[HN Gopher] Top Mac app store dev abuses free with in-app purcha...
       ___________________________________________________________________
        
       Top Mac app store dev abuses free with in-app purchase for bait-
       and-switch apps
        
       Author : Apocryphon
       Score  : 218 points
       Date   : 2022-04-12 17:28 UTC (5 hours ago)
        
 (HTM) web link (twitter.com)
 (TXT) w3m dump (twitter.com)
        
       | [deleted]
        
       | endisneigh wrote:
       | Make web apps, in the ops case, report
        
       | olliej wrote:
       | So glad app review ensures only high quality apps :-/
        
       | gnicholas wrote:
       | Yesterday my friend was trying to take pulse ox measurements on
       | his Apple Watch. After searching on the web, he downloaded an app
       | called Blood Oxygen App, [1] which costs $20/yr. It didn't work
       | without a subscription, it seemed, so he asked me for help. I
       | figured out that the Apple Watch comes with a built-in app called
       | Blood Oxygen (no "App" at the end) that does this for free.
       | 
       | I can't believe Apple let this through their review process.
       | Think of how much money they've made by fooling people into
       | thinking their app is the official Apple app.
       | 
       | https://apps.apple.com/us/app/blood-oxygen-app/id1541992656
        
         | benatkin wrote:
         | It's almost like they enjoy hypocrisy, that it's a game for
         | them.
         | 
         | It was very much a game when Steve Jobs had his infamous
         | invitations for potential acquisitions that never panned out:
         | https://twitter.com/apartovi/status/1447251334814523392?lang...
        
           | ksec wrote:
           | While I think modern Apple is the definition of pure
           | hypocrisy. I honestly dont see how that is hypocrisy from
           | Steve.
           | 
           | And I dont see how that is infamous. I actually thought Steve
           | was _very_ polite in replying. Had the decency to give him a
           | straight answer.
        
             | benatkin wrote:
             | I didn't say it was hypocrisy from Steve, I said it was a
             | game. I think it probably is though - he calls him a liar
             | but I think he misrepresented his offer. He was very
             | unlikely to pony up 50 million for iLike. A good faith
             | offer shouldn't explode like that. Calling someone a liar
             | while you're lying is hypocrisy.
             | 
             | But again in the second paragraph I didn't say or imply
             | that he was being a hypocrite. Just that he was playing a
             | game. When I said hypocrisy I was talking about the current
             | app store approval process. Steve Jobs was only involved in
             | that for about 3 years more than a decade ago.
        
         | heavyset_go wrote:
         | > _I can 't believe Apple let this through their review
         | process. Think of how much money they've made by fooling people
         | into thinking their app is the official Apple app._
         | 
         | I can, given that there are multimillion dollar scams on the
         | App Store[1]. Last time I looked, I found about a half dozen
         | Chinese Bonzi Buddy clones on the Mac App Store, as well.
         | 
         | [1] https://www.theverge.com/2021/2/8/22272849/apple-app-
         | store-s...
        
         | jjtheblunt wrote:
         | it's because the automation in the review process is a work in
         | progress, given the huge nonstop flow of applications to review
        
           | not1ofU wrote:
           | You would think that the non-stop flow of cash apple has at
           | its disposal would be able to offset the issue.
           | 
           | I love how apple has everyone so brainwashed that random
           | people just jump to their defence.
           | 
           | Do you have some excuses for this? I really would like to
           | hear them :-D
           | 
           | LTT Video: https://www.youtube.com/watch?v=8IHqntr8FjY
        
             | jjtheblunt wrote:
             | I'm not a random person. I worked in Apple engineering for
             | years, and what I said is factual.
             | 
             | Consider how the challenge of reviewing app submissions is
             | an ever evolving game, and you'll see it's genuinely tricky
             | to get right all the time.
        
               | ksec wrote:
               | You are suggesting a flaw in review _automation_ , while
               | Apple is telling the world how they have people checking
               | every App submissions.
        
