[HN Gopher] The games Nintendo didn't want you to play: Tengen ___________________________________________________________________ The games Nintendo didn't want you to play: Tengen Author : luu Score : 234 points Date : 2022-04-17 14:40 UTC (8 hours ago) (HTM) web link (nicole.express) (TXT) w3m dump (nicole.express) | [deleted] | ilamont wrote: | Wow, amazing research. I didn't even know I lived through a | golden age of arcade games or home consoles (not sure which the | author was referring to). | | I was confused by "Klax", thinking it was a pirate version of old | Colecovision platformer Zaxxon but it was actually quite | different. I didn't experience NES until 1988. Up to that point | (<5 years after early home consoles like 2600, Intellivision and | Colecovision had petered out) people of my age cohort had hoped | that the pre-Windows PC platforms like the Atari 800, Apple IIe, | or the first Macintosh would provide good gaming experiences but | we were mostly disappointed. There were a few bright spots like | Dark Castle and Choplifter, but the chasm between those | experiences and what you could find in the arcades were | significant. The NES was a huge development. | valiant-comma wrote: | Wow, Choplifter takes me back. There was also the excellent | Rescue Raiders. Spy vs. Spy on the Apple II was pretty good for | multi-player fun (using one computer and keyboard), as well. | micheljansen wrote: | Klax was actually a very good game. I spent many hours on it as | a kid, as it came on a dodgy 60-in-1 Gameboy cartridge someone | brought me from Asia. | tom_ wrote: | Yeah. Klax was great. I spent a lot of time playing it on the | BBC Micro as a boy - possibly one of the last games released | for the system. My high score was in the millions. | | I was surprised to later find out just how many other end-of- | life platforms it was ported to: | https://en.wikipedia.org/wiki/Klax_(video_game) - who even | signed off on all of this nonsense?! In particular, I have no | idea why they bothered with the Atari 2600 version... how | much did they make from that? Though I'm glad they did, | because it's actually surprisingly good. | | (The ZX Spectrum version is decent too! You'd think it'd | struggle, what with all those colours, but it's well done.) | runevault wrote: | I actually had the crazy shaped Gauntlet game as a kid. Managed | to get to the final boss once but never with the full password. | dimator wrote: | I remember this! It was a black cart, and it stood out like a | sore thumb. | incanus77 wrote: | I had it too (same shape) and it was definitely the hardest | game, though I did beat it once with the wizard. While SMB 3, | Zelda 2, and the Castlevanias were my favorites and clearly in | another league, Gauntlet was outstanding to me at the time, | especially the music. | runevault wrote: | Yeah Gauntlet holds a special place in my heart, which got me | to buy the... remake? that came out on PC a few years ago. I | respect a game that is savage and willing to stick to that. | Though a fair bit of how insane it was may be tied to the | arcade roots where they wanted you to keep feeding in | quarters. | etrevino wrote: | My parents got me the Tengen version of Tetris back in the day. | They didn't know the difference, of course, and neither did I. | What I remember is that it looked different from my friends' | version and it had two player. Pretty neat stuff. I don't know | where all of my games went, unfortunately. | mackman wrote: | Yeah this finally clears up why I have memories of a completely | different NES Tetris game than I could find any reference to | online. I thought this was one of those Mandela effect | situations. | wodenokoto wrote: | I don't understand the security chip. | | So it expects a series of numbers. If you record those numbers, | you are violating Nintendos copyright. But asking for them from | the copyright office to use in court and then productionize them | is okay? | yosefjaved1 wrote: | Atari actually got the code illegally from the copyright | office. Here's a video discussing that portion - | https://youtu.be/fLA_d9q6ySs?t=11m37s | Arainach wrote: | No, taking the code from the copyright office wasn't OK, but by | the time the court cases were making progress the NES didn't | really matter any more and they settled outside of court. | | Also, recording the numbers doesn't necessarily work. The chip | is essentially an algorithm. | | I haven't dug through the source to understand the algorithm, | but imagine a basic scenario where the algorithm is "challenge | * 3" | | If the challenge is "1 2 3" and you record a response of "3 6 | 9", that response won't work if the next challenge is "2 4 6". | If you actually dig into the chip and copy their algorithm, | that can be copyright infringement (yes there's clean room | reverse engineering, but if the logic is convoluted enough that | can be rather difficult and take time) | jrockway wrote: | Clean room reverse engineering is for the case where you want | to translate source code to source code and prove that you | didn't just copy and paste it. (It's pretty easy for two | people to generate the exact same bytes of source code for | any given algorithm. The documentation around clean room | reverse