[HN Gopher] Leaked Game Boy emulators for Switch were made by Ni...
       ___________________________________________________________________
        
       Leaked Game Boy emulators for Switch were made by Nintendo, experts
       suggest
        
       Author : takiwatanga
       Score  : 110 points
       Date   : 2022-04-19 18:50 UTC (4 hours ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | CobrastanJorji wrote:
       | For those of you who aren't up on your Nintendo emulation pricing
       | schemes, here's the current model. If you want to play an old
       | NES, SNES, and N64 game, Nintendo makes those available on their
       | current console, the Switch. However, unlike other games, those
       | classic Nintendo titles are not for sale. Instead, you may access
       | them via a monthly subscription, "Nintendo Switch Online."
       | 
       | However, the N64 titles are behind a second paywall. If you want
       | to play Mario 64, you need to sign up for a SECOND monthly
       | subscription called the "Expansion Pack." Also however, if you
       | want your kids to also be able to play N64 games on their
       | profiles, that requires a "Family Membership."
       | 
       | Nintendo ties a few other perks into the plan, like a really tiny
       | Amazon Prime, so the base subscription also unlocks online play
       | in general (like an XBox or Playstation subscription), and
       | expansion packs for certain games require the second
       | subscription, like the latest features for Animal Crossing or new
       | tracks for Mario Kart.
       | 
       | Charging me $20 to play Ocarina of Time is a lot, but it's a
       | reasonable price that I would probably pay well before I started
       | looking into emulation. But renting Ocarina of Time to me for
       | $80/year is just awful.
        
       | widowlark wrote:
       | Finally. This barely helps, but at least now there might be some
       | access to legacy portable games that does not require a
       | significant monetary investment and/or piracy
        
         | lcnPylGDnU4H9OF wrote:
         | > ... that does not require a significant monetary investment
         | and/or piracy
         | 
         | Unfortunately, we're talking about Nintendo. I'll be hoping
         | with you but I'm not holding my breath.
        
         | circa wrote:
         | I agree! I hope it's real. Very exciting. I love so many
         | classic GB games
        
       | whateveracct wrote:
       | It's all about the EverDrive on original hardware. Gameboy Player
       | is especially nice (either on a CRT of upscaled with a separate
       | tool)
        
       | konfusinomicon wrote:
       | every day that nintendo doesn't make it simple and available for
       | people to play all the games from the past, 100 people discover
       | emulation. the barrier to entry as far as technological know how
       | to procure and operate said emulators has gotten easier and
       | easier as the years go by. they in turn tell more people, who
       | keep the news flowing to more and more and more. the losses by
       | nintendo, and the publishers of games added up over all that time
       | must be astronomical. imagine the emulation capabilities of
       | launchbox combined with a library of roms the size that most the
       | target demographic could pirate online with a negligable amount
       | of effort, on a non jailbroken ps5 or xbox or switch. these
       | companies are missing out on so much cash flow from what are
       | essentially dead revenue streams. and customer satisfaction would
       | be through the damn roof..
        
         | lostgame wrote:
         | >> every day that nintendo doesn't make it simple and available
         | for people to play all the games from the past
         | 
         | Due to licensing, this isn't possible. So there'a going to be
         | an infinite amount more days like this.
        
           | konfusinomicon wrote:
           | an unfortunate reality indeed. and the worst part is, that
           | the ones who hold the license are the ones really missing
           | out. And us peons are banished back to launchbox land, to so
           | many games that even just the act of nostalgically scrolling
           | through them is enough entertainment for an evening
        
           | Al-Khwarizmi wrote:
           | Even just supporting first-party titles would go a long way.
           | In the particular case of Nintendo, many, if not most, of the
           | most universally acclaimed classics are first-party games.
        
             | mattl wrote:
             | What first party NES and SNES games are you missing from
             | NSO?
        
               | initplus wrote:
               | Why would any sane consumer purchase those games when
               | Nintendo has no track record of honoring purchases?
               | Nintendo aggressively cuts off access to consumers past
               | purchases in the hopes that they buy the same retro games
               | again on the new system. Not just by not sharing retro
               | game purchases between systems, but also not even letting
               | consumers still download their purchases on older
               | systems.
               | 
               | It's like buying a book that's set to self-destruct a
               | decade from now - no sane consumer would buy such a
               | product.
        
               | mattl wrote:
               | I bought a couple of Virtual Console games on the Wii.
               | Those same games were transferred to my Wii U system with
               | an SD card. The same games are now included on the
               | Nintendo Switch Online service and many others too.
        
