[HN Gopher] The AI Art Apocalypse
       ___________________________________________________________________
        
       The AI Art Apocalypse
        
       Author : nkurz
       Score  : 56 points
       Date   : 2022-08-16 17:38 UTC (5 hours ago)
        
 (HTM) web link (alexanderwales.com)
 (TXT) w3m dump (alexanderwales.com)
        
       | nperez wrote:
       | My gut feeling is that artists will be the primary users of these
       | tools and there will be a large market for those who are very
       | skilled at producing, curating, tweaking, and post-processing the
       | results. Some jobs will be lost due to clients who do it
       | themselves, but there will be enough people who don't want to
       | learn the tools no matter how simple they are. I also think the
       | tools will become more complex.
        
       | bsenftner wrote:
       | Actually, truthfully, AI is merely a complex tool. Any "art"
       | created by an AI with no human interaction is pure rubbish. It is
       | the humans operating the AI that knowingly discard the rubbish,
       | and after significant effort entailing a lot of trials and random
       | experimentation they manage to get something their human mind
       | comprehends is integrated with the goal they have in their
       | imagination. It is the human curating and editing the AIs
       | generations that produces the "art" and not the software. The
       | software is merely a sophisticated idiot savant, and I
       | significantly stress the idiot part because they are innately
       | capable of zero art themselves.
        
       | lfnoise wrote:
       | Try to get an AI to render an upside down face. In my attempts,
       | they can't do it at all. Deformity results. It is outside the
       | training data.
        
       | aaroninsf wrote:
       | Disclaimer: I love MidJourney. It's the most provocative and
       | addictive tool I've played with on a computer for many a year.
       | 
       | Largely agree with AW the OP, but think the question of "what art
       | are we talking about" needs more air.
       | 
       | A lot of the turmoil around these tools appears to be about the
       | threat they pose to the careers of artists and designers (and
       | soon, most related domains). But some of the simple versions of
       | this story (not this one) overlook the nuances IMO.
       | 
       | Some of those being,
       | 
       | - the distinction between "fine" art in the commercial "art
       | world" gallerist sense, and graphic
       | design/illustration/commercial art - that professional commercial
       | artists are going to adopt and exploit these tools with the same
       | intrinsic advantages they have using with other tools - that in a
       | very short time there is already an explosion of work that uses
       | these tools as one (large) element to produce synthetic work
       | across media that would have been prohibitively expensive/time
       | consuming without them
       | 
       | Even as a bystander, but with a background and interest as a
       | serious and modestly successful artist in a different medium,
       | 
       | it's been remarkable to see just how quickly people with fewer
       | kids, better ideas, and more time than me, seized upon these
       | tools not as simple image-making widgets, but as sophisticated
       | tools to exploit to generate a stream of imagery to be applied to
       | create Other Things, both as proofs of concept, commercially, and
       | as yes "real art" in the gallerist sense.
       | 
       | These things are quite obviously disruptive in a way most VC only
       | dream of.
       | 
       | Idle other comments:
       | 
       | The "eerie" uncanny sense that scaling up the visual cortex
       | abstraction stack toward "grandmother neurons" that these systems
       | has, is IMO considerably more unsettling than the impact on
       | specific industries. What we can see (literally) in these systems
       | is a visualization (in the data viz sense) of how much further
       | along towards AGI these things may soon be.
       | 
       | Their failure modes are more interesting to me than their
       | successes. The ramifications for how they fail and how they are
       | of course unaware of their own failure, is a true cautionary
       | tale.
       | 
       | IMO those failures offer an excellent basis for "cautionary
       | tales" and illustration to the general public of why we need
       | oversight and governance for the deployment of these systems.
       | It's one thing for them to produce "nightmare fuel" when asked to
       | create kittens in the kitchen; it's another for a comparable
       | (smaller less tuned closed-source closed-training-dataset...)
       | system to be put in service approving mortgages, assigning credit
       | risks, or (as made ProPublica famous) assessing whether someone
       | is a candidate for bail.
       | 
       | (Highly recommended: The Alignment Problem)
       | 
       | Anyway. The singularity is already here, it's just unevenly
       | distributed.
        
