[HN Gopher] MIT researchers develop a paper thin loudspeaker
       ___________________________________________________________________
        
       MIT researchers develop a paper thin loudspeaker
        
       Author : go_prodev
       Score  : 328 points
       Date   : 2022-04-27 09:34 UTC (13 hours ago)
        
 (HTM) web link (news.mit.edu)
 (TXT) w3m dump (news.mit.edu)
        
       | DeathArrow wrote:
       | This is not the very thin film loudspeaker design. My old Huawei
       | P30 Pro produces sound through screen vibrations.
       | 
       | The only novelty is that the film can be attached to most solid
       | surfaces.
        
       | danaos wrote:
       | Paper: https://ieeexplore.ieee.org/document/9714188
        
       | stefanpie wrote:
       | Link to the relevant journal article:
       | https://ieeexplore.ieee.org/document/9714188
        
       | [deleted]
        
       | t-3 wrote:
       | So, this looks like basically a flexible electrostatic speaker?
       | Which means almost no bass and highly directional?
        
         | falcolas wrote:
         | Not quite, since an electrostatic speaker requires the
         | surrounding layers to be electrically charged to move the
         | diaphragm. This appears to be closer in form to a piezo (or
         | array of piezos) where the diaphragm itself moves under the
         | electric charge.
        
         | Applejinx wrote:
         | Not exactly. This isn't a dipole, it's expanding and
         | contracting across its whole surface. So, almost no bass (no
         | excursion) and not as directional as if it were a dipole.
         | Electrostatics put out the inverse wave behind them, this is
         | either mounted on a rigid object (no back radiation) or in free
         | air (in-phase back radiation, and front radiation is half as
         | powerful as it would be against an object)
        
       | dickiedyce wrote:
       | I'm pretty sure I saw some technology like this in the UK in the
       | late '90s? With prints (pictures) in frames being used as wall-
       | mounted speakers?
        
       | mlatu wrote:
       | Also, HAPTICS!
       | 
       | i mean, you could use this to make haptic gloves and similar
       | gadgets for VR
        
         | layer8 wrote:
         | I don't think each dome is individually addressable. The
         | general problem with that is the huge amount of traces (wires)
         | you need to route for individual control. And if all domes emit
         | the same vibrations, you just get a vibrating glove, not fine-
         | grained haptics.
        
           | mlatu wrote:
           | it's a phasearray, therefore you are bound to have some x/y
           | control. also, look at your screen and tell me more about
           | lots of traces.
        
             | KSteffensen wrote:
             | I imagine a static, non-flexible screen that you're not
             | supposed to put any pressure on is a very different problem
             | from a flexible, constantly moving glove which is also used
             | to push buttons, grab stuff, etc.
        
               | pbhjpbhj wrote:
               | Better to wrap the solid object (button, controller,
               | steering wheel, whatever) in the haptic material than put
               | it in a glove? We do have flexible conductive materials
               | though.
        
             | layer8 wrote:
             | Screen pixels store their state and are updated in
             | sequence, not simultaneously (hence the "jelly scroll"
             | effect), and only at low-for-sound frequencies (60-240 Hz
             | nowadays).
        
               | mlatu wrote:
               | ever touched a strung guitarstring? the highest string, 5
               | or 6. fret: 400Hz
               | 
               | im not saying this can just be tailored into haptics AS
               | IS
               | 
               | of course you will need to put some work into this, but
               | having hardware like this opens up many possibilities
               | 
               | if i were you, i wouldnt just dismiss the idea (just
               | because you cant see how to implement it, doesnt mean
               | noone else wont)
        
               | layer8 wrote:
               | I'm not dismissing the idea, I'm saying that the design
               | presented doesn't seem to bring us that much closer to
               | solving the actual problems with implementing high-
               | resolution haptics. People tend to severely underestimate
               | the difficulties.
        
       | DrBoring wrote:
       | I wonder if this tech will lead to better quality audio from
       | toys/books/greeting-cards that produce sound. I often wonder if
       | the poor quality in such applications is due to the tiny speaker,
       | or a mixture of the playback hardware and low audio bitrate.
       | 
       | > the thin-film loudspeaker could provide active noise
       | cancellation in clamorous environments, such as an airplane
       | cockpit, by generating sound of the same amplitude but opposite
       | phase; the two sounds cancel each other out.
       | 
       | What would such an environment sound like? For example, how far
       | would your voice travel when speaking to the person sitting next
       | to you?
        
         | tristor wrote:
         | > I wonder if this tech will lead to better quality audio from
         | toys/books/greeting-cards that produce sound.
         | 
         | Possibly. Eventually. We already have very high quality tiny
         | sound drivers, they're used in IEMs. They're expensive though.
         | The quality of the applications you asked about is mostly
         | limited by BOM cost. If this new speaker can get it's cost
         | down, it seems like a big win especially for places that are
         | space limited in depth.
        
           | 323 wrote:
           | > We already have very high quality tiny sound drivers,
           | they're used in IEMs
           | 
           | Also in mobile phones.
        
         | samstave wrote:
         | > _toys /books/greeting-cards that produce sound._
         | 
         | What happens to this material when its cast out? Does it become
         | toxic micro particles in our waters, bodies?
        
           | DrBoring wrote:
           | > Does it become toxic micro particles in our waters, bodies?
           | 
           | I think the answer to that question lays somewhere between
           | maybe and probably.
           | 
           | I'm curious, what made you bring up the point ? Is micro-
           | particle poisoning a common concern for you. Or perhaps it
           | was it the context of micro-particles being used in the
           | aforementioned products which have short ownership-periods ?
           | 
           | I'm not trying to dismiss your concern, I'm just curious why
           | bring it up now.
           | 
           | On the topic of shortly-owned-products, I for one have a
           | dislike for cheap plastic beach toys. For example, the
           | retailer Dollar Tree sells plastic sand buckets that break at
           | an amount of force easily exerted by a child. At the beach
           | where I vacation, you can peer into any trashcan and find
           | broken sand toys and foam boogie boards which only break
           | after one day of use.
        
