[HN Gopher] Xbox has accused Sony of paying Game Pass 'block fee...
       ___________________________________________________________________
        
       Xbox has accused Sony of paying Game Pass 'block fees' to
       developers
        
       Author : thesuperbigfrog
       Score  : 84 points
       Date   : 2022-08-11 18:50 UTC (4 hours ago)
        
 (HTM) web link (www.videogameschronicle.com)
 (TXT) w3m dump (www.videogameschronicle.com)
        
       | sylware wrote:
       | where are the glibc/linux native builds of the games from the
       | studios microsoft owns?
        
         | ccouzens wrote:
         | A lot of double fine games are on Linux. Hopefully Linux
         | support continues for games funded post MS purchase.
         | 
         | https://www.doublefine.com/news/mac-and-linux-baby
        
         | andrewia wrote:
         | Linux builds are nice, but they are a ton of work. It basically
         | doubles the workload testing for PC, which is already complex
         | due to the thousands of hardware configurations out there. It's
         | one of a few reasons why Nvidia GeForce Now has more games than
         | Google Stadia - Stadia requires porting the game to Linux (and
         | they are an "easier" target since devs only have to support
         | Google's hardware configurations). Valve gave up on convincing
         | studios to port their games to Linux and just forked Wine to
         | make Proton.
        
           | Andrex wrote:
           | Proton (and SteamOS) are the bootstraps that will lift native
           | Linux gaming ever higher.
           | 
           | Yes, I've metaphorically had my face stepped on over and over
           | for this thought, but I do see some winds of change blowing.
           | 
           | Steam Deck is an inflection point.
        
           | chmod775 wrote:
           | > It basically doubles the workload testing for PC, which is
           | already complex due to the thousands of hardware
           | configurations out there.
           | 
           | This is only true if your engine is abstracting nothing away
           | and there wasn't any common denominator in APIs across
           | systems.
           | 
           | Given that neither is the case for popular game engines, the
           | statement is wrong. You also don't have to test gameplay
           | related things on both systems, only technical aspects, and
           | only a small subset of them.
        
             | KerrAvon wrote:
             | A recompile doesn't mean it works. You have to test the
             | result.
        
             | BoorishBears wrote:
             | This is completely wrong and doing the bare minimum of
             | research will show you the nightmare native linux support
             | has been for some games
             | 
             | The most high profile case I recall is Rust, but there've
             | been others
        
             | adanto6840 wrote:
             | Proton is very good.
             | 
             | The current reality is that it really does increase the
             | testing surface area by a substantial amount. Even if it's
             | only +10-20%, the addressable market on Linux is nowhere
             | near that size, so it is really difficult to make a good
             | business case for supporting Linux natively. Large studios
             | could certainly do it, though it'd basically be getting
             | "subsidized" by other target platforms; small studios
             | though, not so much, the math just simply doesn't make
             | sense currently.
             | 
             | The engine abstractions only do so much for you - at the
             | end of the day, it's another thing you have to test and
             | provide support for, with the latter being the most
             | troublesome and resource-intensive, in my experience.
        
               | initplus wrote:
               | At the same time though, building a game that is easy to
               | port is good engineering in the first place. Even if you
               | only release on mainstream platforms, writing platform-
               | agnostic code can save you so many headaches down the
               | line when you want to release on console/mobile etc.
        
       | [deleted]
        
       | norwalkbear wrote:
       | Sony needs to be broken up. They are trying become a an ultra
       | mega corp on anime, videogames, streaming, etc Everything they
       | touch goes to shit with censorship.
        
