[HN Gopher] Panic Playdate Review
       ___________________________________________________________________
        
       Panic Playdate Review
        
       Author : wallflower
       Score  : 86 points
       Date   : 2022-04-19 07:41 UTC (2 days ago)
        
 (HTM) web link (www.cnet.com)
 (TXT) w3m dump (www.cnet.com)
        
       | causality0 wrote:
       | It seems like Playdate reviews fall broadly into two categories:
       | people that got it for free or stand to make money off it via
       | their readers/viewers really like it. People who paid their own
       | money for it and don't have a large audience think it's mediocre
       | and mostly not worth the $180.
        
         | airstrike wrote:
         | $180??? That's highway robbery. I hadn't heard about it until I
         | read this article and I was guessing it cost around $40
        
           | esrauch wrote:
           | Just 24 indie games from well-known indie devs would need to
           | cost more than that
        
           | ngngngng wrote:
           | That's pretty insulting to the people that spend the better
           | part of the last decade making this happen
        
         | [deleted]
        
         | tapoxi wrote:
         | I mean, there's a third, the video game nerd who can afford a
         | $180 toy. The fact that you get 24 games from well known indie
         | developers makes it an easier pill to swallow.
         | 
         | I might get a second revision of this. It's neat, but it needs
         | a backlight.
        
         | zitterbewegung wrote:
         | I've watched reviews about it and the biggest problem is the
         | lack of having a backlit screen . Only having 12 games is
         | another issue (but anyone can develop the device ) but not
         | having a backlit screen in 2021 is a huge problem because
         | people play with handheld devices when it's dark sometimes .
        
           | surewe wrote:
           | It comes with 24 games (this was announced before preorders
           | opened -- it was previously 12).
        
             | kemayo wrote:
             | They've also been recently promoting some third-party games
             | you can sideload:
             | https://twitter.com/playdate/status/1516864373473480705
        
       | atdrummond wrote:
       | I have one - well, at least for the moment. Played it in the
       | super bright Bay Area sunlight today and had zero issues with
       | legibility.
       | 
       | This will really sink or swim dependent on how well those initial
       | games deliver. If there's no true stinkers in the initial run, I
       | suspect we'll see a strong long term development effort buoyed by
       | ongoing consumer interest. It is a pretty neat little device and
       | I know personally that I'm always a more creative developer when
       | I have some legitimate, and significant, limitations on my
       | resources.
        
       | yakkityyak wrote:
       | I would rather buy another Analogue Pocket over one of these.
        
       | filmgirlcw wrote:
       | I played with a prototype Playdate at Xoxo in 2019 and I was just
       | delighted by it. It was already a gadget I knew I'd buy, because
       | I love Panic and gadgets, but the time I spent with it was really
       | fun.
       | 
       | But I'm the target market I think, which is someone with lots of
       | disposable income who wasn't looking for it to be anything more
       | than it is. I think if you go in with the expectation that it is
       | indie and quirky and NOT a mass-market product, it's easier to
       | position to people.
       | 
       | I don't have mine yet (I'm hoping it'll ship next week), but as
       | long as it does what I saw three years ago, I think I'll be
       | really pleased.
       | 
       | Again, I don't think this has broad appeal. But I also don't
       | think it has to. It's for the people it is for and I think that
       | will be enough.
        
         | johnnyanmac wrote:
         | Apparently you can't order one today even if you wanted to, so
         | at the very least it does seem like Panic captured its expected
         | market.
         | 
         | I don't think this is for me, but given some of the developers'
         | interests being peaked over this I am interested of what comes
         | out of this.
        
         | kemayo wrote:
         | Yeah, I think it's perfectly reasonable for someone to look at
         | it and go "$180 for _that_? It 's not worth it for me". It's
         | very specifically-targeted.
         | 
         | It does look cute, though, and if their SDK takes off I could
         | see it being a really nice intro-to-programing tool entirely
         | independent of Panic's own game-seasons thing. (I bought one. I
         | won't be getting it for another 1-2 months, alas.)
        
         | Gigachad wrote:
         | So basically only good if you source your joy from spending
         | large amounts on consumer products that give little lasting
         | enjoyment.
         | 
         | I can see how HN loves this thing
        
       | nicolashahn wrote:
       | I ordered one of these almost solely because I thought it'd be
       | really fun to develop for.
        
