[HN Gopher] VRML
       ___________________________________________________________________
        
       VRML
        
       Author : vmoore
       Score  : 102 points
       Date   : 2022-04-15 14:15 UTC (1 days ago)
        
 (HTM) web link (en.wikipedia.org)
 (TXT) w3m dump (en.wikipedia.org)
        
       | schmichael wrote:
       | Back in 2014 I discovered Go can produce dot files of your
       | dependency trees...
       | 
       | ...and graphviz can produce VRML...
       | 
       | Lots of other garbage tweets in the mix, sorry:
       | https://twitter.com/search?q=(from%3Aschmichael)%20until%3A2...
        
       | IAmGraydon wrote:
       | I remember the hype around VRML when it first became a thing. It
       | really was the same kind of hype surrounding the metaverse today.
       | Turns out that doing most things in virtual 3D space is less
       | efficient than just presenting them in flat 2D. The false belief
       | is that more dimensions = better. Now this belief has
       | materialized again as Zuck's new baby, and I'm confident it will
       | find the same end.
        
       | spidaman wrote:
       | Does the presence of this post indicate that VRML is going to be
       | relevant for ...anything... ever again?
       | 
       | I have an old t-shirt around somewhere from a VRML event in the
       | mid-90's (back when I was tinkering on making dumb little scenes
       | a cracked AutoCAD)... yay, it's relevant again :)
       | 
       | Personally, I've felt for a long time that as video cards and
       | GPUs have made rendering a buzzillion polygons per second
       | tenable, operating system developers should rethink their
       | attachment to the two dimensional desktop metaphor that's been
       | the interface for over three decades now. Whenever I suggest
       | this, people tend to knee-jerk on how silly the Jurassic Park
       | scene is with the SGI filesystem navigator (ya, the "It's unix! I
       | know this" scene). Yep, that was the extent of our imagination
       | working within the constraints thirty years ago but I do believe
       | we can and should do better. But I have little confidence in the
       | capacity of Meta or Microsoft to drive that kind of innovation,
       | the creativity and incentives within those organizations will
       | thwart any breakthroughs.
        
       | nfrankel wrote:
       | Funny to see this here. More than twenty years ago, I did my
       | Master thesis in Architecture using VRML to display a building I
       | had designed and the surrounding district.
       | 
       | I especially loved the Level-Of-Detail object that allows to
       | design different objects depending on the distance of the object
       | with the view point.
       | 
       | I still have the files somewhere, but last time I checked, I
       | found no software to read them.
        
       | PaulHoule wrote:
       | So much fun back in the day.
        
         | vmoore wrote:
         | Even more fun: https://threejs.org/
        
           | PaulHoule wrote:
           | I wrote my own 3D library in JS before that library came out.
           | 
           | I am so looking forward to doing projects with WebGL.
        
         | rasz wrote:
         | It wasnt fun, it was borderline scam, Web3 of its time.
        
           | snorkel wrote:
           | Metaverse is what VRML tech was aspiring to back then, but
           | standard dial-up internet, early web browsers, and PCs could
           | not deliver immersive realtime 3D. It was obviously decades
           | ahead of its time. I recall needing to install web browser
           | plugin (I tried a few), then the VRML scene file takes a
           | while to download (dial-up) and then draws an ugly 3D scene
           | in the browser. Then the mouse navigation was horrible. No
           | collision detection of course so you could easily fly through
           | the floor, end up upside down, walk through objects, etc. No
           | sound. No chat. No multi-user. At least it had level of
           | detail optimization so processing wasn't on distant details.
           | Then you'd click on a link in the scene and it would either
           | load a different 3D scene, or jump you back out to a plain
           | old 2D web page in the web browser. And of course you'd be
           | looking at this on a plain old 17-inch CRT screen (no VR
           | headset). I see my Oculus collecting dust and I feel VR tech
           | has improved by a lot, but still, meh.
        
