[HN Gopher] The games Nintendo didn't want you to play: Tengen
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       The games Nintendo didn't want you to play: Tengen
        
       Author : luu
       Score  : 234 points
       Date   : 2022-04-17 14:40 UTC (8 hours ago)
        
 (HTM) web link (nicole.express)
 (TXT) w3m dump (nicole.express)
        
       | [deleted]
        
       | ilamont wrote:
       | Wow, amazing research. I didn't even know I lived through a
       | golden age of arcade games or home consoles (not sure which the
       | author was referring to).
       | 
       | I was confused by "Klax", thinking it was a pirate version of old
       | Colecovision platformer Zaxxon but it was actually quite
       | different. I didn't experience NES until 1988. Up to that point
       | (<5 years after early home consoles like 2600, Intellivision and
       | Colecovision had petered out) people of my age cohort had hoped
       | that the pre-Windows PC platforms like the Atari 800, Apple IIe,
       | or the first Macintosh would provide good gaming experiences but
       | we were mostly disappointed. There were a few bright spots like
       | Dark Castle and Choplifter, but the chasm between those
       | experiences and what you could find in the arcades were
       | significant. The NES was a huge development.
        
         | valiant-comma wrote:
         | Wow, Choplifter takes me back. There was also the excellent
         | Rescue Raiders. Spy vs. Spy on the Apple II was pretty good for
         | multi-player fun (using one computer and keyboard), as well.
        
         | micheljansen wrote:
         | Klax was actually a very good game. I spent many hours on it as
         | a kid, as it came on a dodgy 60-in-1 Gameboy cartridge someone
         | brought me from Asia.
        
           | tom_ wrote:
           | Yeah. Klax was great. I spent a lot of time playing it on the
           | BBC Micro as a boy - possibly one of the last games released
           | for the system. My high score was in the millions.
           | 
           | I was surprised to later find out just how many other end-of-
           | life platforms it was ported to:
           | https://en.wikipedia.org/wiki/Klax_(video_game) - who even
           | signed off on all of this nonsense?! In particular, I have no
           | idea why they bothered with the Atari 2600 version... how
           | much did they make from that? Though I'm glad they did,
           | because it's actually surprisingly good.
           | 
           | (The ZX Spectrum version is decent too! You'd think it'd
           | struggle, what with all those colours, but it's well done.)
        
       | runevault wrote:
       | I actually had the crazy shaped Gauntlet game as a kid. Managed
       | to get to the final boss once but never with the full password.
        
         | dimator wrote:
         | I remember this! It was a black cart, and it stood out like a
         | sore thumb.
        
         | incanus77 wrote:
         | I had it too (same shape) and it was definitely the hardest
         | game, though I did beat it once with the wizard. While SMB 3,
         | Zelda 2, and the Castlevanias were my favorites and clearly in
         | another league, Gauntlet was outstanding to me at the time,
         | especially the music.
        
           | runevault wrote:
           | Yeah Gauntlet holds a special place in my heart, which got me
           | to buy the... remake? that came out on PC a few years ago. I
           | respect a game that is savage and willing to stick to that.
           | Though a fair bit of how insane it was may be tied to the
           | arcade roots where they wanted you to keep feeding in
           | quarters.
        
       | etrevino wrote:
       | My parents got me the Tengen version of Tetris back in the day.
       | They didn't know the difference, of course, and neither did I.
       | What I remember is that it looked different from my friends'
       | version and it had two player. Pretty neat stuff. I don't know
       | where all of my games went, unfortunately.
        
         | mackman wrote:
         | Yeah this finally clears up why I have memories of a completely
         | different NES Tetris game than I could find any reference to
         | online. I thought this was one of those Mandela effect
         | situations.
        
       | wodenokoto wrote:
       | I don't understand the security chip.
       | 
       | So it expects a series of numbers. If you record those numbers,
       | you are violating Nintendos copyright. But asking for them from
       | the copyright office to use in court and then productionize them
       | is okay?
        