       | PostOnce wrote:
       | Microsoft's list of faults would make this comment several
       | megabytes. Sony is not without fault either: they're already
       | selling a PlayStation with no game slot for a disk or cartridge,
       | it's download only. They're killing the secondhand market, and
       | probably the long-term availability of many titles, which in the
       | future will not be playable (since they'll be lost), only
       | watchable on YouTube.
       | 
       | In the game industry specifically though, Microsoft has many
       | faults:
       | 
       | Microsoft made Halo an Xbox exclusive when people were waiting
       | for it on PC, so how can they complain about anyone blocking
       | anything? This wasn't the only time:
       | 
       | Halo 2 was a Windows 7 exclusive because they soft-locked it to
       | some version of DirectX they wouldn't release on XP, and it took
       | the pirates 5 minutes to make it work on XP, clearly that was
       | artificial.
       | 
       | Microsoft promised that Rare's upcoming game Kameo would be on
       | the Xbox, but they converted it to a 360 exclusive to try to drum
       | up sales for 360.
       | 
       | They started charging people to use their own internet
       | connections with Xbox live, so we all played on VLANs with the
       | games on LAN mode, now every game company charges to play online.
       | 
       | Anyway, Microsoft is a terrible company, always has been, always
       | will be.
       | 
       | They also invented Pluton, put ads in the start menu, blah. Don't
       | give them money.
       | 
       | This push to move to subscription may ruin gaming as an artform,
       | and the more these companies fight and fuck that up, the better.
       | Hopefully if they bicker enough it'll ruin the whole concept of a
       | subscription.
        
         | [deleted]
        
         | Andrex wrote:
         | > Microsoft's list of faults would make this comment several
         | megabytes. Sony is not without fault either: they're already
         | selling a PlayStation with no game slot for a disk or
         | cartridge, it's download only. They're killing the secondhand
         | market, and probably the long-term availability of many titles,
         | which in the future will not be playable (since they'll be
         | lost), only watchable on YouTube.
         | 
         | You lost me here. The solution is to improve library
         | portability and backwards compatibility, not clinging to
         | increasingly-obsolete physical formats.
         | 
         | Imagine putting a cartridge in your phone for every app.
         | Insanity.
        
       | xyzzy_plugh wrote:
       | This is all a race to the bottom and we're all going to be worse
       | off for it. These subscription services started off innocuous
       | enough by recycling old content, injecting life and cash into
       | nearly dead (but good!) titles. And the subscriptions ate and ate
       | and ate. And now they sign deals with studios before the game is
       | even off the ground. Don't even get me started on all the
       | acquisitions.
       | 
       | In the modern world of the internet, providing both a platform
       | and a service ultimately stifles competition which ultimately
       | harms consumers.
       | 
       | It's great that small studios are reaping the wild cash
       | injections due to Game Pass, or PS+ or Apple's thing. It can be a
       | life changing amount of funding. I'm happy for them. But it can't
       | continue indefinitely without extinguishing the entire industry.
       | 
       | It's getting harder and more expensive to publish, whether
       | bootstrapped or otherwise. And the publishers are rapidly
       | conglomerating.
       | 
       | The early 21st century was ripe with rampant piracy and
       | unbundling. And now we're practically worse than where we
       | started. We own less, nothing is portable, we are slaves to the
       | recurring subscription, and we must sell ourselves to the
       | platform to put food on the table.
       | 
       | It's all so depressing.
        
         | [deleted]
        
         | thrwyoilarticle wrote:
         | Companies paying for exclusives so customers will pay to access
         | exclusives feels like bad economics. It's reduces the number of
         | people something can be sold to. My best explanation is that
         | it's developers and content creators selling potential upside
         | in return for reducing their risk - Microsoft can diversify
         | between multiple games.
         | 
         | I suppose it's a bit like advertising a platform that makes
         | money via advertising, which hasn't collapsed yet.
        
         | Victerius wrote:
         | I haven't bought a new game since 2021. At this point, I'm
         | prepared to give up on video games completely. Once the
         | multiplayer servers of the 2-3 games I still play[1] are shut
         | down.
         | 
         | Now I'm growing my book collection instead. No subscriptions,
         | DLC or microtransactions for those at least.
         | 
         | [1] Star Wars Battlefront II (2017), Ace Combat 7, and Mass
         | Effect Legendary Edition
        
           | eertami wrote:
           | > Now I'm growing my book collection instead. No
           | subscriptions, DLC or microtransactions for those at least
           | 
           | No subscriptions, DLC, or microtransactions... yet.
        
