[HN Gopher] Google wants to take on Dolby with new open media fo...
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       Google wants to take on Dolby with new open media formats
        
       Author : mmastrac
       Score  : 296 points
       Date   : 2022-09-22 16:17 UTC (6 hours ago)
        
 (HTM) web link (www.protocol.com)
 (TXT) w3m dump (www.protocol.com)
        
       | sportstuff wrote:
       | There is difference between hearing vs listening vs feeling. I
       | hope more creative stuff comes out this. My first experience on
       | 5.1 was Top Gun.. The next one to top that was in Audium with
       | sound and vibrations from everywhere. Nothing to top the sound of
       | silence.
        
       | chadlavi wrote:
       | obligatory relevant XKCD: https://xkcd.com/927/
        
       | crazygringo wrote:
       | This is amazing. It's truly bizarre that 5.1 surround sound, or
       | HDR, or spatial audio, would be proprietary paid formats -- I
       | mean, what if someone told you there was a license for _stereo_
       | audio?
       | 
       | And sure it's in Google's self-interest so that they can bring
       | these technologies to YouTube without paying anyone else. But it
       | benefits everybody, so this is really fantastic news for everyone
       | if it's something that takes off.
        
         | EGreg wrote:
         | Yep. Once again, open standards smashing capitalism's
         | rentseeking proprietary schemes helps a wide array of people
         | around the world including new entrants who would have
         | previously been priced out.
        
           | dimitrios1 wrote:
           | > capitalism's rentseeking proprietary schemes
           | 
           | Correction: greedy assholes rentseeking proprietary schemes.
           | There is nothing in capitalism that says you _must_ obtain
           | your money through unethical means.
        
             | EGreg wrote:
             | It is also true that there is nothing in capitalism that
             | precludes this rentseeking scheme. Everything about it is
             | quintessentially capitalist: a top-down organization
             | employs people (job creation) and pays them money which it
             | gets by restricts other people and organizations from using
             | something (private ownership) unless they pay (rentseeking)
             | and to take down its rivals (competition) to take over an
             | entire industry. The only aspect that's missing is to abuse
             | publicly available resources (extraction) and dump its
             | waste (pollution).
             | 
             | It is actually fine for trailblazers to charge large
             | amounts for new tech. But open source gift economies can
             | eventually break their stranglehold.
             | 
             | Unless they use the power of government to enforce their
             | rentseeking, which can be especially egregious with
             | "intellectual property".
             | 
             | (Yes it is possible to be a libertarian who criticizes
             | capitalism as using government force.)
             | 
             | https://twitter.com/mozilla/status/1549775652123033601
        
             | js8 wrote:
             | That's lack of understanding of origins of the term
             | "capitalism". Capitalism is typically characterized by (a)
             | free market for labor and (b) private ownership of means of
             | production. Both of these concepts have been considered
             | unethical. The fact that liberals also consider "rent
             | seeking" unethical doesn't change that.
        
             | dTal wrote:
             | > There is nothing in capitalism that says you must obtain
             | your money through unethical means.
             | 
             | There is. Ethics constitute a voluntary constraint on
             | behavior. Businesses with no ethics are less constrained,
             | and therefore can outcompete businesses so encumbered.
        
         | SllX wrote:
         | They're paying to use Dolby's encoding schemes. It's not the
         | idea of "stereo audio" that's patent encumbered, it's some of
         | the encoding schemes that can output stereo audio (much less so
         | these days, patents are expiring and all of MP3's have). Same
         | with surround audio and spatial audio and HDR: Dolby has an
         | encoding scheme that works well and gets the desired result, is
         | high quality, usually higher quality than the alternatives, and
         | they market it well.
         | 
         | I'll welcome anyone that wants to enter the space that thinks
         | they can do better, but Dolby is good at what they do, and
         | Google often has massive commitment issues for new projects
         | (although notably, not usually when it comes to codecs). I
         | suspect what will happen is YouTube will develop their own HDR
         | and audio codecs, and it'll just be used on YouTube and almost
         | nowhere else. That'll be enough to drive client support, but
         | it'll be one more HDR format in addition to HDR10+ and Dolby
         | Vision, and it'll be one more set of audio codecs in addition
         | to like the half dozen to a dozen they already decode, and
         | ultimately this will be to increase the quality of YouTube
         | while minimizing their licensing costs. That's fine.
        
           | PaulDavisThe1st wrote:
           | > I'll welcome anyone that wants to enter the space that
           | thinks they can do better,
           | 
           | "Do better" is tricky to define. By some metrics, Ambisonics,
           | a decades-old, license free technology, "does better" than
           | Atmos does. But by others, it does worse. Which metrics are
           | important?
        
             | dTal wrote:
             | I think the most important figure of merit is sadly how
             | much money it will make the people in charge of
             | implementing it in consumer devices.
        
             | SllX wrote:
             | Content is King here. Do you have source material and do
             | you have playback devices or software out in the world?
             | 
             | Google has both with YouTube, Chromecasts and Android
             | phones and TVs. They're one of the few power players that
             | can unilaterally change up their codec and metadata suite,
             | but only as far as YouTube goes.
             | 
             | So "do better" means getting enough content behind a tech
             | stack and still delivering a satisfying experience to the
             | customer. If they can meet or exceed what Dolby delivers, I
             | think that would be great! Even if they only match Dolby,
             | that's still pretty good.
        
           | kasabali wrote:
           | > I suspect what will happen is YouTube will develop their
           | own HDR and audio codecs
           | 
           | It is stated in the article they're backing HDR10+.
           | 
           | Not sure about the audio.
        
             | m0RRSIYB0Zq8MgL wrote:
             | For audio they are working on something new called
             | Immersive Audio Container
             | 
             | https://aomediacodec.github.io/iac/
        
             | SllX wrote:
             | Yeah there's some supposition in the article so I'm not
             | clear if it's HDR10+ or an extension of it, just that
             | Google wants to do something to break Dolby's bank and
             | they've got a heist crew with something to prove (i.e.
             | Netflix, Samsung, Meta, et al.) and a placeholder name for
             | the audio stuff ("Immersive Audio Container"). The
             | distinction hardly matters since it'll just be one more
             | format (or set of formats) for manufacturers to support.
        
           | klabb3 wrote:
           | > and ultimately this will be to increase the quality of
           | YouTube while minimizing their licensing costs.
           | 
           | Yes, I can also imagine they have specific requirements on
           | the file format like quickly skipping to timestamps, highly
           | variable bitrate, handling text and graphics well etc. I
           | imagine their requirements to be so general that it'll
           | benefit anyone, especially those that do streaming.
           | 
           | In either case "just one more standard" (or relevant xkcd) is
           | an unavoidable obstacle for every new standard, and does not
           | mean the project will fail. I have lots of critique against
           | Google but this is one thing they are positioned to do well,
           | and have a decent track record. And given how the competition
           | operates, is frankly refreshing.
        
             | SllX wrote:
             | Agreed.
        
           | daveslash wrote:
           | Speaking of Stereo Audio vs Encoding Schemes, there was a
           | great article posted here a while back about diving into
           | audio formats on 35mm movie film [0]. There's a photo showing
           | the analog stereo wave-form alongside two digital tracks:
           | Dolby and Sony [1]. So the audio is physically printed onto
           | the film in 3 different formats (1 analog, 2 digital) and
           | it's up to the projector to decide which one is needs/has-
           | the-hardware-for.
           | 
           | [0] https://news.ycombinator.com/item?id=30919904
        
           | suzumer wrote:
           | Youtube already has it's own HDR video codec with VP9. Also,
           | HDR10+ and Dolby Vision aren't HDR formats, they're formats
           | for storing dynamic metadata that can help TVs better display
           | HDR video. The article seems to misinterpret what their
           | purpose is. HDR video can be presented just fine without
           | HDR10+ or Dolby Vision.
        
             | SllX wrote:
             | Thanks!
        
