[HN Gopher] Things I don't want to do to grow my side project ___________________________________________________________________ Things I don't want to do to grow my side project Author : wagslane Score : 185 points Date : 2022-05-01 14:27 UTC (8 hours ago) (HTM) web link (wagslane.dev) (TXT) w3m dump (wagslane.dev) | CookieCrisp wrote: | One of the books I read before turning a side project into a full | time business talked about the importance of finding two good | "A"'s - an attorney and an accountant, and gave some tips for how | to do so that I no longer really recall. The reason behind it | however was that both tasks done well will take up a lot of time, | and there is a lot someone that isn't specializing in them could | miss. It did take a fair amount of effort finding someone good, | but they both paid off very quickly and now we have someone we | can trust in both roles | genewitch wrote: | I needed two different sorts of attorneys about 5 years ago, so | i asked my friends who have their law degrees and passed the | bar how i go about finding lawyers for these two specific | things. I was told unanimously to use the state bar | association. | | I went to the state bar site(s) and did whatever was required | to get a list/callbacks/whatever, and immediately started | receiving spam calls and emails from "Law Services" companies | where they wanted me to pre-load some sort of debit card, which | would then be debited any time i had need for billable hours | from "law services". | | It felt really strange and scammy, and i relayed this to my | friends who told me to try that, and nothing came of it. I | didn't even find the lawyer(s) i required, to mine own | detriment of six figures of loss. | Bella-Xiang wrote: | "If I want to grow faster, I probably need to do more things I | don't like" - that's so true~ | ourmandave wrote: | Thought I'd see a "We're hiring!" link at the bottom. | higgins wrote: | I've heard this called "doing uncomfortable work" (by Michael | Brody-Waite in Great Leaders Live Like Drug Addicts) and was the | thesis of starting project (https://24HourHomePage.com, more in | that thesis here: https://m.youtube.com/watch?v=v8WFZ4b7s4Y) | | Maybe its because i haven't gotten to a place where i hate any | one type of work. I recognize that i'm unskilled at it and there | is probably some learning in at least trying the problem myself | first. | | Without having much money to invest in contracting out the | solution, its sort of a necessity too. | | I agree with the legal and tax stuff though. | | Interested in how you approach those grey areas where your | skillset and interest align for the problem but might be better | to contract out. How do you budget? | candiddevmike wrote: | I really don't like plugging my side project/astroturfing in | comments. It does work, I get a bunch of sign ups, but I feel | really icky when I do it. | newaccount74 wrote: | As long as it's relevant to the discussion, there's nothing | wrong with plugging your project. | cinntaile wrote: | Why don't you use show hn? | candiddevmike wrote: | I tried it once, didn't get anywhere, and I'm too humble to | keep doing it. Seems like you need to post it frequently--I | look at the authors of front page Show HNs and they've posted | it at least 5+ times. | biellls wrote: | I think a lot of people are in the same boat and wish there was | a nice ethical way to promote projects that worked without | pushing them hard on people. I hope there is. | quickthrower2 wrote: | I wonder about ads for this. For example Reddit seems a | decent place to advertise to target a group of people with a | common interest, in a way that is not obnoxious. Do an hours | freelance work for someone else and that'll pay for a small | test! | influx wrote: | I wish there was a thread in the same frequency as the we're | hiring/i'm looking to be hired threads. | biellls wrote: | I didn't think of that, it sounds like a great idea. What's | your project by the way? | alin23 wrote: | We think alike :) I've used the same strategy to turn Lunar | (https://lunar.fyi) into a $5k/month business and to have the | luxury of not having to sit through an interview or work for | someone else in the near future. | | I like both coding, design and reverse engineering so I do those | with passion. But I leave taxes to Paddle and promotion to happy | users. | | I write rarely on my blog [1] and only if I feel I have gathered | enough new information that could help other people with their | endeavor. | | I've yet to hire people for something, but as the project gets | more complex, I feel the need to do that: | | - some short frontpage animation that could explain the most used | app features would be a nice addition but I'm no After Effects | expert and I'm not keen on learning that | | - doing statistics on the monitor data [2] and finding the best | sensible defaults for each monitor would improve the user | experience, but cleaning up data and having to relearn pandas | would take time | | It's hard to justify the price of paying someone to do that and I | always feel I should do it myself. But in the life