             | thesuperbigfrog wrote:
             | > > Now I'm growing my book collection instead. No
             | subscriptions, DLC or microtransactions for those at least
             | 
             | > No subscriptions, DLC, or microtransactions... yet.
             | 
             | Hopefully not the future:
             | https://www.gnu.org/philosophy/right-to-read.en.html
        
       | blargey wrote:
       | "You see, your honor, it would foster more competition if we
       | owned the developers/publishers outright and decided their
       | distribution platforms unilaterally, instead of having to price
       | our distribution platform to compete with other company's
       | exclusivity deals"
        
         | blargey wrote:
         | Legal slap fights aside, it's interesting to hear about these
         | "block fees" that target this specific subset of Microsoft's
         | platform. Since it isn't involved in the big launch sales, and
         | feels more common among smaller budget / indie games, it may be
         | much cheaper for Sony to offer this deal to many prospective
         | Games Pass games.
         | 
         | (Though the laissez-faire answer to Microsoft's frustrations
         | remains "well Microsoft's publishing platform should pay more
         | than a figment of Sony's marketing budget if it's actually a
         | profitable/sustainable business unit")
        
         | [deleted]
        
         | daoist_shaman wrote:
         | Shhh, don't point fingers at their anti-competitive
         | acquisitions and mergers. It's clearly the people paying fair
         | wages in a free market who are at fault. /s
        
       | prvit wrote:
       | Did Xbox spin-off from Microsoft?
        
         | [deleted]
        
       | aaaaaaaaaaab wrote:
       | When it suits them: "exclusive deal"
       | 
       | When it doesn't: "IT'S A BLOCK FEE"
        
         | aardvarkr wrote:
         | I recommend that you read the article. Sony is trying to block
         | the activision merger on grounds that Microsoft could block
         | Sony from having access to Call of Duty on their platform.
         | Microsoft is countering by submitting evidence that Sony
         | actively employs the very same strategy of blocking games from
         | being played on rival systems that they're claiming is
         | anticompetitive, demonstrating the hypocrisy of their claim.
        
         | [deleted]
        
       | causi wrote:
       | Look I love Game Pass as much as anyone but it's a true act of
       | cuntery for Microsoft to do things as heinous as making Elder
       | Scrolls 6 a Microsoft platform exclusive and then cry foul when
       | Sony does the same. "Cries out as he strikes you" indeed.
        
         | PretzelPirate wrote:
         | Isn't it the other way around? Sony pushes hard for platform
         | exclusivity and deals that work against Xbox and now Gamepass.
         | It's only natural that Microsoft will want to compete and get
         | leverage.
        
           | 015a wrote:
           | Everyone has been doing this since forever. Halo was
           | originally supposed to be released on MacOS (!!); then
           | Microsoft bought up Bungie and made it an Xbox exclusive.
           | Sony paid Call of Duty / Activision millions to get exclusive
           | content (like maps, cosmetics, marketing, etc) on
           | PlayStation; before Microsoft bought up Activision. Epic is
           | infamous for their massive spend to gain exclusive
           | distribution of PC games; in only one example, it was
           | revealed that they paid ~$10M USD for one year of exclusive
           | distribution of Control (the game's budget was only ~$36M
           | USD, if that's any indication of how insane these deals are,
           | but oftentimes they're structured in-part as a pre-payment of
           | sales, not just a big free check).
           | 
           | All of this is shitty, but its like two pigs arguing who is
           | more covered in mud.
        
             | ace2358 wrote:
             | Halo was released on Mac OS X though. I have the game on
             | dvd.
        
