[HN Gopher] Eve Online is getting Microsoft Excel support ___________________________________________________________________ Eve Online is getting Microsoft Excel support Author : skilled Score : 100 points Date : 2022-05-07 08:48 UTC (14 hours ago) (HTM) web link (www.theverge.com) (TXT) w3m dump (www.theverge.com) | [deleted] | m0llusk wrote: | It is amusing that Eve Online is often derided as being a | "spreadsheet game" which is removed from immersive play. There | are lots of columns of numbers, but no real way to interact | directly with ships as pilots. Still interesting, but this seems | to embrace calculation dominated simulation interaction. | causality0 wrote: | _no real way to interact directly with ships as pilots._ | | This is not true. EVE has had manual ship control using the | arrow keys for over a decade. It happens to be totally useless | but it is there. | singron wrote: | It's not a cockpit simulator or anything, but there is a small | part of the game some people play where you actually pilot | ships. | crest wrote: | It immerses you into the world of amoral high level accountants | of large cooperations. | formerkrogemp wrote: | > It immerses you into the world of amoral high level | accountants of large cooperations. | | Hey, we accountants aren't amoral! How many ethics classes | are programming folks required to take? | gerdesj wrote: | Individual accountants are not amoral. Accountancy, however | 8) | | No, this is the old saw about "money is the root of all | evil" which is bollocks - it's "The love of money is the | root of all evil" which is still bollocks but at least | likely. So that's the motivation for the usual crap trolled | out at accountants. | | It is ironic (hypocritical?) that us lot on HN are familiar | with the difference between a hacker and a cracker in IT | terms and yet deign to decry accountancy. | | The tools of your trade in accountancy can be used for both | getting your books in order and with some additional | thought and effort: fraud. The real world parallels are so | obvious and if you happen to read Terry Pratchett, you will | encounter the "Dark Accountants". | | Accountants and lawyers are often seen as an expensive | enemy/cost centre. The funny thing is that IT is often seen | in the same way by everyone else, including accountants and | lawyers! | | So, kids: you might be able to fiddle up a cluster of webby | funkiness. If you can't work out how to turn a profit from | your coolness, you might need an accountant to do all the | boring stuff like making money work properly. | gerdesj wrote: | Now I come to think of it, accountancy could learn a bit | from IT. OK IT is about 100 years old and accountancy has | been running for millenia and double entry and the three | ledgers are quite well understood. Avoiding tax seems to | occupy the minds of far too many people. Instead of | fixating on a 20% "loss" to tax, why not try to increase | production/sales by say 30%. Cost your time on each | endeavour and see which makes the best return. | | I think accountancy needs something like the CVE system | too. So when a new tax avoidance measure is discovered - | CVE number deployed, description, patches by vendor/govt. | etc etc. In the UK, when you do your Self Assessment tax | thing, you could simply declare which CVEs you | accidentally used for a 50% discount this year but full | payment next year and those not declared run 200% if | found out. | tomrod wrote: | A koan. | | A man observed a single small demon in a city. "Surely this | is the most righteous of cities, for only a single demon is | found among them!" | | He later saw four monstrous demons beleaguering an old man. | "This must be the most wicked sort, for four demons haunt | upon him!" | | Describing his experience to the local priestess, he was | corrected. "The city is so wicked that it only takes a | pitifully small one to rule them. The old man is a paragon, | for even four of the strongest demons could not fell him." | | The man left, enlightened. | User23 wrote: | Three immediately come to mind: foreign corrupt practices, | user data privacy, and sexual harassment. | jayd16 wrote: | It didn't really imply that all accountants are amoral. In | fact, specifying implied the opposite... | | Although methinks you doth protest too much. /s | ocdtrekkie wrote: | Not a single one in most cases. Which explains tech | companies these days. | pessimizer wrote: | One. | cpach wrote: | So this game has been going for nearly twenty years? Pretty | awesome. | xeromal wrote: | Eve is one of those guys I like to read about, but never have | played. | | https://en.wikipedia.org/wiki/Battle_of_B-R5RB | | This is one of my favorite stories. Hope this interests you. | cpach wrote: | A virtual battle that has its own Wikipedia article. Quite | impressive :) | xeromal wrote: | And cost over $300,000 USD in damaged ships. | monkeybutton wrote: | So do the game developers hang out, watch and pop some | champaign when an event like that goes down? | Xeronate wrote: | We all do because the time dilation* is so bad it takes | 10 minutes to have a button click register (not joking). | | *time dilation is a hack the devs added to make it so | their servers don't crash when many people are in the | same space. It essentially slows the game down relative | to the number of people in a solar system. | ocdtrekkie wrote: | As someone who has played, given them money, been involved in | the politics, played their FPS and been on its player | council, and attended Fanfest in Iceland... | | To he honest, reading the stories is far better than playing | the game. | tpmx wrote: | ! | | So why is the game not worth the effort? | dddrh wrote: | The running joke is that you win EO when you finally | quit. | | As a game and meta-game it's layers are deep and | enticing, but it can be all consuming of your life if you | aren't careful. | | Many of the ways to play involve putting the game ahead | of real life obligations. | justusthane wrote: | Eve is a game that I love to read about, but have never played | and probably never will. Same with DF. | godman_8 wrote: | DF? | MaxGabriel wrote: | Dwarf Fortress | elihu wrote: | I haven't gotten into Dwarf Fortress either, but I do enjoy | the Dwarf