greg Egan.
           | Truly idea-driven SF which also has interesting enough
           | characters and story. I also like that his books are pretty
           | short, even his trilogy is probably shorter than any single
           | Stephenson book. Very little "fluff".
        
             | Keyframe wrote:
             | Anything in particular you'd recommend? First time I hear
             | about the guy.
        
               | mwigdahl wrote:
               | _Diaspora_ and _Permutation City_ are both excellent. If
               | you don't want to commit to a full novel, his short story
               | collections are all fantastic as well.
        
       | vmoore wrote:
       | Cyberpunk aesthetics are mostly hidden IMHO. I saw a few Youtube
       | videos of chip factories that make flash drives, SSDs and
       | integrated circuits, etc and was amazed at the efficiency &
       | precision of the robots that make them. If you want to be
       | reminded we're living in the future, visit some of these
       | factories, they're mind blowing.
        
       | mmaunder wrote:
       | I'm constantly amazed at how Metaverse aficionados quote Snow
       | Crash and and other 1990s works as cornerstones of cyberspace,
       | when Gibson invented the term and Neuromancer was written in
       | 1984. Gibson is the original. The passage where Case connects to
       | the matrix (also a Gibson term) again for the first time once his
       | nervous system is repaired is heartbreakingly beautiful. I relate
       | to it as a young phone phreak growing up in South Africa in the
       | 80s and 90s when I would bluebox the home country direct phone
       | trunks to connect to BBSs in the USA. When I could not get
       | through, usually because they were filtering my seize tones, I
       | felt the same deprivation. And when I finally connected I felt
       | the same elation Case feels in this scene...
       | 
       | "Please, he prayed, now--
       | 
       | A gray disk, the color of Chiba sky.
       | 
       | Now--
       | 
       | Disk beginning to rotate, faster, becoming a sphere of paler
       | gray. Expanding--
       | 
       | And flowed, flowered for him, fluid neon origami trick, the
       | unfolding of his distanceless home, his country, transparent 3D
       | chessboard extending to infinity. Inner eye opening to the
       | stepped scarlet pyramid of the Eastern Seaboard Fission Authority
       | burning beyond the green cubes of Mitsubishi Bank of America, and
       | high and very far away he saw the spiral arms of military
       | systems, forever beyond his reach.
       | 
       | And somewhere he was laughing, in a white-painted loft, distant
       | fingers caressing the deck, tears of release streaking his face."
        
         | sneak wrote:
         | To be honest, the descriptions of the metaverse are the parts
         | of Neuromancer that hold up least well. The dirtbags, crime,
         | sex, and drugs are all still perfect, and I imagine will remain
         | so.
        
           | mmaunder wrote:
           | They're a 38 year old metaphor.
           | 
           | Neil Stephenson's Smartwheels don't exist either, and we
           | still don't have "professional road surfers", but that
           | doesn't make Snow Crash any less relevant:
           | 
           | "Smartwheels use sonar, laser range finding and millimeter
           | wave radar to identify mufflers and other debris. Each one
           | consists of a hub with many tiny spokes. Each spoke
           | telescopes into five sections. On the end is a squat foot,
           | rubber tread on the bottom, swiveling on a ball joint. As the
           | wheel rolls, the feet plant themselves one at a time, almost
           | glomming into one continuous tire. If you surf over a bump,
           | the spokes contract to roll over it. If you surf over a
           | pothole, the rubber prongs probe its asphalt depths. Either
           | way, the shock is thereby absorbed, no thuds, smacks,
           | vibrations, or clunks will make their way into the plank or
           | the Converse hightops with which you tread it. The ad was
           | right - you cannot be a professional road surfer without
           | smartwheels."
        
             | paparush wrote:
             | You wanna talk about contact patches?
        
               | wiredfool wrote:
               | I am sooooo glad I read Snowcrash _after_ I stopped
               | driving pizzas.
        
             | jvanderbot wrote:
             | I just don't like snow crash. Does that make me an outlier?
             | The whole thing was silly and far too jrpg for my taste.
             | 
             | I mean, stealing the whole "skitchn" thing and slapping
             | "Smooth move, ex lax" on a car when they try to shake you
             | is just campy.
             | 
             | "Poor impulse control" -- just slapstick comedy at that
             | point.
        
               | TranquilMarmot wrote:
               | I always read Snow Crash as a bit of a parody. Over the
               | top, but in a fun way. It's definitely not a serious
               | novel like Neuromancer is.
        
               | grapeskin wrote:
               | It felt like a hyperactive 14 year old's anime
               | fanfiction.
               | 
               | Fun for five pages, but when that tone keeps going, my
               | brain just ends up feeling burnt out.
        
               | sleepybrett wrote:
               | it does not, it's a shit book. Diamond Age is better
               | though.
        
               | throwanem wrote:
               | It _is_ campy and frequently cheesy, and I think probably
               | influenced somewhat by anime which was in the 80s and
               | early 90s both very different from what it is now, and
               | still in the US a very niche sort of taste in that you
               | had to be somewhat  "plugged in" even to have heard about
               | it - it wouldn't hit more widely until the mid- to
               | late-90s Web boom made awareness and access much more
               | broadly available.
               | 
               | That's part of the fun in my view, but it's equally fair
               | just not to like it - _de gustibus_ etc. Or maybe it 's
               | just a timing thing; I first read it when I was young and
               | it was new, and maybe that has as much to do as anything
               | with why I liked it so well and still regard it fondly.
        
               | nimithryn wrote:
               | Snow Crash was apparently originally envisioned as a
               | graphic novel, hence the tone
        
             | tessierashpool wrote:
             | if you like that, you should definitely check out the
             | tornado chasers' car in _Heavy Weather_ by Bruce Sterling.
        
               | bpiche wrote:
               | username checks out
        
           | pmoriarty wrote:
           | _" the descriptions of the metaverse are the parts of
           | Neuromancer that hold up least well"_
           | 
           | I'd be interested in reading descriptions of cyberspace that
           | are better than _Neuromancer_ 's.
           | 
           | So far I haven't found any.
        
             | jvanderbot wrote:
             | The commentary I've read (and agree with), is that the
             | metaverse itself just didn't hold up.
             | 
             | The internet did not become a new reality. Instead, our own
             | reality is melding with the internet through always-on
             | devices and miniaturized sensors and wide wireless
             | networks.
             | 
             | Instead of some kind of digital lovecraftian portals hidden
             | away in parts of realspace that connect to this magical
             | deadly realm, the modern vision of cyperbpunk should
             | probably have included something more like an ethereal
             | plane -- a perfect mirror of the real world that happens to
             | ignore its physical constraints and provide ways to
             | manipulate and bypass the realspace.
        
               | ant_li0n wrote:
               | I love Gibson but prefer the Bridge Trilogy over the
               | Sprawl Trilogy. It's a lot closer to what you're
               | describing, and the characters are way more interesting.
               | Characters in the Sprawl seem so two-dimensional to me.
        
               | bpiche wrote:
               | The Bridge trilogy is fantastic but as a fun counterpoint
               | I respectfully refer to you the two deuteragonists of the
               | _first book_, Berry Rydell is a huge meathead and
               | Chevette Washington has less depth than Snow Crash's
               | Y.T., to me, which is saying something.
               | 
               | The data analyst guy who ends up obsessing over the VR
               | idol and ends up in a cardboard box in the Tokyo subway
               | is super super interesting. Probably my favorite part of
               | the whole trilogy. If I am not mistaken, Gibson actually
               | took a lot of inspiration for that character from his own
               | experiences with photography. The ability to intuitively
               | line up the right F-stop, shutter speed, and film speed
               | with a scene and natural light in a second is the
               | inspiration for the way the analyst intuitively senses
               | 'nodes' in a social network.
               | 
               | And I personally think that it is this notion that led
               | the author to write about causality in the Peripheral-
               | Agency series.
        
               | bpiche wrote:
               | Wasn't it Gibson himself who wrote this, right in the
               | beginning of Zero History if I'm not mistaken, when Cayce
               | is meeting with some French artist in a warehouse in the
               | outskirts of Oakland? The artist is making an augmented
               | reality installation of a cyber whale that you can see in
               | real life with mirrorshades.
               | 
               | And then the artist says 'the internet is e-ver-ting'.
        
             | relaxing wrote:
             | Depends on your criteria, I guess. As a poetic fantasy,
             | they are superb. But it's maddening how little sense they
             | make as a way to navigate computer networks. (Why would you
             | visualize servers and executing code in a 3D space that you
             | have to physically navigate, when you could just... execute
             | a command. Gibson's genius was recognizing that real
             | computer hacking wasn't cinematic, and making up his own
             | system.)
             | 
             | I still love his vision.
        
               | narism wrote:
               | I think that's mostly because he didn't know anything
               | about computers when he wrote it :)
               | 
               | "I was actually able to write Neuromancer because I
               | didn't know anything about computers," he says. "I knew
               | literally nothing. What I did was deconstruct the poetics
               | of the language of people who were already working in the
               | field. I'd stand in the hotel bar at the Seattle science
               | fiction convention listening to these guys who were the
               | first computer programmers I ever saw talk about their
               | work. I had no idea what they were talking about, but
               | that was the first time that I ever heard the word
               | 'interface' used as a verb. And I swooned. Wow, that's a
               | verb. Seriously, poetically that was wonderful. "So I was
               | listening to it as an English honours student. I would
               | take it back out, deconstruct it poetically, and build a
               | world from those bricks. Consequently there are other
               | things in Neuromancer that make no sense. When the going
               | gets really tough in cyberspace, what does Case do? He
               | sends out for a modem. He does! He says: 'Get me a modem!
               | I'm in deep shit!' I didn't know what one was, but I had
               | just heard the word. And I thought: man, it's sexy."
               | 
               | https://www.theguardian.com/books/2020/jan/11/william-
               | gibson...
               | 
               | His other inspiration for cyberspace is presciently
               | metaverse-like:
               | 
               | The idea came to him from watching kids playing arcade
               | games - "it seemed to me that what they wanted was to be
               | inside the games, within the notional space of the
               | machine" - and an advertisement at a bus stop for Apple
               | computers. "Everyone is going to have one of these, I
               | thought, and everyone is going to want to live inside
               | them. And somehow I knew that the notional space behind
               | all of the computer screens would be one single
               | universe."
               | 
               | https://www.theguardian.com/books/2011/sep/22/william-
               | gibson...
        
         | bpiche wrote:
         | That last line must be the best one in the whole book. It has
         | remained with me for years. Thank you for sharing this.
        
         | officeplant wrote:
         | It always confuses me when I hear much older people (I'm 34)
         | mention Snow Crash and never Gibson's works. Younger people
         | would be more understandable, but a handful of the tech
         | podcasts I use for background noise at work are staffed by
         | 50-70 year old tech folk that grew up with Gibson.
        
         | pkdpic wrote:
         | And didn't Gibson write the screenplay for the film adaptation
         | of Johnny Mnemonic where they coined the term iPhone in that
         | one random scene for two seconds? Or did I imagine that?
         | 
         | Anyway I guess thats like the opposite of cyberpunk... or is
         | it? :shrug-emoji:
        
         | squeaky-clean wrote:
         | Neuromancer isn't really my kind of scifi but Gibson's
         | descriptions are so good and poetic I get the urge to re-read
         | select chapters at least a few times every year.
        
         | at_a_remove wrote:
         | Gibson has a cameo in _Wild Palms_.
         | 
         | PAIGE: This is William Gibson, Harry.
         | 
         | HARRY: Oh, yeah... _Neuromancer_ , right?
         | 
         | PAIGE: He invented the word "cyberspace."
         | 
         | GIBSON: And they'll never let me forget it.
        
           | pmoriarty wrote:
           | Wow. _Wild Palms_.... I don 't hear that one mentioned often
           | (or ever). Glad to hear I'm not the only one who's seen this
           | weird, obscure, flawed gem of a series.
        
             | res0nat0r wrote:
             | This finally came out on Bluray not long ago. I remember
             | seeing part of this in the early 90s and was trying to try
             | and find it again forever but it was never available.
             | 
             | https://www.blu-ray.com/movies/Wild-Palms-Blu-ray/245856/
        
               | at_a_remove wrote:
               | And to go with it, _The Wild Palms Reader_ , which has
               | all kinds of little columns, clips, and so forth. I have
               | the Blu-Ray and the Reader sitting in my "COVID Isolation
               | Hotel Media Crate," waiting for the day I test positive.
        
             | user22 wrote:
             | I remember watching this on Fox and being transfixed. I
             | curious how my reaction to it would be today. Need to watch
             | it again.
        