               | lilyball wrote:
               | 2 years later though.
               | 
               | Bungie used to make games for macOS. The predecessor
               | Marathon Trilogy was originally released on macOS (and
               | only Marathon 2 was ported to Windows). Halo was supposed
               | to be originally released on macOS too, and then
               | Microsoft bought the studio and turned it into an Xbox
               | game, leaving all of the existing macOS userbase out in
               | the cold.
               | 
               | Their purchase of Bungie also screwed up the IP rights to
               | Oni. Wikipedia says that when Microsoft acquired Bungie,
               | negotiations with Take-Two Interactive (which owned a
               | share of Bungie) left Take-Two with the rights to Oni,
               | and the sequel was eventually canceled. I don't have a
               | citation on this but from what I understand, nobody is
               | willing to touch Oni again (not even for an HD remake)
               | because something about the IP rights is so messy that
               | nobody wants to (or maybe nobody is even able to)
               | untangle it. Which really sucks because it was a great
               | game.
        
               | 015a wrote:
               | Right yeah, that's my mistake; it was showcased for
               | release on both OSX and Windows at a MacWorld conference
               | in the late 90s; Microsoft purchased Bungie in like 2000,
               | and after that acquisition they added on an Xbox release.
        
           | flutas wrote:
           | Realistically, didn't most of this _start_ when MS paid
           | massive amounts for time exclusive DLC in the 360 era for
           | some of the biggest games like Skyrim[0] or COD (5 years in a
           | row)[1], or flat out exclusive content in GTA IV[2]? To me
           | this seems like MS is crying that Sony stole their playbook
           | and is doing it better. Granted either of them doing it is
           | bad for consumers in general.
           | 
           | [0]: https://www.eurogamer.net/skyrim-dlc-timed-
           | xbox-360-exclusiv...
           | 
           | [1]: https://www.eurogamer.net/after-five-years-of-xbox-
           | exclusivi...
           | 
           | [2]: https://arstechnica.com/gaming/2007/06/gta-iv-
           | downloadable-c...
        
             | girvo wrote:
             | No, Sony has always had exclusive agreements with certain
             | studios properties (and then purchased those studios later
             | on) going back to the late 90s, before Microsoft ever
             | entered the console market.
             | 
             | This sort of behaviour was well established in the
             | industry.
        
         | [deleted]
        
         | cammikebrown wrote:
         | As a big PlayStation fanboy who pretty much hates Microsoft...
         | Sony aren't saints either. The stuff Microsoft attempted with
         | the Xbox One being online only, Kinect only was really bad
         | though
        
         | henriquecm8 wrote:
         | I think Microsoft is claiming that Sony is paying for third
         | parties not to go to Game pass, while Microsoft bought
         | Bethesda, so now it will be first party.
        
         | gjs278 wrote:
        
         | partiallypro wrote:
         | The complaint is against paying 3rd parties though, not owning
         | your own first party and doing it. I guess it would be like if
         | Apple paid Uber, Whatsapp etc to only make their apps for the
         | AppStore and not Android. I don't know if that's a good
         | argument though because music streamers do it all the time.
        
           | xyzzy_plugh wrote:
           | Do you believe that Apple does _not_ participate in this sort
           | of behavior? Because they do.
        
         | [deleted]
        
         | 2OEH8eoCRo0 wrote:
         | It is "exclusive" to Xbox and PC.
        
           | Rackedup wrote:
           | PC/Windows? or PC/Linux?
        
             | 2OEH8eoCRo0 wrote:
             | Unless they only distribute it on the Microsoft store does
             | it matter? I play a lot of Windows "exclusives" on my Linux
             | desktop.
        
             | smoldesu wrote:
             | Should work just fine on Proton, previous-gen Creation
             | Engine games worked fine with Wine and DXVK. A few games
             | even have Linux-exclusive patches to prevent crashing on
             | alt-tab, as well as a few performance improvements under
             | the hood.
        
