[HN Gopher] Behold GoldenEye 007 with four screens - dream come ...
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       Behold GoldenEye 007 with four screens - dream come true or
       travesty?
        
       Author : Tomte
       Score  : 79 points
       Date   : 2022-05-06 14:31 UTC (2 days ago)
        
 (HTM) web link (www.theverge.com)
 (TXT) w3m dump (www.theverge.com)
        
       | fernandotakai wrote:
       | playing goldeneye with 4 players is such an amazing memory from
       | my childhood. the screen cheating screams were constant -- to the
       | point where we (as in, my group of friends) decided that screen
       | peaking was worth an arm punch (without retaliation). and the
       | group would judge if the offender was screen peaking or not!
       | 
       | oh and only the "noobs" (as in, the younger of our group) could
       | pick oddjob, because it was almost cheating.
        
       | jonplackett wrote:
       | Totally invented this in 1997 with a cross shaped piece of
       | cardboard stuck to the TV screen. Radars off too for extra
       | jumpiness.
        
         | dannyfraser wrote:
         | No radar, auto-aim off, license to kill, pistols, go!
        
       | jonplackett wrote:
       | I was hoping this was going to be the announcement that it's
       | coming to the Switch N64 emulator
        
         | voidfunc wrote:
         | Doubt that would ever happen. Probably a licensing nightmare
         | since Microsoft owns Rare now plus whatever licensing issues
         | they would have with the Bond franchise holders.
        
       | lelandfe wrote:
       | https://arstechnica.com/gaming/2022/05/how-to-play-multiplay...
       | 
       | ArsTechnica's article includes more detail in how exactly they
       | got this to work - it's pretty great/disgusting.
        
         | dehrmann wrote:
         | You'd have to do some buffering, but I guess you could "just"
         | (this is way easier with digital tech) buffer scanlines, send
         | the first half of it to one screen, the second have to another
         | at half speed, and replay the line for the next scanline?
         | What's nice is you don't have to buffer a full frame to do
         | this, so there wouldn't be a frame of lag.
        
         | Nextgrid wrote:
         | I wish they'd change the link to this as it contains more
         | technical details.
         | 
         | Edit: nevermind, shame that you can't flag your own comments
         | for moderator attention. I know I can email but I feel like
         | it's not important enough to warrant one.
        
       | codingkoi wrote:
       | My siblings and I would tape a monopoly board to the TV to split
       | it vertically and then play team games to get around "screen
       | cheating". I think it had the best of both worlds. We were still
       | in the same room but we could ambush and sneak up on each other.
       | Definitely less expensive than this solution.
       | 
       | Goldeneye 64 was the best bang for our buck of any game we ever
       | bought. We did the same thing with Perfect Dark.
        
         | 14 wrote:
         | I was going to mention Perfect Dark. Probably my favourite game
         | to this day. So many good wasted childhood hours playing this
         | game.
        
           | stevesearer wrote:
           | I loved Perfect Dark but never completed the game as my
           | system would always freeze due to the number of explosions
           | during the last level's boss battle. Even with the expansion
           | memory pack thing.
        
         | RileyJames wrote:
         | Yep, remember doing that once or twice in halo 1.
         | 
         | Ultimately, screen cheating is a feature.
         | 
         | Halo worked well as the pistol (starting weapon) is all you
         | really need. So there's no massive disadvantage on spawn.
         | 
         | I remember playing online 2v2 (halo on xbox, there was no
         | online so it was actually system link, lan, run over the
         | network. Bloody hard work from Australia) in which screen
         | cheating is most definitely a feature.
         | 
         | Nothing more bonding for two brothers to duke it out 1v1, and
         | then discover you're leagues ahead of everyone online in 2v2.
        
         | udp wrote:
         | We used to position the TV such that it was split between two
         | bunks of a bunk bed. One player below and one player above.
        
         | aunty_helen wrote:
         | Perfect dark was such a great game. Heaps of innovative
         | concepts.
         | 
         | Not sure screen cheating would work very well against the
         | sniper that can shoot through walls though.
        
           | fernandotakai wrote:
           | the second mode on all weapons made perfect dark absurdly
           | unique. the laptop gun was super fun and innovative.
        
         | megablast wrote:
         | Screen cheating is a valid form of play though. You have to be
         | good to know where someone is by quickly looking at their
         | screen.
        
