[HN Gopher] Cow Clicker (2010)
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       Cow Clicker (2010)
        
       Author : sogen
       Score  : 102 points
       Date   : 2022-07-04 17:24 UTC (5 hours ago)
        
 (HTM) web link (www.cowclicker.com)
 (TXT) w3m dump (www.cowclicker.com)
        
       | elipsey wrote:
       | In case it's not obvious, this game was intended as satire.
       | Reposting previous comment:
       | 
       | This seems like an appropriate moment to remember Cow Clicker[1],
       | and reflect on it's lesson:
       | 
       | "The player is initially given a pasture with nine slots and a
       | single plain cow, which the player may click once every six
       | hours. Each time the cow is clicked, a point also known as a
       | "click" is awarded; if the player adds friends' cows to their
       | pasture, they also receive clicks added to their scores when the
       | player clicks their own cow. As in other Facebook games, players
       | are encouraged to post announcements to their news feed whenever
       | they click their cow. A virtual currency known as "Mooney" can be
       | bought with Facebook Credits; it can be used to purchase special
       | "premium" cow designs, and the ability to skip the six-hour time
       | limit that must be waited before the cow can be clicked again."
       | 
       | "Unexpectedly to Bogost, Cow Clicker became a viral
       | phenomenon[...]Although continually disturbed by its popularity,
       | Bogost also used Cow Clicker to parody other recent gaming and
       | social networking trends;"
       | 
       | "'bovine gods' eventually revealed that 'Cowpocalypse' would
       | occur on July 21, 2011 (exactly one year since the original
       | release of the game). From then on, every click made by players
       | would deduct thirty seconds from a countdown clock leading to the
       | Cowpocalypse. However, players could extend the countdown clock
       | by paying to supplicate with Facebook Credits: paying 10 credits
       | would extend the countdown by a single hour, while 4,000 would
       | extend the countdown by an entire month. After $700 worth of
       | extensions, the countdown clock expired on the evening of
       | September 7, 2011. At this point, the game remained playable, but
       | all the cows were replaced by blank spaces and said to have been
       | raptured. Bogost intended the Cowpocalypse event to signal the
       | "end" of the game to players; when addressing a complaint by a
       | fan who felt the game was no longer fun after the cow rapture,
       | Bogost responded that "it wasn't very fun before."
       | 
       | [1] https://en.wikipedia.org/wiki/Cow_Clicker
        
         | UweSchmidt wrote:
         | No doubt Bogost had offers to sell and/or saw avenues to
         | zyngafy it to the max. He deserves a lot of respect for his (as
         | I assume) crictial, scientific, maybe cynic but definitively
         | ethical, human way to approach it. Ramp up the insanity and
         | maybe teach people about the mechanisms of game addictiveness
         | before shutting it all off.
        
       | civilized wrote:
       | "still playable on Facebook" was a broken link :(
       | 
       | I was so excited to click that cow.
        
         | codetrotter wrote:
         | ______________________________________         / My
         | disappointment is immeasurable, and \         \ my day is
         | ruined.                      /
         | --------------------------------------                  \
         | ^__^                    \  (oo)\_______
         | (__)\       )\/\                          ||----w |
         | ||     ||
        
           | NylaTheWolf wrote:
           | God I haven't seen ASCII art in so long
        
             | [deleted]
        
             | Sebguer wrote:
             | _________________________________________       / if you
             | have a terminal you can see this \       \ one whenever you
             | want with cowsay       /
             | -----------------------------------------               \
             | ^__^                \  (oo)\_______                   (__)\
             | )\/\                       ||----w |
             | ||     ||
        