engineering is to prove that you independently came | up with the same thing. The code is copyrightable, the idea | isn't.) | | If you open up some chip and look at it under the microscope | and translate the transistors you see into C code, that's not | copyright infringement. (But it might be patented. Patents | are super weird in that if you come up with an idea | completely independently of someone else, and the other | person patents it, you're not allowed to use the idea!) | tedunangst wrote: | The source, since I was curious. | | https://hackmii.com/2010/01/the-weird-and-wonderful-cic/ | JohnHaugeland wrote: | Tengen pirate tetris, sadly, was the good implementation back in | the day | bullen wrote: | The whole thing reads like a tragic waste to me. Too bad you | couldn't code assembly on a C64/Amiga out of the box properly | either. Now with the Raspberry 4 we finally after 40 years of | corporate shenanigans have something where kids could make their | own games and instead they are playing mobile games. | | I'm making an open 3D action MMO engine to sort this out. If your | computer does not have a keyboard/mouse it's useless for | eternity. | criddell wrote: | Assembly is nice, but not necessary. | | I don't know about the Amiga, but the C64, Atari, and TI | computers of the era either booted into a BASIC prompt or you | could get there with one or two key presses. Many of us spent a | lot of our youth making games and sharing them with our | friends. | the_af wrote: | Agreed with your overall point, but I have to mention that | out-of-the-box C64 BASIC was so crippled, most game related | I/O had to be done via POKE and PEEK, i.e. not really basic | and as low level as it gets. | DerekL wrote: | The Amiga did come with Basic, but in 1990, they switched to | Rexx. | hnusersarelame wrote: | Minecraft? Roblox? VR Chat? What about the thousands of | independent games made by kids and young adults that are | created and posted to Itch.io and Steam every day? Does that | not count for anything? | | >I'm making an open 3D action MMO engine to sort this out. | | Yes, I'm sure this will be the Unity killer that everyone is | waiting for. _rolls eyes_ | foobarian wrote: | TBH this sounds exactly like Roblox. MMO being the key part | there. | the_af wrote: | Even before the Raspberry, with the rise of open source | programming languages and libraries (or even commercial | toolkits that are cheap), there was the possibility to make | some pretty complex games! | | And indeed, some people made use of them. But for most people, | it's easier to play games than to create them, just as for most | people it's easier to read books than to write them. | | But tool-wise, we've been living in paradise for a long time | now. Whether we take advantage of that is up to us. | dmitriid wrote: | > after 40 years of corporate shenanigans have something where | kids could make their own games and | | have access to literally dozens of free game engines and are | making their games en masse | roastedpeacock wrote: | Anyone care to comment how hard it would have been for a third- | party to reverse engineer the 10NES chip at the time rather then | perform the 'easy' way and obtain the source code under | questionable circumstances from the copyright office? | nazgulsenpai wrote: | My favorite unlicensed are then Wisdom Tree games. I have the | bright blue Bible Adventures cartridge in my collection. It | sticks out so badly and is such a terrible, terrible game... That | it is one of my favorite thrift store finds for the console :) | pjscott wrote: | My personal favorite of theirs is Super 3D Noah's Ark. It's | essentially Wolfenstein 3D -- they licensed the engine and | everything -- but instead of shooting Nazis with guns until | they die, you instead shoot food at animals with slingshots | until they fall asleep from satiation. | | (It was originally supposed to be a straight-up adaptation of | the movie Hellraiser, but they decided this was insufficiently | Christian after it became clear that it would look like a cheap | knock-off of Doom, which was released during the game's early | development.) | filmgirlcw wrote: | I was about to bring this up! I got one of these absolutely | terrible games in the mid-90s (long after the NES was the hot | thing and we had all loved to the SNES or even N64, I can't | remember the year) at the Christian book store when I was with | my aunt and my grandmother, and even at that age (10 or 11), I | knew it would be both terrible and also terrible in a truly | wonderful way. It did not disappoint. | | I can't remember which one I had now (it might have been Bible | Adventures but it might have been the one that was the Menace | Beach clone), except that it exists in my parents basement | somewhere along with my other oddities of childhood. | | IIRC, Wisdom Tree was the first company to bypass the lockout | chip, before even Tengen/Atari. I have to think the low market | for those games, unlike Tengen which was for sale at Toys R Us | like real games, probably prevented them for being caught up in | some of the legal stuff. | wincy wrote: | Hah I remember trying to go into the casinos in one of these | games would make you take damage. My friend was super | Christian and we were