[HN Gopher] Behind the pretty frames: Resident evil ___________________________________________________________________ Behind the pretty frames: Resident evil Author : nbaksalyar Score : 59 points Date : 2022-07-21 11:46 UTC (2 days ago) (HTM) web link (mamoniem.com) (TXT) w3m dump (mamoniem.com) | jeppester wrote: | I think a lot of gamers would be much more humble if they read a | couple of these articles from start to finish. | | I'm always embarrassed to be a gamer myself when I read comments | like "this looks like [insert old hardware] graphics!" from | people who are not only always exaggerating, but also totally | oblivious to the amount work that went into whatever they are | criticising. | iosono88 wrote: | kelsolaar wrote: | Huge high quality work, thanks for that! | yazzku wrote: | sdwr wrote: | These are great technical articles, really amazing level of | detail + clarity. I wish the author editorialized a little more, | and judged/explained how optimized the game is. His Elden Ring | article explained why the game had microstutter and low fps (from | memory, it was redrawing some frame buffers too often and didn't | have low poly models for distant objects), but it was buried | halfway through a textbook's worth of information. ___________________________________________________________________ (page generated 2022-07-23 23:00 UTC)