               | not1ofU wrote:
               | Well apologies for assuming you were a random person. I
               | conceed that reviewing app submissions would be quite
               | challenging, but based on all the screenshots provided in
               | that twitter thread, it doesnt look like any effort at
               | all goes in to screening submissions. I would assume
               | (correct me if I am wrong) that comment reviews would be
               | flagged for inappropriate words, and if this assumption
               | is correct, why not also scan / flag on the word "scam".
               | After which, someone would install the app to a test
               | system, and would immediately see that this is in fact a
               | scam / against the rules, etc., etc., because of the
               | immediate paywall thats presented in these examples.
               | 
               | My comment relating to apple brainwashing / jumping to
               | their defence was not so much directed at you, and more
               | directed at, everytime I see a valid complaint, there is
               | always someone that chimes in with, "well thats because
               | of x" (even if x= thats hows its always been done) and I
               | do admit the bit that tripped me into writting a response
               | was "work in progress" from your comment. They make more
               | money than the entire GDP of a few countries, "work in
               | progress" doesnt cut it.
               | 
               | As an ex-apple employee, I am even more curious on your
               | thoughts on the video link I posted. Cheers
        
         | varenc wrote:
         | I just gave this app a try it doesn't seem like an out-right
         | scam to me.
         | 
         | It has 20,000 reviews and plenty of them look like they're
         | written by real humans that actually appreciate the app. The
         | app also works with other bluetooth SpO2 sensors, and I believe
         | that Apple's official "Blood Oxygen" app is only available if
         | you have an Apple Watch! (Though in either case presumably the
         | app is just leveraging iOS's built in functionality?). Also the
         | app seems to focus on data sharing which Apple's Blood Oxygen
         | and Health apps don't provide. There are some 1 star reviews,
         | but they seems mainly from people that are upset this app can't
         | track SpO2 by itself without a watch or other hardware.
         | 
         | Also the app works fine without a subscription. It does
         | aggressively prompt you to subscribe when you first open the
         | app so it might not have been clear it was optional. Making
         | this non-obvious is sketchy. Subscribing enables Apple Health
         | syncing, sharing, and stats. There's plenty of out right scams
         | on the App Store but this doesn't seem like one.
        
           | derefr wrote:
           | It sounds like you're looking at the iOS app, which may well
           | have a sensible reason to exist.
           | 
           | I presume the GP, on the other hand, is talking about an
           | Apple Watch app, which would only be doing something the
           | Apple Watch already does.
        
             | varenc wrote:
             | They're the same thing. There's no separate Apple Watch
             | app. This iOS app just has an Apple Watch app component
             | that can be installed on the watch if you have one. So the
             | reviews include both. (I believe this is true in general
             | and every Watch app is also an iOS app. You can't install a
             | Watch app without also installing an iOS app on your paired
             | phone as well. You can't even setup an Apple Watch without
             | having an iPhone to pair it too.)
        
         | GoodJokes wrote:
        
         | vmception wrote:
         | > I figured out that the Apple Watch comes with a built-in app
         | called Blood Oxygen (no "App" at the end) that does this for
         | free.
         | 
         | Only the latest models, or latest few models, come with the
         | sensor necessary. It was a pandemic feature addition that came
         | too late, just like all their other pandemic feature additions.
        
           | jdavis703 wrote:
           | Sure I'd have liked all these features on March 2020. But at
           | least where I live the pandemic is still very much raging on.
           | We still have mask mandates and vaccine passport checks.
           | Having masked FaceID and vaccine passports in the wallet
           | still makes daily life better.
           | 
           | And also, the pulse oximeter helps build a better image of
           | overall cardiovascular fitness (basically they can estimate
           | VO2 max). This is important for keeping the body in shape to
           | fight off SARS-2 and whatever comes next (people with
           | cardiovascular problems were more likely to die or be
           | hospitalized.)
        
             | roody15 wrote:
             | Where is the pandemic currently raging on ?
        
               | goosedragons wrote:
               | Everywhere? Lots of places have decided to basically
               | ignore it but there's still hundreds of COVID deaths a
               | day in the U.S, China has had Shanghai under lockdown for
               | almost month, lots of 3rd world countries lack vaccines.
               | It's not over by a long shot.
        
