[HN Gopher] List of most expensive video games to develop
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       List of most expensive video games to develop
        
       Author : luu
       Score  : 47 points
       Date   : 2022-09-20 18:33 UTC (4 hours ago)
        
 (HTM) web link (en.wikipedia.org)
 (TXT) w3m dump (en.wikipedia.org)
        
       | dijit wrote:
       | Terrifyingly, I worked on a game (and I worked with the PnL for
       | that game); which would be third on this list.
       | 
       | Given that game development costs are largely unknown to the
       | general public, I seriously doubt that it would have sustained
       | the "3rd place" ranking: I can't help but feel this document
       | isn't really worth very much with that in mind.
        
       | seanalltogether wrote:
       | Surely League of Legends and World of Warcraft should be at the
       | top of this list?
        
         | awb wrote:
         | Surprising that no Blizzard games made the list
        
         | Tangurena2 wrote:
         | According to this: $63M to develop the original release or
         | World of Warcraft, plus at least $200M more for all the
         | subsequent releases.
         | 
         | https://mmos.com/editorials/most-expensive-mmorpgs-ever-deve...
         | 
         | Total costs of $200M as of 2008:
         | 
         | https://www.wired.com/2008/09/total-operating/
        
         | Vvector wrote:
         | WoW $60m for initial release, $200m a couple expacks later. The
         | list is missing many games.
        
       | dang wrote:
       | Ongoing related thread:
       | 
       |  _Star Citizen has passed half a billion in funding_ -
       | https://news.ycombinator.com/item?id=32916496 - Sept 2022 (17
       | comments)
        
         | LastMuel wrote:
         | I feel like this whole thing is mischaracterizing funding for
         | cost.
         | 
         | They are not the same and Star Citizen's cost, I think, is
         | mostly unknown.
         | 
         | Saying that they've raised 500 million (funding) isn't the same
         | as saying 500 million has been spent on development (cost).
        
       | mappu wrote:
       | The "100+" number is too low for Genshin Impact - $100mn was the
       | initial development cost for 1.0, but since then the game map has
       | grown ~3x in size, the story ~3x longer, many live events etc.
       | 
       | See https://www.pcgamesn.com/genshin-impact/cost-most-expensive
       | and https://www.thegamer.com/genshin-impact-most-expensive-
       | game-... which puts the current number at $500 million.
        
       | xeromal wrote:
       | I feel like Halo Infinite is missing. I believe it cost about
       | 200M to develop
        
       | guitarlimeo wrote:
       | This list is missing Red Dead Redemption 2 which could be the
       | top1 on the list:
       | https://en.wikipedia.org/wiki/Red_Dead_Redemption_2#Developm...
       | 
       | "Analyst estimations place the game's combined development and
       | marketing budget between US$370 million and US$540 million, which
       | would make it one of the most expensive video games to develop."
       | 
       | EDIT: Noticed the unofficial figures list now, and RDR2 is there.
       | Nevermind!
        
       | abhayhegde wrote:
       | After reading this I digged up the size of video game industry.
       | It is a staggering $190+ billion enterprise now! I wonder what is
       | the ROI on these infamous games? Would they be multibagger
       | opportunities for the producers? Not that they have to be.
       | 
       | Also, most of the gaming industry caters to mobiles and smaller
       | screens given their sheer number. With the ever increasing
       | computing capabilities of mobiles, I wonder how much more
       | monetisation does it lead to in the medium-to-long term future?
        
       | [deleted]
        
       | trey-jones wrote:
       | Serious Question:
       | 
       | Does CoD:MW2 (2009) make more money by spending half as much on
       | marketing?
       | 
       | This is the most lopsided example near the top of the list by
       | far. Is it accurate? 80% of budget to marketing? This is one of
       | the biggest problems with the global economy today as I perceive
       | it (I don't claim any expertise). Companies spending more money
       | telling me how good their product is, instead of spending it on
       | making a good product.
       | 
       | I understand why, to some extent, but 80% is a whole lotta
       | nothing!
        
         | etempleton wrote:
         | MW2 was an absolute phenomenon. It is what made Call of Duty
         | what it is today. I was in college when both MW 1 and 2 came
         | out. I knew no one else that had the first MW, but literally
         | every single friend of mine had MW2. Was this inevitable or was
         | it the marketing?
         | 
         | I think they knew they had a hit on their hands and spent the
         | money to make it a phenomenon. It paid off.
        
           | hajile wrote:
           | Call of Duty 4: Modern Warfare was the best selling game of
           | 2007 and sold over 16M copies.
           | 
           | All the future games were just derivatives of what was a
           | fairly genre-defining game.
           | 
           | The game's campaign is generally regarded as the best the
           | series ever had. It moved away from the very popular world
           | war or sci-fi games that dominated while striking close to
           | home for the post-9/11 generations of gamers who were
           | impacted by the ramped-up wars going on in the Middle East.
           | 
           | The multiplayer for the rest of the series was especially
           | derivative of cod4 as it has basically been a few extra
           | weapons and exorbitant "win more" kill streaks.
        