       | samfriedman wrote:
       | Without this technology, if I want to procure a concept-art
       | quality image to promote my video game, I need to pay at least an
       | amateur artist for their time and skill. With this technology, I
       | can simply run some generations and maybe tweak or combine the
       | output in Photoshop. I don't see how AI won't gobble up the
       | bottom X% of the visual art industry almost immediately.
       | 
       | Fine arts, contemporary artists showing in galleries, mediums
       | that can't be printed on photo paper (sculpture, canvas
       | paintings, etc) will be more resistant to displacement. But the
       | massive majority of commodity art & visuals - adverts,
       | billboards, book covers, article images and so on - will
       | definitely be displaced in the very near future.
        
         | i_am_proteus wrote:
         | Yes, and: as the space evolves, human artists will figure out
         | what AI art is bad at doing and find new niches.
         | 
         | And then software will "learn," and the arms race will
         | continue.
        
           | mysterydip wrote:
           | Right now, I think the winning move for artists is feedback
           | and iteration: "make his head tilt more to the left. make his
           | tie a lighter shade of blue." etc kind of modifications that
           | aren't easily parseable by an AI.
           | 
           | That being said, I'm quite enjoying generating pixel art to
           | stand in for my programmer art before I commission artists.
        
         | notart666 wrote:
         | For most works using this as concept art would be deceptive and
         | out right fraud in worse cases. The FCC doesn't pursue it so
         | you'd probably be fine but this is not a replacement for an
         | actual concept art unless you are working on a low quality or
         | low poly game and even then this would be very
         | misrepresentative. This has no real use case outside fraud.
        
           | astrange wrote:
           | What do you think concept art is? Any picture seems like it'd
           | work as concept art. Even an uncreative illustrator AI would
           | help if the person using it just can't draw.
        
           | stu2b50 wrote:
           | I'm extremely confused. The situation illustrated was that of
           | an indie game dev using Mid journey or whatever to generate
           | concept art.
           | 
           |  _Who_ exactly is being defrauded? Is the dev defrauding
           | themselves? Their future customers? How would anyone even
           | know? It 's not like concept art is used for anything
           | external?
        
       | c3534l wrote:
       | Generally, if you make something cheaper, people want more of it.
       | The world will change around the new economic fact that art is
       | cheap.
       | 
       | Besides, the art apocalpse already happened over a hundred years
       | ago. There's not much demand for technically accurate paintings
       | since photography. People aren't now, nor in the future,
       | primarily concerned with narrowly accurate representations.
        
       | TacticalCoder wrote:
       | How are these systems trained to make sure they're not polluted
       | with images created by AI already?
       | 
       | I can see how it's semi-easy to have a database of images up to a
       | certain date (before AI generating algo existed), but what about
       | if you want to train the AI with modern data?
       | 
       | For example, say if I want to query, in 2035: _" Flying hippos in
       | the style of McGrundsBulle"_ where McGrundsBulle is an artist who
       | only started producing art in 2025... How is the AI then not
       | going to trained with "flying hippos" generated between now and
       | 2035 by AI like DALL-E 2 / midjourney / etc.?
       | 
       | I'd argue it wouldn't make sense to train better AIs using
       | current AI's generated pictures for many of them are the stuff of
       | nightmares and it doesn't seem to be because they've been trained
       | by nightmarish datasets. They're just creepy due to how the
       | current AI works and many details are obviously off, which makes
       | them very creepy to humans.
        
         | ethav1 wrote:
         | Datasets can be manually curated to contain primarily original
         | images if this becomes a real issue. For example, classifiers
         | can predict whether an image is generated or not. You could
         | adapt the process used to create laion-aesthetic[0] to remove
         | generated images.
         | 
         | [0]: https://github.com/LAION-AI/laion-
         | datasets/blob/main/laion-a...
        
