[HN Gopher] EverQuest's long, strange 20-year trip still has no ...
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       EverQuest's long, strange 20-year trip still has no end in sight
       (2019)
        
       Author : Tomte
       Score  : 38 points
       Date   : 2022-06-25 17:33 UTC (5 hours ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | ThalesX wrote:
       | I remember those days, so many MMORPG on the market. Everquest,
       | Asheron's Call, Dark Age of Camelot, Dungeons and Dragons,
       | Anarchy Online, and so many others.
       | 
       | I remember being involved in the community for an ultimately
       | vaporware MMO. Realms of Torment / Age of Mourning.
       | 
       | Then WoW came and the rest is history.
       | 
       | I think we need a new WoW, and I think it's going to have to come
       | from FAANG level company. A fully dynamic cloud backed world
       | running AI agents, GPT-3+ storylines, Unreal 5 graphics.
       | 
       | I swear it doesn't even seem that hard nowadays for those kind of
       | resources.
       | 
       | I had hopes that Amazon's MMO would show a glimpse of that. It
       | didn't yet.
        
         | lampshades wrote:
         | I, like you, followed MMO to MMO throughout the 2000s and the
         | road ended at WoW.
         | 
         | I don't think we'll see the next big MMO until the Metaverse
         | and VR become mainstream. I've given up all hope of anything
         | ever competing with WoW. It was such a phenomenal game that
         | nothing else has ever even come close. We need the next
         | iteration of immersion technology before something can compete.
         | 
         | I still miss that game so much.
        
           | Jonnston wrote:
           | FFXIV is actually bigger than WoW these days.
        
             | dimgl wrote:
             | > doubt
        
           | ThalesX wrote:
           | WoW was colossal. It shaped an entire generation I was part
           | of; the socialization, camaraderie, ventrillo and teamspeak
           | chats, friends all over the world. I can't really imagine
           | myself without it.
           | 
           | I remember one New Year's Eve in Goldshire. It still is
           | honestly one of my favorite NYE. Getting drunk on voice chat,
           | throwing fireworks, having engineers build all sorts of weird
           | contraptions, some steamy chat with probably a balding dude
           | playing a Night Elf chick.
           | 
           | I still play every expansion. I make a new character and
           | level it to max. But it takes ages and I usually solo and
           | when I hit max I mostly stop. It's a little guilty pleasure.
           | 
           | I like to believe this is what kids today get with Fortnite
           | and whatchamadoodle.
        
         | treis wrote:
         | >I think we need a new WoW, and I think it's going to have to
         | come from FAANG level company. A fully dynamic cloud backed
         | world running AI agents, GPT-3+ storylines, Unreal 5 graphic
         | 
         | I'm mildly worried about the societal implications of something
         | like that. EverQuest was pretty addictive as it was. Hard to
         | fathom what something even more immersive with essentially
         | infinite content would be like.
        
           | loloquwowndueo wrote:
           | There's an anime about that (Sword Art Online) ;)
        
         | numen9311 wrote:
         | >I think we need a new WoW, and I think it's going to have to
         | come from FAANG level company. A fully dynamic cloud backed
         | world running AI agents, GPT-3+ storylines, Unreal 5 graphics.
         | 
         | If you think this is all video gaming industry is your going to
         | have a bad time, none of these would contribute to making a
         | half decent game, let alone an mmo.
        
           | ThalesX wrote:
           | I'm not sure why you'd go with this take. I'm not saying
           | throw some AI, some GPT+ prompts and Unreal 5, deploy it to
           | EC2 and call it a day. There's main storylines, side quests,
           | great campaigns and assets that can be done by humans, you'd
           | of course need to make it a game. Is this a reason why the
           | weird hermit NPC living in the forest shouldn't have a richer
           | life than sitting in his hut all day?
           | 
           | All I'm is saying is that I'd like a new age MMORPG using
           | these new technologies that can help create dynamic rich
           | worlds, populate them with reasonably realistic NPC and have
           | nicely polished clients, especially with the $bajillions that
           | get thrown around tech nowadays.
        
