[HN Gopher] MIT researchers develop a paper thin loudspeaker ___________________________________________________________________ MIT researchers develop a paper thin loudspeaker Author : go_prodev Score : 328 points Date : 2022-04-27 09:34 UTC (13 hours ago) (HTM) web link (news.mit.edu) (TXT) w3m dump (news.mit.edu) | DeathArrow wrote: | This is not the very thin film loudspeaker design. My old Huawei | P30 Pro produces sound through screen vibrations. | | The only novelty is that the film can be attached to most solid | surfaces. | danaos wrote: | Paper: https://ieeexplore.ieee.org/document/9714188 | stefanpie wrote: | Link to the relevant journal article: | https://ieeexplore.ieee.org/document/9714188 | [deleted] | t-3 wrote: | So, this looks like basically a flexible electrostatic speaker? | Which means almost no bass and highly directional? | falcolas wrote: | Not quite, since an electrostatic speaker requires the | surrounding layers to be electrically charged to move the | diaphragm. This appears to be closer in form to a piezo (or | array of piezos) where the diaphragm itself moves under the | electric charge. | Applejinx wrote: | Not exactly. This isn't a dipole, it's expanding and | contracting across its whole surface. So, almost no bass (no | excursion) and not as directional as if it were a dipole. | Electrostatics put out the inverse wave behind them, this is | either mounted on a rigid object (no back radiation) or in free | air (in-phase back radiation, and front radiation is half as | powerful as it would be against an object) | dickiedyce wrote: | I'm pretty sure I saw some technology like this in the UK in the | late '90s? With prints (pictures) in frames being used as wall- | mounted speakers? | mlatu wrote: | Also, HAPTICS! | | i mean, you could use this to make haptic gloves and similar | gadgets for VR | layer8 wrote: | I don't think each dome is individually addressable. The | general problem with that is the huge amount of traces (wires) | you need to route for individual control. And if all domes emit | the same vibrations, you just get a vibrating glove, not fine- | grained haptics. | mlatu wrote: | it's a phasearray, therefore you are bound to have some x/y | control. also, look at your screen and tell me more about | lots of traces. | KSteffensen wrote: | I imagine a static, non-flexible screen that you're not | supposed to put any pressure on is a very different problem | from a flexible, constantly moving glove which is also used | to push buttons, grab stuff, etc. | pbhjpbhj wrote: | Better to wrap the solid object (button, controller, | steering wheel, whatever) in the haptic material than put | it in a glove? We do have flexible conductive materials | though. | layer8 wrote: | Screen pixels store their state and are updated in | sequence, not simultaneously (hence the "jelly scroll" | effect), and only at low-for-sound frequencies (60-240 Hz | nowadays). | mlatu wrote: | ever touched a strung guitarstring? the highest string, 5 | or 6. fret: 400Hz | | im not saying this can just be tailored into haptics AS | IS | | of course you will need to put some work into this, but | having hardware like this opens up many possibilities | | if i were you, i wouldnt just dismiss the idea (just | because you cant see how to implement it, doesnt mean | noone else wont) | layer8 wrote: | I'm not dismissing the idea, I'm saying that the design | presented doesn't seem to bring us that much closer to | solving the actual problems with implementing high- | resolution haptics. People tend to severely underestimate | the difficulties. | DrBoring wrote: | I wonder if this tech will lead to better quality audio from | toys/books/greeting-cards that produce sound. I often wonder if | the poor quality in such applications is due to the tiny speaker, | or a mixture of the playback hardware and low audio bitrate. | | > the thin-film loudspeaker could provide active noise | cancellation in clamorous environments, such as an airplane | cockpit, by generating sound of the same amplitude but opposite | phase; the two sounds cancel each other out. | | What would such an environment sound like? For example, how far | would your voice travel when speaking to the person sitting next | to you? | tristor wrote: | > I wonder if this tech will lead to better quality audio from | toys/books/greeting-cards that produce sound. | | Possibly. Eventually. We already have very high quality tiny | sound drivers, they're used in IEMs. They're expensive though. | The quality of the applications you asked about is mostly | limited by BOM cost. If this new speaker can get it's cost | down, it seems like a big win especially for places that are | space limited in depth. | 323 wrote: | > We already have very high quality tiny sound drivers, | they're used in IEMs | | Also in mobile phones. | samstave wrote: | > _toys /books/greeting-cards that produce sound._ | | What happens to this material when its cast out? Does it become | toxic micro particles in our waters, bodies? | DrBoring wrote: | > Does it become toxic micro particles in our waters, bodies? | | I think the answer to that question lays somewhere between | maybe and probably. | | I'm curious, what made you bring up the point ? Is micro- | particle poisoning a common concern for you. Or perhaps it | was it the context of micro-particles being used in the | aforementioned products which have short ownership-periods ? | | I'm not trying to dismiss your concern, I'm just curious why | bring it up now. | | On the topic of shortly-owned-products, I for one have a | dislike for cheap plastic beach toys. For example, the | retailer Dollar Tree sells plastic sand buckets that break at | an amount of force easily exerted by a child. At the beach | where I vacation, you can peer into any trashcan and find | broken sand toys and foam boogie boards which only break | after one day of use. | samstave wrote: | For whatever reason, I have been walking around with this | _" thats Microplastics in our blood!"