[HN Gopher] 4.2 Gigabytes, Or: How to Draw Anything
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       4.2 Gigabytes, Or: How to Draw Anything
        
       Author : andy_xor_andrew
       Score  : 966 points
       Date   : 2022-08-30 15:26 UTC (7 hours ago)
        
 (HTM) web link (andys.page)
 (TXT) w3m dump (andys.page)
        
       | VBprogrammer wrote:
       | I think this might be the first time I've genuinely seen
       | something and though this quote applied: "Any sufficiently
       | advanced technology is indistinguishable from magic".
       | 
       | Don't get me wrong. I'm sure there is a skill and what I'm seeing
       | in demos is the happy path where it all happens to work well. But
       | damn it's impressive.
        
       | akomtu wrote:
       | I'm late to the party, but what stops training this SD model on
       | audio spectrograms? Then you'd tell it "some mozart-style violin
       | for 5 seconds, add drums in background." The spectrogram is then
       | translated to sound and suddenly you're a very decent music
       | writer.
       | 
       | With img2txt you could give it an audio file, call it "S" and
       | tell "music in S style, but with flute".
        
         | donkarma wrote:
         | openai did this but it doesn't sound great, I think it's
         | because sound has less information so the brain is very picky
        
           | akomtu wrote:
           | mp3 density: 30sec per 1MB (some instrumental music with
           | background). jpg density: 12M pixels per MB (trees and some
           | landscaping). I'd argue music has a lot more information, if
           | we can compare seconds with pixels. Imho, OpenAI didnt do a
           | great job: a small dataset and a limited model.
        
       | gitfan86 wrote:
       | I'm a 40 year old engineer. The big events in my life from a
       | technology perspective so far have been:
       | 
       | 1989: Coding for the first time (Apple IIe)
       | 
       | 1994: Getting on the Internet
       | 
       | 1999: Using Google when it started to get really good
       | 
       | 2005: Buying GOOG Stock
       | 
       | 2014: Buying Tesla Stock
       | 
       | 2022: Building a local Pipeline with GANs, SD, Nvidia 1660
       | 
       | Things are about to go nuts. Tim Urban explains it well.
       | https://waitbutwhy.com/2015/01/artificial-intelligence-revol...
        
         | helloworld97 wrote:
         | https://youtu.be/4KOgmxCKhws
         | 
         | The technology might be there but the capital structures...are
         | not?
        
           | gitfan86 wrote:
           | As far as She-Hulk goes yes. This isn't going to replace
           | Netflix shows, it is going to create entire new industries,
           | just like how when YouTube came out no one thought that some
           | 12 year old kid named Jimmy was going to build a 9 figure
           | business on top of it.
        
         | brian-armstrong wrote:
         | What does buying stock have to do with technology?
        
         | OOPMan wrote:
         | Things are always about to go nuts and yet mostly they don't
         | seem to...
        
           | gitfan86 wrote:
           | The article is from 2015, so yes, you are right, it is easy
           | to say that we have not had insane changes since 2015. And
           | certainly there have not been insane changes between
           | yesterday and today. But if things start changing just 1%
           | more each day it becomes a big deal within a few years.
        
       | sleightofmind wrote:
       | Can someone give this completely ignorant old fellow a
       | description of what the author is doing in this article?
       | 
       | What is the initial drawing being done with?
       | 
       | What is this stable diffusion process? (Amazing is one answer.)
       | 
       | A very brief description of the software used.
       | 
       | Color me astounded. I actually liked (was delighted by) the
       | results in step-6. When I realized it was done programmatically
       | somehow, I had to pick myself up and get back in my chair.
        
         | XCSme wrote:
         | Like telling an artist "hey, could you add a tree", "now
         | recreate it, but make it appear to be on the moon", only that
         | he's talking to an AI (artificial neural network).
        
         | GaggiX wrote:
         | The author is using a text-to-image neural network to generate
         | an image, in this case the author is also conditioning the
         | model on a sketch to guide the generation process.
        
           | sleightofmind wrote:
           | Okay. Now I'm starting to wonder if folks who worry about AI
           | taking over are onto something. Well, not really... yet. But
           | color me absolutely flabbergasted.
           | 
           | Thanks for the explain.
        
             | dougmwne wrote:
             | This has been flabbergasting a lot of us. I have been
             | playing with these text to image models for about a month
             | and I still cannot believe it.
             | 
             | Try for yourself a bit. Here's my current favorite
             | interface to Stable Diffusion. Give it a little sketch,
             | then go wild with the prompt description. Try different
             | style descriptions like oil painting or comic book.
             | 
             | https://huggingface.co/spaces/huggingface/diffuse-the-rest
        
       | RVRX wrote:
       | Why does my down arrow-key refuse to bring me downwards on this
       | webpage before it shoots me back to the top ;(
        
       | mNovak wrote:
       | All I want is an AI to give me beautiful color palettes. For some
       | reason that is the absolute hardest part for me to get right.
        
       | andrelaszlo wrote:
       | I know HN, we're supposed to make thoughtful comments etc, but...
       | holy shit. :) Fits on a USB, or even a DVD.
        
         | trevcanhuman wrote:
         | That's very thoughtful. Maybe I'll get downvoted but I'll say
         | this: One could just store this on the long-storage tech or in
         | a temp-controlled seed farm in someplace cold with a computer,
         | and english instructions on how to use this. Maybe one day a
         | human (or even another being for that matter!) in the late late
         | future will discover this and wonder what the hell this was
         | about and how it really worked.
        
           | jameshart wrote:
           | It's a trope in sci-fi - the protagonist encounters a
           | mysterious technological object from an ancient civilization,
           | a trove containing 'all the knowledge of an extinct race'.
           | 
           | Usually it gets downloaded into someone's mind, triggering
           | some kind of cascade of baffling imagery.
           | 
           | Feels kind of odd that this model data actually... works sort
           | of like that?
        
             | trevcanhuman wrote:
             | ha! Hadn't thought about it that way.
             | 
             | But only so much can be encoded through history. I'd love
             | to see a sci-fi movie combined with the butterfly effect. A
             | somewhat advanced civilization in the past and another
             | (maybe present) civilization where people try to find out
             | stuff about the other one, maybe they're successful at the
             | beginning at depicting how they were but they start to
             | think they know everything and the whole perspective of the
             | civilization changes.
        
           | wccrawford wrote:
           | Or maybe it'll provide them insight into how their own modern
           | technology works that they didn't understand any more. ;)
        
         | spyder wrote:
         | And the size will be less and less until a certain information
         | compression limit: Emad tweeted that their optimized model is
         | already just 2.1 Gb and he hopes to make it less, around 100
         | Mb:
         | 
         | https://twitter.com/EMostaque/status/1564655464406650881
         | 
         | With all the model optimization, distillation papers already
         | out, a few hundred Mb doesn't look impossible with similar
         | quality outputs.
        
       | gabereiser wrote:
       | Oh I've been doing this since they published. I warned a friend
       | (who is a concept artist) that his days are numbered.
       | 
       | Great article about one of the little known features of stable-
       | diffusion. The img2img.py awesomeness that turns your 4 year olds
       | finger paints into Picasso or Monet. It's just mind boggling!
        
       | franciscop wrote:
       | This is the first time I see this accessibility issue, pressing
       | the "Down" key (V) doesn't work to navigate the page (scroll
       | down) and instead goes all the way to the top.
        
         | simonw wrote:
         | Yeah there's something really screwy going on here - I ended up
         | having to disable JavaScript on the page in order to copy and
         | paste from it without it leaping me up to the top when I tried.
        
           | franciscop wrote:
           | It seems to be because of this, any other key closes the
           | modal and resets the hash, and resetting the hash scrolls you
           | up:                   function closeModal() {           let
           | modal = document.getElementById("myModal");
           | modal.style.display = "none";           window.location.hash
           | = '';         }              // Left and right arrow keys
           | scrub through the gallery.         // Everything else closes
           | the modal.         document.onkeydown = function (e) {
           | if (e.keyCode === 37) {             // Left arrow
           | goBackPrevImage();           } else if (e.keyCode === 39) {
           | // Right arrow             advanceNextImage();           }
           | else {             closeModal();           }         };
        
         | devindotcom wrote:
         | PgDn also does this... strange. Scroll wheel works fine.
        
         | zzo38computer wrote:
         | I do not have that problem; it works OK for me.
        
       | cube2222 wrote:
       | I went through this process yesterday, trying to create a city on
       | a floating island in the sky, and it's _so fun_.
       | 
       | Basically, drawing sketches, editing (rudimentaly) in image
       | editing software, img2img, edit, img2img, and a few more rounds,
       | and you can get to something really, really cool.
       | 
       | This Photoshop plugin demo blew my mind yesterday:
       | https://www.reddit.com/r/StableDiffusion/comments/wyduk1/sho...
        
         | pjgalbraith wrote:
         | Yeah I've been using the same iterative process using img2img.
         | Using AI removes most of the toil (tedious masking and colour
         | matching and relighting images) involved in this kind of photo
         | manipulation work. As these tools improve it will be
         | interesting to see what professional artists can do with it.
         | 
         | Posted video example here
         | https://twitter.com/P_Galbraith/status/1564051042890702848
        
         | Yhippa wrote:
         | Can we see your work of art?
        
           | cube2222 wrote:
           | Sure, why not.
           | 
           | Here's the before[0], and here's the after[1].
           | 
           | And an example of a step in-between: The base was [2] which I
           | changed into [3]. That was I think the last step before the
           | final generation.
           | 
           | It's not great by any means, but it's miles ahead of what I
           | could hope to achieve myself. The biggest problem was to stop
           | stable diffusion from turning my flying island into a pretty
           | standard mountain. It kept trying to connect it to the
           | ground. Especially in further iterations.
           | 
           | [0]: https://imgur.com/a/wKraDWn
           | 
           | [1]: https://imgur.com/a/Vn0RS9O
           | 
           | [2]: https://imgur.com/a/Ti5gazx
           | 
           | [3]: https://imgur.com/a/CDJoKQ1
        
             | shrimpx wrote:
             | That's awesome, thanks for sharing!
        
         | naillo wrote:
         | I found this one to be really rad too:
         | https://www.reddit.com/r/StableDiffusion/comments/x0u9a8/ama...
        
         | davidro80 wrote:
         | That demo is amazing. I feel like I'm living in the future
         | watching that. Great stuff.
        
         | fragmede wrote:
         | What's fascinating is what img2img _adds_ to the creative
         | process. Text to image was pretty cool, but not super
         | interesting to me. But seeding the output with something I 've
         | drawn, with a drawing befitting a 3-year old's work of art,
         | really adds to it, because of the larger part you're taking in
         | the output's creation. It's like that story from the 50's when
         | cake mix was first introduced, with a recipe of water+cake mix
         | to make a cake. It flopped, and was pulled from the market.
         | They reintroduced it, with a new recipe of water+egg+cake mix
         | instead, and was a success. The added egg made it feel just
         | that much more like cooking, and I think the same thing is
         | happening here with img2img.
        
           | wizofaus wrote:
           | https://www.snopes.com/fact-check/something-eggstra/
        
         | schnevets wrote:
         | That was an awesome video. I can't wait for someone to
         | inevitably start a _The Joy of pAInting_ twitch feed, complete
         | with chill commentary and occasionally ruining the canvas with
         | a daring addition to the picture.
        
       | butz wrote:
       | As always, I will suggest adding loading="lazy" attributes to all
       | images on page (or even website), as loading currently is
       | struggling. Hoping HN won't hug your server to death, as topic is
       | very popular.
        
       | naillo wrote:
       | Not really relevant bc it's kinda nitpicky but amazingly it's not
       | even 4gb, it's more like 2gb if you use the float16 version
       | (which has no quality degredations). Quite amazing that so many
       | images fit in that small a package.
        
         | achr2 wrote:
         | The images do not. The output of the trained / weighted
         | correlations do.
        
           | naillo wrote:
           | Exchanging compute for space in the space-compute tradeoff
           | curve.
        
         | mkaic wrote:
         | hmm -- I tried converting to float16 just using a naive
         | model.half() call and saw some quality degradation in my images
         | compared to just autocasting parts of the model to float16
         | while leaving others at float32. Curious if anyone else has had
         | the same experience.
        
           | naillo wrote:
           | Might be that there's some degredation but I think it's
           | pretty close. Anyway I'm using their 'official' fp16 version
           | which they might be doing some extra magic on idk. I.e. via
           | StableDiffusionPipeline.from_pretrained("CompVis/stable-
           | diffusion-v1-4",         revision="fp16",
           | torch_dtype=torch.float16, ...)
        
             | butwhywhyoh wrote:
             | But you just said "no degradation".
        
               | naillo wrote:
               | Try it yourself ;) I haven't spotted any but I can't
               | dispute the parents observations.
        
         | latchkey wrote:
         | That's how I felt about the original ipod.
        
       | OOPMan wrote:
       | Ah yes, just what the world needs, more soul-less art
        
       | SpaceManNabs wrote:
       | I remember when I tried to get my classmates to sign up for the
       | AI ethics course at my grad program. Most declined saying it
       | would be boring, not markettable, or wtv. At the end, a small
       | slice of my cohort took the class. Kinda scary if it is the same
       | at similar programs. I feel like a lot more people need to be
       | thinking about the ethics of this. This particular blog post is
       | quite harmless tbh, but things quickly get out of hand with
       | explosive growth.
        
       | tshaddox wrote:
       | The article starts off with me expecting the twist to be that the
       | image was generated with a single text prompt. That would have
       | been neat, and in line with the other recent sensational coverage
       | of how these new models are BLOWING PEOPLE'S MINDS. But it's
       | actually a walkthrough where the author goes through a much more
       | tedious process that I could ever imagine going through to get
       | the level of quality of that final result.
        
         | boppo1 wrote:
         | I'm very skilled at illustration and fine painting. Compared to
         | what it takes to "manually" make such an image, his process is
         | about as trivial as a single text prompt.
        
         | FemmeAndroid wrote:
         | Huh. I had almost the exact opposite opinion. As someone who
         | likes to make art, this example leads me to believe that this
         | kind of process can allow me to quickly create images that are
         | far closer to what I have in my head than most of the DallE
         | style examples I've seen recently.
        