             | CharlesW wrote:
             | > _HDR video can be presented just fine without HDR10+ or
             | Dolby Vision._
             | 
             | To see HDR content at its full dynamic range, you'll need
             | an HDR-capable device or display. Viewers watching on non-
             | HDR devices/displays will see an SDR1 video derived from
             | the HDR source.
             | 
             | 1 "Standard dynamic range" or "smooshed dynamic range"
        
               | jmole wrote:
               | > To see HDR content at its full dynamic range, you'll
               | need an HDR-capable device or display.
               | 
               | Not exactly - you need an HDR Mastering display to see
               | HDR content at full dynamic range. There are essentially
               | no high volume consumer-level devices, with the exception
               | of maybe Apple's XDR lineup (MBP, iPad, iPhone, Pro
               | Display) with the capability of displaying non-windowed
               | HDR content at full brightness.
               | 
               | Everything else relies on tone mapping, even the latest
               | 2022 OLED & QDOLED TVs.
        
               | suzumer wrote:
               | Even HDR mastering monitors can only reach 2000 to 4000
               | nits [1], whereas PQ gamma goes up to 10000 nits. This is
               | why most hdr streams contain metadata containing
               | mastering display peak luminance.
               | 
               | [1] https://www.usa.canon.com/shop/p/dp-v3120
        
               | CharlesW wrote:
               | Good info, thanks! Can you elaborate on why you qualified
               | this with "non-windowed"?
        
             | pa7ch wrote:
             | So if VP9 and AV1 already store HDR data, How is Dolby
             | Vision used? Its HDR metadata shipped alongside video
             | formats that don't already encode this data?
             | 
             | Like if I stream netflix to a TV supporting Dolby Vision
             | what format is the video being streamed in and is the TV
             | manufacturer just paying Dolby for the right to correctly
             | decode this HDR info then?
        
               | [deleted]
        
               | izacus wrote:
               | Dolby Vision is a format of that metadata - it's hiding
               | either at the beginning or as part of a frames in
               | proprietary metadata extensions. When the video is being
               | played, this metadata is extracted by video decoder (or
               | demuxer) and then sent together with video frames to the
               | display where the display then applies the (color, etc.)
               | metadata to correctly show the frames based on its
               | capabilities.
               | 
               | Since the format of this metadata is proprietary, the
               | demuxers, decoders and displays need to understand it and
               | properly apply it when rendering. That's the part that
               | needs to be implemented and paid for.
               | 
               | But that's really not all of the technology - Dolby
               | Vision isn't just the metadata format, it's also
               | definition of how the videos are mastered and under which
               | limitations (e.g. DV allows video to be stored in 12-bit
               | per pixel format, allows mastering with up to 10.000 nits
               | of brightness for white pixels and defines wider color
               | range so better, brighter colors can be displayed by a
               | panel capable of doing that).
               | 
               | https://www.elecard.com/page/article_hdr is actually a
               | pretty good article that overviews this topic (although
               | you do need a basic understading how digital video
               | encoding works).
        
               | suzumer wrote:
               | Dolby Vision supplements the HDR data already present in
               | a video. For example, when you buy a Blu-ray disc that
               | supports Dolby Vision, the disc contains several m2ts
               | files containing HEVC encoded videos. Present within the
               | HEVC stream is also the metadata, which supplies metadata
               | for each frame. To see what this data is, I used[1], and
               | then got the info for frame 1000 and saved it as a json
               | in this [2] pastebin. As you can see, it contains info
               | regarding the minimum and maximum PQ encoded values, the
               | coefficients of the ycc to rgb matrix, among other
               | things. This allows TVs to better display the HDR data,
               | as currently, video data encoded using rec. 2020 color
               | primaries with max light level of 10000 nits is far
               | outside what current TVs are capable of displaying, so
               | metadata showing max pq of a frame or scene allows these
               | devices to make better decisions.
               | 
               | [1] https://forum.doom9.org/showthread.php?t=183479 [2]
               | https://pastebin.com/m5NfUTbc
        
           | Melatonic wrote:
           | This could put pressure on Dolby to release their older stuff
           | for free (no licensing) which would be a huge win for
           | everyone. But I agree about Google - the whole point of Dolby
           | is to have a high quality standard that is the industry
           | choice for consistency. That does cost money (mainly in
           | licensing their stuff or chips that use their encoder) but
           | the way I see they have to make profit somehow. Is it
           | overpriced? Probably.
           | 
           | Is older standard dolby digital (and dolby digital plus) 5.1
           | surround sound still pretty damn good? Yep - and it should be
           | free. They have 20 years of newer, superior stuff to make
           | money from!
        
             | SllX wrote:
             | AC-3's (Dolby Digital) patents all expired in 2017. I'm not
             | sure about E-AC-3 (Dolby Digital Plus), but my
             | understanding is producers just move onto new sound
             | technology. It's not that DD and DD+ don't both sound
             | great, it's that people move with advances in sound
             | production to stay on or near the state of the art. If you
             | want to write an AC-3 encoder/decoder, go for it, but
             | that's not much help for folks that want to use AC-4,
             | TrueHD and Atmos.
        
         | UltraViolence wrote:
         | All of this is basically easy to make an alternative
         | implementation of. Just use a slightly different audio codec
         | and rearrange the fields a bit in the format.
         | 
         | Probably most important for good uptake is a fancy name. HDR10+
         | just doesn't sound snazzy enough.
        
           | dylan604 wrote:
           | Right, HDR11 sounds so much better.
           | 
           | --But it goes to 11.
        
         | pdntspa wrote:
         | Thank god. Do you know how much of a pain in the ass it is to
         | cleanly sample most modern movies because of this proprietary
         | codec bullshit?
         | 
         | The best results come from ripping voiceovers out of the center
         | channel... but busting through encryption and figuring out the
         | right proprietary codec to open the audio is a pain.
        
           | suzumer wrote:
           | I've found that the easiest way to extract audio data from a
           | Blu-ray movie is to rip the file using MakeMKV and then use
           | FFMPEG to convert the audio data to my codec of choice be it
           | wav, aac, opus, etc. FFMPEG takes care of identifying the
           | right codec to decode.
        
             | pdntspa wrote:
             | Does it work with the proprietary stream formats like DTS?
             | I believe I am using some plugin for Audacity for that, but
             | I hate doing the actual sampling in Audacity so it then
             | gets loaded into another editor.
        
               | suzumer wrote:
               | Yes, it works with DTS. Here is the full list of
               | supported codecs: https://www.ffmpeg.org/ffmpeg-
               | all.html#Audio-Codecs
        
         | sosborn wrote:
         | Perhaps of interest:
         | https://en.wikipedia.org/wiki/United_Kingdom_patent_394325
        
         | rodgerd wrote:
         | > This is amazing.
         | 
         | Company with online video and advertising monopoly wants to use
         | that monopoly to destroy competitors isn't "amazing", it's
         | "business as usual".
        
         | Bombthecat wrote:
         | Dolby vision is patented. There is already a free version,hdr+
         | , which samsung supports.
         | 
         | But no one is using it.
        
           | izacus wrote:
           | And you can read in this article why - Dolby aggressively
           | made deals with streaming services to push their technology
           | to profit from royalties on end-user devices.
        
           | BonoboIO wrote:
           | What is exactly patented in Dolby Vision? There has to be
           | some innovation to be patentable. HDR10 and HDR10+ exist.
        
             | zokier wrote:
             | https://en.wikipedia.org/wiki/BrightSide_Technologies
             | 
             | HDR10 and all the other stuff came along much much later
        
             | jiggawatts wrote:
             | Dolby Vision is poorly documented but I did find a long PDF
             | explaining how it works.
             | 
             | It does provide significant value worthy of patent
             | protection.
             | 
             | The main thing they did was develop a nonlinear color space
             | designed so that each "bit" of information provides equal
             | value. This way no bits are wasted, making compression more
             | efficient and have fewer artefacts.
             | 
             | The color space is also set up so that the "lightness"
             | channel is accurate and brightness can be rescaled without
             | introducing color shifts.
             | 
             | They also came up with a way of encoding the HDR brightness
             | range efficiently so that about 12 bits worth of data fits
             | into 10 bits.
             | 
             | The format also allows a mode where there is an 8-bit SDR
             | base stream with a 2-bit HDR extension stream. This allows
             | the same file to be decoded as either HDR or SDR by devices
             | with minimal overhead.
             | 
             | Last but not least they work with device manufacturers to
             | make optimal mapping tables that squeeze the enormous HDR
             | range into whatever the device can physically show. This is
             | hard because it has to be done in real time to compensate
             | for maximum brightness limits for different sized patches
             | and to compensate for brightness falloff due to
             | overheating. Early model HDR TVs had to have FPGAs in them
             | to do this fast enough!
        
