[HN Gopher] Panic Playdate Review ___________________________________________________________________ Panic Playdate Review Author : wallflower Score : 86 points Date : 2022-04-19 07:41 UTC (2 days ago) (HTM) web link (www.cnet.com) (TXT) w3m dump (www.cnet.com) | causality0 wrote: | It seems like Playdate reviews fall broadly into two categories: | people that got it for free or stand to make money off it via | their readers/viewers really like it. People who paid their own | money for it and don't have a large audience think it's mediocre | and mostly not worth the $180. | airstrike wrote: | $180??? That's highway robbery. I hadn't heard about it until I | read this article and I was guessing it cost around $40 | esrauch wrote: | Just 24 indie games from well-known indie devs would need to | cost more than that | ngngngng wrote: | That's pretty insulting to the people that spend the better | part of the last decade making this happen | [deleted] | tapoxi wrote: | I mean, there's a third, the video game nerd who can afford a | $180 toy. The fact that you get 24 games from well known indie | developers makes it an easier pill to swallow. | | I might get a second revision of this. It's neat, but it needs | a backlight. | zitterbewegung wrote: | I've watched reviews about it and the biggest problem is the | lack of having a backlit screen . Only having 12 games is | another issue (but anyone can develop the device ) but not | having a backlit screen in 2021 is a huge problem because | people play with handheld devices when it's dark sometimes . | surewe wrote: | It comes with 24 games (this was announced before preorders | opened -- it was previously 12). | kemayo wrote: | They've also been recently promoting some third-party games | you can sideload: | https://twitter.com/playdate/status/1516864373473480705 | atdrummond wrote: | I have one - well, at least for the moment. Played it in the | super bright Bay Area sunlight today and had zero issues with | legibility. | | This will really sink or swim dependent on how well those initial | games deliver. If there's no true stinkers in the initial run, I | suspect we'll see a strong long term development effort buoyed by | ongoing consumer interest. It is a pretty neat little device and | I know personally that I'm always a more creative developer when | I have some legitimate, and significant, limitations on my | resources. | yakkityyak wrote: | I would rather buy another Analogue Pocket over one of these. | filmgirlcw wrote: | I played with a prototype Playdate at Xoxo in 2019 and I was just | delighted by it. It was already a gadget I knew I'd buy, because | I love Panic and gadgets, but the time I spent with it was really | fun. | | But I'm the target market I think, which is someone with lots of | disposable income who wasn't looking for it to be anything more | than it is. I think if you go in with the expectation that it is | indie and quirky and NOT a mass-market product, it's easier to | position to people. | | I don't have mine yet (I'm hoping it'll ship next week), but as | long as it does what I saw three years ago, I think I'll be | really pleased. | | Again, I don't think this has broad appeal. But I also don't | think it has to. It's for the people it is for and I think that | will be enough. | johnnyanmac wrote: | Apparently you can't order one today even if you wanted to, so | at the very least it does seem like Panic captured its expected | market. | | I don't think this is for me, but given some of the developers' | interests being peaked over this I am interested of what comes | out of this. | kemayo wrote: | Yeah, I think it's perfectly reasonable for someone to look at | it and go "$180 for _that_? It 's not worth it for me". It's | very specifically-targeted. | | It does look cute, though, and if their SDK takes off I could | see it being a really nice intro-to-programing tool entirely | independent of Panic's own game-seasons thing. (I bought one. I | won't be getting it for another 1-2 months, alas.) | Gigachad wrote: | So basically only good if you source your joy from spending | large amounts on consumer products that give little lasting | enjoyment. | | I can see how HN loves this thing | nicolashahn wrote: | I ordered one of these almost solely because I thought it'd be | really fun to develop for. | behnamoh wrote: | Lost me at "no backlit display". Thanks, but no thanks. | anyfoo wrote: | I haven't seen it in person, but if it's the kind of display I | think it is, it will look absolutely amazing and be better than | most other equivalent backlit displays (and you don't need a | good light source to make it readable). | [deleted] | jrootabega wrote: | I'd be primarily interested in the crank mechanic, but it looks | like getting enough of a grip on the other side to stabilize it | would be a pain, and cranking will probably result in | accidentally throwing the whole thing down. | dgritsko wrote: | I don't have any need for one of these. But this review makes me | want one, it looks like a lot of fun. Anybody here have one yet? | How does your experience