[HN Gopher] Instagram, TikTok, and the Three Trends
       ___________________________________________________________________
        
       Instagram, TikTok, and the Three Trends
        
       Author : kaboro
       Score  : 217 points
       Date   : 2022-08-16 13:37 UTC (9 hours ago)
        
 (HTM) web link (stratechery.com)
 (TXT) w3m dump (stratechery.com)
        
       | rconti wrote:
       | > I saw someone recently complaining that Facebook was
       | recommending to them...a very crass but probably pretty hilarious
       | video. Their indignant response [was that] "the ranking must be
       | broken." Here is the thing: the ranking probably isn't broken. He
       | probably would love that video, but the fact that in order to
       | engage with it he would have to go proactively click makes him
       | feel bad. He doesn't want to see himself as the type of person
       | that clicks on things like that, even if he would enjoy it.
       | 
       | I found this comment super-insightful. I generally _hate_ online
       | videos with a passion. I DO NOT click  "recommended posts" or ads
       | or videos or what I consider garbage. But that doesn't mean I
       | don't sometimes get interested in a thumbnail I see until I
       | realize what "they're" trying to get me to click on.
        
         | BitwiseFool wrote:
         | I absolutely _loathe_ YouTube Face. If you 've never heard of
         | the term, it's that exaggerated, wide-eyed, often with an open-
         | mouth, expression on most thumbnails. I know that at some
         | psychological level it works, probably because it hijacks the
         | part of our brain that is meant to respond to when a fellow
         | human being in front of us makes that expression - there _must_
         | be something dangerous going on behind us and we need to pay
         | attention.
         | 
         | Even credible channels do this, Linus Tech Tips has such
         | thumbnails and I'm sure it measurably affects their view count.
         | I just lament how so much of getting people to click on videos
         | has become reduced to the kinds of tricks that work on babies.
         | I mean that literally, if you've ever played with a toddler or
         | seen caretakers playing with them, you'll notice they use the
         | same kind of exaggerated expressions and gesticulation.
        
           | alt227 wrote:
           | Veritasium has an excellent video exploring this exact topic
           | https://www.youtube.com/watch?v=S2xHZPH5Sng
        
           | jatins wrote:
           | The problem is that it's not clear (at least to me) whether
           | adding the "Youtube face" is making people click on the
           | videos more, or is it just making YouTube push the video to a
           | wider audience resulting in higher engagement.
           | 
           | Is there some way to assert "Given the same audience of X
           | people, adding such thumbnails results in more clicks"?
        
             | layer8 wrote:
             | I don't think that the YouTube algorithm pushes videos
             | based on their thumbnails.
        
             | NCC1701DEngage wrote:
             | It is pretty obvious as a creator. The analytics available
             | encourage experimentation. You find that mentioning
             | subscribing or making a more visually engaging thumbnail
             | will significantly boost important metrics like CTR. CTR is
             | a metric almost entirely dependent on thumbnail image,
             | although title and description play small roles, and CTR is
             | an incredibly important metric for getting the content
             | served by the algorithm.
             | 
             | And it isn't entirely true that including a face mugging
             | for the camera is always the most visually engaging
             | (although representations of people are very attention
             | grabbing). A person in the image is a character for a
             | story, the whole "worth a thousand words" is true in that a
             | whole narrative can be compressed into a single image and
             | viewed with a glance. A person or other sentient being is a
             | character for that story (I'm sure cat thumbnails do well
             | too).
             | 
             | Just try to think of an interesting narrative involving
             | exclusively inanimate objects. Kinda hard; the whole
             | "animate" thing seems to be necessary to give a before,
             | middle, and after to events (ok, maybe collisions,
             | explosives, and rockets might work, they'd probably do well
             | as thumbnails too). A thumb with Linus looking surprised or
             | disappointed or puzzled gives a short and incomplete
             | narrative about the object he is looking at and how it made
             | him feel those emotions. Part of this is that watching the
             | video will give you a more complete narrative.
        
               | joegahona wrote:
               | "Please take a moment to subscribe" and "smash that bell
               | icon" are the video version of "Subscribe to my crappy
               | newsletter" popups. And before that, in the world of
               | print magazines, it was multiple subscription cards that
               | fell into your lap -- even if you were already a
               | subscriber. The reason is an unsatisfying one: They work,
               | and it's difficult to measure penalty metrics that show
               | they're causing more harm than good.
               | 
               | I would think a human face would be the most effective
               | thumbnail, and that there are psychological reasons for
               | this. When I worked in print magazines, there were
               | metrics thrown around a lot for how well cover subjects
               | did in terms of newsstand copies sold: Animals >
               | inanimate objects; Humans > animals; color > b&w; photos
               | > illustrations; eye contact with the camera > looking
               | away; females > males.
               | 
               | Apps are also getting into the fun, and tons are now
               | including screaming faces[1] as their icon, no matter how
               | related to the gameplay. Can't wait for a productivity
               | app trying to pull off this icon...
               | 
               | [1] https://i.redd.it/2t190ls2j2571.png
        
       | fleddr wrote:
       | There's so much wrong with this trend.
       | 
       | First, from a purely operational and pragmatic point of view, I'm
       | stunned how paranoid well established networks are about the
       | Tiktok competition, willing to make existential changes to mimic
       | them whilst potentially destroying themselves.
       | 
       | Why can't there be differentiation? Why not improve your own
       | network, fix its many issues, allow for some co-existence?
       | "Innovate or die" is an exaggeration for Facebook and Youtube,
       | they aren't going anywhere anytime soon.
       | 
       | Second, I'm shocked (but not really) how not a single of these
       | companies (or governments) take a shred of responsibility in even
       | thinking about the human impact. There's already a laundry list
       | of serious problems associated with social media and the
       | trajectory is to just escalate it even more? A machine rapidly
       | feeding you short videos, many to be AI generated, as the
       | ultimate "solution"?
       | 
       | Third, we've already established how the combination of social
       | media and misinformation can lead to fatalities (example: FB and
       | Myanmar), political interference, escalating polarization and
       | instability, and more. The only counter force, ineffective as it
       | may be, would be real users pushing back and trying to "correct"
       | things.
       | 
       | The next generation has no such pushbacks. It's all just one
       | recommendation engine with ultimate power. Do we even know what
       | the fuck we're doing?
        
       | photochemsyn wrote:
       | You have to dig through this entire article to get to the
       | punchline, but here it is:
       | 
       | > "These AI challenges, I would add, apply to monetization as
       | well: one of the outcomes of Apple's App Tracking Transparency
       | changes is that advertising needs to shift from a deterministic
       | model to a probabilistic one; the companies with the most data
       | and the greatest amount of computing resources are going to make
       | that shift more quickly and effectively, and I expect Meta to be
       | top of the list. None of this matters, though, without
       | engagement."
       | 
       | Relevant quote:
       | 
       | > "The junk merchant doesn't sell his product to the consumer, he
       | sells the consumer to his product. He does not improve and
       | simplify his merchandise. He degrades and simplifies the client."
       | -- William S. Burroughs, Naked Lunch
       | 
       | This is slightly more complex with the social media business
       | model: the product is the viewer, rather like a fish. The heroin-
       | like bait to catch the viewer is the stream of short distractive
       | entertainment content. The actual client buys the fish (the
       | viewer) from the social media outfit. The actual client is an
       | advertiser out to sell a product, a government out to push
       | propaganda, a politician out to get votes, etc.
       | 
       | The more interesting aspect of this is that the clients might be
       | paying the social media providers to control the content stream
       | as a means of manipulating their audience. Weapons manufacturers
       | might want Facebook/Instagram/Twitter to bury anti-war content;
       | corporate media giants might want independent outlets booted off
       | the recommendation algorithm results; established political
       | parties might want independents hidden from view; etc
       | 
       | It's very plausible that this monetization model - i.e. not just
       | the delivery of targeted advertising content to the 'engaged'
       | audience, but also the targeted removal of competing content as a
       | kind of shadow control of what that audience gets to see, is part
       | of the revenue stream of Meta, Google, Twitter, etc.
       | 
       | Of course, people will agree that China is doing this with
       | TikTok, but many tend to get uncomfortable if asked if the US
       | government and major corporations are also playing this game on
       | Twitter, Google, Instagram, Facebook, and Reddit.
        
         | xapata wrote:
         | They don't need to pay for removal of competing content
         | directly, because people only have so many hours in the day. If
         | they pay to promote favorable content, the unfavorable content
         | will be crowded out.
        
           | Banana699 wrote:
           | But "people" isn't just a single thing, it's a distributed
           | system of many interdependent but ultimately independent
           | agents. If you only grind your own axe, yes many people will
           | be indeed swept in, but a lot of other people will spend
           | their parallel hours seeing others grind their own axe, which
           | would include the axes of your opponents. There is an
           | equilibrium where you reach all the people you would ever
           | reach but your opponents still carves out their own niche out
           | of other people's attention.
           | 
           | Whereas, if you pursue both pushing your agenda and
           | suppressing your opponent's agenda, you will more truly make
           | it zero-sum. Now even the parallel people who would never
           | see/care about your own propaganda would also never see your
           | opponent's propaganda, because you suppressed it at its
           | source.
        
