[HN Gopher] Show HN: Can you lose at Wordle if you tried?
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       Show HN: Can you lose at Wordle if you tried?
        
       Author : dontwordle
       Score  : 348 points
       Date   : 2022-05-31 17:25 UTC (5 hours ago)
        
 (HTM) web link (dontwordle.com)
 (TXT) w3m dump (dontwordle.com)
        
       | [deleted]
        
       | giyanani wrote:
       | Jane street had a puzzle related to this, called eldrow [1], a
       | few months ago.
       | 
       | The gist is you're trying to find the worst sequence of (hard
       | mode) guesses possible for any word in the wordle set.
       | 
       | Their site shows submissions of up to 16 words and claims 17 is
       | impossible [2]. I've been trying to do the same, but have yet to
       | cut the search space enough[3].
       | 
       | Ex: calculating the worst chain for jazzy (with a 1000 word
       | subset of the full word list) took an m1 core 1 hour and resulted
       | in the ten-word chain:
       | 
       | civic, buggy, woody, array, leaky, mammy, fanny, happy, tasty,
       | jazzy
       | 
       | [1] https://www.janestreet.com/puzzles/eldrow-index/ [2]
       | https://www.janestreet.com/puzzles/eldrow-solution/ [3]
       | https://github.com/roshangiyanani/wordle/blob/main/wordle/el...
        
         | [deleted]
        
       | KerrickStaley wrote:
       | I was able to win by starting with the 3 guesses JUJUS, IMMIX,
       | PZAZZ and going from there. These words were taking from the
       | worst starting words list at
       | https://sonorouschocolate.com/notes/index.php?title=The_best...,
       | which is a great writeup on optimal Wordle strategy.
        
       | qrian wrote:
       | Got it first try without undoing! Key was guessing the answer at
       | like step 4 and reverse engineering it from the back.
       | 
       | Don't Wordle 8 - SURVIVED Hooray! I didn't Wordle today! 6438 470
       | 132 15 4 1 Undos used: 0
        
       | ar_lan wrote:
       | Absolutely - when they choose ridiculous words like "PATCH".
       | 
       | WATCH HATCH BATCH CATCH LATCH MATCH
       | 
       | There, I made 6 near-perfect guesses that would have cost me the
       | game if I started with any one of them.
       | 
       | This is so infuriating. I've lost I think 3 times already because
       | of this type of word choice.
       | 
       |  _Note_ : This is only relevant if you play on the hard-mode,
       | which enforces you re-use guessed letters that have already been
       | signaled as correct.
        
         | lowkey_ wrote:
         | If the objective is to simply win rather than to win in the
         | fewest number of tries, it can be valuable to spend a guess on
         | exploring the problem space rather than guessing the word
         | outright:
         | 
         | Once you know every letter is correct except the W after the
         | first guess, you can think of the missing letter in the
         | possible correct words (HBCLMP), and put together a word like
         | "CHOMP" to eliminate a lot of potential guesses.
        
           | dwringer wrote:
           | This is the most interesting aspect of Wordle to me, and the
           | fact that hard-mode pretty much breaks it along with leading
           | to random no-win situations basically ruined Wordle for me.
           | Sure, I can just play it without hard mode - but then my
           | friends and I aren't playing the same game.
        
             | kibibyte wrote:
             | Personally, I think that's what makes hard mode
             | interesting, that it creates a sort of meta-game for
             | figuring out a reliable way to avoid these pathological
             | cases.
             | 
             | It likely does mean you'll have to sacrifice a lower
             | average guess count in favor of avoiding losses.
        
             | ghaff wrote:
             | It can be a somewhat different game depending on who you
             | play "with." You probably follow different strategies if
             | your primary strategy is not to lose vs. if you're strategy
             | is to get the best score you can (as my group does). I
             | figure that I will only go for two if I come out of the
             | first guess with a lot of information. But otherwise, I do
             | generally shoot for 3.
        
         | zwieback wrote:
         | Yeah, those are the worst ones. Rare, though, for me. Maybe ran
         | into this a couple times and cost me my only loss so far.
        
         | jquery wrote:
         | Seems like you need to avoid guesses that can get you trapped
         | like that, and therein lies the extra difficulty, no?
        
         | Dylan16807 wrote:
         | Wordle is simply not meant to be played on hard mode.
        
           | andrewflnr wrote:
           | Yes, very silly to deliberately choose the mode that makes
           | those words nigh impossible to guess, and then blame the word
           | choice. If you want to make the game harder, try to bring
           | down your guess count.
        
             | pbhjpbhj wrote:
             | Meh, on normal mode it resolves down to can you solve a
             | 5-letter anagram with placement clues. I pick a new
             | starting word each day (definitely sub-optimal) and play
             | hard mode.
             | 
             | To each their own.
        
               | zwieback wrote:
               | That's me, sometimes it takes me many minutes to pick a
               | starting word I haven't used yet, usually I look around
               | the room until I spot something with five letters.
        
               | function_seven wrote:
               | I started one a few days ago with DIVVY.
               | 
               | I was in the mood for either a crazy 1-guess win or a
               | longer road otherwise.
               | 
               | Game gets lame if you're always using "statistically
               | engineered" guesses.
        
               | gre wrote:
               | Same, my first try LEDGE is not the optimal starting
               | word.
        