               | BudaDude wrote:
               | It really depends on much more locked down the engine
               | will become with ES6. Fallout 4 was notoriously hard to
               | mod for and the modding community suffered for it.
               | 
               | Of course modding difficulty doesn't translate directly
               | to how well Proton will run it, but I fear it will make
               | it difficult for it to be optimized.
        
         | kistaro wrote:
         | The article suggests that Microsoft is attempting to defend
         | against a lawsuit by Sony attempting to block an acquisition
         | here, in which Sony is suggesting it would be anticompetitive
         | because it would make a popular franchise platform-exclusive.
         | This doesn't look to me like Microsoft is "crying foul" at all
         | - instead, they're "crying fair", arguing that they should be
         | allowed to do it because Sony is doing something similar.
        
       | thesuperbigfrog wrote:
       | "Sony's desire to impede such growth has prevented Microsoft from
       | expanding Game Pass. To stop content creators from adding to Game
       | Pass and other rival subscription services, Sony pays for
       | 'blocking rights.'"
       | 
       | "These kinds of platform agreements are common in the games
       | industry, and in documents made public as part of the Epic vs.
       | Apple lawsuit last year, PlayStation was even mentioned as
       | blocking the appearance of third-party games on Game Pass."
       | 
       | How are "blocking rights" legal?
       | 
       | Don't they violate anti-trust / competition laws?
        
         | kmeisthax wrote:
         | Yes, they do violate antitrust. But there are two problems with
         | enforcement:
         | 
         | 1. The arrangement in question relates to trade of copyrighted
         | works; which means that any antitrust lawsuit has to jump over
         | the hurdle of not restraining the copyright monopoly.
         | Separability of copyright and exclusive licensing are also
         | considered to be well-established components of the copyright
         | monopoly.
         | 
         | 2. The consumer welfare standard is so high a bar to antitrust
         | enforcement that a lot of clearly illegal behavior is never
         | prosecuted.
         | 
         | That last one deserves more explanation. In the 1980s a bunch
         | of federal judges decided to repeal US antitrust law from the
         | bench. They argued - with scant evidence - that antitrust
         | action had to prove that consumers were harmed by monopolistic
         | action. This is the exact same argument Apple and console
         | vendors use to justify locking down their products; that it
         | actually benefits consumers to have to buy their software from
         | sources authorized by the hardware manufacturer.
         | 
         | In practice, there is no monopoly that does _not_ improve
         | consumer welfare. Monopolies are the most stable business
         | arrangement and can bully the rest of the economy into doing
         | what the customer wants. The whole point of antitrust is that
         | we don 't want to live under privately-owned government, not
         | that avocados could be 2 cents cheaper.
        
           | jfim wrote:
           | Are they really a violation of antitrust? They're not really
           | different from exclusive supplier relationships or
           | exclusivity deals in other industries.
           | 
           | As you point out, it's pretty accepted in the copyright
           | industry to have exclusivity deals. If I want to get Katy
           | Perry's album, then I buy the Capitol records one, I can't
           | get it from Sony. Or I can only stream on services where that
           | artist is available, so if it's not on Tidal, then tough luck
           | for users of that service.
        
             | BolexNOLA wrote:
             | Music is a little different because you don't need
             | proprietary hardware in order to listen to music.
             | Everything plays an MP3. A CD is a CD and all CD players
             | play CD's.
             | 
             | With console video games, you can't just pop the game disc
             | into any disc tray that plays games. You can't run your
             | downloaded Xbox game on the PlayStation. The thing you
             | licensed (since we don't own them technically) is tied to
             | proprietary hardware.
             | 
             | Imagine if you had to own a Mac in order to listen to your
             | music you bought on iTunes/Apple Music
        
               | Animats wrote:
               | Microsoft tried that with Zune.[1] It was unpopular.
               | 
               | [1] https://support.microsoft.com/en-us/topic/support-
               | for-rights...
        