             | samstave wrote:
             | For whatever reason, I have been walking around with this
             | _" thats Microplastics in our blood!"_
             | 
             | https://i.imgur.com/2LuS7ix.png
             | 
             | ---
             | 
             | But literally, I think that this should be intrinsic to
             | product design at this point, and anything short is
             | criminal....
             | 
             | One should be responsible to think about product lifecycle
             | as it pertains to the environment.
             | 
             | ---
             | 
             | I have always been anti-pollution in every sense... and its
             | getting our of fn control - and politicians should be
             | melted at the stake (pour molten plastic over them) - as
             | they have failed to hold ZERO petroleum (plastics)
             | producing company TRULY accountable for _anything_.
             | 
             | If you disagree, show me positive ACTUAL meaningful
             | progress in curtailing human waste?
        
       | etiam wrote:
       | "The flexible, thin-film device has the potential to make any
       | surface into a low-power, high-quality audio source"
       | 
       | I kind of wish to be wrong here, but doesn't that likely mean it
       | also lends itself well to 'make any surface into a low-power,
       | high-quality audio sensor'?
        
         | fasteddie31003 wrote:
         | What if I told you any speaker can be a microphone.
        
         | moron4hire wrote:
         | They mention that in the brief, actually
        
         | 70rd wrote:
         | Kind of reminds me of
         | https://en.m.wikipedia.org/wiki/The_Thing_(listening_device).
        
         | samatman wrote:
         | This is deeply embedded in the definition of both microphone
         | and speaker.
         | 
         | Any given electrical excitation can be either provided or
         | detected by the part which couples the audio signal to the
         | speaker aka microphone, and if this is an exception it is the
         | first of which I am aware.
         | 
         | Of course we already have ok mics the size of sesame seeds so,
         | what's your threat model?
        
       | [deleted]
        
       | ourmandave wrote:
       | Reminds me of Vogons...
       | 
       |  _People of Earth, your attention, please.
       | 
       | This is Prostetnic Vogon Jeltz of the Galactic Hyperspace
       | Planning Council.
       | 
       | As you will no doubt be aware, the plans for development of the
       | outlying regions of the Galaxy require the building of a
       | hyperspatial express route through your star system.
       | 
       | And regrettably, your planet is one of those scheduled for
       | demolition. The process will take slightly less than two of your
       | Earth minutes.
       | 
       | Thank you._
        
         | pbhjpbhj wrote:
         | Wrong thread?
        
           | evilotto wrote:
           | Right thread.
           | 
           |  _Every tin can, every dust bin, every window, every car,
           | every wine glass, every sheet of rusty metal became activated
           | as an acoustically perfect sounding board.
           | 
           | Before the Earth passed away it was going to be treated to
           | the very ultimate in sound reproduction, the greatest public
           | address system ever built. But there was no concert, no
           | music, no fanfare, just a simple message._
        
       | moron4hire wrote:
       | If they can make this transparent all the way through, it might
       | be useful for creating tactile interface on capacitive
       | touchscreens.
        
         | mlatu wrote:
         | oooh, yes that too. but even opaque you could use it for
         | haptics: VR gloves and similar
        
       | Kaibeezy wrote:
       | Seems so obvious once described. It doesn't explain how well the
       | tiny domes reproduce low frequency sound, since they displace
       | very little air.
        
         | ptha wrote:
         | Yes it would be nice to get a some comparison of fidelity,
         | range etc. It mentions _high-quality_ sound. But it does seem
         | more efficient than traditional speaker designs.
         | 
         | From the article: _They tested their thin-film loudspeaker by
         | mounting it to a wall 30 centimeters from a microphone to
         | measure the sound pressure level, recorded in decibels. When 25
         | volts of electricity were passed through the device at 1
         | kilohertz (a rate of 1,000 cycles per second), the speaker
         | produced high-quality sound at conversational levels of 66
         | decibels. At 10 kilohertz, the sound pressure level increased
         | to 86 decibels, about the same volume level as city traffic.
         | 
         | The energy-efficient device only requires about 100 milliwatts
         | of power per square meter of speaker area. By contrast, an
         | average home speaker might consume more than 1 watt of power to
         | generate similar sound pressure at a comparable distance._
        
           | dotancohen wrote:
           | Sounds perfect for a cellphone. Imagine theater sound - or
           | even a decent loudspeaker conversation.
        
           | buescher wrote:
           | That's a 10db difference in efficiency, which just means it's
           | an efficient speaker, maybe not as efficient as a good horn-
           | loaded speaker.
        
           | eimrine wrote:
           | > But it does seem more efficient than traditional speaker
           | designs.
           | 
           | The numbers you have mentioned do not tell that. I have a
           | pair of 4W speakers which can make impossible any dialogue in
           | a 15m^2 room if working on full loudness. The secret is big
           | but lightweight moving parts (diffusor of big square) and
           | absence of bass.
        
           | chrisco255 wrote:
           | The article has a video of the speaker playing "We Are the
           | Champions" by Queen. It's clearly muffled quite bit, but damn
           | good quality for a paper thin speaker burning just 100mW.
        
             | martyvis wrote:
             | Actually it's 100mw per square metre, so maybe that small
             | speaker was only a couple of milliwatts
        
       | amelius wrote:
       | Cool, imagine wall-paper made out of this stuff ...
       | 
       | Could it disrupt the hifi speaker market?
        
         | [deleted]
        
         | Sebb767 wrote:
         | > Could it disrupt the hifi speaker market?
         | 
         | Most likely not. The sound quality will probably be far below
         | what you get with normal speakers at the same price point, not
         | exactly what audiophiles are looking for.
        
       | bpiche wrote:
       | Chevette Washington's cardboard bike with an integrated
       | loudspeaker deterrent from Virtual Light is almost here :D
        
       | phasersout wrote:
       | Pretty cool, but you still need a big ass subwoofer for the low
       | end..
        
