[HN Gopher] X-Plane 12 Flight Model Update - Supersonic Transiti...
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       X-Plane 12 Flight Model Update - Supersonic Transition, Delta Wings
       and Mass
        
       Author : Alupis
       Score  : 145 points
       Date   : 2022-06-21 18:24 UTC (4 hours ago)
        
 (HTM) web link (developer.x-plane.com)
 (TXT) w3m dump (developer.x-plane.com)
        
       | upofadown wrote:
       | So the flow over the top of the wing breaks free and forms a huge
       | vortex and the drag increases tremendously? Sounds like an
       | aerodynamic stall to me. A bit pedantic, but that is pretty much
       | what a stall is. The nose might not drop and the aircraft might
       | be controllable, but the wing is still stalled.
        
         | geocrasher wrote:
         | No, that's not quite right. A stall means that the air has
         | separated from the wing and the wing is no longer flying. The
         | huge vortex created when a delta wing is at high AoA actually
         | causes the air to _stick_ to the top of the wing, and this
         | maintains control.
         | 
         | I used to fly a 48" delta winged glider that had a catapult
         | launch. The catapult would launch it at about 120mph. I could
         | fly to about 300 feet in a nice vertical arc, but as _soon_ as
         | I yanked back on the elevons, the rather light plane would turn
         | sharply and slow down significantly, due to the very effect
         | discussed. A non delta wing would have been unable to maintain
         | airflow over the wing because the high AoA (20-25 degrees)
         | would have been far more than the 12-15 degrees that straight
         | or swept wing can take.
         | 
         | In other words, the Delta wing kind of acts as a _giant_ vortex
         | generator: https://en.wikipedia.org/wiki/Vortex_generator
        
         | caconym_ wrote:
         | https://en.m.wikipedia.org/wiki/Vortex_lift
        
         | Nick87633 wrote:
         | It forms a single vortex over each wing, coefficient of lift
         | still increases with angle of attack. It's more like moving the
         | wingtip vortex near to the nose of the plane. There is a much
         | higher 'true stall' angle of attack where flow separates and
         | lift reduces.
        
       | [deleted]
        
       | ushakov wrote:
       | i'm surprised that Austin Meyer's passion for flying, simulation
       | and programming hasn't decreased one bit in the last 25+ years
        
         | anyfoo wrote:
         | Yeah, he's a treasure.
        
       | zippergz wrote:
       | I've always enjoyed xplane but one thing I find annoying is that
       | it seems like sometimes they emphasize visuals and cool effects
       | (like 3d cockpits) at the expense of making the planes fun and
       | practical to fly from a normal computer setup. The full sim setup
       | people have built with yokes, pedals, and other controls are
       | absolutely astonishing and it's so cool that xplane supports
       | that. But most of us don't and can't have that kind of thing, at
       | most a joystick and often just a keyboard and mouse. Over the
       | years it has gotten less and less enjoyable to fly xplane with
       | that kind of a setup because of the emphasis on making it look
       | cool over making it behave realistically (I don't consider having
       | to click a graphic of a physical switch on the screen with my
       | mouse more realistic than hitting a key on my keyboard). You can
       | fix some of it with key mappings, but it's clear that this
       | experience is not the priority.
       | 
       | That said, I totally agree with the others that this is an
       | outstanding product and a bargain at its price. My griping comes
       | from a place of love as someone who has been using xplane for
       | over 10 years.
        
         | anyfoo wrote:
         | My setup is usually one very good joystick (VKB Gladiator II)
         | and _sometimes_ an additional throttle control. But the VKB
         | joystick has a little throttle slider on the joystick itself,
         | and if I don 't want to make space on my desk that's usually
         | enough. As long as you have a good joystick and a keyboard, you
         | can often reasonably fly pretty much everything from GA to
         | Airliners.
         | 
         | Though more out of curiosity I recently got a TrackIR, which
         | tracks your head (usually using reflective surfaces that you
         | can put on a baseball cap) and adjusts the viewing angle, and I
         | must say _that_ is an absolute game changer.
         | 
         | No longer having to either guess what's left, right, or even
         | behind the screen, or awkwardly using camera controls is so
         | much easier. And I was surprised how natural it feels: The head
         | tracking has to heavily amplify your head motion, since you
         | still want to keep your eyes on the screen after all, and to my
         | own astonishment there was practically zero time for my brain
         | to adjust. I even added some nonlinear curves and that works
         | well, too.
        
