[HN Gopher] The Beautiful Diablo 2 Resurrected Machine ___________________________________________________________________ The Beautiful Diablo 2 Resurrected Machine Author : phenylene Score : 122 points Date : 2022-05-09 02:39 UTC (20 hours ago) (HTM) web link (fabiensanglard.net) (TXT) w3m dump (fabiensanglard.net) | etempleton wrote: | Interesting read. I have never played Diablo 2, but might have to | try resurrected now. | | I found Diablo 3 boring, but hearing about some of the | differences maybe Diablo 2 will be more interesting to me. | clircle wrote: | I just replayed diablo 2 a month ago, but since I don't have a | windows computer, I went for the Path of Diablo[1] mod. This is | an excellent mod that stays pretty close to the original | experience, but makes the game a bit faster and more comfortable | for the 2022 gamer. | | [1] https://pathofdiablo.com/ | outworlder wrote: | I'm wondering why they even bothered with an external GPU, when | an APU would have way more power than the best GPUs of the time | even dreamed of. | Cuuugi wrote: | The new game "Diablo 2:Resurrected" has more modern | requirements ( i believe an NVidia GTX 1060 card for example). | neogodless wrote: | The game mentioned is Diablo II: Resurrected. See system | requirements[0]. | | Minimum: Nvidia GTX 660, AMD Radeon HD 7850 | | Recommended: Nvidia GTX 1060, AMD Radeon RX 5500 XT | | They aren't terribly steep, but they are not on the same level | as the original game[1]! | | > DirectX compatible video card, 8MB Glide or Direct 3D | compatible video card for optional 3D acceleration | | [0] https://us.battle.net/support/en/article/284798 | | [1] https://www.pcgamer.com/diablo-2-resurrected-pc-system- | requi... | viraptor wrote: | That's close to Skyrim remastered requirements and that works | ok on an integrated Intel. | nickjj wrote: | Fun read as I also played that game in the past. | | In the article he mentions "the game has changed" with new quests | and a synergy system but these weren't added to resurrected. | | The extra act came with the D2:LoD expansion in 2001 and skill | synergies became a thing in the 1.10 patch in 2003. | btmiller wrote: | The game changes in dimensions beyond synergies and quests. For | instance, there are new runewords. D2 is the pinnacle ARPG with | a die-hard community, so even minor changes to area levels, | runewords, or skill attributes can open up all sorts of new | possibilities. | | I'd personally prefer if the gaming community wasn't so | monoculturally driven to a prescribed set of game attributes | (e.g. end game content, DLC, battle royale, loot boxes, skins, | sandbox, open world). D2 isn't for everyone nor should it be :) | nathias wrote: | yea, and you can play a pre-LoD mode as 'classic' when making a | new char since then ... | kemayo wrote: | Yeah, the only real changes in the initial Resurrection release | were the obvious graphical improvements, and some fairly minor | quality-of-life improvements to the stash system. | | That said, they _have_ started to make actual gameplay changes | since then. Last month gave us the first gameplay patch to | Diablo 2 since 2010: https://news.blizzard.com/en- | us/diablo2/23788293/diablo-ii-r... | matttb wrote: | Weapon swap glitch was also 'fixed' | thriftwy wrote: | You are killing me since I was thinking of synergy system as | "that recent thing" | Aragorn2331 wrote: | Amazing setup for amazing game ! Thanks for this post, i love to | read you :-) | PainfullyNormal wrote: | > "Maybe Diablo 2 difficulty and savageness belong to another | era." | | The popularity of the dark souls series would indicate otherwise. | I feel the invisible hand of upper management here, using words | like "casual" and "accessible" to justify the decision to make | games "easier". | boomboomsubban wrote: | Dark Souls lacks permadeath. People are fine with hard but | ultimately fair, die and learn the patterns then eventually | win. | | Diablo 2 could erase weeks of work by one monster spawning an | unfair combination. Practically nobody is truly looking