compare? | ngngngng wrote: | Today was the first day any non reviewers have been receiving | them. Mine should be here within the next day or two. | dfee wrote: | I bought one, and of course it hasn't arrived yet (though I think | it will in Q3). | | The best parts for me are the following: | | 1. It's indie. | | 2. It's accessible. | | 3. It's got a completely different engagement model. | | I have a 7yo who I bought it for (really) and with the web drag- | and-draw IDE, I can't think of a better way to get him involved | in the exploration of technology. Maybe it can be fun and provide | an outlet for deep exploration. I sure as hell am not going to | sit down with him and explain the principles of enterprise | architecture. | | For engagement models / indie-ism, we have a Switch and just got | a PS5. They're neat. I guess. But they're also kinda stale and | boring (outside a few winner games). Kinda like watching Disney | these days with the Avengers series. Diminishing returns on every | title and no real way to engage beyond consumption. | | I'm really hoping this is good for him (and good for me as a | reset against my day to day as an engineer indoctrinated in the | Bay Area ways of growth). To that end, the other comments I'm | seeing don't seem to understand the appeal that has attracted me. | [deleted] | lapetitejort wrote: | > 1. It's indie. | | Shamelessly, this is what I'm excited about most. There's some | big little names attached to the project, and I'm excited how | the limitations will stretch their creativity. | fennecs wrote: | Wow I am excited by cheap consumerist product! More plastic waste | please! | [deleted] | mig39 wrote: | I ordered mine at the beginning of August 2021. Still waiting for | it to show up :-) | rtkwe wrote: | They sent out an email recently that said what wave you were in | and a list of when the waves were expected to ship. I ordered | mine at the very end of July '21, practically the first day | iirc, and I'm wave 2 which is supposed to be this quarter. | raldi wrote: | How do you know Wave 2 is this quarter? | eps wrote: | It's on the website, linked from the account/order page. | | Basically, first 10000 are shipping now, next 10k will | follow and that will exhaust their 20k first batch they are | getting from the factory. The rest will follow later. And | your order number is your spot in the delivery queue. Mine | is in 15000s, so not long now :) | kemayo wrote: | All I've seen was this tweet thread: | https://twitter.com/playdate/status/1516099269979262976 | | Basically, they started shipping the Group One systems on | Monday and say that they think they'll all be out within | the next month. Presumably Group Two will ship after that, | meaning they'll be shipping late May -- but they haven't | actually announced that, just said there's news coming | soon. | ngngngng wrote: | They said they should be done with group 1 within the next | month and group 2 will start immediately after. | SeanLuke wrote: | To me, a critical quality of a handheld and portable gaming | device is durability. In this light, a handcrank, with a fairly | long shaft and a 90 degree handle, seems to be an incredibly | stupid idea. It's just begging to get snagged on something and | broken off. I wouldn't give this thing to my kids: they'd destroy | it in a week. There are so many alternatives to a handcrank which | aren't desperately fragile. | nomel wrote: | > seems to be an incredibly stupid idea | | It's on a floppy hinge, it's metal, and it folds in when you're | not using it. Here's it in use: | https://youtu.be/ZGdP59hhiDg?t=125 | | Here's a teardown showing what looks like a very reasonable | mechanical strain relief: https://youtu.be/J5G02ru0GyM?t=110 | | > There are so many alternatives to a handcrank which aren't | desperately fragile. | | It's not just for charging. It doubles as an input for the | games. | | > I wouldn't give this thing to my kids: they'd destroy it in a | week. | | This sounds like it may not be related to the device. | DrTolley wrote: | Just wanted to correct that the crank doesn't charge the | device. It's just input. | unwind wrote: | I don't think it's for charging at all? It's an innovative | rotational game input device, not a generator. | paxys wrote: | This looks like something I'll have an absolute blast with for a | few hours and then keep away in a drawer and never touch again. | | Although if your product's target market is rich nerds that's a | great strategy. | xwdv wrote: | That's generous, I would probably play for up to an hour, or | less. | tshaddox wrote: | Same for me, although I'm the worst when it comes to that. I've | done roughly the same thing with flagship gaming consoles and | even an expensive custom-built (my me) gaming desktop. | christoph wrote: | I think the slow drip of games will prevent this initially, as | you'll pick it up again every week or two to play whatever new | titles drop in, even if only for an hour or two. I think by the | end of the "season" there'll be a decent number of other whacky | little titles from other developers that will be worth checking | out for short bursts of play as well. I'm personally still | excited to receive mine, some of the limitations will push | creativity from developers and hopefully lead to some fun, | unique little experiences you wouldn't find anywhere else. | bombcar wrote: | Compared to some forms of entertainment, $180 for a few hours | isn't that bad. A flight in a small plane would run you way | more than that. | airstrike wrote: | If anything, flying is more akin to torture than | entertainment... | patch_cable wrote: | I think the parent was referring to a private plane that | you pilot. 