_ | | https://i.imgur.com/2LuS7ix.png | | --- | | But literally, I think that this should be intrinsic to | product design at this point, and anything short is | criminal.... | | One should be responsible to think about product lifecycle | as it pertains to the environment. | | --- | | I have always been anti-pollution in every sense... and its | getting our of fn control - and politicians should be | melted at the stake (pour molten plastic over them) - as | they have failed to hold ZERO petroleum (plastics) | producing company TRULY accountable for _anything_. | | If you disagree, show me positive ACTUAL meaningful | progress in curtailing human waste? | etiam wrote: | "The flexible, thin-film device has the potential to make any | surface into a low-power, high-quality audio source" | | I kind of wish to be wrong here, but doesn't that likely mean it | also lends itself well to 'make any surface into a low-power, | high-quality audio sensor'? | fasteddie31003 wrote: | What if I told you any speaker can be a microphone. | moron4hire wrote: | They mention that in the brief, actually | 70rd wrote: | Kind of reminds me of | https://en.m.wikipedia.org/wiki/The_Thing_(listening_device). | samatman wrote: | This is deeply embedded in the definition of both microphone | and speaker. | | Any given electrical excitation can be either provided or | detected by the part which couples the audio signal to the | speaker aka microphone, and if this is an exception it is the | first of which I am aware. | | Of course we already have ok mics the size of sesame seeds so, | what's your threat model? | [deleted] | ourmandave wrote: | Reminds me of Vogons... | | _People of Earth, your attention, please. | | This is Prostetnic Vogon Jeltz of the Galactic Hyperspace | Planning Council. | | As you will no doubt be aware, the plans for development of the | outlying regions of the Galaxy require the building of a | hyperspatial express route through your star system. | | And regrettably, your planet is one of those scheduled for | demolition. The process will take slightly less than two of your | Earth minutes. | | Thank you._ | pbhjpbhj wrote: | Wrong thread? | evilotto wrote: | Right thread. | | _Every tin can, every dust bin, every window, every car, | every wine glass, every sheet of rusty metal became activated | as an acoustically perfect sounding board. | | Before the Earth passed away it was going to be treated to | the very ultimate in sound reproduction, the greatest public | address system ever built. But there was no concert, no | music, no fanfare, just a simple message._ | moron4hire wrote: | If they can make this transparent all the way through, it might | be useful for creating tactile interface on capacitive | touchscreens. | mlatu wrote: | oooh, yes that too. but even opaque you could use it for | haptics: VR gloves and similar | Kaibeezy wrote: | Seems so obvious once described. It doesn't explain how well the | tiny domes reproduce low frequency sound, since they displace | very little air. | ptha wrote: | Yes it would be nice to get a some comparison of fidelity, | range etc. It mentions _high-quality_ sound. But it does seem | more efficient than traditional speaker designs. | | From the article: _They tested their thin-film loudspeaker by | mounting it to a wall 30 centimeters from a microphone to | measure the sound pressure level, recorded in decibels. When 25 | volts of electricity were passed through the device at 1 | kilohertz (a rate of 1,000 cycles per second), the speaker | produced high-quality sound at conversational levels of 66 | decibels. At 10 kilohertz, the sound pressure level increased | to 86 decibels, about the same volume level as city traffic. | | The energy-efficient device only requires about 100 milliwatts | of power per square meter of speaker area. By contrast, an | average home speaker might consume more than 1 watt of power to | generate similar sound pressure at a comparable distance._ | dotancohen wrote: | Sounds perfect for a cellphone. Imagine theater sound - or | even a decent loudspeaker conversation. | buescher wrote: | That's a 10db difference in efficiency, which just means it's | an efficient speaker, maybe not as efficient as a good horn- | loaded speaker. | eimrine wrote: | > But it does seem more efficient than traditional speaker | designs. | | The numbers you have mentioned do not tell that. I have a | pair of 4W speakers which can make impossible any dialogue in | a 15m^2 room if working on full loudness. The secret is big | but lightweight moving parts (diffusor of big square) and | absence of bass. | chrisco255 wrote: | The article has a video of the speaker playing "We Are the | Champions" by Queen. It's clearly muffled quite bit, but damn | good quality for a paper thin speaker burning just 100mW. | martyvis wrote: | Actually it's 100mw per square metre, so maybe that small | speaker was only a couple of milliwatts | amelius wrote: | Cool, imagine wall-paper made out of this stuff ... | | Could it disrupt the hifi speaker market? | [deleted] | Sebb767 wrote: | > Could it disrupt the hifi speaker market? | | Most likely not. The sound quality will probably be far below | what you get with normal speakers at the same price point, not | exactly what audiophiles are looking for. | bpiche wrote: | Chevette Washington's cardboard bike with an integrated | loudspeaker deterrent from Virtual Light is almost here :D | phasersout wrote: | Pretty cool, but you still need a big ass subwoofer for the low | end.. | MrBuddyCasino wrote: | Transducers are nothing new, and piezo speakers are nothing new. | That said, this might improve audio in constrained spaces such as | wristwatches, smartphones or laptops, because you can re-use | existing larger surfaces. | | It will probably not replace traditional speakers due to simple | physics: sound pressure depends on displacement volume, which | means area * excursion. Piezo crystals are not very flexible and | have weakness in sound reproduction. They were used in cheap | tweeters for some time, but have fallen out of fashion because at | higher volumes they start to "scream" in a very unpleasant way. | The higher excursion