[HN Gopher] Meta-Perceptual Helmets ___________________________________________________________________ Meta-Perceptual Helmets Author : beefman Score : 95 points Date : 2022-05-07 17:35 UTC (5 hours ago) (HTM) web link (www.connolly-cleary.com) (TXT) w3m dump (www.connolly-cleary.com) | valstu wrote: | So this where Daft Punk got the inspiration for their helmets | LegitShady wrote: | Don't the daft punk helmets predate this 2014 stuff | significantly? | pugworthy wrote: | It brings to mind Theodor Erismann's inverted goggle experiments | (https://www.sciencedirect.com/science/article/abs/pii/S00109...) | | Given the brain plasticity those earlier experiments showed | possible, I wonder how well someone would adapt to these after | long term wearing? | JoeDaDude wrote: | I too wondered what it would be like to adapt and get used to | the inverted view. It turns out, inverting goggles are readily | available. | | https://www.grand-illusions.com/reversing-goggles-c2x2114003... | tmslnz wrote: | Reminded me a lot of Animal Superpowers by Chris Woebken and | Kenichi Okada (2007) https://chriswoebken.com/ANIMAL-SUPERPOWERS | | Kenichi's Wide Eyes: | https://web.archive.org/web/20180223030034/http://www.kenich... | | And lastly, Meiwa Denki, a Japanese artist and performer who made | some beautiful head+eye gear experiments on a similar vein, which | I had the fortune to try in his Tokyo studio back in 2008... but | can't find any online reference for :/ | mgraczyk wrote: | This is cool. I've always thought it would be interesting to do | something similar with VR goggles. Two people in an escape room. | Each person sees things from the others' perspective. They have | to work together and communicate to look around. | pkdpic wrote: | Thats such a good idea. Or just a youtube channel where people | walk dow the street like that and perform basic errands / | tasks. Driving would be interesting too. | chrischen wrote: | I feel like asymmetric VR experiences, reality and perception | distortion (tea for god), and stuff like this (I guess this is | technically symmetric but flipped?) are under explored in VR | and most VR games just follow a formula of take FPS game and | make it VR. Please make this, although it could be nausea | inducing. | moritonal wrote: | Oh god the nausea that'd induce.. | arisAlexis wrote: | We need more art in tech | otikik wrote: | Please no more NFTs, we've had enough of that. | fragmede wrote: | There's some intersection in the Venn diagram between art and | NFTs, but please don't think NFTs remotely encompass what art | is. | soheil wrote: | We need more beauty in tech, not useless ugly cr*p. Think Apple | products. | donthellbanme wrote: | While I will never buy another new Apple computer; I've | always liked the look of most of their products unless my | finances improve. | | Would I rather have a ugly product, that I could repair---- | hell yes. | | I thought some of Palm products back in the day were | beautiful. I loved my Palm TX. I loved the look, and feel of | the product. | micromacrofoot wrote: | yes we must consume | msla wrote: | I wouldn't call Apple products that, but I agree their design | is overhyped. | bee_rider wrote: | Are you saying their products are beautiful, or ugly crap? It | seems ambiguous which one is referring to Apple. | | Beauty is subjective. | | Good art is not necessarily beautiful. I suspect there's more | interesting potential for art/tech collaboration not in the | beautiful parts, but in the ability to create something | thought provoking. | BigBubbleButt wrote: | Why? | arisAlexis wrote: | Because art is beautiful and good and there is no problem to | be solved | tejtm wrote: | I will go with; "silly" exercises the same mental plasticity | required for intuitive leaps in problem solving. | xbar wrote: | Because there is insufficient art in tech. | BigBubbleButt wrote: | You have persuaded me. | makeworld wrote: | Wonderful stuff, I'm so interested in what wearing them would | look like. | | The hammerhead reminds me of https://xkcd.com/941/ | layer8 wrote: | If you add a six-month delay to one of the cameras, maybe that | could also work for the night sky? | jakear wrote: | The stars overhead at night in the summer tend to be overhead | at day in the winter. For instance, in the northern | hemisphere's summer we look in towards the milky way center | at night, but during winter nights we look out towards the | great unknown. | | That said, I suppose you could train your camera at Polaris | and depending on your latitude (the northern the better, but | don't go so far that you lose nights) you'll have a | consistent circle around 90-Lat degrees wide. A bit less due | to axial tilt, but I'm not exactly sure how much. | layer8 wrote: | Good point. You can trade off the parallax against the | shared angle at night by reducing the delay e.g. to 3-4 | months. | wanderingstan wrote: | This is great. Has anyone created something like this and wired | it to a 3D livestream to be watched with HD goggles? | leoc wrote: | When I was small I would take a desktop mirror and hold it facing | straight up at about waist height. If you adjust the height of | the mirror a bit then, when you walk around carefully while | looking into the mirror, you get quite a vivid and convincing | illusion of walking on the ceiling. | ljf wrote: | Ha I used to do the same as a child, our ceiling were varied | heights and angles and it was great fun. I just introduced my | kids to the 'game' a few weeks ago and they loved it. ___________________________________________________________________ (page generated 2022-05-07 23:00 UTC)