               | maybeOneDay wrote:
               | Which is to say: you had to wait for years for them to
               | come out on Switch, and then pay again. Forever.
        
               | mattl wrote:
               | No, I'm pretty sure they were available very early after
               | I bought the Switch console. Maybe within a year?
               | 
               | Late 2006 I bought the Wii and then the Wii U in 2014 and
               | now I pay the family plan at maybe $70 a year?
               | 
               | Doesn't seem different to buying songs on iTunes in 2006
               | and now paying for Apple Music every month now.
        
               | LukeShu wrote:
               | NSO is a subscription, not a "purchase".
               | 
               | There are good arguments to be made against subscriptions
               | in comparison to purchases, but lots of "sane consumers"
               | _do_ buy in to such subscriptions with volatile content
               | libraries that might have pieces of content self-destruct
               | at any time (Netflix and Hulu).
               | 
               | Plus, an NSO subscription is needed for online play, so
               | many consumers have subscribed to NSO to play online with
               | their friends, and access to the NES and SNES libraries
               | is a freebie bonus.
        
               | mathgeek wrote:
               | The games in question are for handheld systems (Game Boy
               | and Game Boy Advance, specifically).
        
               | mattl wrote:
               | Seems like the sentiment is that Nintendo should have all
               | their first party titles available.
        
           | CobrastanJorji wrote:
           | Okay, sure, there are plenty of great old games that Nintendo
           | doesn't own, but there are also many properties that Nintendo
           | has complete ownership of and can easily make more available.
           | They can definitely lower the wall on those.
        
             | bduerst wrote:
             | Isn't this what Nintendo is already doing?
             | 
             | https://www.nintendo.com/whatsnew/detail/2021/the-classic-
             | ga...
        
         | matheusmoreira wrote:
         | They can't do it. Most of the games in their console libraries
         | aren't theirs, they belong to third parties. They can't even
         | offer it for purchase. I've been wanting to buy the older Ace
         | Combat games on PlayStation for years but they never come due
         | to idiotic licensing issues nobody cares about.
         | 
         | Copyright industry will always defeat itself. Anything short of
         | everything humanity ever created in one place fails to compete
         | with copyright infringement.
        
           | postingposts wrote:
           | Hey you know, it's a good thing! This helps you not be
           | attached to the past, and let's be honest here... people make
           | things for money, not love or art. Otherwise they wouldn't
           | copyright it.
        
             | matheusmoreira wrote:
             | > it's a good thing! This helps you not be attached to the
             | past
             | 
             | What an interesting way to spin into a feature the
             | copyright industry's inability to give people what they
             | want. You know what else is a good thing? Emulation.
             | Amazing thing.
             | 
             | > people make things for money, not love or art. Otherwise
             | they wouldn't copyright it.
             | 
             | Not only is this false, it's a huge factor in authenticity
             | and quality. We want creators who have an intrinsic drive
             | to create, who something to say, who have a vision they
             | want to realize, who would create regardless of profits.
             | Nobody cares about cheap cash grabs. The money is meant to
             | fuel their creations.
        
             | tsol wrote:
             | I'd argue people make things for money AND love. It's just
             | the money you need to survive, and the love is just nice
             | and fulfilling-- so you can guess what people end up
             | hyperfocusing on
        
               | postingposts wrote:
               | Uh, it's not love if you're doing it for money. It's
               | work. You might enjoy the feeling of getting paid but
               | that's not love.
        
             | munificent wrote:
             | _> people make things for money, not love or art._
             | 
             | People make things for all sorts of combinations of various
             | amounts of money, love, and art.
             | 
             | The idea that motivation must be purely extrinsic or purely
             | intrinsic is false and toxic. It demeans paid work and
             | discourages people from seeking meaning in their jobs.
        
               | postingposts wrote:
               | It's my perspective. I think that money is toxic and
               | demeaning. You won't change my perspective on that.
        
           | TedDoesntTalk wrote:
           | Seems to me those 3rd parties would want access to that cash
           | flow, even if Nintendo took a percentage for making them
           | available on the latest system. The app store model.
        
       | endisneigh wrote:
       | I'll never understand why Nintendo doesn't do a subscription to
       | play any old game older than say three generations.
       | 
       | Nintendo is in the best position - since they never focused on
       | specs all of their consoles are easily emulate-able.
       | 
       | There's really no excuse. Even from a revenue perspective I'm
       | confident they'd make more money this way. Make it so it works on
       | any device - again Nintendo can do this because the consoles
       | don't require great computers to emulate.
       | 
       | You probably could run 100 gba emulators simultaneously at 120fps
       | on a modern commodity desktop.
        