         | yosefjaved1 wrote:
         | Atari actually got the code illegally from the copyright
         | office. Here's a video discussing that portion -
         | https://youtu.be/fLA_d9q6ySs?t=11m37s
        
         | Arainach wrote:
         | No, taking the code from the copyright office wasn't OK, but by
         | the time the court cases were making progress the NES didn't
         | really matter any more and they settled outside of court.
         | 
         | Also, recording the numbers doesn't necessarily work. The chip
         | is essentially an algorithm.
         | 
         | I haven't dug through the source to understand the algorithm,
         | but imagine a basic scenario where the algorithm is "challenge
         | * 3"
         | 
         | If the challenge is "1 2 3" and you record a response of "3 6
         | 9", that response won't work if the next challenge is "2 4 6".
         | If you actually dig into the chip and copy their algorithm,
         | that can be copyright infringement (yes there's clean room
         | reverse engineering, but if the logic is convoluted enough that
         | can be rather difficult and take time)
        
           | jrockway wrote:
           | Clean room reverse engineering is for the case where you want
           | to translate source code to source code and prove that you
           | didn't just copy and paste it. (It's pretty easy for two
           | people to generate the exact same bytes of source code for
           | any given algorithm. The documentation around clean room
           | reverse engineering is to prove that you independently came
           | up with the same thing. The code is copyrightable, the idea
           | isn't.)
           | 
           | If you open up some chip and look at it under the microscope
           | and translate the transistors you see into C code, that's not
           | copyright infringement. (But it might be patented. Patents
           | are super weird in that if you come up with an idea
           | completely independently of someone else, and the other
           | person patents it, you're not allowed to use the idea!)
        
           | tedunangst wrote:
           | The source, since I was curious.
           | 
           | https://hackmii.com/2010/01/the-weird-and-wonderful-cic/
        
       | JohnHaugeland wrote:
       | Tengen pirate tetris, sadly, was the good implementation back in
       | the day
        
       | bullen wrote:
       | The whole thing reads like a tragic waste to me. Too bad you
       | couldn't code assembly on a C64/Amiga out of the box properly
       | either. Now with the Raspberry 4 we finally after 40 years of
       | corporate shenanigans have something where kids could make their
       | own games and instead they are playing mobile games.
       | 
       | I'm making an open 3D action MMO engine to sort this out. If your
       | computer does not have a keyboard/mouse it's useless for
       | eternity.
        
         | criddell wrote:
         | Assembly is nice, but not necessary.
         | 
         | I don't know about the Amiga, but the C64, Atari, and TI
         | computers of the era either booted into a BASIC prompt or you
         | could get there with one or two key presses. Many of us spent a
         | lot of our youth making games and sharing them with our
         | friends.
        
           | the_af wrote:
           | Agreed with your overall point, but I have to mention that
           | out-of-the-box C64 BASIC was so crippled, most game related
           | I/O had to be done via POKE and PEEK, i.e. not really basic
           | and as low level as it gets.
        
           | DerekL wrote:
           | The Amiga did come with Basic, but in 1990, they switched to
           | Rexx.
        
         | hnusersarelame wrote:
         | Minecraft? Roblox? VR Chat? What about the thousands of
         | independent games made by kids and young adults that are
         | created and posted to Itch.io and Steam every day? Does that
         | not count for anything?
         | 
         | >I'm making an open 3D action MMO engine to sort this out.
         | 
         | Yes, I'm sure this will be the Unity killer that everyone is
         | waiting for. _rolls eyes_
        
           | foobarian wrote:
           | TBH this sounds exactly like Roblox. MMO being the key part
           | there.
        
         | the_af wrote:
         | Even before the Raspberry, with the rise of open source
         | programming languages and libraries (or even commercial
         | toolkits that are cheap), there was the possibility to make
         | some pretty complex games!
         | 
         | And indeed, some people made use of them. But for most people,
         | it's easier to play games than to create them, just as for most
         | people it's easier to read books than to write them.
         | 
         | But tool-wise, we've been living in paradise for a long time
         | now. Whether we take advantage of that is up to us.
        
         | dmitriid wrote:
         | > after 40 years of corporate shenanigans have something where
         | kids could make their own games and
         | 
         | have access to literally dozens of free game engines and are
         | making their games en masse
        
       | roastedpeacock wrote:
       | Anyone care to comment how hard it would have been for a third-
       | party to reverse engineer the 10NES chip at the time rather then
       | perform the 'easy' way and obtain the source code under
       | questionable circumstances from the copyright office?
        