         | aaron695 wrote:
        
         | polishdude20 wrote:
         | In a way you can think of it like this: Do I spend money to
         | make the thing marginally better for people who would probably
         | already buy it?
         | 
         | Or would I spend more money so more people hear about it and
         | buy it?
         | 
         | Once a product I have works to some reasonable standard, I
         | would love to have a bigger audience that knows about it.
        
           | trey-jones wrote:
           | Of course you would, as a producer/seller. But for consumers
           | it's terrible. My perception is that "some reasonable
           | standard" has just gotten lower and lower. Corners are cut on
           | quality of personnel, including training, as well as
           | component materials. And the consumers lose. Partly because
           | for many consumers _price_ is the most important factor in
           | purchase decisions, and partly because there is so much
           | marketing (including misinformation and disinformation) from
           | every direction that consumers can 't have much of a hope of
           | making informed decisions anyway.
        
       | edm0nd wrote:
       | Saved you a click, the top 5 are:
       | 
       | - Star Citizen = 419M
       | 
       | - Cyberpunk 2077 = 331M
       | 
       | - Call of Duty: Modern Warfare 2 = 316M
       | 
       | - Final Fantasy VII = 135-245M
       | 
       | - Halo 2 = 230M
        
         | tmtvl wrote:
         | Is FFVII adjusted for inflation? Because that seems like a lot
         | for a PSX game.
        
           | mminer237 wrote:
           | Yes, it's $80M-145M in 1997 dollars.
        
         | [deleted]
        
         | SnooSux wrote:
         | Star Citizen is gonna be so good if it ever comes out
        
           | jandrese wrote:
           | Star Citizen seems like more of a funding scam than an actual
           | game at this point. The game is "almost done" just need a few
           | million more to finish it! It's like that Oak Island fortune
           | or Twentieth Century Motor Car. Release just enough of a demo
           | to make people excited, but keep actual development to a
           | minimum to drag out investors as long as possible.
        
             | xeromal wrote:
             | I wouldn't call it a scam because it is functional. It's
             | just nowhere near done. It honestly was just too ambitious.
        
           | edm0nd wrote:
           | Seems like a great game from the gameplay I've watched but
           | for 500M and no end in sight? Seems more like an absurd waste
           | imo.
        
             | Melatonic wrote:
             | It has an insane scope - part of what makes it so
             | polarizing - in the end it will end up as an absurd waste
             | or the Star Wars of gaming.
        
               | q-big wrote:
               | > in the end it will end up as an absurd waste or the
               | Star Wars of gaming.
               | 
               | Why not something like because the funding dries off,
               | they will put together the parts that are somewhat
               | complete into a game that will turn out to be a quite
               | average game with great graphics.
               | 
               | Fans will at the end still stand by their position that
               | Star Citizen could have been so much more. Non-fans will
               | say point out the averageness (beside the graphics) that
               | was not the slightest worth the absurd amount of money.
        
           | xnyan wrote:
           | The problem with Star Citizen is that its development is
           | optimized for attracting new funding, which means after half
           | a billion dollars and more than a decade of development, they
           | still have a game in alpha stage that has no compelling
           | gameplay at all.
           | 
           | If you're looking for cool looking videos, beautiful
           | screenshots and lots of bold promises that to date have
           | always been broken, Star Citizen is a fantastic thing.
        
             | Salgat wrote:
             | They're taking on so much technical debt that most of what
             | they create will either be scrapped or no longer considered
             | cutting edge by the time the game releases. They have a
             | serious case of scope creep.
        
       | Ocerge wrote:
       | Shadow of the Tomb Raider being so high is very surprising to me.
       | I remember it being an average AAA game that sort of came and
       | went without much fanfare.
        
       | togs wrote:
       | Did FFXV spend about 15 years in development
        
       | aidenn0 wrote:
       | According to this, E.T. for the Atari VCS cost more than Half-
       | Life 2, after adjusting for inflation.
        
         | SllX wrote:
         | I think the cost is typically marketing, development and if
         | applicable: licensing and production costs; but for this game
         | specifically it probably also includes returns and disposal
         | costs. It didn't just fail: it failed so hard it landed in a
         | ditch in Arizona, and for how hard it was pushed, the marketing
         | costs had to have been substantial.
        
           | ysavir wrote:
           | Maybe they counted the cost of making the movie towards the
           | game's marketing budget. Very effective marketing!
        