           | cheschire wrote:
           | its so crazy to me how many times i've heard people praise
           | the TrackIR, and I have one as well that really improved
           | ETS2, but the latest version is advertised as a Windows Vista
           | compatible product on Amazon.
           | 
           | It works in all the later versions of Windows, but my point
           | is how OLD it is. Has nobody figured out a way to improve on
           | it yet? All the gopro headband hacks, monitor bezels
           | shrinking over the years, wireless tech including bluetooth
           | LE... one would think that there would be room in this world
           | for a TrackIR 6.
           | 
           | The VR craze is past the peak thankfully, but man that
           | would've been the opportune moment to sell a product that
           | doesn't have all the weaknesses of early Oculus and Sony VR
           | headsets.
        
             | selectodude wrote:
             | A lot of people I know (myself included) use our iPhones as
             | the TrackIR hardware. Anything with FaceID works great.
        
               | avereveard wrote:
               | The latest opentrack neural net tracker is great too
               | we're using it in dcs with mouse for clickables and it's
               | a super pleasant experience
        
         | eterm wrote:
         | This was always the x-plane way. I had x-plane 5 and had tons
         | of fun flying it and because of that bought x-plane 6 and it
         | just wasn't as fun to fly because they put so much effort into
         | getting the flight models "more accurate" which actually meant
         | the sim was just less fun to fly for many of the more odd
         | planes available like the SR-71.
        
           | zippergz wrote:
           | Yeah, I mean, I think the "flight models are too accurate to
           | be fun" thing is true in some cases, but it's a different
           | issue than I'm complaining about. For me, I'd rather have
           | super accurate flight models and really great controls via
           | keyboard and mouse, with graphics that look like Battlezone
           | (1980s arcade game for the youngsters) than incredibly
           | detailed landscapes and cockpits that might be almost
           | photorealistic but give almost no thought to what it's like
           | to use on a normal computer without a full dedicated setup.
        
             | Alupis wrote:
             | I think this might be because X-Plane isn't the type of
             | "game" many folks are looking for in a flight sim.
             | 
             | X-Plane prioritizes correctness and details above all else
             | - whereas something like Microsoft Flight Simulator
             | prioritizes eye candy and fun.
             | 
             | Want to fly to Area 51, attempt to land a 747 on an
             | aircraft carrier, fly above the pyramids of Egypt, fly
             | _between_ buildings and perform aerobatics - choose MS
             | Flight Simulator.
             | 
             | Want to practice patterns, procedures, participate in a
             | live online ATC simulated community, familiarize yourself
             | with new territory or airstrips, learn a new aircraft -
             | choose X-Plane.
             | 
             | That's not to say you can't use X-Plane for fun, it just
             | means doing things like aerobatics might not come easy due
             | to the focus on realism.
             | 
             | Both are excellent simulators in their own right - just
             | need to find the one you prefer. I personally fly X-Plane
             | 11, Microsoft Flight Simulator and Prepar3D (based off
             | older MS Flight Simulator codebase). Each has pros and
             | cons.
        
         | hellcow wrote:
         | X-Plane is a flight simulator. Its purpose first and foremost
         | seems to be to create a real sensation of flying.
         | 
         | When flying a plane in real life, you don't do it with a
         | keyboard. It seems odd to build a simulator prioritizing that
         | unrealistic use-case.
         | 
         | A quality HOTAS setup can be had for under $400 which gets you
         | much closer to the real-world experience that X-Plane is trying
         | to create.
        
           | potatolicious wrote:
           | Also worth adding that a reasonably complex modern aircraft
           | _cannot_ be fully controlled by the keyboard alone. We 're
           | well past just simple throttle up/down, flaps up/down, gear
           | up/down, etc.
           | 
           | How does one interact with the MCDU in an Airbus with the
           | keyboard and joystick? How does one set the A/P altitude and
           | airspeed? Set the radio frequency? What's the keystroke combo
           | to manage the EFB? What keys are bound to "APU bleed on"? The
           | sheer amount of functionality in a modern cockpit defies
           | keyboard control - both because you very rapidly run out of
           | available keybinds, and also that glass cockpits require
           | input modalities that are fundamentally at odds with the
           | keyboard.
           | 
           | I'd hazard to say the "3D cockpit + mouse interaction" mode
           | is the only practical way of flying a modern complex
           | aircraft, short of some type of VR/hard cockpit setup.
        