       | nazgulsenpai wrote:
       | My favorite unlicensed are then Wisdom Tree games. I have the
       | bright blue Bible Adventures cartridge in my collection. It
       | sticks out so badly and is such a terrible, terrible game... That
       | it is one of my favorite thrift store finds for the console :)
        
         | pjscott wrote:
         | My personal favorite of theirs is Super 3D Noah's Ark. It's
         | essentially Wolfenstein 3D -- they licensed the engine and
         | everything -- but instead of shooting Nazis with guns until
         | they die, you instead shoot food at animals with slingshots
         | until they fall asleep from satiation.
         | 
         | (It was originally supposed to be a straight-up adaptation of
         | the movie Hellraiser, but they decided this was insufficiently
         | Christian after it became clear that it would look like a cheap
         | knock-off of Doom, which was released during the game's early
         | development.)
        
         | filmgirlcw wrote:
         | I was about to bring this up! I got one of these absolutely
         | terrible games in the mid-90s (long after the NES was the hot
         | thing and we had all loved to the SNES or even N64, I can't
         | remember the year) at the Christian book store when I was with
         | my aunt and my grandmother, and even at that age (10 or 11), I
         | knew it would be both terrible and also terrible in a truly
         | wonderful way. It did not disappoint.
         | 
         | I can't remember which one I had now (it might have been Bible
         | Adventures but it might have been the one that was the Menace
         | Beach clone), except that it exists in my parents basement
         | somewhere along with my other oddities of childhood.
         | 
         | IIRC, Wisdom Tree was the first company to bypass the lockout
         | chip, before even Tengen/Atari. I have to think the low market
         | for those games, unlike Tengen which was for sale at Toys R Us
         | like real games, probably prevented them for being caught up in
         | some of the legal stuff.
        
           | wincy wrote:
           | Hah I remember trying to go into the casinos in one of these
           | games would make you take damage. My friend was super
           | Christian and we were allowed over to his house on Sunday but
           | were only allowed to play these Bible games!
        
         | cbanek wrote:
         | The Angry Video Game Nerd's videos about the Wisdom Tree games
         | are too good not to mention here:
         | 
         | https://www.youtube.com/watch?v=LkNvQYiM6bw
        
           | q-big wrote:
           | There exist two sequels to this video:
           | 
           | * https://www.youtube.com/watch?v=_dUVZozf-i0
           | 
           | * https://www.youtube.com/watch?v=Kz0TOQ1BF-M
        
         | calibas wrote:
         | If I remember correctly, churches would give these to kids for
         | free. It was part of an effort to combat the "satanic
         | influence" of normal video games.
        
         | superdisk wrote:
         | Another game they made was Spiritual Warfare-- and
         | surprisingly, it's a fantastic game. It plays just like a
         | sequel to the original Legend of Zelda, and I dare say is
         | superior to it in some regards.
        
           | coopreme wrote:
           | When I was growing up I didn't have legend of Zelda, I had
           | this game. The trivia where you get the question right and
           | the guy's bowtie spins, The pomegranate which functions like
           | a boomerang, getting punished for going into a bar. All of it
           | is awesome.
        
       | funks_ wrote:
       | Fun fact: Atari and Tengen are both named after terms from the
       | game of Go, the former describing a group of stones that can be
       | captured [1], the latter the center point of the board [2].
       | 
       | [1]: https://senseis.xmp.net/?Atari
       | 
       | [2]: https://senseis.xmp.net/?Tengen
        
         | jhbadger wrote:
         | And don't forget Sente Technologies, an arcade game company in
         | the 1980s founded by ex-Atari employees. _Sente_ is also a term
         | from Go -- meaning to be in the strategic position where your
         | opponent will have to respond to your attacks.
         | 
         | https://en.wikipedia.org/wiki/Sente_Technologies
        
         | robador wrote:
         | I've been playing go for 25 years and never made the
         | connection. Mind blown.
        
       | richard_todd wrote:
       | We liked Tengen Tetris so much we "bought" it from Blockbuster by
       | telling them we lost it and paying the fee. We couldn't find it
       | to buy any other way, and now I know why! If they are rare and
       | expensive now I guess that was a good move. I should call my
       | parents and ask if they still have it.
        