             | PaulHoule wrote:
             | I used VRML for my thesis work where I was visualizing an
             | energy surface in a 6 dimensional space and understanding
             | the bifurcations where it would get holes, start to wrap
             | around the space, break into separate pieces, etc.
             | 
             | I had all sorts of complaints around what VRML couldn't do
             | at that time, particularly how you'd inevitably get your
             | back turned to what you were supposed to look at, have a
             | hard time turning around, and the people developing the
             | world don't care.
             | 
             | Looking back with insight from 'the metaverse' I see the
             | problem as a lack of storytelling or the facilities for
             | storytelling.
             | 
             | The idea that you're going to bum around in some virtual
             | world and indulge your narcissism in parallel to how you
             | indulge your narcissism in the real world still appeals to
             | those who want to subject us to 'experiences' even if it
             | doesn't for end users.
             | 
             | I started studying theme park design a few months back
             | because I was interested in seducing people (which you
             | could win at 100% of the time if you had 100% control of
             | the environment.) The metaverse fad came up and it gave me
             | a good mental model of what's missing in the metaverse....
             | Storytelling!
             | 
             | Many people in 2022 are inclined to accept you can have
             | fiction without storytelling because we're so used to
             | fiction that is driven by characters and setting (say _Star
             | Wars_ or _My Little Pony Friendship is Magic_ ). Somebody
             | even pointed out to be that those Victorian novels I
             | couldn't stand in high school were part of this trend.
             | 
             | Some point people will realize that 'the line is going up'
             | (NFTs) isn't a good enough story but until VR designers
             | adopt storytelling ideas from theme parks people will be
             | snoozing.
        
               | TedDoesntTalk wrote:
               | This is good insight. Storytelling over function.
        
               | kmeisthax wrote:
               | "storytelling ideas from theme parks"
               | 
               | Videogames call this "environmental storytelling" and
               | it's a really solid way of constructing a narrative in
               | such spaces. The reason why the current or prior
               | generations of "metaverse" technologies don't do this is
               | because they're not trying to _be_ a narrative work. They
               | 're trying to be "HTTP for 3D worlds" - in other words,
               | hoping someone else will come in and build the narrative
               | _on top of_ their platform so they can charge the
               | creators a fee to publish their own work.
        
               | PaulHoule wrote:
               | VRML never had facilites to define meaningful
               | interactions comparable to what a real video game engine
               | like the Unreal Engine can do and I think the current
               | "metaverse" platforms also lack that.
               | 
               | A run-of-the-mill game like _Sword Art Online: Fatal
               | Bullet_ has meaningful interactions with NPC characters
               | that are NPC characters in the game. _Mario and Luigi:
               | Dream Team_ has NPC crowds that shower you with
               | admiration.
               | 
               | Capital One (Progressive Insurance, AT&T, ...)
               | establishes an emotional connection with me through
               | actors who plays characters on television commercials,
               | operating themed stores, etc.
               | 
               | They aren't going to move to the metaverse until they can
               | give an experience at that level.
               | 
               | Single player video games succeed at this.
               | 
               | Fiction ( _Sword Art Online_ , _Ready Player One_ , _The
               | Matrix_ , _Disneyland_ ) tells us clearly what the
               | metaverse is: you share the space with players and NPCs.
               | 
               | The will has to be there but the technology isn't ready
               | yet.
        
               | macrolime wrote:
               | Trying to be "HTTP for 3D world", yet they're not really
               | protocols, but more something like geocities or MySpace.
               | 
               | If I was going to use the metaverse, I'd want to have a
               | button "New world" that would essentially create a whole
               | new world similar to decentraland, where I could choose
               | the size of this world.
               | 
               | None of the metaverse platforms allow you to create your
               | own world, your own 3d website. Instead they try to cram
               | you into their world, which is made to be pretty small on
               | purpose to keep "land" prices high.
        