               | suzumer wrote:
               | While Dolby did design the perceptual quantizer gamme
               | (PQ) [1] that almost every HDR device today uses, they
               | waived patenting it [2] when it was standardized in SMPTE
               | 2084 [3]. Everything that is proprietary about Dolby
               | Vision (everything except PQ gamma) is relatively mundane
               | and just dynamic metadata.
               | 
               | [1] https://en.wikipedia.org/wiki/Perceptual_quantizer
               | 
               | [2] https://f.hubspotusercontent00.net/hubfs/5253154/Dolb
               | y%20208...
               | 
               | [3] https://ieeexplore.ieee.org/document/7291452
        
         | adolph wrote:
         | It may be in someone's self interest to make anything that any
         | of us do zero cost, at which point we do not have a business
         | model for living (other than some form of the dole contingent
         | on agreeing to whatever conditions put thereupon). To the
         | extent that Dolby creates value and reasonably licenses their
         | development I think the employees of Dolby have a better claim
         | to a fair living than a pure patent troll or an ad farm.
        
         | 52-6F-62 wrote:
         | There _was_ a license for stereo audio. See: Blumlein and EMI,
         | Fantasound, etc
        
           | crazygringo wrote:
           | It made a lot more sense back in the analog days, when
           | figuring out how to encode and decode stereo audio on an LP
           | was non-trivial.
           | 
           | But things like 5.1 audio or HDR or spatial audio aren't that
           | much more than adding a bunch of extra channels/bits to a
           | stream, defining relative power levels, and the signal
           | strength follows a curve, and oh there's some positional
           | metadata.
           | 
           | The heavy lifting is done by compression algorithms which
           | deserve to be patented because they do genuinely non-obvious
           | stuff. Just like the way Dolby got digital audio onto a
           | filmstrip was similarly clever.
           | 
           | But stuff like 5.1 surround sound... it's just channels, man.
           | In the digital world, it seems like it should be awfully easy
           | to design an open standard.
        
             | PaulDavisThe1st wrote:
             | Ambisonics has existed since the 1970s. It is license-free,
             | and doesn't define a speaker layout (which is one of the
             | reasons why it is not widely used).
        
             | layer8 wrote:
             | It's not just channels. If you want just channels, you can
             | use 5.1 PCM no problem.
        
             | 52-6F-62 wrote:
             | "Seems like", and the reality are often different. That's
             | some of the ingenious nature of these inventions--they seem
             | like they should be obvious and easy. And yet they aren't.
             | Not at first. It took a _heavy_ amount of investment,
             | organization, and talent to get to the point of
             | stereophonic sound alone.
        
               | Dylan16807 wrote:
               | > It took a heavy amount of investment, organization, and
               | talent to get to the point of stereophonic sound alone.
               | 
               | Sure, because that adds a ton of new complexity!
               | 
               | Going from 2 to 3+ in a digital format does not add
               | complexity.
        
               | worik wrote:
               | > Going from 2 to 3+ in a digital format does not add
               | complexity.
               | 
               | What adds complexity is determining how many channels to
               | use and what to put through them.
               | 
               | That is the important part now.
        
               | bradstewart wrote:
               | Is certainly can add complexity when you consider
               | bandwidth and/or processing constraints.
        
               | Dylan16807 wrote:
               | If you figure out a particularly clever way to save on
               | those, sure.
               | 
               | But the baseline of "okay, compressed audio isn't very
               | demanding, throw 3x as much bandwidth and processing at
               | it" does not add meaningful complexity.
        
               | crazygringo wrote:
               | Yup. Joint encoding [1] is really the main thing, but
               | that's something that codecs already do, ever since MP3
               | with stereo music.
               | 
               | The overall point remains: multichannel open container
               | formats exist, and open audio codecs exist. An open
               | standard for 5.1 surround sound, for example, seems like
               | a relatively straightforward combination of the two. I'm
               | not saying you can do it overnight, but compared to other
               | open-source efforts, it's tiny.
               | 
               | [1] https://en.wikipedia.org/wiki/Joint_encoding
        
               | KerrAvon wrote:
               | Multichannel joint encoding doesn't sound trivial to me.
               | 
               | Hmm, it's not:
               | 
               | https://patents.google.com/patent/JPH1051313A/en
        
               | KerrAvon wrote:
               | That's like saying "we should all drive hydrogen cars
               | because you can just replace all the existing petroleum
               | infrastructure with hydrogen infrastructure." Yes, but
               | you have to execute on that. Any practical use of digital
               | multichannel audio must consider bandwidth and decoding
               | power as constraints.
        
             | mschuster91 wrote:
             | > The heavy lifting is done by compression algorithms which
             | deserve to be patented because they do genuinely non-
             | obvious stuff. Just like the way Dolby got digital audio
             | onto a filmstrip was similarly clever.
             | 
             | Or... we could have governments begin funding universities
             | like they did in the past, and the research would be
             | available for all?
             | 
             | Seriously, we have to re-think patents. The amount of money
             | all that rent-seeking crap is costing societies each year
             | is _absurd_ , and not just in payments to trolls, but also
             | stifled progress - think of stuff like e-Ink that's
             | _barely_ affordable.
        
           | deltarholamda wrote:
           | Imagine my shock when I found out I have been paying
           | royalties to Doug Stereo for decades.
           | 
           | Stupid Doug.
        
             | worik wrote:
             | Cleaver Doug!
             | 
             | Stupid deltarholamda!
             | 
             | Na. Just kidding I'm sure deltarholamda is fucking smart!
        
         | JohnFen wrote:
         | > what if someone told you there was a license for stereo audio
         | 
         | Interestingly enough, stereo was under patent in the 1930s --
         | so you did need a license then.
        
         | 2OEH8eoCRo0 wrote:
         | I believe HDR10+ is open and royalty free. Dolby Vision is not.
        
         | __david__ wrote:
         | I was involved with digital cinema in the mid 2000s and
         | attended standards meetings. Dolby was constantly trying to
         | push their proprietary format for 5.1 audio into the standard
         | but luckily everyone else at the table pushed back, correctly
         | pointing out that just raw PCM 5.1 audio was perfectly adequate
         | (and didn't require a bunch of licensing fees!). Dolby had to
         | actually innovate (with Atmos) to get anyone to actually listen
         | to them.
         | 
         | Though I'm quite disappointed with ATSC 3.0 which appears to
         | have given in to them and used their proprietary audio codec
         | which no one supports yet. I'm extremely skeptical that it
         | provides a tangible benefit over more widely supported formats.
         | Yay, regulatory capture.
        
           | phh wrote:
           | Well French dvb standard is requiring e-ac3, so not all
           | standardizers got the memo... (And it's being used mostly in
           | stereo)
           | 
           | Fwiw, Dolby does bring something compared to PCM, which is
           | metadata to dynamically change dynamic range on the final
           | device, allowing higher ranges with perfect home cinema and
           | smaller range when in a noisy environment
        
           | splitstud wrote:
        
         | babypuncher wrote:
         | You don't need a license from Dolby to encode or play 5.1 audio
         | unless you are using a format that Dolby owns (like AC-3,
         | TrueHD, etc). Plenty of free and non-Dolby proprietary audio
         | formats support arbitrary numbers of audio channels.
        
           | aesh2Xa1 wrote:
           | From the fine article:
           | 
           | > Google has a lot of influence on hardware manufacturers
        
       | justinclift wrote:
       | Wonder how well this will compare to Ambisonics?
       | 
       | That's supposed to be a "full sphere" surround sound format
       | (developed ~50 years ago), but hasn't been picked up widely:
       | 
       | https://en.wikipedia.org/wiki/Ambisonics
        
         | TD-Linux wrote:
         | It is, in fact, Ambisonics (among other features).
         | 
         | Though you don't actually need any of the fancy new stuff being
         | worked on to use Ambisonics - you can already use Opus with
         | Ambisonics today in MP4.
        
       | ilamont wrote:
       | While I don't have sympathy for proprietary formats that come
       | with an added use charge, alternative Google formats forced upon
       | the world in the name of a "healthier, broader ecosystem" tend to
       | create friction and unwanted overhead. Thinking of AMP and webP
       | in particular.
       | 
       | And uncertainty ... how long will such efforts last before Google
       | loses interest or is forced to abandon them?
        