       | ArtWomb wrote:
       | TY so much for reminding me to play Tengen Super Sprint! Was
       | searching for the next NES racing game to conquer after racking
       | up some ridiculous personal highs in R.C. Pro AM. Just endless
       | fun ;)
        
         | glhaynes wrote:
         | Love those kinds of games. Don't miss [Ivan "Ironman"
         | Stewart's] Super Off Road and its spiritual sequel (which I
         | only just found out about the other day!), Danny Sullivan's
         | Indy Heat.
        
       | duxup wrote:
       | Very interesting I wasn't aware of this during the NES days.
       | 
       | I do wish Nintendo was a bit pickier about clearing games for
       | sale on the Switch. On the estore specifically there's a lot of
       | low quality shovelware.
       | 
       | I find myself a lot more nuanced about walled gardens sometimes.
        
         | superdisk wrote:
         | There was a vast amount of shovelware on the NES as well, it's
         | just been forgotten and the gems have persevered in everyone's
         | memory. I have an NES mini and I put the entire NES library on
         | it, and went through some of them with some friends-- the vast
         | majority were garbage.
        
           | perardi wrote:
           | It was a long time ago, but this game immediately popped into
           | mind when I saw "NES" and "shovelware".
           | 
           | https://en.wikipedia.org/wiki/Ghostbusters_II_(NES_video_gam.
           | ..
           | 
           | I am sure I shoveled a lot of garbage that I rented at the
           | video rental store that was inside the grocery store into my
           | NES, but that one just stood out.
        
           | formerkrogemp wrote:
           | There was a bunch of crud in the GBA system as well. A lot of
           | it was fun to play though at the time.
        
         | whoopdedo wrote:
         | Quality is subjective. The value Nintendo was preserving with
         | their cartridge licensing was the retail price. Too many low-
         | cost games taking up shelf space in retail stores makes it
         | harder to sell premium games. Games were sold for Nintendo
         | consoles at remarkable prices, which encouraged studios to
         | invest in high quality games. Chrono Trigger in 1995 was
         | released for 11400yen (US$124.50 at the time).
         | 
         | But an app store doesn't have the limitation of inventory. No
         | number of low-cost games will impair the ability to sell the
         | premium titles. Not needing to worry about dilution, the store
         | operator reverts to rent-seeking behavior and will approve the
         | most number of games as they can. Or will create artificial
         | scarcity by restricting access to popular titles.
         | 
         | When buying physical media, licensing balances the needs of the
         | publisher, producer, and customer. But in the digital world
         | there's almost no overlap.
        
           | dwighttk wrote:
           | >No number of low-cost games will impair the ability to sell
           | the premium titles
           | 
           | I think they do in a different way. An expensive phone game
           | is $5. Every once in a while a game will try to break that
           | mold and they get mocked.
        
             | Jensson wrote:
             | That is interesting, there is nothing stopping high budget
             | games from being on phones, its just cultural. Genshin
             | impact can be played on phones, but it is one of very few
             | examples.
        
               | delecti wrote:
               | That can't really be a relevant example of an impaired
               | high-price game though, because it's free everywhere.
        
               | Jensson wrote:
               | You can't have a game be free on one platform and cost
               | money on another either, at least I am not aware of any
               | such games. So either it is free/cheap everywhere or you
               | don't release it on phones.
               | 
               | Edit: And by high budget games I mean games with a high
               | development budget, not games that costs a lot to buy.
               | Genshin impact is a AAA game that runs on phones, they
               | invested $100 million to make it, that is what I meant by
               | it being a high budget game.
        
           | kevinmchugh wrote:
           | If Nintendo invested more in curation, visibility, and
           | filtering tools the shovelware wouldn't be such a problem for
           | me. I only have so much time I'm willing to look at titles
           | and if I see 90% crap I'm less likely to make purchases.
           | 
           | Netflix also has unlimited inventory space and they spend
           | tons of engineering effort in optimizing the content they
           | show people when they launch the app.
        
           | [deleted]
        
           | sitkack wrote:
           | So how do we preserve an ecosystem and prevent what I think
           | you are outlining is a bimodal distribution between a vast
           | majority of cheap low cost games and a few high production
           | value games, is that correct?
        
