[HN Gopher] Things I don't want to do to grow my side project
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       Things I don't want to do to grow my side project
        
       Author : wagslane
       Score  : 185 points
       Date   : 2022-05-01 14:27 UTC (8 hours ago)
        
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 (TXT) w3m dump (wagslane.dev)
        
       | CookieCrisp wrote:
       | One of the books I read before turning a side project into a full
       | time business talked about the importance of finding two good
       | "A"'s - an attorney and an accountant, and gave some tips for how
       | to do so that I no longer really recall. The reason behind it
       | however was that both tasks done well will take up a lot of time,
       | and there is a lot someone that isn't specializing in them could
       | miss. It did take a fair amount of effort finding someone good,
       | but they both paid off very quickly and now we have someone we
       | can trust in both roles
        
         | genewitch wrote:
         | I needed two different sorts of attorneys about 5 years ago, so
         | i asked my friends who have their law degrees and passed the
         | bar how i go about finding lawyers for these two specific
         | things. I was told unanimously to use the state bar
         | association.
         | 
         | I went to the state bar site(s) and did whatever was required
         | to get a list/callbacks/whatever, and immediately started
         | receiving spam calls and emails from "Law Services" companies
         | where they wanted me to pre-load some sort of debit card, which
         | would then be debited any time i had need for billable hours
         | from "law services".
         | 
         | It felt really strange and scammy, and i relayed this to my
         | friends who told me to try that, and nothing came of it. I
         | didn't even find the lawyer(s) i required, to mine own
         | detriment of six figures of loss.
        
       | Bella-Xiang wrote:
       | "If I want to grow faster, I probably need to do more things I
       | don't like" - that's so true~
        
       | ourmandave wrote:
       | Thought I'd see a "We're hiring!" link at the bottom.
        
       | higgins wrote:
       | I've heard this called "doing uncomfortable work" (by Michael
       | Brody-Waite in Great Leaders Live Like Drug Addicts) and was the
       | thesis of starting project (https://24HourHomePage.com, more in
       | that thesis here: https://m.youtube.com/watch?v=v8WFZ4b7s4Y)
       | 
       | Maybe its because i haven't gotten to a place where i hate any
       | one type of work. I recognize that i'm unskilled at it and there
       | is probably some learning in at least trying the problem myself
       | first.
       | 
       | Without having much money to invest in contracting out the
       | solution, its sort of a necessity too.
       | 
       | I agree with the legal and tax stuff though.
       | 
       | Interested in how you approach those grey areas where your
       | skillset and interest align for the problem but might be better
       | to contract out. How do you budget?
        
       | candiddevmike wrote:
       | I really don't like plugging my side project/astroturfing in
       | comments. It does work, I get a bunch of sign ups, but I feel
       | really icky when I do it.
        
         | newaccount74 wrote:
         | As long as it's relevant to the discussion, there's nothing
         | wrong with plugging your project.
        
         | cinntaile wrote:
         | Why don't you use show hn?
        
           | candiddevmike wrote:
           | I tried it once, didn't get anywhere, and I'm too humble to
           | keep doing it. Seems like you need to post it frequently--I
           | look at the authors of front page Show HNs and they've posted
           | it at least 5+ times.
        
         | biellls wrote:
         | I think a lot of people are in the same boat and wish there was
         | a nice ethical way to promote projects that worked without
         | pushing them hard on people. I hope there is.
        
           | quickthrower2 wrote:
           | I wonder about ads for this. For example Reddit seems a
           | decent place to advertise to target a group of people with a
           | common interest, in a way that is not obnoxious. Do an hours
           | freelance work for someone else and that'll pay for a small
           | test!
        
           | influx wrote:
           | I wish there was a thread in the same frequency as the we're
           | hiring/i'm looking to be hired threads.
        
             | biellls wrote:
             | I didn't think of that, it sounds like a great idea. What's
             | your project by the way?
        
       | alin23 wrote:
       | We think alike :) I've used the same strategy to turn Lunar
       | (https://lunar.fyi) into a $5k/month business and to have the
       | luxury of not having to sit through an interview or work for
       | someone else in the near future.
       | 
       | I like both coding, design and reverse engineering so I do those
       | with passion. But I leave taxes to Paddle and promotion to happy
       | users.
       | 
       | I write rarely on my blog [1] and only if I feel I have gathered
       | enough new information that could help other people with their
       | endeavor.
       | 
       | I've yet to hire people for something, but as the project gets
       | more complex, I feel the need to do that:
       | 
       | - some short frontpage animation that could explain the most used
       | app features would be a nice addition but I'm no After Effects
       | expert and I'm not keen on learning that
       | 
       | - doing statistics on the monitor data [2] and finding the best
       | sensible defaults for each monitor would improve the user
       | experience, but cleaning up data and having to relearn pandas
       | would take time
       | 
       | It's hard to justify the price of paying someone to do that and I
       | always feel I should do it myself. But in the life of every side
       | project that becomes a business, there comes a day when we have
       | to admit that it's not healthy to try to do everything.
       | 
       | [1] https://alinpanaitiu.com/blog
       | 
       | [2] https://db.lunar.fyi
        
         | nobody_nothing wrote:
         | Quick idea: what might be nice instead of (or in addition to)
         | an After Effects animation would be some interactive HTML
         | sliders and buttons. When a website visitor slides them, they
         | can see what effects the settings would have on their monitor
         | -- potentially even applied to the website itself. Just a
         | thought!
        
