[HN Gopher] Show HN: Can you lose at Wordle if you tried? ___________________________________________________________________ Show HN: Can you lose at Wordle if you tried? Author : dontwordle Score : 348 points Date : 2022-05-31 17:25 UTC (5 hours ago) (HTM) web link (dontwordle.com) (TXT) w3m dump (dontwordle.com) | [deleted] | giyanani wrote: | Jane street had a puzzle related to this, called eldrow [1], a | few months ago. | | The gist is you're trying to find the worst sequence of (hard | mode) guesses possible for any word in the wordle set. | | Their site shows submissions of up to 16 words and claims 17 is | impossible [2]. I've been trying to do the same, but have yet to | cut the search space enough[3]. | | Ex: calculating the worst chain for jazzy (with a 1000 word | subset of the full word list) took an m1 core 1 hour and resulted | in the ten-word chain: | | civic, buggy, woody, array, leaky, mammy, fanny, happy, tasty, | jazzy | | [1] https://www.janestreet.com/puzzles/eldrow-index/ [2] | https://www.janestreet.com/puzzles/eldrow-solution/ [3] | https://github.com/roshangiyanani/wordle/blob/main/wordle/el... | [deleted] | KerrickStaley wrote: | I was able to win by starting with the 3 guesses JUJUS, IMMIX, | PZAZZ and going from there. These words were taking from the | worst starting words list at | https://sonorouschocolate.com/notes/index.php?title=The_best..., | which is a great writeup on optimal Wordle strategy. | qrian wrote: | Got it first try without undoing! Key was guessing the answer at | like step 4 and reverse engineering it from the back. | | Don't Wordle 8 - SURVIVED Hooray! I didn't Wordle today! 6438 470 | 132 15 4 1 Undos used: 0 | ar_lan wrote: | Absolutely - when they choose ridiculous words like "PATCH". | | WATCH HATCH BATCH CATCH LATCH MATCH | | There, I made 6 near-perfect guesses that would have cost me the | game if I started with any one of them. | | This is so infuriating. I've lost I think 3 times already because | of this type of word choice. | | _Note_ : This is only relevant if you play on the hard-mode, | which enforces you re-use guessed letters that have already been | signaled as correct. | lowkey_ wrote: | If the objective is to simply win rather than to win in the | fewest number of tries, it can be valuable to spend a guess on | exploring the problem space rather than guessing the word | outright: | | Once you know every letter is correct except the W after the | first guess, you can think of the missing letter in the | possible correct words (HBCLMP), and put together a word like | "CHOMP" to eliminate a lot of potential guesses. | dwringer wrote: | This is the most interesting aspect of Wordle to me, and the | fact that hard-mode pretty much breaks it along with leading | to random no-win situations basically ruined Wordle for me. | Sure, I can just play it without hard mode - but then my | friends and I aren't playing the same game. | kibibyte wrote: | Personally, I think that's what makes hard mode | interesting, that it creates a sort of meta-game for | figuring out a reliable way to avoid these pathological | cases. | | It likely does mean you'll have to sacrifice a lower | average guess count in favor of avoiding losses. | ghaff wrote: | It can be a somewhat different game depending on who you | play "with." You probably follow different strategies if | your primary strategy is not to lose vs. if you're strategy | is to get the best score you can (as my group does). I | figure that I will only go for two if I come out of the | first guess with a lot of information. But otherwise, I do | generally shoot for 3. | zwieback wrote: | Yeah, those are the worst ones. Rare, though, for me. Maybe ran | into this a couple times and cost me my only loss so far. | jquery wrote: | Seems like you need to avoid guesses that can get you trapped | like that, and therein lies the extra difficulty, no? | Dylan16807 wrote: | Wordle is simply not meant to be played on hard mode. | andrewflnr wrote: | Yes, very silly to deliberately choose the mode that makes | those words nigh impossible to guess, and then blame the word | choice. If you want to make the game harder, try to bring | down your guess count. | pbhjpbhj wrote: | Meh, on normal mode it resolves down to can you solve a | 5-letter anagram with placement clues. I pick a new | starting word each day (definitely sub-optimal) and play | hard mode. | | To each their own. | zwieback wrote: | That's me, sometimes it takes me many minutes to pick a | starting word I haven't used yet, usually I look around | the room until I spot something with five letters. | function_seven wrote: | I started one a few days ago with DIVVY. | | I was in the mood for either a crazy 1-guess win or a | longer road otherwise. | | Game gets lame if you're always using "statistically | engineered" guesses. | gre wrote: | Same, my first try LEDGE is not the optimal starting | word. | ghaff wrote: | I usually do a two word opening sequence and go on from | that in normal mode. Seems a reasonable compromise. | | I actually tired of the multiword Wordle "clones" for the | reason that you say. I found you pretty much had to do a | 3 or 4 