[HN Gopher] Cow Clicker (2010) ___________________________________________________________________ Cow Clicker (2010) Author : sogen Score : 102 points Date : 2022-07-04 17:24 UTC (5 hours ago) (HTM) web link (www.cowclicker.com) (TXT) w3m dump (www.cowclicker.com) | elipsey wrote: | In case it's not obvious, this game was intended as satire. | Reposting previous comment: | | This seems like an appropriate moment to remember Cow Clicker[1], | and reflect on it's lesson: | | "The player is initially given a pasture with nine slots and a | single plain cow, which the player may click once every six | hours. Each time the cow is clicked, a point also known as a | "click" is awarded; if the player adds friends' cows to their | pasture, they also receive clicks added to their scores when the | player clicks their own cow. As in other Facebook games, players | are encouraged to post announcements to their news feed whenever | they click their cow. A virtual currency known as "Mooney" can be | bought with Facebook Credits; it can be used to purchase special | "premium" cow designs, and the ability to skip the six-hour time | limit that must be waited before the cow can be clicked again." | | "Unexpectedly to Bogost, Cow Clicker became a viral | phenomenon[...]Although continually disturbed by its popularity, | Bogost also used Cow Clicker to parody other recent gaming and | social networking trends;" | | "'bovine gods' eventually revealed that 'Cowpocalypse' would | occur on July 21, 2011 (exactly one year since the original | release of the game). From then on, every click made by players | would deduct thirty seconds from a countdown clock leading to the | Cowpocalypse. However, players could extend the countdown clock | by paying to supplicate with Facebook Credits: paying 10 credits | would extend the countdown by a single hour, while 4,000 would | extend the countdown by an entire month. After $700 worth of | extensions, the countdown clock expired on the evening of | September 7, 2011. At this point, the game remained playable, but | all the cows were replaced by blank spaces and said to have been | raptured. Bogost intended the Cowpocalypse event to signal the | "end" of the game to players; when addressing a complaint by a | fan who felt the game was no longer fun after the cow rapture, | Bogost responded that "it wasn't very fun before." | | [1] https://en.wikipedia.org/wiki/Cow_Clicker | UweSchmidt wrote: | No doubt Bogost had offers to sell and/or saw avenues to | zyngafy it to the max. He deserves a lot of respect for his (as | I assume) crictial, scientific, maybe cynic but definitively | ethical, human way to approach it. Ramp up the insanity and | maybe teach people about the mechanisms of game addictiveness | before shutting it all off. | civilized wrote: | "still playable on Facebook" was a broken link :( | | I was so excited to click that cow. | codetrotter wrote: | ______________________________________ / My | disappointment is immeasurable, and \ \ my day is | ruined. / | -------------------------------------- \ | ^__^ \ (oo)\_______ | (__)\ )\/\ ||----w | | || || | NylaTheWolf wrote: | God I haven't seen ASCII art in so long | [deleted] | Sebguer wrote: | _________________________________________ / if you | have a terminal you can see this \ \ one whenever you | want with cowsay / | ----------------------------------------- \ | ^__^ \ (oo)\_______ (__)\ | )\/\ ||----w | | || || | ricardobayes wrote: | No HTTPS, no party | DonHopkins wrote: | A decade ago attempted to troll Peter Molyneux at the Unity3D | "Unite 2012" conference after his insufferably vainglorious | keynote presentation of his "Curiosity: What's Inside the Cube?" | Cube Clicker game, jokingly guessing that the big secret inside | the box was a cow, but he just didn't get the joke, even after I | explained it: | | https://en.wikipedia.org/wiki/Curiosity:_What%27s_Inside_the... | | https://news.ycombinator.com/item?id=24380418 | | DonHopkins on Sept 5, 2020 | parent | context | favorite | on: | Bullfrog After Populous | | His Cube game was the epitome of dopamine addiction games, all | that was wrong with Zynga/Facebook games, the rage at the time. | Nothing at all original about that: a total cop-out of game | design. | | When Peter Molyneux gave his insufferably vainglorious keynote | presentation of Cube at the Unity3D Unite conference at | Westergasfabriek in Amsterdam, I chatted him up afterwards