requirements also means they cannot be used | for low frequencies. Acoustic short-circuit also means that you | cannot just have a thin paper-like loudspeaker, as the waves from | the front and the back cancel each other out (this does not apply | to wallpapers). | biccboii wrote: | ryeguy_24 wrote: | Anybody know what the frequency response looks like for this? I | assume it can't generate high decibel sound at very low hz? | thomasfl wrote: | This is a good example of the first principle, made famous | recently by Elon Musk. If you identify the problem and common | assumptions, you will probably ask yourself if a few vibrating | loudspeakers is simply what everybody is doing. Lots of tiny | loudspeakers working in unison, could actually produce sound | cheaper and better. | JohnJamesRambo wrote: | Yes it is very Elon-like because unless I'm misunderstanding | the article this has been done many times before and has | massive drawbacks not mentioned in the press release. | | https://en.wikipedia.org/wiki/Distributed_mode_loudspeaker | | You can buy your own for $15 at Parts Express. | | https://www.parts-express.com/Dayton-Audio-DML25-4-2-Distrib... | staindk wrote: | Yeah was going to say, this reminded me of this[1] video | (series of videos actually, but this is the first in the | series). Interesting stuff. | | [1] https://www.youtube.com/watch?v=zdkyGDqU7xA | cestith wrote: | The scientists and engineers creating this have great intentions. | What it will really be used for, I'm afraid, is audio billboards | and in-store audio-enabled ad posters. | | Maybe we'll be lucky and sports bars with TVs at every booth will | use them to focus TV audio only to the individual booth. | cxcorp wrote: | Or coating entire walls and ceilings to track people with | ultrasound without them even knowing. Depending on how good the | resolution is, maybe even identifying people? | | > Because the tiny domes are vibrating, rather than the entire | film, the loudspeaker has a high enough resonance frequency | that it can be used effectively for ultrasound applications, | like imaging, Han explains. Ultrasound imaging uses very high | frequency sound waves to produce images, and higher frequencies | yield better image resolution. | | > The device could also use ultrasound to detect where a human | is standing in a room, just like bats do using echolocation, | and then shape the sound waves to follow the person as they | move, Bulovic says. | MadSudaca wrote: | As penitence, they could use the profits to open a fund that | rewards people who achieved great things in fields on human | endeavor. Let's say chemistry, physics, literature, activism, | etc. A committee would get together on an annual basis to | select the nominees and award the prized to the winners. Maybe | the ceremony could take place in countries of temperate climate | in the northern hemisphere. | unholiness wrote: | It would be interesting to see the gain curve of this speaker. | | My (limited) experience with piezoelectric speakers is that they | resonate at a single frequency very loudly, and are practically | silent outside the resonant peak. Perfect for a microwave beeper, | but never going to produce audible speech. | | The "high-quality" descriptor makes it sound like they have | produced a reasonably flat gain curve, which seems really | significant! But without any explanation I'm skeptical. | | It may even be as silly as using an unintuitive technical | definition of "quality" - in a second order linear system, the | "quality" of the gain curve is the ratio of the amplitude _at the | peak_ to the input amplitude... The exact opposite of what a | reasonable person would consider high-quality sound. | hinkley wrote: | We've seen plenty of examples of people using interesting | materials to visualize harmonics on surfaces. Everything from | rice to gloop. | | A given surface can have many resonant frequencies, where | volume pitches upward dramatically. That's a lot more than just | beeps, but a good deal less than human speech or music. With | enough separate speakers you might be able to manage, but old | hi-fi sets had 2-3 speakers per channel at most, and you'd | probably need many more than that. At some point you'd start to | wonder if a phased array were a better option. | jasonwatkinspdx wrote: | In speaker transducers, normally you're trying to repress any | bending modes of the piston. These produce diffractive | interference effects, or in some materials "ringing" modes | like a bell that are very hard to filter away. The industry | standard way for measuring and optimizing this stuff is a | laser measuring rig from Kippel. You can find Kippel data for | most drivers on the market. | jasonwatkinspdx wrote: | Horn loaded piezos are common in cheap PA systems (examples: | https://www.parts- | express.com/search?order=relevance:desc&ke...). They typically | work from about 3khz on up, which does involve the upper end of | voice. Fidelity isn't great but the things are loud and hard to | break for how cheap they are. | | No one in acoustics calls Q "quality" really. It's just "q" or | people talk about underdamped vs overdamped, etc. If quality | comes up, it's usually in the context of lower q designs being | higher fidelity (eg, a subwoofer that's ~0.707 vs one that's | say 1.2). | | What's most interesting about this new transducer is that it's | physically thin, but acts as a monopole driver. That's cool and | unique. | | They'll have to make some variations to dial in just how the | geometry affects the response. | | Also, this driver as is would beam significant when made as | large as some of the examples they talk about. But that's | probably ok as the output is low enough you'd want to be in the | near field anyhow. | [deleted] | meatmanek wrote: | In the article, they mention that a 25V signal at 1kHz produced | 66dBA, while the same 25V signal at 10kHz produced 86dBA. That | suggests the curve is not very flat. | duckmysick wrote: | Could this process be reversed to produce paper thin microphones? | urbandw311er wrote: | That's pretty