word opening sequence and then mostly solve | anagrams. Otherwise you end up wasting too many guesses | trying to solve one word that has a lot of options. | evandale wrote: | It got way too easy and boring to use the same word. It's | common amongst my friends to have multiple guesses queued | up based on what the first word clues give them. I | usually just yolo it and for once my awful memory works | for me - I can barely remember my first guess from the | previous day let alone the subsequent guesses so every | day is a brand new game with a different strategy every | day. | ar_lan wrote: | Why offer the mode, then? | function_seven wrote: | Oh those are the worst. There should be a term for that early | success curse when playing it on Hard Mode. Getting a bunch of | greens right off the bat can be a kiss of death. | andrewflnr wrote: | I've heard "canyon of doom". | mimimi31 wrote: | I like it. I wonder if you could calculate how evil a | solution would be in that regard, i.e. how likely you are | to end up in a canyon. Maybe you could count how many | substrings also occur in other valid words or something. | ghaff wrote: | I never dove into the topic any deeper but I suspect that | there is probably cryptanalysis literature related to | letter string frequency--or just take a dictionary and | brute force a substring frequency analysis. | NikolaNovak wrote: | While I agree with the spirit of your message, I feel you're | addressing the title without actually having clicked it ;) | ghaff wrote: | Today was actually a fairly bad one for that. | | Even if you don't play hard mode it can be difficult to | eliminate even 3 less common letters or so in one shot. | filmgirlcw wrote: | Yeah, I could have had today's in two but it took me four | moves because of the options with the third letter. | [deleted] | benatkin wrote: | Usually I can solve a Wordle in a few minutes, but sometimes it | takes a really long time, like 20 minutes if I don't give up. | Two days ago I started playing during the last few minutes of | the NBA game and didn't get the right answer until after the | game was over. It took me 20 minutes and in the process I | entered a word I didn't know about but that was in the | dictionary. The correct word was a word I knew about but that | was quite different from other words, including the one I | guessed just by iterating through possible words. | | I still got it though. Those ones that rhyme with other words, | especially if I blow through some of my guesses before finding | most of the letters, are quick to answer but are typically the | ones where I lose. | dhosek wrote: | I think that it's within appropriate etiquette if you reveal | a past answer. I remember learning a couple new words on the | way to VOUCH from _OUCH (MOUCH and LOUCH to be precise). | testplzignore wrote: | That's part of the fun! My current strategy is to never use "H" | in my letter-elimination guesses, and never use "E" if I've | already matched "S" and "A". I learned my lesson after winning | on a 50/50 guess on one of the SHA_E days. | sateesh wrote: | Along with these ones that are hard for me to get right are | when the letters are repeated. | ghaff wrote: | Repeated letters are one of the things that tend to get me. | Others are: | | - Uncommon letters (I tend to mentally skip over them because | they're uncommon.) | | - Words that differ from the "usual" pronunciation for a | pattern, like having a glottal stop. When I'm pronouncing | some pattern mentally in the usual way I can end up skipping | past a valid word because I'm mentally pronouncing it wrong. | DonaldFisk wrote: | I've stopped playing Wordle, after I missed it twice. My | strategy was to use up letters of the alphabet in rough order | of frequency: STONE, LAIRD, CHUMP, GAWKY, but occasionally | varying the choice of the next word when I could think of a | better one. | | If the word was PATCH, like most other times I would have | played S(T)ONE L[A]IRD | (C)(H)UM(P) | | after which PATCH is obvious. If you hadn't played that | strategy, but you knew it was ?ATCH, you should divide up the | candidate initial letters P, W, H, B, C, L, M: e.g. BLAME, | CLAMP (neither of these is possible, but you would gain | information). CLAMP would have confirmed it was PATCH. If | neither word helped, you would at least know the unknown letter | is W or H: two more guesses at worst. | | I did once fail to guess after six tries. The word was FOYER. | | The new game looks interesting, and the strategy winning | (failing to choose the word) is less obvious. | ar_lan wrote: | This strategy doesn't work on hard mode, which is the main | problem. I think it is essentially a separate game. | zwieback wrote: | Fun, clever and hard! Failed miserably first attempt. | ghaff wrote: | It does give you some sense for how you shrink the problem | space fairly quickly--even when you're trying to avoid doing | so. | necovek wrote: | It seems keyboard is unresponsive on FF mobile: is that just me? | trebcon wrote: | Works for me on FF Android | ExtraE wrote: | Works for me with FF on iOS. | dontwordle wrote: | Ah haven't tested that but thank you for sharing defects! Will | investigate that tonight | resonator wrote: | Me neither. Firefox 97.2.0 on android. | JoshTriplett wrote: | I managed to figure out what the word most likely was after a few | guesses (which were intended to be unlikely sets of letters but | ended up narrowing the possibilities quickly), then undo a few | times, then carefully made six guesses such that I never got a | single green tile. | [deleted] | ajjenkins wrote: | It would be nice if there was a Give Up button. I got down to 30 | possible words but could not for the life of me think of what | they could be. I was craving that "Ohhhhh!!!!!" feeling when you | see what the remaining possible words are. | Aachen wrote: | Agree on this. Some "give up" button that compares how far you | got -- for example: 3rd guess x 20 valid words remaining = your | score -- would make this easier to share and compare with | others. Right now it's a fun toy but if you can't play together | irl there's not an obvious compare method aside from giving the | game state in a text message. | yreg wrote: | If you want to give up you can "cheat" by using a tool like | https://word.tips/ | brk wrote: | Glad I'm not the only one. Got down to 20 possible words, but | could not think of any that were valid choices given the | letter/position constraints I had gotten to. | zeepzeep wrote: | literally 1 possible word after I entered 2 tries :/ I have | no idea which word it is | veryfancy wrote: | "Created by Don Twordle" | soneca wrote: | I lost. Much harder for my poor non-native English speaker | vocabulary. On third guess when it said I had 89 options, I | couldn't think of more than one word. | | A feedback: the "you lost" screen passes too quickly, I couldn't | read the word of the day. | orphea wrote: | It's almost the same for me! I didn't touch original Wordle | because I don't know enough of vocabulary. Gave Don't Wordle a | try. I guessed the word with 3rd try T_T | dontwordle wrote: | Thanks for the feedback! I have tried placing the Wordle word | in a few different places, but haven't settled on a place that | looks good and doesn't make the Game Over flow too | complex/jarring. If you want to see the word, it is actually | visible in the game, but not in an intuitive spot. When the | game ends, the word counts next to each row become clickable | (if the count is <=25). You can view the words possible | remaining at that stage. The Wordle word will appear all green. | jtamsut wrote: | This is really well done. | DungZeekFu wrote: | I seem to have found a bug (or the word list is drastically | different from Wordle). The game says I have 3 possible words | remaining, but every Wordle solver website says I only have 2 | (and I only have 2 guesses remaining, so this is the difference | between the game being winnable and not). The guesses I used for | today were WRITE,BOODY,VOUCH,COMMA (and at this point the only | two possible words are FOCAL and LOCAL, but it says that there | are 3 possible words). | | Another point of confusion is that the first row says 2318 | possible words, but there only seem to be 2309 words in the | dictionary in the code | gmiller123456 wrote: | Possible: focal, local, socas | phnofive wrote: | There are three words that match - FOCAL, VOCAL, LOCAL - but of | course you can't use 'V' in position one again, so that's a | bug. | | There are two dictionaries, and the second contains 2309 | entries which are found in the 12974 entries of the first. | skykooler wrote: | I managed to win by discovering COXAL was a word, through brute | force. | npilk wrote: | This may be a spoiler somehow, but one of my guesses was ZONAL, | which appears to be valid based on what you've guessed so far? | That could be the 3rd possible word. I don't know if it's in | the Wordle list or not. | | EDIT: this isn't it - I missed the C in COMMA! | ghaff wrote: | No C in ZONAL. | re wrote: | > every Wordle solver website says I only have 2 | | There are two different Wordle word lists--the set of legal | guesses (roughly 13k) and the set of words in the solution list | (roughly 2k). The latter list is curated to be a set of fair, | interesting words, excluding plurals and more obscure words. | Most Wordle solvers use knowledge of what words are in the | Wordle solution database to pare down the set of "possible | words". But with Don't Wordle, the "legal guess" list ends up | being the more interesting one to show "remaining | possibilities" for. | | https://scoredle.com/ is a site that shows possible remaining | words using the larger "legal guess" list, so you can see that | you could have also guessed "SOCAS". | | > Another point of confusion is that the first row says 2318 | possible words, but there only seem to be 2309 words in the | dictionary in the code | | There were 2318 remaining possible words AFTER your first | guess, which eliminated ~11k possibilities. | layer8 wrote: | When I played I tried BOCCA without knowing what it means (I | was probably half-thinking of Boccia), and it was accepted. | | https://en.m.wiktionary.org/wiki/bocca | | Edit: The sibling with SOCAS is right. | marcruser wrote: | >The game says I have 3 possible words remaining, but