of every side | project that becomes a business, there comes a day when we have | to admit that it's not healthy to try to do everything. | | [1] https://alinpanaitiu.com/blog | | [2] https://db.lunar.fyi | nobody_nothing wrote: | Quick idea: what might be nice instead of (or in addition to) | an After Effects animation would be some interactive HTML | sliders and buttons. When a website visitor slides them, they | can see what effects the settings would have on their monitor | -- potentially even applied to the website itself. Just a | thought! | lanecwagner wrote: | does paddle make taxes a lot easier than stripe? I've been | having issues with VAT taxes | cube00 wrote: | _> Creating videos might be the best way for Boot.dev to grow, | but I don't want to make videos._ | | Making videos is one thing, but making videos to satisfy the | algorithm is another. | | - Like, comment, subscribe and smash that bell! | | - Make sure your video is 30+ minutes long with plenty of filler. | | I am disappointed to see established creators who never engaged | in click-bait are (probably under duress) resorting to click bait | titles and thumbnails now. Unsubscribed from two so far this | week, and once I get down to zero I can quit YouTube. | Beldin wrote: | > _I am disappointed to see creators who don 't even really | need to, are resorting to click bait titles and thumbnails | now._ | | Veritasium has a video on clickbait of itself - basically: it | works and is more or less necessary to satisfy The | Algorithm(tm). | | Don't blame your favourite content creators for catering to a | wider audience than just you. | cube00 wrote: | Fair point. Don't hate the player, hate the game. | dymk wrote: | The Veritasium channel itself is clickbait much of the time, | so of course it would defend the practice. | | I follow plenty of content creators that make good videos | without artificially padding their runtimes, some long-form | in the 20+ minute range, but also many that do low-minutes | videos. Their channels are doing just fine. | ravenstine wrote: | It makes me wonder whether the need to pad videos was ever | true, or at least as true to the extent that creators have | made it out to be. Maybe it's just a meme? I too have | noticed that channels with videos even less than 10 minutes | in length do just fine. | | When it comes to my habits, I tend to skip videos that are | < 4 minutes in duration because I feel like that's not | enough time to go into detail with a lot of subjects, and I | prefer much longer videos because I can put them on in the | background and they have the time to sufficiently express | ideas. But for a while I began discriminating against | videos between 18 and ~25 minutes because I feel that those | are usually the videos that are padded. It's a bad metric, | but it works enough for me that I think I waste less of my | time. | | Creators may think that the sweet spot is between 18 and 25 | minutes because quality content tends to be longer, but | don't realize that the length of that content is a | necessity because of the subject matter; they see it as a | simple metric that is of the desire of the user alone and | not based on anything else. They also trick themselves | because their content naturally gets attention. As much as | I like some of Veritasium's videos, let's face it, his | content tends not to be super thorough or heady. They | appeal to the masses without necessarily being "IFL | Science". He would probably get a ton of views even if his | videos were only 8 minutes long because he's charismatic, | has good editing, and the subject matter doesn't go way | over the heads of the average viewer. | dymk wrote: | I think channels that want their videos ranked highly on- | platform, e.g. the kind of content that tries to make it | to the front / trending page of YouTube, do need to play | this game. Or in competitive categories, such as Lets | Plays of popular games. The McDonald's of videos, | basically. | | There's a different category of channel, the sorts of | channels that focus on niche content, and have videos | that would be long enough to qualify for midroll ad | (which improves ranking) anyways, and/or the channels | don't care about getting on the Trending page. | | It seems these sorts of channels depend more on being | shared in external communities. They tend to be run by | people who self-fund the operation out of love, and do it | as a hobby / side-gig, or have something like a Patreon. | dymk wrote: | I apply a strong mental downrank to videos on YouTube that are | between the duration of 10:00 to 10:30, knowing that they're | only that long to satisfy the Algorithm (and get a midroll ad). | They're all stuffed with filler to get them to exactly that | duration. There lies a sharp valley of quality. | | Especially if surrounding "competing" videos are in the 1-2 | minute range (often the case with "How do I do <X> in <Y> | software?" kinds of tutorial videos). | halfmatthalfcat wrote: | Re: Graphic Design and UX - you can get pretty far by using a | component library (Material, Semantic, etc) and even buy full | site templates