[HN Gopher] Converting from the Game Gear to the Master System ___________________________________________________________________ Converting from the Game Gear to the Master System Author : stevekemp Score : 78 points Date : 2022-07-31 16:23 UTC (6 hours ago) (HTM) web link (nicole.express) (TXT) w3m dump (nicole.express) | marcodiego wrote: | The Master System was very very similar to the MSX computer. | AFAIK, it uses the same sound chip, the video modes are a subset | of the other and the only real difference between both systems | was memory mapping and access to peripherals. | | My hypothesis is that SEGA wanted to compete against the 8bit | famicom launching something that allowed easy porting of MSX | games, so the console could quickly gain a lot of good games. I | don't know why that didn't materialized. It probably has to do | with exclusivity contracts between Nintendo and publishers and | also because the Master System arrived late to the game. This is | a shame because it was a considerably powerful compared to the | famicom[1][2]. | | SEGA killed it quickly in the US and Japan and successfully | competed on the next generation with the Genesis/Mega Drive | against the Super NES. The Master System had some success in | Europe and in Brazil it lasted at least until early 2000's. In | late 90's it got a very advanced port, considering it was an | 8-bit console, of Street Fighter 2 made by TecToy released | exclusively in Brazil which is very a valuable item among | collectors. | | [1] | https://www.copetti.org/images/consoles/mastersystem/diagram... | | [2] | https://www.copetti.org/images/consoles/nes/diagram.f88808f2... | Cyberdog wrote: | Was the Master System significantly more affordable than the | MSX? If not, I could see how Japanese consumers would find it a | better deal to buy the more capable full system instead. | Reminds me of how Commodore's attempt to make a game console | that was just a more limited C64 was dead in the water. | daneel_w wrote: | It's sort of similar to the _MSX2_ , but far from similar to | the MSX1. | fredoralive wrote: | The SG-1000, Sega's first console, uses the same chip combo as | MSX (the Sega Mark III / Master System a couple of years later | adds the extra video modes), but it was released a few months | before MSX. It was also released on the same day as the | Famicom. So the timing doesn't really work quite right for easy | MSX ports being a design consideration. | | The ColecoVision also uses the same set of chips, and was | released before, however... | JohnBooty wrote: | This is a shame because it was a considerably powerful | compared to the famicom | | This is 100% true: the base Master System is more powerful than | the base NES in terms of RAM, and onscreen colors, ability to | do split screen / multilayered scrolling, and a few other key | metrics. | | Though, the slightly fuller picture is that the Famicom's | weirdly unique architecture made it able to be "upgraded" by | hardware on the game carts themselves. | | So in practice, many flagship NES titles quickly surpassed | those on the Master System by various technical measures. | marcodiego wrote: | Nintendo also had something I think is a great idea when | developing the NES: the video hardware had its own bus to the | cartridge. This probably saved many cycles keeping the | processor busy with other things instead of transferring | content to the video RAM. It also allows better use of the | system's very limited RAM and video RAM. | | I don't know if there was any patent related to this, and I | can't understand why SEGA didn't copy it. Maybe it could make | the console more expensive since SEGA didn't produce their | own chips and maybe they were really expecting to make ports | easier. | | I still think a bus connecting the video hardware to the | cartridge could make the Master System way more powerful. | JohnBooty wrote: | God, yeah. It's very difficult for me to look at retro game | hardware design decisions without obsessing over "what if?" | scenarios. | | My favorite (and by that I mean, "most agonizing") what- | if's concern the Genesis/Megadrive. | | I don't have handy links, but: | | - There was some sort of hardware fail that prevented clear | sample playback. The sound chip could play back crystal | clear samples but in reality, this was impossible to | achieve thanks to some issue (DMA? bus? something?) and in | reality, sampled sounds on the Genesis sounded like butt | | - The Genesis' limited color palette and number of onscreen | colors relative to the SNES and even the TG16 was kind of | painful. I remember reading that one reason for this | limitation was the need to include backwards compatibility | with the SMS in the Genesis' video chip -- a feature few if | any cared about or used. Arrrrgh. | | A Genesis with color to rival the SNES/TG16 would have been | such a fearsome beast. | breakingcups wrote: | I really enjoyed this author's writing style, it's rare that I | laugh out loud at a technical article. | kakariko wrote: | arriu wrote: | I guess this makes sense from a business perspective. Why build | something brand new when you can reuse. | | I love the technical breakdown. ___________________________________________________________________ (page generated 2022-07-31 23:00 UTC)