         | sinecure wrote:
         | Your summary of this phenomenon resonates with my experiences
         | navigating the internet all these years. I find reddit to be
         | the most perfect example of watching something authentic,
         | human, and real... devolve into a manufactured, astroturfed
         | facsimile of a forum community.
         | 
         | Years ago, reddit was filled with interesting discussions and
         | analysis. Beautiful debates would rage on /r/news about current
         | events, with equal showing of opposing viewpoints. Deep
         | discussions on cinema in /r/movies. Excited chatter about the
         | next video game and people's past favorites in /r/games. It was
         | a place to talk shop for any interest.
         | 
         | Today, reddit is a vastly different place. /r/news is a perfect
         | example of how ad companies and political groups pulled it off.
         | Around the height of Trumps office, the left was able to
         | strongly rally around hatred for the man and therefore hatred
         | for any conservative. During this time of high emotion, the
         | /r/news subreddit had a mod overhaul which completely aligned
         | the political framing to 100% progressive, with a search and
         | destroy mentality to all right wing thought. Only certain
         | "power users" with ties to established media companies and left
         | wing political groups would post articles there and any
         | competing user or troublesome commenter would be banned. After
         | only a few months of this, anyone with a centrist or right wing
         | opinion was banned or just left, and today /r/news is now a
         | perfect echo chamber for progressive politics. If a newbie were
         | to go visit /r/news on reddit today they would have to believe
         | that surely everyone must think this way, and surely /r/news is
         | a reflection of reality, but it is not, it is a curated and
         | controlled echo chamber.
         | 
         | The power inherent in falsifying organic communities and
         | engagement in propagandizing and selling things to people is
         | incredible. Our society is increasingly distrusting of
         | traditional media, news, talking heads and the like, and have
         | turned to the authenticity of social media strangers to get a
         | better idea of the real discourse around current events. When
         | those pools of discussion get poisoned, manipulated, and
         | falsified, it further breaks down our ability to understand
         | each other or feel connected.
         | 
         | On the advertising front,/r/movies and /r/television are merely
         | a constant stream of Movie/TV ads and celebrity gossip.
         | /r/games might as well be the front page of a games industry
         | magazine. The organic discussions are few and far between, and
         | the marketing pushes from content creators are ever more
         | apparent. You will see movies get odd posts by some rabid fan
         | who just saw the newest release and can't wait to share how
         | wonderful it was! Several comments agree that this new movie is
         | a joy, great fun! Then you watch it and it's awful, true
         | garbage, and if you search around you'll find out most real
         | people agree... and you realize you were tricked, no human ever
         | liked this dull film, some social media intern wrote that
         | reddit post and paid for flair to pop it up. You start to
         | realize that from mainstream reviews... to reddit posts..
         | everything online is bought and paid for. What can you believe?
         | 
         | This is the reality of the modern online social media space.
         | Users are cattle to be herded towards products and worldviews
         | and mindsets. Governments and companies alike prod and seduce
         | us towards their desired result, and we're meant to believe
         | that everything we're experiencing is authentic... but it
         | isn't.
         | 
         | The question now is... what's next? We know that people feel
         | more alone and disconnected than ever before, and that
         | authenticity seems to be in dwindling supply... how can we take
         | back the internet? How can real discussion and community build
         | up again? Maybe it's discord, maybe it's web3.0. Who can say...
         | but we cannot accept that this beautiful cyberspace of human
         | knowledge is becoming the worlds largest marketing ploy.
        
         | onlyrealcuzzo wrote:
         | > but many tend to get uncomfortable if asked if the US
         | government and major corporations are also playing this game on
         | Twitter, Google, Instagram, Facebook, and Reddit.
         | 
         | De-monitization on YouTube should make this obvious to anyone.
         | 
         | Why would YouTube recommend content that isn't going to make
         | them money?
         | 
         | Companies get to decide what makes money / where their ads are
         | placed (this makes sense).
         | 
         | The problem is - the social media companies are big enough that
         | they don't really need to care about your user experience. You
         | AREN'T the customer! All they care about is serving you ads.
         | 
         | YouTube would much rather you have a mediocre experience using
         | YouTube for 5 minutes and they make $0.50 off you than you have
         | an outstanding experience for 30 minutes but they make $0 off
         | you.
         | 
         | You get what you pay for - and with Social Media... That's
         | nothing.
        
       | pixl97 wrote:
       | >The payoff, though, will not be "power" for these small
       | creators: the implication of entertainment being dictated by
       | recommendations and AI instead of reputation and ranking is that
       | all of the power accrues to the platform doing the recommending.
       | 
       | This is what these companies want. Take the power away from a few
       | ultra powerful users (Kardashians for example), and retain that
       | power for themselves.
        
         | thebradbain wrote:
         | And yet... by doing this they're trying to socially engineer
         | away something fundamental to all societies throughout
         | humankind: people have been worshipping their influencers,
         | celebrities, figureheads, idols, deities, demigods, and Gods
         | their entire history.
         | 
         | Even TikTok has its stars (and they're huge now).
        
           | meowkit wrote:
           | The atomisation of culture is evidence enough for me to
           | believe that this erosion of worship is already under way.
           | Its so much more diffuse. The cultural icons we each follow
           | is so diverse already.
           | 
           | I can imagine AI generated icons that only get to continue to
           | persist if they can adequately capture the attention of X
           | amount of productive apes.
        
       | outsidetheparty wrote:
       | "the company correctly intuited a significant gap between its
       | users stated preference -- no News Feed -- and their revealed
       | preference, which was that they liked News Feed quite a bit."
       | 
       | I think what it actually revealed is that you can sometimes force
       | people to accept something other than their stated preference, if
       | you do it gradually enough and leave them no choice in the
       | matter.
        
       | strogonoff wrote:
       | > That's because the company correctly intuited a significant gap
       | between its users stated preference -- no News Feed -- and their
       | revealed preference, which was that they liked News Feed quite a
       | bit. The next fifteen years would prove the company right.
       | 
       | Stop right there. What you mean is that their corporate wallets
       | like it. These companies delude themselves if they consider
       | "spend more time in the app" as an indicator for users liking it,
       | in no sane world it is true.
       | 
       | I like Mail.app because I need to spend so little time in it to
       | get the most value out. I hate Instagram because it happens all
       | the time that I missed a friend's post because I didn't scroll
       | far enough.
       | 
       | Curiously enough, this self-centered self-delusion only happens
       | in UI teams of pseudo-free double-sided market "products" where
       | you have to keep viewing ads to make the corp money.
       | 
       | This business model also breaks how the market is supposed to
       | work--the actual users and paying customers are now separate
       | groups, users cannot vote with their wallets (or even leave,
       | because the offering is free and my friends are here so the moat
       | for competitors is infinite), and company's interests are not
       | aligned with theirs.
        
         | stavros wrote:
         | "Heroin users said they didn't like heroin, but it turns out
         | they take it quite often, so they must like it"
        
           | hn_throwaway_99 wrote:
           | I think your comment is both wrong and spot on.
           | 
           | IMO the "wrong" part is that most heroin users will tell you
           | _they fucking love_ heroin. It makes them feel great /escape
           | from life's problems, and users know this. The fact that
           | users also know that heroin is destroying their lives isn't
           | incompatible with loving it.
           | 
           | The "spot on" part of your comment is that the addictive
           | dynamics between social media and heroin are basically
           | exactly the same. And over the past 5-10 years as this
           | awareness has grown (e.g. documentaries like The Social
           | Dilemma), social media companies have paid lip service to
           | acknowledging some of the dangers of "endless scrolling", but
           | the rise of TikTok has proven that the lip service was always
           | bullshit. The _second_ another company came along with a
           | stronger drug, all the incumbents are immediately trying to
           | copy that addictive drug. They don 't give _2 shits_ about
           | your well-being and never did.
        
             | stavros wrote:
             | > IMO the "wrong" part is that most heroin users will tell
             | you they fucking love heroin.
             | 
             | Yeah, the analogy wasn't great there but I think the point
             | comes across. This is very timely for me, as I've just had
             | a day spent playing chess (and losing) for hours.
             | 
             | I hate it, but I can't stop, because I get easily addicted
             | to games. Luckily, I've wasted enough time on DotA to
             | recognize the pattern, so I uninstalled the app, but by now
             | I recognize the pattern of "this makes me feel terrible but
             | I can't get enough of it".
             | 
             | Not everyone is, which is, I think, why social media
             | (especially jealousy-fueled ones like Instagram) is so
             | insidious. It's easy to mistake it for enjoyment.
        
