[HN Gopher] Hacking the PS4 / PS5 Through the PS2 Emulator ___________________________________________________________________ Hacking the PS4 / PS5 Through the PS2 Emulator Author : phant0mas Score : 68 points Date : 2022-09-15 17:28 UTC (5 hours ago) (HTM) web link (cturt.github.io) (TXT) w3m dump (cturt.github.io) | speeder wrote: | If someone actually makes PS5 accept pirated games, I expect a | boom to PS5 sales. | | I believe a good reason why the PS2 was so dominant was because | of how widespread PS2 piracy was. | walrus01 wrote: | I would rate this as a very low likelihood, because even if | someone did come up with a way to pirate single player games | (such as Horizon Zero Dawn/Forbidden West), the number of games | now that are persistently online-only means that most people | will be unwilling to give up that functionality. | | Any theoretical PS5 piracy would almost certainly require it to | be completely disconnected from the Internet so that the | firmware and operating system could not be updated (or verified | by Sony). | lostgame wrote: | The reason the PS2 succeeded so massively is that it was an | affordable DVD player _alone_ , IIRC at the time you could | buy a DVD player for like $199 or a PS2 for $299. It was a no | brainer for any family looking to either replace their | console _or_ seek to upgrade to DVD - something which was a | way bigger deal than the transition from DVD to Blu-Ray. | babypuncher wrote: | > something which was a way bigger deal than the transition | from DVD to Blu-Ray. | | I always find that interesting, because to my eyes the | quality jump from DVD to Blu-Ray is the biggest we've ever | seen (and likely ever will see) in home video formats, way | bigger than the move from VHS to DVD. I don't think DVD has | aged particularly well, especially in a world of non- | interlaced digital flat panel displays. A properly mastered | Blu-Ray disc still looks considerably better than the HD | streams being offered by just about any modern streaming | service, but DVD generally looks worse than your typical | 480p stream. | toast0 wrote: | Blu-Ray may be a bigger leap in quality, but it's kind of | DVD but better. DVD vs VHS gives repeatable high quality | video and audio, no adjustment or cleaning, chapter | seeking, mailability (which enabled netflix and others to | offer a huge rent by mail catalog), durability in a | reasonable size. Laserdisc had some or that, but the size | was cumbersome and the capacity was too small. | | Some DVDs are poorly mastered, and modern encodings are | better than mpeg2 at the same bitrate, but 480p DVD | should compare well to bandwidth limited 480p streaming. | babypuncher wrote: | That is fair. DVD was built to support the same analog | video standards as VHS, so there was only so much that | could feasibly be done to improve the picture quality. | DVDs popularity was all about how much more convenient | and feature-rich the experience was. | telotortium wrote: | Yes, but VHS resolution was not necessarily that great in | practice, due to it's analog nature. And, of course, | tapes are much larger and you have to rewind them. DVD is | much more ergonomic, not even counting extra features, | multiple languages, higher quality and more channels of | sound, etc. | yamtaddle wrote: | The difference between blu-ray and dvd was barely | perceptible--if at all--on most people's TVs, when they | came out, while DVDs were plainly much better than VHS on | any non-tiny TV manufactured in the 10+ years before they | came out, is part of why DVDs made a bigger splash, I | think. | | Also, DVDs were fundamentally very different from VHS, | while Blu-Ray is just the same thing but incrementally | better (yes, I know it's pretty different in a lot of | important ways, but it _looks_ very nearly the same, and | you use it the same way). | | DVDs introduced or normalized: | | 1) Surround sound on home media. | | 2) Widescreen picture (widescreen VHS existed, as did | pan-n-scan DVD, but DVD popularized home widescreen video | sources) | | 3) "Extras"--sure, you'd see the odd making-of feature on | a second tape with some VHS releases, or available | separately, but nothing like e.g. commentary tracks. | | 4) Multiple audio options from one piece of media | (original audio _plus_ dubs on foreign media) | | 5) Nice-looking captioning, potentially in multiple | languages, not like ugly VHS/TV CC managed by the TV. | | 6) No rewinding. | | 7) Chapters & menus. | | 8) ... probably more that I'm forgetting about. | | Plus they didn't degrade every time you played them | (provided you didn't scratch them when handling the disk) | and pretty much never self-destructed in the player. | | Granted, Laserdisc did some of this too, but it was too | expensive and too bulky