         | lanecwagner wrote:
         | does paddle make taxes a lot easier than stripe? I've been
         | having issues with VAT taxes
        
       | cube00 wrote:
       | _> Creating videos might be the best way for Boot.dev to grow,
       | but I don't want to make videos._
       | 
       | Making videos is one thing, but making videos to satisfy the
       | algorithm is another.
       | 
       | - Like, comment, subscribe and smash that bell!
       | 
       | - Make sure your video is 30+ minutes long with plenty of filler.
       | 
       | I am disappointed to see established creators who never engaged
       | in click-bait are (probably under duress) resorting to click bait
       | titles and thumbnails now. Unsubscribed from two so far this
       | week, and once I get down to zero I can quit YouTube.
        
         | Beldin wrote:
         | > _I am disappointed to see creators who don 't even really
         | need to, are resorting to click bait titles and thumbnails
         | now._
         | 
         | Veritasium has a video on clickbait of itself - basically: it
         | works and is more or less necessary to satisfy The
         | Algorithm(tm).
         | 
         | Don't blame your favourite content creators for catering to a
         | wider audience than just you.
        
           | cube00 wrote:
           | Fair point. Don't hate the player, hate the game.
        
           | dymk wrote:
           | The Veritasium channel itself is clickbait much of the time,
           | so of course it would defend the practice.
           | 
           | I follow plenty of content creators that make good videos
           | without artificially padding their runtimes, some long-form
           | in the 20+ minute range, but also many that do low-minutes
           | videos. Their channels are doing just fine.
        
             | ravenstine wrote:
             | It makes me wonder whether the need to pad videos was ever
             | true, or at least as true to the extent that creators have
             | made it out to be. Maybe it's just a meme? I too have
             | noticed that channels with videos even less than 10 minutes
             | in length do just fine.
             | 
             | When it comes to my habits, I tend to skip videos that are
             | < 4 minutes in duration because I feel like that's not
             | enough time to go into detail with a lot of subjects, and I
             | prefer much longer videos because I can put them on in the
             | background and they have the time to sufficiently express
             | ideas. But for a while I began discriminating against
             | videos between 18 and ~25 minutes because I feel that those
             | are usually the videos that are padded. It's a bad metric,
             | but it works enough for me that I think I waste less of my
             | time.
             | 
             | Creators may think that the sweet spot is between 18 and 25
             | minutes because quality content tends to be longer, but
             | don't realize that the length of that content is a
             | necessity because of the subject matter; they see it as a
             | simple metric that is of the desire of the user alone and
             | not based on anything else. They also trick themselves
             | because their content naturally gets attention. As much as
             | I like some of Veritasium's videos, let's face it, his
             | content tends not to be super thorough or heady. They
             | appeal to the masses without necessarily being "IFL
             | Science". He would probably get a ton of views even if his
             | videos were only 8 minutes long because he's charismatic,
             | has good editing, and the subject matter doesn't go way
             | over the heads of the average viewer.
        
               | dymk wrote:
               | I think channels that want their videos ranked highly on-
               | platform, e.g. the kind of content that tries to make it
               | to the front / trending page of YouTube, do need to play
               | this game. Or in competitive categories, such as Lets
               | Plays of popular games. The McDonald's of videos,
               | basically.
               | 
               | There's a different category of channel, the sorts of
               | channels that focus on niche content, and have videos
               | that would be long enough to qualify for midroll ad
               | (which improves ranking) anyways, and/or the channels
               | don't care about getting on the Trending page.
               | 
               | It seems these sorts of channels depend more on being
               | shared in external communities. They tend to be run by
               | people who self-fund the operation out of love, and do it
               | as a hobby / side-gig, or have something like a Patreon.
        
         | dymk wrote:
         | I apply a strong mental downrank to videos on YouTube that are
         | between the duration of 10:00 to 10:30, knowing that they're
         | only that long to satisfy the Algorithm (and get a midroll ad).
         | They're all stuffed with filler to get them to exactly that
         | duration. There lies a sharp valley of quality.
         | 
         | Especially if surrounding "competing" videos are in the 1-2
         | minute range (often the case with "How do I do <X> in <Y>
         | software?" kinds of tutorial videos).
        