               | hn_throwaway_99 wrote:
               | Yep, I think the good analogy is someone on a diet. It's
               | like the social media companies are saying "Hah, see, you
               | say you don't want chocolate cheesecake, but you eat it
               | every time I put it in front of you!!"
               | 
               | No shit sherlock, if I didn't love chocolate cheesecake I
               | wouldn't need to be on a diet in the first place. But we
               | need to acknowledge (as you put it, "It's easy to mistake
               | it for enjoyment") the ability to say "Even though I am
               | addicted to this thing, I know it's bad for me and I'm
               | trying to stop".
               | 
               | Social media companies are trying to pretend (as they lie
               | through their teeth) that there is no difference. They
               | are modern-day drug pushers and I wish society would
               | treat them as such. Instead of saying "Oh cool, you have
               | that great job at Facebook" I wish we would give them the
               | same amount of social respect we give to corner meth
               | dealers.
        
         | cloutchaser wrote:
         | This is a really silly point frankly, and can be applied to any
         | product people have ever gravitated towards.
         | 
         | You might claim to not like tv but it still became the most
         | used entertainment product for decades.
         | 
         | Same goes for the newsfeed.
         | 
         | Any social network or product with a newsfeed will easily beat
         | one without for users using it. Whether utopians like yourself
         | think people like it or not is irrelevant. It's about survival.
         | Not "corporate wallets"
        
           | strogonoff wrote:
           | What are those alternatives that you are comparing TV and
           | newsfeed-powered social to? Point to a single product without
           | newsfeed that lost to a product with newsfeed because of
           | refusing to implement this feature.
        
             | np_tedious wrote:
             | MySpace?
        
           | nprz wrote:
           | Crack seems to be a product people gravitate towards, but
           | that doesn't mean it's a good product or beneficial for the
           | user.
        
             | cwkoss wrote:
             | (Crack) consumers like crack. Nobody likes news feeds
             | filled with ads.
        
               | mbesto wrote:
               | > news feeds filled with ads.
               | 
               | The OP's point wasn't about ads but about the algorithmic
               | newsfeed. The newsfeed is designed and optimized to make
               | you like scrolling. So, yes people do _like_ to scrolling
               | but hate it when they realize that it might take you 20
               | minutes instead of 2 minutes to get to your best friends
               | new baby announcement. Sure, ads contribute to that
               | frustration, but they aren 't the sole reason for it.
        
               | cwkoss wrote:
               | The key distinction is that news feeds' customers are
               | advertisers, not the audience. News feeds were not built
               | to maximize the audience's experience: it's an inherently
               | consumer-adversarial technology.
        
             | awillen wrote:
             | Nobody said good product or beneficial to the user - the
             | discussion is about people's preferences. Many people have
             | very strong preferences for crack over not crack.
        
         | gammarator wrote:
         | Most of the theorizing about this episode gets the history
         | wrong. The user outcry was because News Feed on rollout
         | suddenly broadcast widely communication that had been
         | previously been reasonably private. Suddenly pokes and wall
         | posts between two friends were pushed to your entire network.
         | 
         | Users weren't wrong to dislike this! Facebook violated their
         | assumptions, just as if you learned someone was live-streaming
         | your conversation with them at a bar. In response, Facebook
         | provided more granular privacy controls--but more importantly,
         | users changed their behavior to adapt to the assumptions of the
         | new platform.
         | 
         | (The outcry also highlighted the potential for virality in
         | feed-like platforms, which was great for growth but of course
         | also has negative consequences...)
        
           | deckard1 wrote:
           | Looking at Facebook is like looking at the rings of a tree.
           | You can see the time where they worried about Twitter. Then
           | they feared Snapchat. Now you can see how TikTok is making
           | them panic.
        
       | rossdavidh wrote:
       | "That was the problem with Twitter: it just wasn't convenient for
       | nearly enough people to figure out how to follow the right
       | people."
       | 
       | This was never the problem with Twitter. The problem with Twitter
       | is that it has no option to turn of retweets globally; don't show
       | me retweets from anyone, only original tweets. If it had this, so
       | that I would only see original content from people I follow, I
       | would be back on Twitter.
        
         | a123b456c wrote:
         | They offer it on tweetdeck
        
       | MintDice wrote:
        
       | benjaminwootton wrote:
       | There is something about the TikTok style swiping videos which
       | just hits differently.
       | 
       | I am far from the demographic for TikTok, but find it super
       | addictive so just keep it off my phone.
       | 
       | I barely use Instagram, but having checked in a few times
       | recently I find myself mindlessly swiping their "Reels" for hours
       | before pulling myself away from it.
       | 
       | YouTube is my goto timewaste, but now when I pick it up on mobile
       | I find myself in their "Shorts" feature which is the same kinda
       | thing.
       | 
       | Just that cycle of short videos in rapid fire.... humour,
       | interesting fact, attractive woman, aspirational products,
       | beautiful scenery, political argument then back around the cycle
       | again is just like digital crack.
       | 
       | Just say no!
        
         | mike10921 wrote:
         | YouTube is my time waster as well (besides when I actually
         | watch technical info).
         | 
         | YouTube Shorts are decent but I must keep the volume off
         | because for some reason creators think they must add the most
         | annoying music to any video clip they upload. Similar to the
         | way you describe TikTok I feel like I need a cold shower after
         | endlessly scrolling those videos.
        
           | BitwiseFool wrote:
           | I suspect they do it because they are trying to snap your
           | attention back to their video. Kind of reminds me how a few
           | years ago people would intersperse "ear-rape" segments in the
           | video. It's that thing where the blast the volume up and the
           | audio gets all distorted for dramatic - and infuriating -
           | effect.
        
         | strikelaserclaw wrote:
         | same here with the youtube/tik tok shorts, a barrage of video
         | diarrhea to make my brain light up.
        
           | benjaminwootton wrote:
           | You can almost feel it grabbing your brain, and it takes real
           | will to stop scrolling and get up. These products are really
           | powerful.
        
         | distrill wrote:
         | > I am far from the demographic for TikTok
         | 
         | I don't know who you think is in and out of their target demo,
         | but it has pretty good penetration in lots of age and interest
         | brackets. I would argue that pretty much every demographic is
         | fair game.
        
         | cloutchaser wrote:
         | Isn't this basically what 9gag also does, but TikTok just built
         | a better interface and recommendation algorithm?
         | 
         | 9gag seems almost exactly the same as tiktok, it just never got
         | personalized
        
           | josefresco wrote:
           | Also StumbleUpon which was(?) personalized but was for
           | websites not short-format video.
        
       | andsoitis wrote:
       | _That's because the company correctly intuited a significant gap
       | between its users stated preference -- no News Feed -- and their
       | revealed preference, which was that they liked News Feed quite a
       | bit. The next fifteen years would prove the company right._
       | 
       | That is also why you don't rely solely on your own preferences
       | and behaviors for deciding what product features to build.
       | 
       | Also interesting:
       | 
       |  _1. The Pre-Internet 'People Magazine' Era
       | 
       | 2. Content from 'your friends' kills People Magazine
       | 
       | 3. Kardashians/Professional 'friends' kill real friends
       | 
       | 4. Algorithmic everyone kills Kardashians
       | 
       | 5. Next is pure-AI content which beats 'algorithmic everyone'_
        
         | swyx wrote:
         | "the replacement of humans with machines will continue until
         | morale improves"
        
           | slowmovintarget wrote:
           | My AI-generated content is being virtually consumed and
           | clicked on by thousands of AI readers. No actual people in
           | the loop. _Happiness increases._
           | 
           | I also have an AI that filters out AI generated content so I
           | only see things sourced directly from people I know to be
           | people. Granted, Cortana sometimes slips and gets it wrong
           | and lets through something that obviously came from an AI...
           | Hmm... I wonder how that happened. _Happiness decreases._
        
         | trebbble wrote:
         | I'm so glad the gap between "we can keep very-long-term
         | records" and "AI now dominates content creation" is going to be
         | large enough, even for very recent things like video games,
         | that I'll have enough _excellent_ "content" to last multiple
         | lifetimes without ever having to pay attention to the AI stuff.
        
         | jrm4 wrote:
         | At the risk of being overly optimistic: Number 4 is an
         | interesting inflection point that could potentially (hopefully)
         | sow the seeds of it's own destruction (or at least radical
         | transformation?)
         | 
         | Which is to say, the move from 3 to 4 strikes me as a move
         | toward "real human interaction," owing to the fact that the
         | "content" there is much less prepackaged Kardashianism and much
         | more "real person sharing real thing."
         | 
         | Hence why I think 4 to 5 is very far from a sure bet. I'm not
         | sure even what Pure AI could even meaningfully signify here.
        