               | ghaff wrote:
               | I usually do a two word opening sequence and go on from
               | that in normal mode. Seems a reasonable compromise.
               | 
               | I actually tired of the multiword Wordle "clones" for the
               | reason that you say. I found you pretty much had to do a
               | 3 or 4 word opening sequence and then mostly solve
               | anagrams. Otherwise you end up wasting too many guesses
               | trying to solve one word that has a lot of options.
        
               | evandale wrote:
               | It got way too easy and boring to use the same word. It's
               | common amongst my friends to have multiple guesses queued
               | up based on what the first word clues give them. I
               | usually just yolo it and for once my awful memory works
               | for me - I can barely remember my first guess from the
               | previous day let alone the subsequent guesses so every
               | day is a brand new game with a different strategy every
               | day.
        
             | ar_lan wrote:
             | Why offer the mode, then?
        
         | function_seven wrote:
         | Oh those are the worst. There should be a term for that early
         | success curse when playing it on Hard Mode. Getting a bunch of
         | greens right off the bat can be a kiss of death.
        
           | andrewflnr wrote:
           | I've heard "canyon of doom".
        
             | mimimi31 wrote:
             | I like it. I wonder if you could calculate how evil a
             | solution would be in that regard, i.e. how likely you are
             | to end up in a canyon. Maybe you could count how many
             | substrings also occur in other valid words or something.
        
               | ghaff wrote:
               | I never dove into the topic any deeper but I suspect that
               | there is probably cryptanalysis literature related to
               | letter string frequency--or just take a dictionary and
               | brute force a substring frequency analysis.
        
         | NikolaNovak wrote:
         | While I agree with the spirit of your message, I feel you're
         | addressing the title without actually having clicked it ;)
        
         | ghaff wrote:
         | Today was actually a fairly bad one for that.
         | 
         | Even if you don't play hard mode it can be difficult to
         | eliminate even 3 less common letters or so in one shot.
        
           | filmgirlcw wrote:
           | Yeah, I could have had today's in two but it took me four
           | moves because of the options with the third letter.
        
         | [deleted]
        
         | benatkin wrote:
         | Usually I can solve a Wordle in a few minutes, but sometimes it
         | takes a really long time, like 20 minutes if I don't give up.
         | Two days ago I started playing during the last few minutes of
         | the NBA game and didn't get the right answer until after the
         | game was over. It took me 20 minutes and in the process I
         | entered a word I didn't know about but that was in the
         | dictionary. The correct word was a word I knew about but that
         | was quite different from other words, including the one I
         | guessed just by iterating through possible words.
         | 
         | I still got it though. Those ones that rhyme with other words,
         | especially if I blow through some of my guesses before finding
         | most of the letters, are quick to answer but are typically the
         | ones where I lose.
        
           | dhosek wrote:
           | I think that it's within appropriate etiquette if you reveal
           | a past answer. I remember learning a couple new words on the
           | way to VOUCH from _OUCH (MOUCH and LOUCH to be precise).
        
         | testplzignore wrote:
         | That's part of the fun! My current strategy is to never use "H"
         | in my letter-elimination guesses, and never use "E" if I've
         | already matched "S" and "A". I learned my lesson after winning
         | on a 50/50 guess on one of the SHA_E days.
        
         | sateesh wrote:
         | Along with these ones that are hard for me to get right are
         | when the letters are repeated.
        
           | ghaff wrote:
           | Repeated letters are one of the things that tend to get me.
           | Others are:
           | 
           | - Uncommon letters (I tend to mentally skip over them because
           | they're uncommon.)
           | 
           | - Words that differ from the "usual" pronunciation for a
           | pattern, like having a glottal stop. When I'm pronouncing
           | some pattern mentally in the usual way I can end up skipping
           | past a valid word because I'm mentally pronouncing it wrong.
        
         | DonaldFisk wrote:
         | I've stopped playing Wordle, after I missed it twice. My
         | strategy was to use up letters of the alphabet in rough order
         | of frequency: STONE, LAIRD, CHUMP, GAWKY, but occasionally
         | varying the choice of the next word when I could think of a
         | better one.
         | 
         | If the word was PATCH, like most other times I would have
         | played                   S(T)ONE              L[A]IRD
         | (C)(H)UM(P)
         | 
         | after which PATCH is obvious. If you hadn't played that
         | strategy, but you knew it was ?ATCH, you should divide up the
         | candidate initial letters P, W, H, B, C, L, M: e.g. BLAME,
         | CLAMP (neither of these is possible, but you would gain
         | information). CLAMP would have confirmed it was PATCH. If
         | neither word helped, you would at least know the unknown letter
         | is W or H: two more guesses at worst.
         | 
         | I did once fail to guess after six tries. The word was FOYER.
         | 
         | The new game looks interesting, and the strategy winning
         | (failing to choose the word) is less obvious.
        
           | ar_lan wrote:
           | This strategy doesn't work on hard mode, which is the main
           | problem. I think it is essentially a separate game.
        
       | zwieback wrote:
       | Fun, clever and hard! Failed miserably first attempt.
        
         | ghaff wrote:
         | It does give you some sense for how you shrink the problem
         | space fairly quickly--even when you're trying to avoid doing
         | so.
        
       | necovek wrote:
       | It seems keyboard is unresponsive on FF mobile: is that just me?
        
