[HN Gopher] Simular VR: Lenses and Schematics ___________________________________________________________________ Simular VR: Lenses and Schematics Author : BiteCode_dev Score : 48 points Date : 2022-04-20 18:41 UTC (4 hours ago) (HTM) web link (simulavr.com) (TXT) w3m dump (simulavr.com) | outworlder wrote: | For those that didn't know what this is: | | > The Simula One is an office-focused, standalone VR headset | built on top of Linux Desktop. It provides comparable | functionality to any Linux laptop or PC, but with the power of | VR. | | > 2448x2448 per eye display resolution | | That's a fair bit higher than a Quest 2. That might be enough for | productivity based on my own subjective tests. | | I hope they succeed. There's a lot of potential. | benoliver999 wrote: | I want it to succeed too, VR recently has become really quite | impressive in many regards. | | I do wonder if it's overly ambitious. There's a Linux distro to | maintain as part of this project as well as a huge hardware | project. | 35mm wrote: | I like the immersive environment concept. And it seems like a | good way to take advantage of the way human memory maps to 3D | space. | | My concern about VR in general is: what distance are your eyes | actually focused at? | | If they're focused fairly close, isn't that bad for eye health / | cause eye strain? | nomel wrote: | You can set the focus wherever you want. For the Quest 2, it's | 1.2m [1], for most comfort at arm length. The future is | varifocal systems though, since we use focus/depth of blur to | judge size [2]. That's a really neat talk. As said there, you | want the focal distance to be the same as the object, for least | disagreement. | | 1. https://twitter.com/id_aa_carmack/status/1371485209603022853 | | 2. https://www.youtube.com/watch?v=YWA4gVibKJE | mrfusion wrote: | > since we use focus/depth of blur to judge size | | I've come to the conclusion that this is the factor holding | back VR for me. I just don't feel immersed and everything | feels kind of flat and small. Hard to describe. | toxik wrote: | Typo in title, it's simula. No r. | pciexpgpu wrote: | Are there any VR headsets with actual curved displays that | closely track the curvature of the eyeball? | | Similar to curved monitors... | kurthr wrote: | In general no, the optics in front of the displays creates the | curved focal plane. In fact due to pin cushion effects of these | optics, the corners of the displays are largely | unused/invisible to the user. | | See the lens distortion on page 37. | | https://stanford.edu/class/ee267/lectures/lecture7.pdf | [deleted] | phowat wrote: | I've worked full time for the last 3 days on a quest 2 using | Immersed. Although I'm liking the experience, it's still not as | good as my regular 3 monitor setup. But there are already a lot | of advantages and after this brief period, I firmly believe that | this is going to be a very common setup in 2 or 3 years at most. | I really hope Simula succeeds as I'd love an open and not- | attached-to-facebook alternative to my current setup. Sadly, | their current offerings are a little out of my price range. | benoliver999 wrote: | I've been in the same position as you, also on Immersed, and I | just can't quite get used to reading text and editing code in | VR. | | I think part of it is that you have to move your head not your | eyes, and that's not how I tend to read. | | I have been really impressed with the hardware though. Games | are good. Tracking is super precise. The way passthrough video | is handled is really clever. | | I want it to be my multi-monitor setup but it's just not quite | doing it for me yet. ___________________________________________________________________ (page generated 2022-04-20 23:00 UTC)