       | VHRanger wrote:
       | Classic luddite argument at the core of the article.
       | 
       | Technology both displaces jobs and enhances jobs. It's impossible
       | to tell a priori the economic effect.
       | 
       | It's just as possible that artists leveraging these tools are
       | paid more because they're incredibly more productive than the
       | overall demand for art somehow being sated and reducing artist
       | employment
        
       | lxe wrote:
       | I always reference "The Ontology of the Photographic Image"
       | (https://archive.org/details/Bazin_Andre_The_Ontology_of_Phot...)
       | by Andre Bazin, who expressed similar observations about
       | photography entering the scene.
       | 
       | I've been "successfully" creating AI art for a few months now,
       | and although there are some staunch opponents (mostly on Reddit),
       | the medium has been generally very well received by both the
       | audiences and many artists in the established community.
        
       | oraphalous wrote:
       | Have you noticed that young people use music less and less as a
       | signalling device? That is to say they care far less about
       | whether or not the music is cool and signals their affinity to
       | some kind of subculture... and more about whether or not they
       | just like the sound.
       | 
       | This is because access to music has become cheap. Discovery of
       | music has become cheap. Signalling behaviours though rely on the
       | costliness of signalling through a particular medium. Costly
       | signalling is the theoretical framework you want here to
       | understand what is going to happen to art if the tech is as good
       | as it is currently being hyped.
       | 
       | We like to think of art as this inherently communicative act - as
       | the author says. But the main psychological motivation is
       | signalling. We would not waste so much energy as a species on
       | such behaviour if it didn't have some kind of evolutionary
       | benefit. So I expect much of the energy that goes into the
       | artistic signalling medium will be redirected toward more costly
       | mediums.
        
         | mushufasa wrote:
         | Yes, I think the tech evolution of music has a lot of parallels
         | here. In the 60s-70s, production and distribution were
         | expensive, so there was scarcity. In the 90s-early 2000s DAWs
         | on laptops made it easy to self-record/produce, so there was a
         | a lot more music made, then in the 2010s legal distribution
         | became cheap through streaming.
         | 
         | Nowadays there's more music being created and consumed than
         | ever, but the musicians don't make nearly as much money as in
         | the golden days of the CD. The mega-stars like Billy Eillish
         | still make a good amount through brand deals / live shows, but
         | the 'middle class' of musicians has fallen away.
         | 
         | I think lower barriers to entry through creating art via AI
         | assistance will mean more art available, but it probably will
         | make it harder to make a living as a professional artist. That
         | said, I don't think anyone who chooses to be an artist today is
         | primarily motivated to earn money.
        
       | booleandilemma wrote:
       | I wouldn't have predicted artists, so-called "creatives", would
       | have been the first to get displaced by AI, yet here we are.
        
       | DiggyJohnson wrote:
       | I just completed a "show" of some of my art at my regular cafe
       | that hosts local art on their wall for one month each.
       | 
       | I need to write about this experience (mostly so I can feel
       | "done" about it), but my show was titled "Is This Art?" and
       | consisted of around a dozen images generated by VQGAN/VQGAN+CLIP.
       | I sold almost every single piece! Not bad for a non-artist,
       | frankly.
       | 
       | Anyways, I think the key to my "success" was two fold: One, most
       | images took an input image, all were photographs I took in the
       | local area. Second, I was brutal in my curation of what I
       | actually decided to print and include in the show. The keystone
       | piece was actually a warped image of the coffee shop itself! In
       | an art medium without clear constraints, my challenge was to
       | define those constrains for myself. Not exactly a knew problem
       | for artists.
       | 
       | I also chose to overlay the output image and original photograph
       | in some cases, and unmask the photograph in certain locations in
       | the image. I used this opportunity to touch up the output in
       | photoshop, and add/remove artificers and details. I was limited
       | by my lack of digital art skills here, but this was the fun part.
       | 
       | Final thought, a good eye for color and composition helps any
       | artistic endeavor, and the same is true for this medium.
        