           | vidarh wrote:
           | My reaction too. I've only superficially played with some of
           | the AI image generators, and while it's easy to get something
           | which looks interesting or even good, getting something which
           | matches a specific idea precisely seemed hard. This
           | walkthrough shows a clear technique which seems endlessly
           | adaptable to using it as a tool to get to a specific goal.
        
         | SamBam wrote:
         | Like my sister comment, I had the exact opposite reaction.
         | Dall-E is very cool, no doubt, but the idea that I could
         | actually work _alongside_ the AI to produce something that is
         | in my head was much more eye-opening.
        
         | barrkel wrote:
         | This article demonstrates control via iterative techniques,
         | which is more flexible than trying to encode everything in a
         | sentence. The input image acts as state carrying forward much
         | more information than a sentence from one iteration to the
         | next.
        
       | keepquestioning wrote:
       | After this, I'm joining r/preppers
        
       | wazoox wrote:
       | OT, but the page can't be scrolled using the keyboard, it just
       | resets to home position. Weird and quite irritating :)
        
       | yamtaddle wrote:
       | Vonnegut wrote some about the effect of recording technology &
       | mass media on the value of individual artistic talent--in short,
       | that it all but obliterated both the monetary and, perhaps more
       | importantly, social value of all but (literally) world-class
       | skill. Fewer sing-alongs around the piano at home. No more small-
       | time performance troupes (say, vaudevillians) making enough money
       | to get by. That uncle who's an _amazing_ story-teller just can 't
       | compete with radio programs, so the social value of that skill
       | plummets, and it's like that for _every_ medium that puts the
       | ordinary in competition, if you will, with not just the world 's
       | most talented people, but, as fields advance, with entire _teams_
       | dedicated to making those already-top-notch folks seem better-
       | than-human.
       | 
       | The benefits of this are clear, but the problem is that artistic
       | expression and being able to receive small-scale rewards and
       | genuine encouragement--at least in one's family or social circle
       | --for even minor talent seem to be very healthy and fulfilling
       | things for people to do. Taking that away came at an ongoing cost
       | that none of the beneficiaries of that change had to pay. A kind
       | of social negative externality.
       | 
       | Relatedly, consider the sections of Graeber's _Bullshit Jobs_
       | where he treats of the sort of work people tend to find
       | fulfilling or are otherwise proud to do, or are very interested
       | in doing (sometimes to the point that supply of eager workers
       | badly exceeds demand and pay is through the floor, as in e.g.
       | most roles related to writing or publishing). What kind of work
       | is it? Mainly plainly pro-social work (to take one of Graeber 's
       | examples, the disaster-relief side of what the US military does,
       | which is _by no coincidence_ often heavily featured in their
       | recruiting advertising; or teaching, for another one) _or_ :
       | creative, artistic work.
       | 
       | Graeber notes an apparent trend whereby these jobs tend to pay
       | pretty poorly either due to the aforementioned over-supply of
       | interested workers, or because there's some societal expectation
       | that you ought to just be glad to have a job that's obviously-
       | good and accept the sacrifice of poor pay, and that you must be
       | bad at it or otherwise unsuited if you want to make actual money
       | doing it (teaching's a major case of the latter--I've seen that
       | "if you care about being paid well you must be a bad teacher"
       | POV, and the related "if we raised teacher pay it'd result in
       | worse teachers", advanced on this very site, more than once--it's
       | super-common).
       | 
       | People _really, really want_ plainly-good and /or creative jobs,
       | but those don't pay worth a damn unless you're at the tip-top,
       | either of talent level, or of some organization. This seems like
       | another blow to the creative category of desirable jobs, at
       | least.
       | 
       | My point is: I wonder and worry about the effect this latest wave
       | of AI art (in a broad sense--music and writing, too) generation
       | is going to have on already-endangered basic human needs to feel
       | useful and wanted, and to act creatively and be appreciated for
       | it by those they're close to. There's already a gulf between the
       | among-the-best-in-the-world art we actually enjoy and, should our
       | friends present their creations, how we "enjoy" those these days,
       | with the latter being much closer to how a parent enjoys their
       | child's art, and everyone involved knows it. Used to be, hobby-
       | level artistic talent and effort was useful and valuable to
       | others in one's life. Now, that stuff's just for yourself, and
       | others _indulge_ you, at best.
       | 
       | Why, with this tech, you can't even get by doing very-custom art,
       | such that the customization, rather than the already-devalued-to-
       | almost-nothing skill itself, is what delivers the value. Now the
       | customization is practically free, too, and most anyone can do
       | it.
       | 
       | Getting real last-nail-in-the-coffin vibes from all this. I'm
       | sure it'll enable some cool things, but I can't help but think
       | we're exchanging some novelty and a certain kind of improved
       | productivity, for the loss of the last shreds of a fundamental
       | part of our humanity. I wonder if we'd do this (among other
       | things) if we could charge the various players a fair value for
       | harm to social and psychological well-being that happens as a
       | side-effect of their "disruption"--alas, that pool's a free-for-
       | all to piss in all one likes, in the name of profit (see also:
       | advertising)
        
         | neonnoodle wrote:
         | This traditional and digital artist agrees with you on all
         | counts. Bad Things are happening.
        
       | dejongh wrote:
       | Wow. Standing at the edge of the uncanny valley.
        
       | keepquestioning wrote:
       | Feeling sorry for matte painters in Hollywood studios now.
        
       | pram wrote:
       | Here is my perspective on these kinds of images. This kind of
       | 'picture' usually comes from speed-painters who incorporate
       | techniques like photobashing. As in integrating 3D models and RL
       | photos into their composition, or just painting over a 3D picture
       | entirely.
       | 
       | It was already a genre that highly incorporated computer assisted
       | methods. There is a lot of doom and glooming going around, but
       | honestly the modern process of creating 'concept art' was already
       | extremely commodified and efficient. These weren't exactly your
       | idealized vision of some artisan craftsman laboring weeks over a
       | picture, they churned this stuff out in a few hours (if that)
        
         | ricardobeat wrote:
         | I think you're not grasping the magnitude of the change.
         | Creating even an _average_ quality speed-painting requires
         | tremendous amount of expertise in drawing, painting techniques,
         | composition, lighting, perspective. It takes years of training.
         | 
         | These models let anyone achieve similar results in minutes.
         | Without _any prior learning_. It is not even lowering the bar,
         | it is literally dropping the bar to the ground.
         | 
         | Besides, stable diffusion is able to generate not only
         | painterly scenery, but also photographic images that are almost
         | indistinguishable from actual pictures (certainly helped by the
         | fact images have a heavy digital look in our era).
        
           | shreyshnaccount wrote:
           | it just got faster. what's the drama about?
        
             | oefnak wrote:
             | I think it will be interesting to see how this comment has
             | aged in five years.
        
             | dougmwne wrote:
             | I am talentless and untrained. Now with a combo of prompts
             | and img2img, I can create awesome results on any topic and
             | in any style that I have the rights to use. That's a 0 to 1
             | moment. It didn't get faster for me, it went from
             | impossible to possible.
        
               | a_shovel wrote:
               | "Any style" seems like an enormous stretch. There
               | definitely seems to be some styles that AI favors, ones
               | which I've seen described as "clutter the frame so you
               | don't notice the flaws". It struggles with simpler
               | styles. I have yet to see a flat black & white image
               | generated by an AI that looked even passable.
        
               | simonw wrote:
               | How about this one?
               | https://static.simonwillison.net/static/2022/dall-e-
               | pencil-s...
               | 
               | From https://simonwillison.net/2022/Jun/23/dall-e/
               | 
               | Have you tried DALL-E or Stable Diffusion yet? I bet you
               | could generate a black and white image that met your
               | standards for being impressive, if you spent a few
               | minutes on it.
               | 
               | You can try Stable Diffusion free here:
               | https://beta.dreamstudio.ai/
        
               | dougmwne wrote:
               | I considered qualifying "any" but decided it required no
               | qualification. I don't know how many examples are needed
               | in the training data for a given artist to be able to
               | reproduce that artist, but given how many obscure artists
               | I have seen Dall-e and Stable Diffusion able to
               | recognize, it must not require that many examples. And
               | it's still possible to fine tune a model with additional
               | training if a new artist comes along or you want a bit
               | more capability with a rare style.
               | 
               | So yeah ANY style, I'm pretty sure of it.
        
               | a_shovel wrote:
               | Nah, that's not it. I mean flat #000000/#ffffff. Google
               | "stencil image" and you'll see what I mean.
               | 
               | AI really doesn't handle styles with restrictions like
               | that well. I tried the stable diffusion website with
               | variations on "black and white silhouette stencil image
               | of a cat". It kept wanting to give the cat colored eyes,
               | or it used shading, or the cat didn't have a coherent
               | anatomy, along with the typical AI art "duds" that aren't
               | really anything at all.
               | 
               | To be fair, I did get a couple of passable results when I
               | replaced 'cat' with 'dog'. They were simple, but didn't
               | have any obvious errors.
               | 
               | To be fair in the other direction, replacing 'cat' with
               | 'abacus' gave me an (admittedly pretty) grid of numbers
               | and some chainmail, and 'helicopter' suggested a novel
               | design where two helicopter bodies would be stacked
               | vertically, connected by a vertical shaft through the
               | rotor, and which turned into a palm tree trunk above the
               | top unit. Once you get out of the sample data, it starts
               | to fall apart.
               | 
               | I feel like other people here are willing to forgive more
               | errors than I am. They see an incoherent splotch in an
               | image and assume more development can iron out all the
               | problems, and I see a unavoidable artifact of the fact
               | that these systems don't have a real understanding of
               | what they're making.
        
               | dougmwne wrote:
               | Is this not an acceptable result to you? Did this on my
               | first try and to my eyes it's the same thing as I see
               | when I googled "stencil image." I'm thinking you have
               | just not tried these prompts enough.
               | 
               | https://ibb.co/k5hMWZr
               | 
               | Edit:
               | 
               | I gave this another shot to see if I could get a more
               | complex stencil. This was my very first try again, so
               | truly not cherry picked. Prompt was: "Stencil image of a
               | tiger face. Clip art. Vector art." This looks like an
               | infinite stencil making machine to me
               | 
               | https://ibb.co/mNdsms8
        
               | a_shovel wrote:
               | That first one just sucks. I don't have anything else to
               | say about it.
               | 
               | The second one is representative of the upper end of what
               | I was getting. It's _almost_ passable, but doesn 't hold
               | past about five seconds. The left and right half don't
               | look like they belong to the same animal. The blank space
               | in the middle of the face is huge and detracts from any
               | sense of structure, and the whole mouth area is just odd.
               | 
               | It's seriously impressive for AI, but it's not end-of-
               | artists type stuff. I can google "tiger black and white
               | stencil" and get a bunch of tiger faces, and _every_ one
               | of them is noticeably better. People imagine there are
               | plenty of art jobs where discrepancies like this don 't
               | matter, but there really aren't.
        
               | dougmwne wrote:
               | I do feel like you just moved the goalposts on me from AI
               | can't produce this style at all, to can't produce this
               | style on a level with an experienced human artist. I
               | don't think anyone is claiming it beats a good human
               | artist. That does not make it useless for stencils.
               | 
               | Again those were my first try and I know nothing about
               | stencil beyond what 2 seconds on Google images could give
               | me. Certainly better than I could produce if you gave me
               | Adobe Illustrator and a weekend. And the image is mine to
               | use as I please, unlike what I could rip off Google
               | Images.
               | 
               | Also, I thought the cat was cute, but there's really no
               | accounting for taste. Here's a silly and swirly cat that
               | might be more your thing? This was a cherry picked one of
               | 10 since you have high standards;)
               | 
               | https://ibb.co/BytvVVF
        
             | flyinglizard wrote:
             | There's nothing a modern computer does compared to 30 years
             | ago other than being "faster". It opens up everything.
        
               | dougabug wrote:
               | That seems like an overreach. Thirty years ago, object
               | recognition basically didn't work, except in extremely
               | simple cases. Something like semantic segmentation would
               | have been way out of reach. Computers couldn't play Go
               | effectively against even modestly skilled human amateurs.
        
               | flyinglizard wrote:
               | I meant the very technical sense where you could take an
               | object recognition algorithm and compile it to run on a
               | 80386 and it would run fine although slow to the point of
               | not being practical. Computers brought us more speed (and
               | memory) to enable new classes of uses, but there's not a
               | single intrinsic operation a modern computer does which
               | an old one can't replicate.
               | 
               | So quantity is indeed a quality.
        
               | pram wrote:
               | Technically true, but I think this is VASTLY understating
               | what has become possible with your average PC over the
               | past 30 years.
               | 
               | Today I can get quick, effortless renders from Blender
               | with a zillion available assets on the internet on my
               | laptop. I can drop that directly into something like Clip
               | Studio and paint right over it.
               | 
               | In the 80s you needed an extraordinarily expensive
               | workstation like the Quantel Paintbox to even do
               | primitive Photoshop type stuff. If you wanted a 3D render
               | you needed a whole farm of servers.
        
           | StrictDabbler wrote:
           | I agree. People aren't grasping the magnitude because they're
           | thinking about jobs. Jobs a silly way to measure this. Jobs
           | are temporary. Nobody worries about the mechanical stocking
           | frame making socks anymore.
           | 
           | This is more like the literacy/printing press transition.
           | 
           | Used to be, people had to learn to memorize a lifetime of
           | stories and lore. Now nobody learns to make a memory palace
           | or form a mnemonic couplet. Why would you bother? You just
           | write things down.
           | 
           | Today, people learn to draw. In a generation, why would you
           | bother?
           | 
           | There will still be specialist jobs for people generating
           | images, but instead of learning to make them up, the
           | specialists will be very good at _picking_ them, suggesting
           | them, consuming them.
           | 
           | Humans will be the managers and the editors, not the
           | creators.
           | 
           | The same thing will happen to other arts. First (and very
           | easily) to music. Eventually, perhaps, to writing and whole
           | movies...
           | 
           | The only thing stopping that is that the models can't
           | maintain a reality between frames. They can't make an arc.
           | It's all dreamlike.
           | 
           | If we find a way to nail object persistence it will be a
           | singularity-level event. The moment you can say "make another
           | version of this movie, but I want Edgar to be more sarcastic
           | and Lisa should break up with him in the second act" we will
           | close the feedback loop.
           | 
           | It's a lot bigger than "lost jobs".
        
