[HN Gopher] The Making Of Grand Theft Auto (1996) [video]
       ___________________________________________________________________
        
       The Making Of Grand Theft Auto (1996) [video]
        
       Author : chha
       Score  : 148 points
       Date   : 2022-05-09 12:53 UTC (10 hours ago)
        
 (HTM) web link (www.youtube.com)
 (TXT) w3m dump (www.youtube.com)
        
       | corysama wrote:
       | For more vids like this, check out
       | https://www.reddit.com/r/TheMakingOfGames/
        
         | Pr0ject217 wrote:
         | Thank you!
        
       | MomoXenosaga wrote:
       | GTA was so cool. Peak 90s edge. Nintendo was for kids PlayStation
       | was going for the teenagers/young adults.
        
       | fgh wrote:
       | A long time ago, I found a website with a description of how the
       | 2.5d engine of GTA works. Would anybody here maybe remember where
       | that was posted and could provide an URL?
        
         | rzzzt wrote:
         | Not quite what you are looking for, but if you like long-form
         | programming videos, javidx9 constructs a similar game engine in
         | an hour or so in "Top Down City Based Car Crime Game":
         | https://www.youtube.com/watch?v=mD6b_hP17WI
        
         | rasz wrote:
         | Grand Theft Auto: The Complete History - SGR
         | https://www.youtube.com/watch?v=vX0Fk8ZOXXA had a funny analogy
         | - imagine a sprite fighting game (or just play Street Fighter
         | 2) with 2D background but perspective corrected floor
         | https://sf2platinum.wordpress.com/ Its a neat case of pseudo 3D
         | with constant Z planes like in Doom, no need for division per
         | pixel to fix perspective means fast.
        
       | GlennS wrote:
       | Still gutted they never made Grand Theft Auto: Weston-super-Mare.
        
         | midasuni wrote:
         | When the 1969 expansion came out it too was rated 18. I was 16,
         | went into Manchester and bought it. Felt like a rebel.
         | 
         | Then on the metro back with my child ticket (valid upto the age
         | of 15) I got stopped. My friend didn't even have a ticket and
         | he got fined, but they let me off as I at least had a ticket.
         | 
         | Felt like such a rebel that day.
        
       | leakbang wrote:
       | For those interested: The Design Behind Grand Theft Auto 3
       | 
       | https://youtu.be/qUI0moGiNuw
        
       | bonoboTP wrote:
       | It's crazy to see all these interviews from >25 years ago.
       | Everything is calmer, people are more soft-spoken, they think
       | before they speak. They come across as some mix of wholesome,
       | endearingly naive and balanced, genuine etc (it's the tone of
       | voice, the facial expressions, the body language, everything).
       | compared to the media frenzy today, including the shouting
       | grimacing screaming youtubers, the constant crisis mode, everyone
       | putting on an act etc.
       | 
       | I'm not saying the world had no problems, I was alive, I know it
       | wasn't paradise. But the contrast is always noticable whenever I
       | watch old footage, eg asking people's opinions on the street etc.
       | Or there was also a video about some friends having fun at
       | Disneyland and it all seemed much calmer than today.
        
         | RGamma wrote:
         | (In American media, but also elsewhere) It was calmer than
         | today but it has become pointless to lament the loss of
         | serenity in an age where attention spans are measured in
         | days/few weeks and no voices speak above the loudest (I have
         | tried many times, but got drowned by the social media opinion
         | tsunami). It crushes the soul and it has spread.
         | 
         | Heck, it's like those who are sensitive to this phenomenon have
         | left or got sucked into it (sadly this includes me at times)
         | and those who remain have no idea what has even happened
         | (generally speaking).
         | 
         | Like when we used to say, woah this whole social media thing is
         | a giant experiment, wonder whether that'll go well. Yeah,
         | apparently 90% didn't wonder; they just _did_.
         | 
         | P.S. my earlier comment is an instance of this
         | https://news.ycombinator.com/item?id=31270985
        
         | bowsamic wrote:
         | Are you sure it isn't just that they're British? I think a lot
         | of the intensity came from the US. When I grew up in the UK, we
         | used to joke about Americans being insane and loud, but now we
         | are copying them...
        