180 would about cover the expense of fuel for | the hour. | bombcar wrote: | Yup, even if you never want to get a license you could | spend $180 or so on an introductory flight or two for | fun. | | WARNING: you will get addicted and end up spending | $15-20k on a license. | paxys wrote: | See my point about rich nerds. If you are okay with spending | a couple hundred bucks on something which you may throw away | after a few hours - great, it's a fun quirky device made just | for you. 99.9% of the planet does not fall into that | demographic, however. | johnnyanmac wrote: | >99.9% of the planet does not fall into that demographic, | however. | | to be pedantic, 0.1% of the planet is 8 million. There | aren't a lot of non-essential products selling 7.92 billion | of anything so this is an unreasonable bar. | | (and yes, I have no regrets being pedantic to a comment | that comes down to "remember that you are a niche"). | bombcar wrote: | Yeah, it's definitely a thing for a particular group. | | Then again, I suspect many raspberry pis meet the same | fate; bought and played with for a few hours and then left | to collect dust in a drawer somewhere. | post_break wrote: | *edit adding the review link: | https://www.youtube.com/watch?v=ZGdP59hhiDg * | | This thing, I'll never forget John Gruber saying "The story is | about Playdate, the most amazing and exciting product | announcement, for me, since the original iPhone." I don't know if | I could roll my eyes harder without getting a headache. Is this | thing some sort of techie inside joke? | | Then reviewers get their hands on them. Metal Jesus on YouTube | recently got to test one and it confirmed everything I needed to | know. It's expensive. The screen isn't backlit so you've got OG | gameboy issues. And it's a complete chore to hold. He was | complaining about hand cramps after a little bit of play time. | And the screen resolution is so low that some of the gameplay is | hindered. | | But it has a hand crank: https://i.imgur.com/wBmESKj.jpg | wlesieutre wrote: | You need light to see it yes, but that screen is nowhere near | OG gameboy issues | rileyphone wrote: | The screen isn't a normal LCD but a Sharp Memory device - | https://www.adafruit.com/product/4694 | AlanYx wrote: | Is that the same technology as RLCD, or is it a different | type of display? | anyfoo wrote: | Yeah. Not sure if the parent commenter had an original | Gameboy as a kid, because if they did they wouldn't throw | that comparison around so inflationarily... | post_break wrote: | I had an original gameboy. So it's not exactly the same | type of torture, but in 2022 not having backlighting is | kind of a joke. | wlesieutre wrote: | It's a weird niche device with weird niche games, I'm not | planning to buy one but I'm happy to see people doing | something interesting instead of all chasing the same | mass market. There's a certain retro appeal to the | "shades of gray like a gameboy" screen without the part | where it's impossible to see in 90% of lighting | conditions. | anyfoo wrote: | They tout the system as having "a very special black and | white screen - not backlit, but super reflective - that | looks way more amazing than you're probably imagining". | | If it is the kind of display I _am_ imagining (which I | think is different from the one they claim I probably | am), then that display will probably look much better | than an equivalent backlit displays. | | It's just not usable in low lighting conditions, which is | a tradeoff I can imagine them accepting, and customers as | well. Though unlike an original Gameboy, and more like a | common book, a crappy bedside lamp will likely suffice. | caconym_ wrote: | Here is a great image (from the Ars Technica review) showing | how utterly bullshit the comparisons with the original Gameboy | screen are: https://cdn.arstechnica.net/wp- | content/uploads/2021/07/IMG_1... | | Since you mentioned reviewers getting their hands on Playdates: | doubtless they're out there, but ("Metal Jesus", whatever that | is, notwithstanding) I don't think I've seen a single net | negative review from any source I previously considered | anywhere close to reputable. Everyone is, of course, entitled | to their opinion--but as someone who presumably hasn't actually | used a Playdate yourself, I don't think you're making much | effort to keep yours objective. | johnnyanmac wrote: | >"Metal Jesus", whatever that is, notwithstanding | | I don't quite have a dog in the race of