             | jupp0r wrote:
             | The cockpit interface could be implemented as a command
             | line user interface. Having lots of buttons with text
             | labels is obviously better in emergency situations.
        
             | ses1984 wrote:
             | What about some kind of "spotlight" search?
             | 
             | Imagine you press a keyboard chord to pull up a virtual
             | search bar, then type "APU bleed on" and a virtual hand
             | reaches out and does the action.
        
           | lmm wrote:
           | > X-Plane is a flight simulator. Its purpose first and
           | foremost seems to be to create a real sensation of flying.
           | 
           | > When flying a plane in real life, you don't do it with a
           | keyboard. It seems odd to build a simulator prioritizing that
           | unrealistic use-case.
           | 
           | How much difference does that make to the sensation though?
           | As long as it's a motion that's simple enough to become
           | muscle memory (which having to look around with a mouse and
           | click on the right thing onscreen isn't), I don't think the
           | mechanics of how you're physically doing the input makes any
           | difference.
        
             | azalemeth wrote:
             | It makes a big difference. The FAA talk about "flow
             | patterns" for correct activities in certain phases of
             | flight; training to recover from some non-normal situations
             | is quite literally learning a specific muscle memory, as
             | well as decision making (albeit quite simple decision
             | making).
             | 
             | Something that is quite hard to convey is how you actually
             | _do_ get into an "OODA loop" in an aircraft
             | (https://en.wikipedia.org/wiki/OODA_loop) - observe,
             | "orient", decide and act. For example, if flying VFR a lot
             | of the time is spent looking out the window and _actively
             | checking_ that there is  "nothing there". You look at the
             | instruments, but you don't _stare_ at them. A large part of
             | flight training is pattern recognition, muscle memory, and
             | fine motor skills.
             | 
             | I spent a lot of time gliding while writing up my doctoral
             | thesis (mostly as it's hard to panic about not working when
             | you're too busy not dying) and found it very helpful for
             | other situations in everyday life. Part of that is knowing,
             | exactly, without looking, where everything is. For that
             | reason, aircraft have physically differently shaped handles
             | for the important knobs so that they are unlikely to be
             | confused. On the glider I have most hours in, the lever on
             | the left that is blue, with a moulded grip is the speed
             | brake. The tow / winch release lever is a yellow ball. In
             | many prop aircraft, the throttle, mixture and prop pitch
             | knobs are again given different shapes (round, star and
             | "undulating" respectively). Knowing where to move your
             | hands to is actually _a really important skill_ and the
             | keen-beans that X-plane sells to likely have set-ups where
             | not only are these things in roughly the right place, but
             | the distance between them and the chair is measured. Why?
             | Well, if you 're learning to fly an aircraft that burns
             | ~$150 per hour (or more), and you can practice a ton of
             | circuits in X-plane, it is a hell of a lot cheaper to try
             | to get good at it outside of the aircraft first.
        
             | quest88 wrote:
             | I'm not sure what you're asking. I did lots of my
             | instrument training in an xplane simulator. Physically
             | pushing buttons helped me create a flow that then felt
             | natural when flying in the plane and in clouds for the
             | first time.
        
           | rad_gruchalski wrote:
           | > A quality HOTAS setup can be had for under $400...
           | 
           | Can you recommend anything?
        
             | hellcow wrote:
             | As a stick, VKB Guardian NXT Evo Premium, and either a 2nd
             | one of those for HOSAS or a Thrustmaster TWCS throttle with
             | Nyogel 767a applied to prevent sticking on the rails.
             | 
             | The stick is $200 including a substantial shipping fee from
             | China. The TWCS comes bundled with a (worse) stick at $145,
             | and you can resell the bundled stick for $70 new bringing
             | the throttle cost down to ~$75. Nyogel is ~$13 on Amazon.
        
               | rad_gruchalski wrote:
               | Thanks, awesome!
        