         | trebcon wrote:
         | Works for me on FF Android
        
         | ExtraE wrote:
         | Works for me with FF on iOS.
        
         | dontwordle wrote:
         | Ah haven't tested that but thank you for sharing defects! Will
         | investigate that tonight
        
         | resonator wrote:
         | Me neither. Firefox 97.2.0 on android.
        
       | JoshTriplett wrote:
       | I managed to figure out what the word most likely was after a few
       | guesses (which were intended to be unlikely sets of letters but
       | ended up narrowing the possibilities quickly), then undo a few
       | times, then carefully made six guesses such that I never got a
       | single green tile.
        
       | [deleted]
        
       | ajjenkins wrote:
       | It would be nice if there was a Give Up button. I got down to 30
       | possible words but could not for the life of me think of what
       | they could be. I was craving that "Ohhhhh!!!!!" feeling when you
       | see what the remaining possible words are.
        
         | Aachen wrote:
         | Agree on this. Some "give up" button that compares how far you
         | got -- for example: 3rd guess x 20 valid words remaining = your
         | score -- would make this easier to share and compare with
         | others. Right now it's a fun toy but if you can't play together
         | irl there's not an obvious compare method aside from giving the
         | game state in a text message.
        
         | yreg wrote:
         | If you want to give up you can "cheat" by using a tool like
         | https://word.tips/
        
         | brk wrote:
         | Glad I'm not the only one. Got down to 20 possible words, but
         | could not think of any that were valid choices given the
         | letter/position constraints I had gotten to.
        
           | zeepzeep wrote:
           | literally 1 possible word after I entered 2 tries :/ I have
           | no idea which word it is
        
       | veryfancy wrote:
       | "Created by Don Twordle"
        
       | soneca wrote:
       | I lost. Much harder for my poor non-native English speaker
       | vocabulary. On third guess when it said I had 89 options, I
       | couldn't think of more than one word.
       | 
       | A feedback: the "you lost" screen passes too quickly, I couldn't
       | read the word of the day.
        
         | orphea wrote:
         | It's almost the same for me! I didn't touch original Wordle
         | because I don't know enough of vocabulary. Gave Don't Wordle a
         | try. I guessed the word with 3rd try T_T
        
         | dontwordle wrote:
         | Thanks for the feedback! I have tried placing the Wordle word
         | in a few different places, but haven't settled on a place that
         | looks good and doesn't make the Game Over flow too
         | complex/jarring. If you want to see the word, it is actually
         | visible in the game, but not in an intuitive spot. When the
         | game ends, the word counts next to each row become clickable
         | (if the count is <=25). You can view the words possible
         | remaining at that stage. The Wordle word will appear all green.
        
       | jtamsut wrote:
       | This is really well done.
        
       | DungZeekFu wrote:
       | I seem to have found a bug (or the word list is drastically
       | different from Wordle). The game says I have 3 possible words
       | remaining, but every Wordle solver website says I only have 2
       | (and I only have 2 guesses remaining, so this is the difference
       | between the game being winnable and not). The guesses I used for
       | today were WRITE,BOODY,VOUCH,COMMA (and at this point the only
       | two possible words are FOCAL and LOCAL, but it says that there
       | are 3 possible words).
       | 
       | Another point of confusion is that the first row says 2318
       | possible words, but there only seem to be 2309 words in the
       | dictionary in the code
        
         | gmiller123456 wrote:
         | Possible: focal, local, socas
        
         | phnofive wrote:
         | There are three words that match - FOCAL, VOCAL, LOCAL - but of
         | course you can't use 'V' in position one again, so that's a
         | bug.
         | 
         | There are two dictionaries, and the second contains 2309
         | entries which are found in the 12974 entries of the first.
        
         | skykooler wrote:
         | I managed to win by discovering COXAL was a word, through brute
         | force.
        
         | npilk wrote:
         | This may be a spoiler somehow, but one of my guesses was ZONAL,
         | which appears to be valid based on what you've guessed so far?
         | That could be the 3rd possible word. I don't know if it's in
         | the Wordle list or not.
         | 
         | EDIT: this isn't it - I missed the C in COMMA!
        
           | ghaff wrote:
           | No C in ZONAL.
        
         | re wrote:
         | > every Wordle solver website says I only have 2
         | 
         | There are two different Wordle word lists--the set of legal
         | guesses (roughly 13k) and the set of words in the solution list
         | (roughly 2k). The latter list is curated to be a set of fair,
         | interesting words, excluding plurals and more obscure words.
         | Most Wordle solvers use knowledge of what words are in the
         | Wordle solution database to pare down the set of "possible
         | words". But with Don't Wordle, the "legal guess" list ends up
         | being the more interesting one to show "remaining
         | possibilities" for.
         | 
         | https://scoredle.com/ is a site that shows possible remaining
         | words using the larger "legal guess" list, so you can see that
         | you could have also guessed "SOCAS".
         | 
         | > Another point of confusion is that the first row says 2318
         | possible words, but there only seem to be 2309 words in the
         | dictionary in the code
         | 
         | There were 2318 remaining possible words AFTER your first
         | guess, which eliminated ~11k possibilities.
        