             | [deleted]
        
             | pjgalbraith wrote:
             | I mean it sounds pretty cool to be able to fork a film and
             | create different iterations and mashups. Maybe if you
             | create a cool enough scene the director will merge your PR
             | back in.
        
             | rvz wrote:
             | > It's a lot bigger than "lost jobs".
             | 
             | I agree. It is more than just _" lost jobs"_, like artist
             | impressionists, court room sketch artists, etc. it is a
             | complete dystopia and it doesn't help artists at all, but
             | displaces them. At least the value of actual paintings will
             | be more valuable that the abundance of this highly
             | generated digital rubbish.
             | 
             | So given that the technologists have so-called _'
             | democratized'_ and cheapened digital art, I really can't
             | wait until we get an open-source version of Copilot AI that
             | would create full programs, apps, full stack websites with
             | no-code so that we would be seeing very cheap Co-pilot AI
             | shops in the south east of the world generating software
             | that effectively eliminates the need for a senior full
             | stack engineer.
             | 
             | Easy cheap business solution for the majority of
             | engineering managers on a tight budget who know they need
             | to offshore tech jobs without the need for any skill as it
             | is offloaded to cheap Copilot prompters.
             | 
             | So we will have no problems with that and be happy with
             | that dystopia. Wouldn't we?
        
               | bornfreddy wrote:
               | Not disagreeing, just wanted to point out that this is
               | already happening in some niches. It used to be that you
               | had to hire someone to make you a webpage, and they had
               | to use PHP or whatever. Then came WP and themes - and you
               | had your page made by some youngster for peanuts.
               | 
               | But I think society will find a way. Who knows, maybe
               | we'll all work less and enjoy life more? One can hope.
        
               | jerojero wrote:
               | People can already use websites to create simple websites
               | but that hasn't really displaced web developers because
               | our needs keep changing. But it has definitely help
               | people bring their businesses to market much easier. You
               | don't need a whole lot of IT knowledge anymore to start
               | an online clothing business. But that definitely means
               | jobs have been displaced, though in reality, they tend to
               | move rather than simply disappear.
               | 
               | Being an artist isn't really being able to draw well, it
               | is able to do a lot more than that in harmony, and so I
               | believe these tools will just get incorporated and some
               | new artists will appear and older artists will adapt.
               | 
               | My only worry with this, and it's not something that I
               | see being pointed out too much. Is that due to these
               | models being able to produce art from previous art
               | they've seen we might find it difficult to come up with
               | new novel styles. But then again, this might precisely be
               | a new kind of avenue for human artist expression.
        
           | coffee_beqn wrote:
           | Speed painting also usually involves practicing certain
           | scenes. This method anyone can use to create any new scene
           | that they can imagine and the result looks quite good with
           | some patience. Seems like some people are overly pessimistic
           | but to me this seems like we're on the cusp of something
           | truly disruptive in the arts space. And it's not NFTs.
           | Remember that last year this would have sounded mostly like
           | sci-fi unless you were following cutting edge research.
           | 
           | In the realm or "real" art I'm actually very excited since I
           | believe there are hundreds of very imaginative and patient
           | people who just can't paint well but will be able to create
           | new art with tools like this. It can also synthesize new and
           | alien things.
        
             | rvz wrote:
             | > This method anyone can use to create any new scene that
             | they can imagine and the result looks quite good with some
             | patience. Seems like some people are overly pessimistic but
             | to me this seems like we're on the cusp of something truly
             | disruptive in the arts space.
             | 
             | A race to the bottom and the cheapening of 'art' in general
             | for the sake of replacing artists is a shame to see and
             | nothing to celebrate. I was against both the gatekeeping of
             | GPT-3 and DALL-E by Open 'faux' AI. But now it seems that
             | every-time an open-source alternative or version was
             | released into the wild, it seems that the uses become even
             | more dystopian; especially with DeepFakes, fake news
             | propaganda / articles and catfishing with generated
             | hyperrealistic faces.
             | 
             | > And it's not NFTs. Remember that last year this would
             | have sounded mostly like sci-fi unless you were following
             | cutting edge research.
             | 
             | Stable Diffusion is the reason why JPEG NFTs will always be
             | worthless. Both of them will fuel JPEG NFT prices to the
             | floor value of zero. But as NFT proponents cheered in
             | believing that they will help artists, here we are seeing
             | DALL-E 2 and Stable Diffusion fans screaming that it will
             | help artists. No it will not.
             | 
             | > In the realm or "real" art I'm actually very excited
             | since I believe there are hundreds of very imaginative and
             | patient people who just can't paint well but will be able
             | to create new art with tools like this. It can also
             | synthesize new and alien things.
             | 
             | This isn't the 'democratization of digital art', it is the
             | complete devaluation and displacement of digital artists
             | and it now makes 'real art paintings' much valuable.
             | 
             | A dystopian creation.
        
               | dwohnitmok wrote:
               | > I was against both the gatekeeping of GPT-3 and DALL-E
               | by Open 'faux' AI. But now it seems that every-time an
               | open-source alternative or version was released into the
               | wild, it seems that the uses become even more dystopian;
               | 
               | So are you still against gatekeeping? Are you in favor of
               | releasing AI advances to the wild?
        
               | rvz wrote:
               | I am still against OpenAI's gatekeeping and gave AI
               | itself a chance to be more used for good and
               | significantly less dystopian.
               | 
               | Even with the release of GPT-3, there seems to be very
               | little good in such a system despite it being generally
               | underwhelming at generating convincing sentences. However
               | with DALL-E 2, it has gotten much better for worse on
               | digital images, to the point where even gatekeeping it
               | would spur on an open source competitor superseding
               | DALL-E 2 anyway.
               | 
               | But it was actually after the release of Stable Diffusion
               | that done it for me when most here hyping just want to
               | aid the race to the bottom and at the same time are
               | screaming that it will help artists when (like NFTs) it
               | won't.
               | 
               | So looking at both DALL-E and Stable Diffusion, it is yet
               | another contribution that advances the dystopian AI
               | industry which will just be used for fake news,
               | surveillance and catfishing. Worse part is that they
               | haven't built any detectors for this.
        
           | wpietri wrote:
           | > it is literally dropping the bar to the ground
           | 
           | I think you're directionally correct, but overstating the
           | case in a few ways.
           | 
           | One, as a not particularly visual person, even this example
           | involves some skills of composition and perspective. If you
           | asked me to do something practical, like creating an
           | illustration to go at the top of a blog post, I would not do
           | nearly as well as somebody with art skills, and I would take
           | a lot longer.
           | 
           | Two, this is the beginning. In the same way that digital
           | artists took tools I could use and got really good at them, I
           | expect the same will happen here. What will a good artist be
           | able to do with a solid workflow and a few years of picking
           | up tricks? Given the opaqueness and quirkiness of models, I
           | expect a person who puts in the time, especially one with a
           | strong command of art styles, composition, and the practical
           | uses of visuals, will be able to run rings around me.
           | 
           | Three, people are quite accepting of AI images right now, but
           | they're novel and exciting and decontextualized from how we
           | normally use images. That's a playing field that advantages
           | the novice. But what happens once these images are no longer
           | fun and novel, but boring and overdone? As we learn to
           | discern novice-grade work from what real artists can do with
           | AI assistance, I think our bar as image consumers will rise.
        
           | selimnairb wrote:
           | But it didn't drop the bar on the ground, it raised a new
           | bar. People without computer literacy and/or basic
           | programming skills won't be able to pull this off. Even using
           | Photoshop (which I believe does/will integrate this new
           | technology) is not easy/possible for some who can actually
           | draw. Plus, how many regular people have access to the
           | machine with 12GB of VRAM?
        
             | mtizim wrote:
             | You can run the model on your CPU quite easily, and a lot
             | of people have access to 16gb machines - it's much slower,
             | for sure (10minutes/50passes on my old gaming pc), but it's
             | still much faster than drawing things of the same quality
             | by hand.
        
             | ridgered4 wrote:
             | > Plus, how many regular people have access to the machine
             | with 12GB of VRAM?
             | 
             | Probably not many in general, but the RTX 3060 has 12GB or
             | ram and it is around $350. And I saw a RTX 2060 12GB for
             | $250 the other day. That's a pretty reasonable entry fee
             | IMO.
        
               | bawolff wrote:
               | Much less than what photoshop costed back in the day.
        
             | nanonomad wrote:
             | Few have those high end cards, but they don't need to
             | anymore. Huggingface is saying it needs 12gb, but the
             | source was forked with some smart mods to chunk the loading
             | on to the GPU.
             | 
             | Itll comfortably run on 6gb now. gtx1600 series cards need
             | to run in full precision mode to produce output. The HLKY
             | fork has improved the Gradio GUI and integrated realesrgan
             | and gfpgan for those with beefier cards.
             | 
             | Someone else also figured out how to load and run it all on
             | a CPU, so pretty much anyone can in theory run the model
             | now.
             | 
             | There is an elaborate Colab notebook linked in the HLKY
             | repo that seems to get more point and click user friendly
             | every time i look at it. I think it even launches the
             | gradio webui so you can use the Colab instance with a webui
             | remotely.
        
             | josephwegner wrote:
             | The parts that are inaccessible right now seem incredibly
             | easy to overcome.
             | 
             | Using a CLI-based tool is inaccessible for most people...
             | but building a GUI around this would be very easy. I'm too
             | lazy to google it, but I would bet someone already has a
             | GUI, or is working on one.
             | 
             | 12GB of VRAM may not be accessible on most computers, but
             | there's nothing innovative about offloading that task to an
             | EC2 instance. It just requires an opportunistic developer
             | to tie the pieces together.
             | 
             | I would be monumentally surprised if
             | Figma/Canva/InVision/Adobe are not already working on this.
        
               | vkou wrote:
               | > Using a CLI-based tool is inaccessible for most
               | people...
               | 
               | CLI-based tools are perfectly accessible to most people.
               | 
               | They just can't be arsed to learn them, _unless they need
               | to_. And most of the time, they don 't, because good-
               | enough alternatives exist.
               | 
               | If a CLI-based tool is the only way that an average
               | person can get their work done, that's what they'll use.
        
               | fragmede wrote:
               | If you're on windows and have a GPU, there's a GUI you
               | can install. https://www.reddit.com/r/StableDiffusion/com
               | ments/x1hp4u/my_...
               | 
               | There's a WebUI with a docker container if you're on
               | Linux w/ GPU; https://github.com/AbdBarho/stable-
               | diffusion-webui and https://github.com/AbdBarho/stable-
               | diffusion-webui-docker.
               | 
               | If you don't have a GPU, there's a Colab UI (Google
               | hosted GPU). https://github.com/pinilpypinilpy/sd-webui-
               | colab-simplified
        
             | hbn wrote:
             | The method shown in this demo was already simple enough to
             | teach someone to do in an afternoon. But we're only a week
             | into the release of SD and we haven't gotten to all the
             | sure-to-come GUIs that will pack the model into an idiot-
             | proof application.
             | 
             | Think about it, give the user a few basic, MS-Paint level
             | pencil tools, colors, shape makers. Ask for a description,
             | the application can even push you in the right direction
             | for putting together good, detailed prompts, gives you a
             | list of art-styles, artists, filtering methods, etc all
             | with reference images so you don't need to memorize names.
             | You can zoom into sections of the image to work on
             | independently (like the birds in the article), then blend
             | it into the greater image. Drag and drop image files onto
             | the project and iterate on them.
             | 
             | Implementing the glue to simplify the "tough" parts of this
             | process is honestly pretty trivial.
        
             | coding123 wrote:
             | It dropped the bar to the other side of the planet. There
             | are so many people computer literate that can pull this
             | off. You could pick 5 people off the street that can follow
             | these instructions and 3 of them would. VS the old way, you
             | would have to pull off 400 people off the street and you
             | probably wouldn't get this result unless you got really
             | lucky.
        
               | ipaddr wrote:
               | Pick 5 people at random you get one who doesn't know what
               | a mouse is, 2 or 3 who can turn on the computer and maybe
               | one who can get to the cli. Out of 400 people you will
               | find more natural artists compared to someone who could
               | install this even if they had the equipment
        
               | bee_rider wrote:
               | There are already web sites that will run the underlying
               | models, requiring no installation.
               | 
               | The neat new applications that have taken over this site
               | for the last couple days sometimes require CLI steps to
               | install because they are in active development and it can
               | be easier to experiment with something local. I'm sure
               | they'll either be moved online or wrapped in nice
               | installers over the next couple weeks.
        
               | visarga wrote:
               | They can use it from their phone or tablet.
        
               | dougmwne wrote:
               | Let me update your heuristics on this. Computer mice are
               | practically obsolete. People use cell phones, not
               | computers. No one needs a cli to run stable diffusion
               | because a mobile web interface was released on day one.
               | 6.6 billion people have a smartphone which is 83% of the
               | world's population (including the infants). This is about
               | the same number of people who are literate.
               | 
               | 4 out of 5 people globally would be able to submit a
               | stable diffusion prompt and view a result. Most would
               | have no idea what the hell was going on or even why it
               | was interesting.
        
       | breck wrote:
       | I think all of Wikipedia is 40GB (the text parts anyway). So
       | doesn't seem too outlandish.
        
       | spaceheater wrote:
       | How much of it is it `painting` though? It looks like your
       | typical startup, combine two ideas into one. (Image) Search
       | engine + Photoshop. You enter some prompts, it searches it's
       | database for matches, and meshes all found results into a single
       | visually pleasing image. Can it draw something that is not a mesh
       | or a variation of it's database? Can you?
        