for pretty reasonable prices. You can also | contract out design to things like 99designs. | | To add to this list: marketing. I don't want to grow social media | accounts or do cold calls/emails to start to get customers. | the_only_law wrote: | Similar but a bit different. I've had some cool ideas for some | games that I'm 100% confident I could make a pretty neat | backend for, but graphics, sounds, etc. not my forte at all. | candiddevmike wrote: | Creative assets are what's holding me back from pursuing a | lot of my game ideas too. | | Someone should make an AI to generate art and sound assets | for those of us without the skills. That way I can just do | something like spore where I feed it inputs and out pops a | bitmap. | the_only_law wrote: | Someone I know mentioned wanting to do something similar to | this. I guess the hard part is how to get the model to | generate what you want and also generate it in the format | you need. | bemmu wrote: | There are really good marketplaces for buying game assets. | | Especially if you adopt a low poly style, you can get very | far with bought meshes. | | My go-to sites are CGTrader for meshes, SoundSnap for sounds. | the_only_law wrote: | I'll have to look into it. If I ever put any amount of | effort into one of these ideas, I don't think I'd mind | paying commission for some stuff either, but at the end of | the day I'm just a guy who can write code ok and has some | neat game ideas. I don't have a massive budget for my side | projects. | nerdponx wrote: | Regarding contracting, remember that there is a pretty large | population of beginner graphic designers, UX/UI designers, and | frontend devs who need portfolio projects, and might be willing | to work for free or very low cost. | Cerium wrote: | Before following this advice, please read [1] first. | | [1] https://www.nospec.com/ | nerdponx wrote: | That isn't at all what I was suggesting. I am talking about | proper contract work, or pro bono volunteer work. | lonk11 wrote: | I used Material for my hobby project [1] and got this feedback: | | "Maybe I'm the only one, but I don't like the UI. It seems like | a demo for a Material design app. I think the site has lots of | potential, but without an original, personal style it might put | off users. It doesn't have to be complicated, just something | recognizable." | | So a standard component library can get you started quickly, | but you might want to tweak it. A few things I changed - made | icon buttons smaller (the default sizes are way too big), | changed the pills to be white with black border instead of just | grey background. | | [1] - https://linklonk.com | ufmace wrote: | I actually haven't had good experience with most of this on the | graphic design and UI front. | | If I'm building, say, a Rails web app, I want my front-end | stuff to integrate with Rails reasonably well. Which means ERB | or HAML templates with common elements properly extracted out | into shared views, maintainable CSS in SASS, that sort of | thing. What most of these UI services and contractors seem to | actually deliver is something quite different. | | 99designs output is literally just an image of what they think | your website should look like. Actually writing all of the HTML | and CSS to make it actually look like that is up to you. It | makes me think, why am I paying money for a picture of what my | site could look like that requires me to do all of the actual | work? | | Most entry-level contractors seem to want to deliver self- | contained HTML and CSS that are usually written with some tool | that creates incomprehensible actual code. They have no clue | about templating and extracting common elements out. This means | that I have to basically rewrite whatever they deliver to | actually integrate with the web app. Which again makes me | think, why am I paying for this? | | IMO, if I'm going to pay someone for front-end design work, I | want to be able to point them at my Github repo, with a | functional site with ugly basic HTML, say basically "make this | look pretty", and they open a PR with their work which works | with my existing templates to add the appropriate HTML | structure and CSS classes and IDs, and CSS, fonts and images | all in the right places for the framework I'm using. I'm | willing to help and provide advice and guidance, but I don't | want to take delivery of something completely unsuited and have | to integrate it myself. | | As a side note, if anyone's looking to get into web design, if | you learn enough about coding to do the above and are also | great at making websites look good, I expect you'll have | boatloads of money thrown at you. | lolinder wrote: | The skills required to design something that looks good and | provides a good experience for users are orthogonal to the | skills required to build well-factored, responsive HTML and | CSS. | | I've worked with marketing teams that tried to build their | own HTML and CSS and ended up getting something that looked | great... as long as you viewed it at the exact resolution of | their designer's monitor. I had to go in and make it all work | on