Playdate, but I do | want to note that MetalJesusRocks is in fact a legitmate and | longstanding video game reviewer, over a decade old by now. | He's not qiute a pre-Google YT era reviewer, but he's close. | | I don't have any particular attachment to him nor his | opinion, but I have watched a few of his reviews over the | years. Particularly a few Vita game reviews (he's given more | focus to portable/handheld games that other reviewers). His | name definitely betrays his presentation (asusmedly because | the channel, in actual pre-Google days, had some music | coverage). | post_break wrote: | caconym_ wrote: | Do you often feel the urge to project negative emotions | onto strangers you have never met? | | Why do you think that is? | post_break wrote: | I'm just responding to your comment's tone in kind. Are | you so upset with my opinion that you have to instantly | discredit it because "whoever that is" review I based my | opinion on isn't subjective? It's the most niche game | console ever made, that I don't understand why it gets | such high praise, but because it's made by Panic I just | have to get all fuzzy at the whimsy! | caconym_ wrote: | > Are you so upset with my opinion that you have to | instantly discredit it because "whoever that is" review I | based my opinion on isn't subjective? | | There you go again with the projection. | | All _I_ said was that you don 't seem to be making much | effort to be objective, and if you really based your | entire opinion on a single random Youtuber's review (as | you seem to imply here) then you've effectively made my | point for me. | | > I don't understand why it gets such high praise | | Maybe you should check out some of the other reviews. | jrm4 wrote: | I like the comparison to the iPhone, because for all it's done, | the iPhone has effectively likely annihilated a generation | worth of fun gadgetry. Nearly literally every available cell | phone is an iPhone clone. | haswell wrote: | > _the iPhone has effectively likely annihilated a generation | worth of fun gadgetry_ | | This just doesn't ring true. It's a golden age of fun | gadgetry. It's easier than ever before to combine off the | shelf components (e.g. ESP8266) with a myriad of sensors and | other devices. Can you expand on what you mean and what | you're referring yo? | | You seem to be implying that the Playdate will annihilate a | generation of gaming gadgetry? I also don't understand this | when there's a rich ecosystem of gadgetry all focused on | various forms of gaming. Granted, most of those are focused | on emulation, but the hardware is capable of more. | xg15 wrote: | Yes, it's easier than ever, but you'll also have fewer | reasons than ever to actually do it, as most usecases for | gadgets are already perfectly served by an off-the-shelf | smartphone. | tshaddox wrote: | It's easier than ever to experiment with off the shelf | components if you're interested in that stuff for its own | sake or you have very specific niche goals, but smartphones | have annihilated _the need_ for a generation worth of fun | gadgetry. You don 't need an MP3 player, a pager, a | camcorder, a handheld video game console, a PDA, a voice | recorder, a walkie talkie, a GPS device, a remote control, | a calculator, etc. because your smartphone can do all of | those things (and you're already carrying your smartphone | anyway!). I think that's what people mean when people say | "the iPhone annihilated a generation worth of fun | gadgetry." | tshaddox wrote: | This is the John Gruber article you're talking about (from May | 2019): | | https://daringfireball.net/2019/05/playdate | | I just read the article expecting (based on your tone) to see | Gruber making grand predictions about the Playdate being a | massive success or having a massive impact. But no, it's very | clear in the article that he's just personally excited about | it. He doesn't make any grandiose predictions or even really | attempt to persuade other people that they should be similarly | excited about it. Clearly he just thinks it's neat for a small | software company to develop their own affordable consumer | electronics hardware. He's even explicit about thinking the | product will likely be playing in a relatively small market: | "Panic is almost cheating in a way because they're tiny. The | Playdate platform isn't competing with the state of the art." I | don't see any reason to roll your eyes about this one. | haswell wrote: | The thing that I think some folks miss about the Playdate is | that it's not just a device meant to play a catalog of high | budget polished games. It's not necessarily for the masses. | | It's also a platform and developer ecosystem explicitly made to | get new/interested devs involved in game development with | documented support for side loading. | | I preordered early on, and haven't gotten mine yet, but I | bought in to the idea because I love to tinker and have always | wanted to dabble with game dev. I like the possibility that | there will be many others like me, trying similar things on the | same exact hardware, opening up