[HN Gopher] Master of Orion
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       Master of Orion
        
       Author : simonebrunozzi
       Score  : 120 points
       Date   : 2022-05-09 06:14 UTC (2 days ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | rzwitserloot wrote:
       | There is an excellent remake (with an active modding community
       | and real tricky AIs if you want to enable them) available; open
       | source, no less!
       | 
       | Remnants of the Ancients: https://rayfowler.itch.io/remnants-of-
       | the-precursors
        
         | hyperpl wrote:
         | I believe I tried this a year or 2 ago but I've always favored
         | https://gitlab.com/Tapani_/1oom as I feel it delivers the
         | closest experience to the original - also I prefer the old
         | pixel graphics.
        
         | NikolaNovak wrote:
         | Merci; Purchased, we'll see how it fares :->
         | 
         | (though I've historically been more of a Moo2 / MOOII fan :)
        
         | rhn_mk1 wrote:
         | How true to the original is it?
        
       | Pxtl wrote:
       | TIL that the the term 4X was coined by a guy who thought
       | 
       | > that Civilization's inclusion of global warming as a threat to
       | progress and women's suffrage as a Wonder of the World
       | constituted some form of surrender to left-wing political
       | correctness
       | 
       | ... ick.
        
       | seanwilson wrote:
       | Are there any games like Civilization and Master of Orion where
       | the number of units and choices in the later game don't get so
       | overwhelming? I usually lose interest at this point but enjoy the
       | early game.
       | 
       | It's not the same kind of game or as grand in scale, but I really
       | enjoyed Into the Breach because each turn you only have a limited
       | number of choices and units each turn, and each choice feels
       | important.
        
         | Pxtl wrote:
         | Imho, that was the charm of Orion 1 - it was flawed about it of
         | course, but the basic ideas that
         | 
         | 1) You didn't have to manage individual buildings, they were
         | just priority bars on planets...
         | 
         | 2) Ships of the same class stacked.
         | 
         | meant that scaling up the empire wasn't the kind of tedious
         | nightmare we see in more civ-style 4X games. Sadly Moo2, while
         | a superior and more polished game than Moo1, moved away from
         | this innovation into more conventional construciton and ship
         | management.
        
         | syntheweave wrote:
         | The most streamlined "4X-ish" I know of is the wonderful
         | Slipways:
         | 
         | https://slipways.net/
         | 
         | However, it achieves this by eliminating the combat, the
         | opponent AI, and ways to revise your decision-making, instead
         | making it more of an economic logistics puzzle with immense
         | numbers of dependencies to consider on every turn, which makes
         | some players used to having a build strategy to exploit and an
         | enemy to beat up accuse it of being "not a game", always a good
         | sign that you're on to something new and different.
         | 
         | It's originally a PICO-8 game, which gives some idea of how
         | compact it is. You can still play that version right now:
         | https://www.lexaloffle.com/bbs/?tid=30978
        
           | mlindner wrote:
           | I watched the trailer for the game, but when a selling byline
           | is "still be done in time for lunch" I immediately go "no
           | thanks". I want games that are engrossing and suck me in for
           | hours at a time, not toys that can be picked up and dropped
           | at a moments notice "on the go".
        
             | syntheweave wrote:
             | Let me put it this way: Most livestreams of this game end
             | in several minutes of silence staring at the screen. It
             | needs the intensity of a chess match, not Solitaire. But if
             | you just want to veg out clicking around the map for hours,
             | it probably won't satisfy you.
        
         | IG_Semmelweiss wrote:
         | Stellaris does a fantastic job at this.
         | 
         | Stays relevant until the very end.
        
           | hubblesticks wrote:
           | Agreed. I grew up on MOO2, played too much of it, mostly
           | hotseat with a friend.
           | 
           | I tried a few other 4X space games, but none scratched the
           | itch that Stellaris did. It's the only 4X space game I play
           | now. And Paradox keeps adding content!
        
         | bhelyer wrote:
         | I quite enjoyed The Battle of Polytopia -- it's a very cut down
         | Civ style game.
         | 
         | Warhammer 40,000: Gladius - Relics of War is enjoyable too --
         | it's quite simplified (the space marines can only build the one
         | city, as appropriate for a 40k game there's zero diplomacy,
         | etc).
         | 
         | Warlock - Master of the Arcane is a Master of Magic spiritual
         | successor, and I found it a lot less taxing than Civilization
         | in the late game.
        