             | mscdex wrote:
             | I wouldn't judge all VRML-enabled software the same, as
             | they were not all terrible. For example, back in the mid-
             | to-late 90s (and for several years in the 00's) there was a
             | free (client) product called OnLive! Traveler (later
             | DigitalSpace Traveler) that utilized VRML 1.0 with a few
             | additional, custom VRML node types.
             | 
             | It was multi-user, it had a wide variety of customizable
             | avatars that could express emotion and featured lip
             | synching to the user's mic audio, it had 3D spatial user
             | and environmental audio, and it all worked really well over
             | dialup (even with 28.8kbps) even on first generation
             | Pentium PCs. Movement was done with "FPS"-style keys
             | (cursors, ALT for strafing, etc.). MTV would host regular
             | live events in-world and there were a number of other large
             | companies that were involved as well.
        
       | sbayeta wrote:
       | > It has been superseded by X3D.
        
       | mellosouls wrote:
       | Related - and to add to the comments claiming the superceding
       | standard - OpenXR:
       | 
       | https://wikipedia.org/wiki/OpenXR
        
       | henriquez wrote:
       | Frank Zappa had a VRML website of his recording studio called The
       | Utility Muffin Research Kitchen. My computer in the mid-90s was
       | barely capable of rendering it but I remember being in awe of how
       | cool it was.
        
         | spidaman wrote:
         | This gets an upvote merely for citing Frank Zappa in any way
        
       | dang wrote:
       | Surprisingly little previous discussion:
       | 
       |  _VRML was a standard in 1995 but now everyone 's excited about
       | The Metaverse_ - https://news.ycombinator.com/item?id=29237519 -
       | Nov 2021 (4 comments)
       | 
       |  _Ask HN: Is VRML (Virtual Reality Modeling Language) Relevant to
       | Metaverse?_ - https://news.ycombinator.com/item?id=29111474 - Nov
       | 2021 (2 comments)
       | 
       |  _VRML - Virtual Reality Markup Language_ -
       | https://news.ycombinator.com/item?id=29046541 - Oct 2021 (3
       | comments)
       | 
       |  _VRML (1997)_ - https://news.ycombinator.com/item?id=28374558 -
       | Aug 2021 (1 comment)
       | 
       |  _A free Java VRML Viewer_ -
       | https://news.ycombinator.com/item?id=24805346 - Oct 2020 (1
       | comment)
        
         | madrox wrote:
         | One of those is my submission. I posted it in response to all
         | the buzz over figuring out VR markup.
         | 
         | It seems to me no one wants to actually use existing stuff.
         | People are just having fun reinventing it.
        
           | gedy wrote:
           | Not 3d, but a big percentage of my career has been in
           | platform groups and leadership, and it still surprises me
           | that most people who are drawn to this type of work seemingly
           | only do so to make a platform or standard from scratch, not
           | actually to align around existing shared solutions.
        
           | mathgladiator wrote:
           | During my limited time at FRL (i.e. Meta), I tried to be a
           | proponent of X3D (successor of VRML), and the push back I got
           | was tremendous.
           | 
           | You're right that people want to reinvent it.
        
             | em-bee wrote:
             | how did that pushback look like? to old? failed technology?
             | 
             | i saw a lot of excitement around VRML at the university in
             | the late 90s.
             | 
             | the problem was that average computers just didn't have the
             | capacity for 3d rendering back then. at the university we
             | had high end SGI workstations, and of course these were
             | used for impressive demonstrations of what VRML could do.
             | but i guess because noone outside had computers capable
             | enough it didn't catch on.
             | 
             | the current generation is not aware of what we did back
             | then and may not realize that lack of performance was the
             | primary problem we were facing.
        
               | mathgladiator wrote:
               | There's a bunch I can't really say, but I think a bunch
               | of forms from bad incentives which don't align to any
               | long term goals.
               | 
               | My opinion is that the key idea of the metaverse
               | definitely requires a standard like HTML which people can
               | just hack on with text files. X3D is the closest in my
               | opinion of achieving that, and I argued we should make
               | X3D a first class citizen to overcome performance
               | challenges of the browser/device.
               | 
               | Even today, pick whatever web framework, and it just
               | boils down to HTML. There really should be a common 3D
               | substrate that is that easy.
        