           | ketzo wrote:
           | If content-generation AI is given sufficient resources and
           | training input, I think 4>5 is pretty much guaranteed.
           | 
           | The recommendation systems that power "algorithmic everyone"
           | are not optimizing for real human interaction, or real people
           | sharing real things; they're optimizing for the _absolute_
           | most engaging content that they can find.
           | 
           | This is Kardashian-killing because no one person or brand --
           | not even Kim -- can create the most engaging content in the
           | world on every single post; and even if they could, they
           | can't do it at a rate to fill an entire feed.
           | 
           | Sufficiently good recommendation systems kill the Kardashians
           | because they can crawl through an _ocean_ of user-generated
           | content and find the winners.
           | 
           | If you combine a sufficiently good content- _generation_ AI
           | with the data you glean from the world 's best recommendation
           | system, you can just _create_ the most engaging possible
           | content, without even knowing what that would be.
        
           | telchior wrote:
           | I don't think that "Algorithmic Everyone", the one you're
           | phrasing as "real human interaction" is really either
           | everyone or real humans. Instead, it's turning a handful of
           | Kardashians into a million Kardashians. The number of
           | performers, and niches, vastly grows but it's still all
           | performance.
           | 
           | I think that's one reason that a lot of kids love TikTok but
           | adults generally can't stand it. Kids are looking for sources
           | that show them how to act. TikTok is basically a giant tips
           | channel. Here's how to be silly, here's how to dance, here's
           | how to be a goth... It's like an enormous highschool, but if
           | the highschool were completely made up of amateur actors
           | trying to get the most attention.
        
           | jasonladuke0311 wrote:
           | > Which is to say, the move from 3 to 4 strikes me as a move
           | toward "real human interaction," owing to the fact that the
           | "content" there is much less prepackaged Kardashianism and
           | much more "real person sharing real thing."
           | 
           | I believe we are well into number 4 and let me tell you,
           | neither the "person" or the "thing" feels "real". Everything
           | is so contrived, scripted, architected, and manufactured that
           | the entirety of social media feels like The Truman Show at
           | this point.
        
             | jrm4 wrote:
             | So, my take is the following: I still believe that it's all
             | getting "more human," and that this isn't necessarily
             | mutually exclusive of "contrived, scripted" etc. The
             | difference is "Kardashianism" is filtered through big media
             | selling ads, vs. e.g. "TikTok" -- at the point of creation
             | -- is filtered through nothing but the sensibilities of the
             | creator and mostly stays what it was at the point of
             | creation. Ergo, much more human.
        
       | thenerdhead wrote:
       | A good perspective on the ever-shifting mediums.
       | 
       | Isn't the whole premise of modern social media to get you to
       | engage in stuff you would not normally engage in out of societal
       | norms, but is data driven to prove you can't look away?
       | 
       | Most modern "personalized infinite feeds" are preying on these
       | psychological tricks where we can't look away from something
       | shocking, seductive, or comforting. i.e. show something painful
       | and then show something pleasureful to play games with your
       | dopamine and adrenaline.
       | 
       | Technology will continue to get more persuasive until we find
       | moderation with it. The medium will continue to evolve and we'll
       | continue to increase our screentime year over year cutting into
       | our sleep and work until we do so.
       | 
       | https://wikipedia.org/wiki/Persuasive_technology
       | 
       | https://www.cdc.gov/nccdphp/dnpao/multimedia/infographics/ge...
       | 
       | I even wrote a book on this topic from the perspective of a
       | millennial. While most of my mental health issues were because of
       | my addiction to the internet/technology/media, I can only begin
       | to wonder how this fares to the rest of the world given some of
       | the known statistics about depression, anxiety, self-harm, and
       | more at younger ages.
        
         | notacoward wrote:
         | > Isn't the whole premise of modern social media to get you to
         | engage in stuff you would not normally engage in
         | 
         | I think "whole premise" is a bit of an exaggeration, but there
         | is only so much "organic" engagement to be had. Some social
         | media (e.g. Tumblr) don't try to reach too far beyond that.
         | They're content in their niche. Facebook and TikTok, on the
         | other hand, have infinite ambition and infinite appetite for
         | engagement. They're well beyond the point where they need to
         | employ manipulative dark patterns (and keep inventing new
         | ones!) to keep those numbers up.
        
           | thenerdhead wrote:
           | > Facebook and TikTok, on the other hand, have infinite
           | ambition and infinite appetite for engagement. They're well
           | beyond the point where they need to employ manipulative dark
           | patterns (and keep inventing new ones!) to keep those numbers
           | up.
           | 
           | Mind elaborating here? I'm interested in your perspective
           | regarding social media not employing newly discovered dark
           | patterns (infinite video feeds, shorter content, targeted
           | ads, personalized algorithms, etc)
        
             | notacoward wrote:
             | Well, "social media" covers a lot of things including this
             | right here. Tumblr is IMO one of the best examples of less-
             | manipulative social media recognized as such. There are
             | ads, but they're so ill targeted that they're often the
             | butt of jokes among the denizens. There also is a new-ish
             | algorithmic feed, but the _default_ is strict reverse-
             | chronological people you follow. While people do post
             | videos - often from the bigger or modern sites - they 're
             | far from dominant. I think Reddit is at approximately the
             | same "evolutionary level" but I don't hang out there much
             | so I could be wrong.
             | 
             | Personally I find my time on Tumblr much more gratifying
             | than my time on Facebook (yes I still actively use both)
             | but that's more cultural rather than technical. Is the
             | relative lack of vapid "influencer" types a function of
             | culture or format? I think Reddit is at approximately the
             | same "evolutionary level" but I hardly hang out there so I
             | could be wrong. Reddit might also be the main
             | counterexample to the general rule that sheer size and the
             | OP's three axes all go together.
        
             | svnt wrote:
             | It was confusingly worded but the parent probably holds the
             | same position you do.
             | 
             | They're saying big social media is beyond the 'natural'
             | resting size where they would exists if they did not engage
             | in dark patterns, and so must make and use new ones to stay
             | there.
        
       | k12sosse wrote:
       | This must be the whole "medium is the message" thing he was
       | talking about
        
       | mjamesaustin wrote:
       | Does an addict "like" the thing they are addicted to? Or have the
       | chemical responses in their brain been manipulated to the
       | advantage of the person selling the addiction?
       | 
       | Recommendation media is the perfection of a system that uses our
       | dopamine response to control the behavior of those viewing it. At
       | some point, I think we can agree that this isn't good for those
       | consuming the content, especially as research shows that
       | increased consumption decreases feelings of happiness and
       | increases loneliness.
        
         | jkkramer wrote:
         | A rule of thumb I sometimes use to assess products, including
         | ones I've built:
         | 
         | Looking back at the last year, are you (or your users) happy
         | with the time spent using the product? Do you/they regret it?
         | 
         | Juicing short-term engagement can be effective for startups,
         | but it isn't everything, and doesn't necessarily lead to
         | lasting value.
        
         | [deleted]
        
         | AndrewKemendo wrote:
         | There's a middle period in addiction where you still get novel
         | enjoyment from the thing you're doing, but finally realize it's
         | bad for you. It seems to be around that time when people choose
         | a path - either quitting that thing or leaning into it,
         | consequences be damned.
         | 
         | So yes they still like it, but the ratio between enjoyment and
         | suffering starts to invert such that it's beyond the point of
         | diminishing returns. Beyond that point you are mentally or
         | physically dependent, and it starts to become simply avoiding
         | the withdrawls. The addictive behavior becomes the new normal
         | even if it's totally destructive.
         | 
         | This is why addiction is so hard
         | 
         | Note here: most people are thinking about intoxicants when
         | reading the above, but it's equally true for anything in
         | unhealthy amounts (food, games, running, collecting stamps
         | etc...)
        
           | pvarangot wrote:
           | > It seems to be around that time when people choose a path -
           | either quitting that thing or leaning into it, consequences
           | be damned.
           | 
           | It's not that simple. You can fool yourself into thinking
           | there's no consequences like "being on social media 12 hours
           | per day is completely normal, I know a lot of productive
           | people that do it", and then lean into it more. There's also
           | the chasing the dragon thing "maybe Trump will kill himself
           | and if I make the first most upvoted Reddit comment I may
           | become an online celebrity", in which every time you do
           | something it feels like a novel thing because you are waiting
           | for the time you actually get the dragon.
        
           | pixl97 wrote:
           | Addiction becomes more problematic when 'everyone is doing
           | it', as you say with food/games, these are things everywhere
           | in society and are hard to get away from. I'd say it's just
           | as difficult to get away from social media since there is no
           | general stigma that it is bad.
        