and | attempted to troll him by guessing that the big surprise in the | box was a cow. | | I don't think he got the point that I was trying to make an | ironic reference to Ian Bogost's Cow Clicker, which is a parody | of and social commentary on dopamine games. | | I tried to explain the joke to him, and he still didn't get it. | At least Ian Bogost had the self awareness to design Cow Clicker | in the service of making a critical statement about game design, | and the capacity of shame to be embarrassed when it was an | accidental run-away success. | | Unite 2012 : Keynote - Founders & Peter Molyneux (The BS starts | at 1h 8m 21s -- It's been 8 years since I saw this live, and it's | much worse than I remembered, especially now knowing how it | turned out!) | | https://www.youtube.com/watch?v=24AY4fJ66xA&t=1h08m21s | | >1h 48m 06s, with arms spread out like Jesus H Christ on a | crucifix: "Because we can dynamically put on ANY surface of the | cube ANY image we like. So THAT's how we're going to surprise the | world, is by giving clues about what's in the middle later on." | | http://www.cowclicker.com/ | | https://en.wikipedia.org/wiki/Cow_Clicker | | >In the wake of a controversial speech by Zynga's president at | the Game Developers Choice Awards in 2010, Bogost developed Cow | Clicker for a presentation at a New York University seminar on | social gaming in July 2010. The game was created to demonstrate | what Bogost felt were the most commonly abused mechanics of | social games, such as the promotion of social interaction and | monetization rather than the artistic aspects of the medium. As | the game unexpectedly began to grow in popularity, Bogost also | used Cow Clicker to parody other recent gaming trends, such as | gamification, educational apps, and alternate reality games. | | >Some critics praised Cow Clicker for its dissection of the | common mechanics of social network games and viewed it as a | commentary on how social games affect people. | | https://qz.com/34024/life-really-is-a-game-with-a-lot-of-cli... | | >Life really is a game--with a lot of clicks--and then you die | | >Curiosity is just the latest in a series of social experiments | that rely on user interactions with seemingly no point. Of | course, Zynga is the king of this phenomenon, providing games | full of sticky and addictive action that encourage more clicks | for the sake of clicks. Arbitrary value becomes real value, even | when it's not meant to. Just ask Ian Bogost, who created the | satirical social game Cow Clicker that went on to such absurd | popularity that he felt compelled to continue developing it, | trapping himself in an ironic loop that refuses to end. In Cow | Clicker, you literally click one cow every six hours to collect | Mooney, which lets you buy other cows to click on. | | https://news.ycombinator.com/item?id=27324466 | | DonHopkins on May 29, 2021 | parent | context | favorite | on: Y | Combinator backed MMO metaverse game is a blatan... | | Is Peter Molyneux a scammer? Or just a pathological liar who | believes his own hype? He made some fantastic games in the past, | but then... | | https://en.wikipedia.org/wiki/Peter_Molyneux | | The Lesson of Peter Molyneux | | https://techcrunch.com/2015/02/15/the-lesson-of-peter-molyne... | | Peter Molyneux - Dreamer? Or Con Man? | | https://www.youtube.com/watch?v=62-J4KDMAIk&ab_channel=Shott... | | Peter Molyneux Interview: "I haven't got a reputation in this | industry any more" | | https://www.rockpapershotgun.com/peter-molyneux-interview-go... | | >RPS: Do you think that you're a pathological liar? | | >Peter Molyneux: That's a very... | | >RPS: I know it's a harsh question, but it seems an important | question to ask because there do seem to be lots and lots of lies | piling up. | | >Peter Molyneux: I'm not aware of a single lie, actually. I'm | aware of me saying things and because of circumstances often | outside of our control those things don't come to pass, but I | don't think that's called lying, is it? I don't think I've ever | knowingly lied, at all. And if you want to call me on one I'll | talk about it for sure. | dubswithus wrote: | Obligatory: | | https://orteil.dashnet.org/cookieclicker/ | ciroduran wrote: | Not today, Satan | dubswithus wrote: | The iOS app isn't available in my region? | DanAtC wrote: | Apple likes to destroy their own history by removing apps that | are too old to run on their latest hardware. | butz