         | izacus wrote:
         | AMP is not a format.
        
         | bmicraft wrote:
         | Webp wasn't bad and back then there really weren't any
         | alternatives that performed significantly better than jpeg
        
       | ck2 wrote:
       | Until they cancel the project and it is in the Google Graveyard
       | 
       | https://KilledByGoogle.com
       | 
       | https://Gcemetery.co (nice layout but stopped updating?)
        
         | crazygringo wrote:
         | The irony of GCemetary being dead is kind of amazing. Maybe
         | keeping things going is a little harder than they thought ;)
        
           | ck2 wrote:
           | When I see a website that stopped updating in 2020 I kinda
           | get sad.
           | 
           | We lost a lot of people.
        
             | crazygringo wrote:
             | Fortunately, in this case the creator listed on the About
             | page appears to be very much alive :)
             | https://twitter.com/naeemol/
        
       | anigbrowl wrote:
       | As a consumer, I don't care. dolby makes money from licensing,
       | but don't ask that much, they innovate constantly, and they do a
       | lot of public education.
       | 
       | This seems like one corporation flexing on another rather than
       | great sense of mission; it's not like Google doesn't have IP of
       | its own that it prefers to keep locked up. I suspect that this
       | signals a strategic desire to move into the A/V production space,
       | where customers have big demands for storage and computing
       | resources.
        
         | anotherman554 wrote:
         | Dolby vision playback effectively doesn't work on PCs, so if
         | you are a consumer that uses PCs, you have a reason to care.
        
         | hparadiz wrote:
         | Dolby vision is basically broken on Linux and not great on
         | Windows.
        
           | Melatonic wrote:
           | From what I remember it basically does not work in any
           | browser based setup - have to use Netflix apps or dedicated
           | software?
        
           | anigbrowl wrote:
           | I can't argue with that as I only know about their audio
           | side.
        
         | Seattle3503 wrote:
         | I care because ATSC 3.0 includes AC-4, a proprietary Dolby
         | format. None of my software will play the audio from ATSC 3.0
         | over the air broadcasts for this reason.
         | 
         | ATSC 3.0 is a government standard for how public airwaves
         | should be used. It strikes me as wrong that the government has
         | basically mandated Dolby licensing for hardware manufacturers
         | and software libraries.
        
           | layer8 wrote:
           | ATSC 3.0 doesn't mandate Dolby AC-4, it also supports MPEG-H.
           | Both require licensing. The thing is, there is no equivalent
           | patent-free technology available (object-based 3D audio).
        
             | izacus wrote:
             | Exactly. Which is why "I don't care" is a very shortsighted
             | and terrible look on a standard that's at least royalty
             | free.
        
               | layer8 wrote:
               | Yeah, my point is you can't blame ATSC 3.0 for making use
               | of the existing standards. And it's not too different
               | from how a lot of mobile/wireless technology depends on
               | patents.
        
           | scarface74 wrote:
           | Do you feel the same way about the EU forcing exertions to
           | use USB C?
        
           | anigbrowl wrote:
           | That's a good counter-argument which I agree with. I was
           | looking at the issue in terms of voluntary consumer behavior
           | (visiting theaters, buying TV or hifi equipment) and
           | industrial supply rather than public good considerations.
           | Where limited resources are allocated by government as
           | (ideally) neutral broker we should certainly prefer openness.
           | 
           | There is an argument for patent protection as innovation
           | motivator, but lockup periods are more likely to lead to
           | runaway market dominance due to preferential attachment.
           | Where there's a monospony (like government as owner of
           | spectrum) that's probably going to lead to negative outcomes.
           | 
           | Thanks for widening my perspective on that issue.
        
           | toast0 wrote:
           | Well of course ATSC 3 includes a new proprietary Dolby
           | format, ATSC 1 got AC-3 as a mandatory audio format, too.
           | 
           | I'm not sure if ac-4 is mandatory, but it seems like it is?
           | Kind of a big pain indeed.
        
             | kieranl wrote:
             | Atsc mandates ac-3. Ac-3 audio is actually dolby-d. They
             | just could not call it Dolby in the standard so they
             | renamed it to ac3 instead.
        
         | izacus wrote:
         | Competition is always good for a consumer, especially here
         | where right now you simply don't have a choice but to pay the
         | rent to Dolby on every TV audio device.
         | 
         | C'mon, this is market capitalism 101
        
           | rodgerd wrote:
           | How is one of the richest monopolistic companies in the world
           | deciding to destroy a market segment "competition" that is
           | "good for the consumer"?
        
           | anigbrowl wrote:
           | Luckily I'm not a capitalist and am not convinced my life
           | will be improved by shaving costs down to nothing until there
           | is only one supplier left standing. Fort that matter I'm not
           | much of a consumer, I'm still using a 10 year old TV XD
           | 
           | What's weird to me is how google is selling this as a win for
           | the public, when the marginal costs added by Dolby are so
           | low. Even in the audio production space, Dolby stuff is a
           | little expensive for an individual (surround sound plugins
           | costing hundreds of dollars) but it's not a big overhead for
           | a recording studio. Their product is quality and consistency
           | at industrial prices and imho they deliver on this.
           | 
           | There isn't an underground of frustrated audio engineers
           | dreaming of how theatrical sound could be so much better if
           | it weren't for big D. Spatial audio rebels build quadrophonic
           | sound systems for raves, but you didn't hear it from me.
        
       | debacle wrote:
       | I have an entire speaker setup that runs on the chromecast
       | protocol(s?)
       | 
       | They've been repeatedly bricked (features rolled back, support
       | changed, can't set up complete groups, etc) by Google in the last
       | few years, to the point where I don't even think I have them
       | connected right now.
       | 
       | I don't trust consumer products from Google at all.
        
       | keepquestioning wrote:
       | Surprised Dolby has survived for so long.
        
       | mikeyouse wrote:
       | The EU is randomly investigating the Alliance for Open Media on
       | antitrust concerns --
       | https://www.reuters.com/technology/exclusive-eu-antitrust-re...
       | 
       | Can anyone understand how it's in anyone's best interest to
       | investigate / potentially stop an open source standard / royalty-
       | free format that has buy-in from tons of big orgs?
        
         | rodgerd wrote:
         | > Can anyone understand how it's in anyone's best interest to
         | investigate / potentially stop an open source standard /
         | royalty-free format that has buy-in from tons of big orgs?
         | 
         | Because "using my monopolistic profits in one area to destroy
         | your business in another area" is textbook anticompetitive
         | behaviour.
        
           | mikeyouse wrote:
           | I guess I get it but is anyone aside from the rent-seeking
           | royalty holders worse off if open standards win out?
        
         | 2OEH8eoCRo0 wrote:
         | > randomly                 The Commission has information that
         | AOM and its members may be imposing licensing terms (mandatory
         | royalty-free cross licensing) on innovators that were not a
         | part of AOM at the time of the creation of the AV1 technical,
         | but whose patents are deemed essential to (its) technical
         | specifications
         | 
         | Sounds worth looking into.
        