         | mensetmanusman wrote:
         | One of the famous lines from the movie Hackers (1995):
         | 
         | "Hack the Gibson!"
         | 
         | Must have been a call-out :)
        
         | nimithryn wrote:
         | The writing is beautiful, but I think Neuromancer has failed to
         | capture a modern audience due to some of the stylistic choices
         | Gibson makes (I'm not necessarily arguing they are _bad_
         | decisions - I personally enjoyed the style - although I think
         | one _could_ argue that).
         | 
         | For instance, Gibson frequently skips exposition, and he
         | delivers the narrative with a disconnected, stream-of-
         | consciousness feel that is meant to evoke the sense of
         | disconnection when "channel-hopping" or digging through large
         | amounts of information on the internet. Combined with the
         | frenetic pace of the story it can be confusing if the reader
         | isn't paying close attention. I'll add that this was also
         | Gibson's first novel.
         | 
         | Compare to Snow Crash, which has a pulpier writing style (it
         | was original envisioned as a graphic novel) or even The Matrix,
         | which has a tight narrative. Those are more accessible to a
         | mainstream audience.
         | 
         | Edit: formatting
        
           | bpiche wrote:
           | I have to disagree, Snow Crash is interminably long, like
           | most of Stephenson's books. Neuromancer's whole Ocean's 11
           | Straylight run job is a very clean story.
        
             | nimithryn wrote:
             | To each his own, but I don't think the length of the book
             | has anything to do with the clarity of the narrative. And
             | I'm _definitely_ not arguing that Stephenson writes novels
             | that are less confusing than Gibson in general (I liked
             | Anathem! But cmon) I'm just arguing that the style in Snow
             | Crash spells out what's going on more literally than in
             | Neuromancer.
        
       | ychompinator wrote:
       | A great and terrible book, Gibson repeatedly throwing you in to
       | mountains of not yet explained language and concepts before
       | dragging you out of confusion a chapter later is frustrating and
       | tiresome, however I could not help coming back for more. I regret
       | nothing.
        
         | criddell wrote:
         | I have to read his books twice. The first time I just plow
         | through, confused the entire time. The second pass is where I
         | can enjoy it, but there are still a lot of times where I read a
         | sentence and struggle with parsing it.
        
           | shon wrote:
           | His new books are the same. I love it! =D
        
           | mindcrime wrote:
           | Gibson's works definitely demand multiple reads, IMO. I have
           | read _Neuromancer_ around 5 times now, and I 'd say I "get
           | it" a little bit more each time I read it. Even now, 30+
           | years after I read it the first time, it still fascinates on
           | a re-read.
        
       | motohagiography wrote:
       | Funny, I read it and then studied it at an alternative high
       | school in the early 90's, and see Neuromancer as just a presumed
       | part of my culture. I read this post as a bit like someone saying
       | when we talk about poverty in rich western countries as
       | "Dickensian," there was a real person named Dickens who actually
       | wrote stories of some renown about those themes.
       | 
       | However, what fiction, art and comics were to us in a time before
       | we could see pictures on the internet of literally everything,
       | travel everywhere, and read the thoughts of random strangers on
       | every conciavable topic, is what cyberpunk signifies now.
       | 
       | Gibson seemed to escape the category of genre and get treated
       | "seriously," as "literary," fiction that is usually character
       | driven, (vs plot driven and didactic fantasy sci-fi) but in
       | Neuromancer's case the technology was so alive it became a
       | character, or so the conversation at the time was about the book.
       | 
       | Literary fiction was a way to extend your experience by
       | developing an empathy for complex characters and exercise it in a
       | way that could be applied to relationships with real people. You
       | could tell when someone had read Catcher and the Rye because it
       | was like they had adopted the mannerisms of another friend you
       | hadn't met. The idea and aesthetic of being or becoming cyberpunk
       | - an anti-hero with super power competence at manipulating the
       | tech substrate of your environment and system you both existed in
       | and were against - was what a generation of young hackers adopted
       | from Neromancer the way boomers read 'Catcher'.
       | 
       | At the time, Neuromancer's Case, Artimage, and Molly replaced the
       | Holden Caulfields, Sebastian Flytes, and Larry Darell (characters
       | from different famous literary novels) as character archetypes a
       | lot of young readers oriented their aspirations and identities
       | around, where relationships with these characters often set them
       | on a real life trajectory. If you read Neuromancer and became a
       | hacker, it's a lot like reading Brideshead Revisited and
       | accepting your sexuality, or reading Razor's Edge and dropping
       | out and living in an ashram.
       | 
       | Fiction before the internet did that, where it was personal
       | experience of a relationship with characters and it had
       | downstream effects on the culture. Post-internet on instagram or
       | a blog someone follows, the characters are literally more real
       | because these are people sharing their lives, but also less
       | complex because the text and images are still representations
       | created by people who aren't deeply thoughtful and practiced
       | writers, and by being real, they don't provide ideals or open
       | aesthetics. Internet people/characters don't provoke and leverage
       | imagination that lets the reader create new and beautiful things,
       | rather, they create concrete symbols to imitate and compare with
       | directly.
       | 
       | When I read the article I was nostalgic, but thought it's not so
       | much cyberpunk that is the artifact of the past, it's that the
       | aesthetics and experience of fiction as a perfect, distant, and
       | open ended ideal that draws out the readers imagination to create
       | something new themselves that feels gone. As in I don't miss
       | cyberpunk so much as I miss fiction being meaningfully upstream
       | of culture the way it seemed to be before the internet. Anyway,
       | piqued.
        
       | jmyeet wrote:
       | I was honestly underwhelmed by Neuromancer. Maybe because so many
       | people raved about it or that I read it many years after it was
       | written. I honestly don't know. It was... OK. But amazing? I
       | don't see it.
       | 
       | I love science fiction. One thing you have to realize about
       | science ficiton is that it is a product of the time it was
       | written. It may share many of the aesthetics, themes,
       | philosophies and politics of that time. Like it's hard not to
       | look at the original Star Wars and not see the impact of 70s
       | aesthetics.
       | 
       | Cyberpunk as a genre stems from xenophobia, ultimately. There was
       | a pervasive fear in the 1980s that the Japanese were "taking
       | over". The depiction of a dystopian future dominated by megacorps
       | mirrors fears of Japanese culture and influence.
       | 
       | 40 years later this dystopian future still hasn't eventuated.
        
         | Jon_Lowtek wrote:
         | >> _Cyberpunk as a genre stems from xenophobia, ultimately.
         | There was a pervasive fear in the 1980s that the Japanese were
         | "taking over"._
         | 
         | I strongly disagree. The core elements are transhumanism, post-
         | liberal capitalism, high tech and low lives with a lot of pulp
         | and noir: sex, drugs and violence at the street level. There
         | are no heroes, no epics, just deeply broken people getting into
         | a mess of intrigues as everyone just tries to fill their own
         | egoistic needs, deal with their personal demons, or gets
         | dragged along a path of least resistance. Claiming this is fear
         | of xenos taking over is to close ones eyes for the very
         | problems of our culture in favor of blaming someone else. The
         | dystopian future has been there all along, you are just to
         | sheltered in your uptown community to know about the perils of
         | addicts and the girls that grew up in the house of blue lights.
        
         | anotherman554 wrote:
         | "Cyberpunk as a genre stems from xenophobia, ultimately"
         | 
         | Why does mega-corporation mean Xenophobia against the Japanese?
         | Bladerunner, which came out around the same time, has mega-
         | corporations which aren't run by the Japanese. So does Robocop.
         | The second Sprawl book and third Sprawl book both have wealthy
         | villains who are not Japanese.
        
           | noirbot wrote:
           | Also, isn't Tessier-Ashpool in Neuromancer specifically a
           | Swiss company and generally European?
        
         | qiskit wrote:
         | > I was honestly underwhelmed by Neuromancer.
         | 
         | Same. No doubt it was an influential book. But I didn't find it
         | well written or that interesting to be honest. I've read
         | neuromancer once. I've read Dune maybe a dozen times. Also,
         | other two books in the trilogy were even worse.
         | 
         | Maybe the hype was so great that nothing could live up to such
         | expectations. I remember being so excited to finally read
         | neuromancer only to be let down.
        
         | hindsightbias wrote:
         | Gibson admired the new (Japan) and the old (England). Perhaps
         | the genre is xenophobic, but I don't think that's his bent:
         | 
         | https://www.theguardian.com/books/2001/apr/01/sciencefiction...
        
         | RobertoG wrote:
         | I read it again recently and I found it still pretty
         | interesting.
         | 
         | From a SF aficionado point of view, Neuromancer world has:
         | 
         | -An economy that rely on ubiquitous computer networks.
         | 
         | -Colonization of low orbit.
         | 
         | -An AI rebelling and doing its own thing.
         | 
         | -Digital downloads of personalities.
         | 
         | In 1984.. I mean, OK, the concepts already existed, but it
         | really break with most of the SF that was being done until
         | then.
         | 
         | It's the beginning of a really dark SF, that I suppose was the
         | point: "If we follow the current path, the future will look
         | like corporate feudalism".
         | 
         | By the way, from a political point of view, the fear of the
         | Japanese taking over is now the fear of the Chinese taking
         | over. I will let the "dystopian future dominated by megacorps"
         | comment as an exercise for the reader.
        
         | matthewdgreen wrote:
         | I think to focus on Neuromancer's use of Japanese culture is to
         | stay at the surface level. The background of Neuromancer is one
         | of income inequality, human destruction, and almost-absent
         | government and community (partly caused by a ubiquitous global
         | information network that seems to have broken everything.) We
         | don't have brain-computer interfaces today and Chiba City isn't
         | the center of the tech world (maybe that's Shenzen now ;) but
         | we sure have the income inequality and broken societies.
         | 
         | I was a sci-fi fan growing up, and Neuromancer wasn't the
         | _first_ cyberpunk novel along these lines (I would definitely
         | recommend The Shockwave Rider for that) but it was one of the
         | most striking spec-fi books I read that presented a realistic
         | future that could be traced to our own world and critically:
         | that _wasn 't better than it_.
         | 
         | Ironically, reading Neuromancer in my older age, the main
         | observation I have is how optimistic it is. The seas aren't
         | rising and the climate seems to be doing just fine.
        
           | themadturk wrote:
           | Gibson has always said he regards his futures as ultimately
           | optimistic, because we're still here, not having been
           | destroyed in a nuclear war that looked all too possible in
           | the time it was written.
        
           | XorNot wrote:
           | Gibson has been pretty adamant that interpreting the Sprawl
           | setting as a dystopia is not quite understanding it: the
           | Sprawl is a quality of life _upgrade_ for a lot of Earth 's
           | citizens today.
        
             | matthewdgreen wrote:
             | Neal Stephenson gives a spicier take on this in Snowcrash:
             | "... the Invisible Hand has taken away all those historical
             | inequities and smeared them out into a broad global layer
             | of what a Pakistani brickmaker would consider to be
             | prosperity."
        
               | pmoriarty wrote:
               | _Neal Stephenson gives a spicier take on this in
               | Snowcrash: "... the Invisible Hand has taken away all
               | those historical inequities and smeared them out into a
               | broad global layer of what a Pakistani brickmaker would
               | consider to be prosperity."_
               | 
               | I don't get it. What does being Pakistani have to do with
               | anything?
        
               | jmyeet wrote:
               | Stephenson is referencing the effective slavery that is
               | brick kilns in the subcontinent in particular [1]. It
               | also applies to India and possibly Bangladesh.
               | 
               | [1]: https://www.aljazeera.com/features/2019/10/21/the-
               | spiralling...
        
           | brimble wrote:
           | So many mega corps being Japanese is a product of anxiety
           | about Japan at that time--maybe not even Gibson's anxiety,
           | exactly, but if you were around then and projected which mega
           | corps were gonna be prominent in your nearish-future setting,
           | you'd really be swimming against the current if you _didn 't_
           | make a lot of them Japanese.
           | 
           | Much of the rest of it, though, isn't about Japanese culture,
           | corporate or otherwise, but seems to me like taking AnCaps
           | like Friedman seriously. Many elements are straight out of
           | that kind of, ah, thought.
        
             | Jon_Lowtek wrote:
             | Name three japanese mega corporations with significance in
             | the story of neuromancer
        
               | pmoriarty wrote:
               | Ono-sendai, Mitsubishi-Genentech, and Hosaka.
        
           | pmoriarty wrote:
           | _" Ironically, reading Neuromancer in my older age, the main
           | observation I have is how optimistic it is. The seas aren't
           | rising and the climate seems to be doing just fine."_
           | 
           | Gibson has gone on record multiple times in saying that he
           | doesn't write about the future nor does he try to predict the
           | future, but sees himself as always writing about the present.
        