             | singularity2001 wrote:
             | >> people want to reinvent it.
             | 
             | Maybe with good reason: If it didn't take off last time
             | maybe there are hidden stumbling block in the
             | specification. Trying fresh might unconsciously bring the
             | right ingredients this time. There is the faint possibility
             | that specification and implementations were correct, just
             | too far ahead of its time and infrastructure; it's usually
             | worth taking this risk though. And of cause reinventing
             | means owning and deeply understanding.
        
               | outside1234 wrote:
               | And they can't admit that the specification was fine -
               | don't that would force them to effectively admit that
               | there is a very small audience for this.
        
               | andybak wrote:
               | A little overwrought...
               | 
               | "3d in a browser" sounds like a fairly broad use case.
               | Three.js is fairly popular I hear.
        
               | mathgladiator wrote:
               | Part of the problem was that I couldn't even get people
               | to dig into the specification.
               | 
               | I came away with the distinct impression that people
               | really don't want to admit that XML is good enough.
        
               | croes wrote:
               | Maybe because the hardware wasn't ready.
               | 
               | Starting fresh could easily be the reason it's failing
               | again because much time is wasted in reinventing the
               | wheel.
               | 
               | The problem is still the use case not the tooling.
        
               | bb88 wrote:
               | One problem is that no format would solve the "who's in
               | the room with you problem". You still need some kind of
               | backend for that.
               | 
               | You could see a future though where you go into one
               | portal and you're in Minecraft, and you go into another
               | and you're playing tennis with your buddy in Europe.
               | Games would just be new portals -- the key here is that
               | it's hosted by different companies, not Meta.
        
             | beaconstudios wrote:
             | Well, thanks for fighting for standards adoption, even if
             | it didn't work out. It's always good to have
             | interoperability represented on the inside.
        
           | IshKebab wrote:
           | VRML is a relic from the 90s. Complaining that nobody wants
           | to use it now for modern VR is like complaining that Netflix
           | doesn't use MPEG1. Netflix is just having fun reinventing
           | video compression!
        
             | DonHopkins wrote:
             | And the reason VRML even exists is that somebody just
             | wanted to have fun reinventing 3D graphics in the 90's, so
             | it doesn't deserve to be used just for the sake of not
             | reinventing the wheel. It's an old shitty wheel that was a
             | reinvention of another invention(*), done just to be fun to
             | implement, but not fun to use.
             | 
             | (*) It's funny because it's true that VRML is literally a
             | reinvention of Inventor, and Open Inventor is a reinvention
             | of VRML.
             | 
             | http://www.verycomputer.com/288_b61771df97de6635_1.htm
             | 
             | https://en.wikipedia.org/wiki/VRML#Standardization
             | 
             | https://en.wikipedia.org/wiki/Open_Inventor
        
       | Aspos wrote:
       | I vividly remember watching Mir space station deorbiting in VRML
       | in real-time in 2001.
       | 
       | It seemed normal back then, but looking back it is unbelievable
       | how smooth the whole experience was given the state of the
       | internet in 2001.
       | 
       | Edit: Wow, the site still exists!
       | http://www.parallelgraphics.com/vrml/mir2/
        
         | ajconway wrote:
         | Looks wonderful in 2022:
         | 
         | "Each scene is 100KB in size. It may take up to a minute for
         | the scene to load, so please be patient."
        
       | nvader wrote:
       | FTA, under "Criticism":
       | 
       | > Every time VRML practitioners approach the problem of how to
       | represent space on the screen, they have no focused reason to
       | make any particular trade-off of detail versus rendering speed,
       | or making objects versus making spaces, because VRML isn't for
       | anything except itself. Many times, having a particular, near-
       | term need to solve brings a project's virtues into sharp focus,
       | and gives it enough clarity to live on its own.
       | 
       | >
       | 
       | > Clay Shirky
        
         | tootie wrote:
         | Replace "VRML" with everything being done on the web3 space.
        
