[HN Gopher] Game Boy Camera Canon EF Lens Mount (2018)
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       Game Boy Camera Canon EF Lens Mount (2018)
        
       Author : ddtaylor
       Score  : 461 points
       Date   : 2022-06-02 14:50 UTC (8 hours ago)
        
 (HTM) web link (ekeler.com)
 (TXT) w3m dump (ekeler.com)
        
       | neilv wrote:
       | When making lens mounts for big lenses, keep in mind that the
       | tripod mounting is usually via a ring attached to the lens,
       | rather than to the screw hole in the underside of the camera
       | body.
       | 
       | So, making your mount similarly strong enough to support whatever
       | you're using as a camera body seems like good design.
        
       | paco3346 wrote:
       | This is absurdly ridiculous, I love it.
       | 
       | Despite the low resolution, bit depth, lack of color, and
       | dithering, I like how using a better lens can make the seagull
       | picture somewhat aesthetically pleasing.
        
         | als0 wrote:
         | This is exactly why I come to Hacker News.
        
         | semi-extrinsic wrote:
         | Of course the better lens in this case has really narrow depth
         | of field, so you get a very smooth background in basically all
         | situations. This helps a lot.
         | 
         | I can't help but wonder how these would look if the GameBoy
         | Camera had a better dithering algorithm...
        
           | aspyct wrote:
           | Not sure how narrow the depth of field would be with the 1.4x
           | extender and the tiny little sensors though.
        
             | semi-extrinsic wrote:
             | It's going to be super narrow still.
             | 
             | I tried punching this in on an online DoF calculator which
             | has 1/4" sensors, but it only goes to 1200mm@F/45[gameboy],
             | which is the equivalent of the 70mm@F/4[fullframe] end of
             | this lens. Even then, focusing at something 40 ft away you
             | have a 0.2 ft depth of field, so a background 10 ft behind
             | your subject will be pure blur.
        
       | giomasce wrote:
       | Few things give the pure joy that this kind of useless stuff
       | does.
        
         | asddubs wrote:
         | used to love this kind of stuff, but to be honest, youtube
         | clickbait has kind of sucked the joy out of most intentionally
         | ridiculous projects for me, by sheer oversaturation, or maybe
         | just because a lot of it seems kind of insincere these days,
         | whatever that even means. Still, this one I found to be pretty
         | cool and it did put a smile on my face
        
       | ravenstine wrote:
       | That is just cool! If the author releases an STL, I might
       | actually buy a Gameboy camera just to try it out! Lost my
       | original one but I've still got my Gameboy and other stuff.
       | 
       | The thing I loved about Nintendo back then was how they did
       | little things that overloaded the original intent of their
       | devices. The printer is probably the best example, but the camera
       | is a great one too. There was just something magical about that.
       | Same goes for initially owning a Nintendo 64 then getting the
       | Rumble Pak, plugging it in, and suddenly adding a whole new
       | dimension to the game.
       | 
       | Those days are long gone, for better and for worse. Nobody would
       | want or even need such devices because they'd either be built
       | right in or just be a part of the household, as would be the case
       | of a printer. But even though everyone knew the Gameboy' screen
       | was really crappy for the purpose, there was just something novel
       | about turning it into a camera. It's an experience of its time
       | that I'm not sure will be recreated any time soon.
        
       | voigt wrote:
       | Is there any good smartphone app that emulates the Gameboy
       | Camera? So far I found only some that promise but do not
       | deliver...
        
         | SbEpUBz2 wrote:
         | The mGBA PC emulator supports running the Game Boy Camera ROM
         | and passing video from a webcam or from a still image you
         | select. I think some GB emulators on Android also support this,
         | but I haven't tried them.
        