       | MrBuddyCasino wrote:
       | Transducers are nothing new, and piezo speakers are nothing new.
       | That said, this might improve audio in constrained spaces such as
       | wristwatches, smartphones or laptops, because you can re-use
       | existing larger surfaces.
       | 
       | It will probably not replace traditional speakers due to simple
       | physics: sound pressure depends on displacement volume, which
       | means area * excursion. Piezo crystals are not very flexible and
       | have weakness in sound reproduction. They were used in cheap
       | tweeters for some time, but have fallen out of fashion because at
       | higher volumes they start to "scream" in a very unpleasant way.
       | The higher excursion requirements also means they cannot be used
       | for low frequencies. Acoustic short-circuit also means that you
       | cannot just have a thin paper-like loudspeaker, as the waves from
       | the front and the back cancel each other out (this does not apply
       | to wallpapers).
        
       | biccboii wrote:
        
       | ryeguy_24 wrote:
       | Anybody know what the frequency response looks like for this? I
       | assume it can't generate high decibel sound at very low hz?
        
       | thomasfl wrote:
       | This is a good example of the first principle, made famous
       | recently by Elon Musk. If you identify the problem and common
       | assumptions, you will probably ask yourself if a few vibrating
       | loudspeakers is simply what everybody is doing. Lots of tiny
       | loudspeakers working in unison, could actually produce sound
       | cheaper and better.
        
         | JohnJamesRambo wrote:
         | Yes it is very Elon-like because unless I'm misunderstanding
         | the article this has been done many times before and has
         | massive drawbacks not mentioned in the press release.
         | 
         | https://en.wikipedia.org/wiki/Distributed_mode_loudspeaker
         | 
         | You can buy your own for $15 at Parts Express.
         | 
         | https://www.parts-express.com/Dayton-Audio-DML25-4-2-Distrib...
        
           | staindk wrote:
           | Yeah was going to say, this reminded me of this[1] video
           | (series of videos actually, but this is the first in the
           | series). Interesting stuff.
           | 
           | [1] https://www.youtube.com/watch?v=zdkyGDqU7xA
        
       | cestith wrote:
       | The scientists and engineers creating this have great intentions.
       | What it will really be used for, I'm afraid, is audio billboards
       | and in-store audio-enabled ad posters.
       | 
       | Maybe we'll be lucky and sports bars with TVs at every booth will
       | use them to focus TV audio only to the individual booth.
        
         | cxcorp wrote:
         | Or coating entire walls and ceilings to track people with
         | ultrasound without them even knowing. Depending on how good the
         | resolution is, maybe even identifying people?
         | 
         | > Because the tiny domes are vibrating, rather than the entire
         | film, the loudspeaker has a high enough resonance frequency
         | that it can be used effectively for ultrasound applications,
         | like imaging, Han explains. Ultrasound imaging uses very high
         | frequency sound waves to produce images, and higher frequencies
         | yield better image resolution.
         | 
         | > The device could also use ultrasound to detect where a human
         | is standing in a room, just like bats do using echolocation,
         | and then shape the sound waves to follow the person as they
         | move, Bulovic says.
        
         | MadSudaca wrote:
         | As penitence, they could use the profits to open a fund that
         | rewards people who achieved great things in fields on human
         | endeavor. Let's say chemistry, physics, literature, activism,
         | etc. A committee would get together on an annual basis to
         | select the nominees and award the prized to the winners. Maybe
         | the ceremony could take place in countries of temperate climate
         | in the northern hemisphere.
        
       | unholiness wrote:
       | It would be interesting to see the gain curve of this speaker.
       | 
       | My (limited) experience with piezoelectric speakers is that they
       | resonate at a single frequency very loudly, and are practically
       | silent outside the resonant peak. Perfect for a microwave beeper,
       | but never going to produce audible speech.
       | 
       | The "high-quality" descriptor makes it sound like they have
       | produced a reasonably flat gain curve, which seems really
       | significant! But without any explanation I'm skeptical.
       | 
       | It may even be as silly as using an unintuitive technical
       | definition of "quality" - in a second order linear system, the
       | "quality" of the gain curve is the ratio of the amplitude _at the
       | peak_ to the input amplitude... The exact opposite of what a
       | reasonable person would consider high-quality sound.
        
         | hinkley wrote:
         | We've seen plenty of examples of people using interesting
         | materials to visualize harmonics on surfaces. Everything from
         | rice to gloop.
         | 
         | A given surface can have many resonant frequencies, where
         | volume pitches upward dramatically. That's a lot more than just
         | beeps, but a good deal less than human speech or music. With
         | enough separate speakers you might be able to manage, but old
         | hi-fi sets had 2-3 speakers per channel at most, and you'd
         | probably need many more than that. At some point you'd start to
         | wonder if a phased array were a better option.
        
           | jasonwatkinspdx wrote:
           | In speaker transducers, normally you're trying to repress any
           | bending modes of the piston. These produce diffractive
           | interference effects, or in some materials "ringing" modes
           | like a bell that are very hard to filter away. The industry
           | standard way for measuring and optimizing this stuff is a
           | laser measuring rig from Kippel. You can find Kippel data for
           | most drivers on the market.
        
         | jasonwatkinspdx wrote:
         | Horn loaded piezos are common in cheap PA systems (examples:
         | https://www.parts-
         | express.com/search?order=relevance:desc&ke...). They typically
         | work from about 3khz on up, which does involve the upper end of
         | voice. Fidelity isn't great but the things are loud and hard to
         | break for how cheap they are.
         | 
         | No one in acoustics calls Q "quality" really. It's just "q" or
         | people talk about underdamped vs overdamped, etc. If quality
         | comes up, it's usually in the context of lower q designs being
         | higher fidelity (eg, a subwoofer that's ~0.707 vs one that's
         | say 1.2).
         | 
         | What's most interesting about this new transducer is that it's
         | physically thin, but acts as a monopole driver. That's cool and
         | unique.
         | 
         | They'll have to make some variations to dial in just how the
         | geometry affects the response.
         | 
         | Also, this driver as is would beam significant when made as
         | large as some of the examples they talk about. But that's
         | probably ok as the output is low enough you'd want to be in the
         | near field anyhow.
        