       | GreenPlastic wrote:
       | The last thing I want to do is upgrade all my TVs and audio
       | equipment for new standards
        
       | RubberShoes wrote:
       | (Someone who works in streaming)
       | 
       | While I see both sides, I don't agree with this strategy. In
       | fact, I think the public should be more aware of just how
       | damaging Google/YouTube is to the streaming ecosystem and if you
       | really stretch this argument, the planet.
       | 
       | It is true - HEVC's original licensing structure was a nightmare,
       | but it seems to have been resolved and we now have hardware
       | decoders in nearly all modern consumer devices.
       | 
       | This is also becoming true of Dolby's formats. maybe I am biased
       | or not as informed as I could be but they did the R&D, worked
       | with some of the brightest (pun intended) in the industry and
       | created a production-to-distribution pipeline. Of course there
       | are fees, but vendors are on board and content creators know how
       | to work with these standards.
       | 
       | Now here comes one of the largest companies in the world. HEVC?
       | Nope - they don't want to pay anyone any fees so instead they're
       | going to develop the VP9 codec. Should they use HLS or DASH?
       | Nope, they are going to spin DASH off into our own proprietary
       | HTTP deliverable and only deliver AVC HLS for compatibility
       | reasons. Apple customers complain and after years they cave and
       | support VP9 as a software decoder starting with iOS14. This means
       | millions of users eat significant battery cycles just to watch
       | anything, including HDR video.
       | 
       | Then we get to Chrome. HEVC? Nope. Dolby? Nope. HLS? Nope. The
       | most popular browser in the world doesn't support any of the
       | broadcast standards. It's their way or fallback to SDR and the
       | less efficient AVC codec.
       | 
       | So now anyone else in the streaming industry trying to deliver
       | the best streaming experience has to encode/transcode everything
       | three times. AVC for compatibility (and spec) reasons, HEVC for
       | set-top boxes and iOS, and VP9 for Google's ecosystem. If it
       | wasn't for CMAF the world would also have to store all of this
       | twice.
       | 
       | In the end, to save YouTube licensing and bandwidth costs, the
       | rest of the industry has to consume 2-3x more compute to generate
       | video and hundreds of millions of devices now consume an order of
       | magnitude more power to software decode VP9.
       | 
       | If and when Project Caviar becomes reality, it'll be another
       | fragmented HDR deliverable. Dolby isn't going away and Chrome
       | won't support it, so the rest of the industry will have to add
       | even more compute and storage to accommodate. In the name of
       | 'open' and saving manufacturers a couple dollars, the rest of the
       | industry is now fragmented and consumers are hurt the most.
       | 
       | YouTube weirdly admitted this fragmentation is becoming a
       | problem. They can't keep up with compute and had to create custom
       | hardware to solve. Of course, these chips are not available to
       | anyone else and gives them a competitive edge:
       | https://www.protocol.com/enterprise/youtube-custom-chips-arg...
        
         | izacus wrote:
         | As someone who worked in streaming, I hope new opensource
         | formats burn down the incestual cesspool of rentseeking codecs
         | and bury them under tons of concrete.
         | 
         | You're literaly commenting here on an article where Dolby CEO
         | gleefuly explains how he made profit by using streaming
         | services to make users pay for their own patents and royalties.
         | And we didn't even get to the DRM which lies deeply integrated
         | into every part of those formats. Or insane complexity of HEVC
         | and Dolby Vision profiles which somehow don't bother you at
         | all.
         | 
         | So, AVC, HEVC, Dolby anything, DTS anything, burn the
         | rentseekers to the ground. I'm sorry if you need to transcode
         | an additional video format for that.
        
       | _HMCB_ wrote:
       | Through Google Fonts, they can track page views under the guise
       | of beautiful fonts for your site. I wonder if they could do the
       | same with these media formats.
        
       | agilob wrote:
       | Would be nice if they started from opensourcing chromecast
        
       | dmitrygr wrote:
       | Month M + 0: Google to take on $INDUSTRY_STANDARD with
       | $GOOGLE_THING standard
       | 
       | Month M + 4: Google shows off $GOOGLE_THING and announces
       | $PARTNER devices
       | 
       | Month M + 9: $PARTNER releases first devices with $GOOGLE_THING
       | support (also supports $INDUSTRY_STANDARD, of course)
       | 
       | Month M + 18: Google disappointed with lack of adoption of
       | $GOOGLE_THING announces first-party products with $GOOGLE_THING
       | support
       | 
       | Month M + 24: Google's internal team working on first-party
       | $GOOGLE_THING products dissolved
       | 
       | Month M + 36: $PARTNER announces future products will no longer
       | support $GOOGLE_THING due to lack of demand
       | 
       | Month M + 48: Google removes all mentions of $GOOGLE_THING from
       | their websites, docs, etc.
        
         | [deleted]
        
         | mmastrac wrote:
         | I think Google's commitment to core technologies bucks this
         | trend. Go has been long-lived and received lots of love.
         | AV1/VP8/etc have been evolved and they've continued putting
         | money into them.
        
           | taylodl wrote:
           | That's because Google uses Go internally. It's not consumer-
           | facing technology.
        
           | bzxcvbn wrote:
           | AV1 wasn't created by Google. Neither was VP8, although they
           | did release it to the public after acquiring the company that
           | created it.
        
       | 2OEH8eoCRo0 wrote:
       | What's in it for Google? Less friction allows users to consume
       | more which gives Google more data?
        
         | izacus wrote:
         | Dolby is earning money by jumping in the bed with streaming
         | services and then asking every purchased device to pay them
         | money for the privilege of decoding it.
         | 
         | Making hardware devices like Android TV cheaper helps adoption
         | of Googles platforms and services.
        
           | olyjohn wrote:
           | It's not about making their stuff cheaper. They just want to
           | take the royalty money they pay and put it in their pockets.
           | They're not going to pass the savings onto the customers.
           | 
           | Nobody ever passes the savings on to customers.
           | 
           | The royalty is probably a couple of cents at the most per
           | device. It makes more sense for them to just pocket the
           | millions in savings and show extra profit to their
           | shareholders. It would be dumb to give up millions to drop
           | the price a few cents, which won't even be noticed by
           | consumers anyways.
        
             | izacus wrote:
             | The Google formats are explicitly royalty free, so I'm not
             | sure what you're talking about here.
             | 
             | Is Google evil because it wants the royalty money how can
             | it be so low that it doesn't matter? :P
        
         | sudosysgen wrote:
         | Integration on YouTube and Play Video for free.
        
         | digdugdirk wrote:
         | Perhaps just a computationally inefficient process they see
         | some potential in throwing AI at?
         | 
         | Maybe it would be easier for them to tie in to their speech
         | recognition/translation if they controlled the whole stack?
         | 
         | Does anyone have any experience with Dolby and could shed some
         | light?
        
         | TuringNYC wrote:
         | Being able to sell TPU compute instances via algos fine-tuned
         | to run cost-effectively on TPU instances?
        
       | duped wrote:
       | There is already an open media format (edit: for object-based
       | immersive audio), it's called SMPTE 2098. Granted it's basically
       | the mutant stepchild of DTS and Dolby ATMOS, but it does exist.
       | 
       | The real problem isn't the hardware manufacturers but the content
       | producers. Dolby engages in blatant anticompetitive behavior that
       | basically requires hardware manufacturers to support their codecs
       | and make it impossible to innovate on the actual media formats in
       | a way that might compete. For example: paying for content to be
       | released in atmos or giving away the tools to author it for free.
        
         | scarface74 wrote:
         | So it's anticompetitive to give away tools for free or paying
         | content owners to use it?
         | 
         | Would you say the same about a search engine company that gives
         | its browser away for free and pays its competitor in mobile a
         | reported $18 billion a year to be the default search engine for
         | its platform?
         | 
         | I would much rather tie my horse to Dolby than a company that
         | has the attention span of a toddler.
        
           | diob wrote:
           | Yes and yes.
           | 
           | Although honestly, it's always a nuanced thing.
           | 
           | But typically the idea is to use money and undercutting to
           | force out competition, then when the competition dies quality
           | goes to crap.
        
             | scarface74 wrote:
             | So it would be like if a big tech company used its money
             | from search to fund an audio standard and give away the
             | software for free to undercut a rival...
        
               | diob wrote:
               | Yes
        
           | duped wrote:
           | Yes, loss-leading in general can be anti-competitive. And I'm
           | not the only one who thinks so! It obviously depends on the
           | scale, but having been in the space in the past I can tell
           | you the "we are literally paid to use this" hurdle is next to
           | impossible to clear.
           | 
           | https://www.aeaweb.org/research/loss-leading-bans-retail-
           | com....
        
           | mattnewton wrote:
           | > So it's anticompetitive to give away tools for free or
           | paying content owners to use it?
           | 
           | If the intent is to drive others out of the market, it could
           | be right?
        
             | scarface74 wrote:
             | So what is the intent of any company that gives away
             | software or any startup that operates at loss funded by VC
             | money?
             | 
             | Or if the same company gave its mobile operating system
             | away for free to undercut a rival and then as soon as it
             | became ubiquitous, started making much of it closed source
             | and forcing companies to bundle its closed source software?
        
               | mattnewton wrote:
               | If you ask Peter Thiel, it's certainly not to engage in
               | competition for the ultimate benefit of consumers. Not
               | that he somehow speaks for everyone in VC funded startups
               | at all. I just don't find many other voices willing to
               | say "competition is for losers" out loud where regulators
               | might hear, even if the structure of their investments
               | looks like it needs to find a monopoly to me.
        
