[HN Gopher] Diablo 2, Diablo 4, and Single Player: An open lette...
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       Diablo 2, Diablo 4, and Single Player: An open letter to Blizzard
        
       Author : nixass
       Score  : 37 points
       Date   : 2022-09-13 20:58 UTC (2 hours ago)
        
 (HTM) web link (www.purediablo.com)
 (TXT) w3m dump (www.purediablo.com)
        
       | olliej wrote:
       | Seriously, I understand that minimal storyline is cheaper to
       | produce, and online only solves "piracy" and allows monetization
       | of basic gameplay through gambling, etc, but I am so sick of it.
       | D3 was wretched as the drops were always useless, and everything
       | was geared towards online play outside the storyline if you ever
       | wanted to have "good" equipment. This was offset by having an
       | absurdly out of balance normal character, especially by the
       | latter half of the story game.
       | 
       | I hate online play - if I wanted be to treated to a bunch of
       | varyingly spelled curse words I'd just go create a twitter
       | account where I pretended to be a woman in tech. It would be
       | cheaper and just as unpleasant.
       | 
       | [edit: or SC2, which I used to do PVP until the adoption of a
       | free to play PVP model resulting in a dramatic increase in the
       | amount of abuse and shitty behaviour of other people. Presumably
       | because getting your account banned simply means creating another
       | one. Honestly I wish they had a "play vs people who paid only"
       | mode.]
        
         | Jyaif wrote:
         | They aren't making online mode by pleasure: it's much harder to
         | make than offline single player. Piracy (no need to put it in
         | quotes) is 100% to blame.
        
           | hypertele-Xii wrote:
           | > Piracy (no need to put it in quotes) is 100% to blame.
           | 
           | I think you mean corporate greed. It's true that pirates
           | fight against corporate greed, but let's not pretend these
           | companies are short on money to make good games.
        
           | olliej wrote:
           | So it's just happenstance than online gambling mode happens
           | to have a huge profit margin?
        
         | Groxx wrote:
         | Yeah, "online only" equals "hard no" for me for that and "can I
         | play this in 3 years" reasons. Online-only is just a shorter
         | way to say "unavailable soon".
        
       | BashiBazouk wrote:
       | It may also be that many players mostly play "single player" but
       | on the multiplayer closed servers. That is how I played back in
       | the day. Occasionally with friends or randoms but also quite a
       | bit alone. After the hack fest that Diablo 1 became, closed
       | servers seemed like a good idea...
        
         | nitrixion wrote:
         | This is what I see for a vast majority of Diablo3 players. We
         | are all forced to play online, but nearly everyone plays alone
         | most of the time from what I've seen.
        
       | madrox wrote:
       | I'm surprised and somewhat doubtful the process for online vs
       | offline is materially different. I wonder if some of the
       | reluctance/delay on single player is to keep the data miners at
       | bay. The moment loot and drop rates go into a local data pack,
       | that information will go out to all the min-maxers who will bring
       | that info back into ladder play.
       | 
       | While single player is a big part of Diablo, the difference
       | between Diablo and the RPGs the author compares it to is that
       | those other RPGs _don 't_ have a thriving multiplayer scene (From
       | games being the exception, but doesn't materially change the
       | point). You can't treat them the same.
        
       | caiomassan wrote:
       | Path of Exile is free and a far superior game. don't give money
       | to Blizzard, please.
        
         | camdenlock wrote:
         | The company behind PoE is owned by a CCP-controlled company,
         | Tencent. Go play Torchlight or something. :)
        
           | caiomassan wrote:
           | Tencent is present in almost every game dev company,
           | including blizzard. they own almost half of epic too, so half
           | of unreal engine is owned by them too. you will be playin a
           | very narrow selection of games if u go down that road.
        
             | danaris wrote:
             | ...You mean "nearly every indie game"?
             | 
             | There _are_ games outside the giant AAA studios.
        
         | vsareto wrote:
         | PoE is mostly theorycrafting, which turns into "can I 1-shot
         | this mob before it 1-shots me"
        
         | bcrosby95 wrote:
         | I'm not a fan of the skill forest. I actually really liked
         | Diablo 3's design.
        
       | gabereiser wrote:
       | I don't mind multiplayer for Diablo. My first experience with
       | Diablo was at a cybercafe in Virginia in 1996. Multiplayer was
       | only LAN. No TCP/IP.
       | 
       | I've played every Diablo game since, including the latest Diablo
       | Immortal. Multiplayer is fine when it's optional. What I hate is
       | forced parties. Dungeons where I _have_ to have 2+ more players
       | to even participate despite my 9,000 combat rating.
       | 
       | Forced multiplayer is bad. Developers shouldn't assume every
       | player has 7 friends who also play. "Always Online" is also bad.
       | What if I want to play during a flight or traveling where I have
       | a few days down time? What if I want to play when I don't have
       | access to the internet? Sucks to be you...
       | 
       | The vast majority of my experience playing D2 was solo, single
       | player. The vast majority of my experience with D3 was solo,
       | single-player. Even in DI, I run around ignoring party requests
       | and playing how I want to play but there's tons of content I
       | can't enjoy because I don't have a party of 8 and refuse to party
       | up with random 14 year old kids.
       | 
       | I like how some MMO's just threw you into a raid group if you
       | were in the area. GW2 (requires a little bit of effort) and old
       | Warhammer Online had this. When done right it was great. Run to
       | area event, get roped into the raid group, beat the big bad boss
       | creature, get rewards, leave raid group.
        
         | spywaregorilla wrote:
         | I feel it makes raid groups pointless. If they're not organized
         | then they're mostly just background noise.
        
       | braingenious wrote:
       | I just want a sequel to Nox :(
        
         | jadbox wrote:
         | Nox was fantastic, as a Diablo with a bit more tactical play. I
         | also really liked the original Icewind Dale 1 for the same
         | reason.
        
       | blibble wrote:
       | /dev/null will pay more attention to your feedback than Blizzard
        
       | p1necone wrote:
       | I feel like Diablo is the wrong game to be asking this about, and
       | OP is making some assumptions that don't really ring true to me.
       | I'd be kinda surprised if multiplayer _wasn 't_ what the vast
       | majority of the Diablo 2 playerbase was interested in - it's
       | basically an mmo-lite.
       | 
       | It would be nice if Diablo 4 supported offline play but I
       | wouldn't hold my breath.
        
         | ribosometronome wrote:
         | Diablo 2's got a semi-vibrant modding community that has done a
         | fair amount with the game that would not have been possible
         | without single-player/open multiplayer. I agree with you that
         | the vast majority of players probably will only want closed,
         | online multiplayer but it's hard to imagine it having the same
         | legs as D2 without.
        
         | jonwinstanley wrote:
         | Yeah. I'm hoping GTA 6 has a huge 1 player story
        
         | olliej wrote:
         | I only get that from D3, which I''ll note wasn't mentioned - D3
         | to me personally was hugely disappointing as to me it had a
         | marginal storyline and all real character skill progression or
         | good equipment was tied to online BS.
        
           | bee_rider wrote:
           | I'm not sure how they could act on the request to have a
           | better storyline, other than just hire better writers.
           | Blizzard always had... serviceable but not great plotlines
           | (and well-loved characters, but IMO more as a result of
           | character design and that kind of stuff, rather than plot).
        
             | olliej wrote:
             | I guess "better storyline" is the wrong request "more story
             | in the main game"
        
         | chowells wrote:
         | Blizzard's public figures said that the average number of
         | players in an online Diablo 2 game was... 1.1.
         | 
         | Are you kinda surprised?
        
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       (page generated 2022-09-13 23:00 UTC)