           | noobermin wrote:
           | 18 year old me would say "only noobs think this"
        
             | ddingus wrote:
             | Yup. Knew those layouts cold. People knew
        
         | willismichael wrote:
         | That's incredible. Somebody actually found a genuinely
         | enjoyable use of a monopoly board.
        
           | voidfunc wrote:
           | I like Monopoly, but this made me laugh.
        
             | willismichael wrote:
             | Thanks. My problem with Monopoly is that I always feel like
             | about 10 or 15 minutes into the game it is clear who the
             | winner will be, and then the next two hours are a slow
             | grind in which everybody else slowly becomes dust.
        
       | [deleted]
        
       | ddingus wrote:
       | Awesome!
       | 
       | I wanted to do that forever. Never had the hardware, but being
       | around media people meant I knew it was possible.
       | 
       | Dream come true, in my view!
       | 
       | All that killer analog gear being tossed and this happens.
       | 
       | Now I just want to play, maybe perfect dark too.
       | 
       | To avoid screen cheating, I liked to drop the proximity mines in
       | PD and keep moving. Effective enough they were banned from family
       | play, lol.
        
       | findalex wrote:
       | Pro tip: A+B will detonate a remote-mine (no need to switch to
       | the watch).
        
         | IntelMiner wrote:
         | Time to rent a time machine and go back 25 years
         | 
         | Child me is gonna be king of the playground
        
       | jpgvm wrote:
       | We do what we must because we can.
        
       | arielweisberg wrote:
       | Didn't even know screen cheating was a thing. That is just how
       | the game was played. No player is at a disadvantage.
        
         | crtasm wrote:
         | There's even a game named after the term where everyone is
         | invisible so you _have_ to look at the other player 's screens:
         | https://en.wikipedia.org/wiki/Screencheat
        
         | dehrmann wrote:
         | It's cheating in the same way looking at the community cards is
         | in hold 'em; it's part of the game.
        
       | basedgod wrote:
       | stock n64 goldeneye is unplayable garbage
       | 
       | https://youtu.be/ziUMJB3id8I
       | 
       | what a waste of time
        
         | ironSkillet wrote:
         | Of course it doesn't hold up to modern standards 25 years
         | later. But at the time it was released, it was considered
         | outstanding and revolutionary. I mean c'mon, you could shoot
         | guards in the groin and they would slowly fall to the ground
         | clutching their junk in agony.
        
           | ericlewis wrote:
           | Indeed a large appeal was the technical marvel of have a 4
           | person split screen game of such magnitude. Very different
           | from the relative simplicity of Mario kart.
           | 
           | Edit: it also bothers me that despite our progress on all
           | technological fronts we still get halo as the best split
           | screen fps experience.
           | 
           | Edit 2: also still love playing OG 007 with friends who come
           | over because if you didn't figure out how to prevent screen
           | cheating you never learned how to actually play.
        
             | dannyfraser wrote:
             | Oh that last point! My friends and I used to just strafe
             | along every single wall and all you could see was the wall
             | texture until it was time to shoot. We knew all the levels
             | so well that just the changes in lighting, or sometimes how
             | quickly a door opened, were enough for us to tell where
             | someone else was (avoid the coloured corridors in Complex).
             | 
             | Screen cheating is a skill, countering it is a skill, and
             | countering THAT is an even bigger skill.
        
           | fernandotakai wrote:
           | you could should their hats without damaging the guards!
           | (which was great on facility (aka second mission) -- you
           | could shot the hat out of a guard that was using the
           | bathroom).
        
         | ericlewis wrote:
         | The game being hard was part of the appeal. It took skill.
         | Maybe arguably dumb skill on the wrong areas - but skill. I'm
         | not impressed that modernizing and switching the input methods
         | made it "better" because my respect for them as a player will
         | still come from how well they can do hobbled in the same way as
         | myself.
         | 
         | Edit: one such strategy is using odd job, the most derided of
         | strategies because you were basically taking advantage of how
         | difficult it was to use the Z axis. Screen cheating was
         | generally not that big a deal because you could do it just as
         | well as anyone else. It was more so "honor in doing so" that
         | was a problem.
        
           | hombre_fatal wrote:
           | Oddjob was what we made the winner-goes-on play as in my
           | circle of friends because his head is at headshot level. You
           | headshot him by just firing from the hip.
           | 
           | Jaws, on the other hand, was taller than everyone so everyone
           | had to aim up at your head, and you could get headshots on
           | everyone else without moving the reticle.
           | 
           | Offjob's true advantage, at least for us, was that he could
           | hide inside exploded boxes and he could counter Jaws.
        