         | chongli wrote:
         | _I usually lose interest at this point but enjoy the early
         | game._
         | 
         | I suffer from the same problem. I love these games. I've played
         | Civ 1-5, Alpha Centauri, Master of Orion 2, Master of Magic;
         | all quite extensively. Every single time I get bogged down in
         | the late game. I automate my bases/cities/planets with all of
         | the available automation options and then try to wrap things up
         | as quickly as I can but it always takes longer than it should.
         | 
         | I agree with you that the number of choices you need to make in
         | the late game is overwhelming, and many of these choices are
         | trivial, but there's an additional problem: you are often so
         | far ahead of the computer AI opponents that it feels like you'd
         | have to make some huge mistakes to give them any hope at all.
         | It can then feel very frustrating that you're so far ahead but
         | must still go through the whole song and dance to finish the
         | game.
         | 
         | What these games really need is a diplomatic option for you to
         | demand they surrender to you completely and become a
         | client/puppet of your empire. Furthermore, the AI should always
         | accept this offer if they can see they have no chance at
         | defeating you in a war.
        
           | bombcar wrote:
           | It's fine to admit that early game is what you like - it's
           | true for many across many genres. Many players love Minecraft
           | up until they get Elytra, and then really want to restart -
           | optimizing factorio starts was always fun for me.
           | 
           | It's nice when games acknowledge it as the article mentions -
           | and some have a "victory" screen with a "keep playing"
           | option.
           | 
           | The 4x games are almost between normal games and pure
           | simulations like the city builders - where the simulation can
           | become the fun.
        
           | pavlov wrote:
           | I feel the same way.
           | 
           | It might be fun if the goals of the game turned upside down
           | when you're winning. The AI players surrender and you're the
           | newly crowned Galactic Emperor, congratulations! Everybody
           | works for you.
           | 
           | Now comes the second half of the game where you try to keep
           | your empire together while it decays into bureaucracy. In a
           | thousand years, a Hari Seldon appears and you have to decide
           | whether to exile him...
        
       | [deleted]
        
       | ThePhysicist wrote:
       | Ascendancy is my favorite classic 4X, still have the CD version
       | and sometimes fire it up in DOSBOX.
        
         | thriftwy wrote:
         | Ascendancy is an example of how gameplay limitations ruin the
         | game experience.
         | 
         | In Master of Orion I you could have huge fleets of warships
         | roaming through the space.
         | 
         | In Master of Orion II (significantly less successful if you ask
         | me) there were a mechanics of "control" or smth along these
         | lines, which limited you from having a large number of large
         | warships by ramping up upkeep. I guess you could live with
         | that.
         | 
         | Ascendancy is nice, but: You can only have N+1 ships, where N
         | is number of your planets. This means you need to spend 90% of
         | time developing planets (pushing "next building") with no ways
         | to utilize your industrial output when not building a ship
         | replacement. Boredom of managing insignificant colonies by hand
         | is what ruins many 4X games.
         | 
         | It would be an understandable limitation if Ascendancy was a
         | board game, but in a video game it's just a sign that game
         | designers could not balance the gameplay.
         | 
         | Otherwise, great game. The music and the races are awesome.
         | Tech tree is very funny.
        
           | ThePhysicist wrote:
           | Hah, you can just press M (I think it was M?) to automate the
           | management of colonies. Never managed planets by hand as it's
           | super boring and a bit pointless as you said. In general the
           | late game is a bit bland as the AI is not very good even with
           | the patch they delivered, but still it's quite a fun game and
           | the 3D view was really innovative at the time.
        
       | Inhibit wrote:
       | AI War and the Dominions series (generally whatever release the
       | latest one is) are my go-to for that type of engrossing gameplay.
        
       | shadowtree wrote:
       | Playable in any modern browser:
       | https://playclassic.games/games/4x-dos-games-online/play-mas...
       | 
       | Enjoy!
        
       | christkv wrote:
       | Master of Magic another cult 4X game is also getting a remake
       | soon https://store.steampowered.com/app/1623070/Master_of_Magic/
        
         | hyperpl wrote:
         | If MOO1 is my favorite game, this is my 3rd (2nd is HoMM3).
         | Thanks for posting this. Looking forward to purchasing and
         | playing it.
        
         | corysama wrote:
         | In the mean time, the original Master of Magic recently had a
         | huge overhaul with a native Windows build and major content
         | updates
         | https://store.steampowered.com/app/1557960/Master_of_Magic_C...
        