         | idonotknowwhy wrote:
         | The did focus on specs prior to the wii.
         | 
         | GameCube > ps2 (apart from disc capacity) N64 > Ps1 (again,
         | apart from storage)
        
         | lcnPylGDnU4H9OF wrote:
         | I pay for Nintendo Switch Online, which includes access to a
         | handful of games from the NES and SNES consoles. If I want to
         | pay more I could also get access to games for N64 and SEGA
         | Genesis (SEGA Mega Drive outside of North America if I'm not
         | mistaken).
         | 
         | I would have to assume (may not be correct) that Nintendo
         | Switch Online will roll over to their new console(s), albeit
         | under some other name, including the emulation software and
         | game access.
        
           | owlninja wrote:
           | The Virtual Console on Wii did not continue on.
        
             | lcnPylGDnU4H9OF wrote:
             | You mean in that you can not play the Virtual Console on
             | Wii anymore. (It does help to point out that they can
             | choose to end the service whenever they want.)
             | 
             | It is still a point that the games which were made
             | available on the Virtual Console could still simply be made
             | available on Nintendo Switch Online. It seems to me that
             | the Virtual Console for the Wii (in effect) became the
             | emulators that were made available with Nintendo Switch
             | Online.
        
               | causality0 wrote:
               | That's the standard every other platform has moved to. If
               | I buy a game on the play store I can use it on any
               | android I own. If I buy Banjo Kazooie on the Microsoft
               | store I can play it on my 360 or Xbox one or series x and
               | probably the next five consoles Microsoft puts out.
               | Nintendo's rabid anti-consunerism will bite them one day.
        
               | 0x0 wrote:
               | Sorry but no, the play store will prevent you from
               | installing old apps on new phones very soon. https://deve
               | loper.android.com/google/play/requirements/targe...
        
               | causality0 wrote:
               | I wonder if they'll still do license checks for
               | sideloaded APKs.
        
               | hbn wrote:
               | Historically, porting console games from one to the next
               | isn't always the easiest task since the hardware is so
               | specialized. I think it's been fairly easy for Microsoft
               | because they basically just put out a standard PC every
               | console generation, and their controller design has been
               | pretty much exactly the same since the beginning. But
               | Sony and Nintendo have had some weird hardware. The PS3
               | was infamously difficult to develop for because it had
               | some wacky architecture under the hood, and we've only
               | recently seen somewhat capable emulation efforts for it.
               | 
               | And Nintendo's in a particularly weird situation where
               | even if it wasn't just the underlying architecture, the
               | consoles all have some kind of "gimmick" where you
               | couldn't really play them on a different system without
               | rethinking the entire game. Like, if you bought a Wii U
               | game digitally, the game was designed around being played
               | on a TV with a secondary resistive touchscreen
               | controller. How would you play that on the Switch, where
               | you only have one screen which may be either on the TV or
               | handheld, and it's capacitive instead of resistive?
               | Nintendo has ported some Wii U games to Switch, but they
               | involved manual work to change how some stuff works. Same
               | with when they port Wii games to it. Super Mario Galaxy
               | was made for a Wii remote and nunchuck, and had a lot of
               | motion control gameplay elements that had to be
               | redesigned to work on Switch.
        
               | mattl wrote:
               | Xbox 360 was PowerPC based.
        
               | causality0 wrote:
               | _Historically, porting console games from one to the next
               | isn 't always the easiest task since the hardware is so
               | specialized_
               | 
               | Yeah, it's tough when the consoles have roughly
               | comparable performance. When they don't it's less so.
               | Amateurs without access to source code got the Dreamcast
               | to run Playstation games better than the Playstation.
               | They got the PSP the run N64 games. They've gotten the
               | Switch to run everything from the Dreamcast down. It's
               | less work than that for internal developers; Nintendo
               | basically made an N64 emulator for the Gamecube as a lark
               | just to offer a free pre-order disc with Wind Waker.
        
         | nfRfqX5n wrote:
         | game licensing seems like it would be a massive issue
        
           | hsbauauvhabzb wrote:
           | Modern vintage gamer (a decent youtube free vintage gaming
           | advocate) cites this for the original Xbox but I think it
           | affects Nintendo also.
        
         | Firmwarrior wrote:
         | I learned about this when I read the book "Console Wars"
         | 
         | Nintendo has always been all about artificial scarcity and
         | increasing their products' value that way, ever since the early
         | 80s
         | 
         | If Nintendo put out a subscription service with 3500 games, it
         | would de-value all those games in the long run even though it
         | might earn more revenue for the next few years.
        