every | Wordle solver website says I only have 2 | | Once you finish the game, if you have any rows with 25 or fewer | valid words remaining (shown to the right of the row), the word | count becomes clickable. It will open a modal that will show | you the valid words remaining after that stage of the game. I | went ahead and entered your same sequence of words, and the the | other word remaining was SOCAS. That is a valid word in the NYT | official Wordle game. | | >Another point of confusion is that the first row says 2318 | possible words, but there only seem to be 2309 words in the | dictionary in the code | | There are different word dictionaries in the code. | djsamseng wrote: | SOCAS? | jeffbee wrote: | Safety of Cats at Sea? | ethbr0 wrote: | The essence of any wildly popular single-player game = hard to | win quickly + _very hard_ to lose. | Waterluvian wrote: | Yeah! That reminds me of something a game dev once taught me | about single player games. (paraphrasing) "Almost all AAA | titles are impossible _not_ to finish in a reasonable time. The | entire challenge of balancing a single player game is to hide | all the ways the game holds your hand, while making the player | feel responsible for all the times you win." | LZ_Khan wrote: | Um.. elden ring? | mwaitjmp wrote: | Any soulsborne game for that matter. They are all a long | enjoyable slog. Recommended for sure. | azemetre wrote: | Literally spent 50 hours mucking around exploring | everything I could before realizing that you have to fight | Margit to progress the story. I honestly thought it was a | game like Shadow of the Colossus where you freely explore | and just fight bosses. | | Fun game but some very terrible UX decisions that seem | spiteful at times. | rubyist5eva wrote: | You don't have to fight Margit, he is completely optional | and so is the entirety of Stormveil and the boss there. | ar_lan wrote: | I did the same exact thing. In fact, the whole rest of | lakes of Niurnia I had found far earlier than I found | Margit because I accidentally found the shortcut and | thought - well, he was blocking this path, so I guess | he's not necessary. | rubyist5eva wrote: | I didn't find the shortcut around Stormveil until my | second character. After a while I realized that Margit- | Stormveil-Godrick are all completely optional. | wfleming wrote: | From Soft games are, I think, popular with a particular | niche precisely because they swim against the tide here. | | Even their games, though, although they are famously and | genuinely difficult, do try and guide the player to | success. They just do it in somewhat subtle ways by trying | to kill you a lot. I've been watching a let's play series | on YouTube of Dark Souls I & III for a while ("Souls | Academy"), and one of things I enjoy about it is how they | often talk about what skills particular bosses or game | areas are trying to teach you, so that you can be | successful with later, harder challenges. | | But you're completely right that these games aren't "hard | not to finish". They're extremely hard to finish! | ethbr0 wrote: | And I'd argue they wouldn't be as successful as they are | if they weren't a rejection of something players sense in | most other games, even if they don't consciously notice | the systems helping them. | | Kind of like the Matrix. | spywaregorilla wrote: | I thought Elden Ring was a bit weird in this regard. | Margit is likely the first boss people fight. And he does | introduce a lot of concepts that seem pertinent. He's | classic souls boss with a few touches of the game's | unique concepts. He hits very fast, sometimes without | telegraphing. If you're competent at Margit then Godrey | is likely to be mechanically simpler. | | But then for some reason every single other major boss is | very gimmicky and does not draw upon this. Radahn is a | (fun) clusterfuck with yer boys. Rennala just has | projectiles and no defenses. Rykard is... just poorly | designed and can't hit you if you're in melee range. Fire | Giant is a gimmicky horse battle. Astel is sort of | similar to Rennala. Hoarah does his own thing with grabs | and jumpable stomps. Malekith and Malenia are so | awkwardly fast that you need to be proactively | positioning rather than reacting to their telegraphed | moves for the most part. | | Then you've got at the endgame Morgot and Radagon who, | for some reason, seem to be not only simpler, but | significantly slower opponents than Margit. | | Not a complaint really. I thought boss design was great | and entertaining. But definitely a bit unusual. Sekiro's | boss progression was amazing and the best I've ever seen. | It's a really great inflection point when Genichiro | swings by to make sure you understand the game's not | gonna fuck around anymore. | rubyist5eva wrote: | I found the biggest challenge with Margit was that he | telegraphs _too much_. Hell raise his weapon and then | just hold it much longer than you think he will, you roll | early and then he punishes you. | Waterluvian wrote: | In my opinion Elden Ring demonstrates how making a | Soulsborne game more mainstream actually makes it less like | a Soulsborne game. | | It's