       | behnamoh wrote:
       | Lost me at "no backlit display". Thanks, but no thanks.
        
         | anyfoo wrote:
         | I haven't seen it in person, but if it's the kind of display I
         | think it is, it will look absolutely amazing and be better than
         | most other equivalent backlit displays (and you don't need a
         | good light source to make it readable).
        
         | [deleted]
        
       | jrootabega wrote:
       | I'd be primarily interested in the crank mechanic, but it looks
       | like getting enough of a grip on the other side to stabilize it
       | would be a pain, and cranking will probably result in
       | accidentally throwing the whole thing down.
        
       | dgritsko wrote:
       | I don't have any need for one of these. But this review makes me
       | want one, it looks like a lot of fun. Anybody here have one yet?
       | How does your experience compare?
        
         | ngngngng wrote:
         | Today was the first day any non reviewers have been receiving
         | them. Mine should be here within the next day or two.
        
       | dfee wrote:
       | I bought one, and of course it hasn't arrived yet (though I think
       | it will in Q3).
       | 
       | The best parts for me are the following:
       | 
       | 1. It's indie.
       | 
       | 2. It's accessible.
       | 
       | 3. It's got a completely different engagement model.
       | 
       | I have a 7yo who I bought it for (really) and with the web drag-
       | and-draw IDE, I can't think of a better way to get him involved
       | in the exploration of technology. Maybe it can be fun and provide
       | an outlet for deep exploration. I sure as hell am not going to
       | sit down with him and explain the principles of enterprise
       | architecture.
       | 
       | For engagement models / indie-ism, we have a Switch and just got
       | a PS5. They're neat. I guess. But they're also kinda stale and
       | boring (outside a few winner games). Kinda like watching Disney
       | these days with the Avengers series. Diminishing returns on every
       | title and no real way to engage beyond consumption.
       | 
       | I'm really hoping this is good for him (and good for me as a
       | reset against my day to day as an engineer indoctrinated in the
       | Bay Area ways of growth). To that end, the other comments I'm
       | seeing don't seem to understand the appeal that has attracted me.
        
         | [deleted]
        
         | lapetitejort wrote:
         | > 1. It's indie.
         | 
         | Shamelessly, this is what I'm excited about most. There's some
         | big little names attached to the project, and I'm excited how
         | the limitations will stretch their creativity.
        
       | fennecs wrote:
       | Wow I am excited by cheap consumerist product! More plastic waste
       | please!
        
         | [deleted]
        
       | mig39 wrote:
       | I ordered mine at the beginning of August 2021. Still waiting for
       | it to show up :-)
        
         | rtkwe wrote:
         | They sent out an email recently that said what wave you were in
         | and a list of when the waves were expected to ship. I ordered
         | mine at the very end of July '21, practically the first day
         | iirc, and I'm wave 2 which is supposed to be this quarter.
        
           | raldi wrote:
           | How do you know Wave 2 is this quarter?
        
             | eps wrote:
             | It's on the website, linked from the account/order page.
             | 
             | Basically, first 10000 are shipping now, next 10k will
             | follow and that will exhaust their 20k first batch they are
             | getting from the factory. The rest will follow later. And
             | your order number is your spot in the delivery queue. Mine
             | is in 15000s, so not long now :)
        
             | kemayo wrote:
             | All I've seen was this tweet thread:
             | https://twitter.com/playdate/status/1516099269979262976
             | 
             | Basically, they started shipping the Group One systems on
             | Monday and say that they think they'll all be out within
             | the next month. Presumably Group Two will ship after that,
             | meaning they'll be shipping late May -- but they haven't
             | actually announced that, just said there's news coming
             | soon.
        
             | ngngngng wrote:
             | They said they should be done with group 1 within the next
             | month and group 2 will start immediately after.
        
       | SeanLuke wrote:
       | To me, a critical quality of a handheld and portable gaming
       | device is durability. In this light, a handcrank, with a fairly
       | long shaft and a 90 degree handle, seems to be an incredibly
       | stupid idea. It's just begging to get snagged on something and
       | broken off. I wouldn't give this thing to my kids: they'd destroy
       | it in a week. There are so many alternatives to a handcrank which
       | aren't desperately fragile.
        