         | delusional wrote:
         | No need to call yourself a non-artist. To me it sounds like
         | you're an artist :) Congratulations on the successful show. Is
         | it possible to see the final results anywhere on the internet?
        
           | DiggyJohnson wrote:
           | Thanks! And I've actually been joking that now that I've sold
           | something, I'm an artist. "Art is whatever you can get away
           | with," someone once said.
           | 
           | I don't yet have the curated pieces available online, but
           | that's on my TODO list. I really appreciate you asking,
           | though, especially now that I've got the physical part
           | figured out, over, and one with. :)
        
       | astrange wrote:
       | Context being that another AI art model (StableDiffusion) knows
       | the names of many popular artists and can create images that sort
       | of kind of look like their work. This terrified a lot of artists
       | on Twitter who've now gone around harassing AI developers and
       | claiming they're plagiarists, then simultaneously posting things
       | like "umm this is all uncreative and ugly collages" and "this is
       | going to take all our jobs".
       | 
       | Oddly, the main instigator turned out to be a "Pokemon in real
       | life" fanartist who didn't notice he's already a professional
       | plagiarist.
       | 
       | > So in that context, saying "horses stuck around when the
       | automobile came" is true, but if you went up to a painter and
       | said "hey, within your lifetime painting will see a 90% decline,
       | stop being taught formally, disappear from daily life or
       | awareness".
       | 
       | The issue with this claim isn't automation replacing artists
       | (though I don't think that will happen either due to Jevons'
       | paradox) - it's just that AI generated images don't replace
       | paintings because they aren't paintings! Print shops already
       | exist and may have replaced you though.
       | 
       | > I've had a lot of struggles with this. I have a specific image
       | in my head, I'm trying to prompt for it, and the AI just does not
       | want to do it. The most trouble that I've had so far has been
       | with trying to get a tavern running across the plain with chicken
       | legs.
       | 
       | There's a general unfixable problem here, which is it's hard to
       | be aligned with silly prompts without giving you silly output for
       | "normal" prompts. That's also why they're complaining the model
       | output has too safe composition - the developers are lucky they
       | even got it to do that, it's better than random blobs of color
       | and body parts like older models would generate.
       | 
       | But the picture they want probably is hiding somewhere in
       | Midjourney's latent space; it's just a matter of finding a prompt
       | that recreates it.
       | 
       | One way to do that could be to sketch the picture you want some
       | other way and run it through a reverse image-to-text notebook
       | like https://github.com/pharmapsychotic/clip-interrogator.
       | 
       | Another would be prompting it with your sketch so that you can
       | get an image in its "house style" - which doesn't seem very
       | appealing for most models, but Midjourney has a pretty strong
       | one.
        
       | mkaic wrote:
       | As an artist (music, film, 3D modeling/rendering, creative
       | writing, portraiture) and an AI engineer, I'll admit I have a lot
       | of uncertainty about the future of art. Some days I'm very
       | scared, other days I figure I'll just "go with the flow" and not
       | worry too much about a future I can't control.
       | 
       | I read the papers. I see the pace of progress. I understand how
       | these models work on a technical level and I am blown away by how
       | quickly they are being iterated on. I expect little to no digital
       | art (images, videos, films, music, writing) will be sold for
       | profit by human artists 10 years from now, and the only reason I
       | haven't extended that to physical media like sculpture or street
       | art is that I don't know whether we'll have dextrous enough
       | robots to make those yet (though dextrous robots will indubitably
       | come soon as well).
       | 
       | People _love_ to bring out the painting-and-photography example
       | as a defense for why AI is not actually going to bring an end to
       | the art market, but I just don 't see it as a valid analogy.
       | Photography and painting both survived because they're
       | fundamentally different things and can be easily distinguished in
       | cases where their respective artists choose to differentiate
       | themselves. AI art is different, because its entire purpose is to
       | replicate, and no matter what human artists do with the medium of
       | digital images, the AI will always be right there to gobble up
       | the new wave changes and learn to replicate them.
       | 
       | Whereas the advent of photography was never _meant_ to kill the
       | painting industry, these AI algorithms are very much _meant_ to
       | kill the image industry, whether that was the intention of the
       | researchers or not.
        