so player friendly and lacks most of the hard lessons | previous titles teach. | spywaregorilla wrote: | This is something I didn't like about the game. They | always had multiplayer so difficulty has always been... | optional in a way. But the summons in this game are | extremely powerful, and they change the dynamics of the | fight from slowly mastering an encounter to high variance | gambles on being able to capitalize on the boss just not | looking at you. Which is fine. You can just not use | summons. But then you see something like the godskin duo | with a premade npc ally outside to be summoned and you | start to get conflicting feelings about what's | appropriate "intended" difficulty. | MetaWhirledPeas wrote: | > very hard to lose | | Sort of. You could argue that Super Mario Bros. is 99.9% losing | for most people. But within those losses are little personal | victories, like getting past the first Goomba. | | I hate games that try to remove _all_ loss, assuming people can | 't handle it. | ghaff wrote: | Yeah, I was never really a serious gamer and, for the most | part, I didn't really win--as in get all the way through-- | most games I played over time. I don't think it's that I | couldn't but just wasn't interested enough to put in the | time. | Ninjinka wrote: | Whew got it with 2 options left...50/50. | cecilpl2 wrote: | I found this challenging but won on my first attempt without any | undos. | | Spoiler for today's word: https://imgur.com/a/kNvhK0q | bena wrote: | I chose "GREAT", hit that "A", then blanked on any word that | didn't have GRET in it at all but had an A in the fourth | position. | | I then looked up the word list and used the first word that fit | the conditions. And that was the word. | kevinpet wrote: | I think the key here is repeated letters. Queue, etc. | xipho wrote: | My uncle, a Scrabble nut, proposed this exact derivative game to | me well over a month ago, it's amazing to see ideas emerge in | parallel. Feels like "if you've thought of it someone else has | already" is more of a Law then a quip at this point. | TimTheTinker wrote: | I guess you could say the question isn't whether your idea is | _unique_ , but whether you've put in the time and effort to | develop it, and whether your execution is good. | julianwachholz wrote: | Hard agree. 15 minutes after my very first tweet about my | variant, somebody else announced theirs with the exact same | concept! I mean what are the odds? | Minor49er wrote: | I got down to one of two possible words and managed to guess the | right one. I like this twist on the original | sevenf0ur wrote: | My minor nitpick would be to show the hint / toast every time | Enter is pressed, not just the first time. | dontwordle wrote: | Thank you! This is on my list of defects | gjm11 wrote: | Closely related (meaning: I think it might be _exactly_ the same | game): Antiwordle, https://www.antiwordle.com/ . | | [EDITED to add:] Not exactly the same; with Antiwordle the idea | is just to last as long as you can, rather than having a limit of | 6, and it doesn't have undos. Also, UX-wise, I don't think | Antiwordle tells you how many possibilities remain (win for Don't | Wordle), and it doesn't have such slow tile-flipping animations | (win for Antiwordle). | peeters wrote: | Really fun! My strategy was to try to figure out the word, undo | back to the beginning, then construct a backwards chain. Much | easier to work backwards because you can be a lot less efficient | about it. | jstummbillig wrote: | It's amazing to experience how this one design change completely | ruins the game experience for me. And I really mean that: Totally | unexpected before I actually gave it a go. Fascinating. | dontwordle wrote: | Hello! I am the creator of Don't Wordle. Really excited to see | this took off today. | | I thought I would share some background about the game, some of | the iterations I went through, and some of the future features I | would like to add. | | Background: Like many others, I have been playing Wordle daily. | Recently, my Wordle win streak hit 99. I was admittedly very | careful with my guesses on Day 100, not wanting to ruin my | streak. Then I began to wonder...even if I wanted to lose | intentionally, could I do it? Obviously, I could make | intentionally bad guesses, but that would take the fun out of it. | So I decided to build Don't Wordle. | | Iterations I have gone through: | | The first version of the game was simpler and much worse IMO. I | did not display the "Valid Words Remaining" at the top, and there | was no concept of "Undos". Initially, I actually displayed the | Wordle word at the top throughout the entire game! To be honest, | that doesn't change the difficulty of the game that much. | However, given that the spirit of the game is not to guess the | Wordle word, it seemed like the right decision to hide it. | | I created the "Valid Words Remaining" feature when I realized how | challenging the game was. I kept getting stuck and wondering | whether there were even any words left besides to Wordle word. | When I saw how fast the count shrinks, I felt the game was a lot | more interesting. | | I then added the