           | phatfish wrote:
           | There is also the issue that most of those 3500 are never
           | going to played for more than 5 minutes and will just be
           | there as a curiosity.
           | 
           | There are the classics still worth playing, and the cult
           | titles that hit some nostalgia button for a significant
           | number of people. Beyond those it's just not worth it for
           | Nintendo to even format a jpeg of the box art.
           | 
           | Personally I prefer a curated list with the scans of the
           | manual and some history behind the game like they provide
           | now. Otherwise you are in decision paralysis looking at 1000s
           | of titles with no clue which is worth your time.
           | 
           | Them trying to ring out more money on top of the base Switch
           | Online subscription for N64 games is my main issue. If they
           | had not done that I would likely have subscribed again. The
           | drip feed is a little too slow also, but I don't have the
           | free time anyway so it's not a deal breaker.
           | 
           | As it stands I'll wait for my Steam Deck and not be able to
           | decide which ROM to play on there ;)
        
           | Gigachad wrote:
           | I think Nintendo knows that people don't actually care that
           | much about playing game boy games. They are boring and
           | unpleasant by todays standards but they hold a strong
           | nostalgia factor. So they drip out bits of content and sell
           | it at a high price while a subscription service would just
           | remind everyone how little they care about playing very old
           | games.
        
           | skeeter2020 wrote:
           | But somehow Disney does this - how many purchased VHS movies
           | before they went into the vault? What's their secret?
        
           | effingwewt wrote:
           | I remember the games had to be ordered via catalog (toys r
           | us, jc penney) and took 6+ months to arrive.
           | 
           | Blockbuster ate their lunch with rentals. BB and Hollywood
           | Video went to town on this with the SNES with guaranteed in
           | stock new games for rental.
           | 
           | On the switch Nintendo charges insane prices for re-released
           | (read- emulated _and poorly_ ). If you want to play their
           | shitty emulation of an N64 game it's like $70 US/year.
           | 
           | Publishers want to get to the point they charge us per minute
           | played or per boot.
           | 
           | I'm over Nintendo, and I once cherished my complete
           | collection of Nintendo Power mags with all alternate covers.
        
           | bredren wrote:
           | I believe Disney did this with its films over the 80s and
           | 90s. People built collections of these VHS tapes in big
           | plastic boxes, it was a thing for an "old" film to get a
           | release.
        
             | math-dev wrote:
             | this was us!
        
           | RajT88 wrote:
           | When you think of "Playing a long game" when applied to a
           | tech company, you probably think "longer than the next year".
           | Maybe you think "the next 5 years".
           | 
           | Nintendo was founded in 1889. They are for sure playing a
           | long game measured in decades. They definitely don't obey the
           | same "laws of physics" other console manufacturers seem
           | beholden to.
           | 
           | It's unwise to think Nintendo is acting out of ignorance.
        
           | babypuncher wrote:
           | This checks out. Nintendo really only seems interested in
           | using their back catalogue to create a value offering when
           | they are struggling to sell hardware. Hence why a lot of
           | first party GameCube and Wii U games got reissued in $20
           | "Players Choice" SKUs late in their respective console's
           | lifecyles while they Wii and Switch launch titles have
           | remained full price.
        
           | shkkmo wrote:
           | > If Nintendo put out a subscription service with 3500 games,
           | it would de-value all those games in the long run even though
           | it might earn more revenue for the next few years.
           | 
           | It also might expand the fan base loyalty to their valuable
           | IP franchises.
        
           | cruano wrote:
           | And also de-value the newer games and/or remakes, I for one
           | tend to buy "The newest zelda" if I'm itching for any zelda
           | game, but if I had easy access to 10 older zelda titles
           | that'd be it
        
         | kevincox wrote:
         | Why would they did that when they can make more money porting
         | the games, touching up the graphics and rereleasing them as
         | "new" games every generation?
        
         | duxup wrote:
         | That's on the Switch to some extent.
        
           | fuzzer37 wrote:
           | Albeit with a limited library (Although I'd say nearly every
           | game worth playing is already on there, besides a couple N64
           | games). For reference, with the Switch Online subscription
           | you get
           | 
           | * NES
           | 
           | * SNES
           | 
           | * N64
           | 
           | * Sega Genesis
           | 
           | I guess you could argue that Gamecube isn't represented yet,
           | but that's the only major out of date system that isn't
           | included (Understanding that almost any game playable on the
           | WiiU is also on the Switch).
        