         | [deleted]
        
         | meatmanek wrote:
         | In the article, they mention that a 25V signal at 1kHz produced
         | 66dBA, while the same 25V signal at 10kHz produced 86dBA. That
         | suggests the curve is not very flat.
        
       | duckmysick wrote:
       | Could this process be reversed to produce paper thin microphones?
        
       | urbandw311er wrote:
       | That's pretty impressive. That said, I'd be very interested to
       | know the frequency response range of this -- I wonder how well it
       | reproduces lower frequencies for example.
        
         | falcolas wrote:
         | If the output drops _20db_ from 10kHz to 1kHz, the bass
         | response is not going to be very good at all.
        
       | dsr_ wrote:
       | They keep saying "high quality" but the article does not justify
       | that in any way.
       | 
       | It's an MIT press release. The major flaw of the article is that
       | it does not link to an actual paper.
        
         | falcolas wrote:
         | > but the article does not justify that in any way.
         | 
         | In a way, they did. They said that the 1kHz tone was "high
         | quality", which most likely means it reproduced the waveform
         | they sent fairly accurately. Of course, it's not a complete
         | answer, and I too would appreciate the actual paper.
         | 
         | "When 25 volts of electricity were passed through the device at
         | 1 kilohertz (a rate of 1,000 cycles per second), the speaker
         | produced high-quality sound at conversational levels of 66
         | decibels."
         | 
         | Not sure if it matters, but the fact that it's producing ~10x
         | (2^3.333) the sound pressure (which is around 4x louder by
         | human perception) at 10kHz vs 1kHz is vaguely concerning. It
         | would require a fair bit of additional resistance to try and
         | get a "flat" loudness across the spectrum, especially since
         | human hearing is more sensitive at higher frequencies.
         | 
         | Absolutely doable, but it means the speaker film can't just be
         | used out of the box.
        
         | Applejinx wrote:
         | High quality could mean that it produces high efficiency at its
         | optimal frequency, or that it can be cut and bent and shaped
         | any way you want. They're probably not talking about or even
         | understanding 'audio quality' in the sense of 'is this going to
         | replace your Magnepans or electrostatics?'. As designed it will
         | not. It might make for a great tweeter or mid-and-up driver,
         | though.
         | 
         | No reason you couldn't put it ON a big ol' flat panel woofer
         | (or whatever suitable shape is best). Then it becomes a
         | coaxial, and maybe there are big wins along that path. If it's
         | light, just sit it ON the bass driver and that does your
         | excursion. The surface layer adds all the mids and highs.
        
         | cjg wrote:
         | It was in another comment:
         | https://ieeexplore.ieee.org/document/9714188
        
           | layer8 wrote:
           | Paywalled though.
        
       | dr_dshiv wrote:
       | There are lots of small voice coil speakers that you can attach
       | to a table or window to turn it into a speaker [1]. Anyone know
       | what the advantage of the paper thinness is?
       | 
       | [1] search for "surface transducer"
        
         | falcolas wrote:
         | As I understand it, this can be attached directly to any
         | surface, including completely dead surfaces (for example, a
         | piece of fiberglass/mineral wool insulation), without impacting
         | the sound.
        
           | dr_dshiv wrote:
           | I doubt that! I thought it was using the wall as a resonator.
        
             | falcolas wrote:
             | That's not how they're describing it. The "paper" emits
             | sound whether or not it's applied to a wall.
             | 
             | "The hand-sized loudspeaker the team demonstrated ... can
             | generate high-quality sound no matter what surface the film
             | is bonded to."
             | 
             | It is, as I understand it from the article, a bunch of
             | 3-4nm sized piezoelectric elements in an array, all powered
             | concurrently.
             | 
             | "... their design relies on tiny domes on a thin layer of
             | piezoelectric material which each vibrate individually.
             | These domes, each only a few hair-widths across, are
             | surrounded by spacer layers on the top and bottom of the
             | film that protect them from the mounting surface while
             | still enabling them to vibrate freely."
             | 
             | If the vibrating elements are decoupled from the surface,
             | the surface won't act as a resonator for it (at least, not
             | as the primary resonator, as it would with a transducer).
             | The vibrating elements are moving the air directly.
        
         | jacquesm wrote:
         | I've glued four of those to the soundboard of an elderly Yamaha
         | G2 to give it some interesting capabilities.
        
           | tambourine_man wrote:
           | That sounds (hehe) interesting. Do you have some video or
           | more info to share?
        
             | jacquesm wrote:
             | Apologies for the crappy playing (this was still very early
             | days):
             | 
             | https://www.youtube.com/watch?v=6BqYQdKn0UA
             | 
             | The original piano of course still works (but can be
             | disabled with a slide) so you can either layer multiple
             | instruments or change instruments altogether (instant
             | organ, for instance).
             | 
             | The amp is really tiny, it probably doesn't put out more
             | than 5 W but the soundboard serves as a natural amplifier
             | and with the sustain pedal open the whole thing comes to
             | life.
             | 
             | The main use of this feature is to play the 'other' hand
             | while practicing, it sounds a lot more natural when it
             | comes through the soundboard rather than the tinny speakers
             | in the PC. You can use any kind of midi based synth for
             | that, I'm using various synths and Pianoteq on Linux.
        
               | tambourine_man wrote:
               | That's very cool, thanks for sharing!
        
       | seanp2k2 wrote:
       | How is this so different from planar loudspeakers which have been
       | around for decades? E.g. https://en.wikipedia.org/wiki/Magnepan
        
       | isoprophlex wrote:
       | > To overcome this problem, the MIT team rethought the design of
       | a thin-film loudspeaker. Rather than having the entire material
       | vibrate, their design relies on tiny domes on a thin layer of
       | piezoelectric material which each vibrate individually. These
       | domes, each only a few hair-widths across, are surrounded by
       | spacer layers on the top and bottom of the film that protect them
       | from the mounting surface while still enabling them to vibrate
       | freely.
       | 
       | Whoa, does this mean an array of individually addressable micro-
       | speakers becomes feasible? Like pixels in a computer screen, send
       | different signals to each tiny speaker? That would mean craaaazy
       | spatial audio, if I'm not mistaken.
        