               | KarlKemp wrote:
               | FWIW, daily deaths in the US are currently at exactly the
               | level it was in the month mentioned above, March of 2020.
        
           | KarlKemp wrote:
           | The Exposure Notification API was released in April 2020 or,
           | in other words, at the point where 99.5 % of US deaths had
           | not yet happened. That strikes me as rather early in this
           | pandemic. The feature also strikes me as the most significant
           | of those I can think of, by a healthy margin.
        
           | FabHK wrote:
           | Sure, but the models that can do it, can do it for free. The
           | models that cannot, can't do it with this scummy app either.
        
         | ARandomerDude wrote:
         | Think about how much money Apple made by letting this app
         | developer fool people into thinking it was the official app.
        
           | KerrAvon wrote:
           | Thinking about zero dollars. The App Store states the
           | developer name prominently. The graphics look nothing like an
           | official Apple app. It nowhere claims any official anything.
        
             | gnicholas wrote:
             | I think GP was referring to Apple's 30% cut (just 15% if
             | this dev is clearing less than $1M annually).
             | 
             | Edit: subbed < for >
        
               | megablast wrote:
               | It's 15% if it's less than a million annually.
        
               | ksec wrote:
               | Only when applied and approved. Lots of Dev are still
               | paying for 30% to this day.
               | 
               | https://mjtsai.com/blog/2022/04/05/apple-sitting-on-
               | applicat...
        
           | RC_ITR wrote:
           | It's a fine line to walk and one that I don't think they can
           | sustain for much longer.
           | 
           | On one hand, they deny it and the app developer posts a
           | medium sob story about Apple crowding out independent devs.
           | that gets traction on Hacker News.
           | 
           | On the other hand, they let it through and this article gets
           | posted.
           | 
           | I wonder how heavy the head that wears the crown gets before
           | it's chopped off.
        
             | josephcsible wrote:
             | They don't need to walk a fine line. They decided to make a
             | walled garden, but they do a terrible job of moderating it
             | such that there are way too many of both false positives
             | and false negatives.
        
           | duxup wrote:
           | I doubt it is much compared to Apple's balance sheet. Doesn't
           | seem like a real motivation.
        
             | tshaddox wrote:
             | If it were a real motivation they could execute it much
             | more effectively by not including their first-party app at
             | all.
        
             | testbjjl wrote:
             | Doesn't App Store utilization by both end users/consumers
             | and perhaps more importantly developers, who make apps for
             | end users, reflect indirectly in the share price?
             | 
             | If this were the case, the revenue to app developers in
             | this instance could motivate Apple to not discourage this
             | type of confusion.
        
               | KarlKemp wrote:
               | You're just restating the original point in a more
               | convoluted way. Yes, Apple makes money from scams such as
               | this. No, it's unlikely to be anywhere near the amount
               | where it would matter, even in aggregate.
        
               | duxup wrote:
               | I doubt leaving a BP app on there has any influence at
               | all.
        
         | tapoxi wrote:
         | I've been using Apple products for almost 30 years (good ol'
         | System 7.5) but this absolute bullshit of user hostility has
         | made me switch to a Pixel 6 most recently.
         | 
         | The App Store, the Lightning connector, two huge hassles that
         | only exist to make Apple more money on top of the premium you
         | already paid for the hardware. It's my device! I paid a premium
         | for it!
        
           | noasaservice wrote:
           | > I paid a premium for it!
           | 
           | You sure paid a lot for a rental. You cant even run your own
           | programs on it, unless you pay $100/yr to them IN ADDITION TO
           | "buying" the hardware.
        