allowed over to his house on Sunday but | were only allowed to play these Bible games! | cbanek wrote: | The Angry Video Game Nerd's videos about the Wisdom Tree games | are too good not to mention here: | | https://www.youtube.com/watch?v=LkNvQYiM6bw | q-big wrote: | There exist two sequels to this video: | | * https://www.youtube.com/watch?v=_dUVZozf-i0 | | * https://www.youtube.com/watch?v=Kz0TOQ1BF-M | calibas wrote: | If I remember correctly, churches would give these to kids for | free. It was part of an effort to combat the "satanic | influence" of normal video games. | superdisk wrote: | Another game they made was Spiritual Warfare-- and | surprisingly, it's a fantastic game. It plays just like a | sequel to the original Legend of Zelda, and I dare say is | superior to it in some regards. | coopreme wrote: | When I was growing up I didn't have legend of Zelda, I had | this game. The trivia where you get the question right and | the guy's bowtie spins, The pomegranate which functions like | a boomerang, getting punished for going into a bar. All of it | is awesome. | funks_ wrote: | Fun fact: Atari and Tengen are both named after terms from the | game of Go, the former describing a group of stones that can be | captured [1], the latter the center point of the board [2]. | | [1]: https://senseis.xmp.net/?Atari | | [2]: https://senseis.xmp.net/?Tengen | jhbadger wrote: | And don't forget Sente Technologies, an arcade game company in | the 1980s founded by ex-Atari employees. _Sente_ is also a term | from Go -- meaning to be in the strategic position where your | opponent will have to respond to your attacks. | | https://en.wikipedia.org/wiki/Sente_Technologies | robador wrote: | I've been playing go for 25 years and never made the | connection. Mind blown. | richard_todd wrote: | We liked Tengen Tetris so much we "bought" it from Blockbuster by | telling them we lost it and paying the fee. We couldn't find it | to buy any other way, and now I know why! If they are rare and | expensive now I guess that was a good move. I should call my | parents and ask if they still have it. | ArtWomb wrote: | TY so much for reminding me to play Tengen Super Sprint! Was | searching for the next NES racing game to conquer after racking | up some ridiculous personal highs in R.C. Pro AM. Just endless | fun ;) | glhaynes wrote: | Love those kinds of games. Don't miss [Ivan "Ironman" | Stewart's] Super Off Road and its spiritual sequel (which I | only just found out about the other day!), Danny Sullivan's | Indy Heat. | duxup wrote: | Very interesting I wasn't aware of this during the NES days. | | I do wish Nintendo was a bit pickier about clearing games for | sale on the Switch. On the estore specifically there's a lot of | low quality shovelware. | | I find myself a lot more nuanced about walled gardens sometimes. | superdisk wrote: | There was a vast amount of shovelware on the NES as well, it's | just been forgotten and the gems have persevered in everyone's | memory. I have an NES mini and I put the entire NES library on | it, and went through some of them with some friends-- the vast | majority were garbage. | perardi wrote: | It was a long time ago, but this game immediately popped into | mind when I saw "NES" and "shovelware". | | https://en.wikipedia.org/wiki/Ghostbusters_II_(NES_video_gam. | .. | | I am sure I shoveled a lot of garbage that I rented at the | video rental store that was inside the grocery store into my | NES, but that one just stood out. | formerkrogemp wrote: | There was a bunch of crud in the GBA system as well. A lot of | it was fun to play though at the time. | whoopdedo wrote: | Quality is subjective. The value Nintendo was preserving with | their cartridge licensing was the retail price. Too many low- | cost games taking up shelf space in retail stores makes it | harder to sell premium games. Games were sold for Nintendo | consoles at remarkable prices, which encouraged studios to | invest in high quality games. Chrono Trigger in 1995 was | released for 11400yen (US$124.50 at the time). | | But an app store doesn't have the limitation of inventory. No | number of low-cost games will impair the ability to sell the | premium titles. Not needing to worry about dilution, the store | operator reverts to rent-seeking behavior and will approve the | most number of games as they can. Or will create artificial | scarcity by restricting access to popular titles. | | When buying physical media, licensing balances the needs of the | publisher, producer, and customer. But in the digital world | there's almost no overlap. | dwighttk wrote: | >No number of low-cost games will impair the ability to sell | the premium titles | | I think they do in a different way. An expensive phone game | is $5. Every once in a while a game will try to break that | mold and they get mocked. | Jensson wrote: | That is interesting, there is nothing stopping high budget | games from being on phones, its just cultural. Genshin | impact can be played on phones, but it is one of very few | examples. | delecti wrote: | That can't really be a relevant example of an impaired | high-price game though, because it's free everywhere. | Jensson wrote: | You can't have a game be free on one platform and cost | money on