       | halfmatthalfcat wrote:
       | Re: Graphic Design and UX - you can get pretty far by using a
       | component library (Material, Semantic, etc) and even buy full
       | site templates for pretty reasonable prices. You can also
       | contract out design to things like 99designs.
       | 
       | To add to this list: marketing. I don't want to grow social media
       | accounts or do cold calls/emails to start to get customers.
        
         | the_only_law wrote:
         | Similar but a bit different. I've had some cool ideas for some
         | games that I'm 100% confident I could make a pretty neat
         | backend for, but graphics, sounds, etc. not my forte at all.
        
           | candiddevmike wrote:
           | Creative assets are what's holding me back from pursuing a
           | lot of my game ideas too.
           | 
           | Someone should make an AI to generate art and sound assets
           | for those of us without the skills. That way I can just do
           | something like spore where I feed it inputs and out pops a
           | bitmap.
        
             | the_only_law wrote:
             | Someone I know mentioned wanting to do something similar to
             | this. I guess the hard part is how to get the model to
             | generate what you want and also generate it in the format
             | you need.
        
           | bemmu wrote:
           | There are really good marketplaces for buying game assets.
           | 
           | Especially if you adopt a low poly style, you can get very
           | far with bought meshes.
           | 
           | My go-to sites are CGTrader for meshes, SoundSnap for sounds.
        
             | the_only_law wrote:
             | I'll have to look into it. If I ever put any amount of
             | effort into one of these ideas, I don't think I'd mind
             | paying commission for some stuff either, but at the end of
             | the day I'm just a guy who can write code ok and has some
             | neat game ideas. I don't have a massive budget for my side
             | projects.
        
         | nerdponx wrote:
         | Regarding contracting, remember that there is a pretty large
         | population of beginner graphic designers, UX/UI designers, and
         | frontend devs who need portfolio projects, and might be willing
         | to work for free or very low cost.
        
           | Cerium wrote:
           | Before following this advice, please read [1] first.
           | 
           | [1] https://www.nospec.com/
        
             | nerdponx wrote:
             | That isn't at all what I was suggesting. I am talking about
             | proper contract work, or pro bono volunteer work.
        
         | lonk11 wrote:
         | I used Material for my hobby project [1] and got this feedback:
         | 
         | "Maybe I'm the only one, but I don't like the UI. It seems like
         | a demo for a Material design app. I think the site has lots of
         | potential, but without an original, personal style it might put
         | off users. It doesn't have to be complicated, just something
         | recognizable."
         | 
         | So a standard component library can get you started quickly,
         | but you might want to tweak it. A few things I changed - made
         | icon buttons smaller (the default sizes are way too big),
         | changed the pills to be white with black border instead of just
         | grey background.
         | 
         | [1] - https://linklonk.com
        
         | ufmace wrote:
         | I actually haven't had good experience with most of this on the
         | graphic design and UI front.
         | 
         | If I'm building, say, a Rails web app, I want my front-end
         | stuff to integrate with Rails reasonably well. Which means ERB
         | or HAML templates with common elements properly extracted out
         | into shared views, maintainable CSS in SASS, that sort of
         | thing. What most of these UI services and contractors seem to
         | actually deliver is something quite different.
         | 
         | 99designs output is literally just an image of what they think
         | your website should look like. Actually writing all of the HTML
         | and CSS to make it actually look like that is up to you. It
         | makes me think, why am I paying money for a picture of what my
         | site could look like that requires me to do all of the actual
         | work?
         | 
         | Most entry-level contractors seem to want to deliver self-
         | contained HTML and CSS that are usually written with some tool
         | that creates incomprehensible actual code. They have no clue
         | about templating and extracting common elements out. This means
         | that I have to basically rewrite whatever they deliver to
         | actually integrate with the web app. Which again makes me
         | think, why am I paying for this?
         | 
         | IMO, if I'm going to pay someone for front-end design work, I
         | want to be able to point them at my Github repo, with a
         | functional site with ugly basic HTML, say basically "make this
         | look pretty", and they open a PR with their work which works
         | with my existing templates to add the appropriate HTML
         | structure and CSS classes and IDs, and CSS, fonts and images
         | all in the right places for the framework I'm using. I'm
         | willing to help and provide advice and guidance, but I don't
         | want to take delivery of something completely unsuited and have
         | to integrate it myself.
         | 
         | As a side note, if anyone's looking to get into web design, if
         | you learn enough about coding to do the above and are also
         | great at making websites look good, I expect you'll have
         | boatloads of money thrown at you.
        