mobile, which was a nightmare because their markup and | styles were so badly organized. It took as much work as if | they'd just given me PNGs. | | More recently I received a bunch of designs from a designer | who worked in Adobe XD. The designs were great, and what I | got from XD was an interactive template and some very rough | auto-generated CSS (mostly colors, fonts, and border radii). | This was the sweet spot for me: no breaking out the color | picker or guessing what letter-spacing they're using, but I | could make the code work with my templating engine and make | it responsive without having to rewrite bad code that they | charged me for. | | If you can find a designer that is great at both design and | code, awesome! Keep them! But if not, chances are the most | productive workflow is to let them do what they do best and | just plan on doing the rest. | innocentoldguy wrote: | I've had pretty good experiences with TailwindCSS in both | Rails and Phoenix. I did customize my auto-generated | templates though, so perhaps that is why. | hallomisky wrote: | > 99designs output is literally just an image of what they | think your website should look like. Actually writing all of | the HTML and CSS to make it actually look like that is up to | you. It makes me think, why am I paying money for a picture | of what my site could look like that requires me to do all of | the actual work? | | This implies that design is not work. Strange, on a tech | website, to encounter someone who doesn't realize that design | and implementation are two separate jobs. | Tabular-Iceberg wrote: | It's not so much that designing isn't work. Arguably it's | much harder work than writing HTML and CSS. | | The problem is that a lot of that work is wasted when all | you produce is an example image. A lot of important design | decisions, like tracking and leading, doesn't show well in | a PNG. I'm not saying all designers should know and deliver | their designs in HTML and CSS. In fact it's probably better | if they don't and instead focus on designing. But I do | expect them to effectively communicating their design | decisions in a way that makes them implementable in HTML | and CSS by reasonable people. | | Chucking a PNG over the fence and calling it a day is just | lazy and unprofessional. | lolinder wrote: | Agreed on PNGs, but the original poster that the parent | was replying to was even complaining about designers who | _give them HTML and CSS_ , because the HTML/CSS is auto- | generated and isn't production-ready. They expected to | hire a frontend developer who is _also_ a good designer. | The parent 's point is that this is unreasonable: they're | separate jobs and completely separate skillsets. (Not | that such people don't exist, it's just not the norm.) | snickmy wrote: | Do you mind if I ask what's your monthly recurring revenue | ryoshu wrote: | Professional designers I work with, on some of the top brands in | world, always have references on what they want to copy or steal. | Don't feel bad about it. | anderspitman wrote: | I know this is in reference to a project that the author hopes to | make money from, but many people start open source projects | simply to scratch an itch and solve a personal problem. In these | cases, I think it's worth asking if you _want_ the project to | grow. Sometimes GitHub stars are empty calories. | | Once something grows beyond a certain point, it can be annoying | for users to constantly be asking for new features that you | personally will never use. And documentation... Not suggesting | open sourcing things is a bad idea, but there's no shame in | throwing some code up on GitHub and being clear about what people | can expect from you. | jchw wrote: | I've not hit the point of being annoyed on any of my smaller | side projects, but despite them being developer focused and | relatively niche, they do bring in a bit of overhead from other | developers sending PRs and issue reports. | | That said, while I generally do not mind fielding PRs or even | trying to resolve bugs, the actual worst thing for me is having | to close a PR because I simply don't want to merge it. I know | it's the right choice, but it's not fun. | oefrha wrote: | > having to close a PR because I simply don't want to merge | it. | | It helps to be upfront about it. For most of the reasonably | popular stuff I put up, I clearly say something like "if you | have a small change, it's probably best to talk to me instead | of submitting a PR because I'll just do it faster without the | tiresome back-and-forth review dance; if you have a big | change or a major feature, definitely run it though me first, | and unfortunately I'll likely say no in most cases" in | CONTRIBUTING.md or the developer section of the website. | | Of course, lots of people don't read... But at least I feel a | lot better closing big PRs I'll never get to. | Fritsdehacker wrote: | Maybe you shouldn't feel bad about this, you're not always | hurting feelings. | | If I'm using an open source project and I need something | changed, I'll usually just make the change and put the new | code online, because I