               | jamesy0ung wrote:
               | > As a stick, VKB Guardian NXT Evo Premium, and either a
               | 2nd one of those for HOSAS or a Thrustmaster TWCS
               | throttle with Nyogel 767a applied to prevent sticking on
               | the rails.
               | 
               | Don't get anything less than a VKB Gladiator. You'll buy
               | a Extreme 3D Pro and then find yourself wanting a VKB
               | later.
        
           | zippergz wrote:
           | What percentage of x-plane users do you think ACTUALLY use it
           | for learning to fly an airplane (in the sense that they do or
           | will go fly that actual plane IRL)? I'd bet a lot of money
           | that it's less than 5%. They are optimizing for an
           | aspirational but tiny use case.
        
             | ziddoap wrote:
             | > _What percentage of x-plane users do you think ACTUALLY
             | use it for learning to fly an airplane_
             | 
             | What does it matter? I play city simulation games, and want
             | them to be realistic, because I find the realism fun. Not
             | because I plan on building my own city.
             | 
             | Wanting a realistic flight simulator that gives the real
             | sensation of flying does not mean you must then become a
             | pilot.
        
               | 0xffff2 wrote:
               | And unlike any city sim game I'm aware of, X-Plane is
               | actually used as a research tool in real aerospace
               | engineering applications.
        
             | masklinn wrote:
             | You know that if you want a more arcade oriented flight sim
             | there's flight simulator right?
             | 
             | That's not Laminar's goal, and that's not the market
             | they're in. You can see that in the post, it's by the
             | founder of Laminar. It's pages upon pages of gushing over
             | flight modelling.
        
             | throwaway675309 wrote:
             | I feel like the use case of people who want extremely
             | accurate flight modeling and physics + want to control
             | their plane with a QWERTY keyboard is 0%.
        
               | waynecochran wrote:
               | It would be funny to peak into a cockpit and see a pilot
               | w a QWERTY keyboard on his lap.
        
               | selectodude wrote:
               | Well, pop into the cockpit of the A380 or the A350 and
               | you'll see that exact situation.
               | 
               | https://pbs.twimg.com/media/DUdKMKeXUAAjrFO?format=jpg&na
               | me=...
        
               | TimTheTinker wrote:
               | I'm in that "0%", for what it's worth.
               | 
               | I want the leisure time my kids and I spend on X-Plane to
               | count towards my/their overall ability to fly a small
               | plane someday (a lifelong dream), but (a) I don't have
               | room for flight gear -- there's barely space for my tiny
               | home office desk, and (b) I can't even justify spending
               | $100 right now for a flight yoke amid other financial
               | obligations (it was a splurge to spend $60 for X-Plane
               | 11).
               | 
               | Honestly, I probably would have bought Microsoft's 2020
               | FS instead if it ran on macOS.
        
               | Alupis wrote:
               | You don't need to invest in all that kit if you don't
               | want too - I have most of the pretty typical "kit" for a
               | flight simmer, yet I'm often too lazy to haul it all out
               | and set it up (I don't leave it out in between "sessions"
               | since I work from that computer too).
               | 
               | So, very often I wind up flying with just my cheap
               | Logitech joystick, but even an XBox controller would be a
               | huge step up from mouse/keyboard only.
               | 
               | Having programmable buttons available at your fingertips
               | without having to take your eyes off screen and look for
               | a button really adds to the immersion in my opinion.
        
               | quest88 wrote:
               | My opinion is that people who start in simulator have a
               | hard time adjusting to flying visually (the
               | fundamentals). The sim forces you to look at your
               | instruments which is a bad habit to break.
        
               | numpad0 wrote:
               | When I play Assetto Corsa I don't necessarily seeking to
               | simulate operating dipsticks and clearing TPMS warnings.
               | But I don't want to be able to go through corners without
               | braking either.
        
             | throckmortra wrote:
             | Anecdotally: a lot! I find it very useful for practicing
             | IFR procedures and approaches. You can connect it to an
             | external comm service like Vatsim and a real human will
             | even give you vectors and clearances! (They, too, are using
             | it for realistic practice for a job with air traffic
             | control)
        
             | TylerE wrote:
             | Hardly aspirational.
             | 
             | They sell a (much more expensive) version that is FAA-
             | certified for training.
        