Fortress bugs twitter from time to time: | https://twitter.com/DwarfFortBugs | kadoban wrote: | The Boatmurdered epic is also great fun, for those that | find DF interesting but don't necessarily want to | actually play. https://lparchive.org/Dwarf-Fortress- | Boatmurdered/Introducti... looks right from the first | page. | | It's _very_ funny in parts, and gives a great sense of | the insanity that game can contain. | lloeki wrote: | wild guess: Dwarf Fortress | fragmede wrote: | For some reason, Factorio doesn't have the same effect. | Writeups and Youtube videos about it are interesting, but not | in the same way. | cheeze wrote: | Because Factorio is actually a blast to play and it's | easy/approachable. EVE is hard to get into, and harder to | stay into. | ThunderSizzle wrote: | Also, budget. Factorio is a one-time spend. EVE is | subscription based, and good luck getting to the point | where you can pay for the subscription entirely from casual | game play. | | That's always was in the back of my head while playing EVE | in various trials. | evandale wrote: | I'm the same. It's a fascinating game and I've given it a | couple of tries but I get the feeling you really need friends | or be outgoing enough to make friends in-game. It's not a game | you can play by yourself in my experience. | Victerius wrote: | EVE is a game that goes on 24 hours a day, right? Meaning I | stand a chance at losing my ships when I'm sleeping or | otherwise not available to play. I've already tried a few | 24/7 games and I just can't. | xwdv wrote: | The flip side of this is even when you're not playing | you're making progress. | tigerlily wrote: | Nah you should definitely dive into DF, losing is fun. | Buttons840 wrote: | DF is getting a UI overhaul for a Steam release. I will be | trying the game again after it reaches Steam. Worth keeping | an eye on. | lelandfe wrote: | I had a summer where, Matrix-esque, I stopped seeing the | ASCII in DF and it became a marvelous experience. I lost that | quickly, and even tile sets weren't enough to hook me again. | | For those scared of or put out by the same, the upcoming | Steam release might be the ticket: | https://store.steampowered.com/app/975370/Dwarf_Fortress/ | npteljes wrote: | I put it on my wishlist a while ago, but I'm not holding my | breath. Almost two years now since it has the steam page. | klysm wrote: | I learned a lot about how markets work playing EVE as a kid. The | complexity of the game is pretty beautiful. | NelsonMinar wrote: | Odd fact; Eve Online's servers were written in Stackless Python. | The last reference I can find about that is from about 2015, | perhaps they've since migrated. Although looking now I see | Stackless still gets updates and credits CCP Games for financial | support, so maybe they still use it. | gmueckl wrote: | I would assume that Eve Online has expanded and evolved so much | since development started in the late 90s that migrating any | significant part of the existing code base to a different | language is risky. Not only would you lose the existing, | battle-tested code, but also the experience and institutional | knowledge around the existing development environment and | language. | causality0 wrote: | If the ability to trade real-world money for ingame currency | hadn't ruined the game for me I'd still be addicted to it. Still | haven't decided if that's a good or bad thing. | User23 wrote: | The Plex system is still pretty clever though. It doesn't | create new ISK so it's not inflationary. | causality0 wrote: | Yeah but it still creates the constant temptation to just buy | back your losses and it also lets you put a dollar value on | everything you do. I quit after I realized I was grinding for | $1.72 an hour. | dang wrote: | Recent and related: | | _Eve Online x Microsoft Excel announced_ - | https://news.ycombinator.com/item?id=31284972 - May 2022 (4 | comments) | rektide wrote: | Worth noting that EVE already has a fairly competent API[1]! | | It's been a long time since I played but there was also a good | range of tools to snarf in world data. For example as you | navigated your spaceship around & looked at the various regional | markets, the game would download effectively csv files, which | were easy to look for & read. This lead to a market-data- | gathering service called Eve Market Data Relay[2] where these | files would be shared. And a website EVE Central for viewing. A | couple years latter EVE created official API endpoints for this, | but there still are third party services for market data[3]- tbh | Im not sure why. Notably this wiki page already has advice for | Excel integration! | | Creating game-worlds which, like the real world, can often expose | & share & make connectible their data & mechanisms is a frontier | I keep hoping we see expand. Being able to modify & expand our | experiences of gaming feels like a more unbounded creativity that | I hope we get to play with. | | I do wish CCP would make a server where people were free to | explore bots & hacking the game client. For a while the python | interpretter running the game client could be accessed & you | could directly script you ship. "Go to this warp gate. Jump. | Approach this enemy. Lock. Fire." The idea that we could learn | programming & explore artificial agency in such a rich universe | was hughly compelling to me, is a vision I hope eve or some.other | game eventually offers options in. | | [1] https://wiki.eveuniversity.org/EVE_Swagger_Interface | | [2] https://github.com/gtaylor/EVE-Market-Data-Relay | | [3] https://wiki.eveuniversity.org/API_access_to_market_data | bovermyer wrote: | EVE Online and Destiny/2 have amazing APIs. | | I will never play EVE again - not my thing - but I'm frequently | tempted to write _something_ that uses the Destiny 2 APIs. | krono wrote: | The EVE API got me into programming, real life investing and | trading (through a "could I apply this in real life?" light | bulb moment), and unleashed my interest for mathematics. | | The game itself also made me into somewhat of a cynical and | incredulous person - I'm undecided whether or not that's | something negative :) | [deleted] ___________________________________________________________________ (page generated 2022-05-07 23:00 UTC)