             | brianwawok wrote:
             | If you believe in the free market, the entire game
             | ecosystem is free games with pay to unlock features. Or you
             | believe in a curated market and let the curator of each
             | market set rules.
        
         | car_analogy wrote:
         | > I find myself a lot more nuanced about walled gardens
         | sometimes.
         | 
         | Getting the keys to your device's walled garden does not imply
         | you're compelled to leave that garden. You can stick to the
         | official store, that contains only high-quality games blessed
         | and vetted by Nintendo.
        
           | singlow wrote:
           | Not that I like walled gardens, but I do think that once you
           | open up the door, many quality titles will skip the store
           | which otherwise would have listed. So the garden is now
           | incomplete. You haven't just given access to the things you
           | previously blocked. Now some users will need to venture
           | outside to find apps that otherwise would have been in the
           | app store.
        
       | Kwpolska wrote:
       | The games Nintendo didn't want you to play? Tengen didn't want to
       | subject themselves to Nintendo's rules and quality control, and
       | decided instead to work around Nintendo's lockout chip. Nintendo
       | isn't really at fault here.
        
       | abeisgreat wrote:
       | A lot of the story regarding the Tetris split between Nintendo
       | and Tengen is covered in the great Gaming Historian video [The
       | Story of
       | Tetris](https://www.youtube.com/watch?v=_fQtxKmgJC8&t=1s).
        
         | franknine wrote:
         | There's another episode from Gaming Historian specifically for
         | Tengen: https://www.youtube.com/watch?v=fLA_d9q6ySs It talks
         | about how Atari abuses the copyright system to gain access to
         | Nintendo's protection system source code.
        
       | anthk wrote:
       | I had Tengen Tetris on a pirate cart. It was much better than the
       | certified Tetris.
        
       | brundolf wrote:
       | > Modern consoles maintain their lockout using cryptography. But
       | in the 1980's, that would get your console classified as a
       | munition
       | 
       | Hahah I didn't think about that
        
         | MomoXenosaga wrote:
         | Modern consoles need to be connected to the internet to work. I
         | remember that with the PS2 they only had to hack it once and it
         | could run pirated games forever.
        
           | judge2020 wrote:
           | Now a lot of games have enough internet features (including
           | things like leaderboards or hybrid features, eg Luigi's
           | Balloon World in Super Mario Odyssey) that often exploits
           | require you stick to a certain OS version, locking you out of
           | those features, regardless of if it's a pirated copy or not.
        
           | asdff wrote:
           | Not the Nintendo Switch at least.
        
       | ZoomStop wrote:
       | Seems down? Here is a mirror:
       | 
       | https://web.archive.org/web/20220410034726/https://nicole.ex...
        
       | NelsonMinar wrote:
       | What a great article. The part about other unlicensed game
       | manufacturers sending a chip-frying amount of voltage to the DRM
       | system is just nuts.
        
         | [deleted]
        
         | drited wrote:
         | My father brought home unlicensed games from Hong Kong for my
         | brother and I to play on the NES in the 80s. I recall after
         | putting in the game and powering on the NES, the screen used to
         | flash for a second, kind of like when the reset button was
         | pressed. It's interesting to read that the negative voltage to
         | evade the DRM may have caused that!
        
         | ndiddy wrote:
         | The "voltage spike" method caused a cat-and-mouse game between
         | Nintendo and the unlicensed game companies, where Nintendo
         | would make a new NES board revision and then the companies had
         | to figure out a way around their new current protection. Some
         | companies even published directions in their game manuals for
         | how to modify the NES console to get around the protection:
         | https://files.catbox.moe/9t03p6.png
        
           | TedDoesntTalk wrote:
           | > Nintendo would make a new NES board revision and then the
           | companies had to figure out
           | 
           | I don't understand how they can Do that and still maintain
           | backwards compatibility with old cartridges?
        
             | toast0 wrote:
             | The changes only broke (some) unlicensed cartridges, it
             | didn't break cartridges that had a Nintendo manufactured
             | protection chip.
        
             | tedunangst wrote:
             | You stick a diode on the reverse fry line, so sending -5v
             | resets the console instead of the copy chip.
        
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       (page generated 2022-04-17 23:00 UTC)