[HN Gopher] Wolfenstein 3D's winding journey from pitch to release ___________________________________________________________________ Wolfenstein 3D's winding journey from pitch to release Author : petermcalister Score : 31 points Date : 2022-04-03 02:07 UTC (3 days ago) (HTM) web link (www.gamedeveloper.com) (TXT) w3m dump (www.gamedeveloper.com) | mentos wrote: | Is there a video of his GDC 2022 talk up anyway yet? | ffhhj wrote: | I played Wolfenstein by Muse Software, on which Wolf3D is based, | in an Apple ][ and there is longer story on both of these games: | https://www.apple2history.org/spotlight/the-long-strange-sag... | yutyut wrote: | Wolfenstein 3D was my first video game. My brother and I had the | Shareware version on our [unknown type] family computer running | Windows 3.1. No soundblaster for us so we were treated to the | generic alternative sounds from our built-in PC speakers (maybe | somebody can add some illumination to this?). I still remember | the cheat code (M+L+I) 25 years later and probably still know | most of the secret passages. Lots of good memories from inside | the castle. | chrisseaton wrote: | I used to play Wolfenstein 3D co-op with friends - one of us | would 'steer' and the other would do the doors and gun. Bizarre | now to think about it. | skocznymroczny wrote: | Not that bizarre actually. I played tens of hours of Serious | Sam "local coop". Basically one player plays with arrow keys | and mouse, the other player plays with WSAD and | lookup/lookdown button. The general strategy is for the WSAD | player to clear everything on the ground level, while the | mouse player is killing stuff on higher ground and doing | other precision shots. | cf100clunk wrote: | John Romero's recollections are fascinating: | | https://news.ycombinator.com/item?id=30788475 | vilaca wrote: | There's a typo "Since it wasn't like a fixed palette--EGA was | like only 16 colors--each of VGA's 256 pallet slots could be set | to basically one of 16 million columns." | | columns = colors | rzzzt wrote: | Only 6 out of 8 bits per channel were used, so there were only | 262144 colors in total to choose from, not millions. | walrus01 wrote: | speaking of wolfenstein 3D, anyone remember Ken's Labyrinth? | | https://en.wikipedia.org/wiki/Ken%27s_Labyrinth | | https://www.youtube.com/watch?v=2JH2kezTnRg | badlucklottery wrote: | Yup, I definitely remember the first episode being on every | shareware CD I had. | | I went back to play the other episodes a few years back and | it's interesting how far he was able to push a Wolf3d-style | engine. There's lot of interesting little details and extra | gameplay tweaks like the vending and slot machines. But it's a | _rough_ game to play in its entirety due to repetition. | joakleaf wrote: | Yes, and Ken Silverman got contracted to develop the engine | behind Duke Nukem 3D and the other 3D Realms shooters. ___________________________________________________________________ (page generated 2022-04-06 23:01 UTC)