           | derefr wrote:
           | Apologies in advance for the rant:
           | 
           | > the Lightning connector
           | 
           | Lightning is the better-engineered physical connector. Quite-
           | heavy phones can be held up on a charging cradle with 100% of
           | the load placed on the Lightning connector, while this is
           | would destroy a USB-C connector. A Lightning jack is a solid
           | piece of aluminum with wires running up the sides. It's
           | simple and robust. The socket is equally simple.
           | 
           | USB-C -- all of the USBs, really -- give unneeded opportunity
           | to catch debris inside the connectors and then force said
           | debris into the slots, gumming it up. Lightning avoids this;
           | the jack is designed to be completely flat+smooth+convex, so
           | no debris collects on/in it.
           | 
           | The only reason USB-C doesn't just use a Lightning connector
           | is spite. IIRC, Apple offered the USB Forum the Lightning
           | connector patents if they wanted them, but they refused.
           | Instead, the USB Forum copied what they considered the
           | desirable features of Lightning -- e.g. reversibility; but
           | implemented them _worse_ (with non-mirrored sense pins
           | requiring USB PHYs to understand orientation); and then
           | sought extra trouble trying to solve problems that people
           | provably hadn 't been having with Lightning (e.g. re-adding a
           | shroud for the pins -- presumably to protect from
           | scratches/rust -- when nobody had ever has ever had a
           | Lightning cable fail for this reason; where this _increased_
           | the failure rate of Lightning _sockets_. The cables are
           | supposed to have the sacrificial side of the connection!)
        
         | dimitrios1 wrote:
         | Before this used to be the norm, there would be at least a
         | quarterly post on HN by some app developer lamenting the fact
         | that Apple killed their business by just releasing an Apple
         | developed version of their app.
        
           | gnicholas wrote:
           | I don't know for sure, but I assume that Apple's app was
           | released as soon as the functionality was enabled on the
           | relevant devices (Apple Watch 6 and 7). I don't think this is
           | a case of 'Sherlocking'.
        
         | [deleted]
        
       | uuyi wrote:
       | The moment you moderate one of these away everyone runs around
       | like headless chickens complaining about how they overstepped the
       | mark and the developer posts a pissy blog somewhere about how the
       | App Store ruins livelihoods.
       | 
       | The rest of us just know how not to step in shit while walking
       | through a field. Like it has been with every single store since
       | the first shop opened in human prehistory. An early complaint
       | about goods being rubbish:
       | https://en.m.wikipedia.org/wiki/Complaint_tablet_to_Ea-nasir
       | 
       | Do some research first. Don't be a sucker. Every vendor will sell
       | you crap so go in expecting it.
       | 
       | I have never been scammed by anything on any app stores.
        
         | kobalsky wrote:
         | > I have never been scammed by anything on any app stores.
         | 
         | I would dare to say that people visiting this site aren't their
         | target demographic.
         | 
         | Also, you probably got scammed by your mechanic and never even
         | realized it.
        
           | uuyi wrote:
           | Yeah my mechanic is terrible. Wastes hours trying to save
           | money :)
        
       | makecheck wrote:
       | It's absolutely soul-crushing to see the software market warped
       | by broken store models. Legitimate developers can't seem to
       | convince people to pay anywhere near enough to sustain a
       | business, and meanwhile scammers get millions.
        
         | Doubtme wrote:
         | By design.
        
         | annoyingnoob wrote:
         | I miss the pre-internet and pre-smartphone days when you could
         | buy software at a reasonable price and use it in perpetuity.
        
         | heavyset_go wrote:
         | > _It's absolutely soul-crushing to see the software market
         | warped by broken store models_
         | 
         | What makes it worse, in my mind, is that the entirety of the
         | mobile application market has been held hostage by these rent-
         | seeking app store models for over a decade, now.
        
       | carom wrote:
       | I experienced this on iOS the other week. I think I was looking
       | for a video editing app. A ton were free but required immediate
       | sign up to a subscription with a free period to use the product
       | at all.
        