       | rconti wrote:
       | My question is, what happens to social media when it stops being
       | social? I _liked_ the fact that everyone I knew in college was on
       | Facebook, and _disliked_ having to remember what silly username
       | my friend was using on Twitter this week, or how I knew this Joe
       | Blow person I followed at some point for some reason.
       | 
       | I _like_ seeing my friends' vacation photos and other friends
       | commenting on them.
       | 
       | I _hate_ how reels and stories move from social to broadcast. Why
       | can't my friend group comment on an IG story and have a
       | discussion? Why does it have to be in DMs? (Unless we do that
       | stupid thing where you share out a scene from a story (ugh, yes,
       | I realize how old it makes me that i don't even know what to call
       | it) and tag everyone involved)
       | 
       | The less a platform has the _kinds of content_ that drives the
       | network effect, the less reason for there to be a network at all.
       | It just becomes TV. And I use that comparison purposefully;
       | television is extremely popular, I watch plenty of it myself. But
       | without the _active_ network effects of social media, what drives
       | user-to-user engagement? How do you get new people to sign up,
       | beyond  "hey, look at this tiktok I saw"? Or is that enough?
        
       | m3kw9 wrote:
       | The problem is current AI generation contain no creativity, they
       | are trained from human made data set. And machine generated data
       | set is also learnt from human data
        
         | mlboss wrote:
         | I would argue that human creativity is also recombination of
         | existing images/thoughts/experiences. There is no ghost in the
         | machine who comes up with novel ideas that didn't exist before.
         | Everything new is just a combination of old ideas combined in
         | new ways.
        
       | rsweeney21 wrote:
       | The leap from "recommending" content to "generating" content
       | reminds me of the leap from cars that we drive on the ground and
       | cars that fly.
       | 
       | It seems like the future, but it's much further away than we
       | think.
        
       | personjerry wrote:
       | If you're an innovator and think along this trend, then you're
       | fighting the fight in the trenches where Facebook and TikTok are
       | already embedded and winning, and AI already promises to win the
       | next round.
       | 
       | For me, the question is where can there be a shift that causes
       | the existing competition to become derailed altogether? And how
       | can you help induce such a change, and ride the wave?
       | 
       | For example, imagine a social shift away from the "online all the
       | time" trend to "hanging out with people IRL", riding the end-of-
       | covid wave.
        
         | pixl97 wrote:
         | If there is such a shift, it will be a paradigm shift and very
         | difficult to predict before it happens.
        
         | stevewatson301 wrote:
         | Such shifts are more likely to happen due to legislation and
         | lawsuits than people voluntarily opting out of using FB/TikTok.
         | (Similar to how the Sackler family was responsible for the
         | opioid crisis which was only brought under control by
         | government action.)
        
           | erichocean wrote:
           | > _the opioid crisis which was only brought under control by
           | government action_
           | 
           | "Coming wave of opioid overdoses 'will be worse than ever
           | been before'" Source:
           | https://news.northwestern.edu/stories/2022/07/coming-wave-
           | of...
           | 
           | I guess there's still work to be done if this is the
           | government having things "under control."
        
       | ape4 wrote:
       | We hate it but we also wish we'd invented it.
        
       | upupandup wrote:
       | im afraid this short attention optimized dopamine manipulation
       | system is going to be deterimental for our collective mental and
       | cognitive capacity, especially with covid.
       | 
       | in particular im fearful of the impact on young developing minds,
       | this is literally setting them up for failure or maybe this is
       | the end goal?
        
         | strikelaserclaw wrote:
         | I am on a crusade to regulate my wife's instagram usage and
         | will pretty much ban social media for my children (or at-least
         | heavily regulate it). My wife agrees that she is much happier
         | on the aggregate when she uses instagram less. Having worked in
         | industries close to social media, the people here have no
         | qualms about doing anything possible to increase revenue, whats
         | worse is how smart some of the people are.
        
           | arwineap wrote:
           | > whats worse is how smart some of the people are
           | 
           | Smart people can use instagram, I'm not sure what you're
           | getting at.
        
             | strikelaserclaw wrote:
             | i meant more like those who are doing whatever to increase
             | revenue for their companies not actual users themselves.
        
             | Jensson wrote:
             | That sentence referred to the people working at Instagram,
             | not the people using Instagram. The poster meant that it is
             | sad that smart people spend so much time and energy trying
             | to get people addicted to these things.
        
         | tboyd47 wrote:
         | It already has. The ultimate expression of this dopamine mill
         | is on-demand porn, and that's already run its course addicting
         | practically the entire population and giving them sexual
         | dysfunction. Social media is like "porn lite."
        
       | [deleted]
        
       | sytse wrote:
       | Great article. The author mentions: "Machine learning models can
       | now create text and images for zero marginal cost". Another step
       | was just taken in this direction with TikTok launching an 'AI
       | greenscreen' based on text prompts
       | https://techcrunch.com/2022/08/15/tiktok-in-app-text-to-imag...
        
       | nassimsoftware wrote:
       | I don't think we have solved image generation with DALLE-2 yet.
       | There are still many challenges before we move on to video:
       | 
       | - generating drawing that upon close inspection don't have
       | obvious defects.
       | 
       | - generate hand drawn text.
       | 
       | - being able to replicate the same character along multiple
       | angles consistently with the same style.
       | 
       | I feel like this is going to become increasingly hard because
       | there are many things in drawing that can't be capture quite well
       | with words.
       | 
       | It's analogous to code being more expressive than no-code drag
       | and drop.
        
       | KaoruAoiShiho wrote:
       | A little bit dubious about the last one, it doesn't seem like a
       | straightforward progression to me. But the first 2 for sure.
        
       | slowmovintarget wrote:
       | The Three Trends (according to the article):
       | 
       | 1. Medium: text -> images -> video -> 3D graphics -> VR
       | 
       | 2. AI: time -> rank -> recommend -> generate
       | 
       | 3. UI: click -> scroll -> tap -> swipe -> autoplay
       | 
       | By this definition, the end of the line is a totally passive
       | consumption of endorphin-inducing pablum that blots out the real
       | world. (I may be exaggerating a touch.) It might stop short of a
       | wire into the pleasure centers of the brain... but not by much.
       | 
       | Makes me wonder if there's a market for the equivalent of health
       | food where we go back to social media and deliberately avoid
       | "recommendation media" (which may be the most important two words
       | in the entire post).
        
         | fossuser wrote:
         | Urbit is trying to build the tools that enable this (in part by
         | fixing the ad driven engagement incentives that lead to
         | centralization and the current state).
         | 
         | One interesting bit is if you're making vegetables when
         | everyone else is giving away heroin it's not enough to just to
         | make great vegetables, you really need to offer something that
         | can't exist outside of what you've built because your core
         | technology does something different.
         | 
         | I think Urbit's distribution and handling of auth could be that
         | for distributed DevEx and building collaborative apps in a way
         | that's way simpler than on the current web stack. It's not
         | quite there yet but there's a path to this reality and success
         | is among the potential outcomes.
        
           | elefanten wrote:
           | Do you have any recommended introduction to Urbit that
           | touches on these possibilities in particular?
        
             | fossuser wrote:
             | Which particular ones? The DevEx auth stuff or the
             | incentive fixing bit?
             | 
             | The ID model is probably where I'd start since it's what
             | fixes spam/moderation problem in a way that can actually
             | work without centralization. When IDs have a small, but
             | non-zero cost spam becomes uneconomical and it's easy to
             | block an ID. IDs also accrue pseudonymous reputation. From
             | there you can start to fix a lot of the other stuff.
             | 
             | The DevEx bit also heavily depends on that. When you build
             | the OS to handle IDs you move the abstraction up the stack.
             | Modern operating systems don't do this in part because they
             | were built before the web. As a result modern operating
             | systems are largely just machines user's use to open a web
             | browser and every centralized web application has to
             | rebuild their entire auth stack and all of the
             | collaboration tooling. They're incentivized to do this and
             | be incompatible with everything else because centralization
             | tends to lead to ad-driven business models and all the
             | incentive problems associated with that.
             | 
             | If the OS handled IDs and collaboration you could just
             | build your app, distribute it to the network and rely on
             | built in OS libraries to do the complex work relying on
             | guarantees from the OS itself. The users wouldn't need
             | accounts on a bunch of centralized services.
             | 
             | People have tried to do this on the unix stack, but it
             | fails for a few reasons[0][1]. It's not impossible to build
             | something else that could work though and rethinking the
             | stack from first principles leads to something that could
             | work.
             | 
             | Imagine if all linux users could just dm each other because
             | the OS itself handled encrypted communication between IDs.
             | You could build and distribute linux apps without a mess of
             | complexity just by publishing it to your node. You get the
             | capability to build really collaborative applications out
             | of the box because of a lot of these guarantees without
             | having to give up control. There's a lot more possible than
             | this in this model - I think it's a path to escape the
             | local maximum we've been trapped in and get closer to the
             | web the 90s cypherpunks imagined (and the personal computer
             | hackers before them).
             | 
             | [0]: http://moronlab.blogspot.com/2010/01/urbit-functional-
             | progra...
             | 
             | [1]: https://urbit.org/overview
        
         | shalmanese wrote:
         | The final social network will be named Tasp.
        
