[HN Gopher] Behind the pretty frames: Resident evil
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       Behind the pretty frames: Resident evil
        
       Author : nbaksalyar
       Score  : 59 points
       Date   : 2022-07-21 11:46 UTC (2 days ago)
        
 (HTM) web link (mamoniem.com)
 (TXT) w3m dump (mamoniem.com)
        
       | jeppester wrote:
       | I think a lot of gamers would be much more humble if they read a
       | couple of these articles from start to finish.
       | 
       | I'm always embarrassed to be a gamer myself when I read comments
       | like "this looks like [insert old hardware] graphics!" from
       | people who are not only always exaggerating, but also totally
       | oblivious to the amount work that went into whatever they are
       | criticising.
        
         | iosono88 wrote:
        
       | kelsolaar wrote:
       | Huge high quality work, thanks for that!
        
       | yazzku wrote:
        
       | sdwr wrote:
       | These are great technical articles, really amazing level of
       | detail + clarity. I wish the author editorialized a little more,
       | and judged/explained how optimized the game is. His Elden Ring
       | article explained why the game had microstutter and low fps (from
       | memory, it was redrawing some frame buffers too often and didn't
       | have low poly models for distant objects), but it was buried
       | halfway through a textbook's worth of information.
        
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       (page generated 2022-07-23 23:00 UTC)