       | outcoldman wrote:
       | I have an app, that I sell with App Store (OpenIn). So the Openly
       | used to be called OpenIn Pro. Only because this app looked like a
       | fraud, I submitted a trademark violation. The author of the app
       | replied with a lot of confidence, that I was attacking their
       | company, etc. But they have changed the name to Openly at the
       | end.
       | 
       | My complain was that this app definitely have a lot of fake
       | reviews, and my guess by being free they can generate a lot of
       | downloads to keep it in top of the app store. And you can see a
       | few of bad reviews, where some people actually purchased the app
       | via in-app-purchases. And the name of my app brings traffic to
       | the app store, and they use it in their advantage.
       | 
       | He called it false accusations. That they trust apple reviews,
       | and that apple take it seriously. And a lot of well written text
       | protecting themselves.
       | 
       | He was referring also to the head of legal department that they
       | might take actions against me for false accusations.
       | 
       | Anyway, after that I just downloaded their apps and submitted
       | concerns about legitimacy of their apps. That did not do
       | anything.
       | 
       | I am surprised that those apps exist. Feel like they are 100%
       | scam. My only guess is that somehow the people from review team
       | know those developers and somehow let them to be on app store.
       | Considering how hard sometimes to pass the review, that is the
       | only explanation I have.
        
         | sneak wrote:
         | Apple doesn't mind scams that make Apple money and don't erode
         | the Apple brand image.
        
       | lupire wrote:
       | It's also a blatant trademark violation. Apple would never allow
       | a "Music for Apple Music" app in their store, but is happy to
       | infringe on competitors' trademarks.
        
       | hdjjhhvvhga wrote:
       | I thought it is a standard scum practice these days silently
       | accepted by Apple. Practically every "free" app I downloaded from
       | the App Store in the last few months behaved in this way.
        
       | armchairhacker wrote:
       | > GCalendar for Google Calendar
       | 
       | > Docs Pro for Google Drive
       | 
       | > Openly a Link Damn, if only there was a free app for google
       | calendar, google docs, and looks up App open my web browser.
        
       | Adraghast wrote:
       | How long ago was the commentariat fainting over Apple ruining
       | DHH's livelihood by not allowing him to do this exact thing with
       | Hey?
        
       | davidkuennen wrote:
       | Isn't this practice used to scam people in the App Store since
       | forever now? I remember coming across exactly this practice 1-2
       | years ago here with some document scanner apps that made
       | 10M/month revenue through that.
        
       | Nextgrid wrote:
       | > This obscure Mac developer has 3 of the top 95 grossing apps in
       | the Mac App Store.
       | 
       | I wonder if it's money laundering and most of the purchases
       | aren't victims.
        
         | [deleted]
        
         | robotnikman wrote:
         | I've thought of this myself. Anecdotally, I once ran across a
         | game on Steam which looked hastily put together with basic
         | Unity store assets and had a single $5000 DLC... makes you
         | wonder.
        
         | 88840-8855 wrote:
         | can you do the iap several times?
         | 
         | actually a fantastic idea. purchase gift cards with cash,
         | credit into an apple account, do iaps, cash out as dev. how
         | much will be lost underway? 30%?
         | 
         | where are the problems in that model?
        
           | 0x0 wrote:
           | You'd need appleid accounts to load the gift cards into. I
           | guess it would be tricky to set those up without linking
           | phone numbers / apple device serials / ip addresses to your
           | scam all the while establishing a reputation and legit
           | looking usage history for them
        
           | ceejayoz wrote:
           | > can you do the iap several times?
           | 
           | Yes, there's "consumable" IAPs for doing things like
           | purchasing in-game currency in games.
        
             | philjohn wrote:
             | The worst thing to happen to mobile apps.
        
           | kmonsen wrote:
           | 15% if you are big enough I believe
        
           | judge2020 wrote:
           | 30% isn't terrible in terms of laundering money, but chances
           | are the App Store payout is how you're citing your income for
           | taxes, so it's more risky than other ventures if Apple were
           | to inform the IRS about something like "90% of this
           | developer's revenue is via gift cards...".
        
             | sneak wrote:
             | It is when NFTs are 0%.
        
           | heavyset_go wrote:
           | People already launder money with gift cards. Further
           | laundering it through apps whose merchant accounts are
           | registered to real human beings, because of Know Your
           | Customer laws, ruins the laundering aspect. There's no reason
           | to go through additional de-anonymizing steps via apps once
           | you've got or sold gift cards.
        