         | Kiro wrote:
         | > a wire into the pleasure centers of the brain
         | 
         | Sounds like the dream. I hope I live to experience it.
        
         | cratermoon wrote:
         | Allow me to recommend Jenny Odell's book, _How to Do Nothing_
         | [1], or watch a ~30m talk by Jenny[2]
         | 
         | 1 https://www.penguinrandomhouse.com/books/600671/how-to-do-
         | no...
         | 
         | 2 https://www.youtube.com/watch?v=dveUrpp6vs8
        
         | benreesman wrote:
         | You might enjoy The Metamorphosis of Prime Intellect [1]. It
         | addresses these themes quite directly.
         | 
         | The thing is, we're sort of talking (still somewhat
         | hypothetically) about the Internet becoming more like hard
         | drugs here in terms of entertainment/pleasure/addiction
         | potential, which puts pretty much everyone except for (by HN
         | standards) serious conservatives in a bind on slamming social
         | media: liberals like me and the many libertarians on here
         | usually feel that the War on Drugs has been a catastrophe,
         | alongside pretty much all prohibition aimed at people who are
         | turning to escapism because the rungs of the real-world
         | achievement ladder have been knocked out above them.
         | 
         | I personally believe that explosive growth in escapism (see:
         | opioid crisis) is driven by shitty opportunities in the real
         | world. There is always going to be some set of highly potent
         | diversions, and there will always be some fraction of the
         | population that has a hard enough time with them to need
         | professional help. But IMO none of Internet pornography,
         | painkillers, video games, or crazy-optimized recommender
         | systems are going to destroy lives and societies in job lots if
         | those societies have high mobility in real-word achievement.
         | So, not our society right now.
         | 
         | I'm probably biased having worked in social media in my life,
         | but the flip side is that I also know how how the sausage is
         | made, I think that sort of balances out. Everyone has to form
         | their own opinion here, my point can be TLDR'd as:
         | "decriminalize drugs" and simultaneously "fuck TikTok" isn't
         | really a consistent worldview. It's reasonable to say "fuck
         | marketing TikTok to children" alongside "decriminalize drugs",
         | and I'd probably agree with both.
         | 
         | [1]
         | https://en.wikipedia.org/wiki/The_Metamorphosis_of_Prime_Int...
        
           | ricardobeat wrote:
           | There is most definitely something different at play here,
           | though I can't point out exactly what. It's hard to imagine a
           | 60-year old grandmother hooked on crack, porn or painkillers,
           | but I know several who spend 8+ hours a day glued to a screen
           | playing Candy Crush.
        
             | gen220 wrote:
             | I think it's that crack, porn, and painkillers are, to
             | varying extents, counterculture or taboo. Whereas an
             | "innocent" Candy Crush addiction is more socially
             | acceptable.
             | 
             | It's fun to speculate on why that's the case, but it seems
             | likely intractable to nail down.
             | 
             | Although, I'll point out that while they're both categories
             | of addiction, pension funds can only invest in and make
             | profits from the more "innocent-feeling" category.
             | 
             | I'd guess that, if there were a regulatory environment that
             | allowed for public companies that could legally encourage
             | people to indulge their $taboo_addiction, then said
             | $taboo_addiction would cease to be taboo and become more
             | prevalent, for better and worse.
        
             | benreesman wrote:
             | We might come from different socio-economic backgrounds
             | then, because the idea of a 60-year old grandmother
             | addicted to painkillers far in excess of medical need is
             | depressingly mundane to me.
        
           | drekipus wrote:
           | > if those societies have high mobility in real-word
           | achievement. So, not our society right now.
           | 
           | Our society isn't high mobility? Who has a higher mobility?
           | 
           | (* I realise this is the internet but I'm assuming you're
           | talking about one of the five-eyes nations)
        
         | scottmcdot wrote:
         | Can I coin the term "recommedia"?
        
           | austinjp wrote:
           | "Recommercial"
        
         | cwkoss wrote:
         | VR is never going to be a replacement for short form video.
         | Casual passive consumption of video benefits from being able to
         | fit in between other activities easily. I'm never going to want
         | an immersive experience when I have 2 minutes to kill waiting
         | for a friend to show up at a bar - I just want easily
         | digestible content snacks.
        
           | hammock wrote:
           | >Casual passive consumption of video benefits from being able
           | to fit in between other activities easily
           | 
           | The same was said of video vs. reading. "I'm never going to
           | want a video experience, it doesn't fit in between other
           | activities as well as reading a page of something."
        
             | evouga wrote:
             | Sure, but plenty of people still browse Reddit or Instagram
             | (or HackerNews), listen to podcasts, etc.
             | 
             | There is a middle ground between "AR will never take off as
             | an entertainment medium" and "AR will kill
             | video/images/text."
        
             | johnmaguire wrote:
             | To be honest, I still feel this way. I can't stand when
             | content is only available in video format. Give me text!
        
               | mike00632 wrote:
               | I feel this way when I click on a news article and it's
               | actually a video with a headline.
        
           | nomel wrote:
           | To be fair, I think most everyone agrees that XR is the
           | future, not VR. XR could easily take the replacement.
        
             | bmazed wrote:
             | over/under 2040 ?
        
               | evouga wrote:
               | Under. Way under.
               | 
               | Google Glass's spectacular failure had a chilling effect
               | on the entire industry, but it failed due to (1) lack of
               | killer apps, (2) poor aesthetics, and (3) consumer
               | concern about privacy.
               | 
               | But ML has revolutionized image and video processing,
               | Apple etc. could design a less hideous headset, and
               | nobody cares about privacy anymore.
        
               | nomel wrote:
               | > could design a less hideous headset, and nobody cares
               | about privacy anymore.
               | 
               | I think it would help to not make most of the promotional
               | material about video recording, and not make a _huge_
               | camera the most visible feature. I don 't think it's a
               | coincidence that the Quest lineup, including rumored
               | Cambria and Apple renders, obscure the forward looking
               | cameras.
               | 
               | Google Glass picture, which looks like a webcam on your
               | face: https://www.theguardian.com/technology/2014/feb/19/
               | google-gl...
        
             | monkeydust wrote:
             | Isn't VR a type of XR?
        
               | nomel wrote:
               | VR is the world real-world excluding half of XR.
               | Excluding the world is often not desirable, which is why
               | VR, alone, definitely isn't the future.
        
           | buildsjets wrote:
           | Likewise. I'd never want to have to take out my handheld
           | computer, boot it up, and connect it to the internet just to
           | kill 2 minutes looking at pictures of cats, when I can just
           | as easily look at my wallet full of cat Polaroids.
           | 
           | I see a future where you blink twice to power up your ocular
           | nerve implants for a few minutes of stim, then power 'em down
           | when you get a popup that your buddy is nearby and ordering
           | drinks.
        
             | tacotacotaco wrote:
             | You think people in the future will have experiences in the
             | real world with other real humans. That their buddy isn't a
             | bot algorithmically refined to maximally connect with it's
             | user. And that the user can power down their ocular
             | implant. How cute.
        
           | layer8 wrote:
           | If/when VR becomes as easy as putting on a pair of
           | sunglasses, then it won't be much different from pulling your
           | smartphone out of the pocket. Luckily, we're probably decades
           | away from that being feasible, on the technological front.
        
             | cwkoss wrote:
             | VR is by its nature immersive. Immersion is inherently at
             | odds with quick and easily digestible.
             | 
             | 3d video served by an AR sunglass display is plausible (but
             | probably way overkill for the next decade), but feeling
             | like you're in an entirely different environment while
             | waiting in line at the post office is never going to be a
             | thing people want.
        
               | layer8 wrote:
               | I disagree that it's that much different from people
               | being immersed in their smartphones, not taking notice at
               | all of their surroundings anymore. With a sunglasses-like
               | solution, you probably would/could still see the actual
               | surroundings in your peripheral vision, or via pass-
               | through, similar to how you can still hear your
               | surroundings through non-sealing earphones, or via pass-
               | through for sealed ones.
        
               | cwkoss wrote:
               | Very implausible imo, have you used VR before? Will never
               | be safe to use in public spaces: what and who is around
               | you is unpredictable, so only AR will be viable.
        
           | ryandrake wrote:
           | > Casual passive consumption of video benefits from being
           | able to fit in between other activities easily. I'm never
           | going to want an immersive experience when I have 2 minutes
           | to kill waiting for a friend to show up at a bar - I just
           | want easily digestible content snacks.
           | 
           | This presumes the existence of important "other activities",
           | and relegates this content consumption as some lower-priority
           | thing done between these activities. I know people who really
           | don't have any important other activities: passively
           | scrolling through video after video is their primary
           | activity. For this [I'd guess growing] group, VR's ability to
           | block out the unimportant real-world is the next obvious
           | step.
        