concept of "Undos" when I realized the game was | still too challenging. It's particulary lame if you're playing | the game for the first time and you get eliminated after just 1 | or 2 guesses. | | Current Tech Stack: | | -Route53 + Cloudfront + S3 + Create React App | | Unexpected challenges: | | 1. The animations. I obviously copied all the concepts from the | original Wordle, but I failed to appreciate the complexity. | | 2. The nuances of the repeat letter words. | | 3. What makes a Wordle square yellow? The answer is not so simple | | 4. Trying to get www.dontwordle.com and dontwordle.com to take | you to the same URL (either www.dontwordle.com or dontwordle.com) | and still support TLS and only use the tech I mentioned above. I | actually still don't have it working perfectly. I know of a | solution, but it's overly complicated | | Features I would like to still add: | | 1. I have heard from multiple people that it's annoying how you | could get the game in an unwinnable state without realizing it. | For example, maybe 20 valid words remain, but there is no valid | sequence of words remaining to finish the puzzle. While the | "Valid Words Remaining" feature is nice, it would also be cool to | have a "Valid Solutions Remaining" feature | | 2. I would like to build a brute force solver that you can watch | attempt to play the game in real-time. I have built something | similar for a crossword puzzle and really enjoyed watching the | computer try to fill the grid. I think it would be cool to do | that same thing with this game. | | Question I don't yet know the answer to: | | Do any words exist that would not have a single valid solution in | this game? | cactus2093 wrote: | This is really cool! I've wondered about exactly this same | thing. Showing the valid solutions remaining would be really | neat as well, because I'm really not sure how to interpret | valid words remaining or when to use my undos in the current | implementation. (If it's too computationally intensive, I would | think you could memoize it across all users' games and that | should make it feasible). | | One other suggestion, is maybe the win condition shouldn't be | exactly the same as in wordle. Instead of only allowing one | game per day but using undos to make it easier, maybe allow 5 | attempts per day instead? As a player I think it's simpler to | be able to retry from the beginning if I lose rather than try | to figure out the optimal time to use my undo. | soxocx wrote: | > 4. Trying to get www.dontwordle.com and dontwordle.com to | take you to the same URL (either www.dontwordle.com or | dontwordle.com) and still support TLS and only use the tech I | mentioned above. I actually still don't have it working | perfectly. I know of a solution, but it's overly complicated | | If you use Cloudfront with an S3 bucket as origin for | _dontwordle.com_, just create a second Cloudfront with an S3 | Bucket for _www.dontwordle.com_ and enable "static website | hosting" to redirect to "dontwordle.com" on the second bucket. | dontwordle wrote: | So you can do this, but it won't support TLS to my knowledge. | At least in my testing, it will work to navigate to | www.dontwordle.com (you will get redirected to | https://dontwordle.com). However, if you tried navigating | _directly_ to https://www.dontwordle.com, that would not | work. In fact, you can try clicking on | https://www.dontwordle.com right now, and it won't work :) To | be fair, currently I do not have it implemented exactly the | way you described, but I encountered this exact same behavior | when I tried it that way | soxocx wrote: | I use the setup described. | | It was some tinkering around with bucket name (has to match | the subdomain.domain.tld) and the cloudfront origin | settings. But it works flawlessly. Feel free to ping me if | you need details. | | See links below. | | coindex.de www.coindex.de | aidos wrote: | Yup, been there. Have a look to see if cloudflare will do | what you need within the free plan. You just point it at | the bucket, add a rule for the redirect and all the tls is | handled for you. It's pretty painless. Feel free to ping me | if you want to run through the steps. | ghaff wrote: | >What makes a Wordle square yellow | | One thing I had wondered--but not enough to figure out what the | code does... | | Let's say you enter Mamma for example. And there is one M in | the word but in the second position. Which M square does Wordle | choose to turn yellow? (But maybe it doesn't matter?) There may | be other cases like that as well. | hitpointdrew wrote: | > Let's say you enter Mamma for example. And there is one M | in the word but in the second position. Which M square does | Wordle choose to turn yellow? (But maybe it doesn't matter?) | | I don't think it matters, it should just default to the first | M. | jzimbel wrote: | Here's the algorithm of the game's letter marking system, | based on my experience reproducing its logic for a script I | wrote that computes remaining words from your guesses and | their corresponding marks. | | Suppose the target word is "polar" and you guess "banal". | | A submitted word is marked in 3 passes. | | 0. Initial