             | extrapickles wrote:
             | That is where the "Earn $XXX/mo for doing nothing" scams
             | come in. The victim would be effectively laundering the
             | money from any KYC. The victim would not be sophisticated
             | enough to point law enforcement your way. So the chain
             | would be gift card->app->patsy->you.
        
             | bogwog wrote:
             | Especially when Apple takes an obscene 30%
        
       | function_seven wrote:
       | Every time I see these scammy apps in the App Store, it erodes
       | the foundations that support the walls around Apple's garden.
       | 
       | If those walls turn out to be shitty rusty fences instead, then
       | Apple should tear them down completely and give other gardeners
       | an opportunity to make better spaces.
       | 
       | Instead users are in the middle ground between the safety of the
       | walled garden and the freedom of a wide-open app ecosystem. Worst
       | of both worlds.
        
         | willis936 wrote:
         | I don't recall a time where I could ever play solitaire in iOS
         | without being met with hostility, free or paid.
         | 
         | There has never been reason to have faith because there has
         | never been a golden age of the iOS app store. It's always been
         | trash.
         | 
         | Android has never had these issues.
        
           | criddell wrote:
           | Maybe not Solitaire, but you can still download Apple's _Hold
           | 'em_ poker app. It's pretty fun and feels like a relic from a
           | different age.
           | 
           | I don't think I've ever downloaded an app that felt hostile.
           | In fact, some of the best software I've ever used is on iOS.
           | For example, Procreate is $10 and it's astoundingly good.
           | GoodNotes was also something like $10-$20 and has been
           | nothing but a joy to use.
        
         | bastardoperator wrote:
         | Agreed, but I'll also add that this seems to be happening on
         | every store. Miles upon miles of junk you have to sift through
         | to get to something worthwhile. Apple, Google, Steam, Amazon...
         | I'm presented with the worst choices. I don't know if these
         | stores are all being gamed, but they all need to have better
         | standards. At this point I just see them all as disorganized
         | cash grabs.
        
         | AlexandrB wrote:
         | I agree. I'm really sick of Apple's handling of their App
         | Store. It's been nearly 14 years and the only app distribution
         | models Apple permits are pay once (with possible IAP), free
         | with IAP, and subscription. Still no ability for developers to
         | provide paid upgrades or "active subscription gives you
         | updates" models. I think Apple has done more than anyone to
         | turn software into a rental business where every calendar and
         | to-do app now needs its own subscription. I love using the
         | payment and subscription management systems in iOS - it's much
         | better than many bespoke systems - but it's not worth having to
         | put up with their subscription-philia.
        
           | lkxijlewlf wrote:
           | > I think Apple has done more than anyone to turn software
           | into a rental business where every calendar and to-do app now
           | needs its own subscription.
           | 
           | All part of the plan:
           | 
           | https://appleinsider.com/articles/18/08/14/apple-met-with-
           | de...
        
           | judge2020 wrote:
           | > Still no ability for developers to provide paid upgrades or
           | "active subscription gives you updates" models.
           | 
           | While not via the app store itself, you're expected to lock
           | new features behind a new in-app purchase sku, while still
           | providing (security|stability) updates to users who aren't
           | going to pay for new features.
        
             | outcoldman wrote:
             | I tried to sell my app in the ways:
             | 
             | 1. Free and IAP for Pro features. I knew there are going to
             | be only like 20% of users who would purchase it. And I was
             | fine with that. With this model I got a lot of bad reviews,
             | and some of the felt like fake reviews (my guess from some
             | fake competitive apps, that can generate those fake
             | reviews, like we are talking about in the link - Openly).
             | 
             | 2. Because I tired of fake reviews and bad ratings, I have
             | changed the model to something like 50% pay for basic app,
             | 50% for Pro features. Easy change, considering I did not
             | need to change anything in the code. Just change the
             | prices. But now there were real reviews of people who
             | complained about why do you need to pay for Pro if they
             | already purchased the app. Or support emails saying "They
             | purchased a Pro version of the app, but app still asks them
             | to purchase Pro". Which was confusing at first, but at the
             | end I realized that if user pays for an app, he already
             | thinks it is a Pro version. My guess because there are
             | other apps that use "Lite" (free with ads) and "Pro" (paid
             | and no ads) in their names.
             | 
             | 3. After that I have removed IAP and made app 100% paid.
             | Ratings recovered from 3.8 to 4.5. I believe I still make
             | the same amount of money. But the idea to give a free
             | version of the app, just did not work for me, I guess.
        