         | nomel wrote:
         | > It might stop short of a wire into the pleasure centers of
         | the brain
         | 
         | I don't think we'll ever reach that. I'm sure there will be
         | non-invasive methods, soon enough.
        
         | croes wrote:
         | Do you remember the passengers of the Axiom in WALL-E?
        
         | ssalazar wrote:
         | > By this definition, the end of the line is a totally passive
         | consumption of endorphin-inducing pablum that blots out the
         | real world.
         | 
         | Doesn't seem all that different from 99% of media consumption
         | thats existed in my lifetime.
        
           | wutbrodo wrote:
           | The novel element is combining the passive medium with
           | infinite content. In my circles, sitting slack-jawed in front
           | of the TV for hours was something that only those with little
           | mental energy or drive did[1]. By contrast, probably 75% have
           | some non-trivial degree of slack-jawed passive social media
           | consumption, even more so since IG and Tiktok.
           | 
           | To wit, I think what's interesting about this Era of media
           | relative to the TV Era is the vanishing proportion of the
           | population that's able to escape the habit.
           | 
           | [1] Not a value judgment: my sister and her husband consume
           | massive amounts of TV but they're also both early-career
           | doctors. I would be braindead at the end of the day too.
        
             | 650 wrote:
             | Idk how people do this, its just so boring. I tried tiktok
             | and the first 200-300 scrolls were interesting, but then
             | its just people regurgitating the same comedy/meme. Sure
             | you can find a niche subject you're into like cooking, but
             | most topics do get kind of dry after a while. I do think
             | I'm in a minority though and know quite a few who spend
             | hours a day on tiktok/insta.
        
               | EricMausler wrote:
               | It's enjoyable for 20 minutes a day, especially when
               | waiting on something.
               | 
               | The key things are:
               | 
               | 1) time offline is on your side. you can saturate
               | yourself with current trends that interest you pretty
               | quickly. You need to allow actual real world time to pass
               | for those trends to update.
               | 
               | 2) scroll with purpose and intent. aggressively dismiss
               | things that don't immediately get your attention from any
               | unknown source. (Helps the algorithm actually cater to
               | your interests)
               | 
               | 3) tell the algorithm when you don't like something.
               | There's usually a "don't show me content like this"
               | option somewhere. I felt dramatic about it at first, but
               | it's the only tool you have to keep the algorithm from
               | incorrectly assuming you enjoyed the content when you did
               | watch the entire thing (out of sheer curiosity / hope /
               | general inaction).
               | 
               | I noticed I now get a lot of low profile things in my
               | feed that are actually pretty cool and fit the medium
               | nicely. Lots of trade work stuff, before / afters,
               | machines doing stuff, stand up comedy bits, etc. Those
               | personalized things do not have room to flourish if I am
               | giving too many things a chance.
        
           | croes wrote:
           | In my lifetime the content didn't get automatically adjusted
           | to my needs to get me hooked.
        
             | tshaddox wrote:
             | No, but it was undoubtedly produced with the intention to
             | get the most people hooked as possible. Traditional media
             | was just less effective at hooking people because of the
             | limited number of distribution channels and the cost of
             | producing content.
        
           | prox wrote:
           | From Edward R Murrow famous speech: _This instrument can
           | teach, it can illuminate; yes, and even it can inspire. But
           | it can do so only to the extent that humans are determined to
           | use it to those ends. Otherwise, it 's nothing but wires and
           | lights in a box. There is a great and perhaps decisive battle
           | to be fought against ignorance, intolerance and indifference.
           | This weapon of television could be useful._
        
           | csixty4 wrote:
           | yeah that's basically describing broadcast tv & radio
        
             | Banana699 wrote:
             | None of those are AI-generated (therefore don't have the
             | potential massive automated scale) or auto-play.
        
               | julienb_sea wrote:
               | Broadcast radio & tv are definitionally auto-play,
               | arguably much moreso than social media apps which have
               | pause and rewind and browsing functionality.
               | 
               | I digress, the scalability point is fair and this is an
               | irrelevant sidebar
        
               | dylan604 wrote:
               | are you sure? it sounds like the exact same playlist on
               | every station with the same owner in the same market with
               | such little care about the content in the playlist but
               | only based on an algorithm.
               | 
               | so maybe AI === brain dead corporate owners?
        
               | ajmurmann wrote:
               | IMO the differ here is less about AI vs human curated,
               | but curated/generated for a very broad audience vs one
               | specific consumer, ideally live as their mood or
               | interests change. We aren't there yet with the highly
               | dynamic mood and interest changes (e.g. interest fading
               | after 5 Dr pimple popper videos, let's throw in some
               | wingsuit stuff), but it's on the same trajectory. Address
               | broad audience -> address smaller, niche audiences ->
               | address individuals -> address individuals in the moment
        
               | mola wrote:
               | Yes, we already have "slow AI". It's the corporate
               | paperclip machine. It's has a strict value function; make
               | money to shareholders. And it will do what ever it takes
               | to make more of it.
               | 
               | All these ppl scaring us with AGI are either distracting
               | us from the clear and present dangers of slow AI so they
               | can keep profiting from it , or are just duped by silly
               | technooptimism.
        
               | oefnak wrote:
               | Why do you think that a malevolent AGI wouldn't use these
               | tactics to make money / influence public perception?
               | 
               | I think these are two sides of the same coin.
        
               | mftb wrote:
               | You can't ignore matters of degree. It does sound
               | similar, but just by reducing the content chunk length to
               | ~20 secs, they've dramatically improved the algorithmic
               | manipulation and ad insertion (from their point of view),
               | making it all far more effective.
               | 
               | In the old model people left the tv droning in the
               | background, in the new model, people are riveted by their
               | phones (with 2nd and 3rd screens (and radio (and
               | billboards)) droning in the background).
        
               | throwyawayyyy wrote:
               | Being only semi-serious, but: wouldn't an auto-generated
               | Netflix look pretty much like Netflix?
        
               | adolph wrote:
               | Max Headroom was a human powered simulation of such a
               | future.
               | 
               | https://en.wikipedia.org/wiki/Max_Headroom
        
               | mftb wrote:
               | There was a time I hadn't thought about Max Headroom in
               | years, now I feel like he's all over the place again.
        
             | guelo wrote:
             | TikTok isn't that far off from America's Funniest Home
             | Videos.
        
             | karaterobot wrote:
             | No, that's not what he's saying. Broadcast TV & radio is
             | human-generated, audio and video, and not immersive. It's
             | several steps behind the trend he's predicting. And they
             | are also not equivalent in terms of getting user engagement
             | and attention, which is why those industries have shrunk so
             | much.
        
         | dzuc wrote:
         | > Makes me wonder if there's a market for the equivalent of
         | health food where we go back to social media and deliberately
         | avoid "recommendation media"
         | 
         | See: https://www.are.na/
        
         | froidpink wrote:
         | BeReal's growth is probably a good example of this kind of
         | "organic" and "healthy" social media
        
           | alpha_squared wrote:
           | Disclosure: I haven't used BeReal.
           | 
           | I fully expect BeReal's model to change in less than two
           | years from now (probably within a year). I see it quickly
           | devolving into tedium after a while. Users will disable
           | notifications to post, become passive consumers.
           | "Influencers" drive adoption of platforms and it's hard to be
           | the same type of influencer unless you're constantly living
           | that lifestyle, which almost no influencer today actually
           | does.
        
         | Invictus0 wrote:
         | David Foster Wallace predicted it all in the 90s
        
           | LordEthano wrote:
           | Exactly what came to mind
        
           | majormajor wrote:
           | I was thinking the wireheads from Hyperion
        
           | nonameiguess wrote:
           | Arguably, Aldous Huxley got pretty close half a century
           | earlier than that, but I guess he failed to anticipate that
           | the United States would become and remain so ideologically
           | committed to keeping recreational drug use illegal that we'd
           | need to find a more expensive and convoluted means to
           | approximate wireheading.
        
           | skyyler wrote:
           | I've heard this sentiment before, could you explain what you
           | mean?
        
             | ZantaWB wrote:
             | He touches on this idea a lot, but most deeply in Infinite
             | Jest where the parallels between between addiction to media
             | and addiction to drugs is a major theme. In that story
             | people have developed 'Entertainments,' basically video
             | segments. Someone makes an Entertainment so unbelievably
             | good that anyone who watches it is immediately stupefied
             | and has no will to do anything but watch the Entertainment
             | over and over. This Entertainment becomes a potent
             | terrorist weapon since it can essentially take out anyone
             | to whom it's broadcast.
        
               | allenu wrote:
               | > Someone makes an Entertainment so unbelievably good
               | that anyone who watches it is immediately stupefied and
               | has no will to do anything but watch the Entertainment
               | over and over. This Entertainment becomes a potent
               | terrorist weapon since it can essentially take out anyone
               | to whom it's broadcast.
               | 
               | There's a Monty Python sketch where someone comes up with
               | the funniest joke in the world and dies laughing after
               | penning it. It's eventually learned that anyone who reads
               | or hears the joke immediately laughs themselves to death.
               | Of course, eventually the army gets a hold of it to use
               | as a weapon.
        
