[HN Gopher] EverQuest's long, strange 20-year trip still has no ... ___________________________________________________________________ EverQuest's long, strange 20-year trip still has no end in sight (2019) Author : Tomte Score : 38 points Date : 2022-06-25 17:33 UTC (5 hours ago) (HTM) web link (arstechnica.com) (TXT) w3m dump (arstechnica.com) | ThalesX wrote: | I remember those days, so many MMORPG on the market. Everquest, | Asheron's Call, Dark Age of Camelot, Dungeons and Dragons, | Anarchy Online, and so many others. | | I remember being involved in the community for an ultimately | vaporware MMO. Realms of Torment / Age of Mourning. | | Then WoW came and the rest is history. | | I think we need a new WoW, and I think it's going to have to come | from FAANG level company. A fully dynamic cloud backed world | running AI agents, GPT-3+ storylines, Unreal 5 graphics. | | I swear it doesn't even seem that hard nowadays for those kind of | resources. | | I had hopes that Amazon's MMO would show a glimpse of that. It | didn't yet. | lampshades wrote: | I, like you, followed MMO to MMO throughout the 2000s and the | road ended at WoW. | | I don't think we'll see the next big MMO until the Metaverse | and VR become mainstream. I've given up all hope of anything | ever competing with WoW. It was such a phenomenal game that | nothing else has ever even come close. We need the next | iteration of immersion technology before something can compete. | | I still miss that game so much. | Jonnston wrote: | FFXIV is actually bigger than WoW these days. | dimgl wrote: | > doubt | ThalesX wrote: | WoW was colossal. It shaped an entire generation I was part | of; the socialization, camaraderie, ventrillo and teamspeak | chats, friends all over the world. I can't really imagine | myself without it. | | I remember one New Year's Eve in Goldshire. It still is | honestly one of my favorite NYE. Getting drunk on voice chat, | throwing fireworks, having engineers build all sorts of weird | contraptions, some steamy chat with probably a balding dude | playing a Night Elf chick. | | I still play every expansion. I make a new character and | level it to max. But it takes ages and I usually solo and | when I hit max I mostly stop. It's a little guilty pleasure. | | I like to believe this is what kids today get with Fortnite | and whatchamadoodle. | treis wrote: | >I think we need a new WoW, and I think it's going to have to | come from FAANG level company. A fully dynamic cloud backed | world running AI agents, GPT-3+ storylines, Unreal 5 graphic | | I'm mildly worried about the societal implications of something | like that. EverQuest was pretty addictive as it was. Hard to | fathom what something even more immersive with essentially | infinite content would be like. | loloquwowndueo wrote: | There's an anime about that (Sword Art Online) ;) | numen9311 wrote: | >I think we need a new WoW, and I think it's going to have to | come from FAANG level company. A fully dynamic cloud backed | world running AI agents, GPT-3+ storylines, Unreal 5 graphics. | | If you think this is all video gaming industry is your going to | have a bad time, none of these would contribute to making a | half decent game, let alone an mmo. | ThalesX wrote: | I'm not sure why you'd go with this take. I'm not saying | throw some AI, some GPT+ prompts and Unreal 5, deploy it to | EC2 and call it a day. There's main storylines, side quests, | great campaigns and assets that can be done by humans, you'd | of course need to make it a game. Is this a reason why the | weird hermit NPC living in the forest shouldn't have a richer | life than sitting in his hut all day? | | All I'm is saying is that I'd like a new age MMORPG using | these new technologies that can help create dynamic rich | worlds, populate them with reasonably realistic NPC and have | nicely polished clients, especially with the $bajillions that | get thrown around tech nowadays. | zarriak wrote: | I'm surprised how this fails to mention Elitist Jerks and how | much of an impact (for better or worse) they have had on wow and | Blizzard in general | q-big wrote: | Relevant: | | > | https://www.reddit.com/r/wow/comments/3n4fjv/why_did_elitist... | | on the question "Why did Elitist Jerks die out?": | | "A not insignificant number of prominent theorycrafters now | work at Blizzard, so that killed a number of class threads. | Some other people quit and weren't replaced. | | Later, as the final nail in the coffin, the site was sold to | Ten Ton Hammer. They unsuccessfully tried to monetize the site | and caused a mass exodus of forum members, effectively killing | the community." | spullara wrote: | Best MMO right now is Albion Online. But most people don't have | the stomach for full loot PvP. | [deleted] | pyinstallwoes wrote: | What's good about it? | jakebasile wrote: | I miss what it was like to play EQ around the Vellious expansion. | I loved that game. I've tried playing one of the "classic" | servers and while it is close to how I remember it I no longer | found it fun, since I have changed. | | I will always cherish the memories from it. Meeting my wife in | the Paw dungeon. Taking her to the Temple of the Dragons and | going all the way to the top. Camping the Plane of Hate for her | epic weapon. Camping the stupid giant in the ocean island for my | epic weapon. That one zone without oxygen on Luclin. Making tons | of money teleporting people around the world. | cletus wrote: | I played the original Everquest from 1999 until 2004 or so with | some gaps. it really was amazing at the time. WoW killed it of | course. There's good reason for that but it's wild to think of | how hard core EQ was at the time. | | For example, if you died, your corpse was where you died. You | reappeared with literally no gear. If that was deep in a dungeon | (Sebilis anyone?) then recovering it might be nontrivial. This | led to corpse-run ("CR") groups. If you failed to get your corpse | within a week it would disappear taking all your stuff. | | You also lost XP when you died. | | Another example: wood elves started in Kelethin, which was | platforms in the trees with no rails. It was a rite of passage to | fall off those passages and die. If you were fighting under the | city at times you'd often see newbies falling to their deaths. | | Travel originally was originally nontrivial too. One continent | had a big city on each side (Qeynos and Freeport) and it was | almost another rite of passage to do the Qeynos to Freeport run | as a low-level (which could take 30-60 minutes IIRC) because you | wanted to level somewhere else. | | This is a genre I wish there was life in but sadly I think it's | time has come and gone. A big part of what drove it was that it | was the era before social networks. You met people in MMOs. Now? | Everything is so results-oriented. Play a modern MMO and to do a | dungeon you just queue, join, kill things off the checklist and | then leave. You may never talk to anyone. People may leave mid- | dungeon and get replaced without you ever noticing. | | It's interesting to see how many small changes players demand | ultimately kill the genre. Levelling too slow? Eliminate it. Um, | what? That's half the game. Dungeon queueing. Raid queueing. Solo | content, which has definite merits also means you rarely have to | talk to or cooperate with anyone to get a lot of things done. | xwdv wrote: | Back in the day I hated EverQuest because it killed Ultima | Online. It's funny you mention how hardcore EQ was because UO | was even harder. In the early days you could be killed and your | entire corpse robbed clean, people could even butcher up your | body into discrete pieces and feed them to pigs, or carry your | head around like a trophy or turn it in for a bounty if there | was one. Also if someone got your house key and they found your | house they could just bust in and loot it dry. It was so | dangerous. | | But then games like EQ came out and made things easier for | players, and that put pressure on UO devs to make their game | easier, and eventually with time UO became a boring safe game | rather than a true virtual world. | foxbarrington wrote: | I still play on an emulated server [0] that keeps things like | they were in 1999-2001. I keep coming back to this game because | of how much you have to rely on others to do anything. It makes | it incredibly social. Still unlike any other game I've played. | | [0] https://project1999.com | voganmother42 wrote: | It is a wonderful time, I highly recommend p99, especially when | they do fresh servers! ___________________________________________________________________ (page generated 2022-06-25 23:01 UTC)