       | zarriak wrote:
       | I'm surprised how this fails to mention Elitist Jerks and how
       | much of an impact (for better or worse) they have had on wow and
       | Blizzard in general
        
         | q-big wrote:
         | Relevant:
         | 
         | >
         | https://www.reddit.com/r/wow/comments/3n4fjv/why_did_elitist...
         | 
         | on the question "Why did Elitist Jerks die out?":
         | 
         | "A not insignificant number of prominent theorycrafters now
         | work at Blizzard, so that killed a number of class threads.
         | Some other people quit and weren't replaced.
         | 
         | Later, as the final nail in the coffin, the site was sold to
         | Ten Ton Hammer. They unsuccessfully tried to monetize the site
         | and caused a mass exodus of forum members, effectively killing
         | the community."
        
       | spullara wrote:
       | Best MMO right now is Albion Online. But most people don't have
       | the stomach for full loot PvP.
        
         | [deleted]
        
         | pyinstallwoes wrote:
         | What's good about it?
        
       | jakebasile wrote:
       | I miss what it was like to play EQ around the Vellious expansion.
       | I loved that game. I've tried playing one of the "classic"
       | servers and while it is close to how I remember it I no longer
       | found it fun, since I have changed.
       | 
       | I will always cherish the memories from it. Meeting my wife in
       | the Paw dungeon. Taking her to the Temple of the Dragons and
       | going all the way to the top. Camping the Plane of Hate for her
       | epic weapon. Camping the stupid giant in the ocean island for my
       | epic weapon. That one zone without oxygen on Luclin. Making tons
       | of money teleporting people around the world.
        
       | cletus wrote:
       | I played the original Everquest from 1999 until 2004 or so with
       | some gaps. it really was amazing at the time. WoW killed it of
       | course. There's good reason for that but it's wild to think of
       | how hard core EQ was at the time.
       | 
       | For example, if you died, your corpse was where you died. You
       | reappeared with literally no gear. If that was deep in a dungeon
       | (Sebilis anyone?) then recovering it might be nontrivial. This
       | led to corpse-run ("CR") groups. If you failed to get your corpse
       | within a week it would disappear taking all your stuff.
       | 
       | You also lost XP when you died.
       | 
       | Another example: wood elves started in Kelethin, which was
       | platforms in the trees with no rails. It was a rite of passage to
       | fall off those passages and die. If you were fighting under the
       | city at times you'd often see newbies falling to their deaths.
       | 
       | Travel originally was originally nontrivial too. One continent
       | had a big city on each side (Qeynos and Freeport) and it was
       | almost another rite of passage to do the Qeynos to Freeport run
       | as a low-level (which could take 30-60 minutes IIRC) because you
       | wanted to level somewhere else.
       | 
       | This is a genre I wish there was life in but sadly I think it's
       | time has come and gone. A big part of what drove it was that it
       | was the era before social networks. You met people in MMOs. Now?
       | Everything is so results-oriented. Play a modern MMO and to do a
       | dungeon you just queue, join, kill things off the checklist and
       | then leave. You may never talk to anyone. People may leave mid-
       | dungeon and get replaced without you ever noticing.
       | 
       | It's interesting to see how many small changes players demand
       | ultimately kill the genre. Levelling too slow? Eliminate it. Um,
       | what? That's half the game. Dungeon queueing. Raid queueing. Solo
       | content, which has definite merits also means you rarely have to
       | talk to or cooperate with anyone to get a lot of things done.
        
         | xwdv wrote:
         | Back in the day I hated EverQuest because it killed Ultima
         | Online. It's funny you mention how hardcore EQ was because UO
         | was even harder. In the early days you could be killed and your
         | entire corpse robbed clean, people could even butcher up your
         | body into discrete pieces and feed them to pigs, or carry your
         | head around like a trophy or turn it in for a bounty if there
         | was one. Also if someone got your house key and they found your
         | house they could just bust in and loot it dry. It was so
         | dangerous.
         | 
         | But then games like EQ came out and made things easier for
         | players, and that put pressure on UO devs to make their game
         | easier, and eventually with time UO became a boring safe game
         | rather than a true virtual world.
        
       | foxbarrington wrote:
       | I still play on an emulated server [0] that keeps things like
       | they were in 1999-2001. I keep coming back to this game because
       | of how much you have to rely on others to do anything. It makes
       | it incredibly social. Still unlike any other game I've played.
       | 
       | [0] https://project1999.com
        
         | voganmother42 wrote:
         | It is a wonderful time, I highly recommend p99, especially when
         | they do fresh servers!
        
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