         | agarv wrote:
         | It's not a phone app, but I made a web app[1] that can get
         | pretty close[2]. From looking at the images I think the reason
         | why other other apps don't look the same is that they try to
         | emulate it use an ordered dither, while it looks like the
         | Gameboy camera is either adding some randomness or noise as
         | well. I have a Bayer (R) algorithm that adds randomness and it
         | seems to get closer to the Gameboy camera output.
         | 
         | [1]https://app.dithermark.com/ [2]https://imgur.com/a/AiQa14B
        
         | gambiting wrote:
         | I think it's very hard to achieve for the same reason why
         | almost no black and white filter can reproduce a photo taken
         | with an actual black and white film - you can get really close
         | but _something_ is always missing. It 's not enough to apply a
         | GB-like filter to a modern smartphone photo - you'd need to
         | take into account the unique limitations of the GB camera and
         | somehow reproduce them.
        
           | wonderbore wrote:
           | I don't think it's very hard, I just think not enough people
           | care enough about getting an equivalent result. Basically
           | 80/20, but no one will pay for that 20 (yet)
        
             | [deleted]
        
           | treesknees wrote:
           | On the topic of emulating old hardware, this reminds me of
           | the Nintendo 64 VRU accessory, which is a mic + voice
           | recognition that was used in games such as Hey You Pikachu.
           | Nobody has emulated the hardware which performed the actual
           | voice recognition, instead opting for modern VR libraries. So
           | while you can use it in an emulator, the performed VR won't
           | match what you'd get with the limited hardware
           | implementation.                 >This is an HLE
           | implementation. I did not emulate the manner in which the VRU
           | does voice recognition
           | 
           | https://github.com/mupen64plus/mupen64plus-core/pull/873
        
         | notRobot wrote:
         | Not _exactly_ what you asked for, but this might interest you:
         | 
         | > _Old School Gaming Filters: Takes a photo and converts it
         | into what it may have looked like on an old school gaming
         | console._
         | 
         | http://patorjk.com/old-school-gaming-filters/
        
         | gapan wrote:
         | I have retroboy[1] installed. I got it from fdroid. I like it.
         | It also has several other filters, for C64, Apple classic Mac,
         | Amstrad CPC464 among others. Lots of settings to play with.
         | 
         | [1] https://github.com/mikljohansson/retroboy
        
       | kinduff wrote:
       | This is impressive and I love it. Love this type of content where
       | "old" or different hardware is augmented in a hacky way.
        
       | rawbot wrote:
       | This is amazing. I loved the Gameboy Camera back when it came
       | out.
        
       | sydthrowaway wrote:
       | Another reason to gain godly CAD skills
        
       | _Microft wrote:
       | Discussion in 2018, 30 comments:
       | 
       | https://news.ycombinator.com/item?id=17217827
        
       | elihu wrote:
       | At one of the mini maker faire's at OMSI (a science museum in
       | Portland) in past years, there was a guy with a penny sorting
       | machine he had built.
       | 
       | The machine would sort pennies by shininess, and direct them into
       | the appropriate column based on a target greyscale image. The
       | idea was to have a machine that could sort pennies to make a
       | mural based on picture. (If a penny doesn't match the desired
       | color of one of the columns, it would be redirected into a reject
       | bin.)
       | 
       | This game boy camera seems like an ideal input device for such a
       | machine.
        
       | sircastor wrote:
       | The GameBoy camera and accompanying rom remind that in spite of
       | outward appearance, the GameBoy is still just a computer.
       | 
       | And game consoles in the 80s (especially the early 80s) we're
       | straddling being a computer vs being an entertainment appliance.
       | Nintendo very aggressively knew what it wanted it's products to
       | be by the time of its North America release.
        
       | dukeofdoom wrote:
       | If this made color images, it would almost be useful for making
       | game assets for pixel art based games. A camera that processes
       | and spits out pixel art like images would be awesome.
        
       | brudgers wrote:
       | Some previous comments,
       | https://news.ycombinator.com/item?id=17217827
        
       | babblingfish wrote:
       | Love this. Anyone know the shutter and iso settings on the
       | gameboy camera?
        