think that's how open source is | supposed to work. Others can now benefit from my change. | | I'll also make a PR to the original project. But I don't mind | if it's rejected. I made the changes for myself. If you can | use the changes, fine. If can't, also fine. | Aulig wrote: | Yea, I can relate to this article a lot. I'm hiring people for | everything that I dislike doing at https://webtoapp.design In my | case those are namely accounting/taxes, customer support and | other repetitive tasks. I should probably also hire someone to | write blog articles - currently I almost exclusively write about | how customers can use feature X with webtoapp.design, like | documentation. | | Hopefully at some point I'll be able to hire someone for sales | too. | | The thing I really enjoy is coding and strategizing. I have no | problem thinking of growth channels, but actually following | through with the execution (which is often just writing emails | all day) is what I dislike. | cheschire wrote: | This feels like a question of motivation. What is driving a | person to have a side project, and potentially want to grow it? | First, I need to take a step back and talk about my perspective | on work units in a holistic sense. | | The larger the company, the more I feel I can specialize. The | smaller the company, the more I'm expected to work outside of my | defined box. As a company expands, at some point it breaks up | into multiple units. Those newly formed units are typically too | small, and people in them are expected to work outside of their | defined boxes again. This is a pain point of growth. Eventually | those units expand until the pain stops. They sometimes continue | their expansion until they must again split. Obvious correlations | to cell division and growth abound. A side project is the single | cell organism, and it will eventually evolve and grow; or it will | achieve equilibrium; or it will die. | | I feel like I'm an equilibrium-oriented kind of person. I don't | want to grow and evolve beyond the resources of my immediate work | unit. If my work unit fails to meet my needs though, I move on | towards a unit that will better help me achieve my equilibrium. | People who enjoy working on specialization might better enjoy | overemployment[0] with multiple pre-existing work units rather | than turning a hobby into a venture. Alternatively some companies | offer work at internal innovation groups, and those efforts | sometimes offer rewards beyond the base compensation. | | I also feel like some people are more like viruses in the Agent | Smith sense that they never achieve equilibrium and have an | insatiable desire to expand. Unlike the movie, I don't think | viruses are inherently bad, it's just another form of life. It's | tough to discern boundless ambition from a significant deficiency | in workplace satisfaction though, and that can lead people to try | to expand a hobby into a side hustle. | | I think first a person has to identify whether they are motivated | by boundless growth or are simply no longer achieving equilibrium | at their current workplace. Moving to a new company or division, | or even moving to a new career altogether, may be preferable to | trying to evolve a hobby into a hustle. | | 0: https://www.overemployment.org/ | _pdp_ wrote: | The things you don't want to do are often the things where you | will grow and learn new things. | sandworm101 wrote: | >> I always start from someone else's design. Sure, I end up | tweaking it to fit my site, but I search around until I find a | version of the component I want online and then steal the design. | | I take it that your side project has nothing to do with | cellphones. | dushan01 wrote: | "...marketing, sales, taxes, content creation". Other than taxes, | I enjoy everything else on this list more than programming. Am I | a bad programmer :D | | Joking aside, excellent article. Once I've read the rest of it, I | realized I could not agree more with everything you've said. | throwawayboise wrote: | I've always done my own taxes, by hand. I like the annual | reminder of the insanity of the process, in a masochistic sort | of way. But a voice is slowly getting louder, telling me to | just turn this over to someone who likes doing it enough to be | doing it for a living. | nomilk wrote: | Keep an open mind. I was horrendous at and didn't enjoy design, | kept trying and trying but was still utterly horrid. One day I | noticed the work of much more talented people was not better than | mine, in fact, it was worse, this was perplexing. | | The constant practice which seemed to have no impact _had_ | actually made me better. Basic things: tinkering with bootstrap | layouts, taking 2 hours to feebly make a mediocre background | image, curving edges on an image, tinkering with margins and | padding, removing unessential elements. It all added up. | | This skill has also helped me in ways I never expected, like | being able to put together a nice looking slide deck (~25 slides) | in 90 minutes, where previously it would take days. | genewitch wrote: | I like this comment; and i have a similar thing with "indie | music" or "jingle creation"; lots of podcasts and such have the | listeners submit music and jingles to go with the theme of the | show, and while a couple over the years have been really | fascinatingly good, 99% of it is not. I produced and wrote | several electronic albums over 16 years, to no fame, fortune, | or recognition. I changed my workflows and software almost a | half dozen times in that time frame; but the thing that did not | change was the passion of creating something new that no one | had ever done before. | | Now, when someone says something offhand or funny, i can | usually bang out a 10-30 second jingle or music clip in a | couple hours using rudimentary software (my go to for extreme | speed is OpenMPT - https://openmpt.org/), and i think the | quality and listen-ability, as well as the fidelity of | speech/singing is light-years ahead of whatever the common | submissions are. | | Now, I'm generally a cantankerous cuss these days online, so | even my best stuff doesn't get a lot of play; but 2 decades of | being "in the scene" and trying to get plays kinda washed the | desire for fame out of me, so i find myself not caring. | | If you find yourself looking at other artistic things people | have done and the thought "train-wreck" comes to mind - maybe | you've learned enough stuff to be able to talk about it | legitimately in a critical way? | alfiedotwtf wrote: | There's no shame I'm just noodling and jamming. In fact, I | find it meditative. | | Sometimes just twisting a few knobs on a symthesizer and | making a boring four-to-the-floor loop can take you away for | a few hours | javajosh wrote: | Very cool! I like to characterize practice as exercising your | degrees-of-freedom in a domain (your "basic things"). This | exploration gives you an intuition about what your future | choices will be, allowing your current choices to be made with | more confidence, and in greater harmony with your later ones, | so things go faster and better. It's certainly a human's | greatest superpower. | zer01 wrote: | I echo this, I come from a highly technical background | (security) and the 1,000 hours thing is true - I think most | people can do most things that have a large group of humans do | them if they're able to find a way to make the time investment | and willing to fail a lot as part of the journey. | | I've built a lot of shitty frontends and done lots of bad | design work, but now I like to think while I'm no color | theorist or UX expert that I can build products that are | intuitive and look good. | | A side effect of this is also that it's seeped into the rest of | my life and I now unfortunately spot design faux pas everywhere | and laughing about bad font kerning (or "keming" - | https://www.reddit.com/r/keming) usually gets me a sideways | look from my friends and family lol. | nicbou wrote: | My side project grew into my only source of income. I still | decided to do everything myself. After all, this project teaches | people how to do many of those things. | | The biggest thing I won't do is sell out. I put that on a page | and point advertisers to it when they start to annoy me. | | tl;dr: my readers get the same advice as my best friend, even if | it makes your product look bad. Live with it. | | Here is my list of things I won't do: | | - Sell out to advertisers | | - Cover current events (way too much work) | | - Moderate comments or manage a community | | - Give interviews or draw attention to myself | | - Cause harm to my community (with unethical advice) | | - Give moral advice | la6472 wrote: | I agree with the author. I think one thing to try and do is hunt | for cheap outsourcing of these non core items like marketing | sales can be done via ffiliate marketing. | kfk wrote: | There are many things I don't want to do... which is why I prefer | to work on things I can sell at high margins. Those high margins | help me hire people to do things I am not good at nor I like. But | it is also a question of velocity, picking a side project that | can generate money in a matter of weeks is better because it | frees me up from things I don't like faster. I worked Corporate 9 | years, I understand Finance is not popular here, but eventually | it's all about good margins and predictable cash flows. | hu3 wrote: | would it be something like B2B SaaS [1]? | | [1] to those uninitiated: Business to Business, Software as a | Service. Basically renting Software. | pellmellism wrote: | like? | quickthrower2 wrote: | he drew the circles :-) | hrdwdmrbl wrote: | For me it's just the marketing and sales. I hate it so much. But | to succeed it's essential. And I'm so lost and I don't know what | to do. I feel helpless | marssaxman wrote: | You could just open-source your code and give the program away. | Then you get all the satisfaction of developing it and sharing | it with the world, without having to waste time on all that | obnoxious business-development stuff. | adamnemecek wrote: | None of these are a big deal. Did you consider that maybe | spending a week figuring out design is not a bad idea? | altdataseller wrote: | Spoken by someone