         | traceroute66 wrote:
         | > To overcome this problem, the MIT team rethought the design
         | of a thin-film loudspeaker.
         | 
         | I wonder if the team has seen Sony's OLED TV's with Acoustic
         | Surface ?
         | 
         | The screen itself is used as a large speaker, and its
         | surprisingly good.
        
           | tigershark wrote:
           | The Sony solution actually has subwoofers hidden inside for
           | the bass. I'm still missing how this paper-thin solution
           | could possibly produce any decent bass.
        
             | Applejinx wrote:
             | It absolutely can't. This is a tweeter design. Might be
             | good as that. It's not going to have even enough excursion
             | to do midbass or lower midrange.
             | 
             | Mind you if the description is correct, to hear it properly
             | they need to adhere it to a physical object. Having it
             | dangling in free air like that means it's a lobed
             | omnidirectional radiator: opposite of a dipole, it's
             | putting out the same signal to either side across the whole
             | plane, and the edges aren't putting out anything, and the
             | range isn't low enough to hear it side-on very well: highs
             | are directional.
             | 
             | This is why when he curves it you hear treble louder: it's
             | making a little dish aimed at the mic (roughly). You could
             | easily make a tweeter for 'head in a vice imaging' where
             | the curvature is such that it's aimed only at the ear
             | position, for less near reflections off walls. As
             | described, you'd always want to back it with a physical
             | object.
             | 
             | In a large enough area it's a midrange driver with very
             | high peak output in the highs. You could curve it the
             | opposite direction to make the mids slightly dominate over
             | the highs: slight off-axis will attenuate highs a little
             | more than mids, and the differences in hearing position
             | across the curved surface (it's a smooth radiator without
             | any specific driving points) will cause higher frequencies
             | to cancel, again reinforcing lower frequency stuff.
        
           | [deleted]
        
         | WithinReason wrote:
         | Directional audio is produced by sound interacting with your
         | ear, so this would not produce spatial audio (unless you would
         | wrap your head in the thin film speaker). What you want is 1
         | speaker per ear and a software modelling of the HRTF:
         | https://en.wikipedia.org/wiki/Head-related_transfer_function
        
           | jakemoshenko wrote:
           | While that's certainly one way to synthesize directional
           | audio, the far more common way is to actually have the audio
           | come from the direction it's supposed to and let your ear do
           | its normal thing to sort it out. Imagine you had an entire
           | room wallpapered in individually addressable tiny speakers,
           | you could actually project sound from any angle. The added
           | benefit being that it would work for more than one person in
           | the room. we've gone from 2.1 audio -> 5.1 -> 7.2 -> atmos
           | 11.2. Why wouldn't we want to go to 50000.2 audio as the next
           | extension?
        
             | nick__m wrote:
             | Atmos is not 11.2! Home theater Atmos is 12 statically
             | positioned streams, usually 7.1.4
             | (horizontally_emitting.low_freq.vertically_emitting) and up
             | to 20 dynamically located streams. The audio is then
             | rendered for the speakers configurations. Highest-end
             | decoder can theorically support 24.1.10 but I never saw a
             | decoder support more than 32 channels.
             | 
             | My receiver has 13 outputs (11 amplified, 2 sub at line
             | level) but I use a 5.1.2 configuration, in a relatively
             | small listening room, and I don't know where I could add
             | more speakers without rebuilding the walls and the ceiling.
        
             | klyrs wrote:
             | Playing with phase, I imagine that gangs of speakers could
             | be used to produce bass as well. Don't need to stop at
             | x.2...
        
             | tragictrash wrote:
             | That would require a lot of wire and a lot of amplifiers. I
             | bet we'll see an installation or two of the proposed design
             | for proving it can be done.
             | 
             | Still, I bet most spatial audio systems will use software
             | and fewer drivers ( potentially these drivers) to create
             | the intended effect.
             | 
             | It just costs too much to wire all them up.
        
               | amlib wrote:
               | But at thousands of speakers you don't need as much
               | amplification for each wire and considering how these
               | flat speakers are produced, it's not too unlikely that we
               | could eventually be able to embed chips/controllers into
               | then just like we do with current display tech.
               | 
               | With that setup you could encode hundreds of channels in
               | a single wire and each embedded controller would be
               | responsible do decode it's addressed channel(s) to send
               | to it's respective "speaker(s)". If the signal produced
               | isn't high enough, you may also add in some small
               | amplification stage in the embedded chip.
        
               | tragictrash wrote:
               | Very interesting. While I disagree with the
               | implementation details, you do bring up a great point I
               | completely missed. Embedding electronics into these would
               | be trivial, thus enabling some form of smart
               | communication removing the need for discreet amps and
               | removing most of the labor involved in installation. Man
               | I love HN.
        
           | unlikelymordant wrote:
           | I think op is talking about beamforming when he talks about
           | directional audio, where a large array of speakers would
           | allow you to e.g. send audio in one direction only. The more
           | speakers, the tighter the control.
        
             | 0cVlTeIATBs wrote:
             | I think OP means e.g. a video call where each person's
             | voice is played back from where their mouth is displayed on
             | screen.
        
               | Kaibeezy wrote:
               | I don't think OP was saying that, but _you_ are. A video
               | layer could be built on the gridlines between the speaker
               | domes. Might need to be quite a large screen for the
               | spacing to work out right. Not for high def video, but
               | good for large displays like talking billboards (ugh,
               | actually).
        
               | tetris11 wrote:
               | urgh actually, indeed
        
               | dtx1 wrote:
               | Or as a Center Speaker in a cinema setup where the voice
               | comes not from "the middle" but out the mouth of an actor
        
               | OJFord wrote:
               | That would be great, but doesn't really need new
               | _speaker_ technology, at the scale of cinema screens -
               | not like you need pixel granularity - just the encoding
               | to support it. When I had a Saturday job at a cinema a
               | couple of the screens had the centre speakers behind them
               | iirc, it just wasn 't an individually addressable array.
               | 
               | Having said that, I suppose Atmos already implicitly
               | supports it, isn't the idea of it that you can put
               | speakers wherever you want and it remixes appropriately?
               | So if your recording was sufficiently granular that
               | dialogue isn't just all vaguely 'at the front' it could
               | already split between say five (corners & middle)
               | 'centres'?
        