impressive. That said, I'd be very interested to | know the frequency response range of this -- I wonder how well it | reproduces lower frequencies for example. | falcolas wrote: | If the output drops _20db_ from 10kHz to 1kHz, the bass | response is not going to be very good at all. | dsr_ wrote: | They keep saying "high quality" but the article does not justify | that in any way. | | It's an MIT press release. The major flaw of the article is that | it does not link to an actual paper. | falcolas wrote: | > but the article does not justify that in any way. | | In a way, they did. They said that the 1kHz tone was "high | quality", which most likely means it reproduced the waveform | they sent fairly accurately. Of course, it's not a complete | answer, and I too would appreciate the actual paper. | | "When 25 volts of electricity were passed through the device at | 1 kilohertz (a rate of 1,000 cycles per second), the speaker | produced high-quality sound at conversational levels of 66 | decibels." | | Not sure if it matters, but the fact that it's producing ~10x | (2^3.333) the sound pressure (which is around 4x louder by | human perception) at 10kHz vs 1kHz is vaguely concerning. It | would require a fair bit of additional resistance to try and | get a "flat" loudness across the spectrum, especially since | human hearing is more sensitive at higher frequencies. | | Absolutely doable, but it means the speaker film can't just be | used out of the box. | Applejinx wrote: | High quality could mean that it produces high efficiency at its | optimal frequency, or that it can be cut and bent and shaped | any way you want. They're probably not talking about or even | understanding 'audio quality' in the sense of 'is this going to | replace your Magnepans or electrostatics?'. As designed it will | not. It might make for a great tweeter or mid-and-up driver, | though. | | No reason you couldn't put it ON a big ol' flat panel woofer | (or whatever suitable shape is best). Then it becomes a | coaxial, and maybe there are big wins along that path. If it's | light, just sit it ON the bass driver and that does your | excursion. The surface layer adds all the mids and highs. | cjg wrote: | It was in another comment: | https://ieeexplore.ieee.org/document/9714188 | layer8 wrote: | Paywalled though. | dr_dshiv wrote: | There are lots of small voice coil speakers that you can attach | to a table or window to turn it into a speaker [1]. Anyone know | what the advantage of the paper thinness is? | | [1] search for "surface transducer" | falcolas wrote: | As I understand it, this can be attached directly to any | surface, including completely dead surfaces (for example, a | piece of fiberglass/mineral wool insulation), without impacting | the sound. | dr_dshiv wrote: | I doubt that! I thought it was using the wall as a resonator. | falcolas wrote: | That's not how they're describing it. The "paper" emits | sound whether or not it's applied to a wall. | | "The hand-sized loudspeaker the team demonstrated ... can | generate high-quality sound no matter what surface the film | is bonded to." | | It is, as I understand it from the article, a bunch of | 3-4nm sized piezoelectric elements in an array, all powered | concurrently. | | "... their design relies on tiny domes on a thin layer of | piezoelectric material which each vibrate individually. | These domes, each only a few hair-widths across, are | surrounded by spacer layers on the top and bottom of the | film that protect them from the mounting surface while | still enabling them to vibrate freely." | | If the vibrating elements are decoupled from the surface, | the surface won't act as a resonator for it (at least, not | as the primary resonator, as it would with a transducer). | The vibrating elements are moving the air directly. | jacquesm wrote: | I've glued four of those to the soundboard of an elderly Yamaha | G2 to give it some interesting capabilities. | tambourine_man wrote: | That sounds (hehe) interesting. Do you have some video or | more info to share? | jacquesm wrote: | Apologies for the crappy playing (this was still very early | days): | | https://www.youtube.com/watch?v=6BqYQdKn0UA | | The original piano of course still works (but can be | disabled with a slide) so you can either layer multiple | instruments or change instruments altogether (instant | organ, for instance). | | The amp is really tiny, it probably doesn't put out more | than 5 W but the soundboard serves as a natural amplifier | and with the sustain pedal open the whole thing comes to | life. | | The main use of this feature is to play the 'other' hand | while practicing, it sounds a lot more natural when it | comes through the soundboard rather than the tinny speakers | in the PC. You can use any kind of midi based synth for | that, I'm using various synths and Pianoteq on Linux. | tambourine_man wrote: | That's very cool, thanks for sharing! | seanp2k2 wrote: | How is this so different from planar loudspeakers which have been | around for decades? E.g. https://en.wikipedia.org/wiki/Magnepan | isoprophlex wrote: | > To overcome this problem, the MIT team rethought the design of | a thin-film loudspeaker. Rather than having the entire material | vibrate, their design relies on tiny domes on a thin layer of | piezoelectric material which each vibrate individually. These | domes, each only a few hair-widths across, are surrounded by | spacer layers on the top and bottom of the film that protect them | from the mounting surface while still enabling them to vibrate | freely. | | Whoa, does this mean an array of individually addressable micro- | speakers becomes feasible? Like pixels in a computer screen, send | different signals to each tiny speaker? That would mean craaaazy | spatial audio, if I'm not mistaken. | traceroute66 wrote: | > To overcome this problem, the MIT team rethought the design | of a thin-film loudspeaker. | | I wonder if the team has seen Sony's OLED TV's with Acoustic | Surface ? | | The screen itself is used as a large speaker, and its | surprisingly good. | tigershark wrote: | The Sony