[HN Gopher] Show HN: Compass and Ruler construction problems as ...
       ___________________________________________________________________
        
       Show HN: Compass and Ruler construction problems as puzzle game
        
       Ecocoru is a puzzle game where you have to solve compass and ruler
       construction problems. The game mimics compass and ruler and let
       you draw straight lines/segments and circles/arcs. You can also
       view and explore a solution for each problem. A basic knowledge of
       well-known results of Euclidean geometry is needed to play the
       game. The game has over 70 problems.The game is designed for full-
       screen mode and the use of the mouse.
        
       Author : sdkgames
       Score  : 82 points
       Date   : 2022-09-11 15:25 UTC (7 hours ago)
        
 (HTM) web link (sdkgames.itch.io)
 (TXT) w3m dump (sdkgames.itch.io)
        
       | quyleanh wrote:
       | I can see the students could take the advantages of this game to
       | geometry lecture. Not only fun but also educational. Thank you.
        
       | blakesley wrote:
       | Nice! I was having fun with it, but then I got to "divide the
       | segment in half". It's super easy, but it's too zoomed in for me
       | to click on the snaps I want, and I can't find a way to zoom out.
       | Clicking "full screen" gives the same level of zoom. What am I
       | missing?
       | 
       | Edit: I just now tried Euclidea for the 1st time, and even tho
       | its UX is a lot more polished, it starts off with lots of lines &
       | midpoints. I appreciate that Ecocoru starts off with more circle-
       | oriented problems, so that we can get a taste of using a compass.
       | The 1st hexagon problem, though easy, was a joy to discover!
        
         | matsemann wrote:
         | I assume you're trying to find the half-point by making a
         | circle with center in each end of the line, with radius
         | spanning to the other end. Which is too big for the game area.
         | 
         | However, what you need is to equal circles from each end point,
         | no matter the size as long as they overlap. So the solution
         | here is to make a smaller circle on one point, and using the
         | compass make a "copy" of that circle with the same radius at
         | the other point.
        
       | mnorris wrote:
       | Thanks for sharing this!
       | 
       | This is a cool game concept and I feel like it compressed a lot
       | of geometry intuition into a short period of time. I have a math
       | degree but managed to never take a geometry class in college or
       | high school, so this was the first time I've had my (non-
       | existent) knowledge of geometry "graded."
       | 
       | I hope more games like this can be incorporated into the formal
       | educational process in the future; I feel like my childhood video
       | game addiction could have been exploited by the education system
       | just as much as the gaming companies, but with a better outcome.
       | 
       | Maybe the same type of game could be made for other subjects,
       | too.
       | 
       | I'd like to see the concept extended in 3d with augmented reality
       | with a limited set of construction tools. Maybe I'll try to do
       | that if I get the time.
       | 
       | Also, I just realized that I only played the tutorial! There goes
       | my morning.
        
       | gilleain wrote:
       | Very nice. A small suggestion would be to have a list of the
       | steps shown on screen - like 1) draw circle centered on A, 2)
       | extend line A-B (or whatever).
        
       | jstrieb wrote:
       | This looks very fun! It reminds me of a game called Euclidea that
       | I played and enjoyed a while back, though the interface for this
       | looks pretty different.
       | 
       | https://www.euclidea.xyz/
       | 
       | Congrats on the release!
        
         | siproprio wrote:
         | euclidea is the best!
        
         | kmill wrote:
         | This is another fun geometry game:
         | https://sciencevsmagic.net/geo/
         | 
         | I liked how it incentivizes finding efficient constructions,
         | which made it competitive with friends.
        
         | jbaber wrote:
         | Second Euclidea. It's a shockingly intuitive interface for
         | geometric constructions on a phone.
        
         | sdkgames wrote:
         | Thank you! While Euclidea and my game explore the same theme,
         | the approaches are different. It seems Euclidea uses some kind
         | of automated theorem prover to verify a solution. I use
         | numerical verifiers. There are pros and cons for both
         | approaches. The tools are different. I think some choices in
         | Euclidea are too restrictive (e.g. collapsible compass,
         | inability to draw arcs). Their monetization model affects the
         | gameplay (grinding, solution hiding).
        
           | gilleain wrote:
           | Interesting to me is how complex some of the 'traditional'
           | or, perhaps, formal construction methods can be.
           | 
           | I've been trying to draw Islamic designs, and the strict
           | methods are very involved. For example this shows a very
           | simple design, with construction lines then the final
           | pattern:
           | 
           | https://ibb.co/RN8vJKN
        
           | JadeNB wrote:
           | > I think some choices in Euclidea are too restrictive (e.g.
           | collapsible compass, inability to draw arcs).
           | 
           | Collapsible compass is not a choice of Euclidea, but a choice
           | of Euclid. (Although, of course, one of the first things
           | Euclid proves is that you can simulate a rigid compass with a
           | collapsible compass:
           | https://en.wikipedia.org/wiki/Compass_equivalence_theorem.)
        
           | amenghra wrote:
           | Euclidea's solutions are a YouTube search away.
           | 
           | I personally prefer the satisfaction of finding the solutions
           | myself, even if it sometimes takes me months to solve a given
           | puzzle (I usually end up putting it on hold for weeks and
           | then revisiting with a fresh perspective).
           | 
           | Over the years, I amassed 430/535 stars, not bad but still
           | quite some stars to go.
           | 
           | I always wondered how they came up with the minimal
           | constructions and if they ever got them wrong?
        
       | yayachiken wrote:
       | The detection of solutions seems a bit buggy.
       | 
       | In the fourth task "Add the angles BAC and EDF on the given line
       | GH", I drew the circles DF and EF in, then connected E and F with
       | a line segment, and it told me that I solved the problem without
       | touching the points GH at all...
       | 
       | Edit: In fact, simply drawing the line from E to F is already
       | enough.
       | 
       | Edit 2: Similar when doing the "Perpendicular to line in a point
       | not on a line": Drawing _any_ perpendicular is enough, even if it
       | is not going through that point.
        
         | sdkgames wrote:
         | Thanks for the feedback. I will check the win conditions.
        
       ___________________________________________________________________
       (page generated 2022-09-11 23:00 UTC)