               | [deleted]
        
           | water-your-self wrote:
           | >So it's anticompetitive to give away tools for free or
           | paying content owners to use it?
           | 
           | Absolutely. Go look at how carnegie won the steel market by
           | starving his competition.
        
             | asveikau wrote:
             | More recently, Microsoft and Internet Explorer.
        
               | scarface74 wrote:
               | And absolutely nothing came of it in the US. Microsoft
               | was not forced to unbundle IE, no browser choice,
               | nothing.
               | 
               | Now all platforms are bundled with browsers and plenty of
               | other software.
        
               | asveikau wrote:
               | I think that has more to do with who was running the DOJ
               | in the 90s vs. the early 2000s.
               | 
               | > Now all platforms are bundled with browsers and plenty
               | of other software.
               | 
               | This is an interesting question. You could take it as
               | Microsoft's argument before the DOJ being correct, that
               | browsers become an inextricable part of an OS. Whether or
               | not they would have been _had they not included it_ , it
               | seems like we can say in hindsight, of course it would
               | have. But surely Microsoft's decision to do so influenced
               | the way the market went.
        
             | scarface74 wrote:
             | Does that also apply to every other service and software
             | that is either given away for free to gain traction? Does
             | it apply to money losing VC backed companies?
        
               | duped wrote:
               | Impact and outcomes matter more than explicit behavior
               | when you look at this, it isn't a binary "do x and get
               | banned" kind of program.
        
           | freedomben wrote:
           | https://en.wikipedia.org/wiki/Tu_quoque
        
           | monocasa wrote:
           | Google is anticompetive and Dolby is. Just like in Google v.
           | Oracle there are no true good guys here, only outcomes that
           | are better or worse for the general public that various
           | corporate entities have aligned themselves to for some
           | perceived short term benefit.
           | 
           | Open standards are good for the general public, as are
           | allowing re-implementations of APIs. Taking a look at
           | Google's anticompetive use of search combined with ads would
           | be absolutely fantastic too, but I'm not going to gate other
           | actions on it unless there's some semblance of a chance that
           | the connections between the two actions are anything other
           | than theoretical.
        
             | scarface74 wrote:
             | So it's open source? What happens as soon as Google
             | abandons it and stops supporting in Android? YouTube? Do
             | you think Apple will ever support it?
        
               | monocasa wrote:
               | It's an open standard, so better than open source per se
               | since you're not reliant on any particular source tree.
               | 
               | And in those cases you've listed, you're left with
               | strictly more options than if it's not an open standard.
        
               | scarface74 wrote:
               | You're not left with an "option" of an audio standard
               | that none of your customers hardware or browsers support.
        
               | ipaddr wrote:
               | The browsers will support this. Customer hardware from
               | large venders will take more time or never happen if they
               | are getting paid not to. But other hardware can take it's
               | place.
        
               | scarface74 wrote:
               | You think Apple will support it or even Microsoft? The
               | large hardware vendors not supporting it is really a big
               | deal don't you think?
        
               | slac wrote:
               | They both support the AOM.
        
               | monocasa wrote:
               | If the open solution doesn't take off in favor of the
               | proprietary solution, then you're in essentially the same
               | end state as if there was no open solution in the first
               | place.
        
               | scarface74 wrote:
               | Not after you've already encoded your audio to support
               | it. From history we know that Google isn't going to do
               | the leg work it takes to make the standard ubiquitous.
        
               | monocasa wrote:
               | Why would you only encode your media in a format that
               | none of your customers have support for in the first
               | place?
               | 
               | Additionally, being an open standard, you can probably
               | rely on ffmpeg supporting it. This allows you to
               | transcode into something that your proprietary encoder
               | will support for ingest if it comes to that.
        
               | scarface74 wrote:
               | Yes because transcoding audio couldn't possibly lead to
               | lesser quality.
        
               | monocasa wrote:
               | Neither of these (HDR10+/DV, open spatial audio/Atmos)
               | are due to compression, so yeah, kind of. They're both
               | metadata schemes on top of other, pluggable compression
               | schemes. So yeah, I wouldn't expect a conversion to
               | necessarily end up with a loss of quality.
               | 
               | This is also ignoring the first sentence: your whole
               | supposition is based on a scenario where you as the
               | content producer for some reason encoded in a format that
               | your customers don't have, and don't have the masters for
               | some reason. Which is basically absurd for anything that
               | would need dynamic HDR or spatial audio.
        
               | izacus wrote:
               | This is a standard, not a piece of software. Nothing
               | "happens" just like nothing "happened" to mp3 or jpeg
               | when they stopped being actively changed.
        
               | TheRealPomax wrote:
               | MP3 was not "an open standard", it was a patented
               | technology, owned by the Fraunhofer institute and lead to
               | hilarious lawsuits against people putting MP3
               | capabilities in both hardware and software without even
               | knowing they had to pay license fees, until Fraunhofer
               | gave up and gave MP3 to the world. And not "way back
               | when", this is a story that didn't have a happy ending
               | until 2017. And then only because technology had passed
               | it by with the industry having mostly moved on to newer,
               | better codecs.
        
               | worik wrote:
               | > until Fraunhofer gave up and gave MP3 to the world
               | 
               | I thought the patent ran out.
        
               | nightski wrote:
               | Standards are only as open as their implementations. The
               | fact that google isn't really involving anyone in this
               | and first introduced it in a closed door hush hush event
               | makes me extremely skeptical.
        
               | ipaddr wrote:
               | A standard created by one body requires adoption by
               | others before it can be a standard unless the first party
               | owns the market. Implementations don't have to be open..
        
               | [deleted]
        
               | andirk wrote:
               | Is there any relation to this situation and how there
               | were attempts to enforce the _patent_ (not the standard)
               | of JPEG[1] that ultimately mostly failed?
               | 
               | [1] http://www.pubpat.org/jpegsurrendered.htm
        
           | galdosdi wrote:
           | Sometimes, yes. Selling something for below cost with the
           | intent to drive your competitors out of business is called
           | "dumping" and has been illegal since the 1800s.
           | 
           | Because selling a product below cost is fundamentally
           | unsustainable, there is no logical reason to sell a product
           | for less than cost besides doing so temporarily with the
           | hopes of being able to later recoup the loss with higher,
           | above cost prices. This is anticompetitive because an
           | inferior product can win out if it is backed by bigger
           | pockets that can afford to stay unprofitable longer than the
           | company making the superior product.
           | 
           | This is basic economics, not really something that needs to
           | be thought out and debated from scratch by HN over and over
           | everytime it comes up, so it really would be helpful if
           | everyone who is thinking about commenting on economic issues
           | like this tries to at some point spend a couple hours reading
           | an AP Microeconomics text. If a high school kid or college
           | kid can do it in a semester, and intelligent adult can cover
           | the high points in a weekend.
        
             | monocasa wrote:
             | Like most calls to just understand econ 101, the real life
             | applications are significantly more complex.
             | 
             | > Because selling a product below cost is fundamentally
             | unsustainable, there is no logical reason to sell a product
             | for less than cost besides doing so temporarily with the
             | hopes of being able to later recoup the loss with higher,
             | above cost prices.
             | 
             | There are plenty of other reasons. The one applicable here
             | is "commoditize your complement". Zero cost to consumer
             | codecs mean more eyeballs on youtube videos, which means
             | more ad revenue for Google. That thought process doesn't
             | lead to later ramping up consumer costs. And if it's truly
             | an open standard, how are they going increase costs when
             | anyone can simply release a free implementation?
        
               | scarface74 wrote:
               | Anyone can release a "free version" of a phone that runs
               | Android. How successful of an effort will that be without
               | proprietary Google Play Services?
        
               | monocasa wrote:
               | Which wouldn't be an issue if play services was an open
               | standard.
        
               | arbitrage wrote:
               | How much demand is there for phones that run Android
               | _without_ Google Play Services?
        
               | scarface74 wrote:
               | In the US - none. That's the point, Google used open
               | source and gave software away for free to crush
               | competitors and then used its market dominance and slowly
               | made more of Android closed.
               | 
               | https://arstechnica.com/gadgets/2018/07/googles-iron-
               | grip-on...
        