         | layer8 wrote:
         | When I played I tried BOCCA without knowing what it means (I
         | was probably half-thinking of Boccia), and it was accepted.
         | 
         | https://en.m.wiktionary.org/wiki/bocca
         | 
         | Edit: The sibling with SOCAS is right.
        
         | marcruser wrote:
         | >The game says I have 3 possible words remaining, but every
         | Wordle solver website says I only have 2
         | 
         | Once you finish the game, if you have any rows with 25 or fewer
         | valid words remaining (shown to the right of the row), the word
         | count becomes clickable. It will open a modal that will show
         | you the valid words remaining after that stage of the game. I
         | went ahead and entered your same sequence of words, and the the
         | other word remaining was SOCAS. That is a valid word in the NYT
         | official Wordle game.
         | 
         | >Another point of confusion is that the first row says 2318
         | possible words, but there only seem to be 2309 words in the
         | dictionary in the code
         | 
         | There are different word dictionaries in the code.
        
         | djsamseng wrote:
         | SOCAS?
        
           | jeffbee wrote:
           | Safety of Cats at Sea?
        
       | ethbr0 wrote:
       | The essence of any wildly popular single-player game = hard to
       | win quickly + _very hard_ to lose.
        
         | Waterluvian wrote:
         | Yeah! That reminds me of something a game dev once taught me
         | about single player games. (paraphrasing) "Almost all AAA
         | titles are impossible _not_ to finish in a reasonable time. The
         | entire challenge of balancing a single player game is to hide
         | all the ways the game holds your hand, while making the player
         | feel responsible for all the times you win."
        
           | LZ_Khan wrote:
           | Um.. elden ring?
        
             | mwaitjmp wrote:
             | Any soulsborne game for that matter. They are all a long
             | enjoyable slog. Recommended for sure.
        
             | azemetre wrote:
             | Literally spent 50 hours mucking around exploring
             | everything I could before realizing that you have to fight
             | Margit to progress the story. I honestly thought it was a
             | game like Shadow of the Colossus where you freely explore
             | and just fight bosses.
             | 
             | Fun game but some very terrible UX decisions that seem
             | spiteful at times.
        
               | rubyist5eva wrote:
               | You don't have to fight Margit, he is completely optional
               | and so is the entirety of Stormveil and the boss there.
        
               | ar_lan wrote:
               | I did the same exact thing. In fact, the whole rest of
               | lakes of Niurnia I had found far earlier than I found
               | Margit because I accidentally found the shortcut and
               | thought - well, he was blocking this path, so I guess
               | he's not necessary.
        
               | rubyist5eva wrote:
               | I didn't find the shortcut around Stormveil until my
               | second character. After a while I realized that Margit-
               | Stormveil-Godrick are all completely optional.
        
             | wfleming wrote:
             | From Soft games are, I think, popular with a particular
             | niche precisely because they swim against the tide here.
             | 
             | Even their games, though, although they are famously and
             | genuinely difficult, do try and guide the player to
             | success. They just do it in somewhat subtle ways by trying
             | to kill you a lot. I've been watching a let's play series
             | on YouTube of Dark Souls I & III for a while ("Souls
             | Academy"), and one of things I enjoy about it is how they
             | often talk about what skills particular bosses or game
             | areas are trying to teach you, so that you can be
             | successful with later, harder challenges.
             | 
             | But you're completely right that these games aren't "hard
             | not to finish". They're extremely hard to finish!
        
               | ethbr0 wrote:
               | And I'd argue they wouldn't be as successful as they are
               | if they weren't a rejection of something players sense in
               | most other games, even if they don't consciously notice
               | the systems helping them.
               | 
               | Kind of like the Matrix.
        
               | spywaregorilla wrote:
               | I thought Elden Ring was a bit weird in this regard.
               | Margit is likely the first boss people fight. And he does
               | introduce a lot of concepts that seem pertinent. He's
               | classic souls boss with a few touches of the game's
               | unique concepts. He hits very fast, sometimes without
               | telegraphing. If you're competent at Margit then Godrey
               | is likely to be mechanically simpler.
               | 
               | But then for some reason every single other major boss is
               | very gimmicky and does not draw upon this. Radahn is a
               | (fun) clusterfuck with yer boys. Rennala just has
               | projectiles and no defenses. Rykard is... just poorly
               | designed and can't hit you if you're in melee range. Fire
               | Giant is a gimmicky horse battle. Astel is sort of
               | similar to Rennala. Hoarah does his own thing with grabs
               | and jumpable stomps. Malekith and Malenia are so
               | awkwardly fast that you need to be proactively
               | positioning rather than reacting to their telegraphed
               | moves for the most part.
               | 
               | Then you've got at the endgame Morgot and Radagon who,
               | for some reason, seem to be not only simpler, but
               | significantly slower opponents than Margit.
               | 
               | Not a complaint really. I thought boss design was great
               | and entertaining. But definitely a bit unusual. Sekiro's
               | boss progression was amazing and the best I've ever seen.
               | It's a really great inflection point when Genichiro
               | swings by to make sure you understand the game's not
               | gonna fuck around anymore.
        
               | rubyist5eva wrote:
               | I found the biggest challenge with Margit was that he
               | telegraphs _too much_. Hell raise his weapon and then
               | just hold it much longer than you think he will, you roll
               | early and then he punishes you.
        