               | dtx1 wrote:
               | > isn't the idea of it that you can put speakers wherever
               | you want and it remixes appropriately?
               | 
               | No, Atmos has some tolerance for speaker placement but
               | the general positions are somewhat strict (i.e. 1 Front
               | Center, 2 Stereo Fronts, ...). The idea of Atmos is that
               | given a correct sound setup, a sound can be positioned as
               | an Object in 3d Space within the sound bubble. And that
               | only works to a certain degree. If you want a strong 3D
               | sound effect, the Object pretty much needs to be moving
               | (bullets swishing beside your ear). Static Objects are
               | still somewhat restricted to the edges of the bubble or
               | at least i can hear the 3d effect breakdown when static
               | objects are placed in 3d space as opposed to moving
               | objects
        
               | OJFord wrote:
               | Oh, ok, I see, thanks for the correction.
        
               | causi wrote:
               | If you put headphones on you could do that with software
               | without needing special speakers.
        
               | the__alchemist wrote:
               | You would also need an IMU in the headphones to modify
               | the phase when the listener adjusts or her head. This is
               | an important part of how we discern forward from behind.
        
               | panda88888 wrote:
               | Apple already does this via spatial audio for AirPod pro.
        
               | airstrike wrote:
               | And for some reason using that is a pretty weird
               | experience. I've been so conditioned not to expect it
               | that I actually turn it off to make it feel "natural"
        
           | spyder wrote:
           | That's not what he means, he means using wavefield synthesis
           | which is actually trying to reproduce the physical sound
           | field with speaker arrays, in that case you don't need HRTF
           | processing because your ears are receiving the waves from the
           | actual positions. It can work for a bigger audience in an
           | larger area without wearing headphones and without using
           | head- and position-tracking but it needs lot of loudspeakers
           | for accuracy.
           | 
           | https://en.wikipedia.org/wiki/Wave_field_synthesis
           | 
           | http://www.eliasmerino.com/structural-wfs.html
           | 
           | https://audioxpress.com/news/holoplot-launches-wavefield-
           | syn...
        
             | BizarroLand wrote:
             | Yeah, instead of 5.1 or 7.1 surround you could have 500.1
             | or 1000.1 and have soundscapes that are virtually audibly
             | indistinguishable from actually being in the location.
             | 
             | Maybe overkill for movies but for VR immersion that could
             | be fantastic, especially if the modules could be rigged to
             | use Bluetooth 5.0 so that they would only need to be paired
             | to your computer and mapped out in software the way
             | multiple monitors are mapped out in windows.
        
               | WithinReason wrote:
               | For VR you could just use a pair of headphones with HRTF.
               | This is what that can sound like:
               | 
               | https://www.youtube.com/watch?v=WYdIidUIbAs
        
         | extrememacaroni wrote:
         | Could one use something like this to make a stealth suit thing
         | that does noise cancellation like headphones do to completely
         | mask the noises of the wearer? That would be cool.
        
         | eternauta3k wrote:
         | Physics/EE students please correct me, I've mostly forgotten
         | this stuff.
         | 
         | Assuming the speaker is many wavelengths away (in the "far
         | field"), the distance between individual speakers needs to be
         | larger (comparable with the wavelength) to make a difference in
         | the radiation pattern in the far field. Speakers which are
         | closer together only make a difference in the near field
         | (meaning the listener is within a few wavelengths of the
         | array).
         | 
         | If you want to understand this, look into
         | https://en.wikipedia.org/wiki/Phased_array
        
           | sandpaper26 wrote:
           | While there is certainly a difference between near- and far-
           | field approximations, the short answer is that no, the
           | speakers can be closer than one wavelength together in order
           | to have a steerable far field. In fact, the link you provided
           | has a 1/4 wavelength spaced array as one of its first
           | examples. You may be confused here because typically it is
           | harder to make lower frequency waves from a single emitter
           | more directional -- but that has more to do with waveguide
           | and aperture geometry.
        
             | eternauta3k wrote:
             | Looking at the equation for the radiation pattern of the
             | phased array, the angle dependence goes like sin(pi * (N *
             | d/lambda) * sin theta). If N * d (i.e. the size of the
             | array) is much smaller than lambda, there's no interference
             | pattern.
             | 
             | To be more precise, for the radiation pattern to have a
             | null, N * d must be larger than the wavelength.
        
               | sandpaper26 wrote:
               | Yes, but I think that's why you're confused. The distance
               | between the individual speakers would be d, not N*d.
               | Because your original comment was about this spacing,
               | that's what I addressed in my answer.
               | 
               | Obviously a larger effective aperture (either physical or
               | synthetic) would be more effective at beam steering.
        
         | boomlinde wrote:
         | It seems like there's no reason for this use case for the
         | speakers to be individually addressable, and that would
         | probably add significant complexity.
        
           | voxadam wrote:
           | Maybe you could do something like Holoplot[1] does with their
           | full size beamforming speakers.
           | 
           | [1] https://holoplot.com/technology/
        