           | christkv wrote:
           | Same company doing the remake it seems, will have to check it
           | out for nostalgia :)
        
       | Andrew_nenakhov wrote:
       | I have once played a hot seat game of Moo2 with two friends. I
       | had an increased production race, one friend had an improved
       | science race, and second one had silicoids on steroids - he
       | picked all kinds of maluses to get eating rocks and surplus birth
       | rate.
       | 
       | ... and he wiped the floor with both of us, silicoids are OP,
       | please, nerf.
       | 
       | Great games and happy memories from childhood. Moo1 was better in
       | feel, but moo2 was better at actual gameplay.
        
         | FredPret wrote:
         | I always found population trumps all else. So if you have
         | modifiers like subterranean (higher max pop per planet) plus
         | maybe a pop growth increase, you're likely to win.
         | 
         | Another one I always went with was to pick Repulsive (no
         | diplomacy) since you'll end up at war with everyone anyway.
        
           | nurettin wrote:
           | You can wipe the floor with everyone early using a warlord +
           | telepathic + trans-dimensional combination. Fire missles and
           | run around. As soon as the planetary fortress falls, the
           | planet is yours, no invasion needed. I abused it so much that
           | friends banned the combination from multiplayer.
        
           | JoeAltmaier wrote:
           | I liked Telepath and silicoid - you skip all food and ground-
           | combat skills, since you take over planets with your mind!
           | Better than the Psilon who get all tech branches - you don't
           | even need half of them! And can do industrial development on
           | all planets (no wasted population making food)
        
       | kadoban wrote:
       | Really enjoyed this game.
       | 
       | My real favorite is Space Empires 3 though. Anyone else?
       | 
       | The multiplayer for that one is especially great. A few friends
       | and I still play it to this day, it's a blast.
        
         | frabert wrote:
         | I was never able to understand how to "git gud" at that game :(
         | The AI always seemed to be able to outperform me on any front,
         | and the only solution was to use ministries for everything,
         | which turned the game into a battle between AIs
        
           | kadoban wrote:
           | Ah, interesting.
           | 
           | I'd definitely recommend playing against humans if you can, I
           | never found the computers quite as fun to play against.
           | 
           | Which may have helped me avoid that issue, by the time I ever
           | played against a computer they were pretty easy just because
           | I'd played my friends a lot.
           | 
           | If there's any big advice I'd give though, it's just
           | definitely focus on expanding your production and planets as
           | quickly as you can near the beginning.
        
       | chrchang523 wrote:
       | Previous discussion:
       | https://news.ycombinator.com/item?id=22140337
        
       | giantrobot wrote:
       | I was always partial to Stars![0] though I did enjoy MOO. It
       | looked a lot like a Windows productivity app so I could play it
       | with no one being the wiser. It wasn't as deep as MOO other some
       | other games but I enjoyed it.
       | 
       | [0] https://en.m.wikipedia.org/wiki/Stars!
        
         | omnibrain wrote:
         | I remember from around the same time another game in this
         | windows "productivity" optic. Something with ships. You don't
         | happen to know the name of that one?
        
         | astockwell wrote:
         | Stars!! Finally another living human who has heard of it.
         | 
         | I remember finding the limited demo on one of those "101
         | games!" $1.99 CD-ROMs, and then tracked down a full version at
         | some remote Circuit City. Still have the installer and the key,
         | and occasionally load it up on a VM (plays fine, only needed
         | like 32mb of RAM :P )
         | 
         | A great game, but another one which suffered from the burden of
         | overwhelm in the late game stages, and was hampered by the un-
         | expected and abrupt limitation that you could only have 255
         | fleets (or some such thing). I read a breakdown that the cause
         | was due to the designers only using an 8 bit integer for the
         | FLEET_ID, so once you had that, the game would just discard any
         | additional fleets you made.
         | 
         | Ahh, nostalga.
        
       | thriftwy wrote:
       | Civilization, Master of Orion, Master of Magic and Alpha Centauri
       | are the four 4X gems. Unfortunately they don't seem to make those
       | anymore.
        
         | zem wrote:
         | stellaris is a pretty good recentish one. it has the same
         | quality that the article called out in civ, which is that
         | you're playing a story as much as a game, and deriving
         | enjoyment from both aspects.
        
         | chem83 wrote:
         | I thought MOO: Conquer the Stars was a very fair/faithful
         | remake. It's more of the same, though.
        
           | simonebrunozzi wrote:
           | Nah. I tried it once and was disappointed. It was unfinished,
           | and barely a copy. Better graphics and sound, sure, but
           | nothing else. If I recall correctly, the tactical combat
           | system was real-time, instead of turns, and it had flaws.
           | There was a community patch as some point that fixed some of
           | the issues.
        
