[HN Gopher] You have a sad feeling for a moment, then it passes ___________________________________________________________________ You have a sad feeling for a moment, then it passes Author : colinprince Score : 222 points Date : 2022-07-27 16:03 UTC (6 hours ago) (HTM) web link (everything2.com) (TXT) w3m dump (everything2.com) | jordanmorgan10 wrote: | Nice little piece, I guess. | | But I just can't make heads or tails _at all_ about what exactly | this website is. Someone's blog? Collective input? No obvious | "About" section? What am I missing? | detaro wrote: | https://everything2.com/title/An+Introduction+to+Everything2 | layer8 wrote: | (2002) | every wrote: | i haven't seen that message for years. A dedicated range game and | pets to not mix well. My config file sets pettype to none... | mberning wrote: | I didn't know death until I watched my old man go. It was | horrible. The details still haunt. I'll never get over it. Never. | throwaway81523 wrote: | A somewhat interesting short essay about grief, inspired by the | game of Nethack. The title comes from a message that appears in | the game in certain situations. | | I remember everything2 which was sort of a forerunner of | wikipedia, and better in some ways. The contributor community was | much less obnoxious. I'm glad it is still around. It's been ages | since I looked at it. | vannevar wrote: | >I remember everything2 which was sort of a forerunner of | wikipedia, and better in some ways. | | E2 has the best karma system I've encountered online, which | went a long way toward maintaining high quality content. | mixmastamyk wrote: | Interesting, have a link that explains it? | vonunov wrote: | https://everything2.com/title/C%2521 | beowulfey wrote: | How does it work? I didn't know E2 even had karma | vannevar wrote: | https://everything2.com/node/superdoc/The+Everything2+Votin | g... | | One key idea: | | "Try to vote according to the standard of writing, not | because you agree or disagree with what someone has | written." | | This is where HN's use of downvoting fails, it's often | mistakenly used to signal disagreement rather than | something off-topic or below site standards. | pravus wrote: | > The title comes from a message that appears in the game in | certain situations. | | As I recall this message appears when your pet dies but you | weren't able to see it happen. It's definitely a sad feeling | when you are a weak character with a strong pet doing most of | the fighting. | derbOac wrote: | I feel obliged to note that for some people, with some lost, it | never quite passes. Or, it returns regularly. Or all those losses | accumulate. | | I don't necessarily mean with me, but there is research to | suggest this is true in general. Also, after having reached a | certain stage of life, and of experiences, and witnessing others, | I think it can be true. | CTDOCodebases wrote: | I have only lost people who where peripheral in life but for me | it's feels like the world just becomes emptier. It's an odd | feeling considering I hadn't interacted with some of these | people in years. | worker_person wrote: | Enough trauma and lose and eventually you stop feeling much of | anything. It's weird when something happens that Intellectually | you understand that should or once did make you sad, happy, | etc; but you feel nothing at all. | zwieback wrote: | I had no idea everything2 was still alive! Nice surprise | uoaei wrote: | Off-topic, but is anyone else having deja vu? I remember this | comment appearing under a post about everything2 a few weeks | ago. Even the children of the comment above are reminiscent. | SideburnsOfDoom wrote: | I'm seeing "504 Gateway Time-out" so maybe it isn't still | alive? | | So yeah, I have a sad feeling for a moment about that, and then | it passes. | atemerev wrote: | Yes, sure! And they still develop their engine, eCore, which | has a fantastic architecture (e.g. it allows to develop | Everything2 directly from browser when you go to "developer | mode" -- creating new nodetypes, page templates, rendering | logic etc). | vonunov wrote: | I have little to nothing to contribute as usual, but I feel | compelled to come out of the woodwork to state that I, for one, | am stoked to see E2 appearing on HN in currentyear. | iAm25626 wrote: | Susan Cain's book on the topic of Bittersweet seems apt. | Andrew_nenakhov wrote: | That was beautifully written. I've never played Nethack, but I | have spent countless hours playing ADOM, in all its text mode | glory. These games managed to be so much deeper with so few | resources available to them than