               | starting_fresh wrote:
               | I like that you are selling a frontend for the OS URI
               | handler for 10$. And then there is someone scamming you
               | out of your revenue. A tech savvy standup comedian should
               | be able to get a bit out of this :-)
        
               | outcoldman wrote:
               | My app makes about 1-2k a month. My guess that those free
               | with IAP apps can make easily the same amount. That will
               | be a very good salary for someone, for example, in India.
               | 
               | And scamming with a little profit makes it easier to stay
               | away from some of the eyes.
        
               | criddell wrote:
               | I think some apps create two entries in the app store.
               | One is often something like _HN Lite_ which is the free
               | version and then _HN Pro_ for the paid version. But then
               | I guess you have the problem of reviews being split over
               | the two  "different" apps.
        
             | ytpete wrote:
             | That doesn't seem like quite the same model though - a new
             | customer has to purchase the base app _plus_ all IAPs in
             | order to gain the full feature set. Whereas in the
             | traditional paid upgrades model, when you pay the full app
             | price you get _all_ current features and then you can pay
             | smaller incremental prices in the future for new-feature
             | updates.
        
               | brimble wrote:
               | You can still structure the IAPs to account for that, no?
               | There's nothing stopping you from creating arbitrary
               | bundles of IAPs, and pricing those bundles separately.
               | One's an upgrade and presented to people who've already
               | bought the last version, another's for new users, and
               | priced higher, but includes the stuff from the earlier
               | version(s).
        
           | Karunamon wrote:
           | > _Still no ability for developers to provide paid upgrades
           | or "active subscription gives you updates" models._
           | 
           | As a user, I'm glad that neither of those things are
           | supported. Given how often upgrades either remove
           | functionality or otherwise make my experience worse, I am
           | glad that developers are required to push an entirely new
           | application if they want users to pay again, rather than
           | being able to coast on their old ratings and reviews. This
           | gives me ultimate power to determine which version of the
           | application I wish to run.
           | 
           | Additionally, I am quite over the nickel and diming of every
           | other bloody application being a subscription.
        
           | lern_too_spel wrote:
           | Can't you offer an upgrade IAP if you know they have
           | purchased the previous version via IAP?
        
             | [deleted]
        
           | tedunangst wrote:
           | If devs really wanted to, they could list a v2 upgrade
           | product separately in the store, no? $10 for v2, $5 for v2
           | upgrade. Upgrade app has no functionality except "paste key"
           | button, which unlocks everything after tapping "copy key" in
           | v1 app. Or however you want to pass data between them.
        
             | eddyg wrote:
             | App Store bundles are a potential solution, especially
             | since developers can now _unlist_ an app so it can 't be
             | found unless there's a direct link to it. It's not perfect,
             | but it's a workable approach.
             | 
             | Say you've had FooBarWizard in the App Store for a couple
             | years at 99C/ and want to offer "upgrade pricing" to the
             | all-new FooBarWizard 2 (which will be $1.99).
             | 
             | Add FooBarWizard 2 in the App Store. Publish a new version
             | of FooBarWizard that includes an announcement that
             | "FooBarWizard 2 is now available in a specially-priced
             | upgrade bundle" (a one-time pop-up or something, and then a
             | mention on the Settings screen, for example) so existing
             | customers know about it. Create a bundle in the App Store
             | with FooBarWizard and FooBarWizard 2 priced at $1.99, then
             | _unlist_ FooBarWizard.
             | 
             | The price of the bundle has to be at least as high as the
             | most expensive app _in_ the bundle. The net cost to the
             | user is the difference between the bundle price and what
             | was paid for the original app. So an existing user can buy
             | the bundle and get FooBarWizard 2 for the  "upgrade price"
             | of $1. (A "new user" that tries to buy the 2-item bundle
             | that only has 1 item pays $1.99 and still only gets
             | FooBarWizard 2, because the original FooBarWizard is
             | unlisted.)
        