         | Cloudef wrote:
         | https://www.youtube.com/watch?v=AxSdWhkMB_A You may like this
         | too
        
         | corford wrote:
         | Definitely. It often feels a lot more calmer and thoughtful
         | e.g. https://www.youtube.com/watch?v=SgMPr0UZObY (came up as a
         | recommendation after watching the article video)
        
           | bonoboTP wrote:
           | Or this Stallone interview (also YT recommendation)
           | https://www.youtube.com/watch?v=dFlybZL1mWE If a movie star
           | went into that contemplative mode today, the interviewer
           | would feel some kind of awkward tension and would immediately
           | crack a joke or somehow lift up the conversation back to the
           | surface level. You only get this stuff now on podcasts.
           | 
           | As for your video, just imagine uttering the words "complex
           | mathematics" today unironically in an entertainment-related
           | interview. The interviewer would have to immediately
           | ironically say something like "oh, you lost me there" or
           | something like "you're such a wizard, I can't even file my
           | taxes" or so. Somehow genuineness and any level of
           | seriousness is seen as kryptonite for the media today.
        
         | deepsun wrote:
         | Sounds similar to ever-increasing sweetness of soda drinks: if
         | your drink has 3% more sugar than competitor, it just "tastes
         | better". So the market gradually falls into super-sweet.
        
           | dncornholio wrote:
           | Today, it is important to act you have 1000% more fun than
           | the person before. Dude, you're just having a few beers with
           | friends and you act like you just got married.
        
           | xdfgh1112 wrote:
           | A good argument for sugar tax, even if a lot of people
           | complain about it.
        
         | deepsun wrote:
         | And confidence. Nowadays everyone look super-confident.
        
         | neilv wrote:
         | "Susan Kare explains Macintosh UI ergonomics on the Computer
         | Chronicles (1984)" https://www.youtube.com/watch?v=x_q50tvbQm4
         | 
         | She's demonstrating something pretty new and significant to a
         | lot of people.
         | 
         | Maybe software _job_ interviews have followed a related arc, to
         | amped-up performance art rituals and shibboleths, from genuine
         | meaningful down-to-earth conversation.
        
         | jl6 wrote:
         | Maybe the difference is that in 1996 games were still somewhat
         | nerd-niche rather than mass media. If you look at mainstream
         | interviews of the time with, say, pop stars, I think you see
         | the same kind of hype/glaze/insincerity. The person sinks
         | beneath the brand.
        
         | Jimmy wrote:
         | I agree. People will be quick to say that that's just your
         | nostalgia talking, but taken to an extreme, that argument would
         | entail that culture and patterns of behavior never change,
         | which is equally implausible.
        
       | dilyevsky wrote:
       | Love the patronizing tone! So 90s
        
         | fancyfredbot wrote:
         | I really enjoyed the patient explanation that no, they play
         | games in their lunch hour but what they get paid for is
         | developing games which is what they do the rest of the day.
        
         | jamal-kumar wrote:
         | I cracked up at "Now you might think Darren here has gone
         | completely mad..."
        
           | sgt wrote:
           | A gurrl working in this place with only boys! Well, how did
           | YOU end up with this job then?
        
       | tombot wrote:
       | There's a longer documentary released by noclip Dec 2021 which
       | expands on some of the history
       | https://www.youtube.com/watch?v=Ev7FqNa5rD0
        
         | lostgame wrote:
         | Thank you! I lamented greatly how short the clip was. When I
         | saw it was only 6min I almost didn't bother watching it - how
         | the hell in-depth can a 6 minute video be...
        
       ___________________________________________________________________
       (page generated 2022-05-09 23:00 UTC)