       | ricardobayes wrote:
       | No HTTPS, no party
        
       | DonHopkins wrote:
       | A decade ago attempted to troll Peter Molyneux at the Unity3D
       | "Unite 2012" conference after his insufferably vainglorious
       | keynote presentation of his "Curiosity: What's Inside the Cube?"
       | Cube Clicker game, jokingly guessing that the big secret inside
       | the box was a cow, but he just didn't get the joke, even after I
       | explained it:
       | 
       | https://en.wikipedia.org/wiki/Curiosity:_What%27s_Inside_the...
       | 
       | https://news.ycombinator.com/item?id=24380418
       | 
       | DonHopkins on Sept 5, 2020 | parent | context | favorite | on:
       | Bullfrog After Populous
       | 
       | His Cube game was the epitome of dopamine addiction games, all
       | that was wrong with Zynga/Facebook games, the rage at the time.
       | Nothing at all original about that: a total cop-out of game
       | design.
       | 
       | When Peter Molyneux gave his insufferably vainglorious keynote
       | presentation of Cube at the Unity3D Unite conference at
       | Westergasfabriek in Amsterdam, I chatted him up afterwards and
       | attempted to troll him by guessing that the big surprise in the
       | box was a cow.
       | 
       | I don't think he got the point that I was trying to make an
       | ironic reference to Ian Bogost's Cow Clicker, which is a parody
       | of and social commentary on dopamine games.
       | 
       | I tried to explain the joke to him, and he still didn't get it.
       | At least Ian Bogost had the self awareness to design Cow Clicker
       | in the service of making a critical statement about game design,
       | and the capacity of shame to be embarrassed when it was an
       | accidental run-away success.
       | 
       | Unite 2012 : Keynote - Founders & Peter Molyneux (The BS starts
       | at 1h 8m 21s -- It's been 8 years since I saw this live, and it's
       | much worse than I remembered, especially now knowing how it
       | turned out!)
       | 
       | https://www.youtube.com/watch?v=24AY4fJ66xA&t=1h08m21s
       | 
       | >1h 48m 06s, with arms spread out like Jesus H Christ on a
       | crucifix: "Because we can dynamically put on ANY surface of the
       | cube ANY image we like. So THAT's how we're going to surprise the
       | world, is by giving clues about what's in the middle later on."
       | 
       | http://www.cowclicker.com/
       | 
       | https://en.wikipedia.org/wiki/Cow_Clicker
       | 
       | >In the wake of a controversial speech by Zynga's president at
       | the Game Developers Choice Awards in 2010, Bogost developed Cow
       | Clicker for a presentation at a New York University seminar on
       | social gaming in July 2010. The game was created to demonstrate
       | what Bogost felt were the most commonly abused mechanics of
       | social games, such as the promotion of social interaction and
       | monetization rather than the artistic aspects of the medium. As
       | the game unexpectedly began to grow in popularity, Bogost also
       | used Cow Clicker to parody other recent gaming trends, such as
       | gamification, educational apps, and alternate reality games.
       | 
       | >Some critics praised Cow Clicker for its dissection of the
       | common mechanics of social network games and viewed it as a
       | commentary on how social games affect people.
       | 
       | https://qz.com/34024/life-really-is-a-game-with-a-lot-of-cli...
       | 
       | >Life really is a game--with a lot of clicks--and then you die
       | 
       | >Curiosity is just the latest in a series of social experiments
       | that rely on user interactions with seemingly no point. Of
       | course, Zynga is the king of this phenomenon, providing games
       | full of sticky and addictive action that encourage more clicks
       | for the sake of clicks. Arbitrary value becomes real value, even
       | when it's not meant to. Just ask Ian Bogost, who created the
       | satirical social game Cow Clicker that went on to such absurd
       | popularity that he felt compelled to continue developing it,
       | trapping himself in an ironic loop that refuses to end. In Cow
       | Clicker, you literally click one cow every six hours to collect
       | Mooney, which lets you buy other cows to click on.
       | 
       | https://news.ycombinator.com/item?id=27324466
       | 
       | DonHopkins on May 29, 2021 | parent | context | favorite | on: Y
       | Combinator backed MMO metaverse game is a blatan...
       | 
       | Is Peter Molyneux a scammer? Or just a pathological liar who
       | believes his own hype? He made some fantastic games in the past,
       | but then...
       | 
       | https://en.wikipedia.org/wiki/Peter_Molyneux
       | 
       | The Lesson of Peter Molyneux
       | 
       | https://techcrunch.com/2015/02/15/the-lesson-of-peter-molyne...
       | 
       | Peter Molyneux - Dreamer? Or Con Man?
       | 
       | https://www.youtube.com/watch?v=62-J4KDMAIk&ab_channel=Shott...
       | 
       | Peter Molyneux Interview: "I haven't got a reputation in this
       | industry any more"
       | 
       | https://www.rockpapershotgun.com/peter-molyneux-interview-go...
       | 
       | >RPS: Do you think that you're a pathological liar?
       | 
       | >Peter Molyneux: That's a very...
       | 
       | >RPS: I know it's a harsh question, but it seems an important
       | question to ask because there do seem to be lots and lots of lies
       | piling up.
       | 
       | >Peter Molyneux: I'm not aware of a single lie, actually. I'm
       | aware of me saying things and because of circumstances often
       | outside of our control those things don't come to pass, but I
       | don't think that's called lying, is it? I don't think I've ever
       | knowingly lied, at all. And if you want to call me on one I'll
       | talk about it for sure.
        
       | dubswithus wrote:
       | Obligatory:
       | 
       | https://orteil.dashnet.org/cookieclicker/
        
         | ciroduran wrote:
         | Not today, Satan
        
       | dubswithus wrote:
       | The iOS app isn't available in my region?
        
         | DanAtC wrote:
         | Apple likes to destroy their own history by removing apps that
         | are too old to run on their latest hardware.
        
       | butz wrote:
       | Could someone do similar write-up on "Cow Postman"?
        