             | LukeShu wrote:
             | You don't get N64 or Sega Genesis with the basic Nintendo
             | Switch Online subscription, you need to go for the more
             | expensive "Expansion Pack" subscription to get those.
             | 
             | The N64 library is quite small, and only has a handful of
             | games. I mean, the ideal N64 library is also quite small:
             | only 306 North American or PAL (~English language) games
             | were ever released. But 306 seems so eminently _achievable_
             | that it makes the small selection of games on the service
             | that much more dramatic.
        
             | Legion wrote:
             | > Although I'd say nearly every game worth playing is
             | already on there, besides a couple N64 games
             | 
             | I'd say it takes a very narrow view of what's "worth
             | playing" to say that.
             | 
             | To me, the Switch Online emulation services are defined by
             | what they're missing.
        
               | fuzzer37 wrote:
               | What would you say they're missing? I mean, all of the
               | NES, SNES, and N64 Mario games are on there, along with
               | all of the Zelda games on those consoles. Nearly all of
               | Nintendo's IP's are on there. I can't really imagine
               | anything that it's truly missing.
        
               | LukeShu wrote:
               | Nintendo IPs: Donkey Kong 64. Diddy Kong Racing. Kirby 64
               | (Crystal Shards). Any of the Pokemons. Any of the
               | Bombermans. Excitebike 64.
               | 
               | Non-Nintendo IPs: GoldenEye. Any of the Tony Hawk Pro
               | Skaters[1]. Either Duke Nukem. Doom 64[2]. The second
               | Banjo-Kazooie. Wave Race. Earthworm Jim.
               | 
               | [1]: Pro Skater 1 & 2 have been released for the Switch
               | separately from NSO; $40 for both of them as a bundle. 3
               | has not been released for the Switch.
               | 
               | [2]: Doom 64 has been released for the Switch separately
               | from NSO; for $5.
        
               | duxup wrote:
               | The non Nintendo IPs are necessarily Nintendo's to use.
        
               | Adraghast wrote:
               | > all of the NES, SNES, and N64 Mario games are on there
               | 
               | Super Mario RPG isn't.
               | 
               | Chrono Cross, Final Fantasy 6, Mega Man X, TMNT. I'd even
               | pay a couple bucks to waste an hour playing Bart's
               | Nightmare again.
               | 
               | Pokemon is a nonentity.
               | 
               | It'd be a hell of a nostalgia trip to play Rampage,
               | IronSword, Monster Party, Linus Spacehead, Treasure
               | Island Dizzy, Super Robinhood, or Boomerang Kid.
        
         | Alex3917 wrote:
         | > since they never focused on specs all of their consoles are
         | easily emulate-able.
         | 
         | I dunno, the NES and SNES emulators all tend to be terrible,
         | except for the NES and SNES Classic.
        
           | WastingMyTime89 wrote:
           | Both the NES and the SNES have emulators which are cycle-
           | accurate including the weird peripherals and cartridges with
           | strange extension. They are by far the easiest system to
           | emulate properly nowadays.
        
           | cortesoft wrote:
           | Really? I have never had any issues playing old NES and SNES
           | games on RetroArch. What makes the emulators terrible?
        
             | RajT88 wrote:
             | Weird glitches. Flicker, or colors being wrong. Things
             | running at the wrong speed. Things not rendering right.
             | Sometimes the game crashes at certain spots.
             | 
             | A lot of games have been perfectly playable on emulators
             | since the 90's, but they may not have been totally
             | representative of the look and feel on the original
             | hardware. If you look at emulator compatibility docs they
             | frequently will list an estimation of how faithful it is to
             | the original hardware, and as well denote, "Completable"
             | (i.e. you can actually play the game all the way through
             | without something devastating happening, or you getting
             | stuck because a door never opens or something like that)
        
           | aidenn0 wrote:
           | Mesen and bsnes are both pretty close to flawless for the NES
           | and SNES respectively.
        
       | prophesi wrote:
       | My guess is that this will be officially released as GB/GBA apps
       | for the Nintendo Online service once the eShops for the Wii U and
       | 3DS are discontinued next year,
        
       | stanford_labrat wrote:
       | Being unable to find a legit way to play GBA games was what got
       | me into emulators in the first place. Eventually I "cracked" my
       | Nintendo 3DS and turned it into a homebrew console, which was for
       | me a really interesting and fulfilling technical challenge. It
       | basically allowed for the whole Nintendo handheld catalogue
       | (barring technical capabilities of the hardware itself), as well
       | as some really cool customization. Highly recommend if you're
       | looking for a handheld device that can play most Nintendo games
       | pre-Switch.
        
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       (page generated 2022-04-19 23:00 UTC)