         | nomel wrote:
         | > seems to be an incredibly stupid idea
         | 
         | It's on a floppy hinge, it's metal, and it folds in when you're
         | not using it. Here's it in use:
         | https://youtu.be/ZGdP59hhiDg?t=125
         | 
         | Here's a teardown showing what looks like a very reasonable
         | mechanical strain relief: https://youtu.be/J5G02ru0GyM?t=110
         | 
         | > There are so many alternatives to a handcrank which aren't
         | desperately fragile.
         | 
         | It's not just for charging. It doubles as an input for the
         | games.
         | 
         | > I wouldn't give this thing to my kids: they'd destroy it in a
         | week.
         | 
         | This sounds like it may not be related to the device.
        
           | DrTolley wrote:
           | Just wanted to correct that the crank doesn't charge the
           | device. It's just input.
        
           | unwind wrote:
           | I don't think it's for charging at all? It's an innovative
           | rotational game input device, not a generator.
        
       | paxys wrote:
       | This looks like something I'll have an absolute blast with for a
       | few hours and then keep away in a drawer and never touch again.
       | 
       | Although if your product's target market is rich nerds that's a
       | great strategy.
        
         | xwdv wrote:
         | That's generous, I would probably play for up to an hour, or
         | less.
        
         | tshaddox wrote:
         | Same for me, although I'm the worst when it comes to that. I've
         | done roughly the same thing with flagship gaming consoles and
         | even an expensive custom-built (my me) gaming desktop.
        
         | christoph wrote:
         | I think the slow drip of games will prevent this initially, as
         | you'll pick it up again every week or two to play whatever new
         | titles drop in, even if only for an hour or two. I think by the
         | end of the "season" there'll be a decent number of other whacky
         | little titles from other developers that will be worth checking
         | out for short bursts of play as well. I'm personally still
         | excited to receive mine, some of the limitations will push
         | creativity from developers and hopefully lead to some fun,
         | unique little experiences you wouldn't find anywhere else.
        
         | bombcar wrote:
         | Compared to some forms of entertainment, $180 for a few hours
         | isn't that bad. A flight in a small plane would run you way
         | more than that.
        
           | airstrike wrote:
           | If anything, flying is more akin to torture than
           | entertainment...
        
             | patch_cable wrote:
             | I think the parent was referring to a private plane that
             | you pilot. 180 would about cover the expense of fuel for
             | the hour.
        
               | bombcar wrote:
               | Yup, even if you never want to get a license you could
               | spend $180 or so on an introductory flight or two for
               | fun.
               | 
               | WARNING: you will get addicted and end up spending
               | $15-20k on a license.
        
           | paxys wrote:
           | See my point about rich nerds. If you are okay with spending
           | a couple hundred bucks on something which you may throw away
           | after a few hours - great, it's a fun quirky device made just
           | for you. 99.9% of the planet does not fall into that
           | demographic, however.
        
             | johnnyanmac wrote:
             | >99.9% of the planet does not fall into that demographic,
             | however.
             | 
             | to be pedantic, 0.1% of the planet is 8 million. There
             | aren't a lot of non-essential products selling 7.92 billion
             | of anything so this is an unreasonable bar.
             | 
             | (and yes, I have no regrets being pedantic to a comment
             | that comes down to "remember that you are a niche").
        
             | bombcar wrote:
             | Yeah, it's definitely a thing for a particular group.
             | 
             | Then again, I suspect many raspberry pis meet the same
             | fate; bought and played with for a few hours and then left
             | to collect dust in a drawer somewhere.
        