         | Aissen wrote:
         | If only it was the only thing... Did you know Dolby is actively
         | fighting open source software like VLC behind the scenes ?
         | Anyone having a Dolby license is pressured to stay away from
         | VLC, even when it's a superior technical solution.
         | 
         | The reason is simple: VLC/OSS developers have been implementing
         | Dolby technologies without paying a dime or using proprietary
         | blobs. How dare they!
        
       | hot_gril wrote:
       | I look at the current reality of VP8/9 with dissatisfaction.
       | Google went all-in with it and made Meet/Hangouts use it. But
       | encoding, decoding, or both end up being done on the CPU usually,
       | since hardware support is way behind. Zoom and FaceTime just used
       | H.264 (and 5?), and it's way more efficient as a result. I don't
       | normally care a ton about efficiency, but it actually matters
       | when your laptop's fans are overpowering the audio in a meeting
       | and draining your battery to 0 within a short time span.
       | 
       | Also, ironically, even Google Chat didn't seem to support webp
       | images until recently. I appreciate the idea of open standards,
       | but compatibility matters way more to the end user.
        
       | ugjka wrote:
       | Whatever the pirates adopt will be the de facto codec
        
         | IshKebab wrote:
         | Nah, piracy is much less popular than it used to be. And there
         | are plenty of formats that have been quite popular with pirates
         | but had zero use commercially. Matroska for example.
        
         | kyriakos wrote:
         | And porn
        
         | TacticalCoder wrote:
         | Honest question: what would currently be the most commonly
         | audio format supported by pirates for pirated movies? I've got
         | a home cinema projector but never paid much attention to the
         | audio (just using my stereo: it's a good stereo but it's not
         | 5.1 or anything).
        
           | pixelatedindex wrote:
           | Personally I see a lot of AAC/AAC+ and some Dolby Digital.
        
           | izacus wrote:
           | You get all of them, since they tend to be ripped as-is from
           | the source media. I commonly see Dolby Digital+ (because
           | Netflix/Prime/etc. use them), Dolby TrueHD (because BluRays
           | use that) and nowadays there's more and more Atmos.
           | 
           | Ocassionaly you can see an odd DTS/DTS-MA now and then, but
           | not a lot.
        
       | foghorp wrote:
       | What does Dolby actually do on a day to day basis?
       | 
       | Do they have researchers working on new audio and video formats?
       | 
       | Or is it now all just a self-perpetuating machine for generating
       | licensing revenue, based on existing patents?
       | 
       | Sorry for the ignorant question but I'm clueless about their
       | ongoing contributions to the industry.
        
         | Mindwipe wrote:
         | Most of the industry uses HDR grading tools made by Dolby.
        
         | Anechoic wrote:
         | _Do they have researchers working on new audio and video
         | formats?_
         | 
         | Short answer is yes. Search for "Dolby" under "Author
         | Affiliation" in the AES paper search [0] and you can see the
         | research they publish. (the papers themselves are unfortunately
         | behind the AES paywall, but if usually authors will send you
         | the paper if you ask nicely).
         | 
         | [0] https://www.aes.org/publications/preprints/search.cfm
        
         | kllrnohj wrote:
         | Yes. Dolby Laboratories is what came up the PQ transfer
         | function which is what's responsible for HDR10, HDR10+, and
         | Dolby Vision, for example. Dolby Atmos is similarly an actually
         | new way to handle spatial audio. They've also created things
         | like ICtCp ( https://en.wikipedia.org/wiki/ICtCp )
         | 
         | So they do actually contribute some worthwhile stuff. And some
         | of it is open standards (like PQ & ICtCp).
         | 
         | They also absolutely troll licenses though. Dolby Vision being
         | a perfect example, check out the "profiles" section of
         | https://en.wikipedia.org/wiki/Dolby_Vision and you'll see some
         | truly dumb Dolby Vision profiles that exist obviously just to
         | slap a Dolby Vision license & branding on an otherwise boring,
         | generic video format. Dolby Vision 9 is a perfect example, it's
         | not even HDR at all. It's literally the same stuff we've all
         | been watching for a decade+, but with marketing wank shoved
         | onto it.
        
         | izacus wrote:
         | Sue everyone violating their patents probably :P
        
       | solarkraft wrote:
       | We are seeing a deeper and deeper split between Google (webm/VP9,
       | webp, AV1, strongly pushing their formats) and Apple (HEVC, HEIC,
       | Atmos, completely boycotting Google's formats), with Microsoft
       | caught in the middle, supporting neither that well.
       | 
       | Apple's stance is especially interesting because it's unclear to
       | me what they gain by pushing license fee encumbered formats.
        
         | CharlesW wrote:
         | By supporting de jure standards (vs. Google projects which hope
         | to become de facto standards), Apple gets a 3rd-party ecosystem
         | for use cases where it wants one. Examples include USB, Wi-Fi,
         | MPEG-4, Thunderbolt/USB4, web standards, etc. In many cases,
         | Apple is an active participant in the standards process of de
         | jure standards which are important to their business
         | objectives.
         | 
         | When de facto standards develop enough momentum to have
         | customer value on their own or as part of other de jure
         | standards, Apple will support them at the OS or app level.
         | Examples include MP3, VP9, Opus, VST3, etc.
        
         | shp0ngle wrote:
         | Apple is a governing member of Alliance for Open Media that
         | develops AV1 standards.
         | 
         | They joined quite late but are there.
        
         | theandrewbailey wrote:
         | I figured that it was because Apple is more heavily involved
         | with Hollywood than Google is, from production to distribution,
         | and Apple would rather side with standards formulated by
         | trusted experts, professionals, and academics with long track
         | records like MPEG than ones that seemingly came from nowhere.
        
           | ajross wrote:
           | > standards formulated by trusted experts, professionals, and
           | academics with long track records like MPEG
           | 
           | I genuinely can't tell if this is humor or not. If it is,
           | bravo.
        
             | tpush wrote:
             | Perhaps formulate a point instead of pretending to be
             | incredulous.
        
           | kmeisthax wrote:
           | Fortunately, MPEG got lobotomized by ISO a few years back[0].
           | So there's room for a new standards org (e.g. AOM) to
           | overtake them. In fact, Apple joined AOM recently, so
           | presumably they will be providing their own expertise to that
           | organization too.
           | 
           | [0] Specifically, Leonardo Chiariglione got fired and the
           | MPEG working group cut up into a bunch of pieces.
        
         | kyriakos wrote:
         | Apple prefers to pay dolby than help Google in any way it
         | seems.
        
         | asciimov wrote:
         | Apple is just supporting the technology people likely already
         | have in their homes.
        
           | mminer237 wrote:
           | I think it's actually the opposite. Historically, nothing but
           | Apple devices have been able to easily view HEIC images. I
           | think half the reason Apple does it is to make life as hard
           | as possible for people not using Apple devices, so they will
           | give up and switch.
        
         | sparrc wrote:
         | > Apple...completely boycotting Google's formats
         | 
         | This is not exactly true, they are a "founding member" of AOM:
         | https://aomedia.org/membership/members/
         | 
         | > Apple's stance is especially interesting because it's unclear
         | to me what they gain by pushing license fee encumbered formats.
         | 
         | My guess is cheaper hardware. AV1 is simply behind HEVC in
         | terms of hardware (ie, ASIC encoder/decoders) support.
        
           | lelandfe wrote:
           | They also recently added WebP/M support to macOS, iOS, and
           | Safari: https://caniuse.com/webp
        
             | [deleted]
        
       | phyzix5761 wrote:
       | Given Google's history of killing projects I'm not jumping on
       | this ship just yet.
        
       | robertheadley wrote:
       | Subtext: Google doesn't want to pay licensing fees.
        
         | limeblack wrote:
         | Or wait for the patents to expire. H.264 won't take to much
         | longer to expire it's around 12 years I believe and yet Google
         | has released vp8.
        
       | pier25 wrote:
       | Anyone remembers the open format HDR10+ pushed by Fox, Panasonic,
       | and Samsung?
       | 
       | Me neither.
       | 
       | The world at large has settled on Dolby Vision and Atmos and it
       | will be very difficult to change this. Not only from the consumer
       | end but specially in the pro audio/video end.
       | 
       | Google would need first to offer plugins for DAWs, video
       | software, etc, to work with these formats before there's enough
       | content that manufacturers and streamers consider it.
        