who's just a designer and never had to | balance 10 different things in a startup. | adamnemecek wrote: | I'm a designer? | joshwcomeau wrote: | Yeah, this stuff is tricky! On the one hand, successful | businesses require a whole set of skills, and so if you're going | to go the solo indie hacker route, you need to wear lots of hats, | and you probably won't like some of them. | | On the other hand, if you spend too much time doing stuff you | hate, you'll burn out, which can sabotage the business even more | quickly than skipping the tasks you don't like. | | I've approached this problem by trying to weave the things I like | into the things I don't. I enjoy coding more than I enjoy writing | blog posts, so why not create interactive blog posts? I wind up | doing a fair amount of coding to create the dynamic widgets. | Here's an example blog post, so you can see what I mean: | https://www.joshwcomeau.com/animation/css-transitions/ | | I also try and stay focused on the outcome. I don't really enjoy | filming video lessons, but I enjoy the feeling that comes from | teaching someone a valuable skill. So I try to keep that in my | mind when I'm doing the filming/writing. | polalavik wrote: | I run a local aggregator website for things to eat, drink, and do | in Los Angeles. I'm not a designer, so I opted for the Craigslist | approach, but a little more polished. I went super minimal with | it and it seems people are responding well to the design. | | I didn't use a style framework under the philosophy that | everything on the web looks the same. I wanted the website to | kinda shock people with how, uhh, handmade it looked. Like there | was a real person behind it because there is. | | I guess this is all to say you don't always have to worry about | design, UX, SEO, etc. Sometimes you want companies to look | polished and professional, but sometimes you just want them to | solve the problem for you as fast and efficient as possible. | | Tangentially - the project got me excited about building "quiet" | websites - mostly text based, no database, no comment section | with people to moderate. Just unique information in a simple, | accessible format. I don't want people to be checking my website | every day looking for emotionally charged SEO packed news to | react to. I want people to check out my site and then go into the | real world and have fun with the information they found. | canyon289 wrote: | Can you share the website? This sounds very interesting to me | as someone from LA, especially as most other sites are ad | filled and annoying | polalavik wrote: | sure! its veryla.io - would love to hear your feedback | groffee wrote: | Love the link about hidden oil wells, had no idea! | wdr1 wrote: | Do you have an RSS feed? | adventured wrote: | I like what you've done, nice job. | | Without making the page too cluttered, you've got room to | expand the design in terms of width and I think the entries | could benefit from a timestamp of some manner (Thursday | 5/12). | | Basically let people know that it's fresh, beyond the | slogan at the top. | | Then snapshot the page weekly (pick a date to do an end of | week snapshot), and provide archives for browsing / | searching. That could either be all historical weeks, or | merely recent (a month or three deep). | Tade0 wrote: | The fact that it loads essentially immediately is a major | selling point. | _tom_ wrote: | I ran a quick test, averaged 268 milliseconds. Yep, | that's "essentially immediately. | | We forget how fast the web can be, because of all the | bloated sites out there. | genewitch wrote: | to go with sibling, i ran a few tests, and 73% of the | site is jscript, which contributes to half the load time. | The tracker uses 40% of the load time. | | Remember when sites used to serve requests based on the | browser identifier rather than trying to | contemporaneously display and format text with jscript? | | This site is "fast" - it fully loads in 1 second, sure. | one of my own purely nodejs + jscript site also finishes | rendering content in 750ms, with 480ms of that spent | decrypting into the drag-resize container. Meanwhile, Dan | Luu's site completes rendering an entire blog post in | 300ms, first byte to fully rendered. | | this doesn't mean anything, really - i just expected it | to waterfall differently based on "how fast it felt". | amelius wrote: | Real estate -- perhaps show also a bunch of average houses | sold? | robocat wrote: | I didn't look into why, but a long press on a link should | open a menu on an iDevice (e.g. to be open a menu in the | background). [About] works correctly. [Dingbat Apartments] | does't work. | | Your "veryLA" heading could perhaps do with a trigger | warning for fontheads: the kerning looks erratic even to | mine engineer type eyes; | perardi wrote: | As I said upthread, love this design, but I sure did see | that, and sure did get mildly triggered. | | It would be more cohesive to have it in a monospace font | to match the rest of the website. And probably not on an | arc, as that's going to be relatively difficult to | manually kern using CSS transforms. Maybe a