[HN Gopher] Lorien - Infinite canvas drawing/whiteboarding app
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       Lorien - Infinite canvas drawing/whiteboarding app
        
       Author : sanqui
       Score  : 65 points
       Date   : 2022-06-12 18:35 UTC (4 hours ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | moltar wrote:
       | Multiplayer mode would be a killer feature!
        
         | isaacgreyed wrote:
         | The fact that it's built with a game engine may make it easier
         | than it would otherwise be.
        
       | analognoise wrote:
       | I saw Lorien a while ago, when I was looking to build a Godot
       | program with an infinite canvas - some of the ways that the menus
       | are things are setup are really, really clever.
       | 
       | If anyone is familiar with it, do you know where to look for good
       | examples of such things for Godot? Maybe the author will bless
       | this thread with presence and give us some tips or explain the
       | thought processes when it comes to designing them in Godot.
       | 
       | Shoot your shot, right? Anyway, it's awesome to see it posted
       | here!
        
       | RootKitBeerCat wrote:
       | A wasm web client based version of this would rock
        
       | Shorel wrote:
       | Coincidentally, I installed and tested this last week.
       | 
       | It doesn't detect the use of the delete button in my stylus.
       | 
       | There's even an issue in GitHub about it:
       | https://github.com/mbrlabs/Lorien/issues/118
        
       | jpgvm wrote:
       | Interesting that this is built on Godot. The Tesla Infotainment
       | UI is also using Godot so it seem to be picking up steam in this
       | sort of non-traditional application of game engines. Very cool!
        
         | Hamcha wrote:
         | Something cool about Godot for this use case: the Input API has
         | cursor pressure and tilt builtin (already normalized too).
         | 
         | I keep getting impressed by how much stuff in Godot is... just
         | there.
        
       | S0und wrote:
       | This looks great, I've been looking for a replacement for
       | Mischief. There aren't many vector based drawing apps with
       | infinite canvas.
        
         | Hamcha wrote:
         | I tried it but like most note taking apps like this, I feel
         | like that drawing with vectors just doesn't feel that great:
         | The stroke changes a bit after being jotted down, the curves
         | sometimes end up jagged, the erase experience sometimes leaves
         | to be desired. And selection/lasso are either missing or
         | underpar.
         | 
         | Mischief was the last app with this kind of features that felt
         | right to me. I don't know if it's the use of ADF (Adaptively
         | Sampled Distance Fields[1], think SDF but defined as
         | quadtrees[2]) or what. Honestly if it wasn't for the lack of a
         | lasso tool (which I was always hoping it would come until it
         | died) I would still just use that.
         | 
         | [1]: https://www.merl.com/publications/docs/TR2000-15.pdf -
         | btw: Frisken made Mischief! [2]: Or octrees for 3D, which I
         | think is what's used in the PS4 game "Dreams"
        
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       (page generated 2022-06-12 23:00 UTC)