to | bring that back. Though, people are fine with that work | improving further runs with rogue-likes. | tomc1985 wrote: | Have you even played Path of Exile? People LOVE that shit. | Endgame bosses hit you for integer multiple of your HP, the | only way you survive is through theorycrafting how to | mitigate it (or be one of those losers who has to follow a | guide) | | Hell regular bosses LOVE massive damage spikes. I'm with you | that it pisses me off and I since left for greener pastures | (Grim Dawn) | cmeacham98 wrote: | Path of Exile doesn't have perma-death. There is a hardcore | league, but dying simply drops your character to the | softcore league (rather than deleting it). | iamacyborg wrote: | It's not even just endgame bosses that can wreck your day | in PoE, a few unlucky rolls and even the first boss you | encounter is going to be a tough one to beat. | thaumasiotes wrote: | > Though, people are fine with that work improving further | runs with rogue-likes. | | Sad to see people contrasting Diablo II, an actual roguelike, | with "rogue-likes". | anthk wrote: | Diablo II is not a roguelike. Diablo 1 it's _based_ on a | Roguelike, Moria, but with real time features and no | permadeath. | thriftwy wrote: | Diablo II is a real-time game so it is, with all due | respect, a rogue-like. | TillE wrote: | Diablo 1 is probably the only notable game you could | legitimately describe as a real-time roguelike. | | Diablo 2 drifts pretty far from the formula, to the | extent that it largely defines the "action RPG" genre as | we still know it. | ar_lan wrote: | > Diablo 2 could erase weeks of work by one monster spawning | an unfair combination. | | Only if you play Hardcore mode, which is entirely optional. | worker_person wrote: | Hardcore mode adds huge amounts of fun to the experience. | You feel so invested into what's going on, calculating how | much risk you can safely manage, etc. Leaderboards are more | interesting. Finding secondary gear for when your main | eventually dies. | | Dying because I was being stupid is just part of the fun. | Re-role. Use some saved resources to skip the early grind. | | Dying because server crashed, internet lagged for 6 | seconds, etc. Those hurt. They are the vast majority of | deaths. | selbyk wrote: | There is also an experience penalty on softcore in hell. | 10% experience at lvl 98 is a few weeks of work for me. | Vadoff wrote: | Getting to level 99 or playing hardcore mode isn't the | objective for 99+% of players. | | Diablo 2 is a fairly forgiving and moderately casual game | imo. Most builds require only one skill for damage, and | respeccing and how easy it is to get a character rushed | means it's easy to experiment or fix builds. | seanp2k2 wrote: | Where is Jamella Editor Resurrected? D2 was a great into | to memory and hex editing as a kid :) | | Edit: wouldja look at that | https://github.com/dschu012/d2s | | Also fun: | https://d2esr.fandom.com/wiki/Eastern_Sun_Rises_Wiki | iamacyborg wrote: | I played D2 pretty obsessively for a few years during my | teens and never bothered going higher than 92, rolling | new builds was always more fun than endless baal runs for | me. | doikor wrote: | > One thing we never got to do was slay Diablo clone. Installing | software to track IP address of the server was too unappealing. | | This was actually changed in 2.4 (the patch with the ladder | season added). Diablo clone now is tracked by the region. | | https://news.blizzard.com/en-us/diablo2/23788293/diablo-ii-r... | tomwojcik wrote: | Yep. And here's the tracker updated by volunteers | https://diablo2.io/dclonetracker.php | jhartwig wrote: | I love this guy's books! | mathnode wrote: | Slightly related, it's been posted before; OpenDiablo2 is an | effort to re-write Diablo 2, in Go: | | https://github.com/OpenDiablo2/OpenDiablo2 | rodolphoarruda wrote: | Kind of off topic. What an impressive post! It's refreshing to | see that the open web is not dead yet. ___________________________________________________________________ (page generated 2022-05-09 23:01 UTC)