       | post_break wrote:
       | *edit adding the review link:
       | https://www.youtube.com/watch?v=ZGdP59hhiDg *
       | 
       | This thing, I'll never forget John Gruber saying "The story is
       | about Playdate, the most amazing and exciting product
       | announcement, for me, since the original iPhone." I don't know if
       | I could roll my eyes harder without getting a headache. Is this
       | thing some sort of techie inside joke?
       | 
       | Then reviewers get their hands on them. Metal Jesus on YouTube
       | recently got to test one and it confirmed everything I needed to
       | know. It's expensive. The screen isn't backlit so you've got OG
       | gameboy issues. And it's a complete chore to hold. He was
       | complaining about hand cramps after a little bit of play time.
       | And the screen resolution is so low that some of the gameplay is
       | hindered.
       | 
       | But it has a hand crank: https://i.imgur.com/wBmESKj.jpg
        
         | wlesieutre wrote:
         | You need light to see it yes, but that screen is nowhere near
         | OG gameboy issues
        
           | rileyphone wrote:
           | The screen isn't a normal LCD but a Sharp Memory device -
           | https://www.adafruit.com/product/4694
        
             | AlanYx wrote:
             | Is that the same technology as RLCD, or is it a different
             | type of display?
        
           | anyfoo wrote:
           | Yeah. Not sure if the parent commenter had an original
           | Gameboy as a kid, because if they did they wouldn't throw
           | that comparison around so inflationarily...
        
             | post_break wrote:
             | I had an original gameboy. So it's not exactly the same
             | type of torture, but in 2022 not having backlighting is
             | kind of a joke.
        
               | wlesieutre wrote:
               | It's a weird niche device with weird niche games, I'm not
               | planning to buy one but I'm happy to see people doing
               | something interesting instead of all chasing the same
               | mass market. There's a certain retro appeal to the
               | "shades of gray like a gameboy" screen without the part
               | where it's impossible to see in 90% of lighting
               | conditions.
        
               | anyfoo wrote:
               | They tout the system as having "a very special black and
               | white screen - not backlit, but super reflective - that
               | looks way more amazing than you're probably imagining".
               | 
               | If it is the kind of display I _am_ imagining (which I
               | think is different from the one they claim I probably
               | am), then that display will probably look much better
               | than an equivalent backlit displays.
               | 
               | It's just not usable in low lighting conditions, which is
               | a tradeoff I can imagine them accepting, and customers as
               | well. Though unlike an original Gameboy, and more like a
               | common book, a crappy bedside lamp will likely suffice.
        
         | caconym_ wrote:
         | Here is a great image (from the Ars Technica review) showing
         | how utterly bullshit the comparisons with the original Gameboy
         | screen are: https://cdn.arstechnica.net/wp-
         | content/uploads/2021/07/IMG_1...
         | 
         | Since you mentioned reviewers getting their hands on Playdates:
         | doubtless they're out there, but ("Metal Jesus", whatever that
         | is, notwithstanding) I don't think I've seen a single net
         | negative review from any source I previously considered
         | anywhere close to reputable. Everyone is, of course, entitled
         | to their opinion--but as someone who presumably hasn't actually
         | used a Playdate yourself, I don't think you're making much
         | effort to keep yours objective.
        
           | johnnyanmac wrote:
           | >"Metal Jesus", whatever that is, notwithstanding
           | 
           | I don't quite have a dog in the race of Playdate, but I do
           | want to note that MetalJesusRocks is in fact a legitmate and
           | longstanding video game reviewer, over a decade old by now.
           | He's not qiute a pre-Google YT era reviewer, but he's close.
           | 
           | I don't have any particular attachment to him nor his
           | opinion, but I have watched a few of his reviews over the
           | years. Particularly a few Vita game reviews (he's given more
           | focus to portable/handheld games that other reviewers). His
           | name definitely betrays his presentation (asusmedly because
           | the channel, in actual pre-Google days, had some music
           | coverage).
        
           | post_break wrote:
        
             | caconym_ wrote:
             | Do you often feel the urge to project negative emotions
             | onto strangers you have never met?
             | 
             | Why do you think that is?
        
               | post_break wrote:
               | I'm just responding to your comment's tone in kind. Are
               | you so upset with my opinion that you have to instantly
               | discredit it because "whoever that is" review I based my
               | opinion on isn't subjective? It's the most niche game
               | console ever made, that I don't understand why it gets
               | such high praise, but because it's made by Panic I just
               | have to get all fuzzy at the whimsy!
        