       | 1-6 wrote:
       | Why?
        
         | evan_ wrote:
         | Because.
        
         | ge96 wrote:
         | I feel the same gut reaction when I see projects like a cyber
         | deck, or people building old pentium computers but I also do
         | the same thing, I seem to keep rehashing things (variation of a
         | note taking app). Only thing I can think of is the joy of doing
         | it.
         | 
         | Expanding further, it's easy nowadays to get a pi and attach
         | some HDMI screen to it and battery source. Gets the job done,
         | do I need to personally write a graphics driver for it to be
         | impressive idk.
         | 
         | In the long run I am trying to learn harder things though so my
         | skills are not commoditized.
        
         | maccard wrote:
         | This is the second post today I've seen here that is a complete
         | and utter waste of time and effort, and I love them both.
         | People make things for the joy of it. Constraints breed
         | innovation and creativity - this is a perfect example of
         | someone doing something stupid purely for the joy of doing it
         | and it's wonderful.
        
       | bogwog wrote:
       | Found my new lock screen: https://imgur.com/a/ABecAFx
        
         | manchmalscott wrote:
         | Aaand I've stolen that for my lock screen, thank you very much
         | :)
        
       | Flatcircle wrote:
       | I, and probably many others, would pay a lot of money for this...
        
       | upupandup wrote:
       | This reminds me...there used to be a sonar attachment for Game
       | Boy color that tells you what type of fish are in the waters.
       | Can't recall the name was released only in Japan to my knowledge.
       | 
       | Still have fond memories of Game Boy Camera. Really interesting
       | to see the modding scene still strong, been thinking of upgrading
       | my gameboy color with a new large screen IPS with Bung
       | Enterprises flash.
       | 
       | Lots of interesting and neat stuff on the Game Boy Color, there's
       | wifi mods, etc
        
         | HideousKojima wrote:
         | An emulator dev recreated the sonar's functionality somewhat
         | recently:
         | 
         | https://shonumi.github.io/articles/art13.html
        
           | upupandup wrote:
           | absolutely insane to me somebody knows this AND was able to
           | dive this deep.
        
         | layer8 wrote:
         | Bandai Fish Finder Pocket Sonar: https://youtu.be/5mHSHmk_UU4
        
           | upupandup wrote:
           | yes this is it! Still remember reading about it in Tips &
           | Tricks magazine in the 90s and being amazed by it.
        
       | HidyBush wrote:
       | damn, that aesthetic is pristine. those pics almost look like
       | handmade pixel art
        
       | formerkrogemp wrote:
       | Ok, making elaborate attachments for the game boy advance is
       | becoming deliciously ridiculous. This is awesome. I can't wait to
       | see similar modifications made to the steam deck.
        
       | leobg wrote:
       | I'd love an EF lens mount for my iPhone!
        
         | TomVDB wrote:
         | They exist!
        
           | prmoustache wrote:
           | I would say to be totally correct those are more smartphone
           | mounts for EF lens given the weight and rigidity difference.
        
             | samatman wrote:
             | Lenses being much larger than the camera body they mount to
             | is nothing new.
        
           | ISL wrote:
           | Looking at them, it appears that the EF adapters go through
           | optical gymnastics that don't really work the same way as in
           | the Game Boy adaptation.
           | 
           | The EF-iPhone adapters project the lens' image onto ground
           | glass and then use a macro lens to image that ground glass.
           | 
           | The Game Boy modification actually involves removing the
           | optics from the Game Boy camera and projecting the EF-lens'
           | image directly onto the sensor. There's no easy way to do
           | this with an iPhone, but it is the way that would truly allow
           | you to use the EF lens on the iPhone sensor.
        
       | moron4hire wrote:
       | You know, I've been a photographer for probably 20 years now, and
       | phrases like "creamy bokeh" still make my skin crawl.
        
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       (page generated 2022-06-02 23:00 UTC)