         | simonw wrote:
         | I don't that "searches it's database for matches" description
         | is a great metaphor for how this really works.
         | 
         | As Andy points out in this article, the model itself is a 4.2GB
         | file. That's way, way too small to work as a "database" of
         | examples it can stitch together.
         | 
         | I think of it instead as an enormous mass of loosley assembled
         | impressions of concepts - everything from a low-level primitive
         | like a triangle to a Star Destroyer. You can use text prompts
         | to combine those primitives - so you could get it to generate
         | something just from dots and lines and shapes, or you could mix
         | in extremely detailed concepts like the Seattle skyline - or
         | anything in between.
        
         | kevmo314 wrote:
         | What is painting if not a mesh of ideas?
        
           | spaceheater wrote:
           | At bare minimum I can think of the 3D space the character is
           | in, and rotate and shift it to any location and position I
           | can dream of, even if I have never seen it before. When we
           | will have 3D aware AI, that would be interesting.
        
       | fragmede wrote:
       | I fed the mid-post prompt into MidJourney (text-only) and got
       | https://imgur.com/a/Xg0Byt1. Guiding the input with a ms-paint
       | worthy picture really adds to the "I made this!" feeling of
       | img2img.
        
       | i_like_apis wrote:
       | That's not all, they say they can get the model down to around
       | 100MB.
        
       | protonbob wrote:
       | I know that technology has displaced workers in the past, but it
       | seems to be doing so at a faster and faster pace. It makes me
       | rethink my involvement in the creation of software and its
       | ethical implications.
        
         | koala_man wrote:
         | The fact that making work more efficient can be a _problem_
         | highlights some fundamental flaws in our society.
        
           | swatcoder wrote:
           | Well, it highlights that there's some disagreement between
           | people who see maximizing production as inevitably positive,
           | and other people who are unconvinced.
           | 
           | It sounds like you might be so squarely in one of those
           | camps, that you see it as a fundamental flaw that people may
           | disagree with you. To me, that sounds even worse!
        
           | vkou wrote:
           | We could work those flaws out after we figure out what people
           | getting put out of work are going to eat. Or do.
        
           | barrkel wrote:
           | Rapid change is a real problem and not a flaw of society.
           | People cannot change careers quickly without loss of human
           | capital. There is no flaw in society that you can fix to
           | prevent this.
           | 
           | It doesn't mean that we shouldn't make things more efficient,
           | but economies exist to serve people, not the other way
           | around. That sometimes means bailing some people out,
           | sometimes it means phasing something in, and sometimes it
           | means changing the definition of value.
           | 
           | For example, painting used to be how you'd get a portrait.
           | But photos did that much better. Painting shifted: it became
           | much more abstract, and because photos were cheap and easy,
           | they didn't have the same cachet as a portrait. Not many
           | people hang big photo portraits on their walls they way they
           | might have done with paintings.
           | 
           | I suspect authenticity, or some other thing which the machine
           | cannot replicate, may be valued more in future.
        
           | protonbob wrote:
           | I agree. But I also think that meaningful work that provides
           | value to your community and to yourself is something that
           | provides some of the greatest satisfaction available to man.
           | If you remove that ability by either automating someone's job
           | or reducing it to a kitschy "artisan" label which implies
           | that their work is now inefficient and flawed compared to the
           | efficient automated way, you are taking away something
           | important about the human experience that cannot be replaced
           | by leisure activities.
        
             | xapata wrote:
             | > ... greatest satisfaction available to man.
             | 
             | What about women? Yeah, yeah, I know it's uncouth to worry
             | about gendered language. On to the real topic ...
             | 
             | > reducing [a job] to a kitschy "artisan" label
             | 
             | Automation doesn't (only) reduce jobs, it (also) allows
             | people to get meta. They are now free to think about how
             | the job gets done, rather than constrained by time to only
             | do the job the way they did it yesterday. Or, they can do
             | other jobs that they prefer.
             | 
             | I used to live in an apartment without a washing machine,
             | and where the closest laundromat was a 20-minute walk away.
             | I got used to a bucket-and-plunger method for washing my
             | clothes. It was enjoyable in that "I am the salt of the
             | earth" way. When I found a used sink-attachable tiny
             | washing machine on Craigslist, I had a smile on my face the
             | rest of the day.
        
           | phoe-krk wrote:
           | I think it revolves around just one fundamental question
           | that's become obvious since the start of the industrial
           | revolution: why have workers if you can get work done without
           | them? You can answer this question rather quickly; very
           | often, the benefits of being able to produce something en
           | masse outweigh the initial drop in quality due to adopting an
           | automation process that is not yet mature but evolves over
           | time, and that's been proven many times in the past two
           | centuries.
           | 
           | It's just the speed and the scale that have been following
           | logistic distribution. We're still before the midway point as
           | a global society, but we can certainly see the big speedup as
           | more and more work becomes automated.
           | 
           | If people's work can be automated away as a whole and people
           | somehow become poorer rather than richer, then the benefits
           | of automation are sucked away from them. And here comes the
           | flaws you mention - or the _flaw_ , I think, singular. They
           | happen exactly in this one point.
        
             | toomanydoubts wrote:
             | Something I sometimes think about, is how really can
             | capitalists benefit from that? If you can automate your
             | company away, and fire all employees, and if every company
             | is doing that, then workers have no jobs or ways to make
             | money. So the customers for most of the companies start
             | disappearing. It's the ultimate accumulation of capital, to
             | a point that the wheels of economy grind to a halt.
        
               | dougabug wrote:
               | That's exactly what happened to the Magratheans in
               | "Hitchhiker's Guide to the Galaxy":
               | 
               | "Unfortunately, the venture was so successful that
               | Magrathea soon became the richest planet of all time and
               | the rest of the Galaxy was reduced to abject poverty. The
               | Magratheans went into hibernation, awaiting an economic
               | recovery that could afford their services once more."
        
               | avgcorrection wrote:
               | Why should it matter what benefits the group of people
               | who end up just sitting on a pile of money in the end?
        
               | vidarh wrote:
               | This is exactly Marx' thesis. He took capitalists on
               | their word with respect to believing that competition
               | will drive margins towards zero over time, and that as a
               | consequence cutting labour is inherently a pre-requisite
               | for surviving competition, and that as a result that
               | capitalism will eventually, once it runs out of new
               | markets to expand into, start experiencing crises of
               | simultaneous overproduction and under-employment.
               | 
               | If he was right, it can be "patched" and made to work
               | with a sufficient level of redistribution to avoid such
               | crises, or left to fail catastrophically without.
        
             | chrismorgan wrote:
             | Sometimes it's just an initial drop in quality, other times
             | it's permanent. My favourite example is book binding: hot-
             | melt glue has completely supplanted cold glue in mass
             | production, despite being _drastically_ inferior, because
             | it's (just barely) good enough, and it's _so_ much faster
             | /easier/cheaper for production.
             | 
             | Many aspects of computer setting of works for printing also
             | show a significant regression in potential quality (prose,
             | musical engraving, _& c._), though the right software and
             | proper human tweaking can balance that out--but people
             | seldom actually do as much tweaking as would be done
             | automatically by the experts of old. And as for text
             | presentation on screen... well, that's just lousy compared
             | to what an expert setter would do. But it does adapt to
             | different media with no or minimal effort required, doing
             | in one second what used to take days, and that's a rather
             | big deal.
        
             | avgcorrection wrote:
             | That's not the fundamental question.
             | 
             | The fundamental question is: Why have owners?
        
         | [deleted]
        
         | boppo1 wrote:
         | I am a person who will, to a fairly serious extent, have my
         | marketable skills displaced by this. You shouldn't worry too
         | much about it.
         | 
         | The ratio of people the printing press helped to those it hurt
         | approaches 1.
        
         | TigeriusKirk wrote:
         | >I know that technology has displaced workers in the past, but
         | it seems to be doing so at a faster and faster pace.
         | 
         | Yes, and isn't it wonderful?
         | 
         | Ideally machines will do all of our work as soon as possible.
        
           | bckr wrote:
           | Only if we engage in our political processes enough to ensure
           | democracy survives this transition
        
         | onion2k wrote:
         | _I know that technology has displaced workers in the past, but
         | it seems to be doing so at a faster and faster pace._
         | 
         | Technology has always enabled the creation of jobs faster than
         | it displaces workers though. Sure, horse manure shovelers
         | lamented the automobile, but people who became mechanics and
         | petrol pump attendants didn't. The same will likely be true for
         | artists - this will suck for them, but the proliferation of
         | easily generated art assets will likely enable the creation of
         | entirely new jobs we haven't considered yet.
        
         | balutdev wrote:
         | Technology is the amoral multiplier of output from using the
         | mind & nature to reduce effort.
         | 
         | If the highly ethical are avoiding involvement the advances
         | will be left to the greedy and oppressive.
        
         | kirse wrote:
         | All of these AI image-algorithm furnaces are ultimately powered
         | by the raw material shoveled in by humans. If we stop providing
         | the algorithms with unique material the capabilities will
         | decrease.
         | 
         | Further, when you automate one portion of the work you still
         | need the human brain to strategize and orchestrate at a higher
         | level. Job opportunities have only increased as a result of
         | this, not decreased.
        
         | jermaustin1 wrote:
         | Having worked with a lot of artists, they are seeing stable
         | diffusion and other image generators as a way to generate lots
         | of ideas. A base they would then ,usually starting from
         | scratch, build their end product off of.
         | 
         | So even though to a casual glance, these images look amazing,
         | if you look closely, you see all the flaws that come with them
         | being generated. Weird artifacts, a lack of symmetry that
         | humans usually add to their creations.
         | 
         | These flaws would not exist (to such a degree) when a
         | professional artist paints the same scene.
        
           | vidarh wrote:
           | Meanwhile I've gotten into a lot of very heated arguments
           | with artists who fear this will actively destroy their
           | livelihood. I lean towards seeing these developments as a
           | massive positive for a society as a whole, but I find it hard
           | to ignore that. Most of the flaws you see today will be
           | reduced over the next few months, and people will get better
           | of finding ways of working around them. It _will_ cause
           | substantial upheaval for a lot of people, including job
           | losses especially on the low end. Maybe many, or even all, of
           | those job losses will be compensated with additional jobs
           | elsewhere, but we don 't know.
        
           | tartoran wrote:
           | > Having worked with a lot of artists, they are seeing stable
           | diffusion and other image generators as a way to generate
           | lots of ideas.
           | 
           | But it also dillutes their own ideas. I know of painters
           | painting AI generated stuff and that is likely a new genre
           | but a lot of genuine artwork will lose interest on the
           | market. It is what it is and don't I love or hate it...
        
             | jermaustin1 wrote:
             | You don't just paint a better version of the generated
             | images, you look at a bunch of generated images, and get a
             | better idea of what you want to paint from that.
             | 
             | Say you know you want to do a portrait of a woman in armor,
             | you can generate a dozen of those in around a minute on a
             | 3090, look at the generated armors, the faces (usually all
             | sorts of screwed up), and the composition. Its just a way
             | to kickstart the creation process.
        
               | Applejinx wrote:
               | You say 'look at the generated armors' etc. but this does
               | not mention what you use to look with: the artist's eye.
               | 
               | People so quickly assume that access to these tools will
               | make everyone an artist, but the raw output is so lacking
               | in a voice and intentionality. If you supply the voice
               | and intentionality through your iterative process and a
               | hybrid visual/text language playing the generator like a
               | violin... you're playing the generator like a violin.
               | 
               | Your artistic skills have been translated to a wholly new
               | set of vocabularies, and it's your eye that is tested
               | most. Can you see/imagine better than the next guy?
        
               | tartoran wrote:
               | Yes, I get that but if everyone's doing it it becomes a
               | race to the bottom sort of thing... I hope I am wrong and
               | things turn out in a completely different direction that
               | I can't see now
        
           | dweekly wrote:
           | Yes - this will make artists hyper productive IMO; and will
           | make a lot more people willing to make art! If you've ever
           | had a little ditty and wondered what it would sound like as a
           | violin concerto in D minor, now you can know! If you ever
           | wanted your wife painted as a Rembrandt, there you have it.
           | If your five year old comes up with an idea for a fun video
           | game called Laser Chicken, now his friends can play it.
           | 
           | Imagine pairing this with bespoke automated clothing output -
           | take a photo of an outfit, verbally describe the changes you
           | want to it ("a little more debonair, dark lapels, 1920's
           | styling"), click a button, preview it as it would look on you
           | in several recent pictures you took, and a week later your
           | tailored suit arrives. Now for sneakers. Hats. Bags. Watches.
           | 
           | The 20th century was about mass production to ensure everyone
           | could have things: food, clothing, transport, entertainment.
           | The 21st century may turn to expression: allowing each person
           | to express themselves however they want in their goods and
           | services. Or just following along to buy whatever your
           | favorite tastemakers recommend. However involved you want to
           | be!
           | 
           | The world is about to get a lot weirder and more interesting.
        
             | protonbob wrote:
             | Making artists hyper productive will cheapen even further
             | their output. If one artist can do the work that you are
             | currently paying 8 to do, you only need to pay one artist
             | that can wrangle these tools.
             | 
             | I would agree that this is like 20th century mass
             | production. To be clear, I don't necessarily think that
             | mass production is a good thing either. In fact, it has
             | been probably the most detrimental thing to our environment
             | that humans have ever done.
        
               | skydhash wrote:
               | They cheapen the entry fees for learning, but the
               | expectation will keep getting higher. It's like games
               | where, even for indies, they won't accept N64 quality
               | these days. Text to speech is quite good now, but people
               | prefer real narrators. Everyone can create music with a
               | cheap laptop and some midi keyboards, but only those
               | really talented will make it.
        
               | Retric wrote:
               | Some very popular games are much less polished than
               | N64/SNES quality.
               | 
               | Mobile, Indy, and Retro are all very popular, just look
               | at what people are playing on Twitch.
        
               | boppo1 wrote:
               | I thought Teddy K was dead. Maybe you're a bot trained on
               | his works.
        
               | tshaddox wrote:
               | > If one artist can do the work that you are currently
               | paying 8 to do, you only need to pay one artist that can
               | wrangle these tools.
               | 
               | And maybe the number of places paying for art will grow
               | by a factor of 8.
        
               | namose wrote:
               | Maybe, but it hasn't worked that way for software. I
               | think people might see the opportunity to inject bespoke
               | art in a lot of places it wasn't previously. College
               | students who could only afford movie posters previously
               | will have art commissioned, every building will have a
               | mural, etc etc.
        