         | kllrnohj wrote:
         | Of course I remember HDR10+, along with HDR10 and HLG. All of
         | which are quite common and broadly used.
         | 
         |  _Hollywood movies_ primarily standardized on Dolby Vision, but
         | the entire HDR ecosystem very much did not. Sony cameras for
         | example primarily only shoot in HLG, even for their cinema
         | cameras.
         | 
         | Similarly games regularly opt for HDR10/HDR10+ for their HDR
         | output instead of Dolby Vision. Why? Because it's cheaper, and
         | dynamic metadata is largely pointless in an environment where
         | the lighting content of the next dozen frames aren't known
        
           | izacus wrote:
           | If I remember correctly, broadcasting is on non-Dolby
           | standards as well. UK uses HLG right?
        
             | kllrnohj wrote:
             | Broadcast TV is HLG because it's backwards compatible with
             | non-HDR TVs. And yes used by UK (BBC is the one that came
             | up with HLG even)
        
           | pier25 wrote:
           | > _Hollywood movies primarily standardized on Dolby Vision_
           | 
           | No, pretty much the entire video/streaming industry did.
           | Apple, Netflix, Disney, HBO, etc, either stream in DV or
           | HDR10 (non plus).
           | 
           | Physical Bluray is slowly dying (I own a bunch of those) so
           | streaming is really where most of the HDR video content
           | lives.
           | 
           | > _Similarly games regularly opt for HDR10 /HDR10+ for their
           | HDR output instead of Dolby Vision_
           | 
           | Fair point, but consumers keep complaining the PS5 doesn't
           | have DV which is an indicator of what people want. DV is
           | actually a big selling point for the Xbox Series X.
           | 
           | On PC, I don't know. I've been playing HDR in consoles for
           | years but support on Windows has been pretty bad until
           | recently. My impression is HDR is so much more popular on
           | consoles vs PC. Same with Atmos and surround.
        
             | izacus wrote:
             | That's funny, since PS5 doesn't support Atmos at all and on
             | Windows you need to buy a paid plugin to make it work for
             | anything that's not a Home Theatre system.
             | 
             | (And even if you have a home theatre system, Windows games
             | will still prefer outputting 5.1 / 7.1 PCM and mixing 3D
             | effects by themselves).
             | 
             | I'd also be interested to hear where those Dolby Vision
             | complaints for PS5 are coming from, I haven't heard anyone
             | really say that despite HDR being debated quite a lot :)
        
           | TheTon wrote:
           | For games another reason they don't need dynamic metadata is
           | they produce their content on the fly and they're doing tone
           | mapping themselves already and can tailor it to the display
           | characteristics.
        
       | gjsman-1000 wrote:
       | It will be interesting to see how this plays out. Dolby Vision is
       | actually a mess of a standard, with several different not-quite-
       | compatible "profiles." Streaming video is Profile 5, UHD Blu-ray
       | Discs are Profile 7[1], and iPhone Dolby Vision is Profile 8.
       | Profile 7 cannot be converted into Profile 5 [completely
       | incompatible and different algorithms!], devices that implement
       | Profile 5 can't necessarily play Profile 7, but Profile 7 can
       | with difficulty be theoretically converted into Profile 8 which
       | is basically stripped-down Profile 7 with quirks[2]. Basically,
       | Dolby Vision is fragmented within itself. Fun stuff.
       | 
       | [1] And within Profile 7, there is the difference between the MEL
       | (Minimum Enhancement Layer) which just adds HDR data, versus the
       | FEL (Full Enhancement Layer) which actually adapts a 10-bit core
       | video stream into a 12-bit one for FEL compatible players. Not
       | all Profile 7 implementations can handle FEL, but can handle MEL.
       | So even the profiles themselves have fragmentation. FEL and MEL
       | are, within Profile 7, actually HEVC video streams that are
       | 1920x1080 that the player reads simultaneously with the 4K
       | content. So a FEL/MEL player is actually processing 2 HEVC
       | streams simultaneously, so it's not a huge surprise why it isn't
       | used for streaming DV.
       | 
       | [2] Profile 8 comes in 3 different versions, Profiles 8.1 through
       | 8.4. 8.3 is not used. Profile 8.1 is backwards compatible with an
       | HDR10 stream, Profile 8.2 a SDR stream, and Profile 8.4 an HLG
       | stream. Big surprise that iPhone uses 8.4 because HLG can be
       | seamlessly converted into SDR or some other HDR formats when
       | necessary.
       | 
       | https://professionalsupport.dolby.com/s/article/What-is-Dolb...
        
       | smm11 wrote:
       | Pono Player checking in.
        
       | mirkodrummer wrote:
       | Any suggested readings about codecs/encodings/formats/algorithms
       | used or whatnot? I'm afraid it's the thing I lack most as a dev
        
       | fnordpiglet wrote:
       | AKA we will crush your smaller company focused on high quality
       | standards with our half assed support that lasts until you're
       | dead, maybe people will confuse this for "open"
        
       | CobrastanJorji wrote:
       | I love it when a powerful corporation's self interest happens to
       | align with the public's interests.
        
         | Bombthecat wrote:
         | Do they?
         | 
         | Imagine android tv disabling atmos because of licensing or
         | netflix, then using the new format which needs a new receiver.
         | 
         | I spent 2k on mine for atmos 4 ceiling speakers..
        
           | kyriakos wrote:
           | By the time that happens dolby would have the next iteration
           | of atmos and you'll have to get a new receiver. This is the
           | sad truth about modern consumer electronics, very short life
           | span.
        
           | izacus wrote:
           | Why would they disable Atmos?
        
       | foxbee wrote:
       | 'Google wants to take on...'
       | 
       | My immediate reaction to reading these few words is - "another
       | tool for the Google graveyard"
        
       | rektide wrote:
       | It's super unclear to me why Dolby keeps being the ones to do
       | basic things. What is underneath the marketting gloss? It feels
       | like we are all paying a lot for high bit depth, paying a lot for
       | multi-channel audio.
       | 
       | I have never understood how or why it is that expensive
       | proprietary codecs keep taking over. Maybe there is more value
       | add somewhere, but it's very unclear, esepcially under the gloss
       | of (usually deeply non technical) marketting fluff.
        
         | 52-6F-62 wrote:
         | They invented a lot of this stuff first, some of the
         | preliminary work going back decades. It's not a secret. It
         | predates digital audio.
         | 
         | There's nothing stopping open source digital codecs from
         | ruling, but they need people working for them.
         | 
         | Personally, I'd rather pay dollars than data.
        
         | anigbrowl wrote:
         | Partly marketing and licensing deals with studios - they do
         | market very heavily. But they did pretty much invent the whole
         | surround sound thing as we know it today, as well as a host of
         | other realtime audio processing technologies. They're kinda the
         | luxury mattress company of theatrical audio - it's expensive,
         | but once you get it installed it's really nice to have.
         | 
         | When I did audio production in the film industry, Dolby stuff
         | was a post production expense but not e very big one. Their
         | license fees aren't staggeringly expensive, and the quality and
         | reliability of the playback system was its own argument - if
         | the Dolby 5.1 sounds right in one theater it's going to sound
         | right in another, and that's a big deal because bad sound can
         | really kill a movie, even if the audience can't articulate why
         | (most people don't think too much about sound).
         | 
         | Digidesign (the manufacturers of Pro Tools & later owners of
         | Avid) are a far more aggressive company that has maintained a
         | virtual lock on its market with a combination of very expensive
         | hardware and moat-building strategies.
        
         | izacus wrote:
         | Don't underestimate existing business relations and contracts.
         | The format you're using is the format that your
         | TV/soundbar/tablet support. There's only a few manufacturers of
         | those and they have decades of business relationship with
         | Dolby.
         | 
         | Breaking those proprietary realtionships with open source has
         | always been a losing battle - look at HEVC vs. VP9 vs. AV1
         | battles or AptX vs. AAC vs. Opus.
         | 
         | Media industry is a surprisingly tight knit and very
         | conservative club that doesn't adopt outsiders easily.
        
         | UltraViolence wrote:
         | Like DTS HD Master Audio (which is basically HiRes PCM) and
         | Dolby TrueHD (which too is basically HiRes PCM)? We're
         | basically paying for an alternative WAV or FLAC format.
        
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       (page generated 2022-09-22 23:00 UTC)