another either, at least I am not aware of any | such games. So either it is free/cheap everywhere or you | don't release it on phones. | | Edit: And by high budget games I mean games with a high | development budget, not games that costs a lot to buy. | Genshin impact is a AAA game that runs on phones, they | invested $100 million to make it, that is what I meant by | it being a high budget game. | kevinmchugh wrote: | If Nintendo invested more in curation, visibility, and | filtering tools the shovelware wouldn't be such a problem for | me. I only have so much time I'm willing to look at titles | and if I see 90% crap I'm less likely to make purchases. | | Netflix also has unlimited inventory space and they spend | tons of engineering effort in optimizing the content they | show people when they launch the app. | [deleted] | sitkack wrote: | So how do we preserve an ecosystem and prevent what I think | you are outlining is a bimodal distribution between a vast | majority of cheap low cost games and a few high production | value games, is that correct? | brianwawok wrote: | If you believe in the free market, the entire game | ecosystem is free games with pay to unlock features. Or you | believe in a curated market and let the curator of each | market set rules. | car_analogy wrote: | > I find myself a lot more nuanced about walled gardens | sometimes. | | Getting the keys to your device's walled garden does not imply | you're compelled to leave that garden. You can stick to the | official store, that contains only high-quality games blessed | and vetted by Nintendo. | singlow wrote: | Not that I like walled gardens, but I do think that once you | open up the door, many quality titles will skip the store | which otherwise would have listed. So the garden is now | incomplete. You haven't just given access to the things you | previously blocked. Now some users will need to venture | outside to find apps that otherwise would have been in the | app store. | Kwpolska wrote: | The games Nintendo didn't want you to play? Tengen didn't want to | subject themselves to Nintendo's rules and quality control, and | decided instead to work around Nintendo's lockout chip. Nintendo | isn't really at fault here. | abeisgreat wrote: | A lot of the story regarding the Tetris split between Nintendo | and Tengen is covered in the great Gaming Historian video [The | Story of | Tetris](https://www.youtube.com/watch?v=_fQtxKmgJC8&t=1s). | franknine wrote: | There's another episode from Gaming Historian specifically for | Tengen: https://www.youtube.com/watch?v=fLA_d9q6ySs It talks | about how Atari abuses the copyright system to gain access to | Nintendo's protection system source code. | anthk wrote: | I had Tengen Tetris on a pirate cart. It was much better than the | certified Tetris. | brundolf wrote: | > Modern consoles maintain their lockout using cryptography. But | in the 1980's, that would get your console classified as a | munition | | Hahah I didn't think about that | MomoXenosaga wrote: | Modern consoles need to be connected to the internet to work. I | remember that with the PS2 they only had to hack it once and it | could run pirated games forever. | judge2020 wrote: | Now a lot of games have enough internet features (including | things like leaderboards or hybrid features, eg Luigi's | Balloon World in Super Mario Odyssey) that often exploits | require you stick to a certain OS version, locking you out of | those features, regardless of if it's a pirated copy or not. | asdff wrote: | Not the Nintendo Switch at least. | ZoomStop wrote: | Seems down? Here is a mirror: | | https://web.archive.org/web/20220410034726/https://nicole.ex... | NelsonMinar wrote: | What a great article. The part about other unlicensed game | manufacturers sending a chip-frying amount of voltage to the DRM | system is just nuts. | [deleted] | drited wrote: | My father brought home unlicensed games from Hong Kong for my | brother and I to play on the NES in the 80s. I recall after | putting in the game and powering on the NES, the screen used to | flash for a second, kind of like when the reset button was | pressed. It's interesting to read that the negative voltage to | evade the DRM may have caused that! | ndiddy wrote: | The "voltage spike" method caused a cat-and-mouse game between | Nintendo and the unlicensed game companies, where Nintendo | would make a new NES board revision and then the companies had | to figure out a way around their new current protection. Some | companies even published directions in their game manuals for | how to modify the NES console to get around the protection: | https://files.catbox.moe/9t03p6.png | TedDoesntTalk wrote: | > Nintendo would make a new NES board revision and then the | companies had to figure out | | I don't understand how they can Do that and still maintain | backwards compatibility with old cartridges? | toast0 wrote: | The changes only broke (some) unlicensed cartridges, it | didn't break cartridges that had a Nintendo manufactured | protection chip. | tedunangst wrote: | You stick a diode on the reverse fry line, so sending -5v | resets the console instead of the copy chip. ___________________________________________________________________ (page generated 2022-04-17 23:00 UTC)