             | Waterluvian wrote:
             | In my opinion Elden Ring demonstrates how making a
             | Soulsborne game more mainstream actually makes it less like
             | a Soulsborne game.
             | 
             | It's so player friendly and lacks most of the hard lessons
             | previous titles teach.
        
               | spywaregorilla wrote:
               | This is something I didn't like about the game. They
               | always had multiplayer so difficulty has always been...
               | optional in a way. But the summons in this game are
               | extremely powerful, and they change the dynamics of the
               | fight from slowly mastering an encounter to high variance
               | gambles on being able to capitalize on the boss just not
               | looking at you. Which is fine. You can just not use
               | summons. But then you see something like the godskin duo
               | with a premade npc ally outside to be summoned and you
               | start to get conflicting feelings about what's
               | appropriate "intended" difficulty.
        
         | MetaWhirledPeas wrote:
         | > very hard to lose
         | 
         | Sort of. You could argue that Super Mario Bros. is 99.9% losing
         | for most people. But within those losses are little personal
         | victories, like getting past the first Goomba.
         | 
         | I hate games that try to remove _all_ loss, assuming people can
         | 't handle it.
        
           | ghaff wrote:
           | Yeah, I was never really a serious gamer and, for the most
           | part, I didn't really win--as in get all the way through--
           | most games I played over time. I don't think it's that I
           | couldn't but just wasn't interested enough to put in the
           | time.
        
       | Ninjinka wrote:
       | Whew got it with 2 options left...50/50.
        
       | cecilpl2 wrote:
       | I found this challenging but won on my first attempt without any
       | undos.
       | 
       | Spoiler for today's word: https://imgur.com/a/kNvhK0q
        
         | bena wrote:
         | I chose "GREAT", hit that "A", then blanked on any word that
         | didn't have GRET in it at all but had an A in the fourth
         | position.
         | 
         | I then looked up the word list and used the first word that fit
         | the conditions. And that was the word.
        
       | kevinpet wrote:
       | I think the key here is repeated letters. Queue, etc.
        
       | xipho wrote:
       | My uncle, a Scrabble nut, proposed this exact derivative game to
       | me well over a month ago, it's amazing to see ideas emerge in
       | parallel. Feels like "if you've thought of it someone else has
       | already" is more of a Law then a quip at this point.
        
         | TimTheTinker wrote:
         | I guess you could say the question isn't whether your idea is
         | _unique_ , but whether you've put in the time and effort to
         | develop it, and whether your execution is good.
        
         | julianwachholz wrote:
         | Hard agree. 15 minutes after my very first tweet about my
         | variant, somebody else announced theirs with the exact same
         | concept! I mean what are the odds?
        
       | Minor49er wrote:
       | I got down to one of two possible words and managed to guess the
       | right one. I like this twist on the original
        
       | sevenf0ur wrote:
       | My minor nitpick would be to show the hint / toast every time
       | Enter is pressed, not just the first time.
        
         | dontwordle wrote:
         | Thank you! This is on my list of defects
        
       | gjm11 wrote:
       | Closely related (meaning: I think it might be _exactly_ the same
       | game): Antiwordle, https://www.antiwordle.com/ .
       | 
       | [EDITED to add:] Not exactly the same; with Antiwordle the idea
       | is just to last as long as you can, rather than having a limit of
       | 6, and it doesn't have undos. Also, UX-wise, I don't think
       | Antiwordle tells you how many possibilities remain (win for Don't
       | Wordle), and it doesn't have such slow tile-flipping animations
       | (win for Antiwordle).
        
       | peeters wrote:
       | Really fun! My strategy was to try to figure out the word, undo
       | back to the beginning, then construct a backwards chain. Much
       | easier to work backwards because you can be a lot less efficient
       | about it.
        
       | jstummbillig wrote:
       | It's amazing to experience how this one design change completely
       | ruins the game experience for me. And I really mean that: Totally
       | unexpected before I actually gave it a go. Fascinating.
        