             | skydhash wrote:
             | This concept was used in westworld [0]
             | 
             | [0]: https://youtu.be/2xm4feEKDjw
        
           | protonbob wrote:
           | I would argue that the technology will soon be at a point
           | where these flaws are much less visible and will then further
           | cheapen the work done by a human.
        
           | josephg wrote:
           | > These flaws would not exist (to such a degree) when a
           | professional artist paints the same scene.
           | 
           | The flaws in AI generated art were 100x as obvious in systems
           | like this only a few years ago. In 5 years I doubt anyone
           | will be able to tell the difference between AI and human art.
           | 
           | When the photograph displaced most portrait painters, we
           | invented a new type of artist - the photographer. I hope
           | we'll see the same thing here - artists who specialise in
           | using stable diffusion (and friends) to make new art in a new
           | way. This blog post is like one of the world's first
           | photographers saying "hey look how the photo changes when I
           | move the subject relative to a light source!". I can't wait
           | to see what results we get with deep expertise (and better
           | algorithms).
           | 
           | How long before we have filmmakers using AI to cast, direct
           | and shoot their films?
        
             | samatman wrote:
             | Maybe, maybe not. It didn't happen with CGI, the uncanny
             | valley hasn't been surmounted, car chases aside.
             | 
             | The mulchers, as Bruce Sterling calls them, have a fresh
             | meat problem. They've consumed all the words, and all the
             | pictures, and we already know that feeding them their own
             | mulch gives worse results.
             | 
             | We're not at the scale limit for data but we know where it
             | is. It's not clear that refinements to the mulching process
             | will create mulch good enough to tell apart from creation.
             | It might. But it might not.
        
               | pwinnski wrote:
               | > with CGI, the uncanny valley hasn't been surmounted
               | 
               | I'm not so sure about this. While some scenes are still
               | obviously using CGI, I think a lot of CGI in movies now
               | passes unnoticed, even entirely digital characters.
               | 
               | We certainly notice when those characters do things
               | humans can't do, of course, and when budget or schedule
               | or both result in things being pushed out too early, but
               | how would we know when digital characters look natural
               | on-screen? We wouldn't!
        
             | hbn wrote:
             | I wonder if anyone is gonna take advantage of this point in
             | time where the average person isn't aware of these
             | breakthrough AI models, and sets up themself an account as
             | a professional-grade artist on Fiverr, offering to draw
             | highly detailed landscapes or whatever where the client can
             | provide reference material and ideas.
             | 
             | You generate the image in 30 minutes (maybe less if you get
             | the process down to a science), then wait around for a few
             | weeks to keep up the illusion that you're actually doing
             | the drawing by hand, and send it off to your satisfied
             | client. You could be charging hundreds of dollars for your
             | "artistic services," and have dozens of clients going on
             | simultaneously.
        
               | bombcar wrote:
               | real clients are going to want sketches and ideas so they
               | can tweak them before final art.
        
               | hbn wrote:
               | Wonder if you could convert an image to a sketch
               | 
               | That makes the process a little less simple, but still
               | easier than doing the real work
        
           | Retric wrote:
           | The issue is an ever smaller percentage of the population can
           | be successful at ever more difficult opportunities that
           | result from ever better automation.
           | 
           | Manual labor still exists, but it's a vastly smaller
           | percentage of overall jobs. Productivity and automation seem
           | like the same thing on the surface. However, the argument for
           | a long tail of creators in an ever more wealth society breaks
           | down when AI can start writing niche romance novels not just
           | barely coherent news articles etc.
           | 
           | In theory we might have ever more new types of jobs, but
           | automation isn't just getting better it's also getting
           | faster.
        
         | atemerev wrote:
         | This happened before, and this will happen again. There are no
         | more typists, nor data entry personnel. Hardly any human travel
         | agents. No bank tellers. Human translators are next in line.
         | 
         | However, much more positions in machine learning and data
         | science.
         | 
         | Software _is_ eating the world. The only viable survival
         | strategy is learning to code. I don't believe that not everyone
         | can learn to code. I teach people to code, and I have yet to
         | meet one that couldn't learn, assuming some general
         | intelligence (about the same that you need to learn a foreign
         | language).
        
           | bitwize wrote:
           | The coding skills I'm trained in will be handled by Copilot
           | or its successor in a few years.
           | 
           | I haven't gotten around to faffing about with Python and
           | Tensorflow or whatever yet.
        
             | lightsandaounds wrote:
             | Don't think of "coding" as writing javascript to make
             | websites. Think of "coding" as "talking to computers".
             | 
             | As software eats the world, the value of people who can
             | talk to computers will increase. Even if it takes fewer
             | programmers to make a website, there will be more jobs for
             | programmers to automate concept art production pipelines.
             | You may not be writing javascript or python in fifteen
             | years (I bet you will) but there will be code to tell the
             | automation services what to do.
             | 
             | The interesting question is the general population becoming
             | more tech savvy? Will this change in work encourage more
             | students to learn how to code (whatever that looks like in
             | twenty years)? Or will the demand for coders rise without a
             | corresponding increase in supply?
        
             | atemerev wrote:
             | Well, in software engineering, like in many modern
             | professions, you don't get trained once and then work for
             | life. Learning is continuous, and this is not optional
             | anymore.
        
               | schroeding wrote:
               | ... will there ever be a (better) Copilot for COBOL or
               | PL1? This may be an escape hatch, just throw yourself at
               | legacy mainframes, this may work for an additional 20-40
               | years. :D
        
               | atemerev wrote:
               | Yes, Copilot works for COBOL. (Haven't tested for PL/I,
               | though).
        
         | whateveracct wrote:
         | I doubt computers are gonna be good at physically using pencils
         | or paintbrushes. Art will have value long after every commenter
         | here is rotten in the ground.
        
       | writeslowly wrote:
       | I feel like a lot of the discussion is around using these things
       | to directly create new artwork, but these technologies (and
       | GPT-3) feel like a method of digital divination to me. It's
       | basically a more sophisticated form of casting an I Ching or
       | reading tea leaves for artistic inspiration. I personally think
       | that divination is underrated in modern society, so these
       | developments are an interesting trend to me.
        
         | green_on_black wrote:
         | You call it divination, I call it a random seed.
        
         | watercooler_guy wrote:
         | I think that's an interesting connection and way to look at
         | this. I first encountered that sort of artistic inspiration on
         | a Twitter account that randomly generated sheet music snippets.
         | Sure the generation could be garbage, but that gives the artist
         | a starting point to say "this is bad because X, it should be
         | more like Y". And of course with these AI models, the
         | generation is more likely to be good. Having a
         | divined/generated starting point for creative work can
         | definitely be an invaluable tool.
        
       | fabiospampinato wrote:
       | Pretty exiting stuff. It feels like there's a new cool model
       | being trained every week, the probability that some of the
       | upcoming ones won't have a huge impact on the world in the next
       | few decades seems close to 0% to me.
        
       | citizenpaul wrote:
       | AI art will continue to contribute to the decline in quality of
       | all media. I could write 10,000 more words on why but I'll just
       | stop here.
        
         | namose wrote:
         | I think pop media will continue to decline while the long tail
         | will become better and better (this has already happened to
         | music, film, tv, etc). If you use google and billboard charts
         | as a discovery engine you're gonna have a bad time, but people
         | who seek out quality will have more options than ever.
        
       | songzme wrote:
       | if I want to replicate what the author did, what drawing tool /
       | software should I get to do the initial drawing? I use ubuntu so
       | preferably something compatible with that.
        
         | Evidlo wrote:
         | The author mentions using GIMP. There is also Krita
        
           | fragmede wrote:
           | /u/imperator-maximus is working on a SD plugin for Krita: htt
           | ps://www.reddit.com/r/StableDiffusion/comments/x13om1/i_a...
        
       | samwillis wrote:
       | I think it's fascinating, and at least to me completely
       | unexpected, how good these image generation models are. What
       | happens when we have a 42gb model, or a 4.2tb model?
       | 
       | For comparison, the human brain is estimated to have a
       | (equivalent to a computer) capacity of about 2.5 petabytes [0].
       | 
       | I think I read in the past that the human mind holds memories in
       | a picture like way, I wander if that's why these image based
       | models are so incredible when compared to the text models.
       | 
       | Maybe we are in a new "Moore's Law" like period where the
       | complexity and size of these models is going to double something
       | like every 18 months. It's going to be fascinating what's
       | possible in a few short years time, I fully expect to be
       | continually surprised.
       | 
       | I'm looking forward to seeing a video model trained on 10 second
       | clips, someone somewhere is working on it.
       | 
       | 0: https://www.scientificamerican.com/article/what-is-the-
       | memor...
        
         | JackFr wrote:
         | > I think it's fascinating, and at least to me completely
         | unexpected, how good these image generation models are. What
         | happens when we have a 42gb model, or a 4.2tb model?
         | 
         | First 'how good' is an ill-defined metric -- that it seems in
         | this case is a measurement of how much surprise and wonder they
         | generate in the audience.
         | 
         | Second, it might just be that the real wonder of the models is
         | the their compression -- that is there is a space of mappings
         | of line drawings and simple descriptions into art and this
         | technique was able to lossy compress that space down to 4.2G.
         | If you only compress it down to 42G, you'll be looking at the
         | JPEG that's 90% compressed instead of 99%. Yeah it will be
         | better but incrementally, not necessarily "Wow!" better.
         | 
         | Honestly it's not obvious that it will be better at all.
         | 
         | > For comparison, the human brain is estimated to have a
         | (equivalent to a computer) capacity of about 2.5 petabytes [0].
         | 
         | That's a terrible and basically non-sensical comparison to
         | make.
        
         | visarga wrote:
         | The size of neural nets grew 3000x in 10 years - from 60M
         | params AlexNet to 175B params GPT-3. Thats about 2.23x per
         | year. Moore's law was a doubling every two years, that comes up
         | at 2^(10/2)=32x.
         | 
         | Model size scaled 100x faster than compute over a decade. We
         | are paying for this difference by using more energy and
         | hardware, but it's already too expensive to train except for a
         | few labs, and deployment is restricted.
         | 
         | Can't even load GPT-3 on most computers. Stable Diffusion is an
         | exception, they did a good job and were lucky the model can be
         | so small.
        
           | hydrolox wrote:
        
         | dougmwne wrote:
         | There is evidence that the performance of the models scale
         | linearly with size, so moores law scaling is likely to get us
         | some "free" improvement even if no one ever invents a better ML
         | technique.
        
           | XCSme wrote:
           | "Performance" is hard to define in cases like this, I think,
           | what does an image that's 10x better mean?
        
           | igorkraw wrote:
           | IIRC it scales _logarithmically_ , which is the wrong side of
           | the logarithm to be on. I might have missed some new compute-
           | data ratio breakthrough though
        
           | happycube wrote:
           | I forget where I saw it, but with a 200B parameter model
           | generated text actually makes sense.
        
             | barrkel wrote:
             | Google Parti, kangaroo holding a sign. 20B not 200B.
             | 
             | https://parti.research.google/
        
               | dougmwne wrote:
               | Wow, somehow I missed this one with all the whirlwind of
               | image models recently. It's very illuminating how the
               | capability keeps scaling in their examples.
        
           | salawat wrote:
           | You realize Moore's law is about kaput right? We're running
           | up against fundamental physical limits at this point.
        
             | dougmwne wrote:
             | I realize we are not done with it yet. There are new
             | process node launches planned for the next few years and
             | each processor generation continues to improve density,
             | power consumption and price per transistor.
             | 
             | I'll hold off declaring it dead till it is well and truly
             | dead. And even then we could expect cost improvements as
             | the great wheel of investment into the next node would no
             | longer need to turn and the last node would become a final
             | standard.
             | 
             | As to physical limits, there are plenty of weird quantum
             | particle effects to explore so that seems overstated. We
             | are still just flipping on and off electromagnetic charge.
             | Haven't even gotten to the quarks yet!
        
               | trention wrote:
               | >I'll hold off declaring it dead till it is well and
               | truly dead.
               | 
               | The classical Moore's law formulation has been dead for
               | 15 years already. What we have now is whataboutism about
               | why it still holds.
        
               | dougmwne wrote:
               | You can draw a straight line right through this log scale
               | plot that goes to 2020. Not sure what definition of
               | Moores Law you are using, but it doesn't seem to match
               | the one on Wikipedia.
               | 
               | https://en.m.wikipedia.org/wiki/Moore's_law
        
               | donkarma wrote:
               | well that is transistor count, not transitor per square
               | centimeter which can't be measured because it is
               | variable. the top chips are simply bigger
        
               | dougmwne wrote:
               | Here's a chart for density. Still going strong with maybe
               | a bit of drop off.
               | 
               | https://www.researchgate.net/figure/Density-of-logic-
               | transis...
        
       | deathanatos wrote:
       | So this "Stable Diffusion model", it was training on a bunch of
       | copyrighted data, and anything that comes of it must hope to
       | launder the copyright sufficiently to not constitute a derivative
       | work, somehow?
       | 
       | > _these models were trained on image-text pairs from a broad
       | internet scrape_
       | 
       | ... yep.
       | 
       | I've the same issue with this as with Github Copilot.
       | 
       | I will admit, it is technically impressive, and something I would
       | love to use, as someone who cannot draw worth a darn. And it is
       | _that_ I cannot draw that I do not feel morally comfortable with
       | this: I am using a -- complicated, admittedly -- tool to just
       | derive art from the unwilling talents of others. (Admittedly, my
       | skill in prompting  & editing might matter, but that's true of
       | "normal" derivative works, too!)
        