wrote: | Could someone do similar write-up on "Cow Postman"? | evacchi wrote: | Hey, look, NFTs! http://bogost.com/wordpress/wp- | content/uploads/cowclicker11.... | warning26 wrote: | Ahead of its time! | BeFlatXIII wrote: | A one-per-generation visionary game! | Synaesthesia wrote: | This was the first in a series of mindless clicker games which | became quite a popular genre unto themselves. I downloaded one on | Android called "exponential idle" which was quite a fun | diversion. | yegle wrote: | Yep, I think it's called idle game, although wiki listed a | different name: https://en.wikipedia.org/wiki/Incremental_game | | The game "Exponential Idle" is actually a very well made idle | game in this category and I recently started playing it (with a | lot of guilty pleasure!). For one, its auto-upgrade system | allows you to specify an expression to maximize the earning on | the currency in the game. | Synaesthesia wrote: | I found an expression online that works extremely well and | basically "won" the game for me. I did have quite a bit of | fun with it prior to that. | | I downloaded one other such game called "Bitcoin billionaire" | (although there was a cookie based game too). It was pretty | fun actually. Amazing how our minds are so easily amused | isn't it? | karmakaze wrote: | My favorite was/is Universal Paperclips[0] though not so bare- | bones the farther you get into it, and it goes a long long way. | | [0] https://www.decisionproblem.com/paperclips | fiddlerwoaroof wrote: | I really like the kittens game: | | https://kittensgame.com/ui/ | dang wrote: | Related: | | _The end of Cow Clicker (2011)_ - | https://news.ycombinator.com/item?id=20073432 - June 2019 (1 | comment) | | _The end of cow clicker_ - | https://news.ycombinator.com/item?id=3074501 - Oct 2011 (16 | comments) | | _A Facebook Game about Facebook Games_ - | https://news.ycombinator.com/item?id=1538621 - July 2010 (3 | comments) | | _Cow Clicker and Social Games on Trial_ - | https://news.ycombinator.com/item?id=1535049 - July 2010 (2 | comments) | | I bet there were more (I seem to remember this topic...) | cowtools wrote: | Good game. | Genbox wrote: | Your username is too fitting for this, so I had to check your | submissions. There is a link to Cow Tools on Wikipedia. I did | not know what that was. | | _" Cow Tools" is a cartoon from Gary Larson's The Far Side, | published in October 1982. It depicts a cow standing in front | of a table of bizarre, misshapen implements with the caption | "Cow tools"._ | | Thanks for the laugh. | dllthomas wrote: | My last team called our revamp of our admin portal "cow | tools" :) | JasonFruit wrote: | I would have assumed it's the Debian package that includes | cowsay and related tools. Relies on cowtools-common. | nickip wrote: | I totally forgot about Facebook games! Some of them were actually | fun... | enlyth wrote: | I remember playing some vampire game on facebook that I wrote | an auto-clicking script for, was fun. | pigtailgirl wrote: | -- most of the first millionaires I met either worked for | facebook or made facebook games -- | wodenokoto wrote: | Why did they drop games? While I hated people forced game | shares in my feed as much as the next guy, it seemed like an | extremely successful branch of Facebook features. | | Why did they drop it? | BbzzbB wrote: | I don't think they've dropped them, you can still find them | under the Gaming tab. | | But their heyday was before the mobile wave, after which the | two app stores became their main host while Facebook failed | to become WeChat (albeit they still brilliantly/rapidly | pivoted to mobile-first). | hbn wrote: | I originally made my Facebook account in 2007 to play a Flash | game called Jet Man, which was basically Flappy Bird before | Flappy Bird (I want to say the original famous version of this | game both were ripping off was called Helicopter Game though?) | | You would invite friends to play the game to unlock more | characters, including copyright violating ones such as Super | Mario, so I assume the game was removed from Facebook long | before the death of Flash. | matsemann wrote: | That game, and some mafia game, was what got our whole class | to sign up in 2009 or so. Or, rather, if you didn't sign up | someone made an account for you, so they could claim the | benefits, hehe. ___________________________________________________________________ (page generated 2022-07-04 23:00 UTC)