and ~nobody had one. I'm not even | sure more than half the population of the US knew | laserdisc existed. | | Meanwhile, Blu-Ray brought us... more pixels. And the | disks are more durable. A few other features, sure, but | only nerds know about those, really. That's about it. The | pixel-count increase was big, but it wasn't a _whole new | thing_. | | In short: DVD was a _new thing_ ; Blu-Ray was "just" | better DVD. Consider: almost nobody called a DVD a tape. | Tons of people _still_ call Blu-Rays "DVDs". | | Whatever the technical merits of Blu-Ray over DVD, it | simply didn't make as big a splash. Probably didn't help | that streaming services were starting to make non-film- | geeks reconsider having a home video library at all, | early in Blu-Ray's lifespan. | | > A properly mastered Blu-Ray disc still looks | considerably better than the HD streams being offered by | just about any modern streaming service, | | Heh, especially Netflix. Encoding artifacts _everywhere_. | Every dark scene is a bunch of big squares. Terrible, | terrible picture. I can get 2GB(!) h.265 blu-ray rips @ | 1080p that look way better than Netflix 's 1080p. The | problem is they're (streaming services generally, that | is) incentivized to make the stream as bad as they | possibly can, without driving away _too many_ customers, | because storage and data transfer costs are major | expenses for them. | marinhero wrote: | I don't think it's like that anymore. There are many servicies | tied to a console nowadays and they solely function as just | game machines. If Sony decides to prevent hacked consoles from | having a PSN account or even going further into banning those | accounts the incentive for piracy is very low. You'd also | potentially lose future system updates making some games | unplayable. | | In the old days, all you wanted and could do was play games so | stakes were low. Now you have Netflix, NFL, and years of | digital "goods" tied in there. | | I do agree with you that piracy played a big part on PS1, and | PS2 success but the role of it in the modern day won't be as | important as in the past. | witheld wrote: | PS5's are still persistently sold out, it's impossible for them | to have an increase in sales | 1970-01-01 wrote: | PS2 was dominant because it had great games, backward | compatibility (for awhile) and was also a DVD player. The | piracy angle didn't affect sales, despite what Sony says. | bitwize wrote: | PS2 was always backward compatible with PS1. | | PS3 was originally PS2 backward compatible, then they removed | that feature to shave a few bucks off the BOM. | GGO wrote: | It only helped sales in third world countries which to start | with is not a big chunk of total sales, so doubt that it had | any significant effect. | Gordonjcp wrote: | The same week that Sony launched the PS2 they also launched a | 100-disc carousel CD/DVD changer as part of their home | theatre kit. There might also have been a 200-disc changer, | but I know the shop I worked in stocked one of the 100-disc | changers. | | Just think! All your CDs and movies in one machine, that you | can play on your big rear projection TV over your 5.1 | surround speakers! | | Just think! They had absolutely no intention of releasing a | version that was actually a PS2 with wireless controllers, | and indeed thought the very idea that anyone would buy such a | thing was laughable. | | That would have blown the market to pieces. | asdff wrote: | It was also out for so long that it gave it plenty of time to | end up used for cheap. It seemed like everyone had one laying | around or in the closet at home by the end of its run, | usually a slim one honestly. | yamtaddle wrote: | DVD playback was huge when it came out. DVD players were | still expensive so if you wanted one, it barely cost any | more to get a DVD player that was also a PlayStation. | Between that and PS1 backwards-compat, the PS2 was a | _bargain_. | asdff wrote: | That's true with the latest consoles too, honestly. They | are even better deals in terms of what you get. My Xbox | one is nearing 10 years old and it still plays new games, | it plays a lot of the older games if they've been ported | at least (bone of contention I know it not being proper | backwards compatibility), performantly runs all streaming | services (can't be said about modern smart TVs), its a | blu ray player, I have 5.5 tb of local storage on it, and | I got it used for about the price of a modern game. | ChuckNorris89 wrote: | Not true entirely. Yes all those features helped, but in | developing markets, the ability to easily mod chip them to | play pirated games was the real seller. | insane_dreamer wrote: | you already can't find a PS5 in stock anywhere, so sales can't | increase any more at this point | babypuncher wrote: | I don't know about that, piracy on the Xbox was a lot easier | than the PS2. It wasn't until FreeMcBoot came along around 2007 | or 2008 that PS2 piracy really became accessible to the lay | person, and that was _after_ the 7th generation of consoles | launched. | sudosysgen wrote: | You're in the Western world. In the third world you'd be | buying your PS2 pre-chipped, lol. | babypuncher wrote: | Well when I look at a sales breakdown by region, the lions | share of PS2s were sold in North America (54m), Europe | (55m), and Japan (23m). That leaves 27m units divided | amongst the rest of the world, notably including South | America [1]. | | I have no doubt that viable piracy improves hardware sales | in less fortunate economies, I just don't think it's enough | of an effect to have the dramatic impact on global sales | that was implied above. | | If you want a console whose global sales I think were | driven in large part by piracy, look no further than the | PSP. | | 1: https://www.vgchartz.com/charts/platform_totals/Hardware | .php... | sudosysgen wrote: | Almost all of the consoles in the third world country I | was in were originally bought from Europe. | worg wrote: | a nitpick, North America includes Mexico in those charts | and as a mexican I can attest a lot of piracy went on in | the PS2 / Xbox consoles back in the day | speeder wrote: | Also I doubt the charts include the most popular way of | buying a console in Brazil: | | Buying one from USA. | | Sometimes even flying to USA, buying the console and | flying back is cheaper than buying local. | | And during the PS2 era, everyone I knew that owned a PS2, | bought it from a shop that sold modchipped PS2 that they | bought from smugglers that got it from USA. | | Currently I see that with the Switch, of the people I | know that own a game console, most of the time is a | Switch, and most of the time is a pre-modded Switch | imported from USA, usually an old hardware version with | Atmosphere installed, because modchipped Switches are | buggy. | EMIRELADERO wrote: | Question: why would someone believe that responsibly disclosing | vulnerabilities that only affect local devices and mostly enable | the owner of a device to gain root access to it is the best thing | to do, instead of just publishing them outright? I understand | responsible disclosure for server vulns that could cause harm to | third party's plattforms or devices, but it seems unnecessary for | this case. | landr0id wrote: | There's some professionalism involved with not just dropping | 0day against someone's consumer product when it enables piracy | or bypasses security functions, especially when you're employed | in industry. PlayStation also accepted these through their | bounty program, so there's a monetary incentive as well. | jonny_eh wrote: | Cheating hurts innocent online gamers. Piracy hurts game | developers/publishers. If you want a device you can hack, buy a | PC (or a Steam Deck). | bitwize wrote: | If you want a device you can hack, don't play games on it. | Within a few years, Pluton will give us airtight anticheat. | EMIRELADERO wrote: | Is it _really_ true that piracy hurts game developers? All I | 've seen is evidence for the contrary[1] | | As for your end statement, I believe having root access, or | just the same level of control over the individual device as | the manufacturer does after the sale, is a matter of consumer | rights/protections ripe for legislation, not about | "features". | | [1] https://arstechnica.com/gaming/2017/09/eu-study-finds- | piracy... | bigiain wrote: | The article says in its intro | | " but with the release of the PS5 and the introduction of | PlayStation's bug bounty program, I was motivated to attempt | some kind of exploit chain that would work on the PS5." | | Money is a perfectly reasonable reason to jump through the | "responsible disclosure" hoops. If you want to do work like | this for purely altruistic reasons, go ahead, I'll cheer you | all the way. If someone else does it for money or reputation | instead, I'll still read their fascinating write up of it. | EMIRELADERO wrote: | I had missed the bug bounty part! That's on me :) | | Money is definitely a valid motivator. | VWWHFSfQ wrote: | There are so many ways for people to cheat in online games when | they can manipulate the local state of their gameplay. I've | personally completely stopped playing CoD online because | cheating is so ridiculously out of control. | | I just want to play the game like a normal person. But it's no | fun anymore. | mixedCase wrote: | Chilling effects, I would guess: | https://en.wikipedia.org/wiki/Sony_Computer_Entertainment_Am... ___________________________________________________________________ (page generated 2022-09-15 23:00 UTC)