         | DonHopkins wrote:
         | I once asked Mark Pesche: What about time? What about
         | scripting? "We'll add those later." But you need both from the
         | start. "VR" is not a 3D still life painting.
         | 
         | One of the most common annoying question lots of people asked
         | Mark at the time was "How does VRML relate to XML?" to which
         | the annoying answer was "it doesn't".
         | 
         | All that relentless XML badgering from XML drones eventually
         | drove Mark to the point of publishing a vitriolic anti-XML
         | diatribe in high dudgeon, based on the premise that Microsoft
         | was going in whole hog on XML, therefore XML was Evil, because
         | Microsoft is Evil, so you shouldn't use XML, because Microsoft
         | ruined XML, and you should use VRML, because VRML doesn't use
         | XML, which is the great thing about VRML.
         | 
         | Might as well combine the anti-Microsoft fervor with the anti-
         | XML backlash of the times to promote VRML.
         | 
         | XML certainly is evil, but not because of Microsoft supporting
         | it!
         | 
         | This annoying misconception about VRML using XML may be why
         | they eventually retronymed VRML from "Virtual Reality Markup
         | Language" to "Virtual Reality Modeling Language" at one point.
         | (YAML went through the same "oops" realization).
         | 
         | He also wrote another epic diatribe dramatically comparing
         | himself and the VRML inner cabal to the true elder gods of old
         | mythology, who after creating the universe and starting it
         | going, were finally going to step aside and let the new kingdom
         | of mankind and their lesser imaginary gods take over their own
         | fate and bla bla bla...
         | 
         | I haven't been able to dig up any archives of whatever mailing
         | list I read that stuff on, but if anybody has some of the old
         | school vrml mailing list archives sitting around, I'd love to
         | have a link or a copy -- it was terrific entertainment!
        
         | sanqui wrote:
         | In particular, he compared it to Quake:
         | 
         | >Quake does something well instead of many things poorly...The
         | VRML community has failed to come up with anything this
         | compelling -- not despite the community's best intentions, but
         | because of them.
         | 
         | I can definitely see parallels between the situation today,
         | where depsite failed attempts at a rebrand of virtual worlds as
         | the "metaverse", the closest to a success in establishing
         | virtual worlds is kids playing in Minecraft and Fortnite.
        
       | dec0dedab0de wrote:
       | I remember seeing vrml sites in 96 or 97 and thinking I was so
       | far behind because I couldn't figure out how to do it.
        
       | xtracto wrote:
       | I did a project with VRML around 1999. It was an application for
       | "real time" monitoring of emergency ships, helicopters and other
       | vehicles when they were dispatched to oil platforms in distress
       | within the Gulf of Mexico.
       | 
       | It was a nice toy but rely useless at that time,and a resource
       | hog for computers of that moment. Still a fun project.
        
       | jbgreer wrote:
       | I still have my autographed copy of Mark Pesce's 1995 book "VRML
       | - Browsing & Building VRML", subtitled "The definitive resource
       | for VRML technology." I am pretty sure I met Mark and got that
       | autograph at a SIGGRAPH meeting in Boston, MA that year. There
       | was so much excitement and energy at the time.
       | 
       | [edit] I came back thinking, "We have got to take advantage of
       | this." For a little while, there was an effort. The bigger
       | players got involved, 'standards' started shifting, and the
       | realities of our business network sunk in. Sigh.
        
       | ajconway wrote:
       | Also: https://en.wikipedia.org/wiki/CyberTown
       | 
       | 20 years later we're finally somewhat there with VR Chat and
       | Horizon.
        