       | dontwordle wrote:
       | Hello! I am the creator of Don't Wordle. Really excited to see
       | this took off today.
       | 
       | I thought I would share some background about the game, some of
       | the iterations I went through, and some of the future features I
       | would like to add.
       | 
       | Background: Like many others, I have been playing Wordle daily.
       | Recently, my Wordle win streak hit 99. I was admittedly very
       | careful with my guesses on Day 100, not wanting to ruin my
       | streak. Then I began to wonder...even if I wanted to lose
       | intentionally, could I do it? Obviously, I could make
       | intentionally bad guesses, but that would take the fun out of it.
       | So I decided to build Don't Wordle.
       | 
       | Iterations I have gone through:
       | 
       | The first version of the game was simpler and much worse IMO. I
       | did not display the "Valid Words Remaining" at the top, and there
       | was no concept of "Undos". Initially, I actually displayed the
       | Wordle word at the top throughout the entire game! To be honest,
       | that doesn't change the difficulty of the game that much.
       | However, given that the spirit of the game is not to guess the
       | Wordle word, it seemed like the right decision to hide it.
       | 
       | I created the "Valid Words Remaining" feature when I realized how
       | challenging the game was. I kept getting stuck and wondering
       | whether there were even any words left besides to Wordle word.
       | When I saw how fast the count shrinks, I felt the game was a lot
       | more interesting.
       | 
       | I then added the concept of "Undos" when I realized the game was
       | still too challenging. It's particulary lame if you're playing
       | the game for the first time and you get eliminated after just 1
       | or 2 guesses.
       | 
       | Current Tech Stack:
       | 
       | -Route53 + Cloudfront + S3 + Create React App
       | 
       | Unexpected challenges:
       | 
       | 1. The animations. I obviously copied all the concepts from the
       | original Wordle, but I failed to appreciate the complexity.
       | 
       | 2. The nuances of the repeat letter words.
       | 
       | 3. What makes a Wordle square yellow? The answer is not so simple
       | 
       | 4. Trying to get www.dontwordle.com and dontwordle.com to take
       | you to the same URL (either www.dontwordle.com or dontwordle.com)
       | and still support TLS and only use the tech I mentioned above. I
       | actually still don't have it working perfectly. I know of a
       | solution, but it's overly complicated
       | 
       | Features I would like to still add:
       | 
       | 1. I have heard from multiple people that it's annoying how you
       | could get the game in an unwinnable state without realizing it.
       | For example, maybe 20 valid words remain, but there is no valid
       | sequence of words remaining to finish the puzzle. While the
       | "Valid Words Remaining" feature is nice, it would also be cool to
       | have a "Valid Solutions Remaining" feature
       | 
       | 2. I would like to build a brute force solver that you can watch
       | attempt to play the game in real-time. I have built something
       | similar for a crossword puzzle and really enjoyed watching the
       | computer try to fill the grid. I think it would be cool to do
       | that same thing with this game.
       | 
       | Question I don't yet know the answer to:
       | 
       | Do any words exist that would not have a single valid solution in
       | this game?
        
         | cactus2093 wrote:
         | This is really cool! I've wondered about exactly this same
         | thing. Showing the valid solutions remaining would be really
         | neat as well, because I'm really not sure how to interpret
         | valid words remaining or when to use my undos in the current
         | implementation. (If it's too computationally intensive, I would
         | think you could memoize it across all users' games and that
         | should make it feasible).
         | 
         | One other suggestion, is maybe the win condition shouldn't be
         | exactly the same as in wordle. Instead of only allowing one
         | game per day but using undos to make it easier, maybe allow 5
         | attempts per day instead? As a player I think it's simpler to
         | be able to retry from the beginning if I lose rather than try
         | to figure out the optimal time to use my undo.
        
         | soxocx wrote:
         | > 4. Trying to get www.dontwordle.com and dontwordle.com to
         | take you to the same URL (either www.dontwordle.com or
         | dontwordle.com) and still support TLS and only use the tech I
         | mentioned above. I actually still don't have it working
         | perfectly. I know of a solution, but it's overly complicated
         | 
         | If you use Cloudfront with an S3 bucket as origin for
         | _dontwordle.com_, just create a second Cloudfront with an S3
         | Bucket for _www.dontwordle.com_ and enable "static website
         | hosting" to redirect to "dontwordle.com" on the second bucket.
        
           | dontwordle wrote:
           | So you can do this, but it won't support TLS to my knowledge.
           | At least in my testing, it will work to navigate to
           | www.dontwordle.com (you will get redirected to
           | https://dontwordle.com). However, if you tried navigating
           | _directly_ to https://www.dontwordle.com, that would not
           | work. In fact, you can try clicking on
           | https://www.dontwordle.com right now, and it won't work :) To
           | be fair, currently I do not have it implemented exactly the
           | way you described, but I encountered this exact same behavior
           | when I tried it that way
        
             | soxocx wrote:
             | I use the setup described.
             | 
             | It was some tinkering around with bucket name (has to match
             | the subdomain.domain.tld) and the cloudfront origin
             | settings. But it works flawlessly. Feel free to ping me if
             | you need details.
             | 
             | See links below.
             | 
             | coindex.de www.coindex.de
        
             | aidos wrote:
             | Yup, been there. Have a look to see if cloudflare will do
             | what you need within the free plan. You just point it at
             | the bucket, add a rule for the redirect and all the tls is
             | handled for you. It's pretty painless. Feel free to ping me
             | if you want to run through the steps.
        
         | ghaff wrote:
         | >What makes a Wordle square yellow
         | 
         | One thing I had wondered--but not enough to figure out what the
         | code does...
         | 
         | Let's say you enter Mamma for example. And there is one M in
         | the word but in the second position. Which M square does Wordle
         | choose to turn yellow? (But maybe it doesn't matter?) There may
         | be other cases like that as well.
        
           | hitpointdrew wrote:
           | > Let's say you enter Mamma for example. And there is one M
           | in the word but in the second position. Which M square does
           | Wordle choose to turn yellow? (But maybe it doesn't matter?)
           | 
           | I don't think it matters, it should just default to the first
           | M.
        