solution actually has subwoofers hidden inside for | the bass. I'm still missing how this paper-thin solution | could possibly produce any decent bass. | Applejinx wrote: | It absolutely can't. This is a tweeter design. Might be | good as that. It's not going to have even enough excursion | to do midbass or lower midrange. | | Mind you if the description is correct, to hear it properly | they need to adhere it to a physical object. Having it | dangling in free air like that means it's a lobed | omnidirectional radiator: opposite of a dipole, it's | putting out the same signal to either side across the whole | plane, and the edges aren't putting out anything, and the | range isn't low enough to hear it side-on very well: highs | are directional. | | This is why when he curves it you hear treble louder: it's | making a little dish aimed at the mic (roughly). You could | easily make a tweeter for 'head in a vice imaging' where | the curvature is such that it's aimed only at the ear | position, for less near reflections off walls. As | described, you'd always want to back it with a physical | object. | | In a large enough area it's a midrange driver with very | high peak output in the highs. You could curve it the | opposite direction to make the mids slightly dominate over | the highs: slight off-axis will attenuate highs a little | more than mids, and the differences in hearing position | across the curved surface (it's a smooth radiator without | any specific driving points) will cause higher frequencies | to cancel, again reinforcing lower frequency stuff. | [deleted] | WithinReason wrote: | Directional audio is produced by sound interacting with your | ear, so this would not produce spatial audio (unless you would | wrap your head in the thin film speaker). What you want is 1 | speaker per ear and a software modelling of the HRTF: | https://en.wikipedia.org/wiki/Head-related_transfer_function | jakemoshenko wrote: | While that's certainly one way to synthesize directional | audio, the far more common way is to actually have the audio | come from the direction it's supposed to and let your ear do | its normal thing to sort it out. Imagine you had an entire | room wallpapered in individually addressable tiny speakers, | you could actually project sound from any angle. The added | benefit being that it would work for more than one person in | the room. we've gone from 2.1 audio -> 5.1 -> 7.2 -> atmos | 11.2. Why wouldn't we want to go to 50000.2 audio as the next | extension? | nick__m wrote: | Atmos is not 11.2! Home theater Atmos is 12 statically | positioned streams, usually 7.1.4 | (horizontally_emitting.low_freq.vertically_emitting) and up | to 20 dynamically located streams. The audio is then | rendered for the speakers configurations. Highest-end | decoder can theorically support 24.1.10 but I never saw a | decoder support more than 32 channels. | | My receiver has 13 outputs (11 amplified, 2 sub at line | level) but I use a 5.1.2 configuration, in a relatively | small listening room, and I don't know where I could add | more speakers without rebuilding the walls and the ceiling. | klyrs wrote: | Playing with phase, I imagine that gangs of speakers could | be used to produce bass as well. Don't need to stop at | x.2... | tragictrash wrote: | That would require a lot of wire and a lot of amplifiers. I | bet we'll see an installation or two of the proposed design | for proving it can be done. | | Still, I bet most spatial audio systems will use software | and fewer drivers ( potentially these drivers) to create | the intended effect. | | It just costs too much to wire all them up. | amlib wrote: | But at thousands of speakers you don't need as much | amplification for each wire and considering how these | flat speakers are produced, it's not too unlikely that we | could eventually be able to embed chips/controllers into | then just like we do with current display tech. | | With that setup you could encode hundreds of channels in | a single wire and each embedded controller would be | responsible do decode it's addressed channel(s) to send | to it's respective "speaker(s)". If the signal produced | isn't high enough, you may also add in some small | amplification stage in the embedded chip. | tragictrash wrote: | Very interesting. While I disagree with the | implementation details, you do bring up a great point I | completely missed. Embedding electronics into these would | be trivial, thus enabling some form of smart | communication removing the need for discreet amps and | removing most of the labor involved in installation. Man | I love HN. | unlikelymordant wrote: | I think op is talking about beamforming when he talks about | directional audio, where a large array of speakers would | allow you to e.g. send audio in one direction only. The more | speakers, the tighter the control. | 0cVlTeIATBs wrote: | I think OP means e.g. a video call where each person's | voice is played back from where their mouth is displayed on | screen. | Kaibeezy wrote: | I don't think OP was saying that, but _you_ are. A video | layer could be built on the gridlines between the speaker | domes. Might need to be quite a large screen for the | spacing to work out right. Not for high def video, but | good for large displays like talking billboards (ugh, | actually). | tetris11 wrote: | urgh actually, indeed | dtx1 wrote: | Or as a Center Speaker in a cinema setup where the voice | comes not from "the middle" but out the mouth of an actor | OJFord wrote: | That would be great, but doesn't really need new | _speaker_ technology, at the scale of cinema screens - | not like you need pixel granularity - just the encoding | to support it. When I had a Saturday job at a cinema a | couple of the screens had the centre speakers behind them | iirc, it just wasn 't an individually addressable array. | | Having said that, I suppose Atmos already implicitly | supports it, isn't the idea of it that you can put | speakers wherever you want and it remixes appropriately? | So if your recording was sufficiently granular that | dialogue isn't just all