         | oofbey wrote:
         | It's not entirely settled law, but it seems the US Supreme
         | Court would probably disagree with you. These issues were near
         | the center of the Authors Guild vs Google case that ran from
         | 2005 to 2015. There's a good relevant summary of it here
         | https://towardsdatascience.com/the-most-important-supreme-co...
         | 
         | But broadly the courts have upheld the rights of companies to
         | use copyrighted works as inputs to commercial algorithmic
         | derivative works like neural networks.
         | 
         | Now you might argue this doesn't apply here. A key aspect of
         | the decision rested on the fact that the original copyright
         | holders (book authors & publishers) were not directly harmed by
         | Google's indexing of them, since it probably drove more sales
         | of those books. In this case it's not so clear. Is somebody
         | using a diffusion model doing so instead of buying a piece of
         | commercial art? If they're generating a new piece of art, I'd
         | say probably not. But if they're generating something
         | specifically similar to an existing specific piece of art,
         | perhaps, but if it's deliberately different, it's still a tough
         | argument. If the ML model is being used to deliberately
         | replicate a specific artist's style, then I think you can make
         | that case pretty strongly. But if you're building something
         | that's an aggregate of a bunch of styles (almost always the
         | case unless you specifically prompt it otherwise) then I don't
         | think the courts would find that any damage has been done, and
         | thus nobody taking this to court would have standing.
         | 
         | I think it's likely we will see this end up in the courts
         | somehow. But being able to prove actual harm is critical to the
         | US court system. And it's difficult to see how the courts would
         | rule against the kinds of broad general use that is most common
         | for this kind of generative art.
        
           | deathanatos wrote:
           | Thank you -- that's at least an argument I've not yet heard
           | and that isn't the trope of "the AI is thinking".
           | 
           | > _Now you might argue this doesn 't apply here._
           | 
           | Indeed, I would. In particular,
           | 
           | > _and the revelations do not provide a significant market
           | substitute for the protected aspects of the originals_
           | 
           | I'm not sure if that holds here. In Google's case, the
           | product (a search engine) was completely different from the
           | input (a book). Here ... we're replacing art with art, or
           | code with code, admittedly _different_ art. And ... uh,
           | maybe? different code. I 'm also less certain due to the
           | extreme views on what constitutes _de minimis_ copying the
           | courts have taken.
           | 
           | > _I think it 's likely we will see this end up in the courts
           | somehow._
           | 
           | I agree.
           | 
           | > _But being able to prove actual harm is critical to the US
           | court system. And it 's difficult to see how the courts would
           | rule against the kinds of broad general use that is most
           | common for this kind of generative art._
           | 
           | This is a good argument, too, though I'd like to see it tried
           | in court, I think.
           | 
           | > _If the ML model is being used to deliberately replicate a
           | specific artist 's style, then I think you can make that case
           | pretty strongly._
           | 
           | I'll link the same example I linked in a comment, [1]. Seek
           | to "On the left is a piece by award-winning Hollywood artist
           | Michael Kutsche, while on the right is a piece of AI art
           | that's claimed to have copied his iconic style, including a
           | blurred, incomplete signature"
           | 
           | [1]: https://kotaku.com/ai-art-dall-e-midjourney-stable-
           | diffusion...
        
         | mkaic wrote:
         | All art is derivative and there's no such thing as originality.
         | Every human artist draws inspiration from their visual and
         | emotional experiences, copyrighted or otherwise, how is this
         | different? If I watch Star Wars and then make a space opera
         | film that's aesthetically similar to Star Wars, that's not
         | copyright laundering, it's inspiration! Same principle applies
         | here.
        
           | deathanatos wrote:
           | Because the AI doesn't have "experience", it has training
           | data that it's deriving the work from.
           | 
           | People have shown fairly convincing examples of this in the
           | more general sense: e.g., they've had well-known stock image
           | (e.g., iStockPhoto) watermarks get produced in the output
           | from the AI models (when not prompted). An artist with
           | "experience" would not reproduce a watermark. Or in this
           | article[1], where an AI was requests to mimic another artists
           | style, and the output was (attempting to) reproduce the
           | artist's signature.
           | 
           | (IANAL.) If you make a film that directly incorporates
           | aspects from Star Wars (what I believe to be the more
           | accurate version of what these models do), then _yes_ , I
           | would expect that you will be handed a C&D. "Glowing space
           | swords" aren't copyrighted, but if you include something
           | indistinguishable from a lightsaber & call it a lightsaber? I
           | bet Disney would have something to say about that.
           | 
           | [1]: https://kotaku.com/ai-art-dall-e-midjourney-stable-
           | diffusion...
        
             | GaggiX wrote:
             | The Kotaku article is really trying to spread
             | misinformation about this kind of model. The image shown in
             | the article was not trying to imitate anyone, as the author
             | of the image stated https://twitter.com/illustrata_ai/statu
             | s/1558559036575911936 (the artist's name was not in the
             | prompt), it is only RJ Palmer who for no reason thought
             | this was the case, the signature also does not even come
             | close to the original as the model is not really trying to
             | copy anything, the signature is like the rest of the image
             | completely made up. Also, in the article you linked it
             | states that there are programs to explicitly remove the
             | signature, this is also not true. Articles like the one you
             | posted are usually full of nonsense, written by people who
             | don't really understand this kind of technology and I
             | wouldn't use them as a source of any kind. RJ Palmer's
             | reaction to the image in the article: "This literally tried
             | to recreate the signature of Michael Kutsche in the corner.
             | This is extremely fucked up", These people are good at
             | creating controversy, even when it is based on facts that
             | are not true.
        
       | jrochkind1 wrote:
       | The 4.2G is pretty hard to believe. I would have told you it's
       | not possible if it weren't right there showing it is.
        
       | jedberg wrote:
       | Back in the 90s I bought a book that came with some floppy disks.
       | The book was about 500 pages of clip art, and the disks were the
       | actual images. At the time, people said such things would put
       | graphic artists out of business.
       | 
       | What actually happened is that it put mediocre graphic artists
       | out of business and highlighted the difference between one that
       | was mediocre and one that was good.
       | 
       | I feel like this will happen again here with digital artists. The
       | mediocre ones will be indistinguishable from AI, but the good
       | ones will still stand out.
        
         | april_22 wrote:
         | Yes and I think it will especially push the boundaries of art
         | forward like we have never seen before.
         | 
         | Also, it will be interesting to watch whether and how people
         | will be assessing art created by AI. Will there be something
         | like Connoisseurship for AI art?
        
         | mrtksn wrote:
         | What happens is, story tellers get empowered with each and
         | every advancement that makes their process easier. Only the
         | technical people with niche focus get screwed.
         | 
         | Over the history of humanity the printing press, the
         | photograph, the computers etc. destroyed some profession only
         | to make something else flourish.
        
         | quadcore wrote:
         | _but the good ones will still stand out._
         | 
         | Yes, for a day or a week. The AI wont stop scanning and
         | learning.
        
           | archagon wrote:
           | This AI is not intelligent. It will not "learn" in the same
           | way that humans do.
        
             | quadcore wrote:
             | There isnt a result it wont be able to mimic in a short
             | period of time.
        
               | archagon wrote:
               | Highly unlikely, unless by "mimic" you mean "vaguely
               | evoke". There is no actor behind these models.
               | Recombination is only a very limited form of
               | intelligence.
        
               | quadcore wrote:
               | Its also supervised in the sense that for-profit
               | companies work on it to grab as much value as they can.
        
               | trention wrote:
               | The fair use argument will probably get scraped when the
               | case gets to an EU court. Then no mimicking will be
               | legal.
        
               | quadcore wrote:
               | Maybe we should go even further. There is no creativity
               | in whatever that thing generate, it is always
               | sophisticated plagiarism. Therefore training those models
               | out of close regulated research environment and selling
               | the output should be prohibited.
        
               | trention wrote:
               | I actually have zero problems with that happening. Also,
               | your opinion of your own ability to use sarcasm
               | successfully is at the very least highly suspect.
        
               | quadcore wrote:
               | _Also, your opinion of your own ability to use sarcasm
               | successfully is at the very least highly suspect._
               | 
               | Please rephrase I dont get it. Do I not sound sincere?
               | Rest assured I absolutely am.
        
               | Jevon23 wrote:
               | Well it's already been trained on millions (billions?) of
               | images and it still has trouble with plenty of things.
               | 
               | Scenes with more than one person in them, or multiple
               | people and objects interacting in complex ways, are the
               | most obvious cases.
               | 
               | I'm sure the technology will keep improving but I think
               | it's possible to be overly optimistic as well.
        
               | quadcore wrote:
               | Finaly a fair point. I dont know for sure and some here
               | do, but my feeling is that we are still in a Moore's law
               | in this art generation thing. If thats true, it means 10
               | years from now the AI will be able to mimic the very
               | bests to perfection. Taking a pencil will become
               | hopeless.
               | 
               | 20 years from now they'll click a button and you'll get a
               | fully randomly generated pixar movie thats as good as the
               | originals.
               | 
               | Im software engineer and amateur illustrator. I have
               | always welcomed technology. Always felt good about it.
               | Copilot? No worries, please automate my job, if humanity
               | dont code anymore, I dont think its gonna kill us the
               | slightest on the contrary. Art? Mark my words, this wont
               | go well with people souls. This is an obvious evil
               | mistake. Im still confident some wises will stop this
               | heresy before civilization collapses (I like to dramatize
               | like that but still this is bad imo)
        
         | theptip wrote:
         | I think putting some graphics artists out of business is one
         | side of the coin. The other side of the coin is creating new
         | jobs for people with good visual taste and imaginative ideas,
         | who did not pass the skill barrier previously required to
         | actually create good art.
         | 
         | Presumably we need fewer of the new more efficient jobs to
         | displace the work done by the old jobs. But that lowers the
         | price of "mediocre" graphics, and therefore increases demand;
         | maybe we actually end up with more jobs at the more accessible
         | level.
         | 
         | These market dynamics are quite hard to predict but either way,
         | bad time to be an entry level professional artist, great time
         | to be just about anyone else.
        
           | jameshart wrote:
           | This is a good take.
           | 
           | Look at music production: historically the barriers to music
           | creation were the dexterity and practice needed to master an
           | instrument, or multiple instruments.
           | 
           | But when you put tools in the hands of more people without
           | the filter of needing the time, training and skill to coax
           | the sounds in your head from the instrument you have... and
           | suddenly you get stuff nobody was making before.
        
           | Jevon23 wrote:
           | >The other side of the coin is creating new jobs for people
           | with good visual taste and imaginative ideas, who did not
           | pass the skill barrier previously required to actually create
           | good art.
           | 
           | I mean. Do you think that there are people out there with
           | good taste in software and imaginative ideas, who can't pass
           | the skill barrier currently required to write code?
           | 
           | Why would art be any different?
        
             | theptip wrote:
             | I think art is a combination of physical skill and
             | conceptual taste/ability, among other things. The skill
             | part is non-trivial.
             | 
             | Software seems like mostly thought-stuff to me, there's no
             | mechanical skill-based piece. But even so, when AI can
             | generate a full app with the ease of iteration displayed in
             | the OP, then sure, I think you'll see some people with app
             | ideas generating those apps themselves, instead of having
             | to hire contract developers. Right now just completing
             | stubs of functions doesn't seem useful enough to allow
             | someone that can't code to make an app.
        
         | ellis0n wrote:
         | Back in 2012, I made a simple model that can generate multiple
         | 512x512 images from an iPad 2 and 512MB of RAM in minutes.
         | 
         | Here are the samples https://imgur.com/a/XMnMi
         | 
         | Then I found that the end of the era of handmade digital art is
         | coming. Only transistors are limited and future digital artists
         | will differ in memory size and teraflops like bitcoin miners.
        
         | xbryanx wrote:
         | Yes! We will still need new creatives to dream up something
         | entirely new, which then can be fed into AI as new seeds. The
         | cycle continues.
        
         | Keyframe wrote:
         | You're right about that. At the end of the day it is a tool in
         | the craft domain of art. Artist take a long-ass time to perfect
         | their craft end of the business, but ultimately what sets great
         | artists from mediocre ones is not craft, it's their taste. Own
         | (good or bad) taste pushes artist to not stop working on their
         | image/painting until their own taste is satisfied. Same will
         | happen no matter the tool. I am actually terribly excited by
         | these tools to expedite sketching, not in a sense of speed as
         | much as volume while hunting for those directions that satisfy
         | that inner taste.
        
         | z3c0 wrote:
         | While I'm overall of the mind that nobody can really know what
         | to expect, I think this may be a little more accurate of a
         | reality than the aspiring Cassandras are trumpeting about. I'm
         | willing to bet that most of the people who are going to utilize
         | these technologies are people who never could afford a graphic
         | designer to begin with. I'm sure some of the market will be
         | lost to this tech, but a blackbox that shoots out passable
         | images just isn't going to cut it for certain areas of the art
         | market.
         | 
         | I also wouldn't be shocked if a big portion of the market for
         | this technology ends up being the artists themselves. I
         | personally know a painter whose creative process has been
         | overhauled by DALL-E. Brainstorming the next project is easier
         | than ever, and unlike the DALL-E images inspiring them, the
         | resulting paintings actually have the "human-touch" necessary
         | to illicit the deeper emotional response that a good painting
         | should bring about. Adding depth to a model doesn't necessarily
         | add depth to the output.
         | 
         | But like I said, I don't think anyone really knows what's going
         | to happen. We'll see, I guess.
        
           | pbhjpbhj wrote:
           | There was an example on a Splendid Diffusion post earlier.
           | Someone using SD for generating recipe pictures,
           | https://news.ycombinator.com/item?id=32644800 where they
           | almost certainly wouldn't hire an artist.
        
           | ItsMonkk wrote:
           | When new technology is introduced people always talk about
           | how existing workflows are cheaper. That's true, but the
           | biggest impacts are always driven by things that were
           | previously cost prohibitive that now become possible.
           | 
           | YouTubers are a perfect example of that, it used to take
           | entire television broadcast studios to do what they do, and
           | now it can be done solo or with just a few people. And
           | YouTubers are exactly the audience for this new tech - the
           | smaller ones who want to put out branded merch can not
           | currently do so at a level of quality. But you hire one
           | artist to go out and make 5-100 pictures of your branding,
           | tell them to take their time and make those few images to
           | perfection, and that can now be molded to anything they want
           | to create.
           | 
           | Indie game devs must be thrilled. Aspiring indie directors
           | looking to make green-screen backgrounds are thrilled. VRchat
           | users looking for 3d models are thrilled.
        