         | Arrath wrote:
         | SMAC is one of my all time favorites, and I still have an
         | install directory I move around from computer to computer to
         | play now and then.
         | 
         | As another commenter said, Stellaris is a great newer one. A
         | bit rough on initial launch, but well shaped up after patches
         | and dlc.
         | 
         | The Endless X series is another one, but personally they never
         | clicked for me, feeling oddly soulless and empty.
        
         | Pxtl wrote:
         | Yes they do. The Civ series is still ongoing, Galciv and
         | Stellaris have taken over for MOO, Distant Worlds came out this
         | year. Only Master of Magic doesn't get the same kind of love as
         | Civ and MOO.
         | 
         | There's even a darned good FOSS implementation of Civ5 called
         | "Unciv" that I got extremely addicted to.
        
         | IG_Semmelweiss wrote:
         | I disagree.
         | 
         | I've played all countless hours (except MoM), and I can say
         | Stellaris is right up there with them.
        
       | hyperpl wrote:
       | Probably my favorite 4X game ever made. Been playing as the
       | Darloks for the past 6 months on Impossible but looking to switch
       | to another fun race to play. Any suggestions?
        
         | chem83 wrote:
         | Meklons were fun for the added production boost. Felt like
         | playing with the Borg. My experience is from playing more MOO2
         | than MOO1, though. Playing with a custom race was also fun.
        
         | dingleberry wrote:
         | darlocks can be fun tho, you can win without having any fleet.
         | 
         | just spy, sabotage missile bases to 0 and then send troops.
        
           | Dwedit wrote:
           | Their ships still shoot down your troops. Then you get bombed
           | into nonexistence. Trying to take a planet without a fleet
           | there won't end very well.
        
             | billyhoffman wrote:
             | Get Transports Teleporters, and your troops have a 50%
             | change to bypass the ships in orbit. If its late game, the
             | planet you take should have high population and production,
             | so it can build a bunch of missile bases on the turn after
             | you take the planet.
        
         | i_like_apis wrote:
         | I remember playing this as a kid. It was always Psilons for
         | tech dominance, or Klackon for overwhelming population.
         | 
         | I think I was on a Macintosh Classic II. I miss the 90's.
        
         | JoeAltmaier wrote:
         | The cat-people are the hardest. They have no significant racial
         | traits.
        
       | rhn_mk1 wrote:
       | It's an amazing game, but it also shows how useful modern UI
       | affordances are. A star system for scroll wheel support.
        
         | bombcar wrote:
         | I wonder if you could map scroll wheel to arrow keys in dos
         | box.
        
       | bombcar wrote:
       | For those interested in playing MOO or MOO2 on a Modern Mac - you
       | can use https://boxer.thec0de.com and open the App that Steam
       | gives you with View Package Contents and find the .boxer file and
       | run it with the modern boxer; it'll load just fine (they're all
       | wrapped dosbox anyway).
       | 
       | And the strategy guide mentioned is available on Archive.org:
       | https://archive.org/details/MasterOfOrionStrategyGuide
        
         | dwighttk wrote:
         | I haven't tried boxer since M1... does it still work?
        
           | bombcar wrote:
           | I don't have an M1 to try boxer on - but it works fine on
           | Monterey on a x64 Intel, so at worst I assume it'd rosetta.
        
       | JoeAltmaier wrote:
       | My favorite win: ally with the Darlok, the reprehensible race.
       | Share all technology with them profligately. They grow with you
       | to be the top 2 races in the galaxy. Upon the first election
       | nobody will vote for the Darlok (a racial characteristic -
       | everybody hates them) so they all vote for you. Win!
        
       | Arrath wrote:
       | I came of age just a hair late, and cut my teeth on the ambitious
       | but disastrous MoO 3. What a disappointment that was.
        
       | beloch wrote:
       | The sequel to MOO, and most 4X games made since then, have always
       | felt inferior to me. MOO was like a game of chess. The rules were
       | relatively simple, but complex enough to give you the "box of
       | chocolates" games this article talks about.
       | 
       | MOO2 bogged you down in micromanaging colony buildings, etc. and
       | other 4X games made since have added far more complex systems.
       | The results feels like chess where each piece now has bolted-on
       | RPG stats that have to be individually micromanaged. The game
       | becomes more complex, but not in an elegant way. I don't want to
       | manage maces and chain-mail and morale. I just want to play
       | chess!
       | 
       | I haven't really kept up with 4X games. Are there any that have
       | tried to get back to the basic chess of MOO instead of bolting on
       | complications that bog you down in micromanagement?
        
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       (page generated 2022-05-11 23:00 UTC)