vaguely 'at the front' it could | already split between say five (corners & middle) | 'centres'? | dtx1 wrote: | > isn't the idea of it that you can put speakers wherever | you want and it remixes appropriately? | | No, Atmos has some tolerance for speaker placement but | the general positions are somewhat strict (i.e. 1 Front | Center, 2 Stereo Fronts, ...). The idea of Atmos is that | given a correct sound setup, a sound can be positioned as | an Object in 3d Space within the sound bubble. And that | only works to a certain degree. If you want a strong 3D | sound effect, the Object pretty much needs to be moving | (bullets swishing beside your ear). Static Objects are | still somewhat restricted to the edges of the bubble or | at least i can hear the 3d effect breakdown when static | objects are placed in 3d space as opposed to moving | objects | OJFord wrote: | Oh, ok, I see, thanks for the correction. | causi wrote: | If you put headphones on you could do that with software | without needing special speakers. | the__alchemist wrote: | You would also need an IMU in the headphones to modify | the phase when the listener adjusts or her head. This is | an important part of how we discern forward from behind. | panda88888 wrote: | Apple already does this via spatial audio for AirPod pro. | airstrike wrote: | And for some reason using that is a pretty weird | experience. I've been so conditioned not to expect it | that I actually turn it off to make it feel "natural" | spyder wrote: | That's not what he means, he means using wavefield synthesis | which is actually trying to reproduce the physical sound | field with speaker arrays, in that case you don't need HRTF | processing because your ears are receiving the waves from the | actual positions. It can work for a bigger audience in an | larger area without wearing headphones and without using | head- and position-tracking but it needs lot of loudspeakers | for accuracy. | | https://en.wikipedia.org/wiki/Wave_field_synthesis | | http://www.eliasmerino.com/structural-wfs.html | | https://audioxpress.com/news/holoplot-launches-wavefield- | syn... | BizarroLand wrote: | Yeah, instead of 5.1 or 7.1 surround you could have 500.1 | or 1000.1 and have soundscapes that are virtually audibly | indistinguishable from actually being in the location. | | Maybe overkill for movies but for VR immersion that could | be fantastic, especially if the modules could be rigged to | use Bluetooth 5.0 so that they would only need to be paired | to your computer and mapped out in software the way | multiple monitors are mapped out in windows. | WithinReason wrote: | For VR you could just use a pair of headphones with HRTF. | This is what that can sound like: | | https://www.youtube.com/watch?v=WYdIidUIbAs | extrememacaroni wrote: | Could one use something like this to make a stealth suit thing | that does noise cancellation like headphones do to completely | mask the noises of the wearer? That would be cool. | eternauta3k wrote: | Physics/EE students please correct me, I've mostly forgotten | this stuff. | | Assuming the speaker is many wavelengths away (in the "far | field"), the distance between individual speakers needs to be | larger (comparable with the wavelength) to make a difference in | the radiation pattern in the far field. Speakers which are | closer together only make a difference in the near field | (meaning the listener is within a few wavelengths of the | array). | | If you want to understand this, look into | https://en.wikipedia.org/wiki/Phased_array | sandpaper26 wrote: | While there is certainly a difference between near- and far- | field approximations, the short answer is that no, the | speakers can be closer than one wavelength together in order | to have a steerable far field. In fact, the link you provided | has a 1/4 wavelength spaced array as one of its first | examples. You may be confused here because typically it is | harder to make lower frequency waves from a single emitter | more directional -- but that has more to do with waveguide | and aperture geometry. | eternauta3k wrote: | Looking at the equation for the radiation pattern of the | phased array, the angle dependence goes like sin(pi * (N * | d/lambda) * sin theta). If N * d (i.e. the size of the | array) is much smaller than lambda, there's no interference | pattern. | | To be more precise, for the radiation pattern to have a | null, N * d must be larger than the wavelength. | sandpaper26 wrote: | Yes, but I think that's why you're confused. The distance | between the individual speakers would be d, not N*d. | Because your original comment was about this spacing, | that's what I addressed in my answer. | | Obviously a larger effective aperture (either physical or | synthetic) would be more effective at beam steering. | boomlinde wrote: | It seems like there's no reason for this use case for the | speakers to be individually addressable, and that would | probably add significant complexity. | voxadam wrote: | Maybe you could do something like Holoplot[1] does with their | full size beamforming speakers. | | [1] https://holoplot.com/technology/ | throw0101a wrote: | > _speakers to be individually addressable_ | | Modern audio codecs/standards (Dolby Atmos, DTS:X) have moved | 'beyond' individual speakers, and are now using object-based | sound: | | > _Audio becomes an object when it is accompanied by metadata | that describes its existence, position and function. An audio | object can, therefore, be the sound of a bee flying over your | head, the crowd noise, commentary to a sporting event in any | language. All this remains fully adjustable on the consumer's | end to their specific listening environment, needs and | liking, regardless of the device._ | | * https://www.thebroadcastbridge.com/content/entry/16347/obje | c... | | > _Think about this: imagine the sound of a race car speeding | around a track. You can see the car approaching in the | distance, off on the right side of the screen. As it gets | closer, it gets louder and zooms across the screen from right | to left, with the resulting Doppler shift