           | throw0101a wrote:
           | > _speakers to be individually addressable_
           | 
           | Modern audio codecs/standards (Dolby Atmos, DTS:X) have moved
           | 'beyond' individual speakers, and are now using object-based
           | sound:
           | 
           | > _Audio becomes an object when it is accompanied by metadata
           | that describes its existence, position and function. An audio
           | object can, therefore, be the sound of a bee flying over your
           | head, the crowd noise, commentary to a sporting event in any
           | language. All this remains fully adjustable on the consumer's
           | end to their specific listening environment, needs and
           | liking, regardless of the device._
           | 
           | * https://www.thebroadcastbridge.com/content/entry/16347/obje
           | c...
           | 
           | > _Think about this: imagine the sound of a race car speeding
           | around a track. You can see the car approaching in the
           | distance, off on the right side of the screen. As it gets
           | closer, it gets louder and zooms across the screen from right
           | to left, with the resulting Doppler shift of the sound as it
           | goes past you. It screams off the left edge of the screen and
           | continues down the left wall until it disappears into the
           | distance behind you._
           | 
           | > _A sound designer could, in theory, pan this sound
           | carefully from the Right speaker, through the Center speaker,
           | to the Left speaker, and on down to the Left side surround
           | and the Left rear surround before it faded out entirely. That
           | would be the channel-based way of thinking about the task at
           | hand._
           | 
           | > _Alternatively, the same designer could associate the sound
           | of that race car with locations (coordinates) that move
           | smoothly across the front of the room and then down the left
           | side of the room. It is the same sound, but now with metadata
           | telling the playback system where it should be from one
           | moment to the next._ [...]
           | 
           | > _The second, object-oriented way, is scalable. It doesn't
           | care how many speakers you have in your room because it is
           | not referencing a specific speaker - just relative locations.
           | Importantly, these locations can include the space above you
           | and around you, enclosing you in a "bubble" of sound._
           | 
           | * https://www.trinnov.com/en/blog/posts/what-is-immersive-
           | soun...
           | 
           | * https://en.wikipedia.org/wiki/Dolby_Atmos
           | 
           | * https://en.wikipedia.org/wiki/DTS_(sound_system_company)#DT
           | S...
           | 
           | Given the (x, y, x) co-ordinates of an audio signal/object,
           | the codec algorithm figures out which speaker(s) should get
           | what signal: if the system only has two speakers then you'll
           | generally only have stereo, if you have a 7.1.4 setup (four
           | overhead / in-ceiling speakers) it will probably be more
           | immersive:
           | 
           | * https://www.dolby.com/about/support/guide/speaker-setup-
           | guid...
           | 
           | * https://www.dolby.com/about/support/guide/speaker-setup-
           | guid...
        
             | oblio wrote:
             | To a complete noob such as myself, is this somewhat the
             | equivalent of 3D graphics and lighting or even stuff like
             | raytracing?
             | 
             | After all, 3D graphics create objects and then model their
             | interaction with the world.
        
               | Shared404 wrote:
               | > or even stuff like raytracing?
               | 
               | Someone correct me if I'm remembering wrong, "sound
               | raytraycing" was a feature in the game Thief if you had a
               | compatible sound card, right?
               | 
               | I (also not sme) think the best graphics analogy would be
               | holograms in Star Wars - object is at point-in-room, and
               | you can hear/view it there.
               | 
               | The big tech here is the ability to spacially position
               | the audio in the physical space the speakers sit in, by
               | automatically mixing it between the speakers.
               | 
               | Sorry if I misunderstood the question, or a smarter
               | person answered while I was typing.
        
             | boomlinde wrote:
             | _> Modern audio codecs /standards (Dolby Atmos, DTS:X) have
             | moved 'beyond' individual speakers,_
             | 
             | What you're describing is representational. You still need
             | individually controlled speakers to position audio in the
             | room according to the positional metadata. The question of
             | representation really isn't relevant to the question I
             | answered, nor is it to my answer, but it's an interesting
             | topic.
             | 
             |  _> Given the (x, y, x) co-ordinates of an audio signal
             | /object, the codec algorithm figures out which speaker(s)
             | should get what signal_
             | 
             | ...and for the signals to be distributed accordingly, you
             | need to be able to address each speaker individually.
             | 
             | In the domain of _representing_ positional audio, this is
             | also nothing new. No one mixes surround sound in terms of
             | speakers, and that has been the case for decades. No one
             | would manually pan a sound  "carefully from the Right
             | speaker, through the Center speaker, to the Left speaker,
             | and on down to the Left side surround and the Left rear
             | surround before it faded out entirely". What object-based
             | codecs bring to the table is that the positional
             | representation is encoded in the data stream rather than
             | mixed down to per-speaker audio streams during production,
             | which means that the distribution and filtering can be
             | tailored for each setup individually.
        
           | moffkalast wrote:
           | That would be pretty nuts, sending out a digital signal and
           | have a built-in DAC for each emitter. Probably way too much
           | bandwidth for any of the standard busses though.
        
             | boomlinde wrote:
             | As an example, a thousand channels of 16-bit samples at 48
             | kHz adds up to 768 Mbits/s, which is well within USB3
             | bandwidth many times over.
             | 
             | 1000 channels is a rather small array, though. 5000 is
             | still not too much.
        
               | robbedpeter wrote:
               | A lot of the signal is going to be identical, so a
               | hierarchical distribution with in-place modification
               | based on location would be better than calculating the
               | modification of the sound and sending to thousands of
               | channels.
        
             | oblio wrote:
             | The thing is, don't we have a ton of higher bandwidth buses
             | already available?
             | 
             | I can't imagine the audio interfaces being faster than HDMI
             | 2.0, USB 4/Thunderbolt, DisplayPort 3, etc.
        
       | sandworm101 wrote:
       | Lol. MIT is in Massachusetts. Bose audio is also in
       | Massachusetts. A stone's throw from MIT is The Electric Boat
       | Company in Connecticut, the people who build all of the Navy's
       | submarines.
       | 
       | >>Used this way, the thin-film loudspeaker could provide _active
       | noise cancellation in clamorous environments_ , such as an
       | airplane cockpit, by generating sound of the same amplitude but
       | opposite phase; the two sounds cancel each other out. The
       | flexible device could also be used for immersive entertainment,
       | perhaps by providing three-dimensional audio in a theater or
       | theme park ride. And because it is lightweight and requires such
       | a small amount of power to operate, the device is well-suited for
       | applications on smart devices where battery life is limited.
       | 
       | >> thin film of a shaped piezoelectric material that moves when
       | voltage is applied over it, which moves the air above it and
       | generates sound. [As it is solid, it likely can also be
       | structural/load bearing such as to stop noise from propagating
       | between parts.]
       | 
       | Maybe that might be used to develop speakers for the next iPhone
       | or VR headset. Or maybe this is the perfect tech for quieting the
       | noisy parts of a submarine. "This work is funded, in part, by..."
       | I wonder which unnamed parties also contributed.
        