             | a_t48 wrote:
             | There's a good chance this would not pass several app store
             | guidelines and be rejected.
        
             | 2muchcoffeeman wrote:
             | C'mon, would you buy that?
        
         | blihp wrote:
         | None of these walled gardens exist primarily to keep bad apps
         | out, but rather to keep users in. It's always been about the
         | revenue share.
        
           | function_seven wrote:
           | I know that. I just think it'd be nice if--as a side effect--
           | the plants and flowers here were pretty. Don't they want me
           | to stay here? How many weeds does it take for me to climb the
           | wall and see what's available in the F-Droid Zoo or
           | AppGallery amusement park? When does Code Enforcement (aka
           | FTC, if my analogy is getting a little _too_ cute) come by
           | and demand they clean the yard up?
           | 
           | Rhetorical question I guess, because I'm still here in the
           | garden ranting about it. But I'm not gonna leave. Not yet.
        
       | ordinaryradical wrote:
       | What's the point of a walled garden if the gardener doesn't give
       | a shit?
        
         | dodobirdlord wrote:
         | The counterfactual isn't that there's no gardener and things
         | are the same, in the counterfactual with no gardener things are
         | even worse.
        
         | willis936 wrote:
         | To make a lot of money.
        
         | spacemanmatt wrote:
         | Once you're trapped inside their walled garden, they make you
         | call it fertilizer and speak of its virtues.
        
         | ProAm wrote:
         | Same reason Amazon doesnt care if they people sell counterfeit
         | items, everyone makes money.
        
         | brimble wrote:
         | I can still cancel _all_ my subscriptions on iOS services in
         | one place, very easily, all the same way. I still only have to
         | trust one big, reasonably competent  & responsible entity with
         | my money when making a purchase decision, rather than trying to
         | evaluate things on a case-by-case basis with every little two-
         | person indie development shop. I don't have to figure out a
         | different checkout flow for every app or service I buy on iOS.
         | There aren't even two of them! Just one. Consistent, fast, and
         | I trust it (well enough).
         | 
         | Apple's overall ecosystem still does a lot to make people feel
         | comfortable & safe saying "yes" to a purchase and installing
         | some software from a developer they've never heard of, even if
         | the curation and presentation could be a lot better (but would
         | just invite more waves of "waaaaah Apple won't let my
         | derivative, inferior, somewhat-scammy app in the store, it's so
         | unfair!" posts on HN, to great acclaim)
        
           | Apocryphon wrote:
           | Just because the App Store is overly permissive in its
           | curation in some cases doesn't mean it isn't overly stringent
           | in other ones. Any system can have diametrically opposite
           | problems in different areas. That just means the underlying
           | problem is that the system is huge, hard to police, and
           | suffers from inconsistent enforcement.
        
         | makecheck wrote:
         | It's like they walled-in the garden, look only at the walls
         | when there's a problem, and meanwhile the scammers are
         | parachuting in.
        
       | sergiotapia wrote:
       | The entire mobile store is full of garbage. 98% trash. I don't
       | know how Google and Apple let it get so bad. The bar is too low.
       | 
       | What kind of an asshole sells a $39.99/week subscription in a
       | game hoping people misclick on the accept button.
        
         | brimble wrote:
         | I truly wish they'd at least separate out the whale-seeking IAP
         | or subscription shit into its own section, which I could then
         | totally filter out of my searches. I don't even bother to look
         | at games on iOS anymore, because it's too hard to dig through
         | the scum.
         | 
         | Also just, like, raise their standards. I'd love to see the
         | worst 50% or so of the App Store just _vanish_.
        
         | robotnikman wrote:
         | To add insult to injury, their automated AI moderation system
         | then ends up banning legitimate developers and you see their
         | horror stories posted on HN.
        
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