of the sound as it | goes past you. It screams off the left edge of the screen and | continues down the left wall until it disappears into the | distance behind you._ | | > _A sound designer could, in theory, pan this sound | carefully from the Right speaker, through the Center speaker, | to the Left speaker, and on down to the Left side surround | and the Left rear surround before it faded out entirely. That | would be the channel-based way of thinking about the task at | hand._ | | > _Alternatively, the same designer could associate the sound | of that race car with locations (coordinates) that move | smoothly across the front of the room and then down the left | side of the room. It is the same sound, but now with metadata | telling the playback system where it should be from one | moment to the next._ [...] | | > _The second, object-oriented way, is scalable. It doesn't | care how many speakers you have in your room because it is | not referencing a specific speaker - just relative locations. | Importantly, these locations can include the space above you | and around you, enclosing you in a "bubble" of sound._ | | * https://www.trinnov.com/en/blog/posts/what-is-immersive- | soun... | | * https://en.wikipedia.org/wiki/Dolby_Atmos | | * https://en.wikipedia.org/wiki/DTS_(sound_system_company)#DT | S... | | Given the (x, y, x) co-ordinates of an audio signal/object, | the codec algorithm figures out which speaker(s) should get | what signal: if the system only has two speakers then you'll | generally only have stereo, if you have a 7.1.4 setup (four | overhead / in-ceiling speakers) it will probably be more | immersive: | | * https://www.dolby.com/about/support/guide/speaker-setup- | guid... | | * https://www.dolby.com/about/support/guide/speaker-setup- | guid... | oblio wrote: | To a complete noob such as myself, is this somewhat the | equivalent of 3D graphics and lighting or even stuff like | raytracing? | | After all, 3D graphics create objects and then model their | interaction with the world. | Shared404 wrote: | > or even stuff like raytracing? | | Someone correct me if I'm remembering wrong, "sound | raytraycing" was a feature in the game Thief if you had a | compatible sound card, right? | | I (also not sme) think the best graphics analogy would be | holograms in Star Wars - object is at point-in-room, and | you can hear/view it there. | | The big tech here is the ability to spacially position | the audio in the physical space the speakers sit in, by | automatically mixing it between the speakers. | | Sorry if I misunderstood the question, or a smarter | person answered while I was typing. | boomlinde wrote: | _> Modern audio codecs /standards (Dolby Atmos, DTS:X) have | moved 'beyond' individual speakers,_ | | What you're describing is representational. You still need | individually controlled speakers to position audio in the | room according to the positional metadata. The question of | representation really isn't relevant to the question I | answered, nor is it to my answer, but it's an interesting | topic. | | _> Given the (x, y, x) co-ordinates of an audio signal | /object, the codec algorithm figures out which speaker(s) | should get what signal_ | | ...and for the signals to be distributed accordingly, you | need to be able to address each speaker individually. | | In the domain of _representing_ positional audio, this is | also nothing new. No one mixes surround sound in terms of | speakers, and that has been the case for decades. No one | would manually pan a sound "carefully from the Right | speaker, through the Center speaker, to the Left speaker, | and on down to the Left side surround and the Left rear | surround before it faded out entirely". What object-based | codecs bring to the table is that the positional | representation is encoded in the data stream rather than | mixed down to per-speaker audio streams during production, | which means that the distribution and filtering can be | tailored for each setup individually. | moffkalast wrote: | That would be pretty nuts, sending out a digital signal and | have a built-in DAC for each emitter. Probably way too much | bandwidth for any of the standard busses though. | boomlinde wrote: | As an example, a thousand channels of 16-bit samples at 48 | kHz adds up to 768 Mbits/s, which is well within USB3 | bandwidth many times over. | | 1000 channels is a rather small array, though. 5000 is | still not too much. | robbedpeter wrote: | A lot of the signal is going to be identical, so a | hierarchical distribution with in-place modification | based on location would be better than calculating the | modification of the sound and sending to thousands of | channels. | oblio wrote: | The thing is, don't we have a ton of higher bandwidth buses | already available? | | I can't imagine the audio interfaces being faster than HDMI | 2.0, USB 4/Thunderbolt, DisplayPort 3, etc. | sandworm101 wrote: | Lol. MIT is in Massachusetts. Bose audio is also in | Massachusetts. A stone's throw from MIT is The Electric Boat | Company in Connecticut, the people who build all of the Navy's | submarines. | | >>Used this way, the thin-film loudspeaker could provide _active | noise cancellation in clamorous environments_ , such as an | airplane cockpit, by generating sound of the same amplitude but | opposite phase; the two sounds cancel each other out. The | flexible device could also be used for immersive entertainment, | perhaps by providing three-dimensional audio in a theater or | theme park ride. And because it is lightweight and requires such | a small amount of power to operate, the device is well-suited for | applications on smart devices where battery life is limited. | | >> thin film of a shaped piezoelectric material that moves when | voltage is applied over it, which moves the air above it and | generates sound. [As it is solid, it likely can also be | structural/load bearing such as to stop noise from propagating | between parts.] | | Maybe that might be used to develop speakers for the next iPhone | or VR headset. Or maybe this is the perfect tech for quieting