opportunities for community and | collaboration. | | I have yet to see if my excitement is warranted, but I thought | it was worth mentioning that some people are not as focused on | the end product as they are on the community, ecosystem and | tinkering opportunities it enables. | cableshaft wrote: | I've been playing around with the Playdate SDK, and it's | pretty darn simple for the most part (the documentation could | be better, but it mostly gets the job done). I have a working | version of my Pico-8 game that I ported in a couple of days | (the core gameplay loop at least), including crank | functionality. | | The code is basically just Lua with some extra Playdate | specific bits. This tutorial helped me get up and running: | | https://www.youtube.com/watch?v=J0ufxinp7No | | The hardest bit for me so far has been how to make graphics | look halfway decent in 1-bit, especially when I'm not much of | an artist. Still haven't figured that bit out. I'm just | drawing polygons and text on the screen right now | programatically. Works okay for the core gameplay, but I'm | struggling more with menus. | causality0 wrote: | _trying similar things on the same exact hardware, opening up | opportunities for community and collaboration._ | | The Gameboy homebrew community would provide that for you, | with the added benefit of a much larger potential userbase. | cableshaft wrote: | As someone who's been really wanting to make a Gameboy port | of one of my games and also played with PlayDate dev, | PlayDate has been much easier to get up and running with | it. Gameboy has been difficult enough (although it has | gotten a lot easier with the gb dev kit, it's still not | easy) I haven't gotten very far with it yet. | haswell wrote: | I think that's great, but how accessible is that community? | How high is the barrier to entry? Genuinely interested | because I'll probably spend some time dabbling there. | | I don't think this needs to be an either/or conversation | though. | jxjddjdbd wrote: | And the thing is, it's made by Panic. A company, that aside | from like _one_ piece of software, is absolute garbage at | supporting anything they sell. | | I wouldn't own another Panic product if they paid me. | jakelazaroff wrote: | Which software have they supported poorly? I've had nothing | but good experiences with them. And even when they've had to | retire an app, they're usually super transparent about the | reasoning. | neendib wrote: | Oh good. They were "transparent" | | Just like Google is with every product they kill. Corporate | bs isn't transparency. | gorgoiler wrote: | Ok apart from Prompt, what did they ever do for us? | | Firewatch. | | Ok, Prompt and Firewatch. | | And Untitled Goose Game. | | Ok, apart from Prompt, Firewatch, and Untitled Goose Game. | | ... | neendib wrote: | oh lol. They "published" those games for other companies. | Panic did the best job ever by staying the heck out of the | way. | | Panic sucks. | cercatrova wrote: | > _Firewatch, and Untitled Goose Game_ | | Both were only published by Panic, not developed. They had | barely anything to do with how the games were made. | [deleted] | e1ghtSpace wrote: | At first I thought that you could charge the batteries through | the hand crank. Does anyone know if it would be throetically | possible to fit something like that into such a small | enclosure? I actually have an electronic game toy from when I | was a teen that has a hand crank. If anyone wants to see a pic | of it let me know. | jbay808 wrote: | Yes, it's possible. The components needed are very small. | However I think it would risk people damaging their device | (or their fingers) by trying to crank-charge the batteries | too zealously. | twobitshifter wrote: | This is what I thought it would be for, I have a small radio | with a similar crank and it should be possible to power it | that way. The designers probably considered it and I wonder | why they didn't do it. | danachow wrote: | You probably don't have a radio anywhere near as small as | device with a hand crank - I have seen a lot of hand crank | radios and they are much bigger than this and can | accommodate a relatively hefty large diameter generator - | With this form factor you have barely more space than to | get a generator the size of a vibration motor. | | It would add tremendous sourcing cost - this thing is | viable because it uses easily available parts. Having to | custom design a suitable micro generator would probably be | more than 50% the design budget. You would also have to | design it in such a way that it does not detract from its | primary purpose as a precision game input - something not a | factor on a cheap hand crank radio. Also are people | bitching about perceived durability as is. Possible? | Perhaps. But a bit silly for a completely non essential | feature on a gaming device when more effort can be just | poured into sensible power management - it shouldn't be | hard to get tremendous battery life out of that design. ___________________________________________________________________ (page generated 2022-04-21 23:00 UTC)