         | KindAndFriendly wrote:
         | Which is noteworthy since the game development was done
         | allegedly over the span of a few weeks [1] ( and hence it was a
         | flop since it was too rushed ). But I'm wondering how you can -
         | in 1982 - spend 22M on game development over a few weeks? Maybe
         | the licensing costs for the ET brand were the biggest expense
         | there...
         | 
         | [1] https://en.wikipedia.org/wiki/E.T._the_Extra-
         | Terrestrial_(vi...
        
           | vlunkr wrote:
           | Could also be that the marketing cost is included on that
           | one. It was made by one guy in less than one month, so it's
           | certainly not the actual development.
        
           | cge wrote:
           | The source for the $22m amount in Wikipedia [1] actually
           | gives that amount as _just_ the licensing cost, which fits
           | the $20-25m figure given in the game 's Wikipedia article,
           | from a few other sources. It appears that the Wikipedia list
           | is assuming there were actually no development costs that
           | were significant compared to the licensing.
           | 
           | [1]: https://www.avclub.com/howard-scott-warshaw-1798208406
           | [2]: https://en.wikipedia.org/wiki/E.T._the_Extra-
           | Terrestrial_(vi...
        
           | aidenn0 wrote:
           | Could have also included the cost to manufacture the
           | cartridges?
        
           | lkbm wrote:
           | That article led me to
           | https://en.wikipedia.org/wiki/Video_game_crash_of_1983 which
           | I didn't know about, but is very impressive.
        
             | bena wrote:
             | Really, that's amazing. It's a seminal point in video game
             | history. It effectively divides the era of American driven
             | development and Japanese driven development.
             | 
             | Like, I knew this day was coming, when events stop being
             | common culture and start becoming history, but it's still
             | wild to see.
        
       | vavooom wrote:
       | Hadn't realized it, but with a budget of 331M, Cyberpunk 2077
       | almost doubled it's investment already. From the game's Wikipedia
       | page: "It had the biggest digital game launch of all time,
       | selling 10.2 million digital units, and grossing $609 million in
       | digital sales as of 31 December 2020".
        
         | paxys wrote:
         | CDPR was so high on the success of their previous games that
         | they would have recouped their investment had they released a
         | literal potato. The money came at the cost of the studio's
         | reputation, however.
        
           | scott_w wrote:
           | Which is funny because that's exactly what they did, by all
           | accounts!
        
         | nagyf wrote:
         | > It had the biggest digital game launch of all time
         | 
         | Not hard to do when you lie to people. They simply lied in
         | their marketing about the game in so many aspects. Many
         | features missing that were "promised". A lot of people pre-
         | ordered the game (including me) because we believed their
         | marketing. Then we got a buggy, unplayable game at launch which
         | was missing half the things they lied about. Thank god I was
         | able to get a refund from Sony.
        
           | SketchySeaBeast wrote:
           | I'm not sure what they lied about (I've noticed that people
           | took the online hype as promises and then were unhappy when
           | it was released without the speculated items), but it was one
           | of my favourite games when it came out on PC and it has only
           | gotten better. It's a shame you had such a bad initial
           | impression.
        
             | petersellers wrote:
             | The person you replied to mentioned a refund from Sony, so
             | we can assume then that they got the PS4 version.
             | Unfortunately, the last-gen console versions of the game
             | were horrendously broken and had major performance
             | problems. I don't blame people for being mad at CDPR for
             | releasing the game on those platforms - the game was
             | clearly not designed for the older platforms and the
             | company took a lot of flak for releasing it on them.
             | 
             | I say all this as someone who has enjoyed the game
             | immensely on PC - it's one of my favorite single player
             | games of all time. It's just a shame that CDPR got greedy
             | and tried to sell it on platforms that couldn't handle it.
        
               | SketchySeaBeast wrote:
               | I agree, and you're right, they shouldn't have released
               | them on the old consoles - they just weren't build for
               | what the game does - which is incredibly fast loading and
               | data streaming. I wasn't 100% sure because I think you
               | could get a refund on a PS5 as well (though at the time
               | those were few and far between), and 'Many features
               | missing that were "promised"' doesn't sound like a PS4
               | problem.
        
       | spywaregorilla wrote:
       | Super Mario Bros 3 is an amusing entry towards the bottom. 0.8M
       | in dev costs (12 people on the credits). 25M in marketing costs.
       | 60M total in todays dollars.
        
       | adamwk wrote:
       | I'm surprised how many old games are on here. I think a common
       | refrain is how high development costs have become, but except the
       | outliers, Cyberpunk 2077 and Star Citizen, there doesn't look to
       | be a big development cost difference between modern and old
       | games.
        
         | VyseofArcadia wrote:
         | It also seems like with a couple of outliers, marketing costs
         | have outpaced development costs.
        
         | cavanasm wrote:
         | I think a huge aspect of that is simply that very few games
         | have their budgets disclosed.
        
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       (page generated 2022-09-20 23:01 UTC)