               | caconym_ wrote:
               | > Are you so upset with my opinion that you have to
               | instantly discredit it because "whoever that is" review I
               | based my opinion on isn't subjective?
               | 
               | There you go again with the projection.
               | 
               | All _I_ said was that you don 't seem to be making much
               | effort to be objective, and if you really based your
               | entire opinion on a single random Youtuber's review (as
               | you seem to imply here) then you've effectively made my
               | point for me.
               | 
               | > I don't understand why it gets such high praise
               | 
               | Maybe you should check out some of the other reviews.
        
         | jrm4 wrote:
         | I like the comparison to the iPhone, because for all it's done,
         | the iPhone has effectively likely annihilated a generation
         | worth of fun gadgetry. Nearly literally every available cell
         | phone is an iPhone clone.
        
           | haswell wrote:
           | > _the iPhone has effectively likely annihilated a generation
           | worth of fun gadgetry_
           | 
           | This just doesn't ring true. It's a golden age of fun
           | gadgetry. It's easier than ever before to combine off the
           | shelf components (e.g. ESP8266) with a myriad of sensors and
           | other devices. Can you expand on what you mean and what
           | you're referring yo?
           | 
           | You seem to be implying that the Playdate will annihilate a
           | generation of gaming gadgetry? I also don't understand this
           | when there's a rich ecosystem of gadgetry all focused on
           | various forms of gaming. Granted, most of those are focused
           | on emulation, but the hardware is capable of more.
        
             | xg15 wrote:
             | Yes, it's easier than ever, but you'll also have fewer
             | reasons than ever to actually do it, as most usecases for
             | gadgets are already perfectly served by an off-the-shelf
             | smartphone.
        
             | tshaddox wrote:
             | It's easier than ever to experiment with off the shelf
             | components if you're interested in that stuff for its own
             | sake or you have very specific niche goals, but smartphones
             | have annihilated _the need_ for a generation worth of fun
             | gadgetry. You don 't need an MP3 player, a pager, a
             | camcorder, a handheld video game console, a PDA, a voice
             | recorder, a walkie talkie, a GPS device, a remote control,
             | a calculator, etc. because your smartphone can do all of
             | those things (and you're already carrying your smartphone
             | anyway!). I think that's what people mean when people say
             | "the iPhone annihilated a generation worth of fun
             | gadgetry."
        
         | tshaddox wrote:
         | This is the John Gruber article you're talking about (from May
         | 2019):
         | 
         | https://daringfireball.net/2019/05/playdate
         | 
         | I just read the article expecting (based on your tone) to see
         | Gruber making grand predictions about the Playdate being a
         | massive success or having a massive impact. But no, it's very
         | clear in the article that he's just personally excited about
         | it. He doesn't make any grandiose predictions or even really
         | attempt to persuade other people that they should be similarly
         | excited about it. Clearly he just thinks it's neat for a small
         | software company to develop their own affordable consumer
         | electronics hardware. He's even explicit about thinking the
         | product will likely be playing in a relatively small market:
         | "Panic is almost cheating in a way because they're tiny. The
         | Playdate platform isn't competing with the state of the art." I
         | don't see any reason to roll your eyes about this one.
        
         | haswell wrote:
         | The thing that I think some folks miss about the Playdate is
         | that it's not just a device meant to play a catalog of high
         | budget polished games. It's not necessarily for the masses.
         | 
         | It's also a platform and developer ecosystem explicitly made to
         | get new/interested devs involved in game development with
         | documented support for side loading.
         | 
         | I preordered early on, and haven't gotten mine yet, but I
         | bought in to the idea because I love to tinker and have always
         | wanted to dabble with game dev. I like the possibility that
         | there will be many others like me, trying similar things on the
         | same exact hardware, opening up opportunities for community and
         | collaboration.
         | 
         | I have yet to see if my excitement is warranted, but I thought
         | it was worth mentioning that some people are not as focused on
         | the end product as they are on the community, ecosystem and
         | tinkering opportunities it enables.
        
           | cableshaft wrote:
           | I've been playing around with the Playdate SDK, and it's
           | pretty darn simple for the most part (the documentation could
           | be better, but it mostly gets the job done). I have a working
           | version of my Pico-8 game that I ported in a couple of days
           | (the core gameplay loop at least), including crank
           | functionality.
           | 
           | The code is basically just Lua with some extra Playdate
           | specific bits. This tutorial helped me get up and running:
           | 
           | https://www.youtube.com/watch?v=J0ufxinp7No
           | 
           | The hardest bit for me so far has been how to make graphics
           | look halfway decent in 1-bit, especially when I'm not much of
           | an artist. Still haven't figured that bit out. I'm just
           | drawing polygons and text on the screen right now
           | programatically. Works okay for the core gameplay, but I'm
           | struggling more with menus.
        