           | jzimbel wrote:
           | Here's the algorithm of the game's letter marking system,
           | based on my experience reproducing its logic for a script I
           | wrote that computes remaining words from your guesses and
           | their corresponding marks.
           | 
           | Suppose the target word is "polar" and you guess "banal".
           | 
           | A submitted word is marked in 3 passes.
           | 
           | 0. Initial state: ("banal", "polar")
           | 
           | 1. Zip together the letters of the guess and target words,
           | and loop through the zipped list. When both letters at a
           | position are the same, replace the guess letter with the
           | symbol for "correct" (green) and remove the target letter
           | from the target word. State: ("banGl", "polr")
           | 
           | 2. Loop through the target word's letters, replacing the
           | first occurrence (if any) of each one in the guess word with
           | the symbol for "present" (yellow). State: ("banGY", "polr")
           | 
           | 3. Replace any remaining letters in the guess word with the
           | symbol for "not present" (black). State: ("BBBGY", "polr")
           | 
           | Return the marked guess word.
           | 
           | ---
           | 
           | Other examples:
           | 
           | 0. ("mamma", "amaze")
           | 
           | 1. ("mamma", "amaze")
           | 
           | 2. ("YYmmY", "amaze")
           | 
           | 3. ("YYBBY", "amaze")
           | 
           | ---
           | 
           | 0. ("nieto", "otono")
           | 
           | 1. ("nietG", "oton")
           | 
           | 2. ("nieYG", "oton")
           | 
           | 3. ("BBBYG", "oton")
           | 
           |  _edit_ : fixing formatting issues. Sorry, first time posting
           | a comment on here.
        
           | julianwachholz wrote:
           | For yellow squares, the particular order in which they turn
           | yellow doesn't matter.
           | 
           | The remaining grey Ms tell you the same thing (that those
           | positions don't have an M).
        
             | gweinberg wrote:
             | That's true for Wordle, but I think according to the
             | dontwordle rules you are allowed to make a guess with an em
             | on one of the grey squares anyway.
        
               | db_admin wrote:
               | No you are not allowed to do that. A grey square excludes
               | the letter from the position, regardless of any yellow
               | squares.
        
               | pricci wrote:
               | You are correct. Words with repeated letters are not a
               | good strategy in this game.
        
               | JoshTriplett wrote:
               | Words with repeated letters are a _great_ strategy, as
               | long as you know or strongly suspect the letter isn 't in
               | the target word, and the letter is rare so eliminating it
               | doesn't eliminate much.
        
               | nebulous1 wrote:
               | I'm not sure about your conclusion here. If we don't
               | repeat the letter then we're going to have information
               | about another letter, which we don't want.
        
           | moron4hire wrote:
           | From experience, the first M.
        
             | drooglyman wrote:
             | Yep, it's the first M.
             | 
             | I think in general the rule is this: - Any Ms in the
             | correct position turn green (duh) - If there are X Ms
             | remaining in the answer, turn the first X (non-green) Ms in
             | the guess yellow
        
         | soperj wrote:
         | for #4 does setting the a record for the naked domain to
         | 174.129.25.170 not support tls?
        
         | InfoSecErik wrote:
         | I love the twist on the game, as well as the implementation
         | automagically calling out when I've been defeated. Well done!
        
         | abofh wrote:
         | For #4, this is actually frustratingly difficult, but if your
         | constraints are not adding to the complexity, your best bet is
         | to not, and just set your cookies to the domain. But if you
         | like, one approach that would work: - Cert with SAN - CNAME's
         | on the CF distribution - S3 Bucket And the sneaky bit: Use a
         | cloudfront lambda to redirect "wrong" Hosts - comes with a
         | cost, but it's super marginal.
         | 
         | Otherwise, your best approach is sadly a second cloudfront
         | distribution with a different bucket (or bucket path) that just
         | hosts a redirecting index key because you end up fighting
         | stupid AWS design decisions.
         | 
         | Not that I've ever wasted stupid amounts of time on this
         | particular problem...
        
           | aidos wrote:
           | These days my solution is to put cloudflare in front of it
           | and walk away.
           | 
           | Good game to add to my current daily routine (heardle,
           | Wordle, quordle, worldle), but man is it hard!
        
             | 867-5309 wrote:
             | surely the answer is just an HTTP redirect?
             | 
             | thanks for heardle! have you tried nerdle?
        
               | aidos wrote:
               | If you're statically hosting on s3 then that isn't an
               | option while also supporting tls. You need something in
               | front. You can go the cloudfront route but last time I
               | looked it was all a bit of a pain. Cloudflare takes
               | minutes to set up and the whole thing will be done and
               | maintenance free.
        
               | 867-5309 wrote:
               | thanks for the info. I use letsencrypt and have never had
               | to touch it since setup, cloudflare must work in a
               | similar way but handling DNS aswell
        
         | TimTheTinker wrote:
         | I love the premise! It really pokes fun at how Wordle (and
         | other popular games) are actually pretty hard to lose if you
         | play anywhere above some very low threshold of effort/ability.
         | 
         | > it would also be cool to have a "Valid Solutions Remaining"
         | feature
         | 
         | That would be awesome. I suppose the biggest challenge would be
         | to enumerate possible solutions in tree form to allow DFS or
         | BFS searching.
         | 
         | Thanks for sharing!
        
         | FatalLogic wrote:
         | Great game. Doesn't it push players towards a strategy of
         | working out the solution 'offline', though?
         | 
         | I mean, you start by playing almost the same as standard
         | Wordle, just to guess the answer, without entering it. Then
         | undo everything. Next, figure out a solution which avoids that
         | word. Finally, type in your entire solution.
         | 
         | This could be a bit grindy, and not in the spirit of the game,
         | but it seems like almost assured to win, or am I wrong?
         | 
         | Edit: If there are fewer undos allowed, this strategy gets more
         | difficult
        
           | dontwordle wrote:
           | I agree with your take. It's definitely a problem with the
           | current game format. I have thought through some different
           | alternatives, but not a fan of any of them up to this point.
        
