[HN Gopher] Meta-Perceptual Helmets
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       Meta-Perceptual Helmets
        
       Author : beefman
       Score  : 95 points
       Date   : 2022-05-07 17:35 UTC (5 hours ago)
        
 (HTM) web link (www.connolly-cleary.com)
 (TXT) w3m dump (www.connolly-cleary.com)
        
       | valstu wrote:
       | So this where Daft Punk got the inspiration for their helmets
        
         | LegitShady wrote:
         | Don't the daft punk helmets predate this 2014 stuff
         | significantly?
        
       | pugworthy wrote:
       | It brings to mind Theodor Erismann's inverted goggle experiments
       | (https://www.sciencedirect.com/science/article/abs/pii/S00109...)
       | 
       | Given the brain plasticity those earlier experiments showed
       | possible, I wonder how well someone would adapt to these after
       | long term wearing?
        
         | JoeDaDude wrote:
         | I too wondered what it would be like to adapt and get used to
         | the inverted view. It turns out, inverting goggles are readily
         | available.
         | 
         | https://www.grand-illusions.com/reversing-goggles-c2x2114003...
        
       | tmslnz wrote:
       | Reminded me a lot of Animal Superpowers by Chris Woebken and
       | Kenichi Okada (2007) https://chriswoebken.com/ANIMAL-SUPERPOWERS
       | 
       | Kenichi's Wide Eyes:
       | https://web.archive.org/web/20180223030034/http://www.kenich...
       | 
       | And lastly, Meiwa Denki, a Japanese artist and performer who made
       | some beautiful head+eye gear experiments on a similar vein, which
       | I had the fortune to try in his Tokyo studio back in 2008... but
       | can't find any online reference for :/
        
       | mgraczyk wrote:
       | This is cool. I've always thought it would be interesting to do
       | something similar with VR goggles. Two people in an escape room.
       | Each person sees things from the others' perspective. They have
       | to work together and communicate to look around.
        
         | pkdpic wrote:
         | Thats such a good idea. Or just a youtube channel where people
         | walk dow the street like that and perform basic errands /
         | tasks. Driving would be interesting too.
        
         | chrischen wrote:
         | I feel like asymmetric VR experiences, reality and perception
         | distortion (tea for god), and stuff like this (I guess this is
         | technically symmetric but flipped?) are under explored in VR
         | and most VR games just follow a formula of take FPS game and
         | make it VR. Please make this, although it could be nausea
         | inducing.
        
         | moritonal wrote:
         | Oh god the nausea that'd induce..
        
       | arisAlexis wrote:
       | We need more art in tech
        
         | otikik wrote:
         | Please no more NFTs, we've had enough of that.
        
           | fragmede wrote:
           | There's some intersection in the Venn diagram between art and
           | NFTs, but please don't think NFTs remotely encompass what art
           | is.
        
         | soheil wrote:
         | We need more beauty in tech, not useless ugly cr*p. Think Apple
         | products.
        
           | donthellbanme wrote:
           | While I will never buy another new Apple computer; I've
           | always liked the look of most of their products unless my
           | finances improve.
           | 
           | Would I rather have a ugly product, that I could repair----
           | hell yes.
           | 
           | I thought some of Palm products back in the day were
           | beautiful. I loved my Palm TX. I loved the look, and feel of
           | the product.
        
           | micromacrofoot wrote:
           | yes we must consume
        
           | msla wrote:
           | I wouldn't call Apple products that, but I agree their design
           | is overhyped.
        
           | bee_rider wrote:
           | Are you saying their products are beautiful, or ugly crap? It
           | seems ambiguous which one is referring to Apple.
           | 
           | Beauty is subjective.
           | 
           | Good art is not necessarily beautiful. I suspect there's more
           | interesting potential for art/tech collaboration not in the
           | beautiful parts, but in the ability to create something
           | thought provoking.
        
         | BigBubbleButt wrote:
         | Why?
        
           | arisAlexis wrote:
           | Because art is beautiful and good and there is no problem to
           | be solved
        
           | tejtm wrote:
           | I will go with; "silly" exercises the same mental plasticity
           | required for intuitive leaps in problem solving.
        
           | xbar wrote:
           | Because there is insufficient art in tech.
        
             | BigBubbleButt wrote:
             | You have persuaded me.
        
       | makeworld wrote:
       | Wonderful stuff, I'm so interested in what wearing them would
       | look like.
       | 
       | The hammerhead reminds me of https://xkcd.com/941/
        
         | layer8 wrote:
         | If you add a six-month delay to one of the cameras, maybe that
         | could also work for the night sky?
        
           | jakear wrote:
           | The stars overhead at night in the summer tend to be overhead
           | at day in the winter. For instance, in the northern
           | hemisphere's summer we look in towards the milky way center
           | at night, but during winter nights we look out towards the
           | great unknown.
           | 
           | That said, I suppose you could train your camera at Polaris
           | and depending on your latitude (the northern the better, but
           | don't go so far that you lose nights) you'll have a
           | consistent circle around 90-Lat degrees wide. A bit less due
           | to axial tilt, but I'm not exactly sure how much.
        
             | layer8 wrote:
             | Good point. You can trade off the parallax against the
             | shared angle at night by reducing the delay e.g. to 3-4
             | months.
        
         | wanderingstan wrote:
         | This is great. Has anyone created something like this and wired
         | it to a 3D livestream to be watched with HD goggles?
        
       | leoc wrote:
       | When I was small I would take a desktop mirror and hold it facing
       | straight up at about waist height. If you adjust the height of
       | the mirror a bit then, when you walk around carefully while
       | looking into the mirror, you get quite a vivid and convincing
       | illusion of walking on the ceiling.
        
         | ljf wrote:
         | Ha I used to do the same as a child, our ceiling were varied
         | heights and angles and it was great fun. I just introduced my
         | kids to the 'game' a few weeks ago and they loved it.
        
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