               | masklinn wrote:
               | > They sell a (much more expensive) version that is FAA-
               | certified for training.
               | 
               | It's not even _that_ much more expensive, the Pro edition
               | is 750.
               | 
               | Though unless you also have real sim hardware it's a
               | completely useless expense as aside from FAA cert
               | validators the features are mostly for multi-projector
               | systems (image warping, edge blending).
        
         | MaxBarraclough wrote:
         | > sometimes they emphasize visuals and cool effects (like 3d
         | cockpits) at the expense of making the planes fun and practical
         | to fly from a normal computer setup
         | 
         | They don't really emphasize visuals. Even with X-Plane 12, the
         | graphics will still be far behind those of Microsoft Flight
         | Simulator. Thankfully they will be overhauling the graphics for
         | trees, which currently look like something from the 90's. [0]
         | 
         | > it has gotten less and less enjoyable to fly xplane with that
         | kind of a setup because of the emphasis on making it look cool
         | over making it behave realistically
         | 
         | As others have said, you might be better served by Microsoft
         | Flight Simulator. It prioritises approachability far more than
         | X-Plane does, and isn't going for the professional/approved
         | flight simulation market.
         | 
         | > (I don't consider having to click a graphic of a physical
         | switch on the screen with my mouse more realistic than hitting
         | a key on my keyboard). You can fix some of it with key
         | mappings, but it's clear that this experience is not the
         | priority.
         | 
         | I'd be very surprised if it weren't possible to map the button
         | to a key, provided you have enough keys on your keyboard that
         | aren't already bound.
         | 
         | [0] https://www.youtube.com/watch?v=yxLqU-NJhbE
        
           | Alupis wrote:
           | > I'd be very surprised if it weren't possible to map the
           | button to a key, provided you have enough keys on your
           | keyboard that aren't already bound.
           | 
           | Everything can be bound to a key or keys.
           | 
           | The reason we often click/flip switches with the mouse in a
           | virtual cockpit is partly the fun, but also it familiarizes
           | you with the location of things in different cockpits. It
           | also increases work load, especially during critical phases
           | of flight such as landing/take off, making a slightly more
           | realistic feeling simulation.
           | 
           | Just pressing a button on the keyboard doesn't achieve that,
           | even if it results in the same thing happening to the model.
        
       | ceejayoz wrote:
       | I hope someone gives the author a ride on an F-4 to try it out in
       | real life.
        
       | bsder wrote:
       | The F-4 Phantom: Proof that pigs _can_ fly if you strap big
       | enough engines to their ass.
        
       | tablespoon wrote:
       | > First off, thanks to this intensive, minimum-sleep, once-in-a-
       | lifetime week, we now have an F-4 flight model that is accurate
       | enough to be used for actual F-4 flight instruction...
       | 
       | Given the F-4 is obsolete, and it looks like it's been retired by
       | everyone except Iran and South Korea, I wonder how practical it
       | would have been to get an actually flight simulator for one, and
       | reverse engineer the flight model from its software.
       | 
       | It probably would be super-difficult computer history project,
       | but probably pretty interesting. Might not even be worth it
       | either, since given the technology of the time it wouldn't
       | surprise me if the simulation actually wasn't as accurate as
       | desired here.
       | 
       | Interesting links found while writing this comment:
       | 
       | https://www.digitalcheck.com/f-4-phantom-flight-simulator/ (The
       | F-4 Phantom: Building a Flight Simulator That Ran on Film)
       | 
       | https://www.flightmuseum.com/explore/link-f-4-simulator/ (Link
       | F-4D "Phantom II" Simulator)
       | 
       | https://www.youtube.com/watch?v=uMc1qqxWCeM ("a partial teardown
       | of a CPK91/A24G Flight Data Computer from AireSearch - an analog
       | electromechanical computer from the late 1960s, use to control
       | the inner workings of the F4.")
        
       | bvanderveen wrote:
       | I love that Austen Meyer is still blogging about a week of all-
       | nighters on his pet project almost 30 years later, and the level
       | of palpable stoke is off the charts. A gem!
        
       | rideontime wrote:
       | Austin Meyer's blog posts are always so entertaining.
        
         | mwambua wrote:
         | Yeah, I'd love to have the sort of enthusiasm that he has for
         | his work!
        