           | lolinder wrote:
           | The skills required to design something that looks good and
           | provides a good experience for users are orthogonal to the
           | skills required to build well-factored, responsive HTML and
           | CSS.
           | 
           | I've worked with marketing teams that tried to build their
           | own HTML and CSS and ended up getting something that looked
           | great... as long as you viewed it at the exact resolution of
           | their designer's monitor. I had to go in and make it all work
           | on mobile, which was a nightmare because their markup and
           | styles were so badly organized. It took as much work as if
           | they'd just given me PNGs.
           | 
           | More recently I received a bunch of designs from a designer
           | who worked in Adobe XD. The designs were great, and what I
           | got from XD was an interactive template and some very rough
           | auto-generated CSS (mostly colors, fonts, and border radii).
           | This was the sweet spot for me: no breaking out the color
           | picker or guessing what letter-spacing they're using, but I
           | could make the code work with my templating engine and make
           | it responsive without having to rewrite bad code that they
           | charged me for.
           | 
           | If you can find a designer that is great at both design and
           | code, awesome! Keep them! But if not, chances are the most
           | productive workflow is to let them do what they do best and
           | just plan on doing the rest.
        
           | innocentoldguy wrote:
           | I've had pretty good experiences with TailwindCSS in both
           | Rails and Phoenix. I did customize my auto-generated
           | templates though, so perhaps that is why.
        
           | hallomisky wrote:
           | > 99designs output is literally just an image of what they
           | think your website should look like. Actually writing all of
           | the HTML and CSS to make it actually look like that is up to
           | you. It makes me think, why am I paying money for a picture
           | of what my site could look like that requires me to do all of
           | the actual work?
           | 
           | This implies that design is not work. Strange, on a tech
           | website, to encounter someone who doesn't realize that design
           | and implementation are two separate jobs.
        
             | Tabular-Iceberg wrote:
             | It's not so much that designing isn't work. Arguably it's
             | much harder work than writing HTML and CSS.
             | 
             | The problem is that a lot of that work is wasted when all
             | you produce is an example image. A lot of important design
             | decisions, like tracking and leading, doesn't show well in
             | a PNG. I'm not saying all designers should know and deliver
             | their designs in HTML and CSS. In fact it's probably better
             | if they don't and instead focus on designing. But I do
             | expect them to effectively communicating their design
             | decisions in a way that makes them implementable in HTML
             | and CSS by reasonable people.
             | 
             | Chucking a PNG over the fence and calling it a day is just
             | lazy and unprofessional.
        
               | lolinder wrote:
               | Agreed on PNGs, but the original poster that the parent
               | was replying to was even complaining about designers who
               | _give them HTML and CSS_ , because the HTML/CSS is auto-
               | generated and isn't production-ready. They expected to
               | hire a frontend developer who is _also_ a good designer.
               | The parent 's point is that this is unreasonable: they're
               | separate jobs and completely separate skillsets. (Not
               | that such people don't exist, it's just not the norm.)
        
       | snickmy wrote:
       | Do you mind if I ask what's your monthly recurring revenue
        
       | ryoshu wrote:
       | Professional designers I work with, on some of the top brands in
       | world, always have references on what they want to copy or steal.
       | Don't feel bad about it.
        
       | anderspitman wrote:
       | I know this is in reference to a project that the author hopes to
       | make money from, but many people start open source projects
       | simply to scratch an itch and solve a personal problem. In these
       | cases, I think it's worth asking if you _want_ the project to
       | grow. Sometimes GitHub stars are empty calories.
       | 
       | Once something grows beyond a certain point, it can be annoying
       | for users to constantly be asking for new features that you
       | personally will never use. And documentation... Not suggesting
       | open sourcing things is a bad idea, but there's no shame in
       | throwing some code up on GitHub and being clear about what people
       | can expect from you.
        
         | jchw wrote:
         | I've not hit the point of being annoyed on any of my smaller
         | side projects, but despite them being developer focused and
         | relatively niche, they do bring in a bit of overhead from other
         | developers sending PRs and issue reports.
         | 
         | That said, while I generally do not mind fielding PRs or even
         | trying to resolve bugs, the actual worst thing for me is having
         | to close a PR because I simply don't want to merge it. I know
         | it's the right choice, but it's not fun.
        
           | oefrha wrote:
           | > having to close a PR because I simply don't want to merge
           | it.
           | 
           | It helps to be upfront about it. For most of the reasonably
           | popular stuff I put up, I clearly say something like "if you
           | have a small change, it's probably best to talk to me instead
           | of submitting a PR because I'll just do it faster without the
           | tiresome back-and-forth review dance; if you have a big
           | change or a major feature, definitely run it though me first,
           | and unfortunately I'll likely say no in most cases" in
           | CONTRIBUTING.md or the developer section of the website.
           | 
           | Of course, lots of people don't read... But at least I feel a
           | lot better closing big PRs I'll never get to.
        
           | Fritsdehacker wrote:
           | Maybe you shouldn't feel bad about this, you're not always
           | hurting feelings.
           | 
           | If I'm using an open source project and I need something
           | changed, I'll usually just make the change and put the new
           | code online, because I think that's how open source is
           | supposed to work. Others can now benefit from my change.
           | 
           | I'll also make a PR to the original project. But I don't mind
           | if it's rejected. I made the changes for myself. If you can
           | use the changes, fine. If can't, also fine.
        