               | swyx wrote:
               | see also Neil Postman - Amusing Ourselves to Death
               | (fantastic title)
               | 
               | https://en.wikipedia.org/wiki/Amusing_Ourselves_to_Death
               | 
               | they were calling this out since 1984 - hard to
               | distinguish between luddism and genuine problems
        
               | reginaldo wrote:
               | The book "Technopoly", by Postman, is also very well
               | worth a reading. But I'd say the most relevant to this
               | trend is "The disappearance of childhood". The book's
               | thesis is that childhood is a modern invention, in that,
               | before the printing press, and mass education / literacy,
               | there was no need for childhood as a learning period. In
               | the middle ages, childhood ended at age 7, as soon as
               | children became more or less self sufficient in their
               | bodily functions.
               | 
               | Literacy requires effort, and protected time to acquire
               | analytical skills that are not natural to humans.
               | Childhood was, then, embraced, because it's the way to
               | get literacy.
               | 
               | All-encompassing technologies that require no effort,
               | e.g. TV or, as it appears to be the case, AR, might end
               | the need for childhood, hence the book title. Among the
               | novel technologies, the computer would be the one to
               | "save" childhood, but only if society requires active (as
               | opposed to passive) competency with computer technology.
               | Quoting Postman:
               | 
               | "The only technology that has this capacity is the
               | computer. In order to program a computer, one must, in
               | essence, learn a language. This means that one must have
               | control over complex analytical skills similar to those
               | required of a fully literate person, and for which
               | special training is required. Should it be deemed
               | necessary that everyone must know how computers work, how
               | they impose their special world-view, how they alter our
               | definition of judgment--that is, should it be deemed
               | necessary that there be universal computer literacy--it
               | is conceivable that the schooling of the young will
               | increase in importance and a youth culture different from
               | adult culture might be sustained. But such a development
               | would depend on many different factors. The potential
               | effects of a medium can be rendered impotent by the uses
               | to which the medium is put. For example, radio, by its
               | nature, has the potential to amplify and celebrate the
               | power and poetry of human speech, and there are parts of
               | the world in which radio is used to do this. In America,
               | partly as a result of competition with television, radio
               | has become merely an adjunct of the music industry. And,
               | as a consequence, sustained, articulate, and mature
               | speech is almost entirely absent from the airwaves
               | \\(with the magnificent exception of National Public
               | Radio\\). Thus, it is not inevitable that the computer
               | will be used to promote sequential, logical, and complex
               | thought among the mass of people. There are, for example,
               | economic and political interests that would be better
               | served by allowing the bulk of a semiliterate population
               | to entertain itself with the magic of visual computer
               | games, to use and be used by computers without
               | understanding. In this way the computer would remain
               | mysterious and under the control of a bureaucratic elite.
               | There would be no need to educate the young, and
               | childhood could, without obstruction, continue on its
               | journey to oblivion."
        
         | ru552 wrote:
         | What you describe as the "end of the line totally passive
         | consumption of endorphins" we already have. It comes in various
         | forms of drugs and you can pick the type of world blotting
         | experience you desire.
        
         | josefresco wrote:
         | Reminds me of the Pixar movie Wall-E
        
           | 0000011111 wrote:
           | Its the next step of facebook - meta. Think ready player one.
        
           | sh4rks wrote:
           | That would fit under the "video" category
        
           | monkeydust wrote:
           | I keep thinking of Wall-E more frequently recently - with
           | macro trends such as global warming , automation as and great
           | resignation plus Elon and his rockets.
        
         | evouga wrote:
         | "Medium" and "AI" are spot-on IMO, but the "UI" track seems
         | suspect to me.
         | 
         | "Click" and "Tap" are essentially the same thing (on a desktop
         | vs. on a mobile device): the user actively selecting what
         | content to view next. So are "scroll" and "autoplay" (for
         | text/image and video content, respectively). In the former, the
         | user has agency over what to view, and in the latter, the
         | transition is automated.
         | 
         | I'm very skeptical that fully automated UI will ever replace
         | giving the user a small selection of recommended items.
        
         | seydor wrote:
         | They remind of the characteristics of TV just with different
         | technologies and AI generation instead of sitcoms.
        
         | thelock85 wrote:
         | This reminds me of the evolution of the slot machine (as read
         | in Matthew Crawford's _The World Beyond Your Head_ ). A rough
         | analog would be:
         | 
         | 1. Medium: Mechanical reel > Digital reel
         | 
         | 2. Gameplay: Fixed odds > Adjustable odds > Programmatic
         | adaptive odds
         | 
         | 3. Experience: Pull the lever and win or lose > Pull the lever
         | and win even if you lose (e.g. get back change) > Swipe a card
         | and win even if you lose > Swipe a card and watch the game
         | auto-play until you're out of money
         | 
         | After reading that book (in 2014), I made my last Facebook post
         | (the history of the slot machine) and promptly downloaded my
         | data and deleted my account. I'm paraphrasing but Crawford's
         | point was basically that social media is a socio-emotional slot
         | machine.
        
           | BigHatLogan wrote:
           | Fantastic book. The stories about the slot machine players
           | who wear black pants so that they can urinate without being
           | noticed was shocking, to say the least. They are so addicted
           | to the machines that they won't even get up to use the
           | restroom.
           | 
           | The phrase he used, "playing to extinction", very much
           | reminds me of what's happening now across most entertainment
           | categories, broadly speaking (autoplay, loot boxes, slot
           | machine-style gaming content, etc.)
        
             | HappySweeney wrote:
             | It isn't so much that they are addicted (though they are),
             | but that someone will take their spot while they are up.
        
               | jonny_eh wrote:
               | That's just a rationalization they tell themselves.
        
               | HappySweeney wrote:
               | It's more than that. In a game like roulette, probability
               | has no memory. In slots, the payout must come eventually,
               | and playing losing rounds only brings you closer to that.
               | There are slots players just waiting for others to go
               | bust so they can swoop in.
               | 
               | Also, one would hope that those that are so addicted that
               | they are fine to just haul-off and piss themselves would
               | be able to think ahead and simply wear a diaper.
        
               | drekipus wrote:
               | > In slots, the payout must come eventually, and playing
               | losing rounds only brings you closer to that.
               | 
               | Riiiigggghhhhttttt
        
               | bigtunacan wrote:
               | The payout is always less than the take, but the parent
               | is correct. In most areas (of the US at least) casino
               | slot machines are pretty tightly regulated to have to pay
               | out a certain percentage of the take.
               | 
               | To give an example, slot machines in Nevada must pay out
               | a minimum of 75% of the take. Additionally, no
               | programming/odds updates or machine resets may be made to
               | the slot machine until the machine has sat idle for a
               | minimum of 4 minutes; and if an update/reset is being
               | made the machine _must_ clearly display that this is
               | occurring.
               | 
               | So the sick thing here is that each loss does in fact
               | bring you closer to the winning spin. One of the only
               | real strategies of slot machines (in the sense that there
               | can be a strategy to a game of luck) is to stand around
               | idling watching other people lose, then after someone
               | leaves a machine with a bad run you immediately drop in
               | to the spot and start playing the same machine.
        
               | guelo wrote:
               | The 75% isn't calculated per player or per session. It's
               | the theoretical minimum payout over the long run.
               | Basically it's just code that does                 win =
               | rand() < .75
        
           | ryandrake wrote:
           | Reminds me a little of Star Trek TNG's _The Game_ [1], where
           | the crew becomes addicted to an automated AR/VR game that
           | just sits there autoplaying, directly manipulating the
           | brain's pleasure sensors. Something like this, but one that
           | also slowly transfers the contents of the user's bank account
           | to a corporation, could be the ultimate end-result of our
           | current capitalist-technologist trajectory.
           | 
           | 1: https://en.wikipedia.org/wiki/The_Game_(Star_Trek:_The_Nex
           | t_...
        
             | beckingz wrote:
             | "To unlock more Dopamine Crystals, please do this
             | Mechanical Turk task and complete a side quest for Pepsi
             | flavored Vat Fluid"
        
         | jjeaff wrote:
         | Hmm, so basically you just sink into an overstuffed recliner
         | and stare into a huge screen while it feeds you content
         | interspersed with commercials?
        
           | 62951413 wrote:
           | Idiocracy was a documentary
        
           | mike00632 wrote:
           | How much is this recliner you speak of? Can I pay to skip
           | ads?
        
       | gzer0 wrote:
       | "The implication of entertainment being dictated by
       | recommendations and AI instead of reputation and ranking is that
       | all of the power accrues to the platform doing the recommending."
       | 
       | I found this quite profound.
        
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