       | xyzzy123 wrote:
       | Hn commenters have quickly established that in theory it could be
       | economically viable to talk with nature so we're all good here.
        
       | julian_sark wrote:
       | I had loudspeakers with exposed paper thin components, and it's
       | definitely not cat compatible. So for the home, that's a hard
       | pass.
        
       | dt2m wrote:
       | > When 25 volts of electricity were passed through the device at
       | 1 kilohertz (a rate of 1,000 cycles per second), the speaker
       | produced high-quality sound at conversational levels of 66
       | decibels. At 10 kilohertz, the sound pressure level increased to
       | 86 decibels
       | 
       | Read: Tinny af.
       | 
       | Nonetheless, VERY exciting technology. Will be interesting to
       | watch as it matures.
        
         | samstave wrote:
         | Imagine audio way-finding embedded into the paint. THen see if
         | yu can place other sensors behind this material as well.
        
           | samstave wrote:
           | OK, so apparently one doesnt like this, so let me re-phrase:
           | 
           | What area in CM(2) is good for fidelity, and to really push
           | the question, how easily does this become a mic?
           | 
           | So imagine a sensor the size of a dual gang outlet
           | (https://i.imgur.com/8bAhAnr.jpeg) which can track a TON of
           | things?
           | 
           | Now imagine that face-plate being coated in this material?
        
         | cushychicken wrote:
         | Could likely compensate that with digital EQ, though.
        
           | layer8 wrote:
           | Bass frequencies are inherently impossible with that kind of
           | physical design. To move enough air at low frequencies, you
           | need more physical depth (higher amplitude).
        
             | kierenj wrote:
             | Wouldn't the accumulated effect be viable though? I mean,
             | air molecules are tiny, but there are lots of them
             | vibrating in a coordinated way to make bass..
        
               | layer8 wrote:
               | Just compare the surface area and displacement of the
               | actual tiny domes with the surface area and displacement
               | of a bass-capable loudspeaker membrane. If you do the
               | math, I don't think there's any chance.
        
               | im3w1l wrote:
               | Could you get a balanced sound if you cap the volume?
               | Like maybe the domes can't do 60dB of bass, but what
               | about 20?
        
               | [deleted]
        
               | layer8 wrote:
               | Maybe, but then you lose the power efficiency benefit of
               | this particular technology.
        
             | cushychicken wrote:
             | So what? The peaking is at 10kHz. Way outside of bass
             | range.
        
           | falcolas wrote:
           | 20db is a lot of compensate (most consumer grade EQ are
           | limited to 12db in either direction, and human ears are more
           | sensitive at higher frequencies). To work with most existing
           | amplifiers, there would likely have to be an in-line circuit
           | to attenuate the voltage at the higher frequencies.
        
           | dt2m wrote:
           | True, but if the frequency response already drops off that
           | heavily at 1kHz you're going to need some very serious
           | amplification to use it for anything other than speech, even
           | after applying DSP - which I'm guessing defeats the whole
           | purpose of the speaker in the first place.
        
       | vardump wrote:
       | Sounds (ahem) a lot like Audio Pixels, from about 10 years ago. I
       | wonder whether anything real ever came out of that?
       | 
       | At least looks like they have a web page,
       | https://www.audiopixels.com.au/.
        
         | goodmachine wrote:
         | Audio Pixels are going down a somewhat different route (MEMs to
         | produce a speaker-on-chip)
         | 
         | From the latest shareholders report:
         | 
         | "devices were measured and demonstrated to reproduce a near
         | flat frequency response from 100Hz through 50KHz This
         | pioneering achievement for the first time makes it possible for
         | a single device to reproduce crystal clear sound throughout the
         | audible spectrum - without imposing the tradeoffs required by
         | conventional speaker technologies to achieve quality sound
         | through the utilization of separate drivers to reproduce the
         | low, mid, and high frequencies"
         | 
         | That said, they've been working on this idea for some time, no
         | indication of when if ever a viable mass product will land
        
       | moffkalast wrote:
       | Very cool! Though it looks like it has the same problems DML has,
       | in that it's hard to get good bass out of them.
       | 
       | If nothing else it would be quite useful for IoT applications,
       | replacing ol' piezo buzzers, taking up less space and being more
       | efficient.
        
       | natly wrote:
       | Really cool stuff
       | 
       | > Used this way, the thin-film loudspeaker could provide active
       | noise cancellation in clamorous environments, such as an airplane
       | cockpit, by generating sound of the same amplitude but opposite
       | phase; the two sounds cancel each other out.
       | 
       | Not mentioned here is that to achieve this you need to track
       | heads in real time (i.e. with a camera) - the phases need to
       | align at just the right spot - which might be worth the
       | creepiness tradeoff or not idk.
        
         | twayt wrote:
         | I wonder what kind of discordant noise it might produce if the
         | heads are misaligned.
        
         | olivierduval wrote:
         | Actually, it looks more like isolating the whole cockpit (or
         | room) with the "paper" to the noise is cancelled before
         | entering the cockpit.
         | 
         | You could imagine a recording studio with 2 sheet of this: -
         | sheet against the wall to cancel the outside sounds coming INTO
         | the recording room - sheet against the previous one (but turn
         | oppositerly) to cancel the sound from the recording room to go
         | outside the room
         | 
         | The contact sheet between both would stay fixed
        
           | Applejinx wrote:
           | Neither of those things would work because the objectionable
           | noise is deep into the bass, which this stuff can't do with
           | the excursion limits it's working with.
        
       | ZoomZoomZoom wrote:
       | If there's multiple sound sources on a plane, how will it deal
       | with phasing issues, when the distance between opposed points is
       | significant?
        
       | _Adam wrote:
       | 66 dB at 1kHz
       | 
       | 86 dB at 10kHz (ouch my ears)
       | 
       | This is not at all flat and the implementation suggests it has
       | low gain at lower frequencies. Without publishing of a full
       | response curve this seems like nothing more than university PR.
       | 
       | Any comment from the authors of the study?
        
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       (page generated 2022-04-27 23:01 UTC)