       | Aulig wrote:
       | Yea, I can relate to this article a lot. I'm hiring people for
       | everything that I dislike doing at https://webtoapp.design In my
       | case those are namely accounting/taxes, customer support and
       | other repetitive tasks. I should probably also hire someone to
       | write blog articles - currently I almost exclusively write about
       | how customers can use feature X with webtoapp.design, like
       | documentation.
       | 
       | Hopefully at some point I'll be able to hire someone for sales
       | too.
       | 
       | The thing I really enjoy is coding and strategizing. I have no
       | problem thinking of growth channels, but actually following
       | through with the execution (which is often just writing emails
       | all day) is what I dislike.
        
       | cheschire wrote:
       | This feels like a question of motivation. What is driving a
       | person to have a side project, and potentially want to grow it?
       | First, I need to take a step back and talk about my perspective
       | on work units in a holistic sense.
       | 
       | The larger the company, the more I feel I can specialize. The
       | smaller the company, the more I'm expected to work outside of my
       | defined box. As a company expands, at some point it breaks up
       | into multiple units. Those newly formed units are typically too
       | small, and people in them are expected to work outside of their
       | defined boxes again. This is a pain point of growth. Eventually
       | those units expand until the pain stops. They sometimes continue
       | their expansion until they must again split. Obvious correlations
       | to cell division and growth abound. A side project is the single
       | cell organism, and it will eventually evolve and grow; or it will
       | achieve equilibrium; or it will die.
       | 
       | I feel like I'm an equilibrium-oriented kind of person. I don't
       | want to grow and evolve beyond the resources of my immediate work
       | unit. If my work unit fails to meet my needs though, I move on
       | towards a unit that will better help me achieve my equilibrium.
       | People who enjoy working on specialization might better enjoy
       | overemployment[0] with multiple pre-existing work units rather
       | than turning a hobby into a venture. Alternatively some companies
       | offer work at internal innovation groups, and those efforts
       | sometimes offer rewards beyond the base compensation.
       | 
       | I also feel like some people are more like viruses in the Agent
       | Smith sense that they never achieve equilibrium and have an
       | insatiable desire to expand. Unlike the movie, I don't think
       | viruses are inherently bad, it's just another form of life. It's
       | tough to discern boundless ambition from a significant deficiency
       | in workplace satisfaction though, and that can lead people to try
       | to expand a hobby into a side hustle.
       | 
       | I think first a person has to identify whether they are motivated
       | by boundless growth or are simply no longer achieving equilibrium
       | at their current workplace. Moving to a new company or division,
       | or even moving to a new career altogether, may be preferable to
       | trying to evolve a hobby into a hustle.
       | 
       | 0: https://www.overemployment.org/
        
       | _pdp_ wrote:
       | The things you don't want to do are often the things where you
       | will grow and learn new things.
        
       | sandworm101 wrote:
       | >> I always start from someone else's design. Sure, I end up
       | tweaking it to fit my site, but I search around until I find a
       | version of the component I want online and then steal the design.
       | 
       | I take it that your side project has nothing to do with
       | cellphones.
        
       | dushan01 wrote:
       | "...marketing, sales, taxes, content creation". Other than taxes,
       | I enjoy everything else on this list more than programming. Am I
       | a bad programmer :D
       | 
       | Joking aside, excellent article. Once I've read the rest of it, I
       | realized I could not agree more with everything you've said.
        
         | throwawayboise wrote:
         | I've always done my own taxes, by hand. I like the annual
         | reminder of the insanity of the process, in a masochistic sort
         | of way. But a voice is slowly getting louder, telling me to
         | just turn this over to someone who likes doing it enough to be
         | doing it for a living.
        
       | nomilk wrote:
       | Keep an open mind. I was horrendous at and didn't enjoy design,
       | kept trying and trying but was still utterly horrid. One day I
       | noticed the work of much more talented people was not better than
       | mine, in fact, it was worse, this was perplexing.
       | 
       | The constant practice which seemed to have no impact _had_
       | actually made me better. Basic things: tinkering with bootstrap
       | layouts, taking 2 hours to feebly make a mediocre background
       | image, curving edges on an image, tinkering with margins and
       | padding, removing unessential elements. It all added up.
       | 
       | This skill has also helped me in ways I never expected, like
       | being able to put together a nice looking slide deck (~25 slides)
       | in 90 minutes, where previously it would take days.
        