most modern games. | marcinreal wrote: | > My own death, of course, which I learnt will come when I least | expect it, when everything is going right for once - that when no | threats are apparent and I feel I can relax a little, it will be | then that I choke over a tin of spinach, or mistake a blue e for | a blue o, or a pink h for a pink h. | | Just recently my wife developed a sudden and very aggressive | infection. She's healthy and it totally came out of left field. | Then it spread to me. It was definitely humbling. I don't believe | in living in fear, but it's funny how everything can change in an | instant. | | I have to commend the title though: | | > You have a sad feeling for a moment, then it passes | | Coming to understand the ephemeral nature of emotions is what | finally allowed me deal with them. They're still real, but they | always pass, no matter how strong they seem in the moment. | Cyberdog wrote: | I personally am still waiting on the "it passes" part. | nvusuvu wrote: | Sorry for your loss. | charles_f wrote: | I weep with you, friend. Keep your eyes up, know that we feel | for you. | Gene_Parmesan wrote: | Grief is an enormously complicated emotional state that | cannot be pithily summed up like that sentence. It's just a | quote from a game. | | In my experience, it doesn't pass, as in disappear. Instead, | the fact of the loss slowly becomes a new fact of your | reality. The newness of it will pass. The rawness of the pain | will fade - most of the time. There will always be things | that bring the person right back sitting next to you. But you | begin to re-make your life. | | If you continue to struggle and haven't already done so, I | can recommend talking with a counselor (I hate the word | therapist). Sometimes we just need to unload, but don't want | to unload on/burden the other people in our life. Grief can | be isolating in this way. | peter303 wrote: | Death usually is not that sudden. Only 20%-25% of deaths are | surprising and occur 24 hours or less according the Nuland's | "How We Die" and other studies. The other 75% are slower | processes giving us plenty of time to contemplate death, make | peace or anger. | sicromoft wrote: | "Everyone dies instantly. You're alive, you're alive, you're | alive, you're dead." | | -Stephen Wright | dfbsdfbwe2ef2e wrote: | What infection? | marcinreal wrote: | I don't want to say but she was in the hospital a few times. | qrush wrote: | Nethack taught me a lot of things, including to not to pick up a | cockatrice corpse without gloves on. Also: Don't throw it above | your head without wearing a helmet. Don't slip down a hidden pit | of spikes, and fall on it. Don't step on a landmine and drop it | on yourself without wearing boots. Don't get hypnotized by a | wizard, have him pick it up, and then touch you with it. | saulpw wrote: | Well if you just eat the corpse (with gloves on, of course) | then there's no risk of it hurting you by surprise in the | future. | bowsamic wrote: | I'm 27 and I've felt that way since I was 9. My psychiatric | evaluator calls it "permanent depression". There is little hope | for remission in this life | rhcom2 wrote: | https://archive.ph/SW2cn | jackschultz wrote: | > You have a sad feeling for a moment, then it passes | | The main point from the writing fits right along with what I | consider the main point of mindfulness and meditation practice. | | Everything that arises, also passes away. | | Highly suggest people try out the practice through guided intro | courses. There are tons of benefits, but even just realizing and | witnessing how all types thoughts, feelings, emotions that come | up will go away is alone worth the time. | agnos wrote: | "You have a sad feeling for a moment, then it passes" | | A poetic, bittersweet line. In a way, the sadness is the "good" | part, when you feel the most longing for what's been lost. The | real loss is forgetting. | Pxtl wrote: | Yeah, I know it's tacky to reference an MCU show, but | Wandavision's defining line was | | "what is grief but love persevering?" | | which kind of implies the sad inverse -- that once we pick | ourselves up and carry on, it necessarily means that the love | isn't persevering quite so hard. | CoastalCoder wrote: | > "what is grief but love persevering?" | | It's certainly poetic, but I don't think it's accurate. | AdamH12113 wrote: | Hidden gems like this were one of the great things about | Everything2. For those who aren't familiar with it, E2 is | structured vaguely like an encyclopedia, only instead of being a | shared Wiki any user can write a whole