             | bombcar wrote:
             | What's interesting is the comparison- YouTubers can fit a
             | niche that TV never could - specifically because they can
             | produce content easier without people wandering off.
             | 
             | Though much of YouTube can be summed up as what was the
             | three cheapest TV shows to produce - standup comedy, talk
             | shows, and howto. The amount of YouTube sitcoms is a much
             | lower number.
        
         | k__ wrote:
         | Sounds a bit harsh.
         | 
         | It's like software development.
         | 
         | Back in the day you could make good money with websites. Knew
         | HTML? You got the job!
         | 
         | But the goalposts are constantly moving. You had to add CSS and
         | later JS to your skills to keep up.
         | 
         | Today, you won't get paid for writing HTML anymore.
         | 
         | Same for other industries.
         | 
         | You have to move with the industry, gather new skills, etc.
        
         | VoodooJuJu wrote:
         | I think that's a good way to put it, but there's still a
         | problem.
         | 
         | The path of a digital artist is long and arduous. For a time on
         | this path, the artist may be considered mediocre, or to put it
         | better, they are an _apprentice_.
         | 
         | Just as in other physical trades, an apprentice who is mediocre
         | at their craft can still practice aspects of that craft well
         | enough to be useful and earn some money. It is also through
         | practice that the apprentice improves their skills. In this
         | way, the apprentice is financially supported and even
         | incentivized to improve at their trade, until one day they
         | become truly good at it.
         | 
         | So what things like DALL-E and Github Co-Pilot and your clip
         | art package do is displace the apprentice. With no path of
         | mediocrity for the apprentice to walk, to earn a stipend for
         | training, how then can they receive the financial support
         | necessary to train until they're a master? They would need to
         | already be independently wealthy or receive financial
         | assistance.
         | 
         | In order to train more master artists and programmers, we would
         | need to provide them with financial support while they train
         | without us receiving anything useful in return.
        
           | CuriouslyC wrote:
           | With tools like stable diffusion, mastery means something
           | different than it used to. Now a master is understands style
           | and composition, who knows how to use the tools effectively
           | to produce stylish, well composed images, then has sufficient
           | editing skills to clean up/paint over tool output in order to
           | produce professional results.
        
             | salawat wrote:
             | All of said tools having the most godawful interfaces and
             | documentation known to man if the JS ecosystem is any
             | evidence of the direction things are going.
        
             | rdedev wrote:
             | But the problem presented in GP still exists right? Not
             | everyone starts out with a good understanding of style and
             | composition from the start. They need time to master those
             | skills but also need a line of income to survive till then.
             | If mediocre level work is all automated someone starting
             | out might not get the time to reliably skill up
        
               | CuriouslyC wrote:
               | Learning composition and style is a different thing than
               | developing technical skill though. You can learn the
               | principles of composition/framing and get a good survey
               | of art styles in months, compared to technical skills
               | which frequently take years and years to develop. With
               | this tech, you could start out as an enthusiast
               | generating your own art, then get hired as an assistant
               | of sorts to do low level prompt and input "exploration"
               | for a head artist in a sort of apprenticeship.
        
           | namose wrote:
           | I think the apprentice model will still exist, they'll just
           | use AI to aid them. Only the very experienced, talented
           | artists will know when AI is hindering them. Same way a
           | really good programmer will understand when not to use a web
           | framework or whatever, but an inexperienced programmer who
           | knows how to make a crud app with django or whatever is still
           | valuable.
        
           | jedberg wrote:
           | It's interesting that you basically just made Andrew Yang's
           | argument for Universal Basic Income -- that we need to
           | redistribute the wealth of automation to all of society.
           | 
           | This is the perfect example -- with a UBI the apprentice no
           | longer needs to get paid to learn. They can live off of the
           | UBI while learning, until they are good enough to charge for
           | their services.
        
             | narrator wrote:
             | The problem with UBI is Jevons paradox[1].
             | 
             | Just to illustrate what the problem is using an extreme
             | example: Oh good, we made it so anyone can turn the whole
             | of the earth's crust into paperclips with a push of a
             | button in a fully automated way that doesn't require any
             | human labor and the energy to do it is completely
             | sustainable. Hmm... Maybe that wasn't such a good idea.
             | 
             | [1] https://en.wikipedia.org/wiki/Jevons_paradox
        
               | jedberg wrote:
               | Economists are still divided on the subject. So far
               | localized experiments in UBI have not caused localized
               | inflation, but it's hard to tell since it's small scale.
               | 
               | I'm not so sure it would actually happen though. We
               | already give support to a lot of poor people through
               | various programs like EBT and Medicaid. This just
               | converts that help to cash, which gives people more
               | freedom on what they want to spend on.
        
               | JackFr wrote:
               | The problem with UBI experiments is that it hasn't been
               | U. If it's localized and small scale it's obviously not
               | Universal, which makes it hard to draw conclusions.
        
               | yellowapple wrote:
               | It's also rarely B, either; I don't know of very many (if
               | any) such experiments where the income was sufficient to
               | live on.
        
               | jefftk wrote:
               | I'm not understanding your objection. Would you be able
               | to fill in some of the steps between "UBI" and "the
               | entire earth's crust has been turned into paper clips"?
        
               | hnuser123456 wrote:
               | I'm guessing that they're imagining we'll give the
               | productivity AI too much leeway, because it prints money
               | so nobody has to work, until it goes unchecked and
               | eventually starts making decisions contrary to typical
               | human interests, because we based its reward function on
               | profit instead of understanding what people really
               | need/want to be happy.
        
               | narrator wrote:
               | Let's say that we have completely automated fishing
               | boats. They can trap every fish in the sea. We give
               | everyone UBI. They all decide to eat fish. No humans have
               | to work or do anything to completely remove all fish from
               | the sea. Is this a good idea? In previous eras we were
               | constrained by the need for human labor to do all these
               | things, but now AI does it, so we can have as much of it
               | as we want until the natural resources run out. This
               | creates problems with sustainability however, so how is
               | that controlled?
        
               | jefftk wrote:
               | This is a problem we already have to deal with: people
               | got rich enough that they could afford to pay people to
               | overfish the oceans, and we responded by limiting how
               | much people are allowed to fish.
               | 
               | That is, I don't think UBI adds a new problem beyond "how
               | do we make sure that humanity properly accounts for
               | externalities" and "how do we make sure that AI does what
               | we want it to do".
        
               | narrator wrote:
               | I was using fish to make an obvious example. The answer
               | is regulation, but there are so many things like fish in
               | the world. Do we have to have a regulation for every
               | single one? It seems like it will end with whack-a-mole
               | micromanagement of everything. It almost seems like we'll
               | get communism eventually out of it. Except there is no
               | all labor is of equal value, because there's no labor. I
               | wish there was some alternative.
        
             | akomtu wrote:
             | How will you live off UBI if all the people who are
             | supposed to make your living possible also live off UBI?
        
               | jedberg wrote:
               | The assumption is that most basic needs will be provided
               | by automation, not humans, hence the need for a UBI.
               | Also, immigrants, since they don't get UBI (but hopefully
               | get a lot of protection so as not to become a slave
               | class).
        
               | yellowapple wrote:
               | People will still want extra spending money on top of
               | what UBI provides - hence, there will still be a labor
               | supply to meet that demand.
        
               | akomtu wrote:
               | Laziness is stronger than greed. Indian tribes in America
               | already live off UBI, and how does it work for them?
        
             | Dalewyn wrote:
             | I'm going to be level with you: I don't want to pay for
             | someone's food and board so they can draw lines on paper
             | (which won't sell) all day. Likewise, I don't expect anyone
             | to pay for my food and board so I can do fuck all either.
             | 
             | If you want a living, earn it. If you want wealth, earn it.
             | Might not happen with your favorite school of craft, but
             | the vast majority of people don't/can't make money doing
             | something they are passionate about.
        
               | joseda-hg wrote:
               | This is the thing with automation, we're on a path to
               | destroy most jobs that you can earn a living from self
               | driving cars, automated kitchens (and ghost kitchens)
               | self checkout, automated bookkeeping and mid level
               | managerial positions, all of those are more or less set
               | to be automated on the close future
               | 
               | Even if that only kill half the positions, we're still
               | looking to a situation where humans overall don't have
               | anything attractive to the market, if you can't earn a
               | living wht would you do?
               | 
               | https://www.youtube.com/watch?v=7Pq-S557XQU
        
               | Simon_O_Rourke wrote:
               | I work in tech, and while it's mostly meetings and
               | leaning on some knowledge of various Java and SQL use
               | cases, as well as some niche knowledge of crappy
               | languages like D, I probably don't work as hard as
               | someone scrubbing the toilets or making the beds in the
               | local Marriot hotel.
               | 
               | I can accrue money doing what I'm doing - they can't.
        
               | VoodooJuJu wrote:
               | I agree with this sentiment, always have, but I always
               | like to probe for issues with it.
               | 
               | When "earning it" takes much more than it used to due to
               | technological shifts or otherwise, the only ones who can
               | afford to walk the path toward mastery are the very well-
               | off. This of course violates the modern western liberal
               | ethos of equality for all, particularly in regards to
               | educational pursuits.
               | 
               | We end up with a McDonald's worker class, their menial
               | profession determined from birth, and their noble
               | masters.
               | 
               | Maybe _c 'est la vie_ and there's nothing we should or
               | even can do about it. But it's unpleasant, to say the
               | least, knowing there's an entire class who's destined
               | from birth to perform cheap menial labor their whole
               | lives, without the slightest hope of doing anything else.
               | After all, slavery is necessary for civilization, always
               | has been.
        
               | mikkergp wrote:
               | This focus on other people "earning it" almost seems
               | religious to me at this point in our evolution,
               | especially as we look forward towards automation
               | potentially creating plenty. If we need people to work
               | jobs, great, but why confabulate jobs just so people you
               | can feel good that other people aren't getting their food
               | and board paid for?
        
               | dkersten wrote:
               | Also, many of the richest people didn't even earn it.
               | They inherited it because some ancestor of their earned
               | it, or stole it.
        
               | yellowapple wrote:
               | > I don't want to pay for someone's food and board so
               | they can draw lines on paper (which won't sell) all day.
               | 
               | Quite a few of us already do that for people who don't
               | even so much as draw lines on paper. ( _cough cough_
               | landlords _cough cough_ )
        
               | jedberg wrote:
               | It's called a basic income because it's subsistence
               | living. Most people won't just live off it and do
               | nothing. And those that would, well, they aren't really
               | going to do much anyway if you force them to work, other
               | than the bare minimum of the most menial labor.
               | 
               | So far every experiment in UBI has shown that almost
               | everyone getting it does something useful with the money
               | and doesn't just sit on it.
               | 
               | And frankly, I have no problem with paying someone to sit
               | on their ass drawing lines, if it means they aren't
               | starving and homeless.
        
               | agileAlligator wrote:
               | > And frankly, I have no problem with paying someone to
               | sit on their ass drawing lines, if it means they aren't
               | starving and homeless.
               | 
               | Why don't you? I am sure that you can support at least
               | one such person with your income
        
               | jedberg wrote:
               | I do actually. I support a couple of people with enough
               | income to keep them from being starving and homeless. One
               | I'm not even related to.
        
               | fragmede wrote:
               | So what'll you do when _your_ job is taken by robots?
        
               | ausbah wrote:
               | seems like you're missing the main idea behind ubi? if
               | automation gets good enough at enough things, there might
               | not be jobs for everyone to do. if, when, where, and how
               | the above might happen are up for debate - but your post
               | just sounds like typical anti-welfare nonsense
        
             | spywaregorilla wrote:
             | UBI is impossible to work for two reasons:
             | 
             | 1) We need people to do low level jobs. So if UBI exists,
             | wages will need to rise until people are willing to do
             | them. This will happen along with price raises until an
             | equilibrium is found where poor people need to work in
             | order to survive. No need for narratives about landlords
             | raising rent, though it is possible. The poor people aren't
             | in an overall worse position here though, because although
             | they're still earning just enough to live, a portion of
             | that minimum is now guaranteed. However:
             | 
             | 2) By raising your domestic (or local) wages/prices, you've
             | just given yourself an absolute disadvantage against every
             | other economic entity in the world. Anything that is
             | outsourceable is now more appealing to outsource than
             | before. This removes jobs and puts downwards pressure on
             | wages.
             | 
             | If everyone just "lives off UBI while learning" society
             | won't function because the jobs they do are important.
        
               | Thorentis wrote:
               | I'm not necessarily a UBI proponent, but the interesting
               | thing to point out here is that if a job is so essential
               | that it is required for society to function, maybe it
               | should be paying a whole lot more.
        
               | yellowapple wrote:
               | > We need people to do low level jobs. So if UBI exists,
               | wages will need to rise until people are willing to do
               | them.
               | 
               | Andrew Yang's premise is that those low level jobs are
               | increasingly being automated away anyway - meaning that
               | no, we don't need people to do them.
               | 
               | Even without that premise, this argument presupposes that
               | people receiving UBI will do so in exclusion to working.
               | That doesn't really logically or practically follow; it's
               | just as possible that people will work _anyway_ because
               | extra spending money is extra spending money. They 'll
               | work because they _want_ to work, not because they 're
               | being actively coerced to work.
               | 
               | > This will happen along with price raises until an
               | equilibrium is found where poor people need to work in
               | order to survive.
               | 
               | With Yang's proposal, the "price raises" part is probably
               | true, yes. However, that has nothing to do with UBI;
               | instead, it has to do with VAT. VAT advocates oft insist
               | that it's somehow "not a sales tax" and therefore
               | "totally not regressive like a sales tax", but at the end
               | of the day consumers are paying more than they otherwise
               | would for goods - and since consumer spending is
               | disproportionately higher (relative to income/wealth) for
               | the working class than the ownership class (or low/middle
               | v. high, if that's the terminology you prefer), that's
               | going to have the same regressive tax effects.
               | 
               |  _However_ , a VAT ain't the only way...
               | 
               | > No need for narratives about landlords raising rent,
               | though it is possible.
               | 
               | Not if the UBI is instead funded by taxing the unimproved
               | value of land - a.k.a. a land value tax, or LVT. We
               | Georgists tend to call that a "citizen's dividend", but
               | it's just a special case of UBI: a basic income intended
               | to compensate citizens for occupying less than their
               | equal share of land value within a given jurisdiction.
               | There are a lot of implications of this (I could go on
               | and on about the economic efficiency and ethical
               | justifications), but relevant to this conversation is
               | that the lack of deadweight loss means replacing other
               | taxes with LVT would if anything _reduce_ the consumer-
               | facing cost of goods by reducing the effective tax burden
               | of those producing said goods.
               | 
               | > Anything that is outsourceable is now more appealing to
               | outsource than before.
               | 
               | That has already happened, without UBI. UBI is if
               | anything _necessary_ because of outsourcing - again,
               | because we don 't need local people doing those
               | particular low level jobs, because they're now being done
               | overseas.
               | 
               | UBI also might even help correct outsourcing; it's a lot
               | easier to start a business if you know that if it fails
               | (like most businesses do) you won't be homeless and
               | starving as a result, and that's exactly the sort of
               | safety net that UBI enables.
        