             | matthewdgreen wrote:
             | He writes about the present in the same way that a
             | winemaker deals in grape juice.
        
         | omarhaneef wrote:
         | Also true of Lord of the Rings, or watching Star Wars etc if
         | you didn't read/watch it early on (either when it first came
         | out to the world, or early on in your life when you were new to
         | the genre).
         | 
         | I won't speculate on why this is the case, but some people
         | claim its because the innovations are copied so quickly the
         | original becomes just another copy of itself.
        
           | themadturk wrote:
           | To my youngest son (born in 1994), _The Phantom Menace_ was
           | his favorite Star Wars movie for years. Many of our feelings
           | about  "the best" of something depends on how it coincides
           | with our formative years. For me the original _Star Wars_ was
           | highly influential(I saw it on its first run, between junior
           | and senior year in college), but the most formative science
           | fiction movie for me was _2001: A Space Odyssey_ (seen on
           | first run in a Cinerama theater).
           | 
           | (My son has evolved somewhat in his view of Star Wars films.
           | I'm just glad his older brother didn't regard _The Barney
           | Movie_ t00 highly.)
        
           | Cthulhu_ wrote:
           | Re: Lord of the Rings, while the language itself is a bit
           | outdated and it can be quite tedious in a lot of places, it
           | still set a benchmark that - at least as far as I'm aware -
           | hasn't been met yet in other books in the wider fantasy
           | genre. I've read a few, some of the serialized form, but they
           | often feel awkward and derivative; often full of male power
           | fantasies, coming-of-age hero's journey tropes, worldbuilding
           | that somehow always feels derivative of LotR (which in itself
           | was derivative of others as well I'm sure, but said others
           | have been forgotten or replaced by that of LotR), and they
           | often seem like the goal of the author is volume, write as
           | many books as they can (thinking of Robert Jordan and the
           | like) just to get all their worldbuilding in there.
        
             | pmoriarty wrote:
             | Check out Stephen Donaldson's _The Chronicles of Thomas
             | Covenant, the Unbeliever_.
             | 
             | It's about a leper from the modern day who finds himself in
             | a fantasy world he doesn't believe in, and rejects the
             | power he has. That's pretty original.
        
               | sprkwd wrote:
               | Incredibly underrated series. As is his Gap Series.
        
             | omarhaneef wrote:
             | I agree with your critique of many of the derivatives
             | (without naming any in particular), but feel it also
             | applies to the original. And while the original has some
             | bright points, so do many of the derivatives.
        
         | pmoriarty wrote:
         | _Neuromancer_ was groundbreaking in its time. I read it when it
         | came out in 1984 and it blew me away.
         | 
         | These days so much other media has been influenced by it that
         | it doesn't look nearly as original.
         | 
         | But just imagine reading it when there were no books or movies
         | about:
         | 
         | - cyberspace inhabited by AIs
         | 
         | - neural interfaces
         | 
         | - corporate armies
         | 
         | - insanely rich people living in Earth orbit
         | 
         | - genetically engineered assassins with body augmentations
         | 
         | - slum-dwelling hackers who break in to corporate data stores
         | 
         |  _Neuromancer_ brought all this and more in to popular
         | consciousness in a blinding flash.
         | 
         | After _Neuromancer_ , Gibson came out with _Count Zero_ (which
         | I liked even more than _Neuromancer_ itself) and _Mona Lisa
         | Overdrive_ (which wasn 't nearly as good as either of the books
         | that preceded it). I stopped reading Gibson after that.
        
           | kasey_junk wrote:
           | Gibsons later work is worth picking up. None of it is as mind
           | bending as the Neuromancer books but they are good and
           | interesting in other ways.
           | 
           | I've really enjoyed his last two.
        
           | CodeMage wrote:
           | > _I stopped reading Gibson after that._
           | 
           | I found "The Peripheral" to be refreshingly good. I would
           | recommend giving it a read.
        
           | staindk wrote:
           | I'm quite a bit younger than you, and not entirely clued up
           | on cyberpunk and related genres, but I'd think "Blade Runner"
           | (1982) and its source novel "Do Androids Dream of Electric
           | Sheep?" (1968) brought many of the same/similar ideas to the
           | fore a while earlier.
           | 
           | Neuromancer still sounds ground-breaking and I hope to read
           | it one day.
           | 
           | As an aside - something interesting I just found was Gibson's
           | thoughts on Blade Runner. He had seen the first 20 minutes of
           | it and thought his book would be seen as a copy of the film.
           | [1]
           | 
           | Edit: I uh finally read the article after spending ages in
           | the comments and see that they mention this exact incident in
           | there. Whoops.
           | 
           | [1] https://web.archive.org/web/20070926221513/http://www.wil
           | lia...
        
           | themadturk wrote:
           | My favorites are the Bigend trilogy, especially the first,
           | _Pattern Recognition._ It 's like he decided the real word
           | (in 2001) was science fictional enough.
        
         | after_care wrote:
         | * I don't think you are appreciating the gain in power
         | corporations have acquired in the last 40 years. Those fears of
         | corporations becoming more powerful turned out to be very
         | justified.
         | 
         | * Cyberpunk is a very humanist point of view. So often the
         | tragedy in cyberpunk is that humanity is oppressed by a
         | bureaucratic or technical system.
         | 
         | * All art is a product of its time.
        
         | 01100011 wrote:
         | Context is important.
         | 
         | I've heard young people argue that the Beatles weren't all that
         | great, and then go on to name modern artists who would have
         | never existed without them.
         | 
         | I'm late Gen-X and my wife is late millennial. We watched Pulp
         | Fiction together and she didn't get it. I realized then how
         | much of it was groundbreaking because of the time of its
         | release. Someone watching it now just won't be blown away like
         | I was when I first saw it. I imagine if we went back and
         | watched Blade Runner it would be another forgettable movie to
         | her and not the groundbreaking masterpiece it was when I saw it
         | for the first dozen times.
         | 
         | Reminds me of the Steely Dan song 'Hey Nineteen'...
        
       | sbisson wrote:
       | Amusing to see that the last line of the piece refers to "sci-fi
       | on speed", as amphetamines were the drug of choice for the
       | spiritual forefather of the movement, Philip K Dick...
        
       | sho_hn wrote:
       | I was in a bookshop in Germany the other day, and saw a
       | "Neuromancer" cover with a cool stylized photograph of Seoul,
       | South Korea, in the background. The most perfect metaphor for the
       | West's present switch-over from Japanmania to the Korean Wave.
       | 
       | Similarly now have the modern Korean alphabet bleed into the neon
       | signs of Cyberpunky streets of more recent movie productions
       | where in the past you had Japanese or Chinese writing systems.
       | The shifting representation of Asia in Western exoticism/escapism
       | content is fascinating to observe.
       | 
       | Edit: Photo of the cover:
       | https://eikehein.com/stuff/neuromancer_seoul.jpg
        
         | throw1234651234 wrote:
         | "The most perfect metaphor for the West's present switch-over
         | from Japanmania to the Korean Wave." if this is a thing, it has
         | been largely unnoticed. I think educated people think of SK as
         | one of the few countries competing with US tech income (others
         | being Australia, Japan, Singapore, and some (but very few)
         | parts of England (London Finance), Germany (not sure on this
         | one), and Switzerland (banking )). Other than that, Korea goes
         | mostly unnoticed by the west.
        
           | Psyladine wrote:
           | Japanophiles in the 80s were excessive. Scifi from the era
           | has these undertones (Running Man, in 1986, has a bunch of
           | execs being served sushi in post-apocalyptic california, by a
           | geisha). Rising Sun in 1990 personified this fear that Japan
           | would eclipse the US in tech, economy and culture, before
           | they imploded with what we "now" consider an inevitable
           | result of overheated economy.
           | 
           | Try flying through Minnesota, Wisconsin, the automaker
           | capital states. Airports full of now-yellowed directions _in
           | Japanese_ for the consideration of what was frequent
           | visitations by their competitors.
           | 
           | It was a no-brainer to bet on Japanese tech in next
           | generation...even Gibson's dated "5MB of hot hitachi RAM" was
           | far-sighted when he wrote it...just not far enough.
        
             | pmoriarty wrote:
             | _Blade Runner_ (filmed in 1981) has a famous scene in a
             | street-side noodle joint where the characters speak a
             | mishmash of Japanese and other languages. Another famous
             | scene features a geisha on a giant computerized billboard.
             | 
             |  _Blade Runner_ was based on a Philip K Dick book from
             | 1968. _Neuromancer_ is pretty obviously influenced by
             | these.
        
               | krapp wrote:
               | William Gibson actually saw Blade Runner before he
               | finished his final draft for Neuromancer. He almost
               | didn't publish it because he was afraid people would
               | think he was ripping off the movie.
        
             | batman-farts wrote:
             | Another interesting contemporary work by a writer who's
             | still relevant is James Fallows' "Looking at the Sun." A
             | solid attempt at sense-making the late 80s economic
             | situation vis-a-vis Japan for the American middle
             | management class, contrasting their institutions with
             | ours... but China is just kind of a shadow in the
             | background of the whole thing.
        
           | BTCOG wrote:
           | The West (specifically in my experience, the United States)
           | have been buying up everything tech and auto South Korean for
           | pushing over a decade now at this point. Kia and Hyundai
           | automobiles are now running against the Japanese cars here.
           | Samsung and LG electronics are highly popular, as the
           | Japanese versions were a decade or three prior. It's now more
           | Samsung, LG, etc here in the US than it is Sony, for example.
           | Also in agreement with a poster above how the Korean cinema
           | is just now taking off since around 2019. Prior to the movie
           | Parasite, I can't even think of a popular South Korean film
           | taking root here but most have seen Parasite and quite a few
           | were into Squid Game. This is a relatively new thing.
        
             | pmoriarty wrote:
             | _" Also in agreement with a poster above how the Korean
             | cinema is just now taking off since around 2019."_
             | 
             |  _Oldboy_ , which was made in 2003, was a pretty popular
             | South Korean film... though nowhere near as popular as
             | _Parasite_.
        
           | sho_hn wrote:
           | We're talking in a pop culture context here, where even just
           | in 2020-2022 Korea and Korean culture/heritage has had
           | significant soft power success in a number of markets/media:
           | 
           | - Export of majorly successful pop music (e.g. BTS, Blackpink
           | - those hits are often penned by Western composers however,
           | so a bit murky on what product is flowing there)
           | 
           | - Ditto TV (e.g. Squid Game setting TV records with a lot
           | rooted in Korean schoolyard games)
           | 
           | - Ditto cinema (Parasite, a story about social mobility woes
           | in Korean society, winning all the Oscars)
           | 
           | - Ditto gaming (PUBG, other MMOs)
           | 
           | - Ditto literature (bestellers including "Kim Jiyoung, Born
           | 1982", again on social issues in the country)
           | 
           | - Ditto cosmetics exports, beauty trends ("Korean Week" in
           | malls, say), etc.
           | 
           | - Even some Western productions focussing specifically on
           | Korean diaspora/ethnicity (e.g. most recently the expensive
           | "Pachinko" on Apple TV+ (and the novel it's based on), or
           | stuff like Kim's Convenience)
           | 
           | I think you can definitely make a case that Korea is the
           | Asian-country-du-jour among the Western audience (and that's
           | before you get into, say, Latin America, which is far deeper
           | into Korean TV content, also bleeding over into Latin
           | minorities in the USA).
        
             | throw1234651234 wrote:
             | That's an interesting perspective. The only thing I can
             | relate to here is Squid Game, but it went mostly unnoticed
             | as a "trend shift" by me, because it seems to just fit the
             | trend of Korea having pretty good movies (Chingoo, Old Boy)
             | for the niche audience that liked things like Japan's
             | original Battle Royale.
             | 
             | Also, the trends of Korea seem to very much run in parallel
             | with the trends of Japan - overworked business people tired
             | of working all the time with a lack of meaning.
             | 
             | Pretty informative post, thank you.
        
               | sho_hn wrote:
               | Thanks! I do think there's a shift there from niche
               | audience to much more significant mainstream attention
               | (which can of course be fleeting, which was also kind of
               | built into the original argument: attention moves on from
               | time to time ...). I do recall the time when movies like
               | "Old-boy" were favorites among the arthouse
               | track/festival circuit-going audience as well, but those
               | were never the headlining poster in a multiplex the way
               | that a "Parasite" now pulls off.
               | 
               | I lived and worked in Korea for a German tech company for
               | a few years (since returned to Berlin), working on-site
               | with customers, and since about 2018/19 there's a very
               | significant uptick in other people showing an interest
               | and asking me questions about the experience. This often
               | takes the form of "my teenage daughter is a BTS fan and
               | learning Korean" and things like that.
               | 
               | Korea and Japan have a lot of shared history and have
               | deeply affected one another, and in particular the
               | business culture and the economic structure of Korea are
               | heavily informed by Japanese influence, yes.
               | 
               | -
               | 
               | On a completely separate note, re interesting depictions
               | of fantasy-Asia in a Western popculture/punk context: The
               | headlining novel of the biopunk subgenre, Bacigalupi's
               | "The Windup Girl", is set in a future Bangkok. I've never
               | been to Thailand and can't comment on how ham-fisted or
               | not this may be, but it was also an interesting step away
               | from the Japanese culture-dominated vibes of speculative
               | fiction pre-2000.
        