       | lapetitejort wrote:
       | Seems like the best strategy is to choose words with repeat
       | letters. For example, two great first choices would be LOLLY and
       | SASSY. That's two empty cells that can't be used to guess.
        
         | dandanua wrote:
         | Another strategy is to use rarer letters, like in FUZZY.
        
         | maffydub wrote:
         | ...unless any of those letters appear in the answer - then
         | you're locked into including them in subsequent guesses!
         | 
         | Even worse if your guess had them in the right location!
        
           | ghaff wrote:
           | Well, yes, but you're playing the odds. Sure, make the wrong
           | choice and you can lose fast but I'm guessing, statistically,
           | repeated less common letters is the best overall approach
           | over time.
        
         | spywaregorilla wrote:
         | I think no. This one's actually got a lot of depth to it. SASSY
         | and LOLLY use up Y which is critical to forming 5 letter words.
         | S is pretty good too. Preserving your vowels seems to be an
         | important concept. You want to minimize the usage of them. But
         | if you get a single yellow value you can dance around it
         | safely. Or if you get a single green of it and no blacks, you
         | can go for a word using two of that vowel which hopefully
         | doesn't prove to be correct.
         | 
         | WHIZZ seems like it could be a very strong opening move.
         | 
         | VEXED looks pretty promising too.
        
         | rkimb wrote:
         | You can't guess Y twice...
        
           | pgreenwood wrote:
           | SHYLY SLYLY
        
           | jolmg wrote:
           | > first choices
        
         | Morizero wrote:
         | MAMMA is my go-to
        
       | uxamanda wrote:
       | After using WordleBot [0] for a few days, it became clear that my
       | last "random" guess was often the only choice left, so from this
       | sense, this anti-wordle seems impossibly hard.
       | 
       | [0] https://www.nytimes.com/interactive/2022/upshot/wordle-
       | bot.h...
        
         | ghaff wrote:
         | One of the reasons I suspect that Wordle is popular is that
         | it's "calibrated" (word length, number of guesses, don't have
         | to play on hard mode) to almost always be winnable if you have
         | some semblance of a decent English vocabulary and some sense
         | for letter combinations.
        
           | tablespoon wrote:
           | > One of the reasons I suspect that Wordle is popular is that
           | it's "calibrated" (word length, number of guesses, don't have
           | to play on hard mode) to almost always be winnable if you
           | have some semblance of a decent English vocabulary and some
           | sense for letter combinations.
           | 
           | Seems like the perfect popular game: be easy enough for most
           | everyone to get, but just hard enough to give a feeling of
           | mastery.
           | 
           | I had a similar feeling when playing Guitar Hero way back. It
           | was pretty easy to get the hang of at a medium level, but it
           | was just hard enough that it felt like an accomplishment.
           | Plus the "output" you got from playing the game well (a
           | complex, professionally played song) was wildly
           | disproportionate to to your inputs (a bit of well-timed
           | button mashing that had a far simpler in structure). The
           | mistakes screwing up the song sealed the illusion of skill.
        
             | golergka wrote:
             | Easy to learn, impossible to master is actually one of the
             | classic tenets of game design. I'm genuinely curious, did
             | you hear this or variant somewhere before, or did you come
             | up with this on your own?
        
             | noirbot wrote:
             | And the real value of it is that within "success" there's
             | ranges. The real victory for me is if I can get Wordle in
             | less than 4 guesses, since that's about how fast one can do
             | it with optimal play. I don't really usually have a risk of
             | "losing", but for me it's a bummer if I get to guess 5 or
             | 6.
             | 
             | Not everything has to be pass/fail, and most things in life
             | aren't.
        
         | [deleted]
        
       | pontus wrote:
       | It's a fun idea, but I found it super frustrating because it gets
       | harder and harder to come up with consistent words.
       | 
       | I'd personally like an "easy setting" where there's another key
       | color that indicates if a letter is viable. So when there are
       | only say 10 possible words left it'd highlight the letter the
       | word could start with. Maybe it's just me though.
        
       | banana_giraffe wrote:
       | Similar to https://lazyguyy.github.io/survivle/
       | 
       | I like this one better, the undo button is a nice touch.
        
       | [deleted]
        
       | indecisive_user wrote:
       | Here's my attempt to maximize the amount of remaining words. I
       | ended with 7 still remaining.
       | 
       | It was tough to come up with any sequence that didn't have a
       | 50/50 chance of losing on the last guess.
       | 
       | https://i.imgur.com/2qZgr15.png
        
       | alliao wrote:
       | my lack of progress frustrates :P
        
       | necovek wrote:
       | I figured I want to try words with fewest unique letters so after
       | a couple of my own guesses, Kagi search brought me to
       | https://puzzling.stackexchange.com/questions/37762/five-lett...
       | -- I guess going through these hoping for misses should work well
       | as a strategy.
       | 
       | I still failed as I came to a 50-50% chance at the end (I was
       | choosing between "f" and "v" to start the word, got the rest of
       | them right).
        
         | necovek wrote:
         | Or maybe not, most of them seem not to be valid choices in
         | DontWordle.
        
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