         | karpierz wrote:
         | > I expect little to no digital art (images, videos, films,
         | music, writing) will be sold for profit by human artists 10
         | years from now, and the only reason I haven't extended that to
         | physical media like sculpture or street art is that I don't
         | know whether we'll have dextrous enough robots to make those
         | yet (though dextrous robots will indubitably come soon as
         | well).
         | 
         | I would 100% take you up on this bet.
         | 
         | > People love to bring out the painting-and-photography example
         | as a defense for why AI is not actually going to bring an end
         | to the art market, but I just don't see it as a valid analogy.
         | 
         | I think that painting-and-photography is the wrong analogy;
         | stuff like DALLE is a continuation of Photoshop. Compilers
         | didn't put programmers out of business, it just moved them one
         | layer up.
        
         | yunwal wrote:
         | > Photography and painting both survived because they're
         | fundamentally different things and can be easily distinguished
         | in cases where their respective artists choose to differentiate
         | themselves
         | 
         | I think there's a good argument to be made that photography
         | killed photorealism in painting (or at least, it's an ever-
         | shrinking niche). Photorealism was cheapened, and in response,
         | Modern Art was created.
         | 
         | What's getting cheapened now is transforming works into
         | digitally-defineable idea-spaces. Create a new idea in art,
         | give a machine enough representations, and it can endlessly
         | generate new works within that space.
         | 
         | What's not getting cheapened yet is 1) New idea-spaces -> I've
         | yet to see an AI generate something that could be defined as a
         | new art "movement" 2) New mediums -> I'm sure that something
         | like Dall-E will exist for 3D CAD files sooner or later, but
         | there are a lot of mediums that won't be physically reproduce-
         | able by a computer (think James Turrell). Works in these spaces
         | will remain valuable or even increase in value. And while AI
         | might be able to generate new ideas in these spaces, there will
         | need to be people to decide to put in the effort to execute
         | them. 3) Curation and "found art" -> Deciding which ideas
         | (generated or not) deserve attention.
        
       | nmat wrote:
       | Many successful artists don't paint, sculpt or build anything.
       | It's not about the technique. Art is about sending a message,
       | it's about what the artist is trying to say. It's about what the
       | public feels and thinks when exposed to their work.
       | 
       | AI has a place as a tool to produce content in a fast and cheap
       | way. And yes, as a result of that certain jobs will likely
       | disappear. But art will continue to exist and great artists will
       | still be followed and admired by the public.
        
       | dsign wrote:
       | I don't think that AI is going to replace those artists, but if
       | it does, maybe some will be convinced to become AI researchers
       | :-) ?
       | 
       | These art AIs are very good at driving the point home that our
       | DNN AIs are seriously capable. But those capabilities need to be
       | nursed by ever-growing armies of people. True, maybe there is a
       | limit to the amount of people needed to profit from coloring
       | pixels in images, and maybe, just maybe, that ceiling is going to
       | go down the more these artist AIs are used. But AI has the
       | potential to break open areas we can't even imagine now. I for
       | example have trouble imagining that in the time of the horses,
       | there was an industry for traffic signals, another for
       | transporting horse fuel between countries (but maybe there was?),
       | another for teaching teenagers to drive the carriages and get
       | their horse-driving licenses, and so on and so on. Although I
       | don't know much about those days, maybe it was popular to be
       | young and to horse around on top of a good steed.
       | 
       | Maybe we will be teaching our kids about how to survive in the
       | jungle of wild AIs we have created for them, and teachers will be
       | needed. Maybe we will hemorrhage AI-produced content, and in
       | twenty years, there will be an industry for certifying that
       | something is human-made (maybe a lesson to learn about how chess
       | survived in the age of incredibly capable chess-playing computer
       | programs?). Or maybe something else we can't quite see yet.
        