state: ("banal", "polar") | | 1. Zip together the letters of the guess and target words, | and loop through the zipped list. When both letters at a | position are the same, replace the guess letter with the | symbol for "correct" (green) and remove the target letter | from the target word. State: ("banGl", "polr") | | 2. Loop through the target word's letters, replacing the | first occurrence (if any) of each one in the guess word with | the symbol for "present" (yellow). State: ("banGY", "polr") | | 3. Replace any remaining letters in the guess word with the | symbol for "not present" (black). State: ("BBBGY", "polr") | | Return the marked guess word. | | --- | | Other examples: | | 0. ("mamma", "amaze") | | 1. ("mamma", "amaze") | | 2. ("YYmmY", "amaze") | | 3. ("YYBBY", "amaze") | | --- | | 0. ("nieto", "otono") | | 1. ("nietG", "oton") | | 2. ("nieYG", "oton") | | 3. ("BBBYG", "oton") | | _edit_ : fixing formatting issues. Sorry, first time posting | a comment on here. | julianwachholz wrote: | For yellow squares, the particular order in which they turn | yellow doesn't matter. | | The remaining grey Ms tell you the same thing (that those | positions don't have an M). | gweinberg wrote: | That's true for Wordle, but I think according to the | dontwordle rules you are allowed to make a guess with an em | on one of the grey squares anyway. | db_admin wrote: | No you are not allowed to do that. A grey square excludes | the letter from the position, regardless of any yellow | squares. | pricci wrote: | You are correct. Words with repeated letters are not a | good strategy in this game. | JoshTriplett wrote: | Words with repeated letters are a _great_ strategy, as | long as you know or strongly suspect the letter isn 't in | the target word, and the letter is rare so eliminating it | doesn't eliminate much. | nebulous1 wrote: | I'm not sure about your conclusion here. If we don't | repeat the letter then we're going to have information | about another letter, which we don't want. | moron4hire wrote: | From experience, the first M. | drooglyman wrote: | Yep, it's the first M. | | I think in general the rule is this: - Any Ms in the | correct position turn green (duh) - If there are X Ms | remaining in the answer, turn the first X (non-green) Ms in | the guess yellow | soperj wrote: | for #4 does setting the a record for the naked domain to | 174.129.25.170 not support tls? | InfoSecErik wrote: | I love the twist on the game, as well as the implementation | automagically calling out when I've been defeated. Well done! | abofh wrote: | For #4, this is actually frustratingly difficult, but if your | constraints are not adding to the complexity, your best bet is | to not, and just set your cookies to the domain. But if you | like, one approach that would work: - Cert with SAN - CNAME's | on the CF distribution - S3 Bucket And the sneaky bit: Use a | cloudfront lambda to redirect "wrong" Hosts - comes with a | cost, but it's super marginal. | | Otherwise, your best approach is sadly a second cloudfront | distribution with a different bucket (or bucket path) that just | hosts a redirecting index key because you end up fighting | stupid AWS design decisions. | | Not that I've ever wasted stupid amounts of time on this | particular problem... | aidos wrote: | These days my solution is to put cloudflare in front of it | and walk away. | | Good game to add to my current daily routine (heardle, | Wordle, quordle, worldle), but man is it hard! | 867-5309 wrote: | surely the answer is just an HTTP redirect? | | thanks for heardle! have you tried nerdle? | aidos wrote: | If you're statically hosting on s3 then that isn't an | option while also supporting tls. You need something in | front. You can go the cloudfront route but last time I | looked it was all a bit of a pain. Cloudflare takes | minutes to set up and the whole thing will be done and | maintenance free. | 867-5309 wrote: | thanks for the info. I use letsencrypt and have never had | to touch it since setup, cloudflare must work in a | similar way but handling DNS aswell | TimTheTinker wrote: | I love the premise! It really pokes fun at how Wordle (and | other popular games) are actually pretty hard to lose if you | play anywhere above some very low threshold of effort/ability. | | > it would also be cool to have a "Valid Solutions Remaining" | feature | | That would be awesome. I suppose the biggest challenge would be | to enumerate possible solutions in tree form to allow DFS or | BFS searching. | | Thanks for sharing! | FatalLogic wrote: | Great game. Doesn't it push players towards a strategy of | working out the solution 'offline', though? | | I mean, you start by playing almost the same as standard | Wordle, just to guess the answer, without entering it. Then | undo everything. Next, figure out a solution which avoids that | word. Finally, type in your entire solution. | | This could be a bit grindy, and not in the spirit of the game, | but it seems like almost assured to win, or am I wrong? | | Edit: If there are fewer undos allowed, this strategy gets more | difficult | dontwordle wrote: | I agree with your take. It's definitely a problem