little bit of | a perspective distort instead, give it an almost | isometric style. | thestepafter wrote: | Very well done! This was a breath of fresh air compared to | most sites these days. How often do the links change and | how much time do you typically spend each week curating? | polalavik wrote: | Thanks! I typically do a complete refresh on Sunday night | / Monday morning and will pepper in a couple links | throughout the week (not always though). I have a bunch | of stuff I've saved through the years so that helps, but | sometimes curating can take 4-8 hours a week. | mwint wrote: | What does that curating process look like? | metadat wrote: | Clickable: https://veryla.io | | Nice design, I find it refreshing :) | soared wrote: | I share the same idea! I pretty much always use this template | for my blogs because its obviously not wordpress/etc, just a | blog with the content you want and nothing else. Content | writing is the same thing, I just toss a word doc in a folder | and its now a blog post. No nonsense, no thoughts to ux/etc. | | https://preview-of-blog-on-david.blot.im/ | jimkleiber wrote: | I really like it! Just a heads up, on my iPhone, the image | below this text appears to be making the page horizontally | scrollable by accident: | | > While I was in the mood for XML I added a file so Google | can index your posts easily. Here is while I was in the mood | for XML I added to each blog and file so Google can index | your posts easily. | nicbou wrote: | It's very nice on mobile. Just... perfectly readable text on | a page. That's better than half of websites out there. | | I think the UX is fantastic. | r3856283 wrote: | > I went super minimal with it | | > sometimes you just want them to solve the problem for you as | fast and efficient as possible. | | Your site displays a blank page without running javascript. You | are a long way off from efficient or super minimal. | | For all the hand wringing about google amp, one good thing they | did was try to require that there be some main content which | displays without any javascript. | OJFord wrote: | > For all the hand wringing about google amp, one good thing | they did was try to require that there be some main content | which displays without any javascript. | | That's absolutely not my experience? It needs | googleusercontent.com scripts or something? I get blank pages | from amp stuff, and 'de-amp' it for it to load. | awhitty wrote: | The page loads within 500ms for me without cache, fonts and | all. It doesn't show animations, flashing content, mailing | list modals, etc. Navigating between pages is near-instant. | The site isn't collapsing under its own weight. | | Compare the site to sf.funcheap.com which I unfortunately use | to learn about things to do here in SF. Yes, it renders | without JavaScript enabled, but the two pages take the same | amount of time to load in my browser, and Funcheap still | tries to load resources from two domains blocked by uBlock | Origin even with JS disabled (15 with it enabled). Is that | really any better? There are so many miserable experiences on | the web, most made particularly maddening by poorly applying | JavaScript in the hopes of driving conversions on some | metric. This site ain't it though. | | Sure, the first load could include the initial brush of | content in its markup. In 2022, this is a trivial change to | sprinkle onto a front-end. | Kaze404 wrote: | > Your site displays a blank page without running javascript. | You are a long way off from efficient or super minimal. | | This seems like a non sequitur to me. What does javascript | have to do with efficiency or minimalism? | _tom_ wrote: | Would you care to talk about how you build it? I assume static, | but do you use something like Hugo? | polalavik wrote: | I might get laughed at for this (because it's extreme | overkill), but I use Vue. I'm not a web developer at all by | day. One time I dabbled in some react and some vue and I wish | I had chosen react for this tbh. However, I had previously | built something in Vue that sort of looked like this so I ran | with that template and now there is no looking back. | | While a huge framework is overkill, it will let me expand in | the future if I want to do that. It will also allow me to | build more dynamic minimal things - for example I'd love to | have a web version of [1] for our local sports teams, but I'm | still trying to figure out how to get free sports data. | | [1] https://github.com/paaatrick/playball | oliv__ wrote: | Looks really cool. Wish you had one in NYC | [deleted] | perardi wrote: | I don't know how consciously you did so, but this high | contrast, all-caps monospaced typeface aesthetic ends up being | fairly similar to a lot of design trends I see in the EDM shows | and events I go to. | | Which, purposeful or not...good job. This kinda Brutalist kinda | punk vibe ends up feeling totally appropriate for a very local- | focused website. My immediate thought was "hey it's listings | for upcoming shows at Smartbar". ___________________________________________________________________ (page generated 2022-05-01 23:00 UTC)