[HN Gopher] Visualizing quantum mechanics in an interactive simu...
       ___________________________________________________________________
        
       Visualizing quantum mechanics in an interactive simulation
        
       Author : JoeDaDude
       Score  : 117 points
       Date   : 2022-07-03 15:10 UTC (7 hours ago)
        
 (HTM) web link (lab.quantumflytrap.com)
 (TXT) w3m dump (lab.quantumflytrap.com)
        
       | JoeDaDude wrote:
       | See a full description of the simulation software at:
       | 
       | https://www.spiedigitallibrary.org/journals/optical-engineer...
        
       | dvh wrote:
       | Three polarizer paradox is real mindfuck when you see it in real
       | life for the first time.
        
       | avodonosov wrote:
       | I am unable to place any new element in the lab. Is it because I
       | am on a tablet?
        
       | samstave wrote:
       | Would you please provide some "recipes".
       | 
       | Also, is it possible to create a "packet load" which was
       | dependant on rules such as phase to deliver intact?
       | 
       | e.g. If I can assign text as the data packet - and then I need to
       | find a way to get it there ungarbled/100% and see how perhaps a
       | phase change results in packet losses -- but then how to as Dwave
       | puts it "reach into different dimensions to pull data out" (He
       | seriously made this claim, so obviously this whould be feature #1
       | - ;-)
        
       | kwatsonafter wrote:
       | This is really impressive-- In a talk some time back Bret Victor
       | talks about interfaces that look and feel like this; where you
       | can see the whole system, "running" and tinker with parts
       | without, "re-compiling" or, "re-writing" programs. I always love
       | finding things like this on HN.
       | 
       | https://www.youtube.com/watch?v=ZfytHvgHybA&ab_channel=stupi...
        
       | ford wrote:
       | This is pretty cool - quantum behavior is really not intuitive
       | and being able to play with it helps clarify it
       | 
       | I do wish each level had more explanation about the concept it's
       | teaching. You can figure things out if you know a small amount
       | about how quantum mechanics work (like knowing once you measure
       | something the superposition collapses) but the game would be a
       | better teaching tool if there were explanations before/after you
       | complete a level
       | 
       | For people interested in QM but without a physics/math background
       | Carlo Rovelli has a book called Helgoland that explains a lot of
       | the basics in a non-technical way
        
       | dsjfladjsfkl wrote:
        
       ___________________________________________________________________
       (page generated 2022-07-03 23:00 UTC)