         | blargey wrote:
         | In the videogames industry, it's fundamentally the same
         | category of competition (or stifling thereof) as an
         | acquisition.
         | 
         | When Sony or Microsoft acquire game studios or publishers, both
         | the goal and method is the same - giving their platform an
         | advantage by paying a lump sum for control over the target
         | platforms and storefronts of one or more games.
         | 
         | So it's presumably also a case-by-case thing, like other big
         | acquisitions / cumulative patterns of acquisitions.
         | 
         | So far, the industry seems to be "healthy enough" in spite of
         | these sorts of deals. The big storefront/console competitors
         | that are attacking each other are all huge and evenly matched,
         | so none of them can exert this sort of control over anywhere
         | near a majority of the market.
        
         | kahrl wrote:
         | Probably, but do laws actually matter in white-collar America?
         | As long as the right groups get the right cut, the system will
         | continue.
        
           | [deleted]
        
           | EMIRELADERO wrote:
           | Yes, laws do matter. Were it otherwise civil courts would
           | have lots of free time. The legal system isn't known for
           | being the corruption oasis that movies make it out to be.
        
             | Judgmentality wrote:
             | > Were it otherwise civil courts would have lots of free
             | time.
             | 
             | Laws don't have to matter for you to waste a court's time.
             | In fact dragging out court cases is a common legal tactic.
             | 
             | > The legal system isn't known for being the corruption
             | oasis that movies make it out to be.
             | 
             | Your experience differs from mine. It also differs from
             | most lawyers I know. Lawyers aren't famous for drinking
             | heavily because they think they're making the world a
             | better place.
             | 
             | Why do you think the court system works? What country do
             | you live in?
        
         | ineedasername wrote:
         | >How are "blocking rights" legal? Don't they violate anti-trust
         | / competition laws?
         | 
         | Unfortunately it doesn't seem like it. It's not uncommon in the
         | pharmaceutical industry either: When a drug patent expires the
         | company will sometimes pay generic manufacturers _to not_
         | manufacture the drug for a period of time.
        
         | rexf wrote:
         | I don't see a problem with Sony (or MS/Nintendo/Apple/etc)
         | _paying_ game developers to keep their games exclusive to a
         | platform. Game creators make decisions on where to put their
         | games and how to monetize.
         | 
         | Epic Games is notorious for giving "free games" where consumers
         | get the game for free, but EG is paying the publisher/developer
         | behind the scenes. So the game creators are getting paid.
        
         | breakingcups wrote:
         | Amazon does it for their K&P / Kindle Unlimited offering to
         | authors. If you want your book to be available in this program
         | (and you _do_ want it because it accounts for a huge chunk of
         | your income on Amazon, depending on genre) you need to agree to
         | not have your book be available _anywhere_ else. Not on Apple,
         | not in Barnes and Noble, nowhere.
        
           | ChadNauseam wrote:
           | I think the exclusivity only applies to the eBook versions. I
           | know Will Wight is able to sell hardcover copies of his books
           | on Kickstarter, but mentioned he couldn't give eBook versions
           | because of his Kindle Unlimited deal.
        
         | swatcoder wrote:
         | Assuming Sony is paying the publisher some _fairly negotiated_
         | compensation for what they'd have otherwise project earning
         | from GamePass presence, what's the anti-competitive element?
         | 
         | Just that the game is available through some channels and not
         | others? Because that's normal in retail. There are exclusivity
         | deals _everywhere_.
         | 
         | Or is there some reason to believe Sony is somehow pressuring
         | publishers to take an unfair deal? It's possible, but I haven't
         | read about that yet.
        
         | EMIRELADERO wrote:
         | I don't think it is per se. Exclusive dealing is a common
         | practice in many sectors.
         | 
         | Circumstances can make it illegal, however.
        