           | causality0 wrote:
           | _trying similar things on the same exact hardware, opening up
           | opportunities for community and collaboration._
           | 
           | The Gameboy homebrew community would provide that for you,
           | with the added benefit of a much larger potential userbase.
        
             | cableshaft wrote:
             | As someone who's been really wanting to make a Gameboy port
             | of one of my games and also played with PlayDate dev,
             | PlayDate has been much easier to get up and running with
             | it. Gameboy has been difficult enough (although it has
             | gotten a lot easier with the gb dev kit, it's still not
             | easy) I haven't gotten very far with it yet.
        
             | haswell wrote:
             | I think that's great, but how accessible is that community?
             | How high is the barrier to entry? Genuinely interested
             | because I'll probably spend some time dabbling there.
             | 
             | I don't think this needs to be an either/or conversation
             | though.
        
         | jxjddjdbd wrote:
         | And the thing is, it's made by Panic. A company, that aside
         | from like _one_ piece of software, is absolute garbage at
         | supporting anything they sell.
         | 
         | I wouldn't own another Panic product if they paid me.
        
           | jakelazaroff wrote:
           | Which software have they supported poorly? I've had nothing
           | but good experiences with them. And even when they've had to
           | retire an app, they're usually super transparent about the
           | reasoning.
        
             | neendib wrote:
             | Oh good. They were "transparent"
             | 
             | Just like Google is with every product they kill. Corporate
             | bs isn't transparency.
        
           | gorgoiler wrote:
           | Ok apart from Prompt, what did they ever do for us?
           | 
           | Firewatch.
           | 
           | Ok, Prompt and Firewatch.
           | 
           | And Untitled Goose Game.
           | 
           | Ok, apart from Prompt, Firewatch, and Untitled Goose Game.
           | 
           | ...
        
             | neendib wrote:
             | oh lol. They "published" those games for other companies.
             | Panic did the best job ever by staying the heck out of the
             | way.
             | 
             | Panic sucks.
        
             | cercatrova wrote:
             | > _Firewatch, and Untitled Goose Game_
             | 
             | Both were only published by Panic, not developed. They had
             | barely anything to do with how the games were made.
        
         | [deleted]
        
         | e1ghtSpace wrote:
         | At first I thought that you could charge the batteries through
         | the hand crank. Does anyone know if it would be throetically
         | possible to fit something like that into such a small
         | enclosure? I actually have an electronic game toy from when I
         | was a teen that has a hand crank. If anyone wants to see a pic
         | of it let me know.
        
           | jbay808 wrote:
           | Yes, it's possible. The components needed are very small.
           | However I think it would risk people damaging their device
           | (or their fingers) by trying to crank-charge the batteries
           | too zealously.
        
           | twobitshifter wrote:
           | This is what I thought it would be for, I have a small radio
           | with a similar crank and it should be possible to power it
           | that way. The designers probably considered it and I wonder
           | why they didn't do it.
        
             | danachow wrote:
             | You probably don't have a radio anywhere near as small as
             | device with a hand crank - I have seen a lot of hand crank
             | radios and they are much bigger than this and can
             | accommodate a relatively hefty large diameter generator -
             | With this form factor you have barely more space than to
             | get a generator the size of a vibration motor.
             | 
             | It would add tremendous sourcing cost - this thing is
             | viable because it uses easily available parts. Having to
             | custom design a suitable micro generator would probably be
             | more than 50% the design budget. You would also have to
             | design it in such a way that it does not detract from its
             | primary purpose as a precision game input - something not a
             | factor on a cheap hand crank radio. Also are people
             | bitching about perceived durability as is. Possible?
             | Perhaps. But a bit silly for a completely non essential
             | feature on a gaming device when more effort can be just
             | poured into sensible power management - it shouldn't be
             | hard to get tremendous battery life out of that design.
        
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       (page generated 2022-04-21 23:00 UTC)