               | throw1234651234 wrote:
               | I will check it out, thanks again!
        
               | Psyladine wrote:
               | >The headlining novel of the biopunk subgenre,
               | Bacigalupi's "The Windup Girl", is set in a future
               | Bangkok.
               | 
               | Bacigalupi falls for japanophilia with the Japanese
               | fetishization of geisha (the windup-girl of the title).
               | His emphasis on mechanical power (i.e. springs and animal
               | labor) was interesting though.
        
             | Krasnol wrote:
             | Germany here.
             | 
             | Besides Squid Game and Parasite, I've not heard of most of
             | them and in the case of PUBG, I wasn't aware it was from SK
             | or in any way special in this seemingly endless pool of
             | "the same game with another skin"-genre.
        
               | sho_hn wrote:
               | Sure, but is there a Chinese or Japanese or Indonesian
               | film or TV show you think just as many people around you
               | know from the same time frame? And I mean, that's still
               | anecdotal - what isn't anecdotal is that the upscale
               | KaDeWe department store I live nearby in Berlin had a
               | Korea week a while ago, and so on. And whose pop music
               | export has flash mobs and dance troupes dancing to it in
               | the streets of every major city for years now?
               | 
               | As for gaming, I think another good example is the
               | celebrity of various Korean e-sports athletes. I assure
               | you there's plenty of young kids who can name them.
               | 
               | In the end, my assertion is this: Right now, in terms of
               | attention/popularity in Western pop culture (since we're
               | relating to Neuromancer and fiction here), there's only
               | one Asian country that is gaining at such a rate and is
               | the most comparable to the attention Japan enjoyed in the
               | time Neuromancer was written.
               | 
               | I would also readily say that the Korean Wave isn't
               | nearly at the same levels als Japanmania was in the 80s,
               | though. Actually, not sure - I think it both isn't and is
               | also dwarving it at the same time, due to changes in how
               | media is consumed directly vs. impressions by proxy.
               | Depends on the metric.
               | 
               | Obviously there's also a lot of attention on China, but
               | that's more related to economics and politics - although
               | Liu Cixin's works as a scifi author would be a great and
               | very topical example to the contrary! (There's other
               | interesting comparisons to China to make, e.g. both had
               | successful stretches in arthouse cinema with Wong Kar-Wai
               | for example, but so far it's not really converted over to
               | the mainstream for Chinese film.)
        
               | Vadoff wrote:
               | The recently popular Lost Ark is another video game by
               | Korea.
               | 
               | I'm surprised you've never heard of the kpop groups BTS
               | or Blackpink in Germany.
        
       | scrapheap wrote:
       | If you liked Neuromancer then you should read True Names by
       | Vernor Vinge.
        
         | alphabetting wrote:
         | Thanks for rec. Neuromancer is an all time fave. Amazing how
         | well it has held up
        
         | pmoriarty wrote:
         | I went on a Vinge binge when I'd heard that he was the
         | originator of the singularity concept. Didn't like any of his
         | work, including _True Names_. I liked _Neuromancer_ and _Count
         | Zero_ way more.
        
         | kemayo wrote:
         | It's impressive because it's ~3 years before Neuromancer, and
         | in many ways it's a better predictor of "the internet" as a
         | cultural thing. It nails a lot of the social aspects of online
         | forums, for instance. It lacks the raw _style_ of Neuromancer,
         | alas.
        
           | pmoriarty wrote:
           | E. M. Forster predicted something like the internet and
           | online forums in 1909 in _The Machine Stops_.
        
         | ngc248 wrote:
         | Cyberpunk and head crash by bruce bethke is also good
        
       | bpiche wrote:
       | gh0st, if you're watching this, I'm still looking for the rabbit
       | hole.
        
       | smm11 wrote:
       | The sleeper was a thing once upon a time. Might still be.
        
       | kemayo wrote:
       | > When Gibson penned his opening line 'the sky above the port was
       | the colour of television, tuned to a dead channel' he merged
       | reality and the digital in a way that seems almost prophetic
       | today
       | 
       | Tangentially, I find the generational aspect of that line fun.
       | Depending on how old the person you're talking to is, this will
       | mean (as originally meant) a gray/staticy color, or a searingly
       | vivid blue, (or, I guess, something else like a graphical "no
       | signal found" screen in the most modern interpretations).
       | 
       | As with much sci-fi, it's a story of "the future" that's
       | thoroughly grounded in the present day it was written in.
        
         | Tarragon wrote:
         | Such a vivid line of description in both interpretations but
         | also a radical change to interpretation.
        
       | Gravityloss wrote:
       | I was sick at home and finally picked up the Neuromancer which
       | had been sitting in the bookshelf for years.
       | 
       | It was an experience indeed. At many points, very high concept
       | (which of course has been copied to death). At other points,
       | naive. Surprisingly few things felt old fashioned.
       | 
       | The biggest let down was the unrealistic behavior and motivation
       | of people. It felt very much like an adventure game where
       | everything revolves around the main character.
       | 
       | EDIT: To clarify, I liked the book very much.
        
         | karpierz wrote:
         | The protagonist is so addicted to the Internet that he's
         | willing to do literally anything to be able to use it again. If
         | that's not a relatable motivation, I don't know what is.
        
           | ugl wrote:
           | don't forget the speed addiction!
        
             | idontwantthis wrote:
             | I think he got addicted to speed so he wouldn't have to
             | dream about the internet as much
        
             | nirav72 wrote:
             | We have adderall now. Speed with a PG rating
        
               | Cthulhu_ wrote:
               | I don't think that's a very kind thing to say about the
               | medications for people for who ADHD medications like
               | amphetamines and methylphenidates have meant a huge
               | improvement in quality of life.
        
               | InitialLastName wrote:
               | That it has helped people doesn't make the comparison
               | untrue.
               | 
               | We shouldn't lose sight of the fact that many drugs with
               | reputations of illegitimate/illegal use are readily
               | provided to patients (including children) in a
               | pharmaceutical context, most notably amphetamines and
               | opiates.
        
               | nirav72 wrote:
               | My point was that plenty of people use adderall without
               | being diagnosed with ADHD.
        
           | cstross wrote:
           | The word "internet" doesn't appear in Neuromancer because in
           | most respects it hadn't been invented yet.
           | 
           | While DoD declared TCP/IP the future standard for military
           | networking in 1982, IBM, DEC, and AT&T only adopted TCP/IP in
           | 1984, a couple of months before Neuromancer went on sale.
           | Gibson notoriously wrote it on a manual typewriter circa
           | 1982-83. (It took a year from acceptance to put a novel
           | manuscript into production back then: very often, it still
           | does.)
           | 
           | ARPAnet existed in 1982, Public BBSs had been a thing for a
           | while. But the publicly accessible global information network
           | with visual representations of corporate presence? That was
           | all in his imagination.
        
             | cubano wrote:
             | The Source? Compuserve? AOL?
             | 
             | Those three come quickly to mind that were certainly trying
             | very hard to be the " publicly accessible global
             | information network with visual representations of
             | corporate presence" you are speaking of.
        
               | pmoriarty wrote:
               | AOL didn't exist when _Neuromancer_ was written.
               | 
               | While the others did, Gibson seemed not to have been
               | aware of them, and he didn't even own a computer at the
               | time.
               | 
               | You can tell his vision of cyberspace came entirely from
               | his imagination because it doesn't even remotely resemble
               | any actual computer systems of the day.
        
         | ethbr0 wrote:
         | Early cyberpunk tends to be power fantasy wrapped in dystopia.
         | So, Hellblazer with more blinking lights and megacorps instead
         | of demons.
         | 
         | And it bears remembering that Gibson was 34 when he wrote
         | _Neuromancer_.
         | 
         | You can see a shift in his characterization by the time he gets
         | to _Mona Lisa Overdrive_ (a book and 4 years later). And
         | certainly with the subsequent Bridge trilogy. IMHO, the Sprawl
         | trilogy that starts with Neuromancer gets better with each
         | book, even though the first is the most famous.
         | 
         | Also, plug for _Void Star_ , which I recently finished after a
         | recommendation here. It sits somewhere in Bridge-era Gibson
         | tone, but with the quintessential "What the hell is going on?"
         | Cyberpunk mystery that a lot of retro-CP authors drop.
         | https://www.amazon.com/Void-Star-Novel-Zachary-Mason/dp/1250...
        
           | batman-farts wrote:
           | It's definitely worth reading the whole Sprawl trilogy. It
           | establishes something of a pattern in Gibson's work where
           | characters from the first book in one of his trilogies return
           | in the third, changed. The scene where Molly and the Finn
           | reunite in Mona Lisa Overdrive is quite powerful.
        
         | apalmer wrote:
         | I definitely understand your take, it is definitely an unusual
         | mixture of hard near sci fi concepts and pulp sci fi 'drama'. I
         | personally enjoyed it immensely but can definitely understand
         | why someone would not.
        
           | Gravityloss wrote:
           | Oh, I did enjoy it immensely! I guess this my review was high
           | praise - coming from a Finn.
        
         | WesolyKubeczek wrote:
         | > The biggest let down was the unrealistic behavior and
         | motivation of people. It felt very much like an adventure game
         | where everything revolves around the main character.
         | 
         | I feel it's like this for two reasons:
         | 
         | 1) Gibson himself says that he hasn't been a very good writer
         | making Neuromancer, and that this is one of his weaker works,
         | 
         | 2) but then again, we see the world from the POV of the
         | protagonist and his brain filter. Case is not a very
         | complicated man and this is how he sees the world. He chooses
         | to focus on these things, and he treats people around him like
         | NPCs. (Giving a convincing perspective of a character is what
         | good writers do, so I think Gibson wasn't a shitty writer after
         | all.)
        
         | corysama wrote:
         | In the interview/documentary
         | https://en.m.wikipedia.org/wiki/No_Maps_for_These_Territorie...
         | Gibson is quite self-deprecating. He attributes several aspects
         | of the book that people love to his inexperience as a writer.
         | The main character is cold and vague because he didn't know how
         | to write a fleshed out character. People jack-in a lot because
         | he was uncomfortable writing scene transitions. Something like
         | "What do you say?? He got up and walked down the hallway to the
         | apartment elevator and out the front door to the sidewalk'?"
        
           | noirbot wrote:
           | Which is interesting because his descriptions of travel and
           | scene transition in the most recent 5 books of his are deeply
           | flowery and some of my favorite bits of his writing. I
           | suppose writers change and grow over time, and I wonder if
           | some of his style now is due to him trying to fix what he saw
           | as flaws in his earlier work.
        
             | Ekaros wrote:
             | They do for example I started to skim through Heinlein's
             | Beyond This Horizon(original release in 1942) and it is
             | pretty horrid, quite badly aged and disconnected...
             | Although it is translation the comments by others aren't
             | exactly praising.
             | 
             | Writing is like any pursuit, you just need to do it to
             | develop and become better at it. Just like coding.
        
           | whoopdedo wrote:
           | Reminds me of Gene Roddenberry needing to invent teleporters
           | because the Enterprise couldn't land on a planet.
        
       | horsestaple wrote:
       | I couldn't finish the book, it just had too much unexplained
       | fictional techno-jargon to be able to enjoy for me. I know thats
       | the style of immersion he was going for, but it didn't click for
       | me, even though I'm a big sci-fi reader.
        
       | shon wrote:
       | Gibson is still telling the same story. If you read his more
       | recent works, like The Peripheral, you'll see it. It's still
       | Cyberpunk. The aesthetic has been modernized. It's less neon and
       | more black and a little too familiar, but the message is the
       | same: Even in an overtly corrupt world, knowledge and information
       | are supremely powerful. Because of this, an underdog can beat the
       | system change everything.
       | 
       | As a 16 year old kid back in 1990, this message meant everything
       | to me. It inspired me and gave me hope. His new stuff has less
       | neon but is just a great to read and feels the same to me today.
        