         | notart666 wrote:
         | A bit too speculative. Even though this can generate images at
         | a rapid pace the creative space does not. Rapidly prototyping
         | is not really that useful when it comes to things in concept
         | design, nor does it fill the niche of making an entire scene.
         | Realistically, it's only practical uses are in doing things
         | most artists are not able to do well, such as defining
         | characteristics of individuals to prop and assert generation
         | which in the current scenario it is quite useless for but it
         | isn't to condemn the entire GAN space it will likely never
         | replace artists. Nor the human centered design.
        
       | colechristensen wrote:
       | Right now it is new, but soon people will start to see the common
       | sorts of failures that AI generated art has (and will have a very
       | difficult time getting rid of) will become obvious and seem tacky
       | and cheap.
       | 
       | Look at the coins with the dragon and his horde for example. The
       | newness will wear off, people will become sensitized to the
       | flaws, and AI "art" will find a niche which is quite a lot
       | smaller than people impressed with technology imagine.
       | 
       | Art and artists aren't dead, AI is not at all "creative" just
       | derivative. It will be one influence among many for actual
       | artists, become a tool for some, and for the rest of us, take the
       | place of "art mill" art for the kinds of places that want to look
       | fancy without putting any effort into it. (I'm looking at you,
       | "luxury" apartment building with the exact same bad, inoffensive
       | abstract print on every floor's elevator lobby)
        
         | mkaic wrote:
         | >AI is not at all "creative" just derivative. And humans are
         | not derivative? Every image human artists make is based off of
         | something that artist has seen or experienced before. _All
         | creativity is derivative_.
        
       | somethoughts wrote:
       | Perhaps its just because its early innings but a lot of the early
       | examples of AI generated art seem to be in that uncanny valley
       | stage. A bit dystopian - like from an unpleasant dream.
       | 
       | I'm curious whether thats just the text descriptions people are
       | putting into the generators to get clicks or inherent in the AI
       | art generation techniques used.
       | 
       | I'll also throw out that for most of the history of art - "art"
       | has always been cheap to produce. My pre-schooler created "art".
       | Its really only the outliers that we remember. And really the
       | ones who make it do it through verbal communication of their
       | ideas or have some mechanism for conveying a consistent,
       | overarching theme/narrative. [1]
       | 
       | A professional AI "artist" might need to figure out how to become
       | more of a visual creator/curator - ushering the generated images
       | into coherent story that can be shared via discussions at gallery
       | showings, etc.
       | 
       | Perhaps real professional visual artists need to find the
       | equivalent of a live show that has kept music viable as a career
       | or a live book reading that makes an author relatable.
       | 
       | [1] https://freakonomics.com/podcast-tag/the-hidden-side-of-
       | the-...
        
       | bambax wrote:
       | > _So, would people stop making art?_
       | 
       | An analogy that TFA curiously doesn't touch is the advent of
       | photography. What did it do to painting?
       | 
       | Painting became less and less figurative as photography became
       | more and more accurate. The point of painting was to represent
       | reality; but as photography became so much more accurate, that
       | point became moot.
       | 
       | And so, painting went into a different direction. Represent not
       | reality, but feelings, what the artist feels when looking at
       | reality; something that's out of reach of photography.
       | 
       | AI is trying to conquer this as well. Human art needs to go
       | further. Something weird that AI cannot touch.
        
         | delusional wrote:
         | Art has already been there for ages. I went to see Copenhagen
         | Contemporary's exhibit of light & space and I'd never actually
         | FELT art like that. It was quite exhilarating. Suddenly i
         | understand what people say they feel when they connect with
         | art.
         | 
         | That's not what people mean when they talk about AI art though.
         | AI art is Commercial Art. What Horkheimer and Adorno famously
         | called "The Culture Industry".
        