       | wbobeirne wrote:
       | Just getting into the sim world with MSFS but looking to pick up
       | X-Plane as well. I see this is about X-Plane 12, but it's not for
       | sale yet. Anyone know how their release schedule works? Are there
       | upgrade paths if I buy X-Plane 11 now?
        
       | GekkePrutser wrote:
       | Sounds good, the extensive use of caps is a bit annoying though
       | :P
        
         | s3cur3 wrote:
         | It's... kind of his1 thing. :) For instance:
         | https://austinmeyer.com/why-does-god-hate-lancairs/
         | 
         | 1 Austin Meyer, creator of X-Plane
        
         | keyle wrote:
         | On the other hand I love his writing. The passion for his topic
         | and knowledge really oozes out of his words. AMAZING ;)
        
       | edrxty wrote:
       | I feel like we're reliving the golden age of flight sims again.
       | There are a lot of good options available now including X-Plane,
       | Microsoft Flight Simulator, DCS World, VTOL-VR, Tiny Combat
       | Arena, etc.
        
         | Koshkin wrote:
         | I find DCS to be the best of the bunch, and MSFS too gimmicky
         | to my taste.
         | 
         | For those who want to simply have fun flying (in something of a
         | combat setting) there is also Far Cry 5 or 6 - two beautiful
         | games I can't recommend enough.
        
           | selectodude wrote:
           | The study-level aircraft have started coming to MSFS in
           | droves. It's no longer a gimmick.
        
             | Alupis wrote:
             | > The study-level aircraft have started coming to MSFS in
             | droves. It's no longer a gimmick.
             | 
             | Yes, some extremely detailed aircraft have been released,
             | but the underlying simulation is still lacking realism in
             | some key areas. Many aircraft just "feel wrong" when flown.
             | But it's a ton of fun, and the nice visuals really make it
             | a joy to fly places. I find I spend a lot of time in MSFS
             | these days, even though I still prefer X-Plane for the
             | overall realism.
        
             | Stevvo wrote:
             | 3rd party developers can only do so much. 'Study level'
             | just isn't possible in MSFS. For example, yoke position is
             | not linked to control surface position. Move the yoke full
             | deflection and you only might only see the control surface
             | move 5% if you are at a high speed. If you model an
             | aircraft in the sim accurately without these geared control
             | surfaces then it will pull 20G turns at 200Kts.
             | 
             | MSFS gets the most basic parts of the flight model and
             | controls fundamentally wrong.
             | 
             | (source: I have made multiple payware aircraft for both
             | X-Plane and MSFS)
        
           | jamesy0ung wrote:
           | > I find DCS to be the best of the bunch, and MSFS too
           | gimmicky to my taste.
           | 
           | 100% agree, I enjoy the systems simulation in X-Plane, but I
           | also want a DCS style native multiplayer so I can do
           | formation
        
         | mhh__ wrote:
         | I would say that we are in a golden age of simracing games too,
         | and we practically are, but one company that isn't doing so
         | well (Motorsport games) owns a lot of them and could go under.
        
       | otikik wrote:
       | I am totally not into this kind of thing, but I can appreciate
       | and admire passion when I see it. Well done on working on what
       | you love, OP.
        
       | zxspectrum1982 wrote:
       | $59.99??? Really? How can X-Plane be that cheap?
        
         | racingmars wrote:
         | Hopefully they also sell a lot of the $820 professional use
         | licenses, for flight training, commercial use, etc.
        
           | tonyarkles wrote:
           | I do love the business model... delete some features and
           | charge >10x for the privilege :).
           | 
           | More to the point, though, I get the impression that they run
           | a pretty lean team and do a decent amount of volume. They
           | definitely got my $60, and if going from 11 to 12 is a paid
           | upgrade, they'll get my $60 again!
        
       | hindsightbias wrote:
       | He doesn't mention fuselage lift. That's a thing in the F-4. I
       | think 20%+ in some old aero reference book I had.
        
         | avereveard wrote:
         | https://developer.x-plane.com/2018/05/better-fuselages-throu...
         | his take on fuselage
        
         | masklinn wrote:
         | I'd assume fuselage lift was already part of the model because
         | of previous aircrafts.
        
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       (page generated 2022-06-21 23:00 UTC)