       | stakkur wrote:
       | The 80's were my 20s. It's hard to explain to younger folks how
       | the 80s (especially early 80s) felt, culturally. The whole
       | 'Japan, Inc.' thing was in full swing, and the general feeling
       | was that Japan was eating the world. 'Tech' was this fresh, semi-
       | mystical thing, still opaque to much of the public.
       | 
       | Gibson latched onto that cultural wave and took it into a
       | possible future, and it was exciting to me. Today it's
       | interesting to see that technofuture both commoditized and
       | idolized.
       | 
       | Now in my 50s, it's still interesting but seems a bleak and not-
       | terribly-human place that I don't want to live.
        
         | mindcrime wrote:
         | _It 's hard to explain to younger folks how the 80s (especially
         | early 80s) felt, culturally. The whole 'Japan, Inc.' thing was
         | in full swing, and the general feeling was that Japan was
         | eating the world. 'Tech' was this fresh, semi-mystical thing,
         | still opaque to much of the public._
         | 
         | I'm just a little younger than you then, but I remember the
         | 80's pretty much the same way. Japanese manufacturers
         | (especially of cars and consumer electronics) were sort of
         | "eating the world" and computers and high-tech were still seen
         | as very mysterious and mesmerizing and had a real mystique
         | about them.
         | 
         | Interestingly, for me, the mystique and mystery of high-tech
         | largely persisted up until about 2010 or so. Maybe a little
         | later, maybe 2015 even. It's only been in the last few years
         | that it seems to be wearing off. Not sure if that's just a
         | reflection of my becoming older and more cynical and harder to
         | impress, or if its down to changes in society/culture at large,
         | or what. But my recent re-reading of the Sprawl and Bridge
         | trilogies was, in part, I think an attempt to recapture some of
         | that. Not sure if it worked or not, but it was fun reading all
         | that stuff.
         | 
         |  _Now in my 50s, it 's still interesting but seems a bleak and
         | not-terribly-human place that I don't want to live._
         | 
         | There are aspects of the "cyberpunk future" that still seem
         | appealing in some regards, but it doesn't necessarily feel like
         | the exact world I'd want to live in, that's for sure.
        
         | cwkoss wrote:
         | Japanese 80s City Pop is one of my favorite musical genres - an
         | outgrowth of the huge economic growth happening in Japanese
         | cities. Big funky happy instrumentals and lyrics often alluding
         | to glamorous lifestyles, social isolation and an unquenched
         | loneliness.
         | 
         | It was a very interesting time in Japan's history, which I
         | personally think has a lot of parallels to the current west-
         | coast tech bubble.
         | 
         | Check out:
         | 
         | Fantasy - Meiko Nakahara
         | 
         | https://www.youtube.com/watch?v=2Kt8HP1VEPU
         | 
         | Zhen Ye Zhong nodoa/Stay With Me - Miki Matsubara
         | 
         | https://www.youtube.com/watch?v=VEe_yIbW64w
         | 
         | I Can't Stop The Loneliness - ANRI
         | 
         | https://www.youtube.com/watch?v=6bALJxjL8jw
         | 
         | 4:00 A.M. - Taeko Onuki
         | 
         | https://www.youtube.com/watch?v=_sOKkON_UnQ
        
       | daedalus_f wrote:
       | I love neuromancer and its sequels, and like this blogs
       | aesthetic, but good god the tracking makes it hard to read.
        
         | wanda wrote:
         | Reader view?
         | 
         | The reader view really highlights how short the article is, now
         | that I'm looking at it.
         | 
         | I think tracking is letter spacing right? It is pretty rough. I
         | think you can enforce fonts and at least in Firefox and Safari
         | you can add custom CSS to help with that sort of thing. I don't
         | think Chrome offers the same feature without an extension.
        
       | the_af wrote:
       | One thing I read somewhere -- and it might have been an interview
       | with Gibson or with someone else talking about his work -- is how
       | much William Gibson despises derivatives of cyberpunk in the
       | books, videogames and movies that followed.
       | 
       | Specifically, he dislikes the focus on the aesthetic, neon
       | lights, mirror shades, etc. I think Gibson really dislikes
       | Cyberpunk 2077, for example. Gibson argued they are missing the
       | point, staying shallow and forgetting the "message", which was
       | PUNK: a rebellion and a rejection of the mainstream state of
       | affairs. Gibson was a punk writer, and his writing was a critique
       | of Reaganomics and the direction the world was going back then.
       | 
       | I think he means we need a different kind of critique now, not
       | anchored to neon lights and vaguely Japanese inspired
       | retrofuturistic aesthetics which look like what the 80s thought
       | the future would be. And nothing can be more conformist and anti-
       | punk than lazily copying a now classic aesthetic and doing
       | nothing else with it.
       | 
       | That said, I love that aesthetic myself, and have no problem
       | being stuck in the past. But I see his point.
        
         | npteljes wrote:
         | >I think Gibson really dislikes Cyberpunk 2077, for example.
         | 
         | He specifically said this about the game: "The trailer for
         | Cyberpunk 2077 strikes me as GTA skinned-over with a generic
         | 80s retro-future, but hey, that's just me."
         | 
         | https://twitter.com/GreatDismal/status/1005958197654351872
        
           | lobocinza wrote:
           | Then someone criticized him (on Twitter) for not
           | understanding cyberpunk. :)
        
         | bpiche wrote:
         | Maybe it was Action Button who put it best when he said
         | Cyberpunk 2077 is the gamer chair of cyberpunk, and I'm
         | paraphrasing.
         | 
         | https://www.youtube.com/watch?v=LnBKX_vdYQI
        
         | jrochkind1 wrote:
         | Curious if someone can find a URL for Gibson saying such
         | things.
         | 
         | I've never seen Gibson describing Neuromancer as a critique of
         | Reagonomics or having any particular political agenda.
         | Interested to see it if so! I don't think of Gibson having
         | nearly as much "political" agenda or grounding as some other
         | early "cyberpunk" writer's like Bruce Sterling or Rudy Rucker.
         | 
         | (I don't think Gibson himself referred to his work "cyberpunk"
         | or "punk" originally)
        
           | kemayo wrote:
           | I did a cursory search, and there's certainly "What I tried
           | to do was give people a future that is the world of the
           | Reagan '80s carried five steps forward and the volume turned
           | up 20 clicks" in an article[1] from 1994.
           | 
           | [1]: https://ew.com/article/1994/08/26/william-gibson-first-
           | man-c...
        
             | pmoriarty wrote:
             | This sounds very hand-wavy, and I wish Gibson was more
             | explicit in drawing the connections.
             | 
             | Slums and the dominance of megacorps and the ultra-rich I
             | understand, but what do cyberspace and AI's (two of
             | _Neuromancer_ 's more original and iconic themes) have to
             | do with Reagan? Nothing, from what I can tell.
        
               | jrochkind1 wrote:
               | Based on other stuff I've read him say, I feel like he
               | might actually indeed be implying that things like slums
               | and the dominance of megacorps and the ultra-rich are to
               | him more central/significant themes/aspects of
               | Neuromancer than AI's or cyberspace! Or at least that
               | they are more central/significant than people focused
               | only on the cyberspace thing recognize.
               | 
               | Gibson had of course famously never used the internet
               | when he wrote Neuromancer (on a typewriter).
        
           | NoraCodes wrote:
           | Have you read much of Gibson's other work? He's very clear
           | about his attitude towards sci-fi as a way to examine the
           | present day in many of his essays.
        
             | jrochkind1 wrote:
             | Yep! Oh for sure, as a way to examine the present! Just his
             | political commitments or agenda, if any, aren't as obvious
             | as some peers. i'm curious for places he's revealed them in
             | interviews!
        
         | dempedempe wrote:
         | That's interesting. I guess the two are coming from very
         | different places. Gibson comes from a place of rebellion. The
         | current fascination with cyberpunk comes from a place of
         | nostalgia.
        
         | orev wrote:
         | > And nothing can be more conformist and anti-punk than lazily
         | copying a now classic aesthetic and doing nothing else with it.
         | 
         | In Pattern Recognition, the character Cayce is "allergic" to
         | Tommy Hilfiger clothing because the style is so completely
         | generic. Your comment makes me wonder if that was a commentary
         | on the works derived from his initial vision in the Sprawl
         | trilogy.
        
           | bpiche wrote:
           | Cayce's black bomber jacket and Fruit of the Loom shirts and
           | black Levis make a terrific outfit. The mil spec sneakers in
           | that same series are described with similar care.
           | 
           | But beyond mil spec, the whole Blue Ant series is just a
           | beautiful tableau of different fashions and designed objects.
           | Made me really want a Curta.
        
         | BTCOG wrote:
         | This is contrary to numerous interviews where Gibson praises
         | aesthetic and for example, says that Blade Runner spot-on
         | nailed what he was going for with Neuromancer. Gibson all
         | throughout Neuromancer equally himself focuses, almost hyper-
         | focuses on surface textures and visual aesthetic to juxtapose
         | antique forms and purpose with high tech modern materials. It
         | would seemingly be at odds for him to not like aesthetic and
         | neon and city "Sprawl" after going to lengths to directly
         | praise Ridley-Scott's "spot-on" interpretations.
        
           | the_af wrote:
           | I don't think it's contrary.
           | 
           | First, Blade Runner came BEFORE Neuromancer was released, so
           | it cannot have been a derivative, and there weren't any good
           | representations of the aesthetic on screen either; its
           | visuals broke new ground in many senses. Gibson rightly
           | feared that:
           | 
           | > _" BLADERUNNER came out while I was still writing
           | Neuromancer. I was about a third of the way into the
           | manuscript. When I saw (the first twenty minutes of)
           | BLADERUNNER, I figured my unfinished first novel was sunk,
           | done for. Everyone would assume I'd copped my visual texture
           | from this astonishingly fine-looking film."_
           | 
           | [source: https://web.archive.org/web/20070926221513/http://ww
           | w.willia...]
           | 
           | Are there any other _visual_ works of cyberpunk that came
           | _after_ Neuromancer and that Gibson praised? There must have
           | been, but how common were they?
           | 
           | Second, I don't think Gibson's main objection was the
           | aesthetic, but rather, that derivative works didn't do
           | anything with it. They just copied, losing the punk spirit
           | and rebelliousness.
        
             | [deleted]
        
             | BTCOG wrote:
             | I think that's a great assessment. Other than being great
             | friends with Bruce Sterling I'm not aware of afterward
             | works considered derivative that he's directly praised.
             | Maybe some Stephenson works and Sterling?
        
           | notahacker wrote:
           | This.
           | 
           | For example here[1] is an interview in which Gibson waxes
           | lyrical about pop culture, imagery, prose style and selective
           | use of detail, and also says he didn't "have the patience" to
           | flesh out details like the backstory of what was supposed to
           | actually have happened to the US because they'd only detract
           | from the reading enjoyment. He's saying that he was
           | influenced by how cheesy Cold War era blockbusters could
           | imply a lot happened with a few well chosen casual words, not
           | claiming to make a case for a different politics or to
           | channel Brave New World
           | 
           | And let's be brutally honest, the politics of Neuromancer
           | isn't really more sophisticated than "counterculture is cool"
           | and a determination to avoid what Gibson sees as right wing
           | tendencies in Golden Age SF. The writing is fantastic, but
           | it's all about imagery and ideas. Even his polemical writing
           | on Singapore and the Golden Age seem more concerned that
           | paternalistic ideas of ideal societies are _dull_ than
           | anything else.
           | 
           | Even the most cynically commercial use of cyberpunk cliches
           | embraces the idea that counterculture - or at least 1980s
           | cyberpunk idea of counterculture - is cool
           | 
           | [1] http://project.cyberpunk.ru/idb/gibson_interview.html
        
             | the_af wrote:
             | Well, like I answered in another comment, Blade Runner is
             | not a good example because Neuromancer wasn't published by
             | then, and also because it was a groundbreaking visual work
             | of art, not a derivative one (yes, I'm aware of
             | _Metropolis_. The point still stands.)
             | 
             | > _" [...] a determination to avoid what Gibson sees as
             | right wing tendencies in Golden Age SF"_
             | 
             | That was no small feat. It seems pretty major to me. It
             | took me some work to mature from my young SF fan self to
             | notice the rightwing undertones in much of it. Call it
             | naivete, if you want.
             | 
             | What are modern cyberpunk derivatives fighting against?
             | Cyberpunk today is codified as a consumer-friendly, eye-
             | popping style, complete with a collection of tropes so
             | ingrained fans will fight you to the death if you try to
             | deviate so much as an inch from them.
        