with the | current game format. I have thought through some different | alternatives, but not a fan of any of them up to this point. | lapetitejort wrote: | Seems like the best strategy is to choose words with repeat | letters. For example, two great first choices would be LOLLY and | SASSY. That's two empty cells that can't be used to guess. | dandanua wrote: | Another strategy is to use rarer letters, like in FUZZY. | maffydub wrote: | ...unless any of those letters appear in the answer - then | you're locked into including them in subsequent guesses! | | Even worse if your guess had them in the right location! | ghaff wrote: | Well, yes, but you're playing the odds. Sure, make the wrong | choice and you can lose fast but I'm guessing, statistically, | repeated less common letters is the best overall approach | over time. | spywaregorilla wrote: | I think no. This one's actually got a lot of depth to it. SASSY | and LOLLY use up Y which is critical to forming 5 letter words. | S is pretty good too. Preserving your vowels seems to be an | important concept. You want to minimize the usage of them. But | if you get a single yellow value you can dance around it | safely. Or if you get a single green of it and no blacks, you | can go for a word using two of that vowel which hopefully | doesn't prove to be correct. | | WHIZZ seems like it could be a very strong opening move. | | VEXED looks pretty promising too. | rkimb wrote: | You can't guess Y twice... | pgreenwood wrote: | SHYLY SLYLY | jolmg wrote: | > first choices | Morizero wrote: | MAMMA is my go-to | uxamanda wrote: | After using WordleBot [0] for a few days, it became clear that my | last "random" guess was often the only choice left, so from this | sense, this anti-wordle seems impossibly hard. | | [0] https://www.nytimes.com/interactive/2022/upshot/wordle- | bot.h... | ghaff wrote: | One of the reasons I suspect that Wordle is popular is that | it's "calibrated" (word length, number of guesses, don't have | to play on hard mode) to almost always be winnable if you have | some semblance of a decent English vocabulary and some sense | for letter combinations. | tablespoon wrote: | > One of the reasons I suspect that Wordle is popular is that | it's "calibrated" (word length, number of guesses, don't have | to play on hard mode) to almost always be winnable if you | have some semblance of a decent English vocabulary and some | sense for letter combinations. | | Seems like the perfect popular game: be easy enough for most | everyone to get, but just hard enough to give a feeling of | mastery. | | I had a similar feeling when playing Guitar Hero way back. It | was pretty easy to get the hang of at a medium level, but it | was just hard enough that it felt like an accomplishment. | Plus the "output" you got from playing the game well (a | complex, professionally played song) was wildly | disproportionate to to your inputs (a bit of well-timed | button mashing that had a far simpler in structure). The | mistakes screwing up the song sealed the illusion of skill. | golergka wrote: | Easy to learn, impossible to master is actually one of the | classic tenets of game design. I'm genuinely curious, did | you hear this or variant somewhere before, or did you come | up with this on your own? | noirbot wrote: | And the real value of it is that within "success" there's | ranges. The real victory for me is if I can get Wordle in | less than 4 guesses, since that's about how fast one can do | it with optimal play. I don't really usually have a risk of | "losing", but for me it's a bummer if I get to guess 5 or | 6. | | Not everything has to be pass/fail, and most things in life | aren't. | [deleted] | pontus wrote: | It's a fun idea, but I found it super frustrating because it gets | harder and harder to come up with consistent words. | | I'd personally like an "easy setting" where there's another key | color that indicates if a letter is viable. So when there are | only say 10 possible words left it'd highlight the letter the | word could start with. Maybe it's just me though. | banana_giraffe wrote: | Similar to https://lazyguyy.github.io/survivle/ | | I like this one better, the undo button is a nice touch. | [deleted] | indecisive_user wrote: | Here's my attempt to maximize the amount of remaining words. I | ended with 7 still remaining. | | It was tough to come up with any sequence that didn't have a | 50/50 chance of losing on the last guess. | | https://i.imgur.com/2qZgr15.png | alliao wrote: | my lack of progress frustrates :P | necovek wrote: | I figured I want to try words with fewest unique letters so after | a couple of my own guesses, Kagi search brought me to | https://puzzling.stackexchange.com/questions/37762/five-lett... | -- I guess going through these hoping for misses should work well | as a strategy. | | I still failed as I came to a 50-50% chance at the end (I was | choosing between "f" and "v" to start the word, got the rest of | them right). | necovek wrote: | Or maybe not, most of them seem not to be valid choices in | DontWordle. ___________________________________________________________________ (page generated 2022-05-31 23:00 UTC)