[HN Gopher] Build, gather, brawl, repeat: The history of real-ti...
       ___________________________________________________________________
        
       Build, gather, brawl, repeat: The history of real-time strategy
       games (2017)
        
       Author : Tomte
       Score  : 39 points
       Date   : 2022-07-10 11:30 UTC (1 days ago)
        
 (HTM) web link (arstechnica.com)
 (TXT) w3m dump (arstechnica.com)
        
       | ACow_Adonis wrote:
       | I'd be remiss not to link to https://www.beyondallreason.info/
       | 
       | A community made spiritual successor to the total
       | annihilation/supreme commander series. It's notionally in alpha,
       | but it works perfectly, and I have to say it's pretty amazing
       | (hesitate to call it prefect). Yes, it's complicated, but the
       | balance, options, automation and strategies available are almost
       | perfect, as is the presence of strategic zoom so you don't feel
       | like you're viewing the Mona Lisa through a toilet roll and
       | forcing you to battle more with the interface than the game
       | itself (I'm looking at you starcraft).
       | 
       | on the article front, I didn't see references to Sacrifice: a
       | bizarre hybrid mix between third-person action and RTS. It didn't
       | leave a legacy (as far as I can tell), but by God (pun intended)
       | it was a weird and wonderful game.
        
       | yoyohello13 wrote:
       | I used to love RTS games as a kid. I kind of fell off of them
       | when they started to really emphasize the e-sports angle. Mostly
       | because I wasn't really good enough to enjoy them and there
       | seemed to be an ever increasing focus on "more APM". However, I
       | recently picked up "Starship Troopers: Terran Command" and loved
       | it. It was built to just be a campaign focused single player RTS.
       | It's such a fun game, and doesn't overstay its welcome.
        
       | bob1029 wrote:
       | The new AOE never hooked me. I desperately wanted it to. Feels
       | like there is no RTS salvation possible anymore.
       | 
       | I don't know what it is about the older titles, but I can still
       | play supcom (as FAF now) all day and enjoy the hell out of it.
       | 
       | I also played the shit out of BFME2 until the servers got taken
       | down.
       | 
       | Sometimes I get an itch for StarCraft 2, but it's a hard game to
       | play competently. Requires a certain... sweatiness.
        
         | smolder wrote:
         | Re: StarCraft 2, I think it's a shame that playing at lower
         | speeds never really caught on. Both SC1 and SC2 have (or at
         | least had?) options like "normal", faster, and fastest speed,
         | but the community normalized on the highest speed as the
         | standard, where mechanical skill is much more important to
         | winning, and you don't get much time to plan anything.
        
           | guenthert wrote:
           | You plan ahead of time. Of course, no plan survives contact
           | with the opponent and then you improvise. There is, as you
           | correctly observed, no time for conscious thinking then. It's
           | all 'muscle memory' so to speak. Hence you won't be
           | competitive until you have played thousands of games.
           | 
           | The match-making algorithm ensures that you win ~50% of the
           | times, unless you're at either extreme of the skill level.
           | Every so often (or quite often) you're matched with a vastly
           | superior opponent and blasted to pieces, but it's already
           | much better than SC1 w/o such match-making, where beginners
           | never saw the light. Also Blizzard has a good handle on
           | cheating in SC2 (unlike SC1).
        
         | javajosh wrote:
         | Dark Reign was a sleek, fun RTS that never got the attention is
         | should have. It's balance was awful - but you can solve that
         | with a gentleman's agreement. Total Annihilation was still
         | played as of ~8 years ago.
        
           | melolife wrote:
           | https://www.beyondallreason.info/
        
         | degenerate wrote:
         | Keep an eye out for Stormgate: https://youtu.be/0UqxgaWuYss
         | 
         | A handful of the original devs for Starcraft 2 got together and
         | created Frost Giant Studios. I'm hoping it jumpstarts the RTS
         | genre again
        
         | _the_inflator wrote:
         | Same here. Age of Empires II is still the cash cow. Neither AoE
         | III or Age of Myth hooked me. AoE II is the best RTS in my
         | opinion. Timing, game play, balance, fun with others.
         | 
         | I even - GOG - reinstalled Warcraft 2 lately and enjoyed its
         | simplicity. ;)
        
       | jvanderbot wrote:
       | My friends and I still do comp-stomp company of heroes. That game
       | had such sophistication of cover, unit movement, morale, and
       | resource capture without "drones". I love it immensely.
       | 
       | Very excited for the third installment.
       | 
       | Also, Homeworld 3 should be at least a re-skin of Homeworld 2 + a
       | few new mechanics. I'd encourage RTS fans to give HW2 a revisit,
       | and maybe deserts of kharak as well, for savory lore at least.
       | 
       | These "non standard" RTSs are much more enjoyable than the more
       | copy-paste base builders, at least to me.
        
         | yread wrote:
         | Try Original war. Some pretty nonstandard ideas - battery
         | powered vehicles, limited number of people assigned to
         | roles,...
        
       | dimitar wrote:
       | I think the article is a bit too dismissive of Real-Time Tactics;
       | they are definitely a spin-off genre, and some like the Total War
       | series have significant strategy elements - you have to grow your
       | armies, not just lead them.
       | 
       | I also like the Combined Arms RT from Eugen games - the Wargame
       | and Steel Division series are great and Wargame: Red Dragon has a
       | very enthusiastic multiplayer community. The games are very
       | competitive and yet the APM is quite low. Here you can see top
       | ranked player zoom out and examine the game map at a leisurely
       | pace compared to Stacraft players:
       | https://youtu.be/HBynkUYmH8E?t=2164
       | 
       | Their game in early access - WARNO has various smart orders to
       | automate some common actions.
       | 
       | What sets Combined Arms RTT from others is the focus on Combined
       | arms and realism. They have a deck-building element where you
       | choose the units available to you to match your strategy of
       | control of the map (see why I think the article was too
       | dismissive?). You have all kinds of interesting tradeoffs. In
       | example you might find that cheap but highly available tanks are
       | great for fire support, even if they can't face the best of enemy
       | armour.
       | 
       | This genre potentially will have a really good year, with three
       | competing titles coming out - WARNO, Regiments (single player)
       | and Broken Arrow.
        
       ___________________________________________________________________
       (page generated 2022-07-11 23:00 UTC)