       | srvmshr wrote:
       | The way I learnt about VRML was FAS website.
       | 
       | As a young teenager, I used to obsess over fighter planes. Then I
       | stumbled upon the weapons & equipment pages on Federation of
       | American Scientists (FAS) website. See [1] as an example. They
       | had WRL files (a VRML format) for most planes in their inventory.
       | 
       | 15 years ago that was cool.
       | 
       | (1) https://nuke.fas.org/guide/russia/airdef/mig-23.htm
        
       | davesque wrote:
       | I remember this being somewhat associated with the rise of Java
       | and the adoption of XML as a serialization format for the Java
       | platform. There was an accompanying trend in which XML became the
       | hammer with which to strike all the illusory nails, VR being one
       | of them. I was always impressed by the degree to which things in
       | the XML and web standards space were over engineered and
       | abstract. It makes me think of that quote in which a famous
       | mathematician (can't remember who, Hilbert maybe?) said that the
       | point of mathematics was to avoid saying anything about anything.
       | So too for a certain kind of engineering except we end up
       | avoiding _doing_ anything.
        
       | cuteboy19 wrote:
       | Flashpoint (the Flash archival project) has a library of VRML
       | content.
       | 
       | https://bluemaxima.org/flashpoint/platforms/
        
       | rpmuller wrote:
       | I was so excited about VRML in 1996. I thought it was going to
       | take over the world of molecular graphics -- all we would have to
       | do is write molecule-to-VRML translators, rather than writing
       | free-standing OpenGL applications. It's taken a surprisingly long
       | time to get to the point I thought we would be 25 years ago.
       | Three.js turns out to be what everyone was looking for back then.
        
         | bb88 wrote:
         | Yeah. The hardware requirements were brutal though. I had
         | access to SGI's back in college and they were choking on the 3d
         | aspects for whatever reason.
         | 
         | I remember they had VRML to WWW hooks, and navigating that
         | would take you from one VRML world to another VRML on the web
         | kind of like a portal. It was a fascinating way to visualize
         | the web (kinda like an open Metaverse) and I'd like to see a
         | return to that so that one company doesn't rule the Metaverse.
        
       | bawolff wrote:
       | When i was young, one of the only "real" computer books my local
       | public library had was on vrml. I still remember it quite fondly.
        
       | oh_sigh wrote:
       | I became known as the tech wiz of my school in 1998(7th grade)
       | when I made a little 3d forest scene using VRML for a class
       | project instead of a diorama. It was fun, but even then I had to
       | question what the heck this could possibly be used for.
        
       | ggm wrote:
       | Virtual Notre Dame fly through as a Windows executable
        
       | astlouis44 wrote:
       | WebAssembly, WebGPU, and WebXR are the new VRML and will pave the
       | way for an open, platform-agnostic metaverse where sites becomes
       | worlds, hyperlinks becomes portals, profile pictures become
       | avatars, and profiles become personal homes or spaces others can
       | visit.
       | 
       | Interestingly, Meta's CTO just let slip yesterday about a web
       | version of Horizon:
       | 
       | https://www.theverge.com/2022/4/14/23025899/meta-horizon-wor...
        
         | tootie wrote:
         | Browser VR has been doable for years already. Three.js has been
         | the de factor standard API. I have worked at a bunch of places
         | that genuinely tried really hard with some actual practical,
         | commercial uses for interactive 3D experiences and none of them
         | stuck.
        
         | majormajor wrote:
         | In the future, you won't just have to watch an overly long
         | video or scroll three quarters of the way down a story to find
         | a recipe, you'll have to travel through portals to different
         | worlds!
         | 
         | There seems like such an assumption that everybody is aching to
         | decorate new spaces and show off for its own purpose. How often
         | do you visit a space just to check out the space, versus to do
         | something in it? And that's especially true when pushed now by
         | companies thinking it's monetizable, where now you've lost the
         | benefit of _not_ being constrained by real estate and physical
         | material prices. So you 've got advantages over video calls for
         | keeping up with people far away, but what else?
        
           | notreallyserio wrote:
           | > In the future, you won't just have to watch an overly long
           | video or scroll three quarters of the way down a story to
           | find a recipe, you'll have to travel through portals to
           | different worlds!
           | 
           | And then one day Google will create little info cards that
           | are snippets of the recipe VR sites. You'll still have to
           | swoop and fly your way there but it'll be a smaller space.
        