       | evacchi wrote:
       | Hey, look, NFTs! http://bogost.com/wordpress/wp-
       | content/uploads/cowclicker11....
        
         | warning26 wrote:
         | Ahead of its time!
        
           | BeFlatXIII wrote:
           | A one-per-generation visionary game!
        
       | Synaesthesia wrote:
       | This was the first in a series of mindless clicker games which
       | became quite a popular genre unto themselves. I downloaded one on
       | Android called "exponential idle" which was quite a fun
       | diversion.
        
         | yegle wrote:
         | Yep, I think it's called idle game, although wiki listed a
         | different name: https://en.wikipedia.org/wiki/Incremental_game
         | 
         | The game "Exponential Idle" is actually a very well made idle
         | game in this category and I recently started playing it (with a
         | lot of guilty pleasure!). For one, its auto-upgrade system
         | allows you to specify an expression to maximize the earning on
         | the currency in the game.
        
           | Synaesthesia wrote:
           | I found an expression online that works extremely well and
           | basically "won" the game for me. I did have quite a bit of
           | fun with it prior to that.
           | 
           | I downloaded one other such game called "Bitcoin billionaire"
           | (although there was a cookie based game too). It was pretty
           | fun actually. Amazing how our minds are so easily amused
           | isn't it?
        
         | karmakaze wrote:
         | My favorite was/is Universal Paperclips[0] though not so bare-
         | bones the farther you get into it, and it goes a long long way.
         | 
         | [0] https://www.decisionproblem.com/paperclips
        
           | fiddlerwoaroof wrote:
           | I really like the kittens game:
           | 
           | https://kittensgame.com/ui/
        
       | dang wrote:
       | Related:
       | 
       |  _The end of Cow Clicker (2011)_ -
       | https://news.ycombinator.com/item?id=20073432 - June 2019 (1
       | comment)
       | 
       |  _The end of cow clicker_ -
       | https://news.ycombinator.com/item?id=3074501 - Oct 2011 (16
       | comments)
       | 
       |  _A Facebook Game about Facebook Games_ -
       | https://news.ycombinator.com/item?id=1538621 - July 2010 (3
       | comments)
       | 
       |  _Cow Clicker and Social Games on Trial_ -
       | https://news.ycombinator.com/item?id=1535049 - July 2010 (2
       | comments)
       | 
       | I bet there were more (I seem to remember this topic...)
        
       | cowtools wrote:
       | Good game.
        
         | Genbox wrote:
         | Your username is too fitting for this, so I had to check your
         | submissions. There is a link to Cow Tools on Wikipedia. I did
         | not know what that was.
         | 
         |  _" Cow Tools" is a cartoon from Gary Larson's The Far Side,
         | published in October 1982. It depicts a cow standing in front
         | of a table of bizarre, misshapen implements with the caption
         | "Cow tools"._
         | 
         | Thanks for the laugh.
        
           | dllthomas wrote:
           | My last team called our revamp of our admin portal "cow
           | tools" :)
        
           | JasonFruit wrote:
           | I would have assumed it's the Debian package that includes
           | cowsay and related tools. Relies on cowtools-common.
        
       | nickip wrote:
       | I totally forgot about Facebook games! Some of them were actually
       | fun...
        
         | enlyth wrote:
         | I remember playing some vampire game on facebook that I wrote
         | an auto-clicking script for, was fun.
        
         | pigtailgirl wrote:
         | -- most of the first millionaires I met either worked for
         | facebook or made facebook games --
        
         | wodenokoto wrote:
         | Why did they drop games? While I hated people forced game
         | shares in my feed as much as the next guy, it seemed like an
         | extremely successful branch of Facebook features.
         | 
         | Why did they drop it?
        
           | BbzzbB wrote:
           | I don't think they've dropped them, you can still find them
           | under the Gaming tab.
           | 
           | But their heyday was before the mobile wave, after which the
           | two app stores became their main host while Facebook failed
           | to become WeChat (albeit they still brilliantly/rapidly
           | pivoted to mobile-first).
        
         | hbn wrote:
         | I originally made my Facebook account in 2007 to play a Flash
         | game called Jet Man, which was basically Flappy Bird before
         | Flappy Bird (I want to say the original famous version of this
         | game both were ripping off was called Helicopter Game though?)
         | 
         | You would invite friends to play the game to unlock more
         | characters, including copyright violating ones such as Super
         | Mario, so I assume the game was removed from Facebook long
         | before the death of Flash.
        
           | matsemann wrote:
           | That game, and some mafia game, was what got our whole class
           | to sign up in 2009 or so. Or, rather, if you didn't sign up
           | someone made an account for you, so they could claim the
           | benefits, hehe.
        
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       (page generated 2022-07-04 23:00 UTC)