       | Kukumber wrote:
       | Microsoft is choosing the wrong enemy to fight
       | 
       | Nintendo is the only winner, and i suspect Apple in the coming
       | years will be the only one competing with Nintendo, since Sony
       | abandoned the handheld market, and Microsoft has no interests in
       | the mobile market
       | 
       | GamePass is the bastardisation of gaming, that'll end up killing
       | gaming as we know it, and the Xbox brand, it is not even
       | profitable for game studios, it's just an attempt for Microsoft
       | to pump a meaningless number, and it doesn't even help their
       | earning reports
       | 
       | EU is moving to force Apple/Google to open up their ecosystem for
       | 3rd party stores, Sony/Microsoft have 0 presence there, if steam
       | doesn't try, then it's game over for all 3 of them
       | 
       | I suspect in the mid-long term, Apple, Google, Epic will be the 3
       | main actors of the gaming industry
       | 
       | Microsoft will give up and focus on their cloud gaming
       | infrastructure
       | 
       | Looking at console and game sales, it is clear that Microsoft is
       | not a strong gaming brand; even when their competitors are
       | struggling with supply chain issues, they fail to capitalize on
       | that
       | 
       | https://www.vgchartz.com/ a great website to gain some precious
       | knowledge about their individual performance
        
         | AJRF wrote:
         | > I suspect in the mid-long term, Apple, Google, Epic will be
         | the 3 main actors of the gaming industry
         | 
         | - Apple - the perennial "also-ran" name in gaming fundamentally
         | don't get gaming. Never had, never will.
         | 
         | - Google - Stadia will die within the next 2 years. Wager my
         | house on that.
         | 
         | - Epic - Yeah they will be around.
         | 
         | I don't want to sound offensive but you sound like you know
         | close to nothing about the game industry. You've not even
         | mentioned Valve and you discount the fact that Microsoft have
         | bought up multiple huge gaming studios in the past few years -
         | deals worth multiple billions. Anyone with even a brief
         | interest in the market would likely find your prediction
         | nothing short of delusional.
        
         | pandemicsyn wrote:
         | > Nintendo is the only winner, and i suspect Apple in the
         | coming years will be the only one competing with Nintendo,
         | since Sony abandoned the handheld market, and Microsoft has no
         | interests in the mobile market
         | 
         | Valve? MS will compete that way indirectly. I snagged a
         | SteamDeck - I haven't played games this much in a long time.
         | Since getting it I've played through a bunch of triple A games
         | (God of War, replayed the mass effect trilogy, etc), and a
         | whole host of Nintendo exclusives via emulation.
         | 
         | The fact that Nintendo lawyers are working overtime taking down
         | youtube SteamDeck videos that barely even mention emulation
         | feels like an admission that they know the steamdeck is a
         | threat. They sure didn't seem to work as hard to take down
         | videos showing emulation for other platforms like the Aya Neo.
        
         | [deleted]
        
         | PaulHoule wrote:
         | I think you're right that Game Pass is a terrible idea.
         | 
         | It reminds me of what happened to cable TV. Back in the 1980s
         | cable channels all had definite brands to uphold. The cable
         | bundle meant, however, that you had to take them all or leave
         | them all. You couldn't pick your favorite news channel, you had
         | to get all of them. Like the Discovery Channel? You pay for the
         | Hallmark Channel.
         | 
         | Cable channels thus don't have any motivation to be any good.
         | They get paid whether or not you like them, whether or not you
         | watch them. So why bother?
         | 
         | The cable industry "thrived" for many years by simply jacking
         | up the price, something that people tolerated for a while but
         | each time they increase the price they lose a few subscribers,
         | every time there is a funeral a cable TV subscriber is gone and
         | they don't get replaced by anyone new.
         | 
         | It irks me that young people who didn't live through this think
         | anything is going to be different with GAME PASS. Each time I
         | see that logo on my Xbox it makes my blood boil -- I am
         | thinking about getting rid of it since it doesn't play music
         | well, doesn't play HEVC videos at all, and there aren't that
         | many games I want to play on it. I still keep it though because
         | it plays Blu-Ray.
        