         | ilaksh wrote:
         | The Wikipedia example shows something kind of JSON-like but
         | originally VRML was like HTML (SGML).
         | 
         | Something similar to that is A-Frame VR which is built on
         | WebVR.
         | 
         | There used to be a way with at least one VR-enabled browser to
         | navigate without exiting VR (if the other site supported VR).
         | Not sure any still support it. I think this may be because it
         | goes against walled-gardens interests.
         | https://github.com/immersive-web/navigation#api-proposal
        
         | smrtinsert wrote:
         | https://en.wikipedia.org/wiki/X3D seems to be the new vrml.
        
         | jdrc wrote:
         | i honestly want to know what people are smoking . We've had
         | these things for 30 years, with SL and minecraft and VRchat
         | etc. it's a small niche
        
           | dec0dedab0de wrote:
           | I think second life would be much bigger now if they didn't
           | milk the longtail for so long. They charged based on costs
           | from 15 years prior, and didn't add ways to easily customize
           | things because it would upset the people making money selling
           | 3d assets.
           | 
           | Both of which are really symptoms of the same overall
           | problem, being unfriendly to new users.
        
             | jdrc wrote:
             | it's quite hard to use that s true, and outdated for
             | today's crowd.
             | 
             | But even the "free version" of SL has minimal traffic:
             | https://opensimworld.com/
        
               | Animats wrote:
               | This is the bigger list:
               | 
               | http://opensimulator.org/wiki/Grid_List
               | 
               | OsGrid alone has 4600 regions.
               | 
               | https://www.osgrid.org/
               | 
               | It's a true federated system; you can run your own
               | server, you can have portals to other servers, and, for
               | grids which sell things, there are competing payment
               | rails.
               | 
               | Open Simulator has a lot of spaces, but not that many
               | users. Like most federated systems, it's a niche. Works
               | OK, hard to use, few are interested.
               | 
               | Second Life continues to plug along. Right now, 50,844
               | users are in world. Which is more than any non-game
               | metaverse. (Not sure about Meta; they don't give out
               | numbers, but 20,000 has been mentioned.) MMO games are
               | far bigger; check Steamcharts. The top games are in the
               | millions.
               | 
               | Don't believe any number about a virtual world you can't
               | check from the outside. Concurrent users right now is
               | usually the only honest number. There are systems which
               | claim huge numbers of users, but their definition of
               | "user" is "they, or some bot, put an email into the
               | signup form."
               | 
               | The "metaverse" hype has produced a bit of growth, as
               | people find out that most of the hyped systems are either
               | nonexistent or very low rez. Usage is very low.
               | Decentraland is around 1000-2000 concurrent users. They
               | got up to 2600 once. Cryptovoxels is smaller. So is
               | Sandbox. Sominium Space is in single digits.
        
               | jdrc wrote:
               | that list is horribly outdated - so many of the grids in
               | the list dont exist
               | 
               | Most people these days run their own grid through the
               | dreamgrid installer. that actually increases
               | fragmentation
               | 
               | and then the testing grid , osgrid, is down for multiple
               | days every few weeks, which alienates and frustrates new
               | users . overall activity is down, despite the pandemic.
               | and my experience is that it's very very hard to keep
               | users interested because it is lacking the critical mass
               | of people. It also suffers from very high levels of drama
               | 
               | i find it very hard to believe that decentraland will
               | keep such high numbers for long, it has received enormous
               | coverage in the media eventhough it's bordeline a scam
               | (imho). opensimulator has not received any of this
               | 
               | I dont think metaverses should be compared with mmo games
               | - they are different things and attract nonoverlapping
               | crowds.
        
