[HN Gopher] Halo system link still holds up more than 20 years l... ___________________________________________________________________ Halo system link still holds up more than 20 years later Author : bookofjoe Score : 76 points Date : 2022-08-17 15:00 UTC (4 days ago) (HTM) web link (www.theverge.com) (TXT) w3m dump (www.theverge.com) | Barrin92 wrote: | LAN parties are fantastic, I did one recently with a few | childhood friends as well and they're exactly as fun as they were | back then. Playing over the internet is fun but the dynamics of | being in the same room is pretty impossible to replace. | | Also made much more comfortable by the fact that monitors have | gotten flatter. I still have PTSD from carrying CRT monitors | around, they felt like they were made out of cement | skibz wrote: | A fantastic title on a fantastic console. Maybe it's time to dust | off the old Xboxes and organise a LAN party! | | Sort of related: I found some interesting news about a reverse- | engineered Xbox Live service in development, recently: | https://www.youtube.com/watch?v=DmvDgNAvdWM&t | Unklejoe wrote: | There were basically VPN services back in the day that would | allow you to play Halo CE over the internet with strangers (the | game would think it's on a LAN). | | This was before Xbox live (Halo CE didn't support live AFAIK), | then even afterwards for modded consoles that got banned from | live. | sli wrote: | I remember that, but I can't remember the name of it. I used it | to play Counter-Strike online on my original Xbox before I had | a PC capable of playing modern (at the time) games. It was | well-populated enough that I could always find plenty of games. | Godsend for a kid that couldn't afford the monthly fee for | Live. | oktwtf wrote: | XBConnect and Xlink Kai if memory serves me right, and I think | if you got crafty you could use the likes of Hamachi. | | At first it was just fun to play online Halo, then we started | diving into the files and modding game types and weapons. The | Xbox was such a fantastic console. As someone whom had several | GameSharks, hackable is so much of the fun. | tehbeard wrote: | Ah, XBConnect. So many fun memories. | | Me and my brother connected across the Atlantic to a | "server/game" on the east coast, I wanna say upstate New York | maybe? | | Fantastic bunch of dudes, the main one had a fat fiber pipe | so 16 player matches were smooth. | | We played alot of "party" style game modes (zombies and duck | hunt type games) | | And some modded game modes came about that were fantastic | fun. | | Cat and mouse on the Coagulation map, where the cats were in | wraiths, and everyone could spawn in their own warthog to | drive using the plasma pistol, wraiths were honour bound to | not fire, boost only until the last minute, and hogs had to | not hide in bases/caves. | | There was also Tremors, with ghosts as the graboids. | | XBConnect was solid enough that I could rig a network switch | to my desktop, and both our consoles could work with it. | | Lost touch with them after Halo 3 when system link above | ~20ms got "blocked" :( | Rodeoclash wrote: | And even before that we had services like Kali which would | emulate a local network but over the internet for LAN only | games. I remember using it to play MechWarrior 2.. poorly, the | networking code was never designed to handle large latencies | that you would get over modem. | sylens wrote: | Everybody who came of age back then has a story of some huge | system link game in somebody's basement for a sleepover/birthday | party at some point. It was an era where you didn't need battle | passes or constant content drips to keep interest in a | multiplayer game | meowtimemania wrote: | My next door neighbors bought a 200 ft ethernet cable, and we | ran the cable over a fence to connect our two houses to play | system link halo. We had a lot of fun playing halo with all the | neighborhood kids | [deleted] | twiceaday wrote: | Or maybe put another way: it was an era where gaming wasn't as | popular as it could be, as it is today, because of a lack of | constant content drips. | kibwen wrote: | Or to put it another way: it was an era where the people in | charge of producing games cared more about making the | experience of playing the game fun and less about diluting | the game in favor of squeezing out the maximum amount of | profit via dark patterns and psychologically-manipulative | Skinner boxes. | kastagg wrote: | What seems sinister or manipulative to you about Skinner | boxes? Do you feel the same aversion to training dogs using | treats or praise? | psyc wrote: | Do you feel any aversion to locking people in your house, | feeding them only on your schedule, and deciding when | they can go to the bathroom? | dark-star wrote: | obligatory link: | | https://www.youtube.com/watch?v=yZyBuZQ9MEo | | We all thought it was pretty darn awesome when the video first | circulated some 20 years or so ago... Now, with 5G and always-on | devices it's probably not as impressive anymore ... | TakeBlaster16 wrote: | Wow, this is from _way_ back in the day when you were allowed | to put actual music in videos. I wonder how this one slipped | past Content ID, maybe it 's grandfathered in? | spijdar wrote: | In my (limited) experience sporadically uploading videos for | fun the past decade or so, most Content ID matches simply | makes a video ineligible for monetization, and enables | advertisements on the video. I think copyright owners can | still block content, but most seem to allow it (with | monetization redirected to whatever corp owns copyright) | | It's a hazy memory now, but I remember when the predecessor | to the current system wouldn't block the video, but simply | remove the original audio, and replace it with something from | Youtube's royalty free music library. Did that actually | happen, or is it a false memory? | bombcar wrote: | Before (not sure if it's the case now) you had the option | of letting YouTube mute the segment that got flagged. | calsy wrote: | Yeah why isn't Epic able to teleport 100 people to the same | location with all their hardware included, plugged in and | physically connected for seamlessly networking at the press of a | button. Damn reality. ___________________________________________________________________ (page generated 2022-08-21 23:00 UTC)