         | pdntspa wrote:
         | If anything, painting has become more stylistic and figurative
         | since photography; impressionism was a direct response to the
         | photorealistic style of painting popular during the
         | renaissance.
         | 
         | It freed artists of having to focus on realism, if they wanted
         | to do so.
        
         | badloginagain wrote:
         | It also pushed art to the niche. Painted images explicitly for
         | children has been a massive industry for decades- also one that
         | mature AI generative art could absolutely dominate.
         | 
         | I'd love to see this technology aimed at concept art for games.
         | I don't think this would hurt employed concept artists, I do
         | think it will be a tool concept artists can use to quickly
         | thumbnail significantly more versions of a vision.
         | 
         | That artist will then refine the results into something
         | supremely engaging to humans.
         | 
         | Really I see this as an incredible tool for artists to help
         | refine truly innovative ideas.
        
         | bsenftner wrote:
         | Art that human beings actually care about is not the commercial
         | art many people are referencing here. Art is not pretty
         | pictures. Art is not a expensively produced media. Art is a
         | human communication concerning the realizations of finite life.
         | However, Art being Art, it does not communicate these issues in
         | immature direct language, Art communicates through richly
         | layered metaphor.
         | 
         | Real Art, that which moves one's soul, is beyond the
         | capabilities of artificial intelligence for a large number of
         | reasons, chief of which because it is a communication between
         | beings aware of finite existence.
         | 
         | Note, I am not saying the consumer markets will not be flooded
         | with cheap mimicry of art as pooped out by ignorant
         | noncomprehending AIs. That will most definitely happen. And a
         | generation of would be fine artists will never pursue their
         | innate vocation thanks to the misconception that AI is capable
         | of creating Art (which it cannot.)
         | 
         | However, you do not have to fall for the stupidity most are
         | caught. If you have an artistic vocation, realize that
         | indirection and metaphor are your human creative super powers
         | that AI cannot touch. Metaphor requires comprehension and often
         | complex interwoven comprehensions, which is so far out of AI's
         | reach it is laughable the general pubic believes otherwise. AIs
         | are idiots when you know them well. They have zero capacity to
         | create Real Art composed of complex metaphors embodied in a
         | form other than how they appear.
        
           | dqpb wrote:
           | > Real Art, that which moves one's soul, is beyond the
           | capabilities of artificial intelligence
           | 
           | It's easy to test. Show people "real" art and AI generated
           | art and see how often they can tell which is which.
        
             | bsenftner wrote:
             | That won't work. Art is also not a popularity contest.
        
         | bsedlm wrote:
         | I'm still wating for music to react to recording technology in
         | the way painting reacted to the photographic camera.
        
           | beckingz wrote:
           | Listen to some drum and bass.
        
             | delusional wrote:
             | I'd argue that Hyperpop is a more direct response to the
             | commercialization of music.
        
       | crumpled wrote:
       | I've been dabbling with text-to-image generation quite a bit
       | lately. I also do graphic design, drafting, and occasionally
       | doodle with a pen or pencil.
       | 
       | I really enjoy generating images, and I really enjoy drawing even
       | though I'm not really good at it. I like to draw with my five-
       | year-old, but I've also exposed him to Dalle-Mini. I think
       | showing him dalle-mini was a mistake, and I'm going to avoid
       | repeating it. (We are a low-media household.)
       | 
       | My concern about AI art has to do with children learning art
       | skills. Will it be hard to encourage developing art skills? If a
       | person can just ask for an image rather than learning how to make
       | one, will they be motivated to do the work to build the skill? Or
       | will it suddenly become a waste of time to the young mind?
        
         | elefanten wrote:
         | Is that much different from being able to find ready-made
         | images to look at in various media?
         | 
         | I could see a difference in the case of wanting to see a custom
         | image and being able to summon it via description vs. needing
         | to learn to produce it. I'm not particularly artistic and never
         | developed any such skills... so I don't know: how crucial is
         | that particular motivation to those who acquire art
         | (production) skills?
        
       ___________________________________________________________________
       (page generated 2022-08-16 23:00 UTC)