               | notahacker wrote:
               | I haven't said anything about Blade Runner. I reference
               | Gibson claiming inspiration from the line "you flew the
               | Gullwing over Leningrad, didn't you?" in Escape from New
               | York because he loved how 'a casual reference could imply
               | a lot', which is all about his admiration for the style
               | of SF (and trope-heavy style at that).
               | 
               | > What are modern cyberpunk derivatives fighting against?
               | Cyberpunk today is codified as a consumer-friendly, eye-
               | popping style, complete with a collection of tropes so
               | ingrained fans will fight you to the death if you try to
               | deviate so much as an inch from them.
               | 
               | But eye-popping style was all it ever was. _Neuromancer_
               | didn 't fight against John Campbell's opinions on
               | slavery, or capitalism, or Cold War politics, it just
               | wrote about punks and hacking in a neo-noir dystopia
               | because Gibson thought that was a much less boring
               | setting for a story than conservative utopias.
        
               | the_af wrote:
               | Well, the comment you were replying to with a "this" did
               | mention Blade Runner.
               | 
               | > _" [Gibson] just wrote about punks and hacking in a
               | neo-noir dystopia because Gibson thought that was a much
               | less boring setting for a story than conservative
               | utopias."_
               | 
               | You are not wrong, but I'd argue that it had a meaningful
               | message beyond plain aesthetics when placed in the right
               | context, i.e. when Neuromancer and cyberpunk were born.
               | Now it's just the aesthetic, and the "message" of hi-tech
               | lowlives and evil megacorporations is a lazy one, just
               | rehashing mindlessly what was before. I'm not saying
               | _nothing_ interesting and new can be said about this, but
               | that it has become a codified trope you can write _on
               | autopilot_.
               | 
               | It's easy to say it was always like this, but it's false.
               | Yes, Gibson drew from pop culture, and he used it to
               | create something new, for whatever reasons. Now it's just
               | rehashing for the sake of rehashing, and some of the
               | tropes are hilariously outdated but still copied by the
               | faithful.
        
               | notahacker wrote:
               | It certainly had more novelty when it was new! But the
               | tropes being familiar and so outdated that using some of
               | them in future settings is positively anachronistic is
               | part of the appeal, just like it is for most of the
               | earlier scifi canon, and Gibson seems to have enjoyed
               | consuming trope-heavy genre fiction far too much to be
               | precious about people doing the same with themes he
               | invented or popularised. Not everything he's written
               | mashed up ideas with such originality either.
               | 
               | Or in his own words: https://twitter.com/greatdismal/stat
               | us/1164240403270270976?l...
               | 
               | (and the Matrix was both an iconic film and something
               | which borrowed more directly, liberally and naively from
               | Neuromancer than most of the low effort stuff)
        
               | the_af wrote:
               | (At this point this is a conversation which I hope we
               | both find interesting,. Don't read anything I write as
               | trying to counterpoint anything you say, it's not my
               | intention)
               | 
               | I agree cyberpunk _now_ is anachronistic, which has its
               | own appeal. I did say I liked its aesthetics! It 's a
               | world that could have been, but never really was. Sort of
               | like _Stranger Things_ is anachronistic and I like it for
               | it (well, the first season, anyway).
               | 
               | But that's the thing, isn't it? Some other commenter in
               | this thread mentioned that cyberpunk originally was about
               | _rebellion_ and now it 's about _nostalgia_. I am of
               | course more cynical, I think many authors (of videogames,
               | anime, etc) simply copy the looks because that 's the
               | easy part.
               | 
               | The nostalgia is doubly puzzling because the world
               | described by cyberpunk is not nice, it's _hopeless_. It
               | 's almost like feeling nostalgia for the world described
               | in Orwell's _1984_. Not exactly though, because there 's
               | adventure and a rich cast of rogues and lowlives in
               | cyberpunk, whereas in 1984 everything is hopeless, gray
               | and doomed, but still... it's weird to long for any
               | dystopia.
               | 
               | The Matrix: you definitely have a point. The Matrix,
               | style-wise, was impressive when it opened! But I feel the
               | same irritation towards the abuse of effects and tropes
               | it brought into the cinematic world.
        
         | notreallyserio wrote:
         | Ironically, focusing criticism on the aesthetics is itself
         | "staying shallow". Much cyberpunk media does serve as a
         | critique of the status quo or an imagined future dystopia, as I
         | assume he would prefer, but with some neon on the surface.
        
           | the_af wrote:
           | I don't think Gibson minds the aesthetic in particular; what
           | he is saying, if I understand him correctly, is that nobody
           | cares about cyberpunk _except_ for the aesthetic. There 's
           | nothing beyond it. If there is something, it's the same old
           | tropes about big bad evil 80s-style corporations, usually
           | with a vague Japanese or Asian theme. Everything that was
           | novel about cyberpunk has now been absorbed into the
           | mainstream and has become just another trope to be used by
           | videogame/movie/anime authors.
           | 
           | It's as lazy as it gets, and definitely not punk.
        
             | pmoriarty wrote:
             | _" It's as lazy as it gets, and definitely not punk."_
             | 
             | Reading is not very punk, though arguing what punk is is
             | definitely punk.
        
               | Loughla wrote:
               | I would argue that reading, today, absolutely is punk.
               | When the main-stream is delivered at a sixth grade level,
               | in 15 second sound bites with talking heads or funny
               | dances behind it. . . what is more punk that being
               | extraordinarily well-read?
        
               | TremendousJudge wrote:
               | >what is more punk that being extraordinarily well-read
               | 
               | Having recently been to several punk rock shows (read:
               | damp basement noise fests), I'd say: having a blue collar
               | job, being against "the system", doing copious amounts of
               | cocaine and speed on their time off, and having their
               | entire body blasted with tattoos such as a hand flipping
               | you off, a trash can overflowing with garbage, and many
               | insults. I thought this particular kind of people didn't
               | exist anymore, but no, they're still alive and moshing in
               | the basements of most cities.
        
             | teknopaul wrote:
             | After cyberpunk came steampunk (and all the other x-punks)
             | devoid of anything but visual aesthetic;
             | 
             | He has a point IMHO;
             | 
             | Big fan of Invurt:: groks cyberpunk; made no attempt to
             | copy the aesthetic;
        
               | clem wrote:
               | Gibson has only himself and Sterling to blame for
               | steampunk, given their joint work on The Difference
               | Engine.
        
               | ghostpepper wrote:
               | What is Invurt?
        
               | dylan604 wrote:
               | 1/Vurt naturally ;P
               | 
               | https://www.goodreads.com/book/show/17401136-vurt
        
             | Cthulhu_ wrote:
             | I'm not entirely convinced of that attitude; plenty of
             | science fiction in a cyberpunk setting have strong
             | underlying messages, of e.g. personal identity, capitalism,
             | privacy, overpopulation, sex work, drugs, classism, AI,
             | environment / global warming, etc; some of the big names
             | there would be (imo, I'm no expert and I can't think of
             | much) Ghost in the Shell, Altered Carbon, The Matrix, some
             | episodes of Love Death & Robots and even Black Mirror, to
             | name a few.
        
               | yike321123 wrote:
        
         | drBonkers wrote:
         | Capitalism's greatest superpower is absorbing all critique and
         | selling it back to consumers as a luxury good.
        
           | brimble wrote:
           | As in Black Mirror's "Fifteen Million Merits".
        
           | the_af wrote:
           | Insightful observation. Also depressing. Probably why Gibson
           | dislikes this trend.
        
           | cubano wrote:
           | Not bad, but I personally think its superpower is always
           | being just the tiniest bit better than everything else...
        
             | EricE wrote:
             | Funny, that!
        
           | obese44 wrote:
           | very insightful, that is 100% your original quote
        
             | BlueTemplar wrote:
             | Mark Fisher :
             | 
             | "Capitalism is very much like the Thing in John Carpenter's
             | film of the same name: a monstrous, infinitely plastic
             | entity, capable of metabolizing and absorbing anything with
             | which it comes into contact. Capital, Deleuze and Guattari
             | say, is a 'motley painting of everything that ever was'."
        
             | ghostDancer wrote:
             | You can get it in a t-shirt probably. ;-)
        
         | mherdeg wrote:
         | I liked Paolo Bagciaglupi's "The Calorie Man" (which I read in
         | "Rewired: The Post-Cyberpunk Anthology") as an example of this
         | kind of "if we project today's state of affairs 30 years into
         | the future, what is the dystopia it produces?" line of
         | reasoning.
         | 
         | The story is about megacorporations greedily controlling the
         | supply of food via patents on GMO crops in a post-peak-oil
         | society. There's no artificial general intelligence lurking in
         | the electrons to save or doom us, just the consequences of our
         | own choices.
        
           | jrochkind1 wrote:
           | I really recommend Bagciaglupi's "The Wind-Up Girl", which is
           | kind of the novel expanded from The Calorie Man. It is
           | dismal.
        
             | blaser-waffle wrote:
             | Great book.
             | 
             | My friend is Thai and said he (Bagciaglupi) couldn't speak
             | the language to save his life, but otherwise liked the
             | book.
        
               | the_af wrote:
               | I read a scathing review by a Thai that accused
               | Bacigalupi of engaging in Orientalism, which of course he
               | was. And still, not being Thai myself, I enjoyed the
               | novel immensely, thought its greater themes were very
               | interesting, and I think it wasn't dismissive of Thai
               | culture, even if it dealt in stereotypes.
               | 
               | I suppose Gibson is guilty of this as well, only with the
               | Japanese instead of Thai. It doesn't bother me.
        
             | the_af wrote:
             | Don't forget "Yellow Card Man"!
             | 
             | Most of his stories in "Pump Six and Other Stories" are
             | very good. Depressing, but good.
        
             | lsaferite wrote:
             | I loved that book and the world the author created.
        
           | the_af wrote:
           | Oh, I'm well acquainted with Bacigalupi's work and I think he
           | is not writing mere derivatives, but actually updating the
           | concerns and doing something interesting with them. The
           | aesthetic is completely different as well.
           | 
           | I've no idea if Gibson has read Bacigalupi or what he thinks
           | of his work, but _I_ am definitely a fan!
        
         | throw1234651234 wrote:
         | Cyberpunk 2077 is very much a disappointment in every sense
         | other than the scope of the project. Every single aspect of it
         | is a cheap, shallow rip-off. It adds nothing of value to
         | anything, though enjoyable in the way Mortal Combat is. Still,
         | Mortal Combat was far more ground-breaking and original - that
         | about sums up how much of a "derivative work" Cyberpunk 2077
         | is.
        
           | tomc1985 wrote:
           | What? It was a fantastic game that spent a lot of time
           | ruminating on topics like transhumanism, sex, and corporate
           | power. It let players explore heterosexual and homosexual
           | romantic relationships in first person and uncensored.
           | Character writing is for the most part top-notch. The
           | universe is unfailingly coherent and incredibly fleshed out.
           | Few games have moved me to the point of tears in the credits,
           | but this one did.
           | 
           | If you're one of those folks inexplicably bitter about
           | prerelease trailers then maybe I can understand your stance.
           | But dismissing the monumental amount of effort that it has
           | taken to deliver what some of us perceive as one of the
           | highest works of art in the genre, is ridiculous.
        
             | deadbunny wrote:
             | I'm with you 100% the game is a mess from a gameplay point
             | of view but the story (and load of side stories) is
             | fantastic if a little cognitive dissonance inducing when
             | being constantly told "You're dying! Hurry do the thing!"
             | Then spending 10 hours dicking about.
             | 
             | I definitely think CDRP had a lot of help world building
             | from the source material (perhaps leaning on it too much)
             | but I'd definitely buy a sequel, maybe not on launch
             | though!
        
             | zrav wrote:
             | Just as the Witcher games are basically fan fiction paying
             | homage to Sapkowskis books, CP2077 needs to be seen as a
             | homage to many classics of the cyberpunk genre.
             | Neuromancer, Snow Crash, Blade Runner, Ghost in the Shell
             | to name a few obvious ones (I also see a lot of Elysium in
             | it, FWIW). The story CD Projekt synthesized based on the
             | concepts of these works is very fitting and surprisingly
             | consistent, IMO. And because it's a homage, criticizing the
             | lack of original ideas in the plot/world misses what the
             | creators apparently set out to do. What _can_ be criticized
             | is that they fell short of their technical ambitions. And
             | despite its flaws, I found the game to offer quite a
             | remarkable experience.
        
