[HN Gopher] Simular VR: Lenses and Schematics
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       Simular VR: Lenses and Schematics
        
       Author : BiteCode_dev
       Score  : 48 points
       Date   : 2022-04-20 18:41 UTC (4 hours ago)
        
 (HTM) web link (simulavr.com)
 (TXT) w3m dump (simulavr.com)
        
       | outworlder wrote:
       | For those that didn't know what this is:
       | 
       | > The Simula One is an office-focused, standalone VR headset
       | built on top of Linux Desktop. It provides comparable
       | functionality to any Linux laptop or PC, but with the power of
       | VR.
       | 
       | > 2448x2448 per eye display resolution
       | 
       | That's a fair bit higher than a Quest 2. That might be enough for
       | productivity based on my own subjective tests.
       | 
       | I hope they succeed. There's a lot of potential.
        
         | benoliver999 wrote:
         | I want it to succeed too, VR recently has become really quite
         | impressive in many regards.
         | 
         | I do wonder if it's overly ambitious. There's a Linux distro to
         | maintain as part of this project as well as a huge hardware
         | project.
        
       | 35mm wrote:
       | I like the immersive environment concept. And it seems like a
       | good way to take advantage of the way human memory maps to 3D
       | space.
       | 
       | My concern about VR in general is: what distance are your eyes
       | actually focused at?
       | 
       | If they're focused fairly close, isn't that bad for eye health /
       | cause eye strain?
        
         | nomel wrote:
         | You can set the focus wherever you want. For the Quest 2, it's
         | 1.2m [1], for most comfort at arm length. The future is
         | varifocal systems though, since we use focus/depth of blur to
         | judge size [2]. That's a really neat talk. As said there, you
         | want the focal distance to be the same as the object, for least
         | disagreement.
         | 
         | 1. https://twitter.com/id_aa_carmack/status/1371485209603022853
         | 
         | 2. https://www.youtube.com/watch?v=YWA4gVibKJE
        
           | mrfusion wrote:
           | > since we use focus/depth of blur to judge size
           | 
           | I've come to the conclusion that this is the factor holding
           | back VR for me. I just don't feel immersed and everything
           | feels kind of flat and small. Hard to describe.
        
       | toxik wrote:
       | Typo in title, it's simula. No r.
        
       | pciexpgpu wrote:
       | Are there any VR headsets with actual curved displays that
       | closely track the curvature of the eyeball?
       | 
       | Similar to curved monitors...
        
         | kurthr wrote:
         | In general no, the optics in front of the displays creates the
         | curved focal plane. In fact due to pin cushion effects of these
         | optics, the corners of the displays are largely
         | unused/invisible to the user.
         | 
         | See the lens distortion on page 37.
         | 
         | https://stanford.edu/class/ee267/lectures/lecture7.pdf
        
         | [deleted]
        
       | phowat wrote:
       | I've worked full time for the last 3 days on a quest 2 using
       | Immersed. Although I'm liking the experience, it's still not as
       | good as my regular 3 monitor setup. But there are already a lot
       | of advantages and after this brief period, I firmly believe that
       | this is going to be a very common setup in 2 or 3 years at most.
       | I really hope Simula succeeds as I'd love an open and not-
       | attached-to-facebook alternative to my current setup. Sadly,
       | their current offerings are a little out of my price range.
        
         | benoliver999 wrote:
         | I've been in the same position as you, also on Immersed, and I
         | just can't quite get used to reading text and editing code in
         | VR.
         | 
         | I think part of it is that you have to move your head not your
         | eyes, and that's not how I tend to read.
         | 
         | I have been really impressed with the hardware though. Games
         | are good. Tracking is super precise. The way passthrough video
         | is handled is really clever.
         | 
         | I want it to be my multi-monitor setup but it's just not quite
         | doing it for me yet.
        
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       (page generated 2022-04-20 23:00 UTC)