             | ericlewis wrote:
             | I forgot about jaws height! It often depended on who had
             | unlocked what I suppose (different friends at different
             | stages, for proper competition we always had the cart with
             | everything and cheats) But odd job was definitely off
             | limits - I think he was actually slightly _under_ headshot
             | range. But easy enough adjustment I guess.
             | 
             | Forgot about the exploded boxes thing too! I haven't played
             | much 007 since pandemic. Still got the slime green n64 and
             | such though.
        
               | hombre_fatal wrote:
               | I haven't played in 15 years but I think you're right.
               | 
               | When Oddjob was close, you would have to quicktap C-up
               | instead of C-down to get a headshot on him while you were
               | strafing around. But once he was 10+ meters away, you
               | didn't have to adjust aim at all.
               | 
               | Meanwhile, when Jaws was close, you'd have to even
               | double-tap C-down to aim at his head. And even far away
               | you'd only get body shots without adjusting aim. Which is
               | also the disadvantage that Oddjob has trying to shoot
               | everyone else in the game, thus we never considered him
               | much of an advantage since he will mainly get bodyshots
               | on other players.
               | 
               | Frankly this is good PhD paper territory.
        
             | nick_ wrote:
             | Wait you can fire from the hip in goldeneye?
        
               | ericlewis wrote:
               | Yes. I'd argue zooming was less likely, the AK47 that
               | looked like a bottle of Chianti and you sprayed
               | everywhere being a good example. It was really hard to
               | try and use the aiming mode but key to levels (I forget
               | exact name) where it's a maze that people can end up on
               | different stories. The one with all the hidden doors is
               | what I'm referring to.
        
               | ericlewis wrote:
               | Perhaps it didn't look like it was from the hip - but for
               | all intents and purposes it was. Holding down the Z
               | button and aiming with the joystick was "down the
               | sights". I don't recall if accuracy differs much in
               | either scenario but the Z button version definitely did
               | differ in accuracy when you were panic-shooting.
        
               | hombre_fatal wrote:
               | I just mean shooting the gun without holding R to make
               | the reticle appear.
               | 
               | IIRC Goldeneye even had horizontal-axis auto-aim which
               | helped.
        
       | causality0 wrote:
       | _No screencheating here!_
       | 
       |  _puts the screens in a row so you can still screen cheat_
       | 
       | Sigh.
       | 
       |  _That means he "happens to have a number of bits of equipment
       | for messing around with video," he said._
       | 
       | This is an important line. It was done this way because they had
       | the equipment on hand, not that they think it's a good solution
       | for anyone else. The bit about replicating their setup is just
       | the author being dumb. You could do this with fifty bucks in
       | capture and output equipment.
        
         | Khoth wrote:
         | That's just for the video showing it off, they say when people
         | are playing it for real they'll arrange the screens facing away
         | from each other
        
         | argsnd wrote:
         | Seems like a lot of the cheapest ways to do this might
         | introduce significant latency though.
        
           | goldenkey wrote:
           | https://arstechnica.com/gaming/2022/05/how-to-play-
           | multiplay...
           | 
           | They are using analog signal processing equipment, the
           | latency is probably less than a ms.
        
             | drewtato wrote:
             | This isn't the cheap way. Cheap way is converting it to
             | digital and re-outputting it in 4 separate hdmi/vga
             | displays.
        
       | legalcorrection wrote:
       | $10,000 to split a video signal into quarters? They got fleeced.
       | 
       | And how is this even a story? They took a video signal and split
       | it into quarters. What am I supposed to be surprised or impressed
       | by?
        
         | ericlewis wrote:
         | I was sitting here thinking the same thing. You could probably
         | achieve this with an rpi or two. The article is light on
         | technical details unless I totally missed it..
        
         | knolan wrote:
         | I would imagine you could do it easily with a HDMI mod and some
         | edid dongles for a few bucks.
        
         | paulryanrogers wrote:
         | It's a museum so reusing CRTs and their low latency is probably
         | part of the appeal.
        
           | djur wrote:
           | Yeah, the Ars Technica article makes it clear that this is a
           | temporary use of hardware they already had on hand, and the
           | $10k is just an estimate of what it would cost to buy this
           | vintage hardware online today.
        
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