         | genewitch wrote:
         | I like this comment; and i have a similar thing with "indie
         | music" or "jingle creation"; lots of podcasts and such have the
         | listeners submit music and jingles to go with the theme of the
         | show, and while a couple over the years have been really
         | fascinatingly good, 99% of it is not. I produced and wrote
         | several electronic albums over 16 years, to no fame, fortune,
         | or recognition. I changed my workflows and software almost a
         | half dozen times in that time frame; but the thing that did not
         | change was the passion of creating something new that no one
         | had ever done before.
         | 
         | Now, when someone says something offhand or funny, i can
         | usually bang out a 10-30 second jingle or music clip in a
         | couple hours using rudimentary software (my go to for extreme
         | speed is OpenMPT - https://openmpt.org/), and i think the
         | quality and listen-ability, as well as the fidelity of
         | speech/singing is light-years ahead of whatever the common
         | submissions are.
         | 
         | Now, I'm generally a cantankerous cuss these days online, so
         | even my best stuff doesn't get a lot of play; but 2 decades of
         | being "in the scene" and trying to get plays kinda washed the
         | desire for fame out of me, so i find myself not caring.
         | 
         | If you find yourself looking at other artistic things people
         | have done and the thought "train-wreck" comes to mind - maybe
         | you've learned enough stuff to be able to talk about it
         | legitimately in a critical way?
        
           | alfiedotwtf wrote:
           | There's no shame I'm just noodling and jamming. In fact, I
           | find it meditative.
           | 
           | Sometimes just twisting a few knobs on a symthesizer and
           | making a boring four-to-the-floor loop can take you away for
           | a few hours
        
         | javajosh wrote:
         | Very cool! I like to characterize practice as exercising your
         | degrees-of-freedom in a domain (your "basic things"). This
         | exploration gives you an intuition about what your future
         | choices will be, allowing your current choices to be made with
         | more confidence, and in greater harmony with your later ones,
         | so things go faster and better. It's certainly a human's
         | greatest superpower.
        
         | zer01 wrote:
         | I echo this, I come from a highly technical background
         | (security) and the 1,000 hours thing is true - I think most
         | people can do most things that have a large group of humans do
         | them if they're able to find a way to make the time investment
         | and willing to fail a lot as part of the journey.
         | 
         | I've built a lot of shitty frontends and done lots of bad
         | design work, but now I like to think while I'm no color
         | theorist or UX expert that I can build products that are
         | intuitive and look good.
         | 
         | A side effect of this is also that it's seeped into the rest of
         | my life and I now unfortunately spot design faux pas everywhere
         | and laughing about bad font kerning (or "keming" -
         | https://www.reddit.com/r/keming) usually gets me a sideways
         | look from my friends and family lol.
        
       | nicbou wrote:
       | My side project grew into my only source of income. I still
       | decided to do everything myself. After all, this project teaches
       | people how to do many of those things.
       | 
       | The biggest thing I won't do is sell out. I put that on a page
       | and point advertisers to it when they start to annoy me.
       | 
       | tl;dr: my readers get the same advice as my best friend, even if
       | it makes your product look bad. Live with it.
       | 
       | Here is my list of things I won't do:
       | 
       | - Sell out to advertisers
       | 
       | - Cover current events (way too much work)
       | 
       | - Moderate comments or manage a community
       | 
       | - Give interviews or draw attention to myself
       | 
       | - Cause harm to my community (with unethical advice)
       | 
       | - Give moral advice
        
       | la6472 wrote:
       | I agree with the author. I think one thing to try and do is hunt
       | for cheap outsourcing of these non core items like marketing
       | sales can be done via ffiliate marketing.
        
       | kfk wrote:
       | There are many things I don't want to do... which is why I prefer
       | to work on things I can sell at high margins. Those high margins
       | help me hire people to do things I am not good at nor I like. But
       | it is also a question of velocity, picking a side project that
       | can generate money in a matter of weeks is better because it
       | frees me up from things I don't like faster. I worked Corporate 9
       | years, I understand Finance is not popular here, but eventually
       | it's all about good margins and predictable cash flows.
        
         | hu3 wrote:
         | would it be something like B2B SaaS [1]?
         | 
         | [1] to those uninitiated: Business to Business, Software as a
         | Service. Basically renting Software.
        
         | pellmellism wrote:
         | like?
        
           | quickthrower2 wrote:
           | he drew the circles :-)
        
       | hrdwdmrbl wrote:
       | For me it's just the marketing and sales. I hate it so much. But
       | to succeed it's essential. And I'm so lost and I don't know what
       | to do. I feel helpless
        
         | marssaxman wrote:
         | You could just open-source your code and give the program away.
         | Then you get all the satisfaction of developing it and sharing
         | it with the world, without having to waste time on all that
         | obnoxious business-development stuff.
        
       | adamnemecek wrote:
       | None of these are a big deal. Did you consider that maybe
       | spending a week figuring out design is not a bad idea?
        
         | altdataseller wrote:
         | Spoken by someone who's just a designer and never had to
         | balance 10 different things in a startup.
        
           | adamnemecek wrote:
           | I'm a designer?
        