the | noisy parts of a submarine. "This work is funded, in part, by..." | I wonder which unnamed parties also contributed. | xyzzy123 wrote: | Hn commenters have quickly established that in theory it could be | economically viable to talk with nature so we're all good here. | julian_sark wrote: | I had loudspeakers with exposed paper thin components, and it's | definitely not cat compatible. So for the home, that's a hard | pass. | dt2m wrote: | > When 25 volts of electricity were passed through the device at | 1 kilohertz (a rate of 1,000 cycles per second), the speaker | produced high-quality sound at conversational levels of 66 | decibels. At 10 kilohertz, the sound pressure level increased to | 86 decibels | | Read: Tinny af. | | Nonetheless, VERY exciting technology. Will be interesting to | watch as it matures. | samstave wrote: | Imagine audio way-finding embedded into the paint. THen see if | yu can place other sensors behind this material as well. | samstave wrote: | OK, so apparently one doesnt like this, so let me re-phrase: | | What area in CM(2) is good for fidelity, and to really push | the question, how easily does this become a mic? | | So imagine a sensor the size of a dual gang outlet | (https://i.imgur.com/8bAhAnr.jpeg) which can track a TON of | things? | | Now imagine that face-plate being coated in this material? | cushychicken wrote: | Could likely compensate that with digital EQ, though. | layer8 wrote: | Bass frequencies are inherently impossible with that kind of | physical design. To move enough air at low frequencies, you | need more physical depth (higher amplitude). | kierenj wrote: | Wouldn't the accumulated effect be viable though? I mean, | air molecules are tiny, but there are lots of them | vibrating in a coordinated way to make bass.. | layer8 wrote: | Just compare the surface area and displacement of the | actual tiny domes with the surface area and displacement | of a bass-capable loudspeaker membrane. If you do the | math, I don't think there's any chance. | im3w1l wrote: | Could you get a balanced sound if you cap the volume? | Like maybe the domes can't do 60dB of bass, but what | about 20? | [deleted] | layer8 wrote: | Maybe, but then you lose the power efficiency benefit of | this particular technology. | cushychicken wrote: | So what? The peaking is at 10kHz. Way outside of bass | range. | falcolas wrote: | 20db is a lot of compensate (most consumer grade EQ are | limited to 12db in either direction, and human ears are more | sensitive at higher frequencies). To work with most existing | amplifiers, there would likely have to be an in-line circuit | to attenuate the voltage at the higher frequencies. | dt2m wrote: | True, but if the frequency response already drops off that | heavily at 1kHz you're going to need some very serious | amplification to use it for anything other than speech, even | after applying DSP - which I'm guessing defeats the whole | purpose of the speaker in the first place. | vardump wrote: | Sounds (ahem) a lot like Audio Pixels, from about 10 years ago. I | wonder whether anything real ever came out of that? | | At least looks like they have a web page, | https://www.audiopixels.com.au/. | goodmachine wrote: | Audio Pixels are going down a somewhat different route (MEMs to | produce a speaker-on-chip) | | From the latest shareholders report: | | "devices were measured and demonstrated to reproduce a near | flat frequency response from 100Hz through 50KHz This | pioneering achievement for the first time makes it possible for | a single device to reproduce crystal clear sound throughout the | audible spectrum - without imposing the tradeoffs required by | conventional speaker technologies to achieve quality sound | through the utilization of separate drivers to reproduce the | low, mid, and high frequencies" | | That said, they've been working on this idea for some time, no | indication of when if ever a viable mass product will land | moffkalast wrote: | Very cool! Though it looks like it has the same problems DML has, | in that it's hard to get good bass out of them. | | If nothing else it would be quite useful for IoT applications, | replacing ol' piezo buzzers, taking up less space and being more | efficient. | natly wrote: | Really cool stuff | | > Used this way, the thin-film loudspeaker could provide active | noise cancellation in clamorous environments, such as an airplane | cockpit, by generating sound of the same amplitude but opposite | phase; the two sounds cancel each other out. | | Not mentioned here is that to achieve this you need to track | heads in real time (i.e. with a camera) - the phases need to | align at just the right spot - which might be worth the | creepiness tradeoff or not idk. | twayt wrote: | I wonder what kind of discordant noise it might produce if the | heads are misaligned. | olivierduval wrote: | Actually, it looks more like isolating the whole cockpit (or | room) with the "paper" to the noise is cancelled before | entering the cockpit. | | You could imagine a recording studio with 2 sheet of this: - | sheet against the wall to cancel the outside sounds coming INTO | the recording room - sheet against the previous one (but turn | oppositerly) to cancel the sound from the recording room to go | outside the room | | The contact sheet between both would stay fixed | Applejinx wrote: | Neither of those things would work because the objectionable | noise is deep into the bass, which this stuff can't do with | the excursion limits it's working with. | ZoomZoomZoom wrote: | If there's multiple sound sources on a plane, how will it deal | with phasing issues, when the distance between opposed points is | significant? | _Adam wrote: | 66 dB at 1kHz | | 86 dB at 10kHz (ouch my ears) | | This is not at all flat and the implementation suggests it has | low gain at lower frequencies. Without publishing of a full | response curve this seems like nothing more than university PR. | | Any comment from the authors of the study? ___________________________________________________________________ (page generated 2022-04-27 23:01 UTC)