             | the_af wrote:
             | > _" It was a fantastic game that spent a lot of time
             | ruminating on topics like transhumanism, sex, and corporate
             | power"_
             | 
             | I can't say anything about C2077 because I haven't played
             | it, I can just repeat what Gibson said about it. And he
             | didn't play it either, he was just judging the trailer.
             | 
             | What I _can_ say is to note the three things you mentioned,
             | "transhumanism, sex and corporate power" are also explored
             | in other highly derivative and uninspired works of
             | cyberpunk-influenced fiction, like Altered Carbon. Boy, was
             | I disappointed by that show [1]! It's completely shallow,
             | uninterested in exploring the philosophical ramifications
             | of the technology it introduces, and instead goes for
             | flashy visuals, endless action and explosive gore. I
             | watched season 1 because I wanted to know _whodunnit_ -- it
             | was disappointing -- and season 2 was unbearable.
             | 
             | Whether you agree with me or not that Altered Carbon on
             | Netflix was garbage, at least you must concede using those
             | cyberpunk tropes you mentioned is _not_ enough to determine
             | quality or complexity of the plot and /or message. They are
             | just tools in a toolbox, and can be used to build something
             | interesting or something utterly uninspired, just another
             | "gritty" cyberpunk copycat.
             | 
             | ---
             | 
             | [1] and from what my friends tell me, the book series is
             | not fundamentally different. Only the details vary.
        
           | lobocinza wrote:
           | It's easy to criticize but fun to play.
        
           | glenstein wrote:
           | Right, and I wouldn't want to generalize too much from that
           | example, as I think parent commenter does.
           | 
           | One dimension of Cyberpunk as envisioned by William Gibson
           | genuinely was explicitly aesthetic, in the way in which it
           | was meant to be understood and experienced. So derivatives
           | focusing on that aren't necessarily missing the point.
           | 
           | However, it's still certainly possible to reproduce those
           | aesthetics in bad ways, or to lean on them to the exclusion
           | of any deep message or story of any kind, etc. And it's
           | certainly fair to criticize any given derivative for
           | shallowness of vision. So, as a criticism of Cyberpunk 2077
           | it's perfectly appropriate, but I don't think execution of
           | aesthetics in and of itself misses the point.
        
             | the_af wrote:
             | > _" as I think parent commenter does"_
             | 
             | Point of correction: I'm trying to convey _what Gibson
             | said_. If there 's a generalization, it's not mine but his.
             | The guy invented cyberpunk, so I think he has a right to
             | holding very strong opinions about it.
             | 
             | I do tend to agree with Gibson, but I also like the
             | aesthetic and I'm content reading and looking at cyberpunk,
             | as long as it's not _too_ lazy.
        
               | glenstein wrote:
               | And my point was, and is, that I don't think he's making
               | the point you seem to think he is making. And sure, he's
               | got every right to be opinionated, but you're not quoting
               | or citing anything (although I understand you're
               | referencing a tweet of his re: Cyberpunk 2077 and are
               | referencing an interview), so what we are working with
               | here are extrapolations that you and I are attributing to
               | him.
        
               | the_af wrote:
               | Fair enough. I'm struggling right now to find the exact
               | interview where he said many of the things I'm probably
               | misquoting him about.
               | 
               | I'll look harder later ;)
        
         | after_care wrote:
         | I've come to disregard Gibson's disdain for deviated works.
         | Disregarding Gibson's authority and deviating on his art in a
         | way that pleases the creator is very punk in spirit.
        
           | ipnon wrote:
           | In his defense, there are few things more punk than disdain
           | for derivatives and veneration for originality and
           | progenitors. Punks are a conservative bunch. They're still
           | playing the same records from 50 years ago like they came out
           | today.
        
             | yike321123 wrote:
             | Honestly, the majority of derivatives of the cyberpunk
             | genre I've seen have all usually been cheap cash grabs with
             | less than any real messaging behind it. I guess to say it
             | more plainly it's what you see the rock or rap genres of
             | today as. While very few people "innovate" just like the
             | music industry the writing industry is a monopoly full of
             | those whose only interest is in revenue generation and
             | shiny lights rather than the actual message. While it may
             | be fun to rather generalize and insult others to put on the
             | face of superiority. Maybe think bigger.
        
               | YeGoblynQueenne wrote:
               | >> Honestly, the majority of derivatives of the cyberpunk
               | genre I've seen have all usually been cheap cash grabs
               | with less than any real messaging behind it.
               | 
               | Yes, well, like punk-punk. See Jello Biaffra and The
               | Melvins, "Those dumb punk kids will buy anything":
               | 
               |  _Hey, we 're back Show us how much you care
               | 
               | The merch booth's right over there
               | 
               | And if our scam works What a bandwagon it will be_
               | 
               | https://genius.com/Jello-biafra-those-dumb-punk-kids-
               | will-bu...
               | 
               | And music:
               | 
               | https://youtu.be/reUcpCVMUag
        
               | the_af wrote:
               | > _" the majority of derivatives of the cyberpunk genre
               | I've seen have all usually been cheap cash grabs with
               | less than any real messaging behind it"_
               | 
               | Agreed, and it's important to note that the message "evil
               | corporations are greedy and use tech in soulless and
               | alienating ways" _used_ to be a radical message but it 's
               | not anymore. Now it's just a trope. So I disagree with
               | what some are saying that cyberpunk is currently used to
               | convey a message; it's not, in general. It's used to
               | convey a _trope_ that 's lost most of its barb.
               | 
               | All in my opinion, of course. And Gibson's.
        
               | pydry wrote:
               | >Agreed, and it's important to note that the message
               | "evil corporations are greedy and use tech in soulless
               | and alienating ways" used to be a radical message but
               | it's not anymore.
               | 
               | "The Nazis are evil" is also an overused trope and is
               | hardly radical but by reusing it it helps protect us on a
               | civilizational level from actual nazis.
               | 
               | Tropes can be sort of like cultural T cells. I'd rather
               | see more "nazis are bad" and cyberpunk stories and less
               | disney shit for this reason alone.
               | 
               | It'll start getting old for me when the risk of it coming
               | true goes away.
        
               | the_af wrote:
               | Well, but evil evolves and the pitfalls of society do
               | too. You cannot stick to representations of the past.
               | Also, cyberpunk was supposed to be a vision of the
               | _future_ (used as an excuse to look at the then-present
               | time)!
               | 
               | More books and games about how evil the Nazis were,
               | _unless presented in an innovative way_ , feel derivative
               | and boring to me.
               | 
               | I don't think Gibson would object to a cyberpunk game
               | that went beyond the aesthetics and merely replicating a
               | message that has become a trope.
        
               | pydry wrote:
               | Most books and games feel derivative and boring to me.
               | That isnt about the use of well worn tropes thats just
               | sturgeons law in action.
        
               | Jiro wrote:
               | >"The Nazis are evil" is also an overused trope and is
               | hardly radical but by reusing it it helps protect us on a
               | civilizational level from actual nazis.
               | 
               | It's enabled people like Valdimir Putin, who managed to
               | invade a country on the grounds that it's full of Nazis.
        
               | blaser-waffle wrote:
               | > "The Nazis are evil" is also an overused trope and is
               | hardly radical but by reusing it it helps protect us on a
               | civilizational level from actual nazis.
               | 
               | Hows that working out? Cuz it doesn't look like it's
               | doing much except creating painfully generic stock
               | villains.
               | 
               | People forgot how popular the Nazis were, both in the US
               | and elsewhere. And no one can really articulate why
               | they're popular now outside of "day racis", which is a
               | thought terminating cliche.
        
               | pydry wrote:
               | >How's that working out? Cuz it doesn't look like it's
               | doing much except creating painfully generic stock
               | villains
               | 
               | Those tiki torch people arent exactly running the country
               | now are they?
        
               | brazzy wrote:
               | > "The Nazis are evil" is also an overused trope and is
               | hardly radical but by reusing it it helps protect us on a
               | civilizational level from actual nazis.
               | 
               | ...or helps a dictator dehumanize the population of a
               | country he wants to conquer for propaganda purposes.
        
               | pydry wrote:
               | Yeah, so creating a nazi military batallion out of a nazi
               | paramilitary to fight an ethnic civil war against
               | Russians may not have been the genius military move
               | Poroshenko thought it was :(
        
               | mmcdermott wrote:
               | > evil corporations are greedy and use tech in soulless
               | and alienating ways" used to be a radical message but
               | it's not anymore.
               | 
               | It seems like you would have to go pretty far back to
               | find a time where that would be a genuinely radical
               | message. The 19th century saw the trusts and rail barons.
               | There was also the East India Trading Company and its
               | affect on India.
               | 
               | I haven't read Gibson's work specifically (though I'd
               | like to), but I always got the sense that humanization
               | and dehumanization were the primary themes of cyberpunk
               | and the dystopian world created by corporations was one
               | of the dehumanizing factors. That may not be fair,
               | though.
        
               | blaser-waffle wrote:
               | > I haven't read Gibson's work specifically (though I'd
               | like to), but I always got the sense that humanization
               | and dehumanization were the primary themes of cyberpunk
               | and the dystopian world created by corporations was one
               | of the dehumanizing factors. That may not be fair,
               | though.
               | 
               | A quote from one of the RPGnet moderators, something to
               | the effect of...
               | 
               | "Transhumanism is about how technology will fundamentally
               | reshape how we live, and how we perceive what it means to
               | be human. Cyberpunk is how it won't."
        
               | IgorPartola wrote:
               | I think in retrospect you can say what you said. But
               | think about your stereotypical grandfather whose big
               | ambition was to be a company man, to work his way through
               | life and be rewarded with a modest pension and a
               | reasonably comfortable retirement. Think also about the
               | fact that while in the US this is less of a dream now, in
               | Japan this sentiment seems alive and well.
        
               | munk-a wrote:
               | Your sterotypical grandfather who worked 9-5 and earned
               | enough every five years to buy a new house in a
               | relatively middle-of-the-road job did so because of a
               | prosperity boom following WW2 which was built on the back
               | of repairing economic hardship and was a rather unique
               | time in history even for being a boom portion of the
               | cycle. Compare that to your father working in the 70s
               | where twice annual cost-of-living adjustments to account
               | for rapid inflation were the norm - or the 1920s and
               | earlier in America where the majority of people suffered
               | under absolutely atrocious working conditions and lived
               | entire lives trapped in debt cycles to a single company.
               | 
               | It ebbs and it flows - there are times in history you can
               | fondly remember for their plenty and times you can
               | remember for their scarcity.
               | 
               | The only really new trend, IMO, is that in the modern
               | world (I think for the first time ever) working
               | continuously for the same company is a financial trap.
               | The strangest innovation of the current day is that churn
               | is accepted and retaining skilled employees is de-
               | emphasized compared to... hiring new replacement
               | employees with less skill. This incredibly bonkers habit
               | has gained wide enough acceptance that it's sort of the
               | default business state.
        
               | jefurii wrote:
               | Just because "evil corporations are greedy and use tech
               | in soulless and alienating ways" isn't radical any more
               | doesn't make it any less true.
        
               | glenstein wrote:
               | >Agreed, and it's important to note that the message
               | "evil corporations are greedy and use tech in soulless
               | and alienating ways" used to be a radical message but
               | it's not anymore.
               | 
               | I have to express a hard disagree here. I think the
               | message can be made at higher or lower resolutions, in
               | vague or deep ways, and can comment not just on broad
               | vague themes but in deep ways about specific mechanisms.
               | 
               | The merit and pertinence of the message as radical
               | criticism is going to have everything to do with ground
               | level execution of details, depth of world building,
               | clarity of vision, etc., which will turn out different
               | depending on any particular media.
               | 
               | I do think it's fair to say that most things downwind
               | from Neuromancer can be fairly assessed as tropey, but I
               | think that's a sturgeon's law thing rather than something
               | unique about the genre as distinct from other genres.
        
             | rainonmoon wrote:
             | Plenty of punks are making and listening to new music. Your
             | nearest major city undoubtedly has a punk scene in which
             | people play shows, record and put out each other's albums,
             | and otherwise build a community very much focused on the
             | present and future. Are they stuck 50 years in the past or
             | is your idea of them?
        
         | ascagnel_ wrote:
         | > I think Gibson really dislikes Cyberpunk 2077, for example.
         | Gibson argued they are missing the point, staying shallow and
         | forgetting the "message", which was PUNK: a rebellion and a
         | rejection of the mainstream state of affairs. Gibson was a punk
         | writer, and his writing was a critique of Reaganomics and the
         | direction the world was going back then.
         | 
         | I'd argue that another game released in 2020 understood the
         | "punk" part of cyberpunk much better than CP2077 -- Umurangi
         | Generation. Instead of giving you a gun, the game gives you a
         | camera, and tells you to go out and document how everyday
         | people are reacting to the end of the world. The game was
         | primarily inspired by the early 2020 brushfires in Australia,
         | while its add-on DLC pack Macro was heavily influenced by the
         | protests following the death of George Floyd, and both heavily
         | criticize how the state misleads, reassures, and generally
         | fails to respond to dire situations.
         | 
         | Errant Signal did an excellent deep-dive (and spoiler-filled)
         | video essay on the game:
         | https://www.youtube.com/watch?v=Ctkeq8IpdQA
        
           | BolexNOLA wrote:
           | This game looks absolutely fascinating. Getting it
           | immediately - thanks for recommendation!
        