       | joshwcomeau wrote:
       | Yeah, this stuff is tricky! On the one hand, successful
       | businesses require a whole set of skills, and so if you're going
       | to go the solo indie hacker route, you need to wear lots of hats,
       | and you probably won't like some of them.
       | 
       | On the other hand, if you spend too much time doing stuff you
       | hate, you'll burn out, which can sabotage the business even more
       | quickly than skipping the tasks you don't like.
       | 
       | I've approached this problem by trying to weave the things I like
       | into the things I don't. I enjoy coding more than I enjoy writing
       | blog posts, so why not create interactive blog posts? I wind up
       | doing a fair amount of coding to create the dynamic widgets.
       | Here's an example blog post, so you can see what I mean:
       | https://www.joshwcomeau.com/animation/css-transitions/
       | 
       | I also try and stay focused on the outcome. I don't really enjoy
       | filming video lessons, but I enjoy the feeling that comes from
       | teaching someone a valuable skill. So I try to keep that in my
       | mind when I'm doing the filming/writing.
        
       | polalavik wrote:
       | I run a local aggregator website for things to eat, drink, and do
       | in Los Angeles. I'm not a designer, so I opted for the Craigslist
       | approach, but a little more polished. I went super minimal with
       | it and it seems people are responding well to the design.
       | 
       | I didn't use a style framework under the philosophy that
       | everything on the web looks the same. I wanted the website to
       | kinda shock people with how, uhh, handmade it looked. Like there
       | was a real person behind it because there is.
       | 
       | I guess this is all to say you don't always have to worry about
       | design, UX, SEO, etc. Sometimes you want companies to look
       | polished and professional, but sometimes you just want them to
       | solve the problem for you as fast and efficient as possible.
       | 
       | Tangentially - the project got me excited about building "quiet"
       | websites - mostly text based, no database, no comment section
       | with people to moderate. Just unique information in a simple,
       | accessible format. I don't want people to be checking my website
       | every day looking for emotionally charged SEO packed news to
       | react to. I want people to check out my site and then go into the
       | real world and have fun with the information they found.
        
         | canyon289 wrote:
         | Can you share the website? This sounds very interesting to me
         | as someone from LA, especially as most other sites are ad
         | filled and annoying
        
           | polalavik wrote:
           | sure! its veryla.io - would love to hear your feedback
        
             | groffee wrote:
             | Love the link about hidden oil wells, had no idea!
        
             | wdr1 wrote:
             | Do you have an RSS feed?
        
             | adventured wrote:
             | I like what you've done, nice job.
             | 
             | Without making the page too cluttered, you've got room to
             | expand the design in terms of width and I think the entries
             | could benefit from a timestamp of some manner (Thursday
             | 5/12).
             | 
             | Basically let people know that it's fresh, beyond the
             | slogan at the top.
             | 
             | Then snapshot the page weekly (pick a date to do an end of
             | week snapshot), and provide archives for browsing /
             | searching. That could either be all historical weeks, or
             | merely recent (a month or three deep).
        
             | Tade0 wrote:
             | The fact that it loads essentially immediately is a major
             | selling point.
        
               | _tom_ wrote:
               | I ran a quick test, averaged 268 milliseconds. Yep,
               | that's "essentially immediately.
               | 
               | We forget how fast the web can be, because of all the
               | bloated sites out there.
        
               | genewitch wrote:
               | to go with sibling, i ran a few tests, and 73% of the
               | site is jscript, which contributes to half the load time.
               | The tracker uses 40% of the load time.
               | 
               | Remember when sites used to serve requests based on the
               | browser identifier rather than trying to
               | contemporaneously display and format text with jscript?
               | 
               | This site is "fast" - it fully loads in 1 second, sure.
               | one of my own purely nodejs + jscript site also finishes
               | rendering content in 750ms, with 480ms of that spent
               | decrypting into the drag-resize container. Meanwhile, Dan
               | Luu's site completes rendering an entire blog post in
               | 300ms, first byte to fully rendered.
               | 
               | this doesn't mean anything, really - i just expected it
               | to waterfall differently based on "how fast it felt".
        
             | amelius wrote:
             | Real estate -- perhaps show also a bunch of average houses
             | sold?
        
             | robocat wrote:
             | I didn't look into why, but a long press on a link should
             | open a menu on an iDevice (e.g. to be open a menu in the
             | background). [About] works correctly. [Dingbat Apartments]
             | does't work.
             | 
             | Your "veryLA" heading could perhaps do with a trigger
             | warning for fontheads: the kerning looks erratic even to
             | mine engineer type eyes;
        
               | perardi wrote:
               | As I said upthread, love this design, but I sure did see
               | that, and sure did get mildly triggered.
               | 
               | It would be more cohesive to have it in a monospace font
               | to match the rest of the website. And probably not on an
               | arc, as that's going to be relatively difficult to
               | manually kern using CSS transforms. Maybe a little bit of
               | a perspective distort instead, give it an almost
               | isometric style.
        
