[HN Gopher] Converting from the Game Gear to the Master System
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       Converting from the Game Gear to the Master System
        
       Author : stevekemp
       Score  : 78 points
       Date   : 2022-07-31 16:23 UTC (6 hours ago)
        
 (HTM) web link (nicole.express)
 (TXT) w3m dump (nicole.express)
        
       | marcodiego wrote:
       | The Master System was very very similar to the MSX computer.
       | AFAIK, it uses the same sound chip, the video modes are a subset
       | of the other and the only real difference between both systems
       | was memory mapping and access to peripherals.
       | 
       | My hypothesis is that SEGA wanted to compete against the 8bit
       | famicom launching something that allowed easy porting of MSX
       | games, so the console could quickly gain a lot of good games. I
       | don't know why that didn't materialized. It probably has to do
       | with exclusivity contracts between Nintendo and publishers and
       | also because the Master System arrived late to the game. This is
       | a shame because it was a considerably powerful compared to the
       | famicom[1][2].
       | 
       | SEGA killed it quickly in the US and Japan and successfully
       | competed on the next generation with the Genesis/Mega Drive
       | against the Super NES. The Master System had some success in
       | Europe and in Brazil it lasted at least until early 2000's. In
       | late 90's it got a very advanced port, considering it was an
       | 8-bit console, of Street Fighter 2 made by TecToy released
       | exclusively in Brazil which is very a valuable item among
       | collectors.
       | 
       | [1]
       | https://www.copetti.org/images/consoles/mastersystem/diagram...
       | 
       | [2]
       | https://www.copetti.org/images/consoles/nes/diagram.f88808f2...
        
         | Cyberdog wrote:
         | Was the Master System significantly more affordable than the
         | MSX? If not, I could see how Japanese consumers would find it a
         | better deal to buy the more capable full system instead.
         | Reminds me of how Commodore's attempt to make a game console
         | that was just a more limited C64 was dead in the water.
        
         | daneel_w wrote:
         | It's sort of similar to the _MSX2_ , but far from similar to
         | the MSX1.
        
         | fredoralive wrote:
         | The SG-1000, Sega's first console, uses the same chip combo as
         | MSX (the Sega Mark III / Master System a couple of years later
         | adds the extra video modes), but it was released a few months
         | before MSX. It was also released on the same day as the
         | Famicom. So the timing doesn't really work quite right for easy
         | MSX ports being a design consideration.
         | 
         | The ColecoVision also uses the same set of chips, and was
         | released before, however...
        
         | JohnBooty wrote:
         | This is a shame because it was a considerably          powerful
         | compared to the famicom
         | 
         | This is 100% true: the base Master System is more powerful than
         | the base NES in terms of RAM, and onscreen colors, ability to
         | do split screen / multilayered scrolling, and a few other key
         | metrics.
         | 
         | Though, the slightly fuller picture is that the Famicom's
         | weirdly unique architecture made it able to be "upgraded" by
         | hardware on the game carts themselves.
         | 
         | So in practice, many flagship NES titles quickly surpassed
         | those on the Master System by various technical measures.
        
           | marcodiego wrote:
           | Nintendo also had something I think is a great idea when
           | developing the NES: the video hardware had its own bus to the
           | cartridge. This probably saved many cycles keeping the
           | processor busy with other things instead of transferring
           | content to the video RAM. It also allows better use of the
           | system's very limited RAM and video RAM.
           | 
           | I don't know if there was any patent related to this, and I
           | can't understand why SEGA didn't copy it. Maybe it could make
           | the console more expensive since SEGA didn't produce their
           | own chips and maybe they were really expecting to make ports
           | easier.
           | 
           | I still think a bus connecting the video hardware to the
           | cartridge could make the Master System way more powerful.
        
             | JohnBooty wrote:
             | God, yeah. It's very difficult for me to look at retro game
             | hardware design decisions without obsessing over "what if?"
             | scenarios.
             | 
             | My favorite (and by that I mean, "most agonizing") what-
             | if's concern the Genesis/Megadrive.
             | 
             | I don't have handy links, but:
             | 
             | - There was some sort of hardware fail that prevented clear
             | sample playback. The sound chip could play back crystal
             | clear samples but in reality, this was impossible to
             | achieve thanks to some issue (DMA? bus? something?) and in
             | reality, sampled sounds on the Genesis sounded like butt
             | 
             | - The Genesis' limited color palette and number of onscreen
             | colors relative to the SNES and even the TG16 was kind of
             | painful. I remember reading that one reason for this
             | limitation was the need to include backwards compatibility
             | with the SMS in the Genesis' video chip -- a feature few if
             | any cared about or used. Arrrrgh.
             | 
             | A Genesis with color to rival the SNES/TG16 would have been
             | such a fearsome beast.
        
       | breakingcups wrote:
       | I really enjoyed this author's writing style, it's rare that I
       | laugh out loud at a technical article.
        
       | kakariko wrote:
        
       | arriu wrote:
       | I guess this makes sense from a business perspective. Why build
       | something brand new when you can reuse.
       | 
       | I love the technical breakdown.
        
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       (page generated 2022-07-31 23:00 UTC)