         | newsclues wrote:
         | You love the aesthetic and understand the meaning, it's people
         | who cash in on the style that irks the creator.
         | 
         | I've always loved the the affordable beauty line:
         | 
         | "In an age of affordable beauty, there was something heraldic
         | about his lack of it."
        
         | ineedasername wrote:
         | I think the aesthetic, whether Gibson likes it or not, is
         | interesting & compelling enough to stand on its own, outside of
         | any specific or inherent social commentary. Though I agree that
         | as an environment for stories its no longer well suited to
         | commentary on society today. Some of what he envisioned has
         | become mundane parts of everyday life, in some form or another.
         | Others never much materialized. For the former, well, mundane
         | doesn't cut it if you're after edge-walking commentary on
         | society's direction at the intersection of technology and human
         | behavior.
         | 
         | Charles Stross's early works came in at tail end of cyberpunk,
         | lets call it the silver age, and to me they read like they're
         | trying to find a way forward for the genre, and he ultimately
         | decided that wasn't the way to go. So he branched out from
         | there, including to near-future sci-fi. This was ultimately a
         | dead end because he kept finding that, no matter how strange
         | the plot, by the time a manuscript was really starting to take
         | its final form he was already proven right by current events.
         | And publishing schedules being what they are, his book wouldn't
         | hit shelves until a year or more later at which point they'd
         | read like derivative commentary on year++ old events.
         | Essentially, his predictions were pretty good, but his expected
         | timeline was far too generous: the future was coming too fast.
         | All of his work is worth reading though, and I think his
         | Laundry Files & Merchant series would appeal to different,
         | somewhat overlapping sets of HN readers. For one of the most
         | interesting mind fck time travel stories, check out his short
         | work Palimpsest.
        
           | telchior wrote:
           | You're right on in your first sentence. Aesthetics trump
           | message when art reaches wide popularity.
           | 
           | ... I swear that I used the word "trump" above
           | unintentionally, but my example for this is Trump rallies
           | using music from bands like Rage Against the Machine, Neil
           | Young and R.E.M. The music contains messages that explicitly
           | speak against the type of political power being wielded, and!
           | the artists themselves speak up about how much they despise
           | the people using their music. The fact that the message is
           | being misused couldn't be clearer. But the people using it
           | are there for the aesthetic: the general sound and feeling of
           | being rebels, ahead of the curve, etc.
           | 
           | And honestly I think that's a good thing. Creative reuse
           | results in good and bad; jazz and Christian rock. Creators
           | can't control their art once it's in the public, and the
           | world would be a smaller place if they could.
           | 
           | Sorry I didn't reply to the part about Charles Stross, it
           | looks like an interesting commentary but I'm not familiar
           | enough with Stross in particular.
        
             | EricE wrote:
             | lol - if you think Trump was part of the political
             | establishment you clearly weren't paying attention!
        
               | user_7832 wrote:
               | Anybody who was/is as rich as he was even when he started
               | is inherently a part of the political establishment,
               | especially so when you don't just stay low and mind your
               | own business (see: Bezos' impact on unions in the US)
        
               | telchior wrote:
               | He wasn't when he ran; he is now; neither fact matters at
               | all for the point, which is that the message of the art
               | (the songs being used in campaign events) was being
               | misused / destroyed, by direct testimony of the artists.
               | Same as Gibson saying he doesn't approve of how his
               | cyberpunk message is being used.
        
           | RangerScience wrote:
           | Strongly recommend the Laundry files. Note that they start
           | rougher (hewing very close to the original concept of "grumpy
           | sysadmin in weird circumenstances") but quickly mature into
           | more.
        
           | BlueTemplar wrote:
           | As he half-jokingly describes himself :
           | 
           | > Along the way he collected degrees in Pharmacy and Computer
           | Science, making him the world's first officially qualified
           | cyberpunk writer (just as cyberpunk curled up and died).
           | 
           | More about that close future scifi dead end :
           | 
           | http://www.antipope.org/charlie/blog-static/2018/01/the-
           | craz...
           | 
           | Including a... pandemic novel !
           | 
           | https://www.antipope.org/charlie/blog-
           | static/2020/04/reality...
        
         | depingus wrote:
         | Neuromancer was a critique of the era that birthed it. Reagan
         | might be gone, but the frameworks cemented into place back then
         | are still the same frameworks we operate under today. Gibson
         | may have unintentionally been predicting the future. As the
         | world further aligns with the cyberpunk dystopia, the
         | mainstreaming of cyberpunk aesthetic is inevitable.
         | 
         | I'm reminded of that line in The Matrix when Neo breaks The
         | Oracle's vase, "What's really going to bake your noodle later
         | on is, would you still have broken it if I hadn't said
         | anything?"
        
           | themadturk wrote:
           | As Gibson himself has said, science fiction is a commentary
           | on the moment in which it's written, and almost never
           | succeeds in predicting the future. That doesn't mean it can't
           | help shape the future (which I think Neuromancer did, at
           | least a little). But that's a different thing.
        
         | willis936 wrote:
         | CP2077 appears shallow on the surface. Compared to Deus Ex the
         | gameplay feels shallow. Story wise though... I'm not sure
         | playing as a terrorist who detonated a nuke in a city and rose
         | from the dead to finish the job is well within the "playing it
         | safe" area of current storytelling.
        
           | munk-a wrote:
           | And, honestly, outside of the main story the setting is
           | absolutely dripping with theme and care - buggy the game may
           | be, but poorly written it is not (in most cases - there were
           | definitely some misses).
           | 
           | Hell, cyberpsychosis, a pretty plot-minor series of
           | encounters, delves into one of the more interesting
           | considerations in the game. That a fair number of people are
           | unable to handle the implant tech at all and lose their
           | ability to function in a balanced way - each encounter has a
           | harrowing series of notes about the person degrading into
           | insanity and each is just sort of... ignored by most of the
           | people around it and accepted as a cost of technological
           | advancement.
           | 
           | I know the devs get a lot of hate, but I think that there is
           | a whole lot of heart and soul poured into that game.
        
         | ipnon wrote:
         | Gibson said he came up with Neuromancer by imagining what would
         | happen if Reagan became president for life.
        
           | [deleted]
        
           | cehrlich wrote:
           | And he basically has, in spirit.
        
         | dleslie wrote:
         | Cyberpunk 2077 receives too much grief for its rejection of the
         | mainstream state of affairs, making it quite punk. IMHO.
         | 
         | The crux of the story, the full arc and conclusion of your
         | character, is that you are a nobody who seeks to become an
         | influencer, comes to believe that you have a big role to play
         | in world events, but ultimately even your greatest possible
         | achievements amount to being either inconsequential or the
         | result of manipulations of ever more powerful forces. You start
         | a nobody, and you die a nobody. The game's NPCs spend a fair
         | amount of time reflecting on valuing the relationships of the
         | present and honoring the memory of those lost; even throughout
         | the side quests. (One of my favourites involving a
         | misunderstanding arising from seeking to be accepted and
         | pursuing plastic surgery, only to discover that the partner
         | loves who they are and not what they look like).
         | 
         | And yes, there are the pervasive themes of the commodification
         | of the human body, the objectification of not only the physical
         | but the emotional experience as well. Human limbs are bought
         | and sold, whole body replacements are common, memories are
         | recorded and shared, a recording of the end of life is itself a
         | hot commodity.
         | 
         | The game is thick with themes that condemn our indifferent,
         | plastic and superficial culture.
        
           | AA-BA-94-2A-56 wrote:
           | The main character, and therefore the player, is actually
           | warned about this conclusion when a similar character does
           | early on.
           | 
           | The problem with playing the capitalist game is that it
           | demands all of you, and never guarantees anything back.
        
           | Mountain_Skies wrote:
           | Sorry to gatekeep but corporate produced anything cannot be
           | punk. At most, they can serve as a rent seeker for passing
           | along punk to the masses but that's not even what Cyberpunk
           | 2077 is. This is 100% corporate, focus grouped, committee
           | approved, beige trying too hard to be punk. Which is fine if
           | taken for what it really is but what it really is, which
           | isn't punk.
        
             | dleslie wrote:
             | Try to gatekeep all you want; but punks failed to defend
             | their anti-corporate credibility and not only tolerated,
             | but embraced corporate appropriation of their culture. They
             | rode out punk's credibility while riding on boards from
             | Zumies, wearing Hot Topic, and listening to Sum 41 .
             | 
             | CDPR is about as authentic as you'll find in high-budget
             | video game development; and as I enjoy high-fidelity
             | entertainment, as well as Pondsmith's take on Cyberpunk, I
             | quite enjoyed CP2077.
        
               | rainonmoon wrote:
               | It's tragic that you refer (erroneously) to "punks" so
               | firmly in the past tense, while awarding credibility to a
               | company best known for its exploitative overtime
               | practices. How's the view from Arasaka Tower?
        
               | dleslie wrote:
               | It's best known for its award-winning games and its
               | digital distribution network.
               | 
               | The alleged egregious overtime was acknowledged as a
               | voluntary undertaking by several team members, and it
               | seems as though the journalists didn't bother to
               | investigate into the allegations they received from a
               | couple of complainers and opted to report them at face
               | value.
               | 
               | Having worked in the game industry for quite some time
               | that whole mess of negative reporting looked more like
               | journalists acting like ambulance chasers, thirsty for a
               | hit piece to drive hate clicks to their websites, than it
               | was a condemnation of CDPR's culture. The subsequent
               | response from the company affirmed my understanding,
               | where they publicly apologized for bugs, reported to
               | shareholders about their efforts to correct internal
               | development processes, and so forth.
               | 
               | As though working an extra 8h a week during the final
               | months before a hard deadline is either unheard of or
               | intolerable. There was no exodus of talent from CDPR.
        
             | munk-a wrote:
             | Calling something corporate is far too vague for any sort
             | of meaningful qualification. Neuromancer was published by
             | Ace a subsidiary of Penguin - thus making it the product of
             | the corporate machine.
             | 
             | I will whole hardily agree that corporations manage to
             | water down a lot of interesting things to drive mass market
             | appeal but building something interesting within a
             | corporation doesn't negate its message. We live in a world
             | where 90%[1] of genuine political discussion happens hosted
             | by either Google, Facebook or Reddit - those are our forums
             | for discussion in the modern world.
             | 
             | I'd also just briefly disagree with litmus testing and
             | gatekeeping as generally useful concepts - in almost all
             | the cases they're applied they're used to try and reduce a
             | complex spectrum discussion into a binary choice (aka
             | capital punishment, weed legalization, abortion legality)
             | and they add nothing of value - merely providing an easier
             | tool to help clump a wide discussion into the theming of Us
             | vs. Them.
             | 
             | 1. I have no facts for this but I think it's a reasonable
             | ballpark.
        
             | willis936 wrote:
             | Then there is no punk now. Every inch of life within
             | society has been co-opted by moneymen.
             | 
             | You, by living in society, are not punk. The novels you
             | label as punk are not punk because they are made for
             | profit, advertised to appease and sedate a sense of
             | counterculture, and bought with money made from corporate
             | work.
             | 
             | Chan manifestos are the only thing that might qualify.
        
               | blaser-waffle wrote:
               | > Chan manifestos are the only thing that might qualify.
               | 
               | Plenty of other punk types. Train hopping crusty punk
               | types come to mind. Moxie Marlinspike has a few great
               | stories about hanging with that crowd.
        
         | indigochill wrote:
         | IIRC, the Cyberpunk RPG is explicitly all about the aesthetic.
         | I find it obnoxious personally, but on some level I respect
         | that it knows what it wants to be and is that. I do think it's
         | a certain strain of punk, but a different one than the more
         | politically-minded Gibson punk.
         | 
         | I suspect you could combine the "vaguely Japanese inspired
         | retrofuturistic aesthetics" with a more modern political
         | critique. To some extent, I feel like the original Deus Ex game
         | is still relevant as it tangles with the corruption of power
         | and how technology enables that process, which is more relevant
         | than ever.
        
         | api wrote:
         | I think that's a case of an artist hating their work once it's
         | on the canvas, which is incredibly common.
        
           | the_af wrote:
           | Hmm, I don't think Gibson hates his work. What do you mean?
        
         | cwkoss wrote:
         | I wonder what Gibson thinks of solarpunk. I think its a very
         | compelling aesthetic, and much more rejecting of societal norms
         | (particularly around consumptive consumerism)
        
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