           | chriswarbo wrote:
           | There was some pressure to get SecondLife open-sourced and
           | federated, but IIRC it didn't really get anywhere.
           | 
           | On the other hand, projects like Croquet/Qwak/Cobalt have
           | been open-source for over a decade; are federated/P2P;
           | already have "hyperlink portals" like parent commented;
           | support existing standards like XMPP, VNC, etc.; have been
           | ported to Javascript; etc. And yet, they seem effectively
           | dead :(
        
             | jdrc wrote:
             | > to get SecondLife open-sourced and federated
             | 
             | That's opensimulator
        
             | mintplant wrote:
             | The SL client ("viewer") has been open source for a very
             | long time, and there used to be a thriving ecosystem of
             | third-party forks. Nowadays Firestorm [0] is the one
             | everyone uses.
             | 
             | The server software remains closed source. OpenSim [1], a
             | community-driven reimplementation with federation support,
             | has been around for a while but as you say hasn't really
             | gone anywhere since the original wave of metaverse hype
             | died down.
             | 
             | [0] https://www.firestormviewer.org
             | 
             | [1] http://opensimulator.org
        
       | a-dub wrote:
       | first saw this in the 90s on an sgi indy.
       | 
       | here's fun blog piece about the launch of sgi's webforce content
       | creation suite which included tools for vrml.
       | 
       | https://therealmccrea.com/tag/vrml/
        
       | cropcirclbureau wrote:
       | An interesting entry that links to this:
       | 
       | https://en.wikipedia.org/wiki/Technopaganism
        
       | gene-h wrote:
       | VRML is still used today. Some 3d printers take in VRML as file
       | format, because unlike STL you can specify different colors and
       | materials.[0][1] It's the only open multimaterial format said
       | machines accept.
       | 
       | [0]https://www.smg3d.co.uk/design_series/objet260_connex1
       | [1]https://prostir3d.com/en/equipment/43-photopolymers/multi-
       | ph...
        
       | Yhdz wrote:
       | In 2000 I did an internship at a Dutch media company and created
       | a 3D VRML video site. The interesting thing for me at the time
       | was that the server composed the final VRML by combining a
       | template with database results, similar to PHP. I have no idea
       | how common this was, but I was pretty proud of it at the time:)
       | Unfortunately VRML plug-ins where not that great, even worse when
       | I needed them to be able to play real video, so it was never
       | deployed.
        
         | jandrese wrote:
         | Oh yeah, I remember the VRML plugins with their horrendous
         | navigation solutions. POTS Modems were also insufficient to
         | reasonably stream scenes of any complexity. It was a technology
         | about 10 years ahead of its time.
         | 
         | I always considered the successor to be SecondLife. I guess the
         | Metaverse is trying to be the successor to SecondLife, but I
         | think they're trying to solve the wrong problems with it and
         | are not likely to be successful.
        
         | ilaksh wrote:
         | You could do the same thing today with A-Frame VR.
        
       | noahlt wrote:
       | In 1997 or so, the LEGO website had a Java applet that let you
       | explore a VRML world for their UFO theme, featuring a NASA space
       | center with a UFO in a hangar and a Saturn-style rocket on the
       | launchpad.
       | 
       | As an adult I have never been able to find any information about
       | this :(
        
       | jepler wrote:
       | I worked for an industry-specific 3D cad company at the time. We
       | wanted to create some kind of web-enabled version of our software
       | circa 2003-2005 (totally guessing at the time frame but seems
       | right). It feels like every choice we made was wrong and the
       | product was never viable. VRML sort of worked with a plug-in but
       | there was insufficient control over navigation (let alone object
       | selection) so you couldn't really build an app "on top of" it. We
       | also had 2D drawings, displaying them as SVG via a plug-in wasn't
       | super good and no way could you do things like allow the user to
       | add a fresh annotation to the SVG interactively. UI? Well,
       | someone had the grand idea to write a mock version of Tk that
       | would output HTML instead of X Windows API calls. That worked
       | about as well as you'd think. Ouch.
       | 
       | I don't know what someone operating at a more expert level would
       | have been able to do; I was entirely self-educated in everything
       | about browsers and had no peers to learn from. As it was, it was
       | an exercise in frustration that was mostly shown at one trade
       | show and then better forgotten.
        
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