           | TedDoesntTalk wrote:
           | > still keep it though because it plays Blu-Ray
           | 
           | You pay a monthly subscription fee in order to watch your
           | Blu-Ray movies? You know you can pickup a used Blu-Ray player
           | at goodwill and friends for like $20?
        
             | PaulHoule wrote:
             | I don't pay a subscription to watch Blu-Ray movies, it is
             | just Microsoft advertises GAME PASS so hard it's like they
             | are trying to shove that logo up my nostrils. (Microsoft
             | has a long history of killing products by selling them too
             | hard; for instance everybody thinks that "OneNote has to be
             | awful because Microsoft shoved three links to OneNote in
             | the taskbar" whereas if you'd actually tried OneNote you
             | might have liked it.)
             | 
             | For a while my main use for the XBox has been as a media
             | client for Jellyfin but it's pretty annoying because it
             | doesn't play HEVC files. Microsoft changed something about
             | its music player and it doesn't work with Jellyfin anymore.
             | 
             | I haven't played games on the XBox for a while. It's not
             | like I might not play games on it again but I still have a
             | Nintendo 3DS, Steam, both of which have a considerable
             | backlog for me.
        
           | glitchc wrote:
           | Well except advertising dollars did flow to viewer eyeballs,
           | and it's cable advertising, not subscription fees, that came
           | to dominate the revenue model.
        
         | gengear wrote:
         | you are forgetting the largest gaming company is tencent.
        
         | ineedasername wrote:
         | The Steam Deck-- at least among PC gamers-- is an extremely
         | attractive option over Nintendo. Bring your existing game
         | library with you, play much more demanding games, benefit from
         | deep discounts on PC games that almost never make it to
         | Nintendo versions.
         | 
         | I bought a switch to play portable versions of PC indie games
         | but since I got the Deck I haven't touched it.
         | 
         | Production of units has picked up so the order bottleneck is
         | easing up, which is part for the course with Nintendo as well:
         | I couldn't find on OLED model anywhere for months & months
         | after it's release for my kid.
         | 
         | The downside of course is significant bulk. Battery is less of
         | an issue, despite what some people say. If I'm playing a
         | demanding game away from a power source I just tweak the power
         | settings, sometimes lower the resolution and let FSR (which
         | works great) help improve the visuals, and getting 2-3 hours on
         | even the most demanding games is then not an issue. 4-5 hours
         | on less demanding games. And carry a battery pack that will
         | supply an extra charge. But yeah, definitely it doesn't work so
         | well if you _have_ to have something that will fit in a pocket.
        
       | marcodiego wrote:
       | Posted yesterday: https://news.ycombinator.com/item?id=32418130
        
         | [deleted]
        
         | pvg wrote:
         | These make sense when there's discussion to read at the
         | previous post and there isn't in that one.
        
       | Ekaros wrote:
       | At least Microsoft has good grace to buy the entire studio...
        
         | yoyohello13 wrote:
         | Exactly! I find if funny that Microsoft is complaining about
         | Sony buying "blocking rights" when Microsoft is doing
         | effectively the same thing. It just costs them more money.
        
           | girvo wrote:
           | You know Sony has also been purchasing studios left right and
           | centre for... well, literally forever? And each one of their
           | exclusive games from other studios has money behind the
           | scenes to convince them too? Microsoft absolutely does the
           | same shit, of course. None of these companies are our friends
           | lol
        
           | sylens wrote:
           | I'd much prefer Microsoft buying a studio right now than
           | Sont. When Sony buys a studio, I'm required to buy a $500 box
           | and pay $70 to play future games from them.
           | 
           | Microsoft lets me play it on PC or stream it for $10 or $15 a
           | month. The lower barrier to entry has let me try out and
           | discover a bunch of new titles I actually enjoy.
        
             | cma wrote:
             | Sony has been doing PC releases recently of many former
             | exclusives from studios they own, like with Horizon: Zero
             | Dawn and God of War.
        
         | Narishma wrote:
         | The entire publisher even.
        
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