             | thestepafter wrote:
             | Very well done! This was a breath of fresh air compared to
             | most sites these days. How often do the links change and
             | how much time do you typically spend each week curating?
        
               | polalavik wrote:
               | Thanks! I typically do a complete refresh on Sunday night
               | / Monday morning and will pepper in a couple links
               | throughout the week (not always though). I have a bunch
               | of stuff I've saved through the years so that helps, but
               | sometimes curating can take 4-8 hours a week.
        
               | mwint wrote:
               | What does that curating process look like?
        
             | metadat wrote:
             | Clickable: https://veryla.io
             | 
             | Nice design, I find it refreshing :)
        
         | soared wrote:
         | I share the same idea! I pretty much always use this template
         | for my blogs because its obviously not wordpress/etc, just a
         | blog with the content you want and nothing else. Content
         | writing is the same thing, I just toss a word doc in a folder
         | and its now a blog post. No nonsense, no thoughts to ux/etc.
         | 
         | https://preview-of-blog-on-david.blot.im/
        
           | jimkleiber wrote:
           | I really like it! Just a heads up, on my iPhone, the image
           | below this text appears to be making the page horizontally
           | scrollable by accident:
           | 
           | > While I was in the mood for XML I added a file so Google
           | can index your posts easily. Here is while I was in the mood
           | for XML I added to each blog and file so Google can index
           | your posts easily.
        
           | nicbou wrote:
           | It's very nice on mobile. Just... perfectly readable text on
           | a page. That's better than half of websites out there.
           | 
           | I think the UX is fantastic.
        
         | r3856283 wrote:
         | > I went super minimal with it
         | 
         | > sometimes you just want them to solve the problem for you as
         | fast and efficient as possible.
         | 
         | Your site displays a blank page without running javascript. You
         | are a long way off from efficient or super minimal.
         | 
         | For all the hand wringing about google amp, one good thing they
         | did was try to require that there be some main content which
         | displays without any javascript.
        
           | OJFord wrote:
           | > For all the hand wringing about google amp, one good thing
           | they did was try to require that there be some main content
           | which displays without any javascript.
           | 
           | That's absolutely not my experience? It needs
           | googleusercontent.com scripts or something? I get blank pages
           | from amp stuff, and 'de-amp' it for it to load.
        
           | awhitty wrote:
           | The page loads within 500ms for me without cache, fonts and
           | all. It doesn't show animations, flashing content, mailing
           | list modals, etc. Navigating between pages is near-instant.
           | The site isn't collapsing under its own weight.
           | 
           | Compare the site to sf.funcheap.com which I unfortunately use
           | to learn about things to do here in SF. Yes, it renders
           | without JavaScript enabled, but the two pages take the same
           | amount of time to load in my browser, and Funcheap still
           | tries to load resources from two domains blocked by uBlock
           | Origin even with JS disabled (15 with it enabled). Is that
           | really any better? There are so many miserable experiences on
           | the web, most made particularly maddening by poorly applying
           | JavaScript in the hopes of driving conversions on some
           | metric. This site ain't it though.
           | 
           | Sure, the first load could include the initial brush of
           | content in its markup. In 2022, this is a trivial change to
           | sprinkle onto a front-end.
        
           | Kaze404 wrote:
           | > Your site displays a blank page without running javascript.
           | You are a long way off from efficient or super minimal.
           | 
           | This seems like a non sequitur to me. What does javascript
           | have to do with efficiency or minimalism?
        
         | _tom_ wrote:
         | Would you care to talk about how you build it? I assume static,
         | but do you use something like Hugo?
        
           | polalavik wrote:
           | I might get laughed at for this (because it's extreme
           | overkill), but I use Vue. I'm not a web developer at all by
           | day. One time I dabbled in some react and some vue and I wish
           | I had chosen react for this tbh. However, I had previously
           | built something in Vue that sort of looked like this so I ran
           | with that template and now there is no looking back.
           | 
           | While a huge framework is overkill, it will let me expand in
           | the future if I want to do that. It will also allow me to
           | build more dynamic minimal things - for example I'd love to
           | have a web version of [1] for our local sports teams, but I'm
           | still trying to figure out how to get free sports data.
           | 
           | [1] https://github.com/paaatrick/playball
        
         | oliv__ wrote:
         | Looks really cool. Wish you had one in NYC
        
           | [deleted]
        
         | perardi wrote:
         | I don't know how consciously you did so, but this high
         | contrast, all-caps monospaced typeface aesthetic ends up being
         | fairly similar to a lot of design trends I see in the EDM shows
         | and events I go to.
         | 
         | Which, purposeful or not...good job. This kinda Brutalist kinda
         | punk vibe ends up feeling totally appropriate for a very local-
         | focused website. My immediate thought was "hey it's listings
         | for upcoming shows at Smartbar".
        
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