               | spywaregorilla wrote:
               | > Andrew Yang's premise is that those low level jobs are
               | increasingly being automated away anyway - meaning that
               | no, we don't need people to do them.
               | 
               | Well Andrew Yang is wrong. That's not what automation
               | does. Automation reduces the amount of skill required to
               | do jobs, reducing both the amount, but also the value.
               | You still need people, and often more people because it
               | becomes economical to employ poor people at a higher
               | scale.
               | 
               | > Not if the UBI is instead funded by taxing the
               | unimproved value of land - a.k.a. a land value tax, or
               | LVT.
               | 
               | A land value tax is a great idea, but irrelevant to what
               | I was saying. We need people to do low wage jobs. If they
               | get some wages for free, we need to pay them more to do
               | the jobs. If we pay them more, then we need to raise
               | prices on the goods in order to not go bankrupt. The
               | natural level of wages/prices is the one where people
               | need to work in order to survive. The tax system and
               | funding of the UBI is a separate problem.
               | 
               | > That has already happened, without UBI. UBI is if
               | anything necessary because of outsourcing - again,
               | because we don't need local people doing those particular
               | low level jobs, because they're now being done overseas.
               | 
               | Economic Comparative and Absolute Advantages are not
               | binary events. Doing things that make domestic businesses
               | less competitive across the board in a globalized
               | international economy is suicidal.
               | 
               | > UBI also might even help correct outsourcing; it's a
               | lot easier to start a business if you know that if it
               | fails (like most businesses do) you won't be homeless and
               | starving as a result, and that's exactly the sort of
               | safety net that UBI enables.
               | 
               | It's just a naive thing to focus on this founder idea.
        
               | jostylr wrote:
               | Why would the wages need to increase? UBI is additive to
               | wages. It is not like welfare where one loses the money
               | when one starts working. For the welfare state, you
               | absolutely have to raise the wages to be above whatever
               | the government is giving to those without money. UBI is
               | explicitly intended to do away with that problem. In
               | other words, if someone is willing to work for 20k a year
               | now and we roll out a UBI that gives everyone 12k a year,
               | then the 20k job is still an attractive option and would
               | net them 32k. Now, it may be the case that the wage goes
               | down to 8k which effectively leads to a UBI subsidizing
               | the employers. That would be unfortunate and is a risk,
               | but it certainly does not lead to a disadvantage compared
               | to other countries in terms of employers though it may
               | lead to disadvantages for attracting high earners.
               | 
               | A UBI also opens up the possibility of removing the
               | minimum wage which not only allows for more people to
               | obtain jobs, but also raises the competitiveness with
               | other countries, potentially (it depends on whether the
               | minimum wage is actually effective in raising wages above
               | the market rate).
        
               | spywaregorilla wrote:
               | Doing a grueling low wage job because you need those
               | wages to survive makes sense. Doing low wage jobs for the
               | extra cash is not, because it's not a lot of cash. Money,
               | like everything, has a diminishing marginal value. The
               | first bunch of money is keeping you alive. If the
               | government provides you that first bunch, your employer
               | is providing much less value to you. Everyone preaches
               | about how UBI will allow people to start businesses and
               | learn skills. Well yeah, but that means they're dropping
               | out of the labor force because they don't need to do
               | those jobs.
               | 
               | How do you incentivize people to work? Pay them more.
        
               | thedorkknight wrote:
               | You're missing the point. At SOME point, even YOU won't
               | be able to find a job, due to robotics and automation,
               | compounded by extremely high unemployment making even
               | basic jobs like plumbing impossible to get. If that
               | happens, we either just let everyone starve until the
               | population drops to equilibrium, or restructure society
               | to support people when there's no jobs for 99% of us.
        
               | spywaregorilla wrote:
               | That's great, but we're nowhere near that point. That is
               | basically a post scarcity society.
        
               | diputsmonro wrote:
               | If our enormous economic engines were devoted towards
               | efficiency rather than profit motive, I think we would be
               | there.
               | 
               | How many appliances do we build to last for a few years
               | and then break? How many economic resources could we save
               | by building fewer products to last longer? If the
               | economic engine were tilted towards quality rather than
               | churn, we could be much more efficient about our use of
               | resources.
        
               | spywaregorilla wrote:
               | No, we're nowhere near it. Last mile labor needs are
               | unavoidable at this time and energy and materials are
               | still very much scarce.
               | 
               | Durable products would be nice.
        
               | jedberg wrote:
               | The assumption of UBI is that it is a wealth
               | redistribution from automation, so
               | 
               | > We need people to do low level jobs
               | 
               | Is solved through automation and immigration (only
               | citizens get UBI). Of course this is a major downside,
               | because you end up with a slave class unless you make
               | sure those immigrant workers are well protected.
               | 
               | Your point 2 has already happened. But the wealth still
               | remains here in the US. So if that wealth were
               | redistributed to the poor it would actually make things
               | better.
        
               | spywaregorilla wrote:
               | > Is solved through automation
               | 
               | Orders of magnitude more than we have now
               | 
               | > and immigration (only citizens get UBI). Of course this
               | is a major downside, because you end up with a slave
               | class unless you make sure those immigrant workers are
               | well protected.
               | 
               | ... Uh... yeah I would prefer not to have a slave class
        
           | wpietri wrote:
           | Was there really an apprentice level for digital artists
           | before AI models? I know somebody who does a lot of digital
           | art as a hobby. They have spent years and years working on
           | stuff for their own enjoyment, and to hear them tell it
           | they're only now reaching the point of marketability.
           | 
           | What's the market for mediocre art today? I long ago worked
           | on tech for magazines, which would sometimes use adequate
           | commissioned art to jazz things up. But that was before the
           | rise of vast stock art collections that were instantly
           | accessible. Looking at some popular web-based magazines, it
           | seems like the still commission the occasional original
           | illustration, but that it's mainly stock photos or photo-
           | composite illustrations.
        
             | VoodooJuJu wrote:
             | I don't know about digital art, but centuries prior,
             | traditional artist training followed the apprenticeship
             | model just like any other trade at the time. Leonardo da
             | Vinci walked this path.
        
               | wpietri wrote:
               | Sure, but we're talking about the near-future impact of
               | AI. My point is that I don't think this is going to make
               | much of an impact on available apprentice positions. I'm
               | not worried about da Vinci; he won't be harmed by this.
        
               | Someone wrote:
               | And less than a century ago, scores of people drew
               | background images for Disney animated feature films, with
               | the better ones getting allowed to draw main characters,
               | and the best having final say in accepting or rejecting
               | drawings.
               | 
               | I guess the same happened with those creating and
               | animating 3D models for the likes of Toy Story.
        
             | Arcanum-XIII wrote:
             | Learning to play an instrument, to draw, sculpt or
             | basically anything is hard, or at least it takes time.
             | 
             | There was never a market for mediocrity... but people will
             | happily pay for exposure (to play in a bar, rent a space as
             | a gallery and so on). The problem is that even for good art
             | it's hard, and it has always been. The rise of accessible
             | stock art doesn't help, and AI will not.
             | 
             | Still one point is important: if you want to create
             | something new, and not reassess (derive) the same thing, I
             | guess we (human) have still a place. At least for now.
        
           | xnx wrote:
           | I'm not too worried about this. We have a lot of skilled
           | trades that have survied technology (e.g. carpenters and
           | power tools)
        
       | Bakary wrote:
       | Looks like visual artists will be rewarded in the future for
       | creating new styles and templates that can feed prompts. Instead
       | of developing a single style and producing from it over a
       | lifetime, developing multiple types and spreading them like young
       | seaturtles.
       | 
       | Companies could be hired to develop a particular keyword over a
       | period of weeks or months to allow for more specific prompts.
        
         | bckr wrote:
         | > Companies could be hired to develop a particular keyword
         | 
         | Love that idea. The prompt economy.
        
           | SirYandi wrote:
           | Happening already:
           | 
           | https://promptbase.com/
        
             | rvz wrote:
             | The grift continues.
        
       | t00 wrote:
       | Irrelevant note - it seems page is stuck at the top when using
       | page down to scroll down.
        
         | detritus wrote:
         | Yeah, that was driving me nuts - can't PgDn nor use arrow keys.
         | Doing so at any point after having scrolled down just resets to
         | top. Very frustrating!
        
         | andy_xor_andrew wrote:
         | thanks for letting me know. I never even thought to test that.
         | I'll give it a look.
        
           | durkie wrote:
           | spacebar too. just jumps you right back to the top.
        
           | laszlokorte wrote:
           | the reason is the onkeydown=closeModal() that clears the
           | window.location.hash
        
           | red_trumpet wrote:
           | I had some problems on Android+Firefox, where the page just
           | decided to scroll to the Top. Also, the Back button did not
           | work.
        
       | d23 wrote:
       | The cynicism of some people in this crowd never ceases to amaze
       | me. This stuff is nothing short of mind blowing. If you are
       | someone who is about to comment "meh," you probably need to take
       | a step back from the keyboard.
        
         | dilap wrote:
         | at least it'll make for a funny reread in 10 years.
         | 
         | the all-time classic in the genre:
         | 
         | https://slashdot.org/story/01/10/23/1816257/apple-releases-i...
        
           | boppo1 wrote:
           | No I think the all time classic is Krugman saying the
           | internet will be no more influential than the fax machine.
        
             | dilap wrote:
             | It's funny, but in a different genre, because we should
             | _expect_ Krugman to be clueless, whereas in theory people
             | on geeky tech websites would be better.
        
         | writeslowly wrote:
         | I think it's a pretty natural mindset to have for many people
         | who work as software engineers. If you see something useful or
         | interesting, the first reaction is often to notice what needs
         | to be fixed or improved. It's also a field prone to nitpicking
        
           | shepherdjerred wrote:
           | I do this a lot. I'm pretty sure its close to my worst trait,
           | socially.
        
         | TillE wrote:
         | I'm firmly in the moderate camp of "this stuff is incredibly
         | cool and promising, but we're nowhere near the overblown
         | predictions of human artists becoming obsolete".
        
           | quitit wrote:
           | The only people who think this are people who have no
           | experience in the field.
           | 
           | The creative process, like many kinds of fields applicable to
           | business is about problem-solving. AI text-to-image
           | generation doesn't replace that function, however it does
           | form an excellent tool, especially when it comes to rapid
           | conceptualisation. This will allow more people to be creative
           | problem solvers without needing to possess technical skills
           | in image creation. Much in the same way that graphics apps
           | allowed people to make image without needing to learn studio
           | or art skills. Or DTP tools allowed more people to publish
           | without the tedium and high set up costs. I will still be
           | hiring illustrators and designers, and this may be one of
           | their tools, and it would be their responsibility to be
           | experts in it, but it doesn't replace them - it makes them
           | better illustrators and better artists. The right way to
           | think about this is not that it shrinks the field, rather it
           | opens it and accelerates it - for that it's a very welcome
           | addition. No creative is scared of this - they're looking
           | forward to the next-generation approach, and it's clear that
           | 2D images are not the end point. Soon we'll have 3D (already
           | in progress), soon we'll have music, soon we'll have this for
           | animation and programming.
           | 
           | People fiddling with the technology have noticed some obvious
           | short-comings, such as getting consistent results - for
           | example it's currently not possible to develop a series of
           | story boards where the character is obviously the same.
           | Instead some level of reseeding the image with the desired
           | character or outright recomposing the graphics later is
           | needed. These aren't things that can't be fixed however, what
           | we're seeing now is definitely an exciting new tool in its
           | infancy.
        
       | [deleted]
        
       | XCSme wrote:
       | 4.2 gigabytes???? That's insane, especially considering how
       | poorly optimized the models are (with better algorithms and ways
       | to understand and categorize the data, this could be easily
       | reduced 10x or even 100x).
        
       | losvedir wrote:
       | This is very cool. I've been blown away from my dabbling with
       | these text-to-image models, but I love the steps here to help it
       | generate more what you're envisioning.
       | 
       | I'd love to follow this process to generate several that I have
       | in mind to put up on my walls, but I keep running into the
       | resolution limitation. You need a pretty high resolution to get a
       | crisp image at a poster size. Is there a trick or a setting to
       | get the models to output images suitable for posters?
        
         | xena wrote:
         | I usually upscale the images with something like real-esrgan-
         | vulkan. I've been using that to build up a bank of images. I'm
         | considering getting posters made of a few of them, the most
         | notable one is one of Richard Stallman and Bill Gates playing
         | chess that I'm calling "The Good Future We Never Got".
        
       | zppln wrote:
       | I find myself increasingly frustrated by the low resolution of
       | the images coming out of these systems. It all feels like a huge
       | tease, blocking my brain from deciding whether I should be
       | impressed or not. And at other times I find myself not really
       | interested in looking closer at all and just keep on scrolling.
        
         | simonw wrote:
         | People have been solving this by using up-scaling AIs to
         | increase the resolution of their images.
         | 
         | That's actually built in to some of these systems - Google
         | Imagen for example generates a 64x64 image and then up-scales
         | it to 1024x1024: https://www.assemblyai.com/blog/how-imagen-
         | actually-works/
        
           | XCSme wrote:
           | Yeah, can be easily combined with super-resolution or by
           | generating the image one section at a time.
        
         | [deleted]
        
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