separate article. | Sometimes this was helpful for learning -- having three different | explanations of what a tensor[1] is, for example. Sometimes it | gave a mix of informational and personal content, such as the | page on Mother's Day[2], which has one article on the history of | the holiday and two about the authors' attempts to cope with it | despite losing or never having had a good relationship with their | mothers. (Plus a summary of a Futurama episode by that name, | because E2 was like that.) | | It also had an accidentally-fun feature in its hyperlinking | system. Hyperlinks were intended to be used to be used for words | that had their own articles, but you could link to any article, | and when you hovered your mouse over the link the name of the | target article would pop up. This could be used to make the | closest thing I've seen to an English equivalent of Japanese | furigana puns. I'm having trouble finding a good example right | now, sadly. | | [1] https://www.everything2.com/index.pl?node=tensor | | [2] https://everything2.com/title/Mother%2527s+day | Gene_Parmesan wrote: | Thanks for making me aware of the existence of furigana. Unique | corners of language are a pet interest of mine and that was a | fun rabbit hole to go down. | disillusioned wrote: | Two of my favorite E2 posts, that I think about and/or quote | regularly: | | Drink from the cup as if it's already broken: | https://everything2.com/title/Drink+from+the+cup+as+if+it%25... | | And: Bread is the staff of the proletariat. Toast is a decadent | capitalist luxury https://everything2.com/title/Bread+is+the+st | aff+of+the+prol.... | gilleain wrote: | The other great feature were 'nodeshells' (that is, links to | pages that did not yet exist). These could act as writing | prompts, or just as a way to 'comment' on other nodes (pages). | | Weirdly, one of the ones I liked (by adding it to my homepage) | was 'AT fields cannot be penetrated spiritually fallacy' was | around 20 years ago. Just this year I finally watched Neon | Genesis Evangelion, and finally understood what it meant :) | pluijzer wrote: | I never heard of Everything2. Regretfully because it seems | great. I see it has new articles and Wikipedia lists it as | active though everybody here refers to it in the past tense. | Why is that? | at_a_remove wrote: | Well, it was originally very experimental and a Slashdot | project -- short short stories, diary entries, poems, | opinions, film reviews, whatever goes. Then someone got the | bright idea that the place should be _factual_ , and there | was a big push for it to be real and grounded and not so | artsy. | | Then Wikipedia came along and ate. their. lunch. | | The experimental folks already lit off for greener | pastures, and others had been driven off by "XP Pack Rape," | a practice as charming as its name, wherein a user would be | targeted and just sort of ... de-karma'd or whatever you | would have it. | | Between those forces and the decline of Slashdot, well ... | wging wrote: | Here's one take: | https://twitter.com/qntm/status/1551144296014807040 | EForEndeavour wrote: | My uncle was the one to introduce me to everything2 back when I | must have been around 12 years old, by linking me to one of his | writeups. I never created an account there, but was immediately | pulled in by its curious mix of geeky information and beautiful | writing. I voraciously read it throughout my teen years and am | convinced it helped expand my vocabulary, and also probably | reinforced my habit of aimlessly exploring information | repositories (e.g., Wikipedia rabbit holes). I still sometimes | return to it to be mildly amused at seeing present-day content | presented in the same antiquated frontend that I don't think | has changed much in 20+ years, because why mess with | perfection? | | I don't know anyone in my life who's heard of the site besides | my uncle, but I enjoy showing it to friends and coworkers as an | example of the type of website I grew up with, and which stands | in a class of its own, at least to me. | ChrisMarshallNY wrote: | You have been eaten by a grue. | ternus wrote: | Context, for non-Nethack players: | | Nethack is one of the original "roguelikes," back when that meant | a text-console game based on `rogue`. It's an RPG where your | character kills monsters, picks up loot, and descends into the | dungeon. If you die, that's it -- you can't just load a save; you | have to start all over. It's legendarily unforgiving. | | In Nethack, most (all?) roles start with a pet, e.g. a puppy or a | kitten. In the early game, your pet is often stronger than you; | it follows you, fights monsters, etc. It's useful in many ways | beyond fighting: it won't walk over a cursed item, it can "fetch" | items from stores without angering the proprietor, and so on. | Your pet gains experience and levels up (puppy -> dog -> large | dog), and after a certain point you're prompted to give your pet | a name. | | The message "You have a sad feeling for a moment, then it passes" | is displayed when your pet dies while out of sight. It's pretty | difficult to keep your pet alive all through the endgame, so much | like any real-life pet owner, there will come a time where you | have to say goodbye, one way or the other. | worker_person wrote: | Had a hunter with a blue crab named Seafood in World of | Warcraft for years. | | He was somewhat famous on the server at the time. Eventually | got rid of him because he had no benefits compared to other | pets. No logical reason to keep him. | | Huge regret. I grieved for that damn crab for months. Finally | stopped playing that class all together. | guggalugalug wrote: | As a fellow WoWer, I always opted for aesthetics, writ large, | over optimization. I get that folks seek out competition, | either vs environment or other players. But adhering to a | personal aesthetic Code is another option. | | See also, I suppose, conduct runs in many roguelikes. | DarknessFalls wrote: | I've retained the same nightsaber on my Night Elf rogue that | I adopted in the beginning of the game. It feels wrong to let | him go. | pvaldes wrote: | And then you find another little kitten in the next level that | you (C)all "Falling rock trap III" | | > If you die, that's it -- you can't just load a save; you have | to start all over. It's legendarily unforgiving. | | Ehum... | | ( $ cp -r /var/games/glhack/saves/1000user /home/user ) | | ( ...suddenly a wild fire ant called Rita appears ) | | ( # cp -r /home/user/1000user /var/games/glhack/saves/ ) | | ( # chown -R user:games /var/games/glhack/1000user ) | | ( $ echo "muahahaha im alive, stupid fire ant" | glhack ) | | ( Pssst, Don't tell it to anybody ) | semitones wrote: | Well, technically you're no longer playing nethack. You're | playing a new game, comprised of nethack and cp. | thechao wrote: | > Make each program do one thing well. To do a new job, | build afresh rather than complicate old programs by adding | new "features". | | -- Doug McIlroy | anon_cow1111 wrote: | I remember the first time I played, my dog walked into a trap | and died within the first 10 moves. It can avoid cursed items | but was clearly helpless against my cursed gamer "skills". | LAC-Tech wrote: | Are three still text based roguelikes being made? For me these | were one of the most endearing features of the games back in | the day. I was a big ADOM fan and it captured my imagination in | an almost book like way because everything in the world was | rendered only symbolically. | mysterydip wrote: | Check out | http://roguebasin.com/index.php/Category:Roguelike_games , | there should be at least a few you find interesting | stickfigure wrote: | Pets also feature strongly in the late game. Two of the best | items in the game are a scroll of taming (converts nearby | monsters to pets) and a magic whistle (summons your pets). | Eventually there's no point in fighting yourself; blow your | whistle and let your pet dragon army clear the room. | cbanek wrote: | I love the family dragon army! But why bother using taming | scrolls when you can polymorph control yourself into a dragon | (taking off your armor first!) and then sitting to make eggs | where they are actual family! Blood may be thicker than | water, but dragon scales even thicker than blood! | flyinghamster wrote: | Purple worms also make magnificent pets. Genning up a fleet | of pet purple worms and teleporting them away can make life a | lot easier on the Astral Plane. | | Burrrrp! | YeGoblynQueenne wrote: | What's worse, your pet can die while you're blind and you | attack it without realising who it is. Thankfully this will | only happen once in the game. You learn the lesson afterwards. | Hopefully. | Tepix wrote: | Pets can also sometimes be a problem when you're running out of | food and they eat the monster you have slain before you get a | chance... | tmountain wrote: | Emily Dickinson captures it beautifully. | | https://www.poetryfoundation.org/poems/47651/after-great-pai